#May someone who has more expierence than me explain me something

8 messages · Page 1 of 1 (latest)

daring ore
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check if player is pressing the key S

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oh nvm i thought ur using a first person

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dawg

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S Key

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lets you go backwards

faint charm
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check if they are holding "s" or down arror key

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yeah

sharp crane
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@short forum you could have a boolean variable that gets continuously checked using the RenderStepped function, if the head.LocalTransparencyModifier == 1 OR if UserInputService.MouseBehavior == "Locked" then the boolean would be true. While the boolean is true, you could check when the user holds the "S" key to move backwards, or use @short forum 's idea with movedirection