I really think the 1600m view distance cap is a bad change and should be reconsidered.
Before this, players who invested hard into view distance could get around 1700 to 1750m. That felt like a real endgame GPS build. It took gear, amity rolls, and actual investment. Now it is just hard capped at 1600m, which makes the world feel smaller and makes that investment feel way less meaningful.
The 150m loss sounds small, but it is not small when you look at actual map area. Going from 1750m to 1600m is around a 16% loss in visible/interactable area. That outer ring matters a lot in a GPS game. It can be the difference between seeing a tower, dungeon, monument, memory, boss, or nothing useful.
My biggest issue is that the new walking bonuses should feel like a bonus. They should not just be a way to get back close to what we already had before.
If someone walks and earns the Traveler’s Guild view distance bonus, that should go on top of the old high-end range. Not just bring them back to almost where they were before the nerf.
I understand not wanting view distance to get out of control, but I think a better solution would be to bring back the old cap around 1700 to 1750m for normal investment, then let earned walking bonuses apply above that.
If someone puts in the work to walk in a GPS game, they should be rewarded for it. That is exactly the kind of thing Orna should encourage.
This also matters for players who do not live in dense areas. Rural players, players near unsafe roads, private property, bad weather, or players with mobility limits already have a harder time interacting with map content. Cutting view distance makes that worse.
I do not think view distance should be unlimited, but I do think the old high-end range should come back. Then walking bonuses should stack on top of it, because walking should give us something extra, not just help us recover from a nerf.