I have a script that creates a part and makes it follow wherever its target is. If the target has a humanoid (player or npc), it will follow them constantly but if it is a point that is not a player or npc, it will just go to that point. The point is not updating when tracking players so it only goes to where the humanoid root part was and stops
#Target position not updating
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The script: https://pastebin.com/hqr80KtM
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The function is there bc this is all done from a key bind
Also while the script is here, for some reason the object is still obeying gravity
I found a solution to the target one but it’s not the most efficient in terms of script length