#GS live PvP paintpoints

47 messages · Page 1 of 1 (latest)

open leaf
#

With the Crimson event partially focusing on BoF checking out some oddities surrounding GS in live PvP seems like a good idea.

This thread is about collecting those points and briefly discussing solutions. It's not about direct buffs to the classline.

#

Main painpoints and oddities so far in no particular order:

  • Hydrus Pact gives 0% ward absorption
  • every summoning adds an additional 50% HP dmg protection turn
  • summons act after opponent and its follower (turn order is: summoner > opponent > follower > summon)
  • BP and HyPa do not cause status effects from e.g. weapon adorns
  • summons need 2 whole turns before acting (turn order: summoning > opponent > summoned summon waits > summoner > opponent > summoned summon waits > summoner > opponent > summon acts)
#

Suggestions:

  • HyPa gives 25% ward absorption
  • summoning doesn't influence 50% HP dmg protection
  • summons act after the summoner
  • BP and HyPa can cause status effects from e.g. weapon adorns
  • summons act the turn after they're summoned
loud pebble
#

And that one of the 50% damage protection has already been adressed by Odie, but it's more of a house rules issue, and how "rounds" work over there

open leaf
#

So that's one point less.
However being either able to apply statusses or triggering CA and whatnot seems like smth worth discussing.

loud pebble
#

True

#

Although we did discuss it some time ago in OL

weak fiber
#

Myself, I'd hapily give up the Counterattack protection (which I admit I wasn't aware of) for status effects.

Also wouldn't mind some amount of summon block being returned while non-beos get innate block from followers + amities and Beos get that + class block + Jord to further add to the RNG being skewed in their favor

Even capping at 1-2% per summon for a maximum of 10% at 5 summons would still be less than 2 7% amities or just a Coral Reef's innate 12% block chance but is something I'd like to see at some point 😅

No need to return to the terror of OG GS

#

@open leaf Found a new one - Ward Absorb Amities (for some reason) also appear to provide 1/2 of the amity when using HyPact 🤔

So instead of 0% like the ability gives or 4% like the amity says, I am getting 2% for some reason

#

-Text turns blue when counterattack responds to HyPact but no counterattack occurs - sometimes the text even says "_____ counterattacked" but does nothing

-If your 2nd chance procs while "counterattacking" a HyPact it says "damage reduced" instead of "has a second chance" (dunno if these are HyPAct specific)

open leaf
#

So even tho it does bypass CAs it seems like spaghetti🍝

weak fiber
#

Yeah definitely seems like some uh-oh-spaghetti-ohs

silent pasture
#

Players will have to spec into FS in order to not get turul blocked.

#

Etc.

craggy helm
#

Plz remove summoning sickness so summons can act after the turn they get summoned

#

Without waiting for a year before anything happens

craggy helm
loud pebble
#

Ah no, meant the summon protection in pvp

#

That it’s negative

craggy helm
#

Hmmh

#

It cant be negative bc gs without gear can still get summons to block

weak fiber
#

As far as I can tell GSA and GS have a 1% chance in PvP or something incredibly low

Whereas even with a fully stacked cele weapon, I have yet to see a GSH get a block

craggy helm
#

I mean even beo can get summons to block with decent rate

loud pebble
craggy helm
#

Was it nerfed further?

loud pebble
#

After the big nerf from long ago, I don’t think so

craggy helm
#

Then it should still have okay rate

#

Atleast when i have used it with eos i get the protected messages quite alot

loud pebble
#

Idk, I don’t use any summon protection gear, but it pretty much never procs

craggy helm
#

With my max 71% it procs around 40-50% the time

#

And gs has 25%extra on top

weak fiber
#

It's a very rare occurrence for me on any of the GS even when I stack it (in PvP)

I'm curious if it's not a nerfed summon protect but a nerfed GS summon protect which is why you see it on Beo xD

craggy helm
#

Its nerfed summon protection in general bc low amounts of summon protection is basicly very rare thing to happen in pvp vs pve

#

Ive tested summon protection in both pvp and pve and pvp nerf is noticeable. I would love the pvp nerf to be removed bc now we have alot things to counter summons/summon protection so its not realy needed

#

We have beasttaming, aoe moves are meta and the nasty cant miss meta

sweet geode
#

Someone tried cele weapon + nekaka + rift chest?

weak fiber
#

Hey summon turns got fixed at least!

weak fiber
weak fiber
#

I’d say the general pain points remain the same after a goodness lot of PvP in the tournament and this last month

But I’d add a few:

-Titan Runes are something GS can’t get around without Hyperion Gear which then means less Foresight which then means significant disadvantage
-Titan Runes are something GS has no way to apply to force a symmetrical issue on the opponent
-Having only 1 summon but no additional protection while health protection is now rounds puts GS at a disadvantage
-t9 Summoner Hydrus has extra foresight but t10 GsH does not
-Blood Pact and Battalions being limited in AL-less PvP feels a bit rough while damage is plenty high in general and Jord + Pet Block + Pet Block Amities exist

For a less important point but still relevant:

-Final Decree is a good BoF weapon but held back by lack of Foresight 😂