#Issue with constant trochoidal wave equation
28 messages · Page 1 of 1 (latest)
and game ['Run Service'] is a terrible thing to do
getservice exists for a reason
and your code isn't really comprehensible
no comments nothing
you seem to go like that about life... patience is a virtue, No one likes a needy complaining mf.
- your question is complicated as hell, I can count with a hand the mathematicians in this server
- it's been just an hour
- it's 9 in the morning in freaking wednesday, everyone is either at work or school!
@nimble relic if you have time perhaps?
no worries, but you might want to take this to #🧮︱math or ask either sona, or lufy, 4thaxis in a respectful manner they are busy people,
so patience if they don't answer in the following few hours
sona would be the japanese letters btw
aight perf
@green ginkgo The $t$ in your code is actually more of a $\Delta t$, it is time time between render calls
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Ok work pls
$x$
:(
Anyways
If you want to simulate your particles a bit more naturally, take the derivative of the equation
If you take the derivative with respect to t, then apply a small change every update, it will work
Or
You could use tick() to get the current time
dX(a, b, t) / dt
Yeah
So you want to add it to the pre-existing positions
This is cool because it lets you move the vertices around externally
I've actually never worked with these, I'm going off of what I'm reading in wikipedia xd
4thAxis has though