#Monument Rework Feedback

1762 messages · Page 2 of 2 (latest)

spiral grail
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Moving left from the start is locked often and you have to go around. That feels weird. Intuitively I hit the button on the direction I want to move. Throws me off when it’s not possible.

royal geyser
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Yeah, it's a reported bug

woeful path
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And Odie has said to keep the chatter about it to the bug report

bright pollen
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Astralseed chest is present of floor 10 of thor monument btw

ebon light
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Minor feedback just so it's in the proper thread: please consider making arena token end of floor reward at least a little less common going forward. Not a big problem, it's just offered way too much relative to how much a t10 would ever pick it.

clear sage
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Astralseed also demeter f6

bitter hedge
bright pollen
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Maybe I'm the only one but I like the monster remains chests. Nice source of great monster remains for zerk quests

bitter hedge
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That was my 3rd pick until it was available, it's very good imho

quasi crypt
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Looks like the material seeds changed after the update.

bright pollen
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Orn chests were definitely buffed btw

devout ore
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Would really like a long press for the favorite menu inside monuments

ebon light
bitter hedge
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Is the chest not automatically selected for anyone else?

mighty kayak
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do you have the update?

bitter hedge
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Yes sir, my navigation is improved but the chests aren't automatically selected

mighty kayak
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hmm

bitter hedge
devout ore
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Update still not available for me sadly. I'll test when I can

untold grove
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Initial thoughts: Fewer floors means faster runs, but also hurts folks who don’t regularly encounter Monuments.

Issues:
Navigation - There is no rhyme or reason to the navigation. I press left while there is a mob to the left, I move up. Basically have to find the right “path” instead of being able to freely move. This serves no real purpose.
End of Floor Reward Chests - The amount of stuff you get is almost not even worth the time spent tapping the hand or continue.
Mob Density - Very hit or miss. Some runs see one or two event mobs, some runs see a floor or two full.

mighty kayak
untold grove
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Hooray!

bright pollen
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There is a new navigation bug I'm pretty sure

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I'll try to record it

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A specific layout doesn't let you directly move down, you need to right, down and then left

ebon light
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Two things never change: War, and monument navigation bugs.

untold grove
untold grove
dire tree
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So do we know which monument has an ornate now or are they actually randomized?

royal geyser
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Still randomized weekly, not per run

dire tree
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  1. Dang. I loaded up a vulcan and got sad on floor 7.
  2. Good to know this was just a seed change, likely by adding the arena token reward. So we can still plan on which one is best weekly
ebon light
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If you want to take shots at accessory chests with the recent changes, green and blue monuments have 1 each.

west magnet
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  1. Love that astralseeds have been added to floor rewards!!

  2. Hate that arena tokens have been added.... most players already have thousands of unused tokens, it does make sense for early tiers, but in later tiers it's a pretty useless floor reward

hard summit
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Which is funny, cause I don't really love that Materials are a chest option. Its parity for the Monument Floors previously (sometimes?) rewarding materials, sure, but beyond that? ehh.
The Monumental Guild already has a proof exchange for materials, so it feels redundant for it to have both.

feral ruin
devout ore
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Event with all the over hauls to monument proofs are still best used on DM . The exchange for mats is too high

west magnet
hard summit
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Well the build cost was changed recently

dire tree
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Conqueror’s is the first to come to mind, but titan’s is a closer match

hard summit
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yup :)

woeful path
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Not sure if it's reported yet but I updated mid monument after seeing patch notes the movement things fix but not pre selecting for me

dire tree
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Bugs that occur when you update mid monument are negligible.

I should know, Odie already clowned on me for making that mistake.

woeful path
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This is different tho since I updated before fighting anything and only progressed from floor 1-2 which fixed the movement issue

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I saw the new chest additions

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The only thing it didn't do was preselect

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Started a new one just now floor 2-3 no preselect

high kite
woeful path
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I wouldnt touch iOS with a 10 foot pole

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I'm an android user born and raised

devout ore
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Android here. Still no update. Which is odd.

woeful path
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Pathing update?

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Might have to open the play store to get it. For some reason orna doesn't auto update for me dispite having the enable auto update box checked

woeful path
civic jolt
woeful path
devout ore
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naw 3.21.3 still mines like yours, they are all set to auto update, and nothing does

bitter hedge
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It's whatever, the chests still don't get automatically selected so you aren't losing on much

woeful path
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The pathing update stuff is super nice

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That's worth the update alone for me but the preselect is also worth

bitter hedge
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I don't know, I think there's a new bug (or at least I don't think it was happening before) that's even more annoying

woeful path
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Which is?

bitter hedge
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Let me record real quick

woeful path
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Just say what it is and if it is a bug take it to bug reports

wraith forge
woeful path
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I typically just search orna in the play store to check for updates

bitter hedge
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I don't know if it's a bug or me pressing too fast but I only started noticing this after the last update
If you use the interact button while moving away from a door, you are always gonna interact with the door
This immensely slows the navigation down for me and is very annoying

devout ore
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old bug

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interact button takes a while to update

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sometimes i engage with mobs 2-3 tiles over

bitter hedge
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I hate it :(

woeful path
bitter hedge
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Yeah, ngl maybe it's better that chests aren't autoselected since this exists

royal geyser
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That's how I feel too, chests not being autoselected is the only thing that's saved me from ascending

devout ore
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while odies fixing it....maybe make it an on/off toggle in the item menus 😉

woeful path
radiant kraken
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After doing a ton of monuments and mapping out things I can say I'm enjoying them much more than before.

The only thing I would like is an option for longer cooldown similar to a hard type mode.

ocean schooner
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Is it part of the update that event mobs always (and only) spawn in hordes with other event mobs? Or is that Thronemaker-specific?

mighty kayak
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That’s how monuments have always been

devout ore
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dont think so, pretty sure for beast felled you ccould have 1-2 beastfelled mobs and the rest regular mobs no?

royal geyser
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Yeah typically it's a mix of event and non-event in packs

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That's like the entire reason we have the green aura - that way you don't have to check every pack for which ones contain event monsters

odd valley
royal geyser
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I don't think you can turn it off

devout ore
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I wanna turn that aura up....like can I see it around the mobs without a map

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With arrows like memory hunts

odd valley
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Ok I didn't know there's colored aura. Just realize it.

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So green indicates event mobs...

torn kindle
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what do you usually chose when given this 3 options?

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i feel like this 3 are basically death options

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I don't care for neither of the 3

quasi crypt
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I go for the potion because I like Ichor.

-# And would appreciate Nostrum if only it cured Toxic as well.

odd valley
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Monster remain because it's the only thing that can summon boss.

regal atlas
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I was a bit skeptical at first, but after several days, I'm happy to say I like the new monuments. They are a little short, though, and the enemies seem a bit less varied than before. But otherwise, there are some great improvements.

ebon light
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I think the new length is perfect for the event monuments, it feels like the right amount of filler before a raid boss.

Normal monuments could go back to a higher floor count, but that is a very minor thing that I'm not too concerned about.

odd valley
devout ore
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I see the bug report for movement was closed.....I found another instance of the movement not being consistent

ocean schooner
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Minor annoyance/complaint:
There are a couple floor layouts where moving between spaces up↕️down doesn't cause the camera to pan. If I'm running around on autopilot, my brain kinda short-circuits thinking the movement button didn't work.
Not something that has to get fixed, but would appreciate it if not too much work 😊

ebon light
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I hate that I instinctively know exactly which maps you are talking about. I got around it by mentally tracking my position and just assuming my movement based on immediate screen press.

mighty kayak
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#1397573178431111219 would be best for this

ocean schooner
royal geyser
mighty kayak
ocean schooner
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Oops 😬

torn kindle
bitter hedge
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These two map layouts are the best because they can be fully navigated without any backtracking and they are very smooth
If every floor was like these, Monuments would be 10x more enjoyable already
Every other layout should be reworked or removed

bitter hedge
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This layout would also be good if the chest in the middle didn't destroy it

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This layout needs God
Whenever I get two of these in a row, a kid cries somewhere in the world
I'd rework it further but the easy fix would be to add a door to the far right platform

feral ruin
bitter hedge
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Oh I didn't try that, will try it shortly, thank you!

devout ore
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i think a better solution to reworking all the maps, is to make interact able to fight monsters/grab chests from 1 room over...more consistently, it does it some times in some maps

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id also like it if the screen was way more zoomed out so i didnt have to open my map at all but thats me

bitter hedge
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Btw when it comes to the interact button bugging, it's not just lag
Sometimes I'm interacting with the right "tile" and then after the fight ends I move and use it again and it still interacts with the door which is now even further away

devout ore
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i will be at the right most map, and interact will be 3 rooms left sometimes :-p

bitter hedge
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Yeah there's something deeply wrong with it
Anyway I turbo agree with the zoom out, it would be awesome

devout ore
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that or let us move with the map open like in exploration dungeons

bitter hedge
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I suggested that some time ago #💡│suggestions message

high kite
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I addressed my disdain with the left handed mode bug; why carry resentment for something that simple when a word of wisdom can make Odie aware!

devout ore
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The issue is it's not a bug

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So a suggestion would be more appropriate

high kite
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If i want to interact with something on my square, and the interact button targets things on another square first, that for sure can't be intended.

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In towers, its convenient. Here, all you need to do is move the chest a few pixels down, and it most likely wont happen again.

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Or allow the pickup of chests from one square away, like in towers.

ebon light
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That map is actually quite efficient.

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Oh maybe I should have read Bordoadas' comment before I said that mighty_mimic

bitter hedge
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Even with that, it's far worse than the other two and that thing is very unintuitive, there's a lot of inconsistencies

ebon light
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If it feels unintuitive, try things that are unintuitive in response; I'd be sad if that map was removed because it's so quick to navigate.

bitter hedge
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It shouldn't be removed, the interaction button just needs some love
The thing is that with how it works currently, it's better we don't have the chests getting autoselected as intended

ebon light
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Why? I'll take free kingdom orns every day.

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Only Wyrmhunt has punished just grabbing chests, and honestly since the stun was removed from drakeblight that isn't even a concern anymore.

bitter hedge
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Kingdom Orns?

ebon light
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from monument chests

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I grab every single chest always in monuments for a shot at those.

bitter hedge
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I'm talking about end of floor chests

ebon light
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...

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Disregard, I am a smart person.

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going to get a coffee before I continue typing mimic

bitter hedge
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No worries :p
I'm talking about the fact that end of floor chests should be autoselected as of the last patch (which doesn't work) and this would actually be bad if it was fixed since doors currently randomly get interacted with from many tiles away

ebon light
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I 100% thought it was about the hand icon grabbing monument chets.

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I've thought about the autoselect a bit, and this is the conclusion I've come to: if it only autoselects after you've picked something once and remembers that selection for that specific floor/monument type, I'd be thrilled with it. Anything else would cause me to pick orns and arena passes at a staggering rate.

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like, I don't think it is even possible at this point to correct my muscle memory double tap anymore.

bitter hedge
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We would just need to manually select 3 reward types from the Monumental Guild that would get prio'd (in the order we selected them) whenever available

fathom raven
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One of you please get a longer name or change color mimic

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I thought drel was just posting over and over for a sec

ebon light
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Just imagine me talking to myself if it helps.

bitter hedge
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Better?

ebon light
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And regarding the autoselect as a list, 3 items maybe isn't enough. top 2 would be ornate chests/astralseeds, then I'd opt for accessories for this event... which would leave me without a prio in the vast majority of cases.

bitter hedge
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Fine, top 5

ebon light
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5 would definitely suffice.

bitter hedge
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Or even just put them all in our order of preference

clear sage
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🙏 a prayer for ornate chest in a few hrs when the reset happens 🙏

devout ore
warped kraken
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Hi i'm doing a little thing about path and monumental money gain

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there is the result of today farm for exemple

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Do you think i should gather some other data like the type of monument or it doesnt matter ?

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i can share the original sheet it's fully automatize

warped kraken
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I'm going @ me if you have any suggestion

devout ore
warped kraken
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Yeah i also need to do that because it's 10 stairs and some of them can give extra monumental money

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Tomorrow is the reset right ?

I will try to ad this tomorrow

devout ore
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And yes, if the monument matches your faction you get double the proofs

warped kraken
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This explain the 2 times i got double the amount approximatly

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It was mostly Ithra, vulcain only 2 thor (the double amount), 1 demeter

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If i remember correctly it doesn't seem to have that much of an Impact (except for faction double )

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I may have done only one demeter

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Thanks for the advice

clear sage
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summoning scroll on demeter 11

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"rare consumable" chest

devout ore
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Accessory on Thor 3 and 9

clear sage
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looks like no ornate chest this wk :(

high kite
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I have not seen an ornate chest last week :o

clear sage
bitter hedge
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So I only have 1 Monument in my VD range after reset and it's not even my faction
I've been said Monuments are GPS content but you only have one hour to clear them so what am I supposed to do, go out every 45 minutes or just spend the whole day outside?
Can we please increase the timer and have some fairness and consistency in the game by adding a faction Monument to the Monumental Guild?
It would be much better if Monuments had more floors like before once the timer is fixed so you don't have to do dozens in a day but can just collect them one or two times per day and run them whenever you want

warped kraken
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@bitter hedge i compare them to Dungeon more than Tower

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but i can't really agree it's a gps game

torn kindle
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that will increase the timer

bitter hedge
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It increases it to 2 hours, it really doesn't change much
If I only see one at 1200+ VD it means I have to like go quite out of my way to find another and it's just not realistic to spend that much time outside just to find and clear Monuments, especially when you have to do them multiple times per day in their current state to have an actual impact for a player like me
It's gonna be impossible for me to reach my objective just because I've been unlucky with Monuments spawns two weeks in a row, it's very frustrating tbh

warped kraken
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But replacing some Bestiary and blacksmith would be an idea then and SHOP

bitter hedge
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We have one Dungeon in our Castle and one in the menu, we have a Coliseum in our Castle and we can build five (5!!) Towers but we can't have a single deterministic Monument?
It's still not gonna be nearly as good as the 10 wild Monuments some people have in their VD range but at least it's gonna give "unlucky" players something to do

warped kraken
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i Can't disagree on that

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last week i presume i was luck, i had 3 in VD

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my VD is very little

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🙁

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621meters

torn kindle
bitter hedge
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I'm only missing 10% from Amity and Argos but other than that I see 1 Monument only with Brazier and Farsight on

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And what I see with Brazier doesn't even matter but it's indicative of the fact that I'd have to go quite far away from my OT to see anything different

warped kraken
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wel OR Monumental money should be changed by Agony level

ocean schooner
bitter hedge
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5% yeah, it's 7 AM sorry (I do have a BB1 Amity for 10% from Gazer, I just don't have a BB1 + VD one, there hasn't been any around since when I started)

torn kindle
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and good morning too

warped kraken
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Well anyway right now before the next event it's not worth to do any monument

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there is a decrease of current monster in monument

bitter hedge
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I use Rs/Seeker ofc

torn kindle
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I'm actually just repeating something I got told, let me check

bitter hedge
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Ah wait, Gazer BB1 is 5%

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Well, it's the same

torn kindle
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yeah, same

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it was a question about oracle or seeker

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now that I remember

bitter hedge
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Oh okay, nah Seeker is better
Anyway I really don't think it's a VD problem on my side, I have near max and Brazier VD doesn't matter cause it's one time per day only
I have people sending me screenshots of them seeing 7 Monuments from their OT with no Brazier or having 10 Monuments on their way to school, it's literally just about luck or living in certain areas with a lot of touristic activity

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I have seen so many people complain about both this and the timer on Monuments

torn kindle
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the best week I've seen for monuments has been 6 at max vd

bitter hedge
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Like xd

torn kindle
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we don't know how long it's the drive tho

bitter hedge
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Regardless of that, he has 5 couchable from home and 4 from school

warped kraken
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i leave near 2 school they don't have monument

warped kraken
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can ayone try this plz Vulcain Monument with Mage pathing, and look at Money before and after pl

bitter hedge
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I wish

warped kraken
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well if i'm correct you won't

high kite
devout ore
bitter hedge
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Given how many people aired their opinion on the topic, would it be possible for an ORN or Dangy to make a poll to understand whether most of the players want a guaranteed faction Monument in their Monumental Guild?

hasty birch
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Even one as a reward for leveling up the guild would be nice because you'd still need to interact with the gameplay.

royal geyser
bitter hedge
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I don't think his argument is very good, especially when there are so many people complaining about this issue and struggling with the event in general

royal geyser
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I'd much rather the solution be a way to increase cooldowns - allowing you to go out into the world and stack up monuments to run later

bitter hedge
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That would also need an increase in the number of floors

royal geyser
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No, the number of floors of the content is unrelated to it's cooldown

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You may want it to come with an increase in the number of floors, but giving people a way to increase the cooldown if they want wouldn't need more floors

bitter hedge
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With the current number of floors, if I were to clear a single set of Monuments over 24 hours, their impact would be too little

royal geyser
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I think most people who've asked for higher cooldowns just want the old 6 hour timer back, not 24 hours

bitter hedge
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Well, 6 hours would realistically result into 2 or 3 sets if we want to stretch it, that wouldn't be enough anyway if we are assuming sets of 5
It wouldn't even justify using the activity slots for them unless I'm target farming something specific to Monuments and maybe not even, using them for Towers would be better in 99% of the cases

royal geyser
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Depending on how you want to play it, you're not locked to the same 5 monuments

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Ie, go north and pick up 5, play them, then go south and pick up 5

warped kraken
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Hi Knight, i live in a remote area, i need to use my car to get monument, and lucky enough i can get 9 by doing so in 15 minutes, and in the 45 minutes i have more than enough time to do them all

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the CD is just long enough to do so but just short enough to make me rush every floor

bitter hedge
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I mean I don't know what kind of lifestyle people have on average but I'd have to collect at least 6 sets of Monuments to consider it good and during the week I can't really go out looking for Monuments for half of the day as I have work to do, it's just not realistic

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Also because if I don't see anything at 1300 VD it means I have to go very far away to (maybe) get 5 Monuments and it's not even guaranteed

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Like I don't know what we are talking about

warped kraken
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Maybe a good compromise would just be to reduc the % of Shop, Bestiary & Blacksmith

royal geyser
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Monuments are not buildings, the two are unrelated

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They spawn dynamically weekly

warped kraken
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Well, then give more % chance of spawn weekly

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like 2% 3%

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not more or it would degenerate

bitter hedge
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If you want them to be strictly GPS content then make it impossible for them to spawn in 1600 range from your OT and make it fair for everyone (it's not actually something I want, I don't want other people to get fucked)

warped kraken
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then, in this case. i would just have to make 10 alternative character and be rich

high kite
bitter hedge
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Why not tho? You said it yourself this game is 99% couch play, people who want actual GPS content play better GPS games like PoGo already

high kite
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But other GPS games suck ass.
Also, if i want a Couch play, i would play HoA instead.

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Its called the GPS RPG and the fact we have so much couch play is terrible.

bitter hedge
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It's a matter of fairness and consistency, especially with a related event going on it's very cringe that someone can have 10 Monuments in their VD range while someone else can have 0

high kite
bitter hedge
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I mean this is the first time I complain about fairness, I'm even one of the people who advocated for being able to match anyone regardless of ALs in Kingdom Wars but this is just too much

high kite
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Getting cucked by ascension, spawns, towers blocking dungeons, just the hundred dicerolls every single one of your turns is, lack of class balance, etc etc etc. This is not a fair game, its a FUN game, and an old school RPG should always value that more then fairness

high kite
bitter hedge
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The game is super unbalanced in its current state especially if you don't have 5 fully built Towers and your progression heavily depends on luck

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Increasing both the timer and the number of floors can be another solution which wouldn't make it a lot more fairer but would at least give more resources and content to unlucky players

bitter hedge
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Look, yet another suggestion about deterministic Monument spawns #💡│suggestions message
This is the most glaring issue since when I started playing, I'd find it very negative if the team kept ignoring it since it's already been 1 week since the start of the event and even more since the Monuments rework

high kite
bitter hedge
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Where did you get this 30% from?

royal geyser
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When he responded the suggestion was at 3 yes votes and 10 no votes

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Which isn't 30% either, it's less, but whatever 😆

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Current approval is 3 yes and 11 no, which is 21.4% approval

bitter hedge
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His suggestion is way over the top, I don't want Odie to do that
I was just pointing out that the amount of people complaining about the same issue is extremely high

devout ore
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The argument against having 1 home monument is super weak. We can have 5 lvl 50 towers at home , which are also "gps content" . If they add a home monument just set its lockout to 6 hours so you "could" do 4 a day....and if possible don't let concord reduce the time. 4 monument a day is Way less rewarding than 5 towers

bitter hedge
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Exactly, it's what I've been saying for days now 😭

vast iris
bitter hedge
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I didn't mean it in a negative way, it's just obvious for people to vote against it since you asked for three things at once
But I do think at least 2 of those points are good suggestions and would be good implementations

exotic furnace
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Frustrations are completely ok to share, and really good to understand for better game state when developing.

There is some desire from people who play, and admittedly inside the studio, to have the game be more and more GPS, like it used to.

We never say never to suggestions like that, but it'd be cool in my opinion to look for more creative ways to achieve a similar goal, rather than simply add yet another building to home!

fathom raven
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The game is better as a "gps optional" kind of game. I know there's a vocal group on this discord that won't like that but it's true. If I wanted a pure gps game I'd play pogo

clear pasture
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I think the biggest reasoning to keep orna gps based, is it already has a non gps counterpart

warped kraken
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yeah we are not playing a kingdom management type of game ^^'

bitter hedge
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What about a 6 hour timer + a significant floors count increase?
This would make GPS a lot more doable since it's just unrealistic for people to go out and grab Monuments every 45 minutes and if you only grab 1 or 2 sets even with a lot of activity slots, you wouldn't do enough over 24 hours for them to have an actual impact (at least for very active players)
You are advocating for the GPS aspect but no one is currently actually treating them as GPS content unless you're casually clearing them on the road as a passenger since the 1-2 hours timer is too short
The only thing you are doing is making the game more and more unfair for unlucky players who don't have 10 Monuments around their home/workplace/school and for new players who don't have 5 fully built Towers yet

warped kraken
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Well i'm trcacking my gain on monuments day per day

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i can say in 1h i did 500, whitout using Thronmaker

clear pasture
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6 hours takes away the gps aspect, a sweet spot im finding people mention is around 3-4 hours.

warped kraken
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using Thronemaker i would have double this amount of Monumental Money

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i'm coming back in one hour more or less with new data

bitter hedge
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There's no data needed, Monuments are EXTREMELY good in their current state, that's what makes the game unfair

exotic furnace
high kite
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That was the answer i was seeing a few days ago

clear pasture
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Personally, the 2 hour cooldown has forced me to change the way i interact with what has been my favorite guild. Like mentioned by others, if i grab a queue of monuments on my way home from work i only get a tiny bit over an hour to complete them.
This on the surface was a huge gut punch, as i would normally do 14-21 monuments a day pre-rework all at my own pace. But I can directly say they are much more gps-like in terms of how they actually feel now, making me WANT to go out and grab more.
Thats not the best for everyone, but it forces you to focus on the gps content while out and about when before hand all id hear is people filling queue and spamming t1 hardmode dungeons.

bitter hedge
devout ore
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Just give the GPS tower/dungeon/monuments that arent tied to your OT a shard/proof bonus and faster lock outs :-p

cinder junco
bright pollen
#

Towers were post COVID content no?

exotic furnace
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Fwiw, although Towers and other content being available at home were in fact due to mobility limitations of the time (and activity queues) - they are also much longer form content.

It's much harder to sit out and do a 50 floor tower than it is a monument.

Not all content should be the same, and I don't think we should aim to replicate other content pockets entirely here, not just limited to the way you access them, but also the length of the content.

I'm hearing what people are saying about accessibility, but I do think there are creative ways to solve that instead of just adding another building to the origin town. There are already so very many!

woeful path
royal geyser
#

The game was intentionally made more "couchable" due to COVID

#

And many of the couch friendly features are products of that time

bitter hedge
royal geyser
woeful path
warped kraken
#

we were talking about making orna a tower defense game don'tworry some minors change ideas here ...

#

joke appart it was a parallel monument vs tower system

woeful path
#

Oh cool lol let's do it kekw btd with orna class lines and weaknesses

woeful path
royal geyser
#

I don't think it's literally the act of a new building that's the problem, it's yet another origin town feature

devout ore
#

i mean towers in general have terrible hit boxes, they get in the way of everything :-p

woeful path
#

And again give it a longer CD uneffected by concords and it's extremely balanced as people can't just run 24 of them in 24 hrs

royal geyser
#

If it had, say, a 6 hour cooldown how is that much different than leaving your house and grabbing three monuments?

#

Aside from not requiring you to leave your house

woeful path
devout ore
#

I think the real question, is how does it hurt people like you knight, who want to keep them GPS specific, to allow people access to content, tied to events, at a reduced rate. No one is saying to make them work through a WV, or asking for 4 we can run hourly at home. Just a very reduced access for people who are unlucky and get 0 within 1200-1500 vd

woeful path
#

Mind you my work is within vd distance of my house with brazier and farsight and torch and agos 1x fey helhest max vd adorns 1x arisen surtr sword max vd adorns 5% amity and seeker and rs. So with all that I'd be seeing from work double the distance from my house. And give or take 25% from the turns made

devout ore
#

What i would give to have my work close to me....i dont want to be close to my work, its in the middle of down town, i want my work to be near my house away from down town traffic

woeful path
#

But the main thing that a monument in ot does is allow players who don't like the structure of hoa to run orna it gives them 1 monument every 6 hr or once a day. Without having to drive and play or go on walks further than 2 miles to see new monuments to run. Btw a walking pace is between 2-4 mph playing on your phone closer to 2

warped kraken
#

Maybe a Structural Magnet that is active only if the podometer on your phone work would be nice ?

woeful path
#

If orna didn't have set building locations and was more like Pokemon go where they could just pop up or were placed in areas that parking is extremely easy I could see justifying no ot content

royal geyser
#

Monuments are not set building locations, and are specifically attracted to spawning on parks and points of interest

hard summit
# devout ore I think the real question, is how does it hurt people like you knight, who want ...

I want the game more GPS oriented, as a player that doesn't have >1000m VD. I've got 300-400m. I have less than 1/10th the Area I can view compared to you.
While I do enjoy having my Dungeon and Coliseum in my Castle at home, It would also motivate me to continue to explore if they weren't there.

Personally, and I speak for nobody but myself here:
If you have none from your couch with your massive view distance, go explore. Make the time to have fun.

woeful path
royal geyser
#

Yes, that was Pokemon Go's problem with POI spawning too 😆

#

More POIs near you = more monuments/towers = more pokestops/gyms

exotic furnace
#

They should do both, though. Not specifically contained to POIs like early days pogo

woeful path
royal geyser
#

Yeah, unlike PoGo they do also spawn outside of POIs

warped kraken
#

I live in a small City 7500 inhabitant and yet within a 10km radius i can find everything, exept tower

#

Monument isn't an issue for me

exotic furnace
#

Fwiw we do need to be ok with GPS content in the GPS content game.
There'll be creative options out there if it's a large problem, and I'm sure that will become clear because it is evident people are more excited to consume Monuments, which is a huge win of this rework!

It might just be as simple as increasing total spawns, or could be more creative like walking causing temporary monuments to pop up etc

But GPS is likely the route here, as we gather more data on volume of folks doing the content.
To reiterate, really happy you guys are excited to play them

royal geyser
#

I also live in a small city, and some weeks I have 0 or 1 monument within my VD, other weeks I have 6, and everywhere in between. That's just the nature of the game.

woeful path
woeful path
exotic furnace
#

It would be a misrepresentation to infer that all the content is GPS exclusive, but there should be some that is more GPS heavy than other buckets

vast iris
#

I mean, GPS content really means "drive for a while, look at phone, loiter in random parking lot or in front of someone's house" (which to be fair, was what Ingress and PoGo were too, I guess)

warped kraken
#

For exemple Monster Aspect

royal geyser
#

I have a nice 4 mile loop I can walk/run to turn on my dungeon WV, and I can consistently see more monuments while doing that loop, so that's how I manage it.

(Also, Dangy and the ORN already talked about this, but a way to have a longer cooldown again is very helpful in making it more friendly to GPS stuff)

woeful path
#

Plus I already get an average of 40k steps a week haha

#

I don't Wana be forced to get even more steps after that cuz I'm tired by that point

hard summit
#

I think that's perfectly okay to stop there then? I've definitely set aside a Saturday or Sunday before to just walk or bike around to find stuff, do Area Exploration, etc.
I stopped when I got tired. It didn't matter if I wanted more, I was done. I think whether it be RNG or you, there's a limit to what you can do, and I'm personally okay with that.

woeful path
#

Weeks that I work more I get 60-80k because I stop wanting to do as much around work

warped kraken
#

Huge win for you Healt

woeful path
ocean schooner
quasi crypt
#

A Fallen Concord...? Haha

warped kraken
#

a Broken concord would do the job

royal geyser
quasi crypt
#

But we don't want the stats or view distance to be broken either.

ebon light
#

Change the description to "an excellent artifact made by a questionable time mage" and I'm sold.

warped kraken
#

i will buy it as a curiosity and never use it

royal geyser
#

I was almost tempted to put View Distance: +25%

quasi crypt
#

Would a consumable that pauses/extends cooldowns be appealing?

Something like Scroll of Chaos that pauses dungeon cooldowns while active.

warped kraken
#

Then i would use it as a passager in car, train and so on

#

To take settlement ^^'

quasi crypt
#

Which could be a similar use for the hypothetical accessories suggested here. I don't see anything wrong with that.

royal geyser
#

I mean, it would be pretty fitting to take increased cooldown in exchange for needing to GPS more

#

You get extra VD, but you won't be able to access these dungeons/monuments for even longer

hard summit
royal geyser
#

I didn't say or imply that anywhere

quasi crypt
#

I made the suggestion of a consumable to avoid messing with the Concord, since it has stats and a luck bonus that some players might want to make use of along with the view distance.

Though I suppose the combination of the two might be too generous?

hard summit
#

I'll say it then. I think if an accessory that increases cooldown time also increases VD more than any other accessory,
the accessory that reduces cooldown time shouldn't have the same VD increase as other accessories. Just to keep things consistent.

royal geyser
# royal geyser

Pitch V2

Chronomancer's Lantern
A wondrous artifact create by a mad time mage, it glows brighter than any other lantern. In exchange, wearing this item will cause dungeons in the world to take longer to re-enter.

Dungeon Cooldown: +50% | View Distance: +30%

===
Always buyable in the Monument Guild for proofs of monument (requiring a certain guild level?)

woeful path
royal geyser
#

Accessory, so you would have it instead of a Concord on

#

And it "punishes" that extra VD with longer cooldowns

#

The extra VD though is just a fun suggestion, 20% would make people happy

woeful path
#

cant we just add like longer cd but extra 2-3 floors?

#

basically make it 20% vd maybe 10% and give +2-3 floors so that you have longer cd but you get a tad bit more from the dungeon/monument

#

also does 1 concord counter the length?

ebon light
#

I feel straying into that territory turns this from "easy niche specific purpose item" into maybe a coding nightmare.

royal geyser
#

Yeah. Keep in mind cooldown and VD are two existing attributes supported by the game

#

It's not "just add extra floors lol"

#

Simple solution = easy for Odie to implement = can actually happen while the event is running maybe

dire tree
#

Green monument f9 has cort

bitter hedge
warped kraken
#

i will test it

#

tommorow

quasi crypt
#

Consumable counterparts of the suggested accessories. I thought of two different versions since players will have varying needs concerning time to complete their queued activities.

Scroll of Dilation

-# Item, Field

A scroll containing an incantation for chronomancy that causes time to pass more slowly.
Using this scroll will extend the cooldown of your currently queued dungeons.

This effect would be instant.

Dungeon Cooldown +1 hour

Scroll of Stasis

-# Item, Field

A scroll containing an incantation for chronomancy that halts the undercurrent of time's flow.
Using this scroll will pause the cooldown of queued dungeons for some time.

This effect would be stackable, affecting dungeons that are currently queued and any added thereafter while this effect is active.

Dungeon Cooldown Pause: 1 Hour

royal geyser
#

I told Abyss I'd post his feedback here. So here it is

torn kindle
#

redacted haha

bitter hedge
#

Unban Abyss

royal geyser
torn kindle
#

I still don't see what's wrong with "build-able monument"
maybe not 5 like towers, but one doesn't hurt anyone. As a t10 only option can't hurt progression, can it?

ebon light
#

It'd probably be fine to have the monument guild with an option to run your faction-specific monument in the same manner that your keep has a personal dungeon. But I'll pass on making it a separate buildable thing.

#

Also I appreciate Abyss, but I've somehow come to like the monument navigation and can't bring myself to agree with that. mighty_mimic

spring ferry
#

I dont like the idea of "buildable" monument, but i think there should be a way for them to be more accesible, is fine for americans, but not for other countries mimic there were less in mine

torn kindle
#

Cuz we have to drive a lot?

radiant kraken
#

I think castle should have a Monument/Shrine to whatever your faction is.

We have access to tower and gauntlet at home, why not our local monument?

#

How can you call yourself devoted to your faction if you can't even call to your delagated god from home? 😄

#

Time to build onto castle keep menu!

torn kindle
#

Nah we have the monumental guild right there

#

Paying monument proofs to enter a monument or smt

radiant kraken
#

Update citadel to allow entrance to faction guild. Offering can be for your god and yourself as well

woeful path
high kite
# royal geyser

The part with removing the walking would be the best thing that can be done.
The walking is hands down the most unfun thing about towers and monuments ..

ebon light
#

We already have monuments without walking, they are called horde dungeons.

high kite
#

Buffs and HP/Mana dont carry over in monuments tho.

ebon light
#

My point is that we don't need marginally different horde dungeons.

high kite
#

I don't mind making it more fun to grind. Towers and monuments are also only marginally different, but they both suck to complete cause of the HoA bs.

#

Orna is about using your feet. I don't want to worry about moving ingame too. I want a quick, crisp summary of the entire room's mobs in one nice screen without having to move and move and move via a thumb hurting movepad

ebon light
#

Monuments as-is are the only content in this game that I've enjoyed enough to grind my way onto a leaderboard. If they were changed from their current identity because some segment of the player base is complaining about the navigation, I would not be happy.

bright pollen
#

In finally monumental guild level 100+

bitter hedge
#

No way, 3 more deterministic Monuments requests? Didn't see that one coming!

wanton merlin
bitter hedge
#

A lot of things would be very cool and they aren't happening

#

It's funny you always call me out while there are so many way more disruptive and toxic people that are perma chilling 😭

#

Good moderation

wanton merlin
#

I'm not gonna argue here, do better

bitter hedge
#

Hope you can also do better

torn kindle
#

Like "save to ourselves" ?? What does that mean???

#

You want to save people's messages? To read later or smt must be

devout ore
#

You never heard the term "keep it to yourself" its right up there with "my mom always said, if i dont have anything nice to say, dont say nothing at all"

torn kindle
#

I know I know
It just took a minute

devout ore
#

kinda like how osiris is trying to keep his ornate staff for himself. Its not even good, i just need it for my collection ><

devout ore
#

naw , final decree

torn kindle
#

Right right

#

I don't even know how I have 0 kills and a drop from it

devout ore
#

its a raid in a monument, no one is getting any kills for it sadly

quasi crypt
torn kindle
#

It's the same picture

fathom siren
#

CD got increased for monuments, rejoice!

woeful path
#

How long?

fathom siren
#

patch notes says back to 6 hours instead of 2

#

now we can comfortably grab them and run them and not worry about them timing out

royal geyser
#

Everyone but EXP-Less can rejoice 😅

fathom siren
#

sorry pless!

royal geyser
#

I feel bad for him (and for my lower tier alts)

fathom siren
hard summit
#

its okay, I'm used to having changes made to appease the masses

#

y'all complain a whole lot :P

woeful path
#

One day you'll be apart of the masses

bitter hedge
#

What's the cd with one and two Concords now?

woeful path
#

Like 1000 years from now

fathom siren
hard summit
fathom siren
#

What, 3hr / 1hr i think?

hard summit
#

its in #📚│guides-and-tools somewhere
Edit: Found it #📚│guides-and-tools message

fathom siren
#

!

bitter hedge
#

3 hours with one Concord then
This is the worst scenario for me 💔

fathom siren
bitter hedge
#

No worries, I'll drop my second Concord some day

ocean schooner
royal geyser
#

They are way more orns than they were previously (pre-rework) though

#

So at least there's that

#

EXP-Less can vouch that every time I brought up the cooldown issue in #orn-discussion I was suggesting things that didn't involve a default 6 hour timer 😅

hard summit
#

Monuments were (arguably) too good for EXP rates early-game and a bit for mid-game, so shortening the floor count overall is a win. Now its less players getting carried too high, too fast.
The cooldown being 6 hours is a bummer in terms of farming, but I think it'll be okay.

ebon light
#

I grinded a huge chunk of t9 in 6 hour monuments a long time ago, it will be fine. I'm more shocked that they were left at 2h for as long as they were, but it helped everyone with the new event so I don't see it as an issue.

warped kraken
#

Damn 6h cd 🫥☠️

royal geyser
#

It's only 1 hour with two concords

warped kraken
#

Ho perfect just have to find a second one

#

Thanks knight

torn kindle
#

My alt was enjoying the 2 hour CD 😔

wicked yacht
#

Thank you so so much for upping the CD time for the monuments today!

#

I live rurally and it was really difficult for me to find monuments and actually complete them with that 2 hour cooldown time

#

Thank you so much!!

teal ledge
#

this just removed the monuments in my area, and this is after a week of not having monuments spawn in my town (actual irl city)

thin harbor
#

🪦

devout ore
#

My monuments at work and home are the same. I didn't check during my commute

teal ledge
#

lost the closest monument and suddenly a tower spawned near my home

torn kindle
#

my town has the same layout for monuments and towers

royal geyser
#

You're the first person who's reported anything changing at all that I've seen

rich jungle
#

Both of the existing monuments near my OT changed factions from Demeter to Thor and I got an additional one on top of them

teal ledge
rich jungle
#

let them eat dungeons.

teal ledge
#

like I don't even need towershards anymore

devout ore
teal ledge
#

well I don't need them now

#

aside from deep dungeons, Towers are also a chore

devout ore
#

That they are.

teal ledge
#

almost an hour on the full growth ones

hard summit
bright pollen
#

The cooldown change isn't something I like, makes it so much more difficult to farm for characters/people who don't have double Concord

ocean schooner
#

5 hours would have been more kind to the 1-concord crowd

ebon light
#

There are now twice as many monuments, hopefully that mitigates it a bit.

teal ledge
#

lucky you

vast iris
dire tree
#

I could go for sushi

deft rampart
#

Could we have monuments use the tower gear/spell loadout please?

deft rampart
#

I work 12 hour shifts and don't have much time to play when I'm working multiple days in a row. So it's usually just what I can get on the way to work... and then play on my lunch break. 'cause I just want to sleep when I go home. But even the 6 hour cooldown ends up being too fast for me sometimes if I can't get a lunch break for 8 hours.

deft rampart
#

Also, the raid bosses at the end of the event monuments aren't counting toward the daily raid astralseed quest?

fathom siren
devout ore
devout ore
#

As far as the additional monument.... I left work an hour after the patch. I had 4 at work and 5 at home (2 hours post patch)

Woke up this morning to 5 at home, 9 at work. Not sure how long it took to take effect but it definitely has increased them

quasi crypt
#

I only had 2 monuments of Demeter at home this week but I need max view distance to see them.

Now there's also 1 Thor monument and 2 Ithras that I can see much closer to home. The Demeters remain unchanged.

teal ledge
#

it's already like my situation last week where there's no monuments unless I leave town

teal ledge
#

already did, but devs screwed me over

mighty kayak
teal ledge
#

I'm not lying though, I have to take an 8km drive again if I want to see monuments again

#

just because others got extra monuments spawned and they got to keep the already spawned one doesn't mean there are other players that didn't lose theirs

mighty kayak
#

At this time, you are the only one that has reported it. I’ve also reviewed the game code to ensure adding monuments would not change the locations of existing

There’s likely a reasonable explanation - ie, the screenshot was taken before this week’s shuffle

If you can find others in your boat, then a #1397573178431111219 would be best

Continuously messaging multiple chats that we’ve screwed you over is rude as heck

odd valley
fathom siren
#

Sunday evening, after reset

#

Ill grab new SS when I get home, forgot I can't see them through WV lol

ebon light
#

Yeah when the change went live for me, the existing monuments were unchanged.

fathom siren
#

Ill double check, i may be misremembering

teal ledge
mighty kayak
teal ledge
#

I was doing monuments an hour before the reset happened (before monument shop contents change) then when I check back because cooldown is over I lost them.

torn kindle
#

I have to report that monuments change in my area too

fathom siren
mighty kayak
#

Yup, it’s mighty fine if we can collect multiple cases. We can work with data

turbid light
#

Odies mistake was not implementing it the moment monuments shuffled for the week lol

torn kindle
#

But it was positive 😂
It was 2 Thor 1 Vulcan
Now it's 3 Thor 2 Vulcan

#

My alt wasn't able to see any monuments without max VD and suddenly there's 1 almost on top of my house

#

The old monuments didn't chance faction or location. Just 2 more appeared out of nowhere

mighty kayak
torn kindle
#

Well that's good to know

mighty kayak
#

So now we just wait on burton

torn kindle
torn kindle
fathom siren
fathom siren
torn kindle
#

I'm on the side of we need to rng prof the game, but not too much. Making more monuments appear should be good to secure one for everyone

mighty kayak
fathom siren
#

aight im on my way home

fathom siren
#

I stand corrected, they were the same as Sunday

#

Carry on! NE_KEKWFAKE

mighty kayak
#

wonderful, so we are back to just the one report

#

thanks!

fathom siren
#

You're welcome!

teal ledge
#

there was someone on general who said they also lost monuments on their OT yesterday

mighty kayak
#

A link would be great, then I could verify

teal ledge
mighty kayak
#

Hmm…I’m not sure if that message is suggesting they changed with the patch or just any past event (weekly reset, etc)

torn kindle
#

Looks like the usual weekly reset to me

#

They just don't know how it works yet

#

Odie fix it by spawning 300 monuments on his OT mimic

teal ledge
#

usually weekly reset happened three days ago. what happened yesterday wasn't so it's kinda frustrating that I lost monuments 5 days earlier only got a tower I'm not interested in climbing

odd valley
teal ledge
#

I was at my OT, closed the app then opened it 1 hour later during the daily reset (monument shop store change)

gritty mason
#

Personal Feedback, this change to Monuments is probably the best thing to happen to any guild. I'm loving it! My only complaint is the spawn rate of the Gilded Khepler and Mejded, I've boosted guild rank several times over and killed thousands of Monument mobs this go and still haven't found either of them 🤣 I do get that they are suppose to be rare, but this rarity feels a bit excessive. But, if that's the route devs want, than I understand.

ebon light
#

Regarding the earlier discussed issue of existing monuments seeming to disappear after the increase to spawn rate: I had something that felt similar today. The pre-existing Ithra monument near my work seemed to vanish at times, I think sitting down in my work chair put me just barely out of range of it and I only noticed that now. This may have some relevance to what was discussed earlier if it was near the edge of the field of view.

warped kraken
#

Maybe the next rework after monument will be exploration dungeon to make them more interesting, by removing the Mining and putting chest for material and changing all layout

high kite
gleaming brook
#

please i wish that spenlunking doesn't get ton of chest that take so long to select /open

warped kraken
#

Well just one chest with autoloot

#

100% spenlunking

#

Either we have to find a key by doing a little quest like right now

#

Or by finding the way down wr receive the rewards and can't come back (to not create a way to get infinit rewards)

royal geyser
#

The problem with deep dungeons right now is that they're actually very rewarding to do, and exploitable through several methods

#

Almost nobody takes advantage of that though because they're not that fun

warped kraken
#

They are very rewarding with the right Orns stuff yeah

proud ember
#

Imo I don't think they're actually that rewarding since anguish 2.0

warped kraken
#

I'm don't specially want to remove that i just wish that the mining part go away 😅

#

But maybe it's just me

#

And if it's a me problem, then, it doesn't have to change

hard summit
#

I like the mining, at minimum in that its a unique interaction with the game. Its what gives a lot of the deep dungeon flavour.

royal geyser
#

It's also the fastest way for anyone without two concords to get their second one

warped kraken
#

BoGs ?

devout ore
#

They are like towers at t10, you blow through floors 1-7 and just mine on 8-11, it's 100 deep shards vs 80ish but shaves off half the time

#

Band of gods

#

Or really any end of gauntlet reward you want, new cursed tails at ornate look pretty sweet too, unfelled concord, etc

warped kraken
#

We can also find them at the end of a monument ?

royal geyser
#

Yeah

devout ore
#

You can but monument is 2 eog, and I think deep are 3-4

royal geyser
#

Deep dungeons are worth 2.5 hardmode normal dungeons/monuments for the end of dungeon rewards though

royal geyser
#

Deep dungeons also have no cooldown (when certain methods are employed)

devout ore
#

Yeah and when you add astral seed buff they can be quite lucrative

warped kraken
#

What

devout ore
#

It tells you when you go to start the dungeon

royal geyser
#

Deep dungeon cooldown is based on party leader. Swap parties, and suddenly you have a new leader

#

This can repeated infinitely

warped kraken
#

Ho who this sound like a bug

royal geyser
#

Northern Forge is very well aware of it

warped kraken
#

Ho ok good thing then because i don't see a lot of exploration dj in the world

royal geyser
#

During Anguish 1.0 a meta was doing this with Goblin Forts to gain like 20-30m orns per goblin fort

#

That's still possibly but less lucrative with 2.0

hard summit
#

Yeah, Deeps arent bad rewards, they're bad material rewards.

royal geyser
#

If you like being free to play though the shards are good to spend on shrines

devout ore
#

No better way to get 5x ornate fail not

hard summit
#

Its great farming for Paths of Fomoria Crests

warped kraken
#

Ha i almost feel bad for not using my Exploration dungeon i had home

devout ore
#

I'm almost 125 monument guild. If next month is an event exploration I'm all in

woeful path
royal geyser
#

Do you have infinite battlegrounds at your OT?

#

The true power of the deep dungeons is that they have no cooldown

woeful path
#

With 2 t10 alts yes in a party of 3 with 3 bgs typically. I'm only considering not using an exploit tho

#

Aka going to someone else's wv for them

royal geyser
#

I have been told directly by Northern Forge that it is not an exploit and I am not allowed to call it an exploit

woeful path
#

You can't I can

#

It is an exploit otherwise HOA could recreate

#

They can't

royal geyser
#

I'm being dramatic, but it isn't an exploit. It is the way the game works and Odie (at least at that time) was not interested in fixing it

proud ember
hard summit
proud ember
#

I could spend the other 50 mins on other efficient content

woeful path
#

Odie hasn't given love to dd since they released they are currently the ugliest content due to bugs and the way that they're annoying/sluggish even in comparison to old monuments

royal geyser
#

I mean, yeah, we'd all rather do things other than deep dungeons which is why almost nobody does them 😅

#

It's a highly efficient, but also highly unfun, loop to do them jumping between alt parties. At least for me

woeful path
royal geyser
#

You could argue it's only truly efficient during a double proof event because that doubles shards outright

woeful path
#

The guild itself is terrible for purchasing everything

#

The entire thing needs redone and I want old gf and mc back

hard summit
#

Its at least consistent. Its not a bypass, it just assigns it to someone that isn't you.

#

Instead of everyone can run this one dungeon, the one dungeon is shared among the party.
It just so happens that we have a very dynamic partying system.

woeful path
#

I just can't believe Odie ruined 2 dungeon types and then stopped being willing to work on them to remove bugs and accidentally soft locking yourself cuz the portal didn't spawn

woeful path
hard summit
#

lmao, the key cost cannot be the issue you have here

woeful path
#

No the issue is directly tied to CD bypassing that makes it an exploit

hard summit
woeful path
#

It needs to follow the rest of the games party setup where more keys for extra players and your host is a CD that can't be reduced below an hr

hard summit
#

I don't agree at all that it "needs to" work the same way as other party content.

woeful path
woeful path
#

Keys is just an extra thing that adds on to it being an exploit

#

Means you can run final floor with alts to get them eogs while grinding deep shards solo

warped kraken
#

so it's a feature that was detourned of it's Initial Direction

devout ore
#

I just ran 3x , and 2/3 had the bug with portal not showing up, I had to leave and come back to make it spawn, it's not rare at all

woeful path
#

We should make new thread for dd and get Odie to give them love make it runnable content and enjoyable

#

After all this is the monument thread

warped kraken
#

Because they don't have separate stats with dungeons i don't know how many i did, but i did encounter a few time a portal in a different room than the one showed on the map

devout ore
#

I think the biggest issue with an event exploration is how little you have to interact with monsters. I had to kill 3 monsters total in total in 3 dungeons

woeful path
warped kraken
#

Never happened, but i have done less than 50 of them i suppose

woeful path
#

Just gotta move at the speed of light lol

devout ore
#

It's almost always on the dig to exit if you are holding the pick axe. The map turns orange but the portal doesn't load unless you leave and come back

woeful path
#

It happens less if you slow down to under 200 clicks a minute and aren't jumping room to room 3 times back and forth due to the center button and direction buttons being small

warped kraken
#

You seem to have some big fingers

woeful path
warped kraken
#

Well i'm afk see you soon

hard summit
woeful path
proud ember
#

I personally spent the last two weeks spamming deep dungeons for the guild completion and it was both unfun and unrewarding

ebon light
#

The best monument spam event in the history of the game dropped and you pushed deep dungeons? I don't know if that is dedication or insanity, but I respect the hustle. 🫡

warped kraken
#

Well we can't have monument based event every month so a little of coal mining wouldn't hurt sometimes.

exotic furnace
proud ember
#

I have not been neglecting monuments

ebon light
#

I don't know how you keep up both, I feel like deep dungeons would sour me on spamming anything.

proud ember
#

Well the end was in sight since I have now finished the spelunking guild. Monuments are just super fun now so always feels good

high kite
#

Monuments went from bootleg tower to actual fresh, really unique content that instantly has outfunned towers for me

devout ore
#

The only thing monuments need now is gear/specs that increase proofs. Towers scale from 20k shards when you first clear a 50 floor up to 200k+ with anguish, events, and buffs.

It would be nice if torment buffed monument proofs as well.

proud ember
fathom siren
devout ore
#

Yup, I was just thinking that outside 1 or 2 events a year not much changes the proofs . 1 monument buys you 1-2 dm outside of very specific and rare events.

#

While 1 tower gets you 4 -25+ dm depending on anguish, buffs, events, etc

proud ember
#

I think, during the current event, faction monuments outpace towers for DMs and they're much easier, but in any other scenario tower outpaces. Towers also offer flexibility with their shards since their other exchange rates are way more favorable.

While proof of torment is nice, it would be nice to have a PoM enhancment with it, since it doesnt seem to be worth it to play high torment even at the high end.

ebon light
#

I don't think monuments need anything to increase their proofs, the proofs you get right now are insane. Assuming we get more event monuments with this density, at least.

#

Regarding high anguish: monuments will be worth it as a quick proof farm when event monuments are active, and that is honestly fine given how much lower the effort is in monuments. Towers always have much more difficult packs because monuments get a lot of lower tier chaff like shades in this event.

#

I don't know if it will ever be optimal... But if you told me I was going to go up 4 torment levels in the first half of this event before it started, I would have laughed at you.

proud ember
# ebon light I don't think monuments need anything to increase their proofs, the proofs you g...

I think current proofs are insane, provided your in a faction monument. If not for the current event or faction monument, I'm not sure its as crazy. Not sure I would ever prioritize over towers outside of that specific arrangement.

If it had the same mod as tower shards, even at ang 40, Id be averaging like 1-2 more a pack, which is a pretty small increase for a pretty big jump in difficulty.

devout ore
#

I ran 3 non event monument and let me say the proofs were a total waste of time.

ebon light
#

Imo this insane type of payout really should be restricted to the monument events, it would cause expectations for a lot of other things in the game to inflate if it was like this all the time.

proud ember
#

Agreed and pretty consistent with the dungeon events we've had. But still think monuments should have a torment mod.

ebon light
#

Oh! You mean the proof of monument getting a torment increase. I am a complete derp and misread that.

#

I can get behind that, it doesn't even have to be a big one either. Make it tiny, people see number go up more and happyness go up.

proud ember
#

So it would be per mob 1 + 1(if faction) + 1(x towershard torment mod)

devout ore
#

If proof of monument had a 50% bonus you would only get 1+ proof on faction monument, you would need 100% to get to +1 proof on non faction.

proud ember
#

My tower shard mod at anguish 40 is like 60% or something so at anguish 40 you'd get 8 instead of 6 per 3 pack, on average

radiant kraken
#

I've come back for two minor suggestions, which I think could go well with towers too.

Make our Pet buddy a static icon instead of randomly placing him somewhere. The times I actually need to use it almost is faster for me to leave the monument/tower than to look for him

Please for the love of god give the option to shut off player sprites in monu/towers. I don't want to see the same person in my kingdom over 9000 times from accidently clicking on them when going through

woeful path
#

towershards can be used to purchase mats or dms or raid scrolls

proud ember
#

Nah torment absolutely should buff tower shards. Its one of the more dangerous anguish types and relatively few proofs compared to the other three.

radiant kraken
#

Agreed, you die in tower from high anguish you lose shards

#

you should have a reward for the risk

woeful path
#

we have enough things that buff tower shards. and towers are already the single most best activity to run for specifically any other content prefix need a class tower shards need materials complete floors and use towershards to purchase specfic mats or buy dms to gain extreme mats. need a new weapon that has some unique modifiers and is customizable get a celestial weapon

#

towers are extremely profitable without anguish shard booster

proud ember
#

Besides DMS agree theyre probably the most profitable 'vanilla' content, but doesnt have nearly as much access to proofs as other content types, and is the only content type where the anguish risk actually can cause you to lose rewards. If anything the tower shards are pretty modest considering the high level of tower shard buffs you cant get from other gear with much less risk by comparison

high kite
torn kindle
high kite
torn kindle
high kite
torn kindle
hollow ice
bitter hedge
#

Wait, Monuments have 1 hour cd with 1 Concord again?

wanton merlin
#

there's a spelunking event rn

bitter hedge
#

Oh my bad

#

Got too excited

wanton merlin
#

surely one of those has your second concord

bitter hedge
#

Surely

wanton merlin
high kite
high kite
devout ore
#

When your so bored of monuments, you decide to god forge 20 random items...only for the first 17 to be 1 per monument....and the last 3 are going on 25 monuments ><

#

also...odd bug, but you cant remove a dungeon from your queue if it has 1 min or less remaining.

ebon light
hollow ice
high kite
hollow ice
#

No never... 🙃

lone sage
#

has the ornate chest been removed? ^^

mighty kayak
#

no

lone sage
#

nice 😄 good to know im just unlucky ^^

shy wedge
ebon light
#

This week we have the rare consumable chest in Demeter monuments, aka free summoning scroll.

severe plank
#

Odie will we see more event monuments in the future 👀

tropic edge
lone sage
#

^^ does just 1 monument got the ornate chest in its pool, or do all have it? got 2 yellow 1 white xD

shy wedge
#

None have them this week, wait for the next rotation

woeful path
turbid light
#

Im not getting chests to choose from in monuments anymore. Is that intended? 🤔

delicate girder
#

Second that ☝️

devout ore
#

I think they prolly got removed cause the new server patch made them glitch #👋│general message

turbid light
#

Oooh that makes sense!

mighty kayak
#

what do you mean? could you include a screenshot?

ebon light
#

Speaking of monument chests, when and how did the end of floor orn chests get scaled up? They have been giving 200k-350k orns each for maybe half a week, which makes them actually a good choice.

royal geyser
#

I'm still on v3.21.9 at the moment

mighty kayak
#

hmm

royal geyser
#

Once v3.21.10 rolls out I'll tell you if that fixes it

devout ore
#

Same here....mashing refresh in the store

mighty kayak
#

nah, 3.21.10 won't help

#

will patch in a min

flat star
#

oh i was about asking this lol no longer chest picking lol

#

oh fixed

#

so fast

lone trout
#

I love the animations for the monument chests

royal geyser
#

There is no way to toggle it off

#

Now I keep going up floors because of the delay on the interact button

#

The delay on the interact button really needs to be fixed if this is going to be a feature, otherwise this is way too annoying 😕

#

I'll record a video. Basically because the games does a little movement animation to get between areas and the interact button doesn't change positions until the animation is finished, it's possible to interact with a door after you've already left the space with the door.

#

If you're double tapping to start a fight, this instead causes you to move up a floor instead. It's easier to trigger on some floor layouts and some movement directions than others I think, and is also easier to trigger if you have any framerate lag

ebon light
#

Can confirm what Knight says above. Previously if I cleared a door, moved and hit interact too quickly it would bring up the end of floor selection... But hitting interact again would bring up the encounter at your new location if you had no chest selected.

bitter hedge
#

+1

lone trout
#

My main remaining gripes are:

  • Chests being "focused" by interact button on tiles where you can't actually open the chest
  • Monuments with final bosses as raids do not use your raid loadout
woeful path
#

The raid thing is easy to get past when you use other classes to raid with. As for the chest thing it's a singular map that arguably you're closer to the chest when at the top and on the tile the chest is on. And there's a few chests you can pick up that visually are further

fathom raven
#

Strongly agree raids should use a raid loadout. I also don't like a raid using torment since I have a lot of fade chance. I skip titans now and I would never pick fade chance for raid style content normally

Also, the biggest issue with monuments is still the same one they've always had: If there isn't a lot of event mobs they feel boring, empty, and unrewarding

worthy imp
#

I am not sure if this has already been discussed, but I would think a way to avoid going to the next floor without confirmation if the floor is not complete.

severe plank
#

I personally like torment raids

#

It adds spice to the game

quasi crypt
#

Just moved them into the "mini towers" instead, which is perfectly fine given their length now

high kite
ebon light
#

Torment raids annoy the crap out of me for the exact same reason as gaheite. With 2% perma buff fade, I usually have 1-2 of my useful buffs fade and need to be recast per encounter... which seems way, way too often for a 2% chance.

#

It legitimately feels like a 20% chance at times.

woeful path
#

It's a 2% chance per buff per turn

weary coral
#

I love monuments rework. Because I asked for something very similar to the rework. So it becoming essentially exactly what I asked for is a massive W

royal geyser
#

The rework feels really successful even with Thronemakers over, and things seem to be working perfectly.

On the Thief path I'm seeing a lot of Medusa just as I'd hope

hard summit
#

I've been enjoying the heck out of seeing what kind of patterns appear from documenting (almost) every monument I've done since the rework.

#

At least, the Sets/Packs/Groups of monsters. Don't really care all that much about analyzing the floor rewards from week to week.

#

As a small teaser for what I can/will be sharing once I get enough data,
Of the 120 Lizarr Warrior (T3, Monster) I have encountered in Monuments, none have appeared while doing Path of the Mage, which makes sense given that its two equipment drops are a Warrior and a Thief equip.

This is only one example monster, and the best of them so far, for what people are experiencing while doing Monuments.
An 11/10 rework to Monuments, can't wait to share with the class some real data on them.

exotic furnace
#

This is legendary work Pless, I love to see it

uncut frost
#

Excellent Rework. The nice adornments helped keep me interested, but that's the most monuments I've ever done, period.