Those are the same players that unfortunately won't stick around for too long tho. So are we going to protect them or the more enthusiastic players that enjoy orna? Cause lately my perception of the direction of the game is that those people are being praised with changes that makes unhappy the more experienced and old players, who still will keep playing regardless cause they figured out many reasons to stick around so it's good to ignore their feelings and help people with understanding/comprehension issues
#Crimson Festival (2026)
3574 messages · Page 4 of 4 (latest)
My point is just that NF has to be very careful with how they incentivize PvP in an event, that's it.
Maybe the play would've been putting those shop items in the BoF guild instead of the Monument guild
I can agree to that 🍻
Honestly I was expecting to find them there as well and in the event menu so I agree on this side
On the later half of this message, yeah. I've been playing since 2020 and I complain a ton when bad changes happen but I'm still here 😆
Of course cause we made friends over time and we can focus our gameplay on different contents if we don't enjoy something. For example I'm absolutely annoyed by raids, still we have some events that are entirely based on raids, I just ignore them unless I desperately need something from them. But Very likely I'll just pile them there and kill them once I'll be in the mood
I hate things like the game being made easy to farm hundreds of event scrolls
But that's not really relevant to this event (thank god). Lerna scrolls take a mild amount of grinding
Let's make a spelunking guild event and see the ragequit there as well maybe
I'd love it btw
But it's also important to see the perspective of newer players. I don't want Orna to be changed to fit the expectations of people jumping over from other mobile games that have been here a week or two, but there's also no reason to not try to accommodate more players to get hooked into what Orna is
Only patreons had access to that tho. Still playing you'll find out, it's not and that sentence is something related to an event lore instead. Pretty sure that kingdom wars aren't included in the event that is all about war
Yeah I wouldn't read too much into what Dangy hastily wrote into a Patreon-only newsletter
It's ok I appreciate the free climber skills in the attempt of proving a non existent point.
Merrr might've already blocked you though so he might not even see that message. He tends to block anyone who disagrees with him.
Better lol, let him live under his glass like the rose in the little prince. He's protecting his feelings as he should
He's not really worth arguing with
It's a nice idea for the offhand sprite in the next ornaversary arisen waygates ❤️
There's a reason why candy Crush is still very popular.
Cause I'm very bad at it so I don't play it and neither join their discord to argue with them I guess
please, swear! Is there an actual Candy Crush discord? I would love to join it!
Same for Orna. I don't feel like im good at it, I quit.
The thing about Orna is, u actually can talk with the company.
Most game can't. Ok maybe project zombiod where the developer got angry and scold the players hahahaha.
And again, company needs to make a balance between find new players, retaining players, profit and make the game better, and, last as long as possible.
We can complain whatever we want, the company have to balance between all those.
Well yes I don't play games I don't enjoy or feel are made for me so what's that point? If they add PvP to candy crush I may consider it tho 
Surely that game has a versus mode? Other Bejeweled clones do
On my way to download it
How do u know the new players won't like it if they haven't try?
And then after trying, they like it but they have one issue they don't like and they quit.
Does that mean they don't enjoy the game?
And that one issue can be solved easily. But before it was solved, players ask them to quit the game because "if u don't enjoy the game, whats the point, just quit".
Bro,I started before covid, but covid stop all of us from going outside. I quit during that time.
Orna solved that with HOA and Way vessel. If only I join discordd earlier, I wouldnt quit knowing the developer have something in mind.
I'll let you know how long it will take me to reach 100 als in candy crush
Welcome to the world where elderly have money and nothing to do.
I'm not taking seriously anyone that would quit a game or any activity/sport and whatever they like over one issue. In this specific case an issue that honestly can also be solved with time and grind 🤗.
Hahahaha but u are not the company that created this game. They care.
Or else, they won't nerf all the cost to get the proof.
I thought we were talking about our point of view and not company marketing
My pov stands similar to NF. They care about ppl quitting.
On that side they should add money to the purchase of mats and als maybe
Let me pull out my credit card
It's irony
I will refer back to this statement I made.
How do you craft the crimson scroll
I acquired the crimson scroll and I have the scroll of chaos. How do you combine them please
Course I can't find the crimson scroll after I acquired it
Crimson scroll of chaos can be crafted either from tokens you receive in BoF or from chloris currency in monumental guild
You can craft the Scroll of Crimson Chaos in the Event Hub (top right corner) or in your Monumental Guild's Event Crafting page, at the cost of 5 Red Chloris.
Alternatively, you can purchase them for 12 Crimson Proof of Sparring, earned in the Blades of Finesse Guild.
Event Hub
Monumental Guild
Sure and my main point is still that every content can be discouraging for new players, but time, farm and grind will make it easier. Seriously towers are absolutely difficult for anyone new. Event towers were even harder as well. Super raids aren't easy and having an effective income of materials to craft is even harder for players lacking in VD gear and concord for cooldowns. More effectively party playing will be the most effective solution for them in the farm and raids, that also applies in bof. My main concern is trying not to kill a guild that is being used just with this event and next month will be forgotten again.
I've been playing Bof for a while and quit it cause I was running 3hours by myself most of the time and that was making the farm overly tedious.
Thank you
Indeed, trying not kill a guild and then forgotten.
But u also need to understand that this guild just got an update after so long. And it's an issue for a long time.
Didn't u just said, grind makes it easier?
Ye they fixed 80% of the tweaks and abuses used there just cause of the event. Everyone else was already aware of them and complained for a long time and nothing was done so I believe they've already done a lot to improve it
In principle I like the idea, but I also see the point that the participation pool could be too small ending up in several low participation leagues. But maybe with some small adjustments:
I) Leagues: There are 3 leagues: bronze, silver, gold. The rewards are highest for gold, lowest for bronze.
II) Selection: Instead of an ELO-system, you can "self-select" in which league you want to play. So a strong player would usually go for the highest reward, and casual players could choose the "easier" but less rewarding league.
III) Participation pool: You can see how many participants are currently active in each league (!). Thus, if participation rate is too low, people will self-select into one of the active leagues (except those who want to play against bots). Thus, when participation is low, almost everybody will play in the same league. At times with high participation, all leagues are active.
Yes my complaint was not finding players. I got my gears and strategies sorted on different classes to get wins
Now the question is where did it go?
It'll be in your Items tab in your inventory
It got way easier compared to when I started the grind in Bof to unlock the spec when it was still sitting behind 2000 proofs of sparring 😁
If it isn't there, check the Junk tab. Sometimes people accidentally set stuff to junk and "lose" em in there
They could combine the players from HOA and ORNA for BOF.
If you win against players you get winstreak bonuses, against bots you don't get anything so that's what I meant
Ok I found it ty
But it's pretty annoying if you can't find any player for 3 hours straight
I'm a wizard, not an undying elf. Ain't no zombie lover
Hence we need a monthly tournament or league in game.
Someone mentioned that HOA is already laggy in Bof, imagine with combined servers 
Oh wait, some wizard can't die too...
I just realized yesterday: you could fight against an alt or kingdom mates for 5 fights to get max rewards. Afterwards, every bot gives max rewards, too 🤷
how cool would that be to have BoF seasons like WoW and you get to unlock special edition cosmetics and badges and such and then it all resets
Oh how I wish BOF is seasonal. Hahahha
So once again the problem is not PvP itself but environment and mechanics.
Cause I'm sure that the weak players will cry about that tournament too otherwise
Can't win it = it sucks
Can't get everything u want = it sucks too.
Ye you can also go in a team of 4 and alway get 4 exp, 8 with the current event and easy abusing NPC's with 2 players aoe dmg
Yep those are the people I wouldn't care about for the longevity of a game. As I've already said
Crying Deity noise at the first mention of a patch affecting them 
How do you know they don't care? Lol...
I wouldn't
That's what I said
Edited in bold for you
Anyone tested the scroll again recently on world raids? last time i used it after the most recent patch i was still getting packs of 12 x t6 cerus
oo i see some new faces finally
Cmon Trex, you know if you don't clear out the T6 Cerus nobody else will either
You were the person cleaning them up
Jokes aside, unfortunately I haven't been successful in locating a raid spawn location when I've used the scroll
You can see them from 3x your view distance so it makes finding the spawn pocket much easier
Zooming out that far in my OT with the raid layer on is bad for my phone's CPU 😅
i did it for the screen shot....my phone froze 3 seconds later
I meant because I spent nearly 300 scrolls on The Fool
i have 100+ phoenixs im saving for justfold to come kill...one day he says
oof. I'll probably have to start blocking a few people to find anything related to the Crimson Festival in here 😅
He might aswell remove discord in that case 🤪
Might I suggest someting?
As of right now, there is almost zero incentive to do any of the kingdom event raids. The "good" raid versions has to be summoned and the kingdom ones feel pretty useless. It would be great if you added some of the event resources to their drop pool.
right now:
Actually, kingdom Perseus and Aries are the only versions of each raid that drop useful gear
The scroll versions are only useful for their adornments
(No version of Cerus drops useful equipment)
I like the idea of Chloris and event currencies. But i have 1000+ of it, can we get items in the event shop to exchange chloris for DM/Summoning scrolls, maybe like 100-200 chloris per dm/summoning scroll
or even chloris > essences
I have 3k chloris after farming 100 ish lerna scrolls so i could use something to spend it on
I asked earlier if it'd be reasonable to do essence conversion, but it would actually be pretty simple if you could convert essences to chloris and then chloris to specific essence at a lesser rate.
same here, i wish i can have something to spend chloris on, other than crimson chaos
since lesser summons dont take summoning scrolls i dont even think id bother converting essence to chloris, ill just bank 20 pers./aries scrolls and move on
I'd say 1 dm for 50 chloris 🫡
kingdom cerus has mag/att ++ potions, which you ideally want several thousands of, because it allows to play with 4 hot button all year instead of 3. For example as gsh raiding, i can keep mag++ potion, snotra, god's of aaru, summon dead, hypa as the main attack, and never open the menu when raiding glasscannon. It also has stardust adorn which is the nuts for GSA. Given all essences now have to go for new super raid scroll, i have killed hundreds of kingdom cerus and plan to kill many hundreds more.
it's marginal but iirc cerus items are max att for OS t9
I just raid with mage mode... i have never used a single stat pot after i hit T10 o.O
Save your kingdom orn and go kill them in community raids
i am not even sure those exist in hoa never seen any
but i have my personal korns, even if i spent many this year so only around 13-14M left
Well in orna they spawn in packs of 12 that you can see and interact with from 3x max view distance. Only down side is when you have 300+ raids at OT
The community raids haven't spawned at my OT....but at a target and and grocery store 5 miles from home
Secret partnership between NF and target.....my wife gets to go shop while I clear raids in the car....
i am asking in hoa discord if we have anything like that
Question regarding the Horeshoes: are the 3 dex procs seen as worth losing Crit chain, or was the thought that there was too much Crit chain in the set?
I was interested in the head and leg pieces, then noticed that the legs lack Crit chain.
@tough jasper I like that build idea 🔥 how’s it do against the DS3 cactus though?
Doesn't work. Shit's ridiculous.
If anyone else was curious… the Crimson Chaos event buff from the scroll can only be stacked up to 48h
I think thats the case for every consumable buff (and astraltree)
Any chance the crimson scroll debuffs can get toned down or removed? Even with the extra mob chance, starting a fight with t.atk down 2/3 kills any desire to want to world farm with the scroll.
Am i crazy..? Do you mean this crimson scroll?
That one yea
I dont think ive noticed a debuff to it, but im usually using magic so i also wouldnt notice lemme check
You can start with t.mag down as well. It wears off after a turn but really that first turn is all that matters
Nothing for me
Sidenote that id like to mention while im in this thread.. The use of a event specific buffing item is a fantastic change of pace from event specific dungeons 🥹
Can you check a few more. Currently fishing so cant test it myself, but yesterday I was still getting the debuffs and they were definitely a thing tied to the scrolls
I'll pop a scroll and do a lap of my dungeons and check for you
Yes debuffs are very much still a thing
Is that starting with debuffs though before you act? Thats what i assumed they meant tbh
Yes
Did you travel to a wayvessel? The scrolls breaks and stops functioning for the rest of the hour if you travel or teleport back to OT
No more increased spawns and no more debuffs
Possibly, i wouldnt be able to verify if thats the case 🙂
Surely that doesn't effect dungeon spawns though right? I hadn't noticed a decrease when using the scroll
No clue, haven't tested. My dungeons are at my OT
My dungeons have been fine and i havent been world farming so that would make the most sense to me
Why NF made a scroll with very little upside to world farming and a list of downsides is a mystery to me. The random debuffs don't even show when raiding I don't think
I honestly didnt know they existed and ive been doing dungeons every day. The increase in spawns is apparent but i (keep in mind personally) never noticed i STARTED with any debuffs. I always travel through wv before dungeons too so im wondering if thats why I wouldnt get the debuffs
The debuffs are world only. Dungeons get the bonus but no negatives
Definitely makes the most sense then
The visible red aura goes away in a WV but the increased spawn rate still works for in the dungeons
Do we know what tier it goes from
to
?
It can be as much as t. 


Is it only one down for you?
Yup
Wait, does the scroll work in dungeons?
So if i wanna farm the dungeons at my current location and my OT using a scroll, the order i should do that is : Travel to OT, pop buffs/scroll, clear dungeons, then travel back from OT and the scroll will continue being active?
afaik I just pop the scroll at wayvessels and go dungeoning
its a bit of a mystery if all of this works together but I am running: monumental spec, 3 pieces of ruairc gear, monumental candle, crimson scroll. horde normal dungeons will regularly have event mob packs with 4-5 of them in it
Ayyy, finished all my goals for the event. Now to just grind for more Sparring and C.Sparring Proofs for S.Keys and C.C. Scrolls
Exactly how i have been doing it too, and the spawn increase is definitely enough to have me continuing doing it
Seems to me, if the Crimson Scroll works in dungeons (certainly seems like it), I don't believe the scroll works on dungeons that you are doing in a WV or if you warp back to your OT for Dungeons. Seems similar how you can't use Scrolls of Chaos in that manner.
I had a scroll going for the Dungeons for my current location. Seems to beef up the event spawns.
Wrapped to my OT, event mobs seemed less in the Dungeons. I grabbed as many dungeons I could then wrapped back to my current location, popped another Crimson Scroll to get that red aura up again, then the event mobs spawns seemed to be beefed up again.
upon doing another run of dungeons, I conclude that I don't know what works, who I am, where I am, what I am, and I'm so friggin scared right now
Ive been grinding event XP for the proof of allegiance at a pretty strong clip using all available buffs and just hit lvl 100, but i feel im hitting a wall. Is it really worth it to keep going for the proof and likely only that?
I found someone 👀 🎉
Theres very few ways of getting proof of undying allegiance and they're extremely powerful so it's worth getting it imo
There should be an option to lock it or make it undroppable 🤔
maybe a confirmation before use :p
I haven't collected any pouas i've unlocked just for safe keeping 🤣
Same, I hadn't touched the one from seers guild because I thought it would use it immediately 😅
Stick it in storage
How many pixels?
As long as you do dungeons with event scroll you should still be leveling fairly fast
I'm averaging 5-7 levels a day still only doing about an hour of grinding
I made sure to get the god making tools and Olympic coins first so I got a few levels to go
On the flip side I done 200+ super raids and have all ornates except the body now
How in the world are you doing 5-7 levels in an hour of grinding?
If you do a quick lap of a good number of dungeons in decent gear that only takes like 10 minutes. Repeat a few times
WV with 15+ dungeons and 1 other person is all you need if you don't wanna drive around. With loading time I average 1 dungeon per 1.5min solo or 2min in a party
They are lucky lol.
Meh... Grab 12 dungeons on my commute to work. Pop scroll, clear all 12. Then do the 6 at work and 8 at home. Do the same on the drive home. That's enough for 5-7 event levels a day
are you using Monumental spec?
Candle + scroll
Not even sure if the candle stacks with the scroll.....also....slow mode? Who peed in dangys Cheerios
The event discussion is so much slower now that many of the BoF issues were fixed
Not really fixed lol.
Many were fixed, so Korosei isn't wrong.
It's just that the absolute worst of several issues is the one that remains in the end 😅
It wasn't the worst at the start. It became the worst once people realized it would be harder to fix.
Any chance we can get a chloris exchange, dm, scrolls, essence,.....anything?
You might be one of the few people that can exchange them next month for 1k karma
Please 🙏
Crimson scrolls seem to also increase the amount of zerks in towers 😅 (don’t ask me how I found out)
Howd you find out?

Were all of them zerk?
No, but I have no zerk maluses and suddenly I started seeing one every fight or so
Oh... thats hilarious.
It does say +15% berserk encounters if you check it on the status screen.
Now I wonder if a regular Scroll of Chaos or Ring of Sacrifice have always affected tower zerk rates too.
I used them in endless for more zerk fallen bosses 
Eventually died to zerk rs but the extra orns from zerks was worth it
Monumental candle?
Ya, like I said I'm not sure it stacks with the scroll, so scroll is prolly enough
yes significantly
Do we know if the 15% adds onto that anguish boost or are they separately accounted?
If you have a 0% berk it adds a flat 15%... im pretty sure berserk is always additive so if you have 15% anguish, it would go up to 30%
I assumed so aswell, just wasnt sure if it was tested because 2 separate rolls for 15% is fundamentally different than a flat 30% for example. My brain will continue assuming its additive though 🤣
great for endless...not so much for towers :-p
Yeah i just might have to run some endless while we have these scrolls, that sounds juiced (but so obvious to me now because my melo 24 dungeons have been STACKED with zerks 😂)
Do the scrolls still work with events turned off in the dungeon option
its always funny trying to figure out what part of 'new buff' stacks. like the whole scroll works on world spawns, all the buffs work on battle dungeons (but no debuffs)....only the berserk part works on monuments and towers. :-p
I would assume the berserk part works with events off, but i dont think nocturne mobs show up in endless anyways so it would just be crimson fodder anyways
If you look at the individual buffs i guess in terms of zerks and event spawns that makes sense, because its the same exact buffs for those two that previously existed, i absolutely agree its funny 🤣
Having some trouble with the event mobs (nocturnal event)
They were supposed to be killed by my pet, but sometimes they do sometimes they don't.
Same mob.
Another case here.
#👋│general message
looks like boss has high def/res. With bear's might he bricked his defences and your pet was able to penetrate defences
Well if the pet can't go with the anguish level maybe @ odie time to finally finish the BB rework🤔
I had to swap to Auriga from Hydrus to do any damage to the higher level Fomorian bosses. At my anguish they were taking zero damage even with damage buffs as Hydrus.
I dont think this is the fomoria event thread
I was responding to Kraddo.
I made a bug report about it last night and it was closed as not a bug. I've never had this issue with past events
10 more ranks to go then I'm done
What about the aura?
That's a pass.... I got the bof aura. Enough for me
Yeah but for the collection? What if one day you will buy a sprite and particularly this aura would only fit with it?
I change my sprite 2-3 times a month .... I'll live
Yeah, but sometimes you're stuck with the class because you're in the middle of kingdom wars, and waiting for your opponent to attack, maybe if we have a loadouts with different classes/pets/sub,etc,etc, then we can play content with the optimal setup, and not been forced to play content with not optimal classes.
Dmg buffs wont help in penetrating enemy's defenses
Even with beoa and different pets mammom acolyte was the only thing that had enough penetration to reliably penetration. Had to use def - or res -
Then I swapped to gsa and everything died 1 shot.
Well, dang. Thanks for the info!
I totally agree with you. These Formorians are supposed to be weak to followers yet Beo Hydrus being completely neutered by them makes no sense.
i have encountered horus, used track mission function while doing it, then completed with tracking on, then i cant mark it as completed, then when i untrack the mission, i never see the npc again, and no more mission anymore, what is this, do i have to encounter horus multiple times?
i never see the npc again
NPC should not disappear. Should still be in same spot you encountered him, unless it was last week.
To unlock summoner class you need to complete 2 different quests from Horus NPC. To complete the quest you need to talk to Horus NPC again, it does not autocomplete.
-# and these kind of questions are better asked in #👋│general or #🌲│mid-game-⭐5→⭐9 and not in a thread for event feedback.
thanks but no thanks, i was on a bus , plus should nt the npc follows u around like the damn statue recently
No, that following around is only for story and event quests. Other side quests you have to find on your own. Its a GPS game, after all 😉
Has anyone else been facing a lot of NPC in the bof guild the last few day?
That's likely, as the event goes on there will be fewer players
If the rewards were better players wouldn't stop playing once they get their aura.
Im 99% confident that candle, scroll, and spec all stack. I run a 90% horde bonus and i get roughly 5-7 mobs of 4 or more Crimson enemies when used together. If I drop one boost, I notice the drop off immediately.
I'm still getting 5 event levels an hour with just scroll and no candle or monument spec....it's good enough for me. Scroll adds 150% which dwarfs the other two
What’s your dungeon class?
Beoh
more specifically, the returns per time invested compared to other activities in the game (linked to event). Unfortunately just plain vanilla dungeoning provides more scrolls/adorns per minute invested, even if you have insane winrates in pvp. Because lag, because people take time to act, because RNG (reasonably) doesn't guarantee 90%+ winrates vs other humans and so on and on. Then you need time to kill the raids themselves ofc
I can rest easy....soon
100 raids did not give me as much rank exp as I wanted. Only 2 levels
2 ranks to go.....and this slow mode......
still looking for an ornate torso lol
6 bows, 4 arrows, 3 heads, 2 shoes before my first torso.
Damnnnnn
I'm just over here with 23 scrolls for it...lol
Get them scrolls! Its awesome gear for bof fights 🥹
is it this event that limits how orns were given after battle ? it seemed so little now
too awesome one might even say 🤔
Do you live in a dungeon
vp
Multiple in fact .... That's less than 1 hour of dungeons a day
how many lerna kills do you have? 😳
370, most are mirrors with @cursive roost
Drop rate is better with party?
Drop rate is the same. But because they are all green rarity, you only need 50% DMG to guarantee all deops
So by mirroring, you get 2x as many chances per scroll you farm.
Delicious world farming
still no torso lmao
could you tell us again why did you decide to play Orna on t4? You like torturing yourself or what? 😄
I didn't choose T4. T4 is just how far I've gotten
and the challenge is to hit 250 with two rings of restraint equipped?
Nope. Goal is Lv 100
I've talked about this a lot before. I ain't doin it again here in this thread.
After a few days off i finished my goal.
I’m getting close, it’s been a slog lol
I totally don't see me doing another 150 ranks the next time it comes around so each of those undying items might as well be 1x only
Oh yeah, no chance. This was definitely an easier one to obtain than thronemakers but still. How does leveling up work when it comes back around? Does the exp required reset? Because if not it might be impossible to get a second one realistically
We still haven't actually had an event repeat since Allegiance began, but from what we (think we) know the shop resets and the level/XP does not
Having one of per event is alright with me, its the most powerful buff in the game by margin and it was only accessible through maxxing guilds as the final reward
I hope that’s not how it’s going to work, it would completely remove any incentive to grind out the event next time tbh.
I personally think events need to utilize their currency or allegence points better. Being able to get basic summoning scrolls or DM would make reruns of events more meaningful if you could pick up say 10 dm/as a day without fear that you'll never get that proof of undying allegence
Its true that theres huge disparity on the event rewards, some seem worthless for the effort to farm the allegiance points and others are extremely useful
If the level/xp does not reset, there better be a reason for those who grinded the hell out of the first go-round to keep playing.
New items that require rank 150 + and have a reduced allegence cost is the obvious go to .
Events often come around 2-3 times a year. It seems perfectly fine to have the shop reset and players just grind out levels naturally over that span. You don't need a PoUA every time the event rolls around. Grinding out the 150 for it in one go is a hardcore feat and very much on the player, not the system
It's not just the poua....it's that once you grind for it EVERYTHING is harder. Even if it's still just 5 or 10 points for a god making tool, that 10 points is gonna be 50x harder to get. So anyone who does the grind....is basically gonna lock them self out of future event allengence shops
The shop will reset, so you'll have godworking tools etc. to buy again
Imo the current structure works the best long term. We really don't need the power creep of infinite poua, tower coins, etc coming into the game especially considering the rate you acquire them through their own guild. You will still also always get the 5-10 free allegience points from the event for their quest line.
Only change I would suggest is to make small ticket items like DM, scrolls potions, purchaseable multiple times within an event.
I like the idea of scrolls and DM...but for chloris (event currency) not for allegence points. Same concept that the more you buy with allegence points the more expensive the next one becomes
I suppose that makes sense, but hopefully there are secondary events stronger than the current batch.
Imo its very possible to get two poua over crimson event main run + secondary run. Considering that even the fastest guild allegiance have them as one time rewards for a minimum 25 hours of grind I think that's almost unreasonably good
People have lives. 25 hours doesn't sound like a lot until you realize that's 1 hour a day for 25 days to get the 1st....and you would need probably 3+ hours a day for 25 days for the second.
I love orna but I love my family more. Putting unrealistic playtime goals might work for the top 0.1% but you will quickly burn out a large portion of the player base with those same goals.
You could also spend 12 hours this run, then 13 on the next run.
I can't imagine a large portion of the player base is gunning for the PoUA. There's probably a small portion of the player base that can actually make use of one for the full duration. The smaller rewards are much more reasonable.
This is sort of my point. Minimum 25 hours is current rate for a poua that can be chipped away at over the length of the account.
Making a poua 15 hours available every single time this event runs will not benefit the more casual players. It will benefit the players who can commit that time every time the event runs and abuse the buff to its fullest.
Current structure would allow a quick early one and allow super grinders to get a 2nd or 3rd one over the course of many runs.
On the topic of Cretan Arrows because the off hand skill is still bad, would it be possible to have the chance to hit 2+ targets increase as crit chain increases? Thematically fits with the gear
stuff like POA should likely be a one time earnable reward like they are in guilds rather than a repeatable event reward. the allegiance stuff can always change and be updated as NF has shown.
Whats poa?
sorry, I shortened proof of undying allegiance to poa
For the bow, can it just be changed to be physical and not hybrid? The stats on it are embarassing for T10 weapon and even with crit chain it's incredibly weak. It has niche uses thanks to the huge mana it gives but just make it attack based and up its damage.
Ima also just say, it's been 13 days since the last comment by an NF member, which is really sad. The PvE side of the event got some updates but still needs work, such as the crimson chaos scroll giving terrible debuffs. I get Odie being the dev and having to work on other gear, but even having a "Thanks for your feedback, we're still here" would be better than pure silence. It just feels like the first week of an event NF is very involved then moves on to the next thing.
Or the win 30 BOF match wins to get one scroll vs do 1-2 dungeons to get a scroll. Which is easier.
i've been on vacation fyi
Well I hope you had a wonderful time to relax. You have employees though, it doesn't always have to come from you.
Maybe Odie needs more employees 
I know a guy, real swell dude and been posting a lot of builds. Goes by the name burt
Burt has my vote
I had mentioned to the ORN (I thought here too, apologise for missing it) that we were trying to get all the patches in early due to Odie availability.
Hence a whole bunch of early patches which I really appreciate Odie getting to
The conversation has been much slower over the last week, so that can lead to less of a feeling of urgency from my end, but if there's something that desperately needs a reply folks can feel free to ping me, or even ask their ORN reps to see what likelihood of further updates are :)
Getting turn 1 ko by beos in live pvp with decent def/res and foresight build (I am not running low def/res bof)… is this intended? (I don’t see any counterplay other than specifically buidling ONLY for follower defense?)
Also, almost 90%+ of opponents I see are beos
Is this what odie intended?
I dont think I should be getting 1-turn KO without any turns at all but here I am
For any comments for me to:
- Build up more def/res -> I tried to while keeping crit
- Have better foresight -> this shouldnt be a reason for 1hKO and when I cant 1hKO on my turn (like any non-beo class), I would be 1hKO my next turn?
- Build up anti-follower: that literally pigeonholes me into countering one specific build, is this what odie wants from live pvp? Beos vs counter-beos? Is building just to counter one playstyle a healthy form of pvp meta?
This event was very exciting at first due to its focus on live PvP, now it’s just become beofest as one of only viable paths (or building just to counter that one style). Got boring real quick.
Live pvp imo is and always was a failure,but whatever it is atm with studio balances is just even more boring then ever
The one turn KO has already been addressed that it won't be fixed during the event due to requiring a massive overhaul to how Orna handles rounds. Idk what more you want them to say on that matter. Yeah it sucks and has put a massive damper on the event, even though I find it generally easy to counter, it is very boring facing the same build over and over and over every match. The more annoying build that thankfully hasn't taken off too much is beo + mammoth + 2 friendship amities just pet blocking every turn and stalling for 10+ rounds with divine bastion spam.
I just wonder why if they can't fix the beo turn 1 problem, why not let other classes have our passives back too. Better everyone have overpowered abilities that just 1 class.
Honestly rs avidity/gilga collat/deity apex turns/hera flasks/beo pet act/delay strike/realmshift sounds much more fun than whatever current beo spam is
Pet block is another whole issue, dodge is circumvented through 1) status effects 2) fixed miss chance skills 3) guaranteed hit skills 4) just have good dex
Pet block… cannot be countered with anything other than guaranteed hit skill (I think) which is like perfect shot/strikes of Ursa, which are quite lackluster?
Idk seems kinda unfair towards a certain playstyle to me
Pet block should be capped at like 30% same as avidity imo
It's essentially the same thing, a free turn, except you can stack it ridiculously high
Any class with 30% fixed dodge chance would be considered OP
Here we are
This would be pointless as it currently caps at 26% 12 % base and 14% from amity. And that's just 1 pet.
The real solution is that all forms of 2nd chance, pet protection, parapet etc need a much harsher cool down. Currently they have a reduced rate but it needs to be 0% for 1 turn, then 25% of it's base proc rate for the next hit, then 50% etc.
This has been addressed quite a few times above. It’s not something we’ll have addressed during this run of crimson
Well that loses all my interest in bof this month, bummer considering it was (I believe) meant to be the live pvp event.
Thank you for your reply
You can always try out some countermeasures in the meantime
If you’re only looking to survive the T1 ko your best bet is ward to hp regen
I dont have one Ive played this game for 4+ years, never felt the need to farm for one
Just shows how pigeonholed current live pvp gets
Paired with higher fs you should be able to act at least two times
Well, unless they’re also using Delay Strike, which most of them run
Because I believe the pet can’t act twice if it’s their first turn (when they’re on BeoA)
I know it can happen in their second turn, but I’m not sure about their first
Here’s the problem:
If you aren’t playing a tanky build, Beo just deletes you.
So in BOF, the choices are basically Beo or tank. That’s not diversity.
Now is the time to fix the round system while it actually matters. When would be a better time than during an event where we need to use the bof guild for 400 wins for the aura.
I still wish there was more incentive than the aura in the guild.
Yup, this is all well documented at this point
Imho the most boring pvp has been… yes OP things were there but at least we always had some diversity. Now it’s just beo or counterbeo… prob worst meta ive seen in bof
We are playing a 42 player 1v1 tournament right now in the unfelled battle club and it would be amazing if everything got fixed not just 80%. I think beo pet can beat most of the cheese builds that were fixed so it's the biggest offender.
Everyone gets a 1 turn buff to start that is -100% follower dmg :-p sure, it nerfs people not cheesing...but as a beo i whole heartidly endorse it :-p
or even better, no one can do any dmg on turn 1, player or pet... bewahahahaha
Why stop at turn 1? 
This is where seasons would be interesting
This month: no one can do turn 1 dmg
Next month: No dot damage
Next month: all second chance /parapet/pet protect are disabled
Appreciate the explanation Dangy. There really starts to feel a void in the discussion threads when there's no NF actually participating. Some/most of it may not be urgent, but we can only produce so many ideas (see the many RS rework threads) but what's the point if they're just there to be forgotten
terminal Orna traditionalist voice: Orna is a turn-based game, not a round-based game.
BoF house rules / round improvements are now up on the beta server. if we could all help test them, that would be lovely.
essentially we should see two things:
- the house rule for minimizing HP damage should not get funky as summons are added to battle
- our follower (+ other types of extraneous damage) should be summed up with our own damage, thus not breaking the 50% / round rule
is this the private beta client, or just public beta testers?
beta client
Looks good so far
Imagine if only people on the public beta version of the live game had to deal with different house rules 😆
i was just wondering
It's a funny thing to imagine though. Fortunately the changes are server side.
cause the beta is 3.20.beta and noupdate on the store, and live is 3.22.2.....slow mode is killing me here
Very exciting to see rounds finally getting implemented, going back to an old statement i saw, did you bring back turn manipulation in those early rounds or maintain the current rules?
I am noticing something funky with multiple targets, but its hard to test since its 99% bof npc, basically, if i open with verse, target 1 goes to 50%, but then pet does 1/2 normal dmg (vis) to both. The 1st target obviouslly gets 0 damage taken, but its weird that its halving the dmg to the 2nd target who is at 100%
Seems like an intention to me, as that was a key point that was discussed before hand to allow proper group pvp. But thats just my view as an avid 2v2 or 3v3 player
Summons wouldnt take damage if that were the case aswell no?
I mean, the 2nd target IS taking dmg, its just weird that its cut in half. I would have thought it would have flat out 0'ed it
Why would that be the case if “damage within the first 2 rounds will not exceed 50% hp”? Personally this would make the most sense to me, as you would only have 1 single chance to get any single player killed in a 2v2 or 3v3 (or a summoner) if you could only do a single instance of 50% damage instead of per player
Even with aoe you need 3 turns generally to kill anyways 😅
im not following your logic.
Mob 1 get hit, is at 50%, pet does 0 dmg to mob 1, and 50% normal damage to mob 2. Why not just 0 out the pet for mob 1 and mob 2 so "my" contribution to round 1 is 50% of a single players hp. Is it because its an AOE? Would a 100k nekrosis do 50% to target 2?
i'm not sure i'm following. the video shows 1000 damage dealt, then 1000 damage is indeed taken. where is it halved?
the follow up attack, the 2nd time it uses arrow storm it always does double the dmg of turn 1
second follower attack seems to do 9500 damage, which then has 9500 dealt
likely def decay
My perspective just views the rule as protection on the player, not having anything to do with the attacker
Then why is the DMg so much higher on single target
i know arrow storm splits dmg based on number, i just didnt think it would double in dmg due to def decay after 1 turn
arrowstorm is "splitting" AoE, so damage gets dispersed among the targets
that said, it does seem to be working as far as limiting 50% dmg
Here's another example
What ever target I nuke the cactus does regular DMG to and the other takes reduced dmg
are you sure it isn't coincidence? arrowstorm does have a large damage range
the numbers shown are pre-bof-limit, so the changes today would not affect them
I can try broom i guess sweepo doesnt split, never mind my beta copy doesnt have broom Lol
Broom should show up in a bestiary if you build one
im dumb ill go back to my hole, Verse is adding tdef/res down to my target, so of course its taking more dmg. im gonna go touch grass
I understand the point, and we're pretty present overall in every event (at least, I think so compared to other studios, and aim to be!)
Odie had a week off and chatter was lower, but I was still around in the discord generally, so just ping me if I'm missing something crucial.
There's thousands of players and one me, I won't get to reply to all things, so can be guided to areas of need :)
pair spawns of bof npcs are giga janky, they also get 3 turns of 50% damage protection for no reason at all, not that it really matters though
since we're finally fixing pets in bof it would be also cool to finally fix beoa pet avidity so it stops working before the end of round 2
Odie's talked through the rounds technical challenges, and noted the complexity behind it.
I wouldn't set expectations around rounds being adjusted greatly during this month, per Odie's comments thus far
barely anyone has ever mentioned the actual issue of BeoA pet avidity ignoring house rules and its something different from what everyone is talking about with beo himself+his pet one shotting in round one
what is pet avidity?
this ^
well, that is not avidity
secondly, follower damage is addressed in the above beta
thirdly, it is already disabled by a house rule
BeoA's follower cannot act twice in turn 1 in BoF
i thought its been like that for a while honestly
it has
It probably should be mentioned in house rules imho, but that list is quite long already
the main complaint is both player doing 50% HP damage each in turn 1, irrelevant of follower double act
while technically it is not a house rule violation (they are separate actions afterall), it is addressed by the beta changes shown above
a person just posted this today and nobody really reacted to that screenshot in here
from my experience BeoA pet doesnt act twice on turn one if BeoA goes first but it still may act twice in all other cases
that might be the follower act x2 off hand
is disabled turn 1, not turn 2
regardless, i don't think we need to belabour it given the beta addresses it
BeoA pet acting twice has been addressed back in the day when spiritgarm BeoA had been an issue and it was disabled along with avidity and collateral on turn one, now avidity and collateral are both disabled until the end of turn 2, but BeoA pet double act is supposedly disabled only on turn 1 , so in the end you still will have BeoA one shotting people on turn 2
but either way, even if beoa can activate on turn 2 , the pet will do 0 dmg x2 on beta.
in the SS , its turn 1 for the defender and their pet fired off beo A 2x
im talking about doing 100% in a single turn, on turn 2 with BeoA pet double act
To clarify Odie, the new rule in the beta still caps BeoA + follower + follower again at 50% total? I think that's where the confusion is coming from
50%+50% across 2 different turns isnt what most people would call a "one shot"
yes, it does
Thanks, that's what I understood it as. So the follower acting twice is a big damage boost but still caps all around at 50%
but the screenshot shows each player getting 2 turns, so i am unsure what the issue is with this one
i'm referring to your usage of "one shot" in this message: #1488938979796582633 message
any class can finish the battle in round 2
turn 1 oro blood packs....turn 1 for defender their beo A fired of 2x....so i think the issue is that its not the defenders 2nd turn, so beoa shouldnt fire
That's a screenshot from the live game, not the beta
there is no "defender", it's round 2
That screenshot doesn't have Odie's fix implemented. That screenshot is impossible and irrelevant in the updated system given the changes made in the beta
it'll still be possible with my change
Well, it will be if Oro has no healing
it still doesnt make sense why does BeoA get to keep double pet act in the first 2 turns while avidity is disabled?
a pet can do many other things outside of instakilling someone and avidity is no different in that regard, can we then re-enable avidity and CD for the first 2 rounds if 50% damage limit will be hard restricted anyway?
Lexander I think you misunderstand how Odie's fix works
You'd only be able to give an RS avidity if that RS was still capped at doing 50% total combined during the initial turn + any extra turns
Which sounds like a confusing mess
i've never mentioned an opinion on whether auriga should proc on round 2, i'm just responding to the damage calc
i think you are missing what laex is saying knight/odie. Beo-a 2x pet action should be disable for 'round 1 and 2' similar to how apex/flask are disabled for rounds 1 and 2
then turn off double pet act during the first 2 turns as well, why does BeoA have to function differently?
Beo double acting turn 2 is still capped within the damage limit.
So even if it acts twice, it does no more damage than a max of 50%
its not the damage
doing damage isnt the only thing that pet is capable of
pets can do other stuff like buffs, DB, etc , thats 2x chances to get DB up..2x chance to get debuffs up
let's just focus on the damage point that the beta addresses. if ancillary moves that a follower can do on r2 of a battle become a big meta issue, we can then address
for now, let's focus on the main problem
dmg is 100% the current issue and is addressed by beta, but as weve seen, the meta will just shift to "what can we cheese next" beo cheese wasnt the main issue for week 1, it just became the issue. But for now at least its addressed and you are aware of it
pretty much this
oh, there will always be a cheese
That's not circumventing any house rules at that point, it's just using a class ability. In my opinion disabling double act (irrelevant of damage) would be similar to disabling Recharge or something like that.
its no different than diety getting channelus and a free turn, which was deemed against the rules
Maybe Odie could re-enable CD if the total damage was still capped at 50%, but my guess is that the code would get quite messy if a workaround was implemented for Avidity.
But that's also all probably outside the scope of the narrow and defined changes that are trying to be made
the point of the house rules is to ensure there is a minimum match length. extra turns and extra damage sources have been used to circumvent that
i don't see ancillary actions of followers creating a further problem there, but we can address if that becomes the dominant meta topic
like i said, the damage is the main issue, i dont pvp much or very well :-p im sure others will come up with a better cheese than i could, but for now the beta changes 100% server the intended purpose
I suspect you arent going to see this sort of interaction anymore though for multiple reasons (sorry purposely vague here). Its worth seeing how these changes play out in live.
can we also discuss whats the problem with realmshift and why has it been killed off in BoF for no apparent reason?
It hasn’t. All extra turn skills are disabled in the first 2 rounds. Beyond that, skills like Realmshift will function without issue
realmshift is restricted only to realmshifter and it was the only way that class could contend with meta BoF classes that have been dominant since its inception, if you can't use it in the first 2 rounds it becomes completely unusable in general whatsoever
Flask extra turns are restricted to heretic, apex extra turns restricted to deity. Why should realmshift be different?
I'm not sure I follow. You can use realmshift turn 1.
You get the dex buff and in 4 turns you get an extra turn
Realmshift had a bug? where if you used it you'd get an extra turn very quickly. I forget if it was instant or in 1-2 turns instead of 4 turns because it counted the other players turn too
You don’t get the extra turn if used in the first 2 rounds
Ah I see
Since all extra turn stuff is disabled during that period
But it takes 4 turns to get the free turn, so you don't gain the extra turn in the first 2
It was really bugged. You could use it the first 2 turns then get like 5 turns in a row turn 3.
in general whoever goes first wins on round 3 with some tanky builds being an exception, thats not the case with realmshifter however because you can go first and still lose since you will run into opponents with high pet block or second chance, realmshifter doesnt have an access to such tools and so it would make sense for realmshifter to have a way to deal with that
I think Realm might get played more that beoa got fixed. I might try it now
We have access to parapet and pet block as well, just not second chance.
https://ornarpg.com/codex/items/cats-paw/ actually...
Cat's Paw: For 1 hour, a 9% chance is granted to survive a hit that would have made one fall in battle.
yeah, I think we’re being speculative/anecdotal.
let us see where the meta goes when the changes go out
PvE only
Oh.. can you increase the % a bit then?
RS was one of the stronger options against beo(a) because you could get some lucky Ws with a mystic feather and/or high dexterity, if beoa cheese rotates out then RS will do even worse than it used to
I think it was meant as a low functioning item
Statistically speaking dorado/MF can be just as effective as second chance/pet block since the percentages get higher than pet block and it doesn’t decay like second chance, but this is all situational
Paid item, so likely shouldnt get too high
That's fair. I have 4 in my inventory I assumed I got for free, but maybe it was from a paid archpath. Can't say I'd ever use em aside from a challenge tower climb or something
What if Cretan arrows could bounce to say... 3 targets, as a base? In line with windtamer shield
Allegiance? I can’t remember all the sources of the paws off the top of my head
there are easily accessible skills that entirely bypass dodge mechanics and most builds are able to kill a full hp RS with chakram, realmstrikes or ursa strikes and the only ones who cant do that are tanky builds that can otherwise slowly grind RS to death with mammoth or spamming a defend skill while running a massive amount of defend bonus (which according to house rules should be less effective but they are still one of the best ways to farm BoF)
Sure, which is why I mentioned it was situational
Minimum 3 would be great. Atm there's really no use to use it compared to the other options. Even with the crit chain bonus, hitting potentially 2 enemies leaves you open to get hit by the rest of the floor
I just want to be happy Odie
Can you code me some serotonin?
If I could code all of our sadness away, I certainly would
New status affect "Sadness" - You are less likely to act (in pvp only)
Realmshifter:
Avidity cap raised to 50.
Mystic Feather dodge now raised to 70%
Question, the 50% player+pet damage is also going to affect player+player damage, right?
Talking about summons here
Hey, that was actually a handy status effect in Final Fantasy VII! Haha
You dealt less damage but your defenses were higher. Fury was the opposite.
That I did not test.
Mind testing it, pls?
On it
Gsa +ad both attacked the same target, DMG still capped at 50%
I do wish dot DMG showed in logs
Yes..
Already test it, 3 hours ago..
Still alive even after using quad edge..
I see, thanks
this change may allow us to remove the limited summons at start house rule
Realmshifters would appreciate extra targets, I'm sure
Don't throw me under the bus like that 💀
I didn't even send the ss where you said you secretly hate cats
Damn if the changes is before the tournament ends, that would be fun to see.
Chaos....
Always is a good time
Odie could we also remove the very limiting summoning sickness thing. Summons wait 2 full rounds before they get to act
Here is examble.
Logically summons cant act on same round they are summoned. But round 2 and 3 its literally waiting and round 4 it gets to act. And noting that stats of pet summons arent great so the summons dont realy see their turn before they are dead.
This limits the usefullness of the summons alot.
A question on critical chain mechanic since it is featured prominently for centaurus gear.
Does the dmg penalty apply to non crit skill/spell?
Centaurus has no damage penalty
The damage penalty was just something given to all previous gear.
Thats great to hear, for a moment I was worried it had the same dmg penalty as how it work for RS corvus and some of the old gear
A rule of Orna: Only thief gear needs to be "balanced". Other gear can be as good as possible.
Can also be seen on the Cretan Arrows vs the Windtamer Shield
Though the arrows were improved they're still generally worse than the shield that was added 2 years ago, but the shield was for all/mage classes
Chained shadeblades, with meh stats, that originally didnt even stack with corvus chain, that noone uses, and is a 2H with meh skill
Had to have -10% crit dmg as thieves would have been a bit less shite without the balance 😆
Regarding the Red Chloris, are you guys planning to introduce new ways to spend/use them? The drop rate is highly disproportional to it's usefulness right now. I know we are probably not gonna see the change this time but it would be nice to know if you are gonna address it next time.
I know this was suggested/asked before but I'm not sure if NF gave us any statement..
#1397573178431111219 for bug reports please. No need to ping
oh i thought its intentional xD
I would assume for how long this is going and that summoner was probably playtested before release that that is intentional
But i dont see a reason why it exists for T10 summoners.
Holy slow mode.
Heey, this event is actually a low key decent for godforging stuff.
Pop a crimson chaos and start up a few horde boss dungeon (t10+), you will realise medusa with its godforge aura pop up once on avg per lvl
Also monuments with thief path spawn tons of medusas, usually multiple per floor
It's not as good for God forged from the previous event but it's decent like u said lol.
I use monument and boss dungeon.
Another issue with the crimson scroll, the extra spawn doesn't seem to work with a darkrift fragment. I was still getting 3 spawns max with both effects used
I think what he meant was the extra spawn (+1 mob) from crimson scroll got overwritten by the darkrift fragment (+2 mobs). I assume that they both should stack to give total of 4 mobs.
They stack
Thanks for confirming they're supposed to, they don't atm. I'll submit a bug report with a video. Can you at least add t.up to the possible buffs if you're leaving the t.downs? World farming feels really bad when I start with t.atk down 2
Wait 4 mobs???? Ok time to farm world!
Imo the extra 1-2 mobs is still no where near worth the downside of getting "T.mag/atk--" at the very start of battle. It just slows you down immensely when you have to re-do every 2nd or 3rd fight
Not sure if the dev is aware, but teleporting back to OT or going pass any weather effect remove the effect of crimson chaos.
Its quite irritating to recast crimson chaos when your transport wander into one of those weather zone.
If "return to OT" removes the effect, then would using another crimson scroll give back the effect in "return to OT" mode?
Done with Crimson Festival. Very happy with the grind. 🤍
You are a monster
runeblades and swordbearers of finesse wont soon forget this beating
As much as I don't care for PVP and got tired of the BoF event content after a week... I have to admit that it was a nice shake-up and I did have some fun with it.
Though it would have been funny if Odie set up a rare BoF enemy at each tier that mimics the turn 1 beo cancer 
I can't imagine the same level of success of such a build is possible at all tiers. Certainly not T4.
Maybe T5 with Banshee or Scruug, but I don't think there's enough +Follower Stats for that? Would love to see someone try.
Against the right enemies, and with a decent acting pet (which im ignorant to at that tier), i dont see why it wouldnt be possible tbh
Its one of those things that tend to be incredibly strong until it duds out, or gets countered
T6 Scary Skeleton likely enables it at least from how well that thing feels in the Conq guild
T6 also has Eye of Osiris (Armor Adorn) so making a strong enough follower is trivial (with said specific tools from a particular event)
Looks like the best Follower Stats gear below T6 is the Fomorian King gear. You can get +24% from head, torso, legs. Then +4% from Aengus Og's Lute
T5 then also gets the Caroling Lute (+7%) and Dragoon's Charms (+5% each)
So looks like T5 caps out at +45% follower stats? Is that enough?
Funny enough that would also put in you max pet taming gear so the best counter for the turn 1 follower build would in fact be the turn 1 follower build 😆
If it can deal 2k Damage with any consistency, then yeah I'd call that viable.
-# Edit: updated the value to accommodate Ward Start turns
What t5 pet acts enough with viable skills to use this with? Purely just pondering
Amarok looks solid to me tbh, but more buffing skills reduces consistency so it wouldnt be best 🤔
Elder Gnome
That would have the downside of possibly applying statuses to yourself, and being vulnerable to elemental resistances
Just came across it too, 20 is solid enough for 3 spells
That's ignoring that you'd also be running stuff with Follower Act, boosting the number by another +20 (or more)
Yeah, Elder Gnome will be acting every turn
Ngl i think id go with amarok still, and yes of course thats base
The only other possibly viable option I see is Sluagh
Do you ward start at your tier exp, or would you if you fought real players lol
If I was fighting against myself, or any other long-term T4, yeah absolutely. That's free E.HP
But T4 isn't the question here, its T5
Still viable information in my opinion, so squeezing ward start should be a key gearing point, and with that said even a possible parapet. At least like you said talking in a general sense of going against similarly strengthened players
Fair, but I'm becoming less and less convinced this is viable in T5.
I can't even breach 1k damage in T4 with +8% Head, Chest, Legs, +4% Offhand, +15% Amity from Alfar's Double Edge on world monsters, let alone a player with 1200 Def and Res
I'm very skeptical that T5 has a >2x jump in damage output.
Late in the event, but wondering whether this is a bug or intended: I cast a crimson Chaos scroll and a Tricky Aries raid popped up. Did some damage to it (was trying to codex, too) but had wrong follower. WVd back to OT to change follower, return and scroll has terminated (even though it seemed active at OT). Raid not visible. Used another scroll and raid returned, but was at full strength.
That wasn't the same raid that returned. The raids are random and shared between all players using those scrolls
So since you did damage to it, you should see it eventually die from someone else
But yes, its a known bug
if you wv the scroll effect 'ends' (no more red screen, cant see raids, etc), same thing happens if you travel through a rift break
So next time I should build an outpost? As a Beo, I say we need a pet quick change, or pet tied to load out, or pet select in all foyer screens.
yup, outpost is cheap and easy way
While we are winding this event down, my final thoughts:
On the scroll:
- Community raids need to be queue able similar to dungeons/towers. Most people arent gonna go out hunting looking for the mythic 1 spawn point within a 20 mile radius where they are. You are most likely to see them on a commute, but most arent gonna stop and kill them right then.
- WV and Rift breaks need to be fixed to no longer cancel the effect. If the scroll shouldn't work during either that is fine, but when you leave the WV/Rift break, the effect should resume
- The penalty for world spawns no where near matches the reward. Its a nice idea to make world spawns more rewarding but the debuffs far out pace the rewards. If its gonna take me an average of 2-3 extra turns the drop rate should match it.
Overall, in the future, crimson event is very slow paced with not a lot to do other than grind dungeons -> farm super raid. I hope in the future ALL events end up with an event monument, event tower, and event dungeons (or in crimsons case, an even scroll that makes it an event dungeon). Having options on how to spend the month is always a bonus.
The addition of t10 event mobs, would also help a lot with world farming. In general world farming suffers from dated mechanics (cant spawn t10 adds with a T9 mob, or t10 adds with a T9 mob). Also the option to begin battle as a party is really needed for boss/regular monster spawns. Even if its just a pop up like raids.
I also feel like chloris was a missed opportunity. With having 30k+ excess, it could have been a great way to trade in event currency for scrolls, DM, etc
I’ve got just a few more allegiance points worth of willpower left to farm this event. I’ve got the Poua, both god scrolls, the coin, and one crest of blades. Should I go for the other crest or get constellations?
Allegiance points will carry over to the next time the event runs, but the rest of the shop will reset
So it's also worthwhile just to not spend them
Agree with all of this and I’ll add that the event raid adornments as a rare drop from a rare event mob would have made the agonizing grind a bit more tolerable.
But overall I felt that the rewards did not match the effort taken to attain them, especially the Blades portion. That part needs a total overhaul if it returns, as in its own allegiance pool.
It's a little disappointing we didn't get a final patch to help clear up some of the PvE issues. Hopefully when it comes around again they'll get prioritized
Or give bof more love so it's worth playing after you get the aura.
Great notes, love them
I mean the double xp and proof is already a good way to make it more worth like if you want to unlock allegiances and buy stuff, but definitely I'm into more event related rewards
I guess one minor incredibly minor thing: there were so many different acolyte/whatever mob variations that I basically always forgot which ones gave cloris and which ones gave essence. I'd remember it one day, then forget the next, and eventually I just stopped caring. However when I found myself with thousands of cloris and not enough Cerus essence, it did kind of circle back into being a tad annoying.
Definitely consider some sort of cloris sink/trade mechanism for next time.
I will say this; I hope the crimson scrolls work outside of this event for the berserk encounters, that's been a really nice mechanic that added challenge to my content and I've been using the heck out of them
Increased event mobs as well.
Not falling for it, they said the same about dullahen bells and mneosyne towers
Not like I have anything else to spend 30k chloris on
If it does work, I surely hope the +1 Crimson Fest bonus it has means that we'll never escape from Crimson Festival while using it
Thats unfair. You can't lose! XD
Im scared for when you hit T5 and hit the conquerer territorys.
I take them now though?
30,000 proofs of avarice?
Avarice is worthless to me lol
I need some prayers.
Would crimson scrolls not work anymore?
They do not
Your prayers work
Right at the last day.
Wow, 200%! Congrats 🎉
Mega jealous of this one. I fought 200~ Centaurs and only got one slot over 90%.
If u are focusing on PvP, then ya or else, the 10% doesn't make much different.
Welcome to the jealous world hahhha
It looks to me like it might be the best farming upgrade for legs over the stockings also.