#How do I detect when a tween is done?

11 messages · Page 1 of 1 (latest)

quick orbit
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I want to make it so something rotates after the tween is done, but I really don't know how to do so.

soft mesa
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I think doing a if

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will be good

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I mean do if and if its worked then

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Print()

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Anything

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and if its worked mean your script is good

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I think this will help

royal tree
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look in yt

stoic tide
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So after the tween finishes moving something rotates? Isn't it just putting the rotation code after playing the tween? Or rather if tween plays after you do tween:play()

thorn gulch
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there is a event called TweenCompleted