#Client to Server

3 messages · Page 1 of 1 (latest)

hearty lion
#
local Drop = ReplicatedStorage.MDrop
local Player = game.Players
local Mouse = Player:GetMouse()
local Dude = game.Workspace.Barrel
local remoteEvent = ReplicatedStorage:WaitForChild("RemoteEvent")


game:GetService("UserInputService").InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        print("run")
        remoteEvent.OnServerEvent:Connect(input)
        local newPart = Drop:Clone()
        newPart.Parent = workspace
        newPart.Position = Dude.Position
        newPart.Anchored = false
        print("run")
    end
end)
runic ruin
#

whats the issue

forest mantle
#

What is the "input" argument in your server event?