#Stand dissapearance
4 messages · Page 1 of 1 (latest)
for i, v in pairs(performer:GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
if v.Name ~= "HumanoidRootPart" then
game:GetService("TweenService"):Create(v, TweenInfo.new(.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Transparency = 1}):Play()
end
end
end
Place this code after the line game:GetService("TweenService"):Create(w, TweenInfo.new(.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {C1 = CFrame.new(0, 0, 0)}):Play(). This code uses the TweenService to create a tween on each descendant of the performer's character that is a Part, MeshPart, or UnionOperation. The tween sets the transparency of each object to 1 over 0.5 seconds, which makes it slowly become more transparent.
it didn't work