`for i, v in pairs(Buttons:GetChildren()) do
local NewItem = BoughtItems:FindFirstChild(v.Item.Value)
if NewItem ~= nil then
items[NewItem.Name] = NewItem:Clone()
NewItem:Destroy()
else
v.ButtonPart.Transparency = 1
v.ButtonPart.CanCollide = false
v.ButtonPart.BillboardGui.Frame.Visible = false
end
if v:FindFirstChild("Dependancy")then
coroutine.resume(coroutine.create(function()
v.ButtonPart.Transparency = 1
v.ButtonPart.CanCollide = false
v.ButtonPart.BillboardGui.Frame.Visible = false
if BoughtItems:WaitForChild(v.Dependency.Value, 100000) then
v.ButtonPart.Transparency = 0
v.ButtonPart.CanCollide = false
v.ButtonPart.BillboardGui.Frame.Visible = true
end
end))
end
v.ButtonPart.Touched:Connect(function(Hit)
if Hit.Parent:FindFirstChild("Humanoid") then
local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
if Values.OwnerValue.Value == Player then
if v.ButtonPart.CanCollide == true and v.ButtonPart.Transparency == 0 then
if Player:WaitForChild("leaderstats").Cash.Value >= v.Price.Value then
Player.leaderstats.Cash.Value -= v.Price.Value
items[v.Item.Value].Parent = BoughtItems
v:Destroy()
end
end
end
end
end)
end
`
Line 27 is the second line