#May someone who has more expierence than me explain me something
8 messages · Page 1 of 1 (latest)
@short forum you could have a boolean variable that gets continuously checked using the RenderStepped function, if the head.LocalTransparencyModifier == 1 OR if UserInputService.MouseBehavior == "Locked" then the boolean would be true. While the boolean is true, you could check when the user holds the "S" key to move backwards, or use @short forum 's idea with movedirection