#VIP tag overhead problems

3 messages · Page 1 of 1 (latest)

buoyant halo
#

@urban nova Try this

local VipTag = game.ServerStorage:WaitForChild("Tag"):WaitForChild("VIP"):Clone()
  if game.MarketplaceService:PlayerOwnsAsset(player, GamePassIdVIP) then
    CloneTag.Parent = char:WaitForChild("Head")
    VipTag.Parent = char:WaitForChild("Head")
end
urban nova
#

@buoyant halo

#
local ServerStorage = game:GetService("ServerStorage")
local Tag = ServerStorage.Tag


game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(char)
        local CloneTag = Tag:Clone()
        local NameTag = CloneTag.NameTag
        local RankTag = CloneTag.RankTag
        local GamePassIdVIP = "112689962"
        CloneTag.Parent =  char:WaitForChild("Head")

        NameTag.Text = player.Name
        
        local VipTag = game.ServerStorage:WaitForChild("Tag"):WaitForChild("VIP"):Clone()
        if game.MarketplaceService:PlayerOwnsAsset(player, GamePassIdVIP) then
            CloneTag.Parent = char:WaitForChild("Head")
            VipTag.Parent = char:WaitForChild("Head")
        end

        if player:GetRankInGroup(11330058) == 255 then    -- MINISTER OF DEFENCE 
            NameTag.Text = "[MOD] "..player.Name
        elseif player:GetRankInGroup(11330058) == 254 then    -- DEVELOPER
            NameTag.Text = "[DEV] "..player.Name
        elseif player:GetRankInGroup(11330058) == 1 then    -- RECRUIT
            NameTag.Text = "[OR-1] "..player.Name
        elseif player:GetRankInGroup(11330058) == 0 then    -- GUEST
            NameTag.Text = "[GUEST] "..player.Name

        end
    end)
end)