#Orna 3.24 Changes (Traveler's Guild + Memory Hunting)

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stark void
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Some big server and client changes

- (Orna) The view distance stat is now capped at 1600m
- (Orna) Traveler's Guild trials now reward guild XP
- Traveler's Guild Rework
- The Traveler's Guild now grants bonuses at every daily and weekly step goal (will be activated in the next hour)
- Support for non-Monster Traveler Aspects
- (Orna) Activated the the new Traveler's Guild step bonuses for anyone who has updated their app to 3.24.1
- Greatly increased the effect that the final question of a Memory Hunt has on the resulting Amity
- Memory Hunting: removed a number of the undesirable Amity traits (deal extra damage to X, HP/EXP/Mana from steps)
- Added back the "Last Breath" passive to the Assassin specialization
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@silver tinsel

silver tinsel
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I really think the 1600m view distance cap is a bad change and should be reconsidered.

Before this, players who invested hard into view distance could get around 1700 to 1750m. That felt like a real endgame GPS build. It took gear, amity rolls, and actual investment. Now it is just hard capped at 1600m, which makes the world feel smaller and makes that investment feel way less meaningful.

The 150m loss sounds small, but it is not small when you look at actual map area. Going from 1750m to 1600m is around a 16% loss in visible/interactable area. That outer ring matters a lot in a GPS game. It can be the difference between seeing a tower, dungeon, monument, memory, boss, or nothing useful.

My biggest issue is that the new walking bonuses should feel like a bonus. They should not just be a way to get back close to what we already had before.

If someone walks and earns the Traveler’s Guild view distance bonus, that should go on top of the old high-end range. Not just bring them back to almost where they were before the nerf.

I understand not wanting view distance to get out of control, but I think a better solution would be to bring back the old cap around 1700 to 1750m for normal investment, then let earned walking bonuses apply above that.

If someone puts in the work to walk in a GPS game, they should be rewarded for it. That is exactly the kind of thing Orna should encourage.

This also matters for players who do not live in dense areas. Rural players, players near unsafe roads, private property, bad weather, or players with mobility limits already have a harder time interacting with map content. Cutting view distance makes that worse.

I do not think view distance should be unlimited, but I do think the old high-end range should come back. Then walking bonuses should stack on top of it, because walking should give us something extra, not just help us recover from a nerf.

last totem
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I think just capping it at the old max range would be enough. Make it so no one that invested into VD loses out on something already gained, without letting VD get crazy out of hand

silver tinsel
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Is 170m more than old out of hand tho? Your putting in work for it. Way more work than before so you should gain something for it

south bough
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from what i recall, 1600m was also chosen due to it being the general baseline of how much the average modern screensize would show. having a cap higher than something most players can see may not be ideal

silver tinsel
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I get the screen size point, but I do not think average screen size should decide how far view distance investment can go.

If some players cannot see the extra range on their device, then they just do not get the full benefit from building into it. But for players who can see that edge, especially rural players, it matters a lot.

At my house, the old high end range let me barely catch the bottom of a few dungeons. With the new change, they are gone. That is not just a number on the stat screen. That is actual content I can no longer see or interact with.

The old invested range was already around 1700 to 1750m. I think that should still be possible through gear, amities, and investment. Then if someone also walks and earns the Traveler’s Guild bonus, that should go on top of it.

Walking should feel like a real bonus in a GPS game. It should not just be a way to claw back what we already had.

I am not asking for unlimited view distance. I just think if someone invests into view distance and then also puts in the walking work, they should be able to go farther than the old max.

solemn raft
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The vd cap also just feels weird like I lose out on investing in it in the hard work in the effort to have the best amity that's time I spent in the game invalidated I think that capping it at the previous max is fine it's fine if people lose out on the bit due to screen size(maybe it's possible to adjust the scaling to allow folks to see more)

brave relic
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Is the "previous max" people mention with or without Brazier

stark void
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With everything

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So that includes brazier

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I don't have a horse in the VD fight really - I hate adjusting my DPI and 1600 fits almost exactly with what my phone screen is capable of displaying.

This thread is also about the amity hunting/travelers guild changes btw but I think a lot of us are just busy with Kingsfall.

brave relic
# stark void So that includes brazier

This makes the 1600m cap even more reasonable in my mind then. Cause you're below the 1600m cap without Brazier the other 23 hours of a day anyway. Unless I'm doing my math wrong.

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But I do love the Traveler's Guild Trials rewarding G.XP 🤍 Excited to try a couple trials out to see how it compares to Aspect Manifesting.
The new Weapon and Armor Manifest seem really cool, and hope that they're offerred during future events as well.

brave relic
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Max is ~859m
Torch, Farsight, Brazier
ob's Ski Goggles, 2x Firepikes, 2x Lanterns
5% VD Amity, 5% VD Follower

With the two new bonuses from Traveler's Guild, ~1040m
and that'd be forgoing RoRs as your accessories, so this number isn't even a functional limit, just a theory.
Real T4s aren't getting anywhere near this, and RoRed T4s would never dare try.

stark void
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My loadout without EXP reduction, only to be used when I have no pending quests and need to quickly grab something far away and then immediately put the RoRs back on

brave relic
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ballsy. I could never

stark void
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Your brand is a lot more important than my silly T6

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For you it'd be ruining your main. For me, it's a very very slight chance of giving a bit of extra xp to my trophy account

silver tinsel
brave relic
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I do have an alt that I use for the purpose of hosting dungeons, the cap directly affects my, even if to a lesser degree.
You are absolutely correct that my daily perspective of [I have to travel to be able to participate in "large" amounts of content] will influence my thoughts on the cap, but the sheer amount of content thats accessible to the player at 1600m is already massive as is.

The little bit of travel I do on a weekly basis, shopping for groceries, lets me see quite a lot with my little amount of view distance. I normally am only running 500m, and its felt like more than enough, even with all the extra queue slots I often buy.

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I really don't think my eccentric playstyle has enough of an influence as to write off my thoughts.

silver tinsel
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I do not mean to write off your thoughts at all. I get that your alt is affected if it can hit 1750m VD.

I think the disconnect is that “1600m is already massive” is very location dependent. If your normal routine takes you near a lot of content, even 500m can feel fine. But for rural players, that extra outer edge can be the difference between seeing a dungeon and seeing nothing useful.

For me, this is not theoretical. The old high end let me barely catch some dungeons from home. With the change, they are gone.

So I agree 1600m can still be useful. I just do not think “useful” means the nerf is fine. Players invested into VD, used that range, and now lost it. Walking bonuses should add to that investment, not just help replace part of it.

jaunty shadow
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I'm getting 15 dungeons at 1.6k. And more towers and monuments compare to previous lesser spawn.
My device can't see too far.

But at some weeks, even at max VD, I only got like 5 dungeons. 1-2 monuments.

I'm ok with the cap but it just make me feel like the effort into getting the VD gears and class is wasted.

Maybe reduce the cost for far sight potion?
Or buff seeker/RS with memory VD/range?

earnest turret
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I also like to have high VD, but I don't agree with this "effort for getting VD" argument.

You have to participate in some events and upgrade 2x fey helhest (or you even get 2 anguished drops). Majistrate plus seeker is cheap.

OK, the last 5% with the right amity are difficult to get, but on the other hand, after the rework you loose 10% VD for 1h and you can win 10% for the other hours (after 6k steps).

jaunty shadow
civic ridge
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I only used the 1754 vd when scouting for 50f towers but it was still really useful, I've had times where even using the vd pet added 2-3 towers to the area I can access

earnest turret
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Useful: yes. But let's be honest: with enough VD, we have more access to couchable dungeons etc in the GPS game Orna than in the non-GPS game HoA...

grizzled rapids
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I love the new 10k step bonus for amities. Very very nice loop to end the day and be able to hit a ton of couchables.

jaunty shadow
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Sadness I never reach 6k lol

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I shall use the fan meta.

hollow otter
grizzled rapids
jaunty shadow
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I'm actually curious why Odie implement the full couch able buff .

That was the least expected things to happen.

grizzled rapids
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It solves some woes with memory hunting and puts it behind a reachable goal, i'm a big fan of it currently. HOWEVER i see it potentially being an issue specifically for people that cannot reach 10k steps for health reasons or otherwise

brave relic
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That was already the case with the Traveler's Guild as a whole, and Seer's Guild to some degree. Step goals and/or going out to do memory hunts, rather than relying on couchability.

hollow otter
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Doing some non couchables grant you buff that makes most of hunts couchable

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That's cool change

brave relic
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That's basically what the 10k step goal is though.

brave relic
# grizzled rapids It solves some woes with memory hunting and puts it behind a reachable goal, i'm...

While I recognize the likely frustration with being unable to, for whatever reason(s), get something as extremely useful as the memory interaction range buff, its a reward for participating in the GPS-/Activity-focused part of the game. That should be expected for trying to make that focus more rewarding.

I also don't know what alternatives there would be to access the buff without making either the 10k step goal immediately obsolete, or just making it obsolete for T10, which I'm entirely against giving out that buff for proofs of any kind.

hollow otter
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Solution is simple giant steps makes steps x2 not only for aspects. When event hits more ppl are able to get new bonuses

stark void
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The alternative is hunting for couchable hours the old fashioned way. That wasn't removed from the game

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But if you want everything to be couchable, walking to hit that 10k steps is required.

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However I do think it'd be better if the bonuses were for the rest of the day instead of for 12 hours. Maybe I go for an early morning walk, but want to do evening content later.

Orna's daily quest bonuses used to be for the reminder of the day and I think that system would make the most sense here.

last totem
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Does anyone know if the 40k bonus affects the amount of proofs of trial gained?

stark void
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Today I learned there's a 40k bonus

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Got a screenshot?

brave relic
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+50% Travelers Guild Rewards Bonus

stark void
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Ah, found it

stark void
last totem
stark void
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I don't run trials enough to solidly notice a difference, but I'm leaning toward no

jaunty shadow
brave relic
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Yeah, I haven't run Trials in ages, and my limit is running T4 trials, which already aren't particularly rewarding for me to run. From what I recall of running Trials, the rewards were about the same.

Though I do appreciate the +1 G.XP per Fight. Being able to get 8 G.XP for a full T4 Trial at the cost of 3 Proof of Distance is better than the gamble of 1 to 13 G.XP for 5 Proof of Distance on the Monster Aspect. 🎉

last totem
silver tinsel
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the bonus is only 12 hours? Thats awful. Walk in the morning no buffs after work

silver tinsel
civic pendant
stark void
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The current 12 hours doesn't work if I accidentally take a long walk in the morning, but grind Orna after dinner

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Since you can't hold off on triggering the 10k steps

civic pendant
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i understand your point, just explaining the reasoning

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i'd originally suggest 24 hours, and can be taken over by a new 24 hour clock rather than added to

stark void
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As long as you're OK with it overlapping into the next day, I think that would be a better approach. But yeah, as long as finishing a new 10k goal reset the timer to 24 hours

dusty crater
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24 hours would be quite nice IMO

civic pendant
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from a personal perspective I'd prefer 24 hours.
my life schedule doesn't work with 12 hours - my walking is before work also, and then sleep after. timer will have run out

stark void
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16 hours might be the most sensible if we went for waking hours, but that's an odd time

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My problem with 12 hours is that me walking 10k steps before 7am is not an unusual occurrence 😅

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I'm a morning person, I do stuff early

grizzled rapids
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24 hours would be really good, and you dont feel obligated to walk 10k steps a day in case the following day is stormy or something

civic pendant
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Maybe see how much consensus you can get on different options, and I'll take it to bossman

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Meeting time, later!

stark void
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Consensus is though that 12 hours triggered automatically isn't ideal

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Only debate is on the alternative solution

civic pendant
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Yes, consensus on the alternate solutions you guys are floating

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If we're gonna ask to change it - better to know the way most people will be happy

stark void
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12 hours that you could choose to pop before EoD would also work, maybe

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Just like a button to activate it in the guild, next to the bar that fills up. Resets at local midnight just like the bar does

warm mural
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A 12 hour window to start the 12 hour buff would be good if we don’t want to extend the duration to 24h

hollow otter
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What if instead of buff being 12hour 10k reward will give you consumable that you can use when you want? We can even cut it to 6 hours buff consumable because you can stack on it

stark void
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I think a consumable would be a bad approach for a daily buff

last totem
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Especially one related to walking/daily exercise

stark void
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I don't think the point of the buff is being able to use it forever, peoples' main concerns is it not lasting the full day that it's earned

hollow otter
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Fair point. I wanted to suggest unstackable first (max 1) first but I know it's not easily done

stark void
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Apparently Dangy wants us to come to a consensus

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The options appear to be:

  • Buff that lasts until local midnight
    • Downside: Doesn't work for people that stay awake after midnight
  • Buff that lasts 24 hours, resetting if acquired again
    • Downside: Accessible well into the next day, even though you earned it that day previous
  • Button to activate the buff any time before local midnight
    • Downside: Dev work + potentially less intuitive/convenient
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I think 24 hours [resetting rather than stacking] is probably best

warm mural
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The downside for 24hrs is negligible, it was still earned

stark void
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That one seems like the least work for Odie with the least downside

north topaz
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I prefer 24 hours, typically I'd earn this later in the day, so on a typical day anything shorter would get eaten by sleep>work

last totem
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Also prefer the 24h option, less downside overall

civic ridge
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24h for sure

south bough
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last until midnight? that was my preferred route

dense wigeon
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Mentioned this to odie yesterday but please extend to local midnight or extend the buffs that will pop earlier like this a little longer

dense wigeon
stark void
last totem
dense wigeon
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Just literally tried this

south bough
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why are you doing 10k steps at 11:55pm, go to bed friend

last totem
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What if I did them during the day and started playing late at night? 😅

dense wigeon
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Opening orna late im sure would do exactly that

north topaz
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I like to prowl the streets just before midnight

earnest turret
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I don't want to make it too complicate, but maybe: end of day - but at least 12 hours?

jaunty shadow
stark void
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Please don't use the Astraltree as an example I absolutely hate how it only resets when you open it 😂

hollow otter
jaunty shadow
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I mean a button.

hollow otter
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I thought they just put some weird ass time between resets lol

jaunty shadow
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Astral tree was the button for old reward system.

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Astral tree gives freedom when to activate your buff.

Similar, the 10k buff should have a button too.
You can't stack, reset local midnight if you don't use it

keen tapir
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If I had to make one recommendation or feedback, I do wish these buffs lasted longer. Like for example, I wanna go on my usual early morning runs but I can't plan until late at night some days

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The buff will be gone by then and totally wasted

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It's just kind of awkward

jaunty shadow
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Ya a button to activate.

keen tapir
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I wish they gave you the full 24hr or at least 18

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Or that

dusty crater
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24h also means "a full day worth of value" without worrying about when in the day the person got it

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and if they play all day every day they gotta still keep walking

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to keep up the buff

dense wigeon
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Yeah I recommended something like 1-16 hours, 2-14 hours, 3-12hours or something similar yesterday

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Wont be abusable and plenty of time for it to auto pop if thats the route went

south bough
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24h comes with the possibility of 100% couchable amity uptime, which i'm really not a fan of

jaunty shadow
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Even having Max range buff is out of my expectation.

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24 hours is literally just saying, just give me the answer to all the question.

stark void
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If 24 hours is too much, I would much prefer the buffs to last until midnight then

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Over the current 12 hour system

agile bramble
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agree with the until midnight duration

stark void
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Until midnight syncs it with when the counters reset, so it's fully intuitive

south bough
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yeah it's my favourite

jaunty shadow
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Meta of the day, do a midnight run to get the 24 hour buff.

civic pendant
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poor dangy. works canada time, clock australian time. never get bonuses bleh

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but if it's the majority, let's go that route

civic ridge
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Nooo

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Just keep it at 12 hours

stark void
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12 hours is really bad for me 😅

civic pendant
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i know, my preference takes you into account too :)

stark void
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The question is which is more common: Awake during the day and might get 3k, 6k, or 10k steps in early or awake overnight?

12 hours is sometimes better for the latter, but until midnight is always better for the former

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16 hours could still be an option? Not infinite couchabability but covers the full time someone would be awake.

last totem
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You guys are sleeping 8h??

stark void
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I try

civic pendant
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i think we'll monitor it over a little bit, given this is a base game ongoing feature. Doesn't need a day 1 change

civic ridge
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I want it to be 12h with click to activate tbh

jaunty shadow
civic ridge
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? Wrong thread

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This is for the traveller's guild bonus that affects memory hunts, not about amities themselves

civic ridge
rustic bobcat
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so was my suggestion part of thread or not?

civic ridge
civic ridge
rustic bobcat
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awwww

grizzled rapids
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knight made mention that they potentially added new ones, but idk if we had confirmation

stark void
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There are not new bonuses (yet?)

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Faction damage and ward bypass each had their ranges increased though

rustic bobcat
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chain chance amity 👀

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sounds good

grizzled rapids
keen tapir
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Please. More than 12 hours. It feels awfjl

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As I said before. Early morning run and play at night

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It's dead by then 😭

keen tapir
rustic bobcat