#How do i calculate PixelPerStud for part surfacegui?
41 messages · Page 1 of 1 (latest)
could you fully explain what you're trying to do?
@agile jetty
then why don't you just set the size to 1,0, 1,0?
what do you mean by it doesn't fit
like
the frame goes beyond the bounds of the surface gui?
are you trying to make like a ui that appears in game?
is the button using offset or scale
is the button using offset or scale
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make sure it is only scale aswell
ima experiment real quick tho
the size
and position
the size is it using offset or scale
or both
what
what about the position
{1, 0}, {1,0} for a example
the first {} is for the x, second {} is for the y
1 is the scale
0 is the offset
so offset for the size
and scale for the position
try to use scale for size and see if it works
but if it doesn't
just edit it on the brick atp
i mean make the gui inside of the surface gui instead might be be better
im not sure as on the documentation it doesn't use pixelperstud for this
you can
what is ur sizingmode on
btw
whats ur canvas size
change ur sizingmode
to fixed
mess around with those values
and see if you can
get it to match screengui