#💬 Togoʹs Feedback
1 messages · Page 1 of 1 (latest)
It has an advanced inventory system:
It has equipment for armor with balances such as weight and defense
some slots for accessories such as rings, bracelets, wings that increase certain statistics and provide you with special abilities
It has 4 item slots in which you can equip anything weapons, healing items or ranged weapons
Crafting or improvement system:
you can find all the craftings or improvements that require objects or weapons for said object
character customization:
this obviously customizes the character with cosmetics that the game gives you and that you can unlock
Store system:
this simply does its function, which is to sell you weapons and armor or accessories
Quest:
Well, this asks you to kill enemies, to reach said location or to find a specific item
General:
You can run but it needs stamina to be able to use it
You can roll and it doesn't use stamina but it has cooldawn
It has a level system and xp that is obtained by completing missions or killing enemies
you have money that is used in the store and is obtained with enemies and completing missions
The combat system is simple and depends on the weapon you use.
There are slow weapons, fast weapons, ranged weapons and each one of these stuns you when you deal damage and the stun is greater depending on the type of weapon, the slow one makes a greater stun but it is easy to dodge and the fast one does less but it is Difficult to dodge and the range one barely stuns you but it is much more difficult to dodge
Soon it will be possible to block and make Parry
GUI needs work, boss health doesn't work like it does in souls games, animations also need work, but this game had potential
You should 100% revamp the gui first, it's very square
Yes, it will have big changes since it is only its first version, although it is something obvious since it does not have a map (and some roblox models since I don't know how to model
)