#npc follow player but it doesn t
4 messages · Page 1 of 1 (latest)
why not just do ```lua
npc.Humanoid:MoveTo(player.Character.HumanoidRootPart.Position)
You are calling the function whenever the humanoid runs but it should actually be called every 0.2 seconds
When you use moveto, it will move the humanoid character towards the position specified meaning it wont update the position it is walking towards and will just move to the position it first saw you in which i am presuming is 0,0,0