#Stand dissapearance

4 messages · Page 1 of 1 (latest)

plush light
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You can add the following code to make the stand slowly go transparent when it's unequipped:

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for i, v in pairs(performer:GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
if v.Name ~= "HumanoidRootPart" then
game:GetService("TweenService"):Create(v, TweenInfo.new(.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Transparency = 1}):Play()
end
end
end

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Place this code after the line game:GetService("TweenService"):Create(w, TweenInfo.new(.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {C1 = CFrame.new(0, 0, 0)}):Play(). This code uses the TweenService to create a tween on each descendant of the performer's character that is a Part, MeshPart, or UnionOperation. The tween sets the transparency of each object to 1 over 0.5 seconds, which makes it slowly become more transparent.

narrow stratus
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it didn't work