#Amity Obtainability and an Expansion to the Seer's Guild

110 messages · Page 1 of 1 (latest)

smoky plume
#

The system for obtaining powerful amities is held together by amity hunt groups and duct tape. With anguish 2.0, progression beyond the early phase is increasingly reliant on strong amities; should a long-form system to open up availability for usable 2-bonus (legendary) amities be considered?

Current issues:

  • The probability for obtaining a very powerful amity is dismal: you must roll a desirable bonus, that bonus must roll at its mid/high range, the malus must be minimally damaging in selection and range, and then you pray it rolls at legendary rarity and go through all of that again. On top of this, you also have to contend with non-couchable amities being difficult to continuously scout unless you have a ton of free time.
  • As much as the amity hunting community is amazing, it feels wrong to put the burden of being the only reasonable point of access for powerful amities on their backs alone. It also doesn't help that any changes to the amity pool destroys all of their previously scouted progress.

What if the Seer's guild allowed for amities to be upgraded from 1-bonus to 2-bonus, or to have the second layer bonus/malus rerolled for proofs of remembrance? This would create a much more viable avenue for players to access usable 2-bonus amities.

Considerations:

  • Economy. I was thinking 50 proofs for an upgrade to 2-bonuses, and 50 proofs for a reroll of the 2nd bonus and malus simultaneously; this would mean 10 mnemonics per attempt. Maybe there could be an option to double the cost and only reroll the bonus or malus? The economy would need to be tuned so that this is sustainable as more of a long-term system. I am about to tick 40 in the seer's guild and have ~1500 proofs, so for most players who do not burn mnemonics all the time this system would drain proofs quickly.
  • Ornate amities. This system should exclude upgrades to 3-bonuses; those should be left as "winning lottery tickets" for amity hunters to pursue.

(continued)

#

While there have been good attempts to add access to amities in other ways (Mnemone towers), that system isn't available or consistent enough gain useful 2-bonus amities.

Thoughts?

frozen escarp
#

I've wanted smth like this in the game for so long, amity hunting is great but when you're spending maybe 1000s of amities to get a decent 2 liner it is miserable

#

And it just feels like your time is not rewarded in the slightest, I spent like 700 mnumonics trying to get a 40 crit which I didn't get and eventually got off of someone else

frozen marlin
#

Agreed that the amity RNG sucks a lot.

it is the main reason I actually made alts.

#

IMO, the level of RNG is the main thing that drives people to seek couch-ability in amities
which in turn defeats the purpose of memory hunts (to walk around and explore)

#

There's no way I have the time to scout which amities are around and then farm for a 2-liner if it's not couch-able

#

and the time to reward is very low too since many amities are not worth using

frozen escarp
#

As someone on hoa, it being couchable, it dosent help much as its really gets monotonous it is helpful that it is couchable but the rng is that bad it is just not worth it

frozen marlin
#

If I were re-making the amity system

  1. Amities would be single-bonus (1 bonus and malus)
  2. Amities would be static-value bonus (e.g. all crit amities are 5% crit)
  3. Same-bonus amities could be combined
  • adding their bonuses up to a cap, and the user picks one of the maluses (adjusted for level)
  1. Each amity per-hour could only be obtained once
  2. Some method for combining amities into 2 and 3-liners.

Would make amity hunting much less of a grind IMO while still maintaining much of the RNG.

Basic loop would be to nab amities over time
Combine them to power them up

Seed sharing would be helpful still,
but not seem mandatory.

#

In response to your proposed solutions,
Adding and Rerolling the 2nd line could certainly help.

If they're full random they run into some similar issues as normal amity hunting,
but at least you could do it with a good first line.

Would still be a big improvement over the current system.

dense canopy
#

I would appreciate a recipe system where you unlock the bonuses on amities as you find them but then have to use currency to roll a recipe and get a random one that has a chance at different rarities. You're motivated to do hunts after unlocking recipes regardless because you still need currency to roll, and if you get a good Amity along the way then great

#

Also when rolling it would just roll the highest unlock, for example once you find 40cd it would overwrite an existing 25 unlock

frozen marlin
#

I'd be down for that

frozen escarp
#

Honestly I'll take anything that's not begging rng for 40 crit

ocean fiber
#

For those that don't know me, I am an avid amity hunter, and I have to admit that amity hunting can be very broken.

I have a 40% crit / 15% DMG at full hp. That extra 15% DMG is huge. When I stack 2, it's the equivalent of 33% more DMG, and it's not even the worst offender.

On the off chance you find a god tier amity with 3 good effects, you will just be leaps and bounds ahead of others to the point that you could out dmg people with a 50-75 AL advantage.

The finite nature of amity means you might never get a chance at that same amity and certain people will be left a tier above everyone else with no way to ever catch up.

#

Here is my example of a single amity that is borderline game breaking/over powered and will lead to anyone with it having a 50+ AL advantage over anyone who can now never get it.

#

There really needs to be a system where once these game breaking amity are discovered, everyone can have a chance to get it.

#

Maybe once a month people can submit the best amity they found, people can vote on the best, and then name it after the person who found it, and add it to the drop pool for a raid/event boss and make people grind out 200 dark rift zegreus for a chance to get the ornate version

frozen marlin
#

Would remind me a little bit of people sharing coordinates in No Man's Sky to share cool multi-tools, ships, etc.

#

There's still a community aspect to finding and sharing good stuff in No Man's Sky, but it's easy to share, and people that don't want to participate aren't forced to.

smoky plume
serene ledge
ocean fiber
#

Same lol. I have no idea who found it or where but it wasn't shared publicly and now they have a suggestion thread asking to make it so no one else can get it

fringe crescent
#

Where can I find the ammity Hunter dc

ocean fiber
obsidian hinge
#

Similar stuff has been proposed many times
I dislike this idea, sorry

ocean fiber
obsidian hinge
#

Uhhhhh

#

What

#

I am talking about your proposal of upgrading the amities or rerolling stats/quality e.t.c

#

That has been proposed many timed and as you can see its not implemented because it removes the whole "hunt" of amity hunting

ocean fiber
#

Those arent the only options being discussed here, but Ill entertain you.... upgrading does not remove the hunting aspect. It is very very very rare to find 3 bonuses that would be worth upgrading. For example, lets say you want to upgrade a 5% acc, 5% apex, 10% positive amity to 25 /20/50.....you still have to find the first, which usually means spending 100 ish DM to just scout for the initial ornate

Assuming you happen to find the legendary after 10-20 (average) youd still need to find the ornate (80 average).

Currently the only amity worth even hunting ornates are ones where you KNOW bonus 1 and bonus 2 are good. So that means 99% of amity no one even hunts the ornates, unless they happen to get one by chance.

People would be WAY WAY WAY more willing to hunt an ornate if they knew it could be upgraded. Even if the 3rd ability ended up being trash, knowing the first 2 are good would still make it worth upgrading. Even then, we are back to youd have to spend 10-20 DM to scout the legendary to see if it was worth upgrading....so again... IT DOES NOT REMOVING HUNTING

frozen escarp
smoky plume
#

I think a lot of people just haven't internalized just how low the odds are of getting even legendary amities in good condition.

frozen escarp
#

Even if amities are couchable, I had to spend a ridiculous amount of dms for just 1 40 crit

#

And even then I still had to get it off someone else 😭

smoky plume
#

Right now this mechanic is in a "worst of both worlds" state where the design space is used but barely accessible.

frozen escarp
#

Just wasent worth the farming though

ocean fiber
#

Here is roughly a years worth of 25% acc amity found in public parties, im sure i left a bunch out as i stopped tracking them when the legendary was bad, but as you can see, there are maybe 5-6/32 that even have worthwhile legendaries to begin with,....and if you could upgrade the legendary/ornate effect i dont see a single one in there that it would be worth upgrading the legendary effect on.

serene ledge
#

in my years of playing, I have never seen the highly soughted yet mystical 25% acc / 40% crit

ocean fiber
#

Ive seen a low tier one on expless and one in DNKN from a month ago that required an ornate to get the 40% crit, adn only 3 people managed to get it cause ornate hunting sucks balls

#

250 DM over 3 days, and 0 ornates 🙁

#

There was also one in jotenheim last year that has likely shifted and is gone, 40 crit / 20 dragon resist / 25% acc...but it had -40% orn as the malus...so even one it was found...it wasnt worth hunting

#

Looking at all ranks of accessories bonus:

  • On average each party will find 1-2 a year that are 25%
  • you will only find 5-6 per party, per year of any rank (5-25%)
frozen marlin
#

Even just being able to preview which amities were obtain-able without having to spend a DM would be a huge improvement.

Right now only couch-able amities are worth pursuing in Orna due to the low chance of getting a 2-bonus or 3-bonus amity
(potentially taking 250+ memory hunts to still not get the 3-bonus one)

If people knew what they could get ahead of time,
I bet a lot more people actually try some non-couchable amity hunts.
I know I would.

ocean fiber
#

To map 1 party, every node, is 576 - 600 DM a week. With the very high probability that 99% of those dm are on bonuses no one would want. Even if it was something simple like 40% crit can only show up as the primary affect on ....What hangs above the mantle - A sword.....that would at least let us hunt all Mantle question/swords to see if the primary affect was crit. and then see if the legendary was even worth it...

Currently its just random. Scout everything you can, hope you find something.

trim cedar
#

Hope that Accessibility for amities is improved.

smoky plume
#

IT'S HAPPENIIIIIIIIING

#

To some extent. #game-announcements message

ocean fiber
#

I mean

#

Reroll malus and level them up

#

This is gonna be a banger

smoky plume
#

It's too bad that you are going to reroll the polearm proficiency removal into chance of ward not protecting you. mightiest_mimic

ocean fiber
#

Lol

smoky plume
#

But yeah, I'm looking forward to seeing what that update actually looks like. Probably tied into Mnemone items or something.

ocean fiber
#

proofs of rememberence

smoky plume
#

I'll take it.

ocean fiber
#

same

white horizon
ocean fiber
#

odie says its a dev feature, not to worry about it....but well see, could just be odie being odie, his sarcasim is hard to read sometimes

frozen marlin
#

Seems like just the changing maluses is confirmed

#

Where was leveling up mentioned?

minor locust
#

In the background of the announcement you can see levels next to the word amity

white horizon
#

hope there is also a way to level them up, that would be great

minor locust
#

Kinda looks like you can pull the malus from one amity to another

frozen marlin
white horizon
echo crown
#

Does this mean materials gain are not nerfed but ORN gain is nerfed?

#

I would like an general anwser on:
Guild token per dm: same or lower
Material per dm: Same or lower (seems the intent is same)
Orn per dm: Same or lower
Gold per dm: Same or lower
Guild exp per dm: Same or lower

#

A blanket "everything was adjusted to compensate just as much" would be nice, I would not mind the last step padding the reward there

smoky plume
#

We will almost certainly have some of the memory hunt crew bust out statistics within an hour of the server patch dropping.

echo crown
smoky plume
#

Oh no, I mean the players who hunt amities crazily like Trex will probably have all of this figured out absurdly fast. I am more or less a lazy bystander in comparison mighty_mimic

dense canopy
#

🤞let us work to craft our amities and I'll actually do memory hunts again

echo crown
#

10k seer token to make a legendary memory mighty_mimic

ocean fiber
#

Ugg

#

I don't wanna sound super negative but it's aweful

#

I check 9 parties. 0 couchable. 3/9 used to be, nearest node was 300-350 m every single time

#

It honestly feels like this was done to punish memory hunting communities.

echo crown
#

It was done for rural people who had to cross people's fields to be able to reach nodes a tad too far off roads

unique gull
#

Couchability definitely seems problematic right now. Hopefully it gets addressed

echo crown
#

does it need improvement and adjustments on how it snap's to the nearest node? 1000%
Probably the snaping on, should always favor closer, not further, or change the Decree instead of distance when it can't find a road, so it is still "as far as planned, just north instead of nowhere north east

unique gull
#

Amity sharing parties are probably the biggest community developed effort right now

ocean fiber
echo crown
#

People memory hunting on cruise ships will have an hillarious time

ocean fiber
#

It also seems we only get 3 nodes per spawn instead of 5

echo crown
#

I will be testing when I am done with work

ocean fiber
echo crown
#

Hoping angle degree instead of distance snapping on could solve the issue of nodes being pushed further away to find a road, to be made so It just spawn elsewhere at the same distance to the player

flat geode
#

I believe we're back to 5 options per step now instead of 3

#

Whatever fix they did turned my uncouchable back into a couchable for this hour (idk if it was couchable yesterday)

split plinth
#

Not the Drel's thread isn't good, but should we be in a dedicated thread for the 1.303 update?

echo crown
#

Memory step needing to snap on road was only an issue for the ones that are too far from the player that it needed you to go out

shrewd ore
split plinth
#

Dangy beat me to it by about 3 seconds

#

I deleted mine