#How do I detect when a tween is done?
11 messages · Page 1 of 1 (latest)
I think doing a if
will be good
I mean do if and if its worked then
Print()
Anything
and if its worked mean your script is good
I think this will help
look in yt
So after the tween finishes moving something rotates? Isn't it just putting the rotation code after playing the tween? Or rather if tween plays after you do tween:play()
there is a event called TweenCompleted