#AntiCheat not working

7 messages · Page 1 of 1 (latest)

long garnet
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is it supposed to be >= 17

torn monolith
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it doesn't work since you are only checking the walkspeed when the player's character loads. You need to check when the walkspeed changes, add an if statement to check if it's greater than 16 and it should work.

basically inside the CharacterAdded function add this:

humanoid:GetPropertyChangedSignal("WalkSpeed"):connect(function() if humanoid.WalkSpeed >= 17 then -- Ban the player code end end

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hopefully it works 😉

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@grizzled bough

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did it work?

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your welcome

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hopefully it does