#Issue with constant trochoidal wave equation

28 messages · Page 1 of 1 (latest)

hushed rain
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maybe that's because it's 9 am est so a lot of people don't even get the opportunity to help you

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and game ['Run Service'] is a terrible thing to do

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getservice exists for a reason

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and your code isn't really comprehensible

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no comments nothing

cold moat
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you seem to go like that about life... patience is a virtue, No one likes a needy complaining mf.

  1. your question is complicated as hell, I can count with a hand the mathematicians in this server
  2. it's been just an hour
  3. it's 9 in the morning in freaking wednesday, everyone is either at work or school!
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@nimble relic if you have time perhaps?

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no worries, but you might want to take this to #🧮︱math or ask either sona, or lufy, 4thaxis in a respectful manner they are busy people,

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so patience if they don't answer in the following few hours

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sona would be the japanese letters btw

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aight perf

nimble relic
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@green ginkgo The $t$ in your code is actually more of a $\Delta t$, it is time time between render calls

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,help

gritty reefBOT
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nimble relic
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Ok work pls

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$x$

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:(

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Anyways

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If you want to simulate your particles a bit more naturally, take the derivative of the equation

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If you take the derivative with respect to t, then apply a small change every update, it will work

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Or

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You could use tick() to get the current time

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dX(a, b, t) / dt

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Yeah

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So you want to add it to the pre-existing positions

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This is cool because it lets you move the vertices around externally

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I've actually never worked with these, I'm going off of what I'm reading in wikipedia xd

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4thAxis has though