#Ragdoll system not working correctly
2 messages · Page 1 of 1 (latest)
Fixed the floating with:
DeadGirl.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
DeadGirl.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
2 messages · Page 1 of 1 (latest)