#A MODEL APPEAR ROTATED

28 messages · Page 1 of 1 (latest)

grizzled mauve
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then just rotate the model 90 degrees in a x,y or z

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well code?

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whell

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model:PivotTo(plr.Character.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(90),0,0))

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if it doesnt try other xyz direction

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you need to move the math.rad along with it as well

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math.rad(90) <-- this you need to move

lethal isleBOT
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grizzled mauve
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noi

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model:PivotTo(plr.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,0,math.rad(90))

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like that

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you dont just move the (90) you move the math.rad as well

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do the same with math.rad

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so 0,math,rad(90),math.rad(90)

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add this to the pivot to after the cframe.angles * CFrame.new(0,2,0)

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model:PivotTo(plr.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(90),(90) * CFrame.new(0,2,0))

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like this

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mhm

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if you multiply cframe and cframe angle, your setting the rotation

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if you multiply cframe angle and cframe position, your adding a position to it

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yes otherwise a error will hhapen

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bruh

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try swapping the cframe.angles and cframe.new along with everything in the ()

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no

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its the exact same

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model:PivotTo(plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,math.rad(90),(90)))

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im not the best with cframe so if it doesnt work idk how to help you

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thanks