#Pathfinding Bot Not Jumping Over math.huge block
11 messages · Page 1 of 1 (latest)
pathfinding is just a service to indicate directions to an npc, but you will have to add some extra logic to check for too steep obstacles because your navmesh cannot be mapped over them
How would I do this?
you could use ray casting, collision detection. etc
ok
used magnitude
but it only goes to the middle of the part, and not the closest position for the block
is there any way to get the closest point of the part?
** You are now Level 7! **
this tutorial may help you https://www.youtube.com/watch?v=EzD6UaLfufo
:FindPartOnRay() is now deprecated. Watch my video video for the new syntax. The concepts and the math stay the same. Here is the link to the new function, workspace:Raycast():
https://www.youtube.com/watch?v=4fJBWFz9I-E
In this video, I show you the basics of Raycasting. I explain what a ray is, how to use it, and how to make one in Roblox. T...
thanks