#Making a Shopping Cart seems impossible.

6 messages · Page 1 of 1 (latest)

grizzled flicker
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The game I am developing requires Shopping Carts. The goal is to allow the player to walk up to a Shopping Cart model, and press E to begin "driving" the cart and be able to also dismount.
This seems so incredibly simple on paper, yet I keep encountering so many roadblocks. I also eventually want to add a mechanic where the player can put things inside the cart and drive it. But that's a whole other mountain.

  1. I would use VehicleSeat, but the sitting aspect is not ideal. Ideally the player would "drive" the cart by simply walking, not sitting in some invisible seat, which the VehicleSeat doesn't seem to allow (Unless there's a way I don't know about).
  2. a shopping cart Tool is out of the question. Lots of games use this method, but its laughably unrealistic. The shopping cart should act like a vehicle, it shouldn't disappear when you stop using it, and it shouldn't be bound to the players hand like some sword.

I have come to a complete dead end. I know it is possible, it has to be. Does anyone have any ideas?? Anything helps.

zealous lily
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weld

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animation

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ez

grizzled flicker
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🌝

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So helpful 🌝