#Realmshifter: The odd one out in the endgame

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restive valve
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Introduction:

I'll start off by saying that Realmshifter is not in a terrible place right now. If we look back three years to the introduction of Avidity and the beginning of the class rework cycle, the game has come a long way. Realmshifter now is better than the Realmshifter that had Avidity added to it.

In 2023 Realmshifter was bad. The class relied on Chained Shield to hit more than a single enemy in endgame content, and had to build as a knock-off Gilgamesh both to deal damage with Chained Shield and to deal with getting hit by every single enemy on the backswing. Towers were really tough - and fairly slow even when you got good at them.

And so, in the H1 balance patch for 2023 Odie handed down a gift: Avidity. Avidity would give Realmshifter a small extra push to better survive encounters and was a cool thief-y mechanic. This was, at the time, not viewed in any way as Realmshifter's "identity". It was a just a little mechanic to help out a class that struggled and it did it's job well.

Avidity

Avidity is a small rng-based utility mechanic. You cannot build around it, you cannot rely on it, and it doesn't enable anything that wouldn't also be possible without Avidity. When Avidity was added, it didn't seem to be meant as a 'class line mechanic' that would drop down the entire thief stack, it was a just an extra thing, it worked great in that position.

This differs greatly from Collateral Damage, Apex, and Flasks. Avidity suffers from being the first mechanic added in what ended up being a cycle of increasingly complex and interesting mechanics. Avidity is not complex and avidity is not interesting. You simply have a chance to get an extra turn on every action, and there's a little bit of gear to boost that chance. That is all.

Avidity is powerful. Never get that wrong. But it's flawed.

Being left behind

Avidity is powerful and must be capped. I've run the math before and increasing the Avidity cap even beyond 30% would quickly run away with the numbers. That is also Avidity's biggest flaw. You can never have a build based around Avidity because Avidity can and should never be a high enough % to build around it.

That severely limits the gear that Northern Forge is able to add to interact with Avidity, and also limits what Realmshifter's options are.

Collateral Damage, Flasks, and Apex all have these things in common:

  • At least two independently scaling stats
  • At least one stat that can be pushed an unlimited amount
  • Multiple builds across content that focus heavily on the mechanic.
    Those are class identities. Avidity is not.
    -# I didn't include beowulf and summoner in the comparison because those classes function differently overall (followers and summons, respectively) and as such scale and build completely differently.

All of those factors allow those classes to get unique amity bonuses, class ability-specific titan augments, and significantly more gear that is best specifically on those classes.

Conclusion

Realmshifter needs something that scales and can be included across event and non-event gear/augments/amities.

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I titled this post "The odd one out in the endgame", since that's where this issue is most obvious, but it's technically not exclusive to the endgame. Flasks and CD exist up and down the full stack, and an item boosting one or the other is an easy indicator to newer players that that item is cool for their class.

The endgame is where the game becomes slower and more about crafting your build (instead of building with that the game gives you) so that's where it shows up as the largest problem.

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(Unless you're EXP-Less then you can craft cool builds)

thorny kindle
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As someone that's HoC'd to a ton of different builds, RS definitely feels like the odd one out for classes in total. (Dursa, looking at you, too)

RS is simple on the surface; add a little bit of avidity from gear, focus on immunities, crit, and attk stat. And that's about it.

RS is easy to build, but it's a very shallow pool. You've mentioned it already, but other classes have way better end game builds to build and design for over RS.

worldly flax
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I really would like to see this become reality. It's a straightforward answer. The HP required to activate resurgence would be one stat and the resurgence % would be our infinitely scaling stat. Helps us push further in raids/dungeons/world farming. Towers stay difficult but RS will continue to struggle in towers unless starting at full hp changes

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Avidity at this point isn't even a stand out ability. Parting Remarks is often much stronger and being able to manipulate the extra turn like some other classes is much more preferable

thorny kindle
restive valve
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Yeah, that's definitely an option. I wanted to avoid suggesting a specific solution in the initial post because I know Odie read that already and I'm not married to any one solution, I just want there to be a solution

restive valve
thorny kindle
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I would love to see something class exclusive, much like Apex / CD / Flask / Summoner shenanigans / Bonds etc

restive valve
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Yeah, at this point something exclusive might be better.

worldly flax
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I imagine it specifically affecting resurgence, which I believe only the Thief line has

thorny kindle
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Resurgence power would be cool

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Or, much like frenzy and apex, tie something in that we can only use when at 1hp or a bar we fill while in full resurgance passive?

Big skill / tool set that comes online after we've been in passive

worldly flax
# restive valve Yeah, at this point something exclusive might be better.

Non exclusive buffs have become a pain point for RS. Crit can't be our identity because everyone has access to crit and thus, a buff to crit buffs everyone. A buff to low hp would just buff any class that redlines. Of the things that RS already has that could be expanded, it's mystic feather or resurgence.

thorny kindle
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They do be trending towards "fillable" skills, flasks, apex, frenzy etc

restive valve
plush blaze
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One thing that I am surprised RS doesn't get is excess baked-in functionality with existing skills. Kind of like how some skills were recently updated with gilga specific perks.

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That is probably the easiest way to get them to that consistent pve usability threshold barring a full rework or malus adjustments for Crit stats.

onyx peak
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I won't argue that realmshifter needs something.

I wonder tho if resurgence stats are what it's missing, for one they don't scale well into the endgame and they don't seem to address quicker combat.

CD is available turn one, mana flask and apex are available turn 3 or 4. properly prepping resurgence is like 10+ i reckon.

Is realmshifter struggling in content where it gets to that point?

thorny kindle
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Built in skip-a-turn on multi turn skills 👀

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melee version of sequencer 👀 ties into avidity

plush blaze
modest fossil
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I don't completely agree with the statement that we can't build on avidity at all.
We can, up to 30%, which is how we can survive high Mel dungeons most of the time. But yes that's very limited, it doesn't scale and it doesn't help in raids.
We need something that the all-gear-equipping classes can't take from us

thorny kindle
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Avidity having an increased chance to proc on multi turn skills would be cool, but there would need to be probably more thiefy multi turn skills

modest fossil
thorny kindle
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2 turn skill that activates resurgence, bringing you to 20% health for example

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RS being able to divine bastion easier would make getting into resurgence easier

plush blaze
restive valve
# onyx peak I won't argue that realmshifter needs something. I wonder tho if resurgence st...

Is realmshifter struggling in content where it gets to that point?

When Resurgeance is fully activated Realmshifter is a powerhouse, though not scaling with ALs does make it notably worse for the very high AL folks. A powerhouse that is deathly allergic to any dot statuses, but a powerhouse.

Getting into Resurgeance range is either time consuming or risky. You usually need Divine Bastion up for 100% ward absorption though some builds try and lean into zeroing things out.

Anguish maluses make 100% absorption nearly impossible the deeper you get though, basically shutting off the best thing RS has going for it

worldly flax
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Warb absorption is honestly the biggest reason I would want to see resurgence buffed. Starting at 1 hp, relying on dodge and resurgence to 0 out raids is very fun, but atm resurgence doesn't do enough to make that possible on all raids.

thorny kindle
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Realm Bastion - 3 turn skill, increased chance to lower turn counts (or proc avidity w/e) when used on RS classes

Generates 4 turns of ward, Absorption at 110% (hehe)
Lose 60% of total remaining life

plush blaze
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Total remaining life conditional is actually quite smart.

thorny kindle
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that way its still useful for RS and we dont kill ourselves

plush blaze
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I was about to meme about RSes exploding when something hits them for 50% on turn 2.

dire spoke
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I'm not sure if resurgence is the answer. RS doesn't exactly struggle with damage. Big Yoshi has a point that it's far more conditional than the other class abilities, and in PvP, resurgence is hardly relevant because it's just not hard to one shot a RS.

That said, if we are looking at resurgence, I think being able to gain more than just damage at low HP would be more helpful. Mystic feather is a good start.

worldly flax
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Resurgence gives more than just damage, it also provides defense and resistance

dire spoke
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Let's be real, we all run BoF anyway mimic

modest fossil
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Not in raids

worldly flax
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Resurgence also takes effect in battle so even if your defense is low due to BoF, youre gaining considerable defense/resistance through resurgence

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Unless you leave your defense at 0 for some reason

toxic valve
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HocD off realm for this exact reasom, and an additional one that ill add-

For pvp, Dex is basically dead at higher ALs and pretty ineffective at even low ALs when everyone has access to easy accuracy and dex gear now. Having survivability be tied to dodging is extremely inferior to everyone else with second chance as currently constructed

dire spoke
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I think a new mechanic would be refreshing. Here's just a few things I thought up that could match the thiefy vibe, definitely not fleshed out, but it could serve as a starting point:

Sleight of Hand - leaning into the status/assassin aspect of a thief class, think poison touch from pokemon - % chance to afflict a random status effect when dealing or taking damage. Building 100% around this in terms of gear can and should have heavy tradeoffs like building for 100% collateral damage.

Afterimage - chance to protect/force miss (could be fixed or capped), chance to deal weak damage, and chance to afflict status. Scales on shadow act % found through gear. Building 100% around this should also have heavy tradeoffs. Have to make this distinct from a follower somehow

Some other existing mechanics we could lean into:

Saboteur - ward damage focused. Ward damage is available everywhere, but RS does it best.

Dodge - dodge is available everywhere, but is easily overwritten by accuracy modifiers and FMC. Dorado already has this to an extent but I doubt it's healthy for the game to scale dodge %, nor is it reliable to lean on for survival

thorny kindle
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I sort of like the status portion of it, however - Most raids are immune, and it's very slow damage

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Unless there's RS specific statuses, similar to runes and sigils

turbid lodge
plush blaze
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As in thematically letting the after image take the hit, or using it to attack twice based on some conditional setup.

dire spoke
dire spoke
thorny kindle
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add specific RS statuses, such as "Wounds"

Open Wound - Easier to apply more wounds
Cut wound - Increased critical damage
Blinding wound - the enemy becomes blound
Gushing wound - Enemy takes per-turn damage, increased by number of wounds

exotic owl
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Not everything needs to be wounds but I get what you're saying

thorny kindle
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inc_joeShrug Im just spitballing ideas

exotic owl
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Wounded wound mimic

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I really want special status effects being something for thiefs, one could be a better Blind that reduces way less accuracy but also affects sure-hit skills

thorny kindle
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Blounding wound - Wounded parties become blounded by the wounds

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english is a funny language if you look at "wound" for too long

exotic owl
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I dont like the idea of building in Resurgence btw, but thats probably because i see it as just +%stats and I want something new mimic

restive valve
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Resurgence is the most interesting +stats class passive by far. It requires effort or planning to maintain it without dying

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We've had this discussion before, but it's basically Realmshifter's real identity. It's the reason some of us love the class and the reason some people that don't play RS would never want to

velvet mountain
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A little thought from my end, the whole "avidity is too powerful and it shouldn't be buffed to build around it " I don't understand. The game is 80% PvE, all the classes are one turning everything and raids last 20 secs. Avidity could be a cool mechanic if invested in it, but as it is pretty much rng cherry on top. Realmshifter could have guaranteed turns at the start of a raid, spells and skills that temporarily increase the cap, etc. But it's kept at 30% because idk, old fears and restrictions I'd suppose

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Losing avidity for something better is a good idea for me
But this doesn't make avidity "not identity class" worth it
Odie just needs to make it an identity, not just unreliable rng

little turtle
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Making RS more viable is very simple and, in my view, doesn’t require a full class rework. It only needs a few adjustments: make Arisen Feral Claws AOE for 5 targets with increased damage; increase the damage of Yelmogus Thinblade; and add a new high-damage skill with a 2-turn charge that grants an increased chance to dodge during the charging phase, especially useful for raids. That’s it—RS becomes viable.

exotic owl
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Thats not it, Arisen Feral Claws have nothing to do with Rs and why would you increase the dmg of yemolgus thinblade in that case?, increased chance to dodge during the charging phase sounds good but it has nothing to do with a passive that you can build into

little turtle
thorny kindle
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interesting

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what do you consider high agony?

little turtle
thorny kindle
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very interesting

worldly flax
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Do you know any RS doing agony 40+ raids? I don't disagree, at least in terms of staying ability, not damage

exotic owl
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Heretic can build with flasks to always have 0 turn skills

exotic owl
thorny kindle
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Idk about super high torment, but RSD holds its own pretty well in towers with the skills we have available to us

little turtle
toxic valve
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Is there anything to even discuss in this thread? Serious question

thorny kindle
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I mean, yes, I believe so. RS feels shallow and doesn't offer a lot of class identity compared to recent class changes.

wild bobcat
toxic valve
thorny kindle
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Oh okay

toxic valve
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Like its undisputed - think we have had tons of ideas in past realm threads and this one. Just a matter of action on it at this point

thorny kindle
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Idk how the powers that be work, but I know in the past it's taken a lot of chatter to finally get the spotlight on something

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We had thousands of messages on deity before someone finally said something that truly caught traction, speaking exclusively from experience so take that with a grain of salt

restive valve
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Basically, yeah. The squeaky wheel gets the oil

toxic valve
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You guys are more than welcome to discuss not discouraging that just wondering if there's a topic that hasn't been addressed. We can spam this for a while and see what happens but idk 🤷‍♂️

thorny kindle
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Im here for it

restive valve
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Presenting large paragraphs of text about class problems is what I do best, and have been doing for years 😆

toxic valve
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Ironically because we are pretty aligned as realms we dont argue much and dont get any attention 😂

exotic owl
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Let's just fuse every Rs Thread mimic

restive valve
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But I don't want any mistake about the purpose of this thread, like what @little turtle mentioned about making RS viable.

This is about the core problem of why RS is lesser than other classes, and patching the gap of what causes it to be that way. Instead of individual bandaid buffs as solutions

exotic owl
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Btw, we should add Dual-wielding increasing Dodge chance and Crit

restive valve
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If some gear gets buffed that's great and all, but that doesn't fix the problem a few events down the line when other classes have cool specific new gear that plays to their passives and the thief gear is equally good for RS, Deity, BeoH, and GUrsa.

little turtle
thorny kindle
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buffing feral claws also buffs Beo/H, Dursa, Deity, Gilga in terms of melee aoe

exotic owl
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Yep

thorny kindle
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just buffing feral claws doesn't fix RS, but I know where you're coming from

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(I hope to see more melee AoE options soon)

worldly flax
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Personally, I dont want a skill thats comparable to BL2. BL2 is a mistake as far as game design goes. Have you seen other class builds? They center around BL2 because it can just kill everything and takes away the thought and fun behind builds.

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But yea, it's not fundamentally related to RS

restive valve
worldly flax
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Unfortunately I think thats one of the reasons Orna continues to be fun. RS struggles so much that I have to find ways to overcome the difficulty :x

little turtle
thorny kindle
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And gandring, but same as yelm

little turtle
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But I understand the purpose of the discussion, which is to add a special passive to the RS class. However, I think it’s already a complete class that really just needs better weapons, nothing more.

worldly flax
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I thought so too until I saw some gilga videos destroying agony/melancholy while sitting at full ward. The difference is night and day

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Me running dungeons at 1 hp/0 ward and still getting out performed by a gilga with full hp/ward is insane

thorny kindle
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I think it was knight that said, RS is a good class, assuming you don't compare to all of the other t11 classes. Lol

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Heretic, Deity, Gilga and somewhat Beo if you count bonds, have control over their big cool class defining skills. They have amities, they have armor that supports it, they have builds around it. We have Avidity, that has an easy to achieve cap, and it's RNG with zero player control.

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and then summoner does its thing too, with Hypa and BP and all their other made up summoner stuff

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And resurgence, that's built in and nothing to support it besides needing a ton of immunities

modern rover
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Even early-game thief (T1 to T4) has a similar comparison. A solid amount of Collateral Chance/Damage weapons for warriors (plus the Pauldrons/Greaves skills), Mages have the scrolls from Arena that give +Flask Charge. Its not a massive amount for either, but its something.
Though the counter-point there is that when Avidity has greater utility compared to CD and Flasks, at least at that point in the game.

little turtle
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I believe RS’s identity should be higher damage and more evasion, while Gilgamesh should have lower damage and be more tank-focused — Gilga = absorbing damage, RS = dodging damage.

restive valve
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I think an adjustment of the current passives could work better than just adding another passive and risking the cycle restarting

sinful dust
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At one point we all worked together to give ideas about the +resurgence mechanic and all went through gear that we thought could use the passive to really make it easy for Odie and he hit us with a “K”
Never seen an entire class work together like that in that short space of time to be shutdown 🤣

worldly flax
sinful dust
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Yeah that was a mad one for real

exotic owl
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Maybe because Resurgence is only on Realmshifter and not on the whole classline?

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So we need to change avidity in that case? Which is great on early Tiers by what Exp-less says

little turtle
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I think the main point of the discussion shouldn’t be “we need an identity like other classes”, but rather answering a much more practical question: what are the weaknesses of RS that actually need to be addressed?

In my opinion, the biggest issue is weapons. That’s why I keep insisting on this topic, especially when it comes to AOE — this is clearly the class’s biggest bottleneck right now.

To give a concrete example: I have 120 AL on RS, and I’m still less efficient in towers than my friends playing Beo and Heretic with around 60 AL. That shows the problem isn’t progression — it’s structural.

On the other hand, in high agony, RS performs better than Heretic (which I’m currently testing). At the start of agony, Heretic can hit very high numbers in just a few turns, but this is limited by the fact that mana flasks are capped at 5 sigils. At higher levels, this means it won’t be able to fully delete a target’s HP in a single attack anymore.

Meanwhile, RS Corvus scales much better in this scenario and even shares the top spot in Other Realm with Deity. Even without much hands-on experience, it’s clear that setups like 2000 Eventualus seals can reach absurd damage numbers.

Knight, who has high RS AL, knows exactly what I’m talking about.

exotic owl
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You dont use T.Def-- with corvus?

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Well, it consumes a turn so its not viable for towers mimic

little turtle
exotic owl
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Horseshoes is good?

little turtle
# exotic owl You dont use T.Def-- with corvus?

Generally, in towers, you need to clear mobs quickly, so you end up relying on AOE attacks or Ward of Ortanite if you run low on HP. However, most of the time, Stonewarg already covers that need well. The exception is when you encounter a Medea Fanaita, where you often have to use a single-target skill to finish her off.

little turtle
# exotic owl Horseshoes is good?

I believe it is currently BiS for Endless. For high agony raids, especially with crit poison, it may also become BiS — I’m still testing, but the results are promising.

exotic owl
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I understand endless, but The boots from halloween are better imo

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But not for raids, what do you need dex for?

little turtle
little turtle
exotic owl
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But you have Mystic Feather for that, 60% chance of dodge

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Dodge chance from dex only goes up to 40%

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You can use something better for Raids

little turtle
exotic owl
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Yes but Dex buffs dont affect your dodge chance

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Mystic feather works differently

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You dodge more the less HP you have

wild bobcat
exotic owl
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So reworking Avidity, the only way to do that is making it more complex mimic

wild bobcat
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I find "complex" to be more fun than spamming BL2 🤷🏾‍♂️

If it weren't for Thieves' unfortunate lack of Steadfast and Second Chance, I might have given them a try a long time ago. Second Chance I can do without but I cannot be plagued with status effects lol

exotic owl
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It is more fun, i got a new idea mimic

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But its difficult to balance it for the whole classline

exotic owl
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Na, i dont like other classes

restive valve
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Odie doesn't like AoE

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If BL2 wasn't viable in towers, Realmshifter would still be worse because AV4 and Storming Tempest are way better than anything melee has. But that would at least be a very different conversation.

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Asking for more/stronger AoE is going to continue to get us nowhere, unfortunately. But Northern Forge also tends to be allergic to nerfing things (especially if they're magic) so BL2 doesn't seem likely to get nerfed either. I don't know what the solution to that is, and it's going to be outside the scope of this thread

exotic owl
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I got 0 ideas for avidity, we need a class ability like frenzy for Warriors T8+

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And we can connect that with avidity

sinful dust
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Well we did almost get Shadowveil at the same time as frenzy

burnt gale
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I haven't been tracking much on this, but i thought there was a plan on giving BL2 a "haircut"?
But on the topic of this thread, avidity does pale in comparison (with respect to complexity and utility) to flask turns.

restive valve
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Avidity Concept #1: Talents
[Has an X% chance to trigger]

Instead of Avidity's scaling chance to take an extra turn, each thief class instead has a "talent" with an X% chance to trigger. Talents could include a 25%(?) chance to take an extra turn when they trigger.

Similar to flasks, which differ per mage class, talents could differ per thief class (but be repeated for easy implementation of course). Talents would be straightforward but play into that class's strength.

Talent concepts:

  • Your attack hits one additional target.
    • Functions like a chain damage proc, not like CD
  • Your opponent is stricken by multiple debuffs.
    • Ideas could be like t. Def dd , blind, paralyzed, bleeding
  • Your opponent is struck by an elemental blight (or windblight?)
  • You gain t. crit Up (or du ?)

All of these work well across the entire classline, can scale to 100% (not infinitely, but it's at least better than 30%) and can be tweaked and balanced more easily than current Avidity.

Event gear could add talents in addition to just adding talent %

exotic owl
exotic owl
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So we could make gear give something like +%avidity /+%Shadowmancy? To increase the new things added with that

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Or talent

restive valve
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I would imagine everything that currently gives Avidity blanket being replaced by +% chance to trigger your talent.

Talents as an idea are meant to be a slot-in replacement to Avidity.

stray hamlet
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The ONE change I would dislike the most would be non-realm specific buffs to items

This would just buff deity and other classes without solving realm issues

We’ve had enough of shadowveil deity etc.

Just no.

exotic owl
restive valve
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Beresad was just making a statement

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That's what Shark suggested earlier though

agile imp
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Avidity and the highest dodge chance among classes already make RS an extremely potent class tbh.
And Dorito just got a very nice boost with the change to Beastfelled Cuirass

exotic owl
stray hamlet
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Yea about the shark stuff

No offense but sounds like ill intent from other classes

exotic owl
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But if you say that for real you should know is not like that

restive valve
agile imp
restive valve
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99.99% of the time 99% of players don't care about running BoF 🙃

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And Beo is currently the best class for it because of the double hit mechanics

agile imp
stray hamlet
restive valve
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Running BoF as a whole doesn't matter, Realmshifter is hard locked to it because we need extra turns not to die in towers.

A class being locked into running one spec is a bad thing, not a good point for the class 😆

agile imp
agile imp
restive valve
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Thief does have an identity, I completely agree with that, and I basically say as much in the post that started this thread

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This thread is about build variety, item variety, and a lack of thief-classline specific items that function best when used by the thief classline

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It's not about power level, or identity, or whatever

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Those things are improved when a class has scalable stats - we've seen that extremely obvious with Heretic, Deity, and Gilga - and it could solve a lot of concerns naturally if RS had something that could be applied to gear.

agile imp
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I mean, they aren’t thief specific, but the bof spec specific gear is pretty synonymous as is lol

restive valve
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Every single piece of swash gear is just as good or better on Gilga Ursa and Deity Ursa

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There's nothing unique about it

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Or BeoH running a melee focused build

agile imp
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More variety is a fair ask, though I’d be concerned about balance

restive valve
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Me too, which is why, and I repeat, this is not a thread begging for thief buffs -.-

stray hamlet
# agile imp If it were reliable it would be op, imo it’s meant to be luck for big effects I...

Ya hence why we want to change things up

As things are, we can’t change rs without it being too OP or leave it underwhelming

We want a way to have identity tied to gear etc. like flasks/collat without risking OPness

Arguably we’re one of the most OP-inverse classes out there, our playerbase actively “self-censors” suggestions that may seem overwhelming

Beo, deity, gilga on the other hand… (Ik ive done it here but let’s refrain from class comparison discussion)

So let’s focus on the “change things up” part, not if rs is OP or not atm (I assure you, when beo/deity/gilga exists, that’s advantageous for rs not beo)

restive valve
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That's also why all my suggestions have focused on adjusting things thief already has instead of adding/buffing new things entirely. Avidity is incredibly powerful and entirely lacks any ability to be dynamic, which kills Northern Forge's ability to make "Thief classline identity" gear

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It's like BeoH. BeoH is quite literally one of the best classes in the entire game.

What's it's identity? Hit hard, pet acts a good amount. That's it.

You can't add anything to BeoH because it's already one of the best classes in the entire game, but it's sure as heck not exciting.

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-# (This is an example please don't start a BeoH discussion in my thread, but feel free to make your own)

exotic owl
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Avidity Power would be the option to interact with things thiefs already have

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Now whats avidity power, 0 idea mimic

worldly flax
restive valve
stray hamlet
# restive valve **Avidity Concept #1: Talents** [Has an X% chance to trigger] Instead of Avidit...

Ok back to constructive,

I like this generally! I originally suggested something similar with skill recast per avidity proc’d (once per non-avidity turn)

Something like:

Avidity: In battle, you often receive an additional turn after performing an action, with the action being recast if it’s an offensive skill. Recast may only happen once per non-avidity turn.

Kinda fits thief identity of hitting multiple times instead of strong 1 hit and should help with crit chain & turn economy

velvet mountain
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Dorado got a 20% dmg bonus
What a beautiful buff

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(20% because zerk 1 is 80% and sharpen 3 is 100%)

restive valve
#

Zerk 1 is 50%

velvet mountain
#

Well
Point is clear anyway

worldly flax
agile imp
plain wind
agile imp
plain wind
#

you can techinically get every single buff in the game on a single champion doesnt mean its viable

#

i can tmm and guarentee zerk on turn 2

#

same way i can tmm guarantee both t.mag3 and t.att3

#

on turn 2

velvet mountain
agile imp
#

I forgot that beast garb exists, that one’s on me lmao. Point still stands

plain wind
#

no it doesnt

plain wind
#

your point is mute because thief is the one getting shafted with buffs

#

rs doesnt have a solid spot in anguish 2.0 which is the point of this thread

#

its the only class thats class passive isnt unique. avidity is pretty similar parting remark

#

extra turns is possible on any class.

velvet mountain
plain wind
#

specifically gsh dof bl2 build

sinful dust
#

For super high risk, high reward, let us buff resurgence and then have gear that starts us at low hp.
Then we should have a set of skills that became available based on our level of resurgence <50%>

plain wind
#

i mean shadowveil shoulda been yalls but it got codded shitty so it killed rs make it not kill rs and its good

#

you can then allow things similar to make it similar apex for deity but rather take x amount of self inflicted damage

exotic owl
#

And consumed ward, but what else would it consume tbh

elder mango
#

Give an RS Celestial Valhallan gear and “shadow clone” summons

But on the same vein, I also find RS fun and decent but lacking. Something to help that feeling and give the class some proper oomph like other classes have would be great!

plain wind
#

it had the same issue tree cutter did

exotic owl
#

Yep, but when it was suggested it was a third button for Rs and it didn't kill you

plain wind
#

it didnt respect class passive for self inflicted

exotic owl
#

Odie only added it just because it was already done, but since Rs people say we don't want this, he added it bypassing High tenacity

plain wind
#

ahh so then youre saying that the issue is realmshifter mains and they are the reason they dont have a new feature to work with in 2.0

exotic owl
#

No, what im saying is that odie added it as a solution for Rs but since Rs still has place for another ability(not only increasing dmg and dex, not even accuracy), they rejected that

plain wind
#

this specifically sounds like a realmshifters rejected the new toy so now theyre complaining they didnt get a new toy

#

teh combination of avidity + shadowveil was more than enough to keep you guys capable of handling 2.0 without feeling terrible

exotic owl
#

Nah, it was years ago, and it wasnt on purpose, odie was making frenzy for warriors and he copied that for Rs, but Rs had other problems at that time

plain wind
#

years ago this was litterally last year

#

legit like 8 months ago

exotic owl
#

It wasnt iirc

#

Nvm it was almost a year ago

plain wind
#

#patch-notes message almost a year ago to the month

#

may 21st of 25

#

which lines up with 2.0 give or take 15-20 days

#

meaning yall rejected a new toy and complain about no new toy

exotic owl
#

The new toy didn't work very well for Rs, what people are complaining is about how we cannot have a class passive that were able to build into, because avidity has the cap of 30%, and Shadowveil didnt solve that, just more dmg and more dex

plain wind
#

it gave avidity meaning requires less adorns to build into max %

#

just like apex cant start at 100%

burnt gale
#

does shadowveil even work with the tenacity passive?

exotic owl
#

You're comparing apex with avidity?

plain wind
exotic owl
plain wind
exotic owl
#

Yep, but apex also adds dmg and new skills to use

#

Avidity you win a turn thats capped at 30% you cannot build into that

plain wind
#

more than half werent viable until apex gear scaling started

exotic owl
#

Thats why it started scaling

#

Now you're in a good spot

plain wind
#

youd use dc or youd use on d.ara a faction aoe/netura

#

you guys would be in a good spot

exotic owl
#

How?

plain wind
#

because you can build around needing less avidity proc

#

more into damage

#

look at gilga

#

it was all or nothing cd

exotic owl
#

We cannot build in our on passive, and gilgamesh can build into full cd

plain wind
#

now its all damage around frenzy cd

exotic owl
#

You cant compare

plain wind
#

you guys are glass cannon build

#

the only think yall cant really work with is anguish 2.0 crit malus

exotic owl
#

So Shadowveil solved that because we just needed less adorns? Compared to Apex,Cd or Flasks you see a great difference in your example

plain wind
#

because it gave you the ability to build better glass cannon yes

exotic owl
#

Aja, with much less dmg and not a passive that we can build into

crude harbor
plain wind
#

considering ive seen rs get 6 turns in a row

plain wind
exotic owl
#

There's a great difference between Shadowveil and frenzy in that case, Shadowveil reduced the amount of adorns, Frenzy reduced the amount of adorns and increased dmg output by a lot

plain wind
#

attack dodge rate and avidity rate

exotic owl
exotic owl
plain wind
exotic owl
#

Meaning you miss less if you don't use Realm Strikes

plain wind
#

it litterally says dodge rate

#

#patch-notes message

exotic owl
#

Thats an error, it never had dodge rate, it was suggested

#

But it was just dex x1.5

plain wind
#

ahh so youre saying odie

exotic owl
#

Yes im saying

plain wind
#

made a typo

#

about something he coded

exotic owl
#

X1.5 Dmg/Dex/Avidity

#

It was tested if you dont believe it

plain wind
#

btw youre talking about back when dex didnt even have a solid stat modification

#

aka dex one was something like 1.2 instead of 1.25

exotic owl
#

Yep, and it was still ×1.5 dex

plain wind
#

no it wasnt

#

it was accuracy

exotic owl
#

It wasn't

plain wind
#

litterally dex effects dodge and accuracy

#

what are the 2 things it says

#

dodge and accurcy

exotic owl
#

Not dodge from mystic feather

#

Accuracy only from skills that didn't have fixed miss chance like Realm Strikes

#

Only dex

burnt gale
#

dodge and accuracy solely from dex caps out at some point though

plain wind
#

but no one litterally no one could tell the difference bettwen the 2 because dodge rate a flat dodge rate and dex which is dependant on the enemies dex did nothing different

exotic owl
#

40% dodge

#

99% for dex accuracy and normal accuracy too

plain wind
#

no you can have a 100% hit rate?

exotic owl
exotic owl
plain wind
#

and if it was 5% dodge rate and 5% accuracy

exotic owl
#

Well, unless you use sands

plain wind
#

then youd see about the same results as mystic feather

exotic owl
plain wind
#

mystic feather also probably didnt respect dodge rate

exotic owl
#

You cant compare This with Apex/CD and flask

exotic owl
plain wind
#

because you cant increase dodge rate if in mf range

plain wind
exotic owl
#

Whatever

plain wind
#

since hes the one who litterally coded it

#

and no one litterally no one could tell the difference between dodge rate and accuracy and dex modifier

exotic owl
#

You never have tested something do you? Its normal in the Rs community

plain wind
exotic owl
#

What? Why would it be only 2% at that point?

plain wind
#

no im talking about dex being a number

#

and dodge rate

#

and accuracy rate

#

dodge and accuracy are %

#

dex is a litteral number that has its limits

#

pre calculation of dodge and accuracy

exotic owl
#

Do you know the difference between dex and dodge from mystic feather? Because at the start of this discussion you didnt even know that shadowveil was something that was added in Rs before, and it didnt kill you, I feel like you just want to argue at this point

plain wind
#

theres a space between the numebr 2 and the %s for a reason

plain wind
#

its about 1500 dex iirc difference between a 40% dodge rate and what im pretty sure is a 0% dodge chance

#

every about 30 dex is equal to 1% accuracy and dodge rate

exotic owl
#

Then its not 1500 dex difference

#

Is 3000

#

No its not that either

#

1200

plain wind
#

if i was off by 300 for dex which until late last year didnt even have an equation

exotic owl
#

Where did you get that equation?

#

The error is visible, its not even math

plain wind
#

the equation from people who actually did the testing

burnt gale
exotic owl
#

Honestly this is not part of the thread, the point is that Rs is asking for a passive that we can build into, and its wrong that you just said well shadowveil solved all your problems when it didnt

plain wind
#

it might im pretty sure its 100% tho but if thats the only part im wrong about is a 300 dex difference and 1% accuraccy/dodge

exotic owl
#

Good night

burnt gale
exotic owl
#

Makes sense, there goes your 30

plain wind
#

shadowveil did solve shit for you again glass cannon class means explosive damage and what did it do gave you att and the ability to dodge more and be more accurate

#

that solves the issue of being glass cannon

#

dodge more hit more

#

it kept you relavent for 2.0 and made it easier to raid 40+ easier

#

then you got put on the back burner for not accepting the gift that fit rs more

#

anyways my suggestion in a dif thread was giving thief classes specifically more hits for skills learned via thief class line

#

aka 2 extra hits on rs

worldly flax
#

When the avidity on it was busted it was okay, but it didn't fix anything outside of raids

sinful dust
plain wind
worldly flax
#

Not really. We can build tanky if we need to and for raiding it's often the right answer

stray hamlet
#

Esp raids?

plain wind
#

theres not really anyone doing 40+ efficiently

#

so yah there probably are

burnt gale
#

there's definitely deities out there (and probably beos too) that can go agony 40+, but i've never seen a RS do that yet

stray hamlet
# plain wind so yah there probably are

Ive seen deities and gilgas (maybe beos with stasis?)

But I havent seen a RS do it yet
Im guessing bc we simply dont have the tools to do so, and Im doubtful shadowveil would have changed that imo

Korosei and cosmo some of our most achieving players (Borodoras left us for gilga) and I dont think they are doing 40+ like deities or gilgas can atm

burnt gale
#

i forgot about gilgas 😅
beos also suffer the ward absorption malus, but we get away with stasis and are not as affected as RS is

worldly flax
#

The highest I've done is 38. I can probably do 40 depending on the raid but doubt consistently against all raids

#

I put more time into torment than agony

#

Odie has implied that anguish choices aren't changing which is one of the reasons i really like resurgence being buffed via gear. It's either we lean into follower act and use mammoth or rely on 0ing out a raid via resurgence and hoping mystic feather does enough to let us buff, which isn't always an answer because we often need immunity gear which lacks the stats needed to 0 out raids. Most raids require at least 2 slots dedicated to immunities

stray hamlet
#

Bruh odie just give us resurgence change and let’s call it a day

rose tusk
#

I noticed several people in the thread mentioning struggling with towers. With Dorado Oracle + Swansong I've been having zero issues with towers. Definitely agree with the theme of the thread that RS feels like it lacks class identity though

pseudo ginkgo
#

Idk if anyone has mentioned it already but since the bof event is going rn, i feel like avidity is just a worse version of second chance in pvp (30% max and you need to build for it vs 50% innate)

#

Especially given the 1 shot nature of the gamemode

stray hamlet
#

Yep we lose the competition in long run there

restive valve
#

(Unless you have proof that it is, which doesn't really make sense given our stats)

rose tusk
#

I'm only at 22 torment right now but it works so well I don't see it falling off anytime soon. The magic buffs you inevitably get as you climb the tower also help tremendously with swansong

restive valve
#

Can you post a screenshot of your loadout? The way Swansong calculates damage it should be worse than Dragon-Tail Sweep or Envy in pretty much any case

#

Swansong has basically the same m1/m2 as those skills but gets stats from 65% of your attack and 65% of your magic. Given we just really don't have magic, that (usually) basically just means you're using 65% of your attack. Instead of the other two skills that use all of your attack

rose tusk
#

It's marginally lower damage early floors where the mobs are easier anyway, but once you double dip on the magic and attack buffs in later floors the damage is pretty much comparable in my experience. The reason for using swansong is no immunities, particularly the dragon immunities are very common in towers. Gonna send my loudout in a sec, it's just pretty basic setup tho

rose tusk
# restive valve Swansong has basically the same m1/m2 as those skills but gets stats from 65% of...

I found myself interested in the math so I dove a bit deeper. These are my towers stats. (10,708 x 0.65) + (6,594 x 0.65) = 11,246.3. So it actually ends up higher than my base attack even unbuffed. Granted with yelm weapon my base attack is 11,386 so pretty much equivalent damage unbuffed. The difference is if you can get both the mag and atk buffs then the damage from swansong is pushed even higher.

#

If I optimised my tower adornments I could push those numbers even higher as well, but it's working out for me so far so I haven't felt the need

restive valve
#

Attack buffs don't boost Swansong damage

#

Unless that was something Northern Forge secretly changed at one point

restive valve
#

But I'm sorry for doubting your swansong build, even getting it fairly equal with the Thinblade is impressive and maybe I doubted it too much

rose tusk
#

I don't know how it works on the backend to be quite honest but I can say just from experience of using all 3 aoe weapons extensively in towers that with ALL the tower buffs Swansong is putting out at least equivalent if not more damage than the other 2, while also not being resisted. Also I just dislike gandring for the low ward. I like to be able to tank a hit or 2 if shit hits the fan

#

Also sidenote swansong all the way for horde dungeons too lol. Just stack all the mag buffs on corvus

worldly flax
#

Cant say I've ever tried running swansong in towers either, really cool you're making it work. I feel like Dorado does great in towers despite never being at full damage because of the evasion and accuracy. BL2 exists but thats not really a class discussion and more it's just a busted ability. Dorado does well for what it has

fossil forum
#

Exclusive to RS, skills that require 2+ plus turns become 1 turn.

worldly flax
#

I was thinking, what if avidity just became with realmshift is now. Every 5 turns we're guaranteed a 2nd turn. The counter starts at 5 so at the start of every fight we're guaranteed a 2nd turn, then every 5 turns after that. It's simple to plan around, immensely helps with our turn 1, doesn't make anything op. Realmshift could just be changed back to what it was but make it less likely to work on non RS classes

exotic owl
#

We lose advantage on horde and you really want Realmshift to be what it used to be?

worldly flax
#

If the downsides were less when used on RS then yea, crit poise makes it worthwhile. Also 2 turn guarantee is very strong in horde compared to the rng it currently is

exotic owl
#

Na, the one that we have right now is better for horde

worldly flax
#

The potential is higher but it's still dependent on chance. Even at 30% avidity against a group of 5 you're not guaranteed an extra turn and unless you're running dorado you probably don't have 30% avidity.

#

Spec off BoF for a while and trust only in avidity, it's jarring how bad it is to rely on

magic heart
#

Etc

restive valve
#

I think that could be interesting, but it's not really what this thread was about. This was specifically about a scaling stat that could be added to gear, which is the largest gap between RS and other classes.

magic heart
#

I feel like RS problems stem more from stagnation in gameplay loop than scaling. Is scaling an issue absolutely especially when you add in anguish

#

But its a feel bad class because it feels bad to play the class not because the bad numbers at scale

restive valve
#

I don't think there's anything stagnant about RS's gameplay loop. All the classes with OP 1-shot abilities are the stagnant ones.

magic heart
#

Idk I tried it and it felt off to me.

restive valve
#

I love playing RS and I think it feels great to play ¯_(ツ)_/¯

magic heart
#

Actually rs was my first class

restive valve
#

That's why I make these threads and why I try to put effort into keeping them on-topic for what I made them about lol

magic heart
#

XD fair enough

#

I truly feel like we should do a stats rework

#

Because the scaling stems from core gameplay fundamental s. So trying to tweak will ultimately either make you too strong or will never actually scale well in a balanced way.

magic heart
#

Because every class scales but what exactly is the ideal endstate of RS being similarly scaled in your opinion?

restive valve
#

The first message in this thread is me writing a short essay on what I think the issue is :p

magic heart
#

Well im discord dumb and when I try and type threads after I hit the down arrow I cant go to the inital post without scrolling 6 business days. >->

worldly flax
#

You can also click the arrow

magic heart
#

🙃

#

Where

magic heart
#

Is wanting avidity to scale its probability based on what TYPE of move is used not a feasible solution to not being able to build around it?

restive valve
#

Wdym? I just meant my first message is pinned, to make it easy to jump back to

magic heart
#

So say I used a buffing skill, avidity proc chance increases by 30ish% compared to if i were to used an attack in which case it would retain its current values.

#

Which would make the imo worse part the buffing portion feel significantly better

restive valve
#

That could be a thing, it's been suggested before. Namely like Avidity having a higher chance to proc if you're using a debuff skill

#

Doesn't really solve the build-around issue though

magic heart
#

Not a debuff

#

And my suggest was far more indepth

restive valve
#

Yeah, that's what you said. And I said that it's been suggested before mainly around debuffs 🙃

#

And that it wouldn't solve the build-around issue

magic heart
#

A whole additional passive

#

Where the skills you choose and the order they are in and if you can get the avidity chains before using attacking skill changes the outcomes of the attack.

#

Called combo.

restive valve
#

Imo that seems potentially overly complicated and not that fun

magic heart
#

Not really

restive valve
#

But that's just my initial impression

magic heart
#

Say you use Blood shift

#

Then realmstrikes

#

So

#

BS avidity RS then it would deal increased damage and youd take recoil damage that cannot lower you past 1hp.

#

Or realm shift into bloodshift into Sortie = small chance to confuse + the above affect.

#

Essentially avidity chaining skills and combos makes them a greater effect.

#

It would essentially make RS into a toolbox class, and at that point buffs and nerfs only really have to be applied to how strong the combos outcomes are.

restive valve
magic heart
#

I truly think something like this is the answer to RS issues with scaling. Because the class isn't bad, but its identity is half of what an identity should be.

#

It dosent have to be that

#

But something that uses RS base kit in all its classes, in an unconventional or built in way that makes it shine opposed to trying to share other classes tools.

#

Or relying on weapons to feel alil better.

#

Gsh became hypact in the same way RS became avidity. The answer isnt buffing the gear its building synergy with itself.

restive valve
#

Nothing about this thread was asking for a buff either

#

RS doesn't really need a buff, or if it does it's a very small one

magic heart
#

->

#

I said buffing its gear.

restive valve
#

Shozen you have some cool ideas but I made this thread for a very specific purpose lol. You necroed it to paste in one of your own suggestions 😅

magic heart
#

Rs isn't in such a bad place that its gear is the problem

#

I removed that suggest