local rp = game:GetService("ReplicatedStorage")
local active = false
local debounce = false
local cooldown = 3
game.layers.PlayerAdded:Connect(function(player) -- runs every time a player joins
player.Chatted:Connect(function(msg) -- runs once the player that joined chats a message
if msg == "ssj" then -- create your conditions
if debounce == false and active == false then
debounce = true
local char = Player.Character
local ts = game:GetService("TweenService")
local c = char
local tttt = Instance.new("Animation")
tttt.AnimationId = "rbxassetid://11645553547" -- YOUR ANIMATION!
local a = c.Humanoid:LoadAnimation(tttt)
a:Play()
script.Sound:Play()
wait(0.2)
script.RemoteEvent:FireServer()
wait(1)
script.RemoteEvent:FireServer()
script.Off.Disabled = false
wait(0.02)
script.Parent.SSJ.Disabled = true
script.ssj1:Play() -- do stuff here if the condition is met
end
end
end)
end)```
it has to run when i chat smth but it doesnt work
#idk why this doesnt work
2 messages · Page 1 of 1 (latest)