#what mods should be on jkr
22 messages · Page 1 of 1 (latest)
Speed and health
Although JKR says he’s an attacker, he’s really not, you want him fast with survivability stats like Health or Protection
He’s already immune to stun and AB so tenacity is useless and bastilla gives him the Potency he needs. So just a lot of speed and bulk
Health better ive heard
Either work, I tend to favor protection since eventually he subs in to JML and lots of teams are starting to utilize dots more
Fuck jml
Also JKR lead heals prot
You don't even need potency for him, since all his debuffs and CD increase cannot be resisted
That’s what I said 😉
And also only half of his direct focus is unresistable (the zeta portion) his tmr and stun can still be resisted, also his lead of reducing max hp can too
But bastilla’s force bond is usually always enough to make it unnoticeable
Ahh, true, my bad
I usually split my JKR team in 3v3, without force bond it really shows he needs bastilla’s force bond
Yeah, mine goes with GMY and something like OB usually in 3v3, though I should probably swap OB to get Hondo under his lead
I usually do JKR yoda jolee
I use JKR Yoda Jolee in 3v3, and add Bastila and Hoda in 5v5, which I think you will do.
Mods: Speed and Health. optimal Primaries are cool to achieve, but the aim is to reach as much Speed as possible. From 280+ Speed, you should be ok. I recommend trying to get to 300-320, then you should be great.
Appreciate it👍