#💬 remedyʹs Feedback
1 messages · Page 1 of 1 (latest)
those flowers did not take 9 hours, each one seems to have 13 parts
17 parts, and they took 9 hours because it took me that long to teach myself (the hard way) that I should unionize and make them un-collidable before grouping into models. So I spent a couple hours grouping them into unions of 350 parts each, a total of about 24 or 25 unions. The rest of the model took me about 2 or 3 hours overall, my screwup was what made the process so long, lol.
two unions did not have 350 parts, one had 90 and one had 20.
Still super new to studio and haven't had anyone to teach it to me. Everything I know I figured out on my own. 
Definitely learned the importance of not eyeballing things and taking the actual numbers into account yesterday.
you spent 2 hours makes 24 unions?
no plugins
I went through and grouped each individual flower's parts into models first. That left me ungrouping about 600 individual models. Which had to be done in smaller groups at a time because I'm operating completely off of an average gaming laptop which means I've got the processing power of a toaster
excluding the centers and the vines and leaves there were around eight-thousand-five-hundred parts.
The real problem was figuring out how many I could group together at one time without crashing studio. The answer was maximum about 400-500 parts.
But 500 wasn't doable because I wasn't going to wait 5 minutes for each model/union.
so to be more precise in terms of how long each thing took me, taking account for the mistakes I made along the way,
modeling assets - 2hrs
grouping each individual bit into models - 2hrs
realizing my mistake, ungrouping, unionizing - 4hrs
remainder of the assets - 1hr
why didnt you just model the flower or make a decal instead 
because i didn't feel like it.
this was just for fun too. 💀
Oh, and it's worse. I normally don't label my parts.
I just happened to remember this time. So it would have taken way longer.
dawg just use blender