#I made an inv system

2 messages · Page 1 of 1 (latest)

fierce patrol
#

Inv system is the pic and i wanna make an tool save system but they write the code with backpack and i closed the backpack for this how can i make it

#

local ToolFolder = game:GetService("ServerStorage"):FindFirstChild("SavedTools")
local DataStoreService = game:GetService("DataStoreService")
local SaveData = DataStoreService:GetDataStore("SaveData")

game.Players.PlayerAdded:Connect(function(Player)
local ToolData = SaveData:GetAsync(Player.UserId)

local Backpack = Player:WaitForChild("Backpack")
local StarterGear = Player:WaitForChild("StarterGear")

if ToolData ~= nil then
    for i, v in pairs(ToolData) do
        if ToolFolder:FindFirstChild(v) and Backpack:FindFirstChild(v) == nil and StarterGear:FindFirstChild(v) == nil then
            ToolFolder[v]:Clone().Parent = Backpack
            ToolFolder[v]:Clone().Parent = StarterGear
        end
    end
end

Player.CharacterRemoving:Connect(function(Character)
    Character:WaitForChild("Humanoid"):UnequipTools()
end)

end)

game.Players.PlayerRemoving:Connect(function(Player)
local ToolTable = {}

for i, v in pairs(Player.Backpack:GetChildren()) do
    table.insert(ToolTable, v.Name)
end
if ToolTable ~= nil then
    SaveData:SetAsync(Player.UserId, ToolTable)
end

end)