#Turn Manipulation Guide v3

11 messages · Page 1 of 1 (latest)

opal cobalt
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This is my new and improved Turn Manipulation guide! With an ever evolving pvp scene, this is the type of gameplay I have developed personally and would absolutely love others to learn and understand. Time Mage’s and Chronomancer’s turn manipulating spells can add a whole new layer to you, and your team’s gameplay! This guide is naturally subject to change and will be constantly added to, and corrected if any info needs it. This is 3 years of understanding, but please PLEASE give me any input possible 💜

This all started in the Unfelled Battle Club, with help testing from @whole lotus and @pallid blade

https://docs.google.com/document/d/1-85OAoEqdCD9oeWxHQ-DJ_VlBsp6Jx0Pu5Oqn5hwJIs/edit?usp=drivesdk

jolly jolt
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damn cool guide

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ngl i didn't understand few things (because I'm dumb)

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but i always expected time mage /chronomancer to be more of support spec but it actually synergize very well with rs

crisp heart
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Great guide, was fun to read it 👍. I would like to add my 2 cents:

  • despite not being mentioned in BoF house rules BeoA's follower cannot act twice on first turn
  • metronomus 2 is either bugged or broken. Either way, i see no reason to use it mimic
opal cobalt
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And really? My pet acts twice on the first turn frequently

opal cobalt
crisp heart
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To test i ran ~50 fights yesterday and not a single double proc

opal cobalt
# crisp heart In BoF?

Im testing right now and double procs arent working, but i know for a fact it used to. Thats interesting, I wonder when he changed it