#Menders of Hearts (2026)

1368 messages · Page 2 of 2 (latest)

steep yoke
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Yeah, too good to be true

white vault
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it was one of the craziest things I saw in this game and thank god no "good" events were running at the time

steep yoke
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Knew it would be netfed

rare elm
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...i definitely can't agree

fiery yacht
torpid gull
leaden berry
rare elm
jovial bough
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this worked as a work around

teal radish
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Personal opinion, but i still feel like it should be bumped to 5% or so. Besides for a few niche things like baguette and 6(?)% crit stuff, it’d feel a bit bland

summer raven
steep yoke
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😭

leaden berry
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I would support a bump of up to 5% on the world/personal buffs.

fiery yacht
leaden berry
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It wouldn't be lost in the noise then.

summer raven
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Damn, both went back down to 1%? I thought only 1 did mimic

rare elm
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maybe we can skip the buff altogether and i just give everyone full 200 Yel gear mimic

teal radish
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Something is better than nothing, and if it’s bumped to 5%, i’d be happy with it. This month is quite the overlap in events… (not complaining about the overlap, but the 5% would be a nice cherry on top while we grind)

rare elm
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let's go to 5%

white vault
fiery yacht
summer raven
paper tulip
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Lugus gauntlets hiding in a corner mighty_mimic

summer raven
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+10% is pretty nice if you do so

formal dew
cinder musk
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Big difference

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😂

paper tulip
cinder musk
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Once a yearrr

vast oriole
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once a year....

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All I want for christmas is cupid summons

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but not really for christmas, but during heart menders event

paper tulip
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Wait is the bug getting patched before riftfall drops? crycat

cinder musk
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Ye it's already patched

leaden berry
paper tulip
cinder musk
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And im avoiding zag, i really hope they make the key farm a lil bit easier this time

paper tulip
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Back to ignoring riftfall then

cinder musk
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Yeah same w me

fiery yacht
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can't ignore riftfall it's best event

cinder musk
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Still don't get why we can't use the t10 locks to make the key

sly mulch
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Why not make a heart menders mini dungeon in the feature? Would make farming easier for those who are trying to farm the mini event and spawns are low in horde/normals and monuments

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I'd have suggested it earlier but it's probably too late to throw one in now for this current run, but think it's worth considering in the feature.

steep yoke
charred basin
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Could we get some in game message whenever there are value changes or something... because if we do not 'read every single line of discussion in this exact thread' we have absolutely no idea things are changing... just think of people that are actually working or don't spend their time in maincord. Or just simply don't even know things are being discussed here... Thanks 😛

cinder musk
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Nobody knew it was gonna go from 100 to 1 today tbh

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I knew it was a bug but like the fact it stayed this long without changes made me a lil convinced it was staying

leaden berry
cinder musk
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Yeah i seen that

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That would be nice

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Cause 1% is just awful

charred basin
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I mean, it's great to have very active bug fixes, improvements etc.. but if we don't know things are changing... how are we supposed to know... we are not beta testers all day long watching the % of all items and followers every 5 min and have a spreadsheet to know what was the old values xD

leaden berry
red dawn
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If you didnt know that drop rates better than beta were a bug a have a time share I'd like to sell you

steep yoke
cinder musk
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Its 1/200

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So to 1/199

steep yoke
formal dew
hearty tartan
# cinder musk So to 1/199

Assuming that this is the way how it is calculated, you can stack 2x the "5%" bonus to have 1/190=0.526% ornate drop rate. Instead of 0.5%...

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(after the mentioned increase to 5% bonus)

wintry aspen
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Does the ornate bonus apply to Crafting items like the baguette?

white vault
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I propose we make Odie change it few more times and hope he will accidently add another 0 once again

leaden berry
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I am ok with 5% (10 would be nice too)... that said, if your math is correct, they would need to be able +50 each to get the rate to 1% ornate drop rate.

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I suspect that the math is wrong though or at least over simplified.

primal garnet
red dawn
paper tulip
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Welp back to asking for a cupid summon mimic

rare elm
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I’ve been told the follower is useless. So, not much point in making a useless summon too mimic

vast oriole
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I mean you have tower guardians, they are the most useless summon

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But they still have a right to exist

paper tulip
paper tulip
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I'd find use in T1 slimes somehow if I get the chance 🤔

red dawn
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Just use benefactor hood to give all your summons arrow storm...problem solved

paper tulip
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That's Halloween XD

red dawn
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meh

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says who, accidents happen

paper tulip
red dawn
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april fouls day, every item can drop from anything at a 0.00001% drop rate

paper tulip
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Every Fool raid you kill removes half your inventory mighty_mimic

And deletes your raid tab gear

hearty tartan
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oh, odie increased the bonus to 5% already 🎉

shrewd panther
inland pebble
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How can I have the event quest ? Mara is currently waiting for me to reach lvl 200 for the story quest, and she is not giving me the event quest

shrewd panther
hearty tartan
# shrewd panther tbh that can't be the way it was calculated, otherwise with 2x 100 like we had p...

Yes, it's seems that 1x 100% removed the lowest 2 qualities, and 2x100% the lowest 4 qualities (so famed+). But this doesn't help so much for the meaning of +1% or +5%. And for Sphinx tails, the 1% were assumed to increase ornate chance from 1/200 to 1/199. So probably still one of the remaining mysteries.
Maybe this simply means that if the drop is legendary, then there is a 5% chance to increase +1 quality level to ornate?? 🤔 (or something like this)

red dawn
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i assumed the buff was acting multiplicatively, and it took you from 1/200 to 1/50 which seems about right for what we were seeing.

white vault
summer raven
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It wasn't weird, it was nice

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Would've been better if it worked on raids mimic

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I would've had full ornate arisen morri gear by now

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Also, why was cupid nerfed when it's already quite weak? 😅

charred basin
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I’ll be completely honest I enjoyed this “bug” of getting lots of ornates so much.. I had kept all those crests and it was definitely super cool to get full stuff to make some builds working.
So even if it was a mistake it was a very enjoyable experience. Thanks Odie 😘

barren widget
barren widget
teal radish
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a good chunk of the fomoria gear from crests is actually useful .-.

cinder musk
charred basin
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Well… if only “thief gear” could actually become better with quality as opposed to being shit and forcing to use broken stuff

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If only

barren widget
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I had my heart mended by this event

cinder musk
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Its good for beos

primal garnet
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You just made me think of the World of Warcraft meme about how all gear is Hunter gear, but with Beos. I'm so sad that it also fits well.

charred basin
# cinder musk Tbh it's not even good overall for theif

Yeah I didn’t mean about the fomor stuff but in general on all gear, I find it completely daft to have to take broker and poor gear instead of ornate to play swash or thief in general. Except for Dorito on special stuffs

cinder musk
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Thats fair enough

formal dew
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Did Lord Odie put server also at 5% instead of 100?

frail glacier
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Yeah, the free ornate from everything period is over. Should have farmed the fomor kings in this period

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Consider giving us a 3 day period of the same insane drop rates next year

clear rock
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I'm sure it was a bug Odie.. it would be nice if somehow the same bug happened next year as well, I vote for a new tradition mimic

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I didn't check the game since yesterday, can we now use the quality lockets for archcrafting or do they still serve no purpose?

viscid nimbus
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can't have people getting easy riftfall ornates can we now

inner acorn
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no need to feel bad on spilled milk

clear rock
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+400% drop quality boost in all contents except for raids and titans

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probably more than 400% the bonus was crazy when you had two

inner acorn
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hey, if you don't know it, who cares. imma right? it's the most common theme for "bugs"

clear rock
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@rare elm might I add that it is extremelly hard to farm the hearts or riftfall keys with multiple events going on. The event spawn is scarce and on top of that it is diluted with 3 events, making it quite hard to farm the desired materials.

The result - we are getting all materials in one place but due to the dilution, the amount is too small to buy or craft anything in these events.

If there was only a Riftfall event, the price for the key would be more than adequate, but now it feels too much, as the materials to get them is far more scarce.

Right now, players are forced to participate in all events, instead of choosing the one they like/need. As I see this happening a lot with the new event schedule, here are some suggestions for possible solutions:

Solution 1

From now on, make a specific themed dungeon for every event - it might be diluted with non event monsters to avoid it being too much farm effective, but make it so only the specific event mobs spawn there.

Solution 2

Under the dungeon settings, instead of "include event monsters", give us options like this:
Include Riftfall event
Include Menders of Hearts event
etc..

Solution 3

Lower the craft requirements based on number of ongoing events, but I see this one as potentially unfair, as the players who have big amounts of event materials already, would benefit over other players.

steep hinge
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Maybe don't do that

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Just wait till the tread is open

clear rock
vast oriole
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Day 5 of asking to implement a cupid summon

vast oriole
steep hinge
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I don't think it's urgent tbh
Let's remember guys
You don't have to get everything in one event
Fomo is bad, don't fall for it

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"players are forced to participate in every event" like common
Who's forcing you?

clear rock
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exceptions are the event themed dungeons of course

fair trench
steep hinge
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What's the problem?

rare elm
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Please try to limit staff pings. It’s a holiday up here and we leave pings on for emergencies only. Thanks!

fair trench
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Whereas i can play only phoenixrise by doing only dragon roosts

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Or limit myself to beast dens if i want only beastfelled spawns

steep hinge
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Theme dungeons, monuments, open world enemies
There's options guys

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If you want to only play the game a certain way that's a you problem
Adapt to it. It's fun, I promise

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Maybe I've been a realm main for too long

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I'm used to the struggle

fair trench
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Menders only spawns in basic dungeons and monuments, which again spawna everything, limiting my experience with a specific event

clear rock
# steep hinge What's the problem?

The problem is you have still the same amount of limited time to farm, but instead of getting 1 for one event, you are getting 0,3 for all events. The problem is you can't choose. The problem is that when there is just one event, it is much easier to farm than when there are 3.

steep hinge
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Most of us have been here for years. We know events come around and now they're testing mixes of events, there will be more beastfelled and riftbreak in the future

clear rock
fair trench
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(meaning inalso struggle to complete the quest line to get allegiance points)

cinder musk
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Yall get keys from dungeons? I just avoided the event because I couldn't get anything

red dawn
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I do think more thought needs to be put into running 4 events simultaneously. Last month it was 2x tower events and now it's 3 events in basic dungeons

indigo temple
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Can barely target farm except for beast felled, since it has an event dungeon for just beast felled content

fair trench
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Monuments is even worse since kerberos apprentices and phoenix pledgelings clutter the pull even more

red dawn
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Monument are geeat

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If you just want proofs

indigo temple
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I see like 10x less beast felled mobs in beast dens tho 😭 it's pretty bad compared to event dungeon

fair trench
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Make rift fall guys spawn in chaos portals or something like that

fair trench
steep hinge
indigo temple
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Riftfall has event dungeon though

clear rock
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react to the message so NF staff knows we want some change. We can't post suggestions for events sadly...

fair trench
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Which are dropped by monsters that don't have place to spawn because of anteros guys, monoceros etc

indigo temple
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I cant remember last time it came around too well. Do riftfall event dungeons spawn the mobs that drop the mats to craft a key?

wintry aspen
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I love farming monuments during these multi events. Don’t mind them happening every now and then

clear rock
frail glacier
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Though unofficial i suggest we move RF there

fair trench
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It's not a riftfall only problem tho

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I can bring up the same point about broken hearts

indigo temple
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Genuinely didnt know riftfall started lmao

frail glacier
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Sure i aint arguing against that, just made a dedicated thread since issues seem to pop

shrewd panther
fair trench
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They don't remove eachother but if an event as 18 monsters and another 9, statistically you will get more encounters of the first rather then the latter

shrewd panther
fair trench
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Most of the encounters i see in monuments is phoenix or kerberos followers

shrewd panther
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the others are just free added extra proofs of mon/Mon XP/proof of torment

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towers also have heart encounters

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4 per pack, quite a few packs every 50f tower

fair trench
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Also in monument is ok simce you are there to farm proofs

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Horde dungeons is where ideally you farm the mats for archcrafting

viscid nimbus
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like phoenix doesn't spawn on the vanilla battle dungeons but show up in dragon roast

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but now, riftfall and beast felled event can spawn in the vanilla battle dungeon making it hard to get materials for the riftfall keys

sly timber
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I sure hope that Ornate 100% bug happens again, very often, in the future 🙏

fluid otter
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Yeah those ornate were lit for a few days most fun I've had in orna in a while.

barren widget
fluid otter
frail glacier
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Ornates are higher value forfeits, also some might wanna go for a high % collection on all gear

barren widget
barren widget
frail glacier
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You didnt address the first part of my message and you weakly addressed the second with some platitude ecksdee

summer raven
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Why was arrowstorm < 3 nerfed when cupid is already weaker than fey cactus?

weary frost
sly timber
barren widget
sly timber
barren widget
scenic eagle
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Tbh, while it is hard to get riftfall materials with this many events going on I think it's fine considering it's just the mini-event this time.

calm canyon
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Constantly too many events and overlap now. It's just a muddy pond of getting a few items required but not enough

pulsar torrent
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4 events at a time is crazy

dense bronze
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Maybe it's a good thing. People keep rushing to complete an entire event within its first few days and then turn around and say they're bored. 🤷🏾‍♂️

Others keep expressing some kind of FOMO feeling despite the fact that events come back 2-3 times a year*. Then there's a push for reduced requirements or an easier grind that trivializes the process.

There's gotta be a better balance than "4 events at once" and "nothing left to do but grind ALs," I won't disagree there... But maybe we should accept the initial grind we're given sometimes. It is, or at least was, a huge part of what makes Orna the game we all enjoy.

-# *Even events thought gone for good have had aspects reintroduced for codex completion and loot (False King Meliodas, The Dioscuri). There are very few instances of content being completely removed from the game, so far.

primal garnet
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It really was a huge boon that past me was too lazy to use 30 Riftall keys during the winter wild hunts mighty_mimic

vast oriole
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Day 6 of asking to implement cupid summon

vast oriole
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Yeah meanwile my suggestion to add a cupid follower has 27 upvotes...

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I think its clear that people want a cupid summon

clear rock
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It’s also clear that spamming it every day won’t change anything. NF staff knows some folks want it, it’s up to them now.

vast oriole
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(Attention that was a joke)

clear rock
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Bro I don’t get your chain of thought, how is that related to this

red dawn
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Picture you have ADHD and can't focus on anything....that's mer

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At this point it's just daily spam.... A reskin is just the art guy.....a new summon requires code and stat balancing

vast oriole
vast oriole
vast oriole
bleak anvil
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TBF if a pet I used had a horse reskin I would probably buy it

red dawn
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It should have been steward pegasus ><

vast oriole
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Imo it was supposed to be a , quote from the app store, "a blazing NEW follower"

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But anyways, the meme is dead

barren widget
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My heart has been mended

tender moth
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Did the global buff nerf?

dense bronze
vast oriole
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Day 7 of asking to implement a cupid summon

vast oriole
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Dont, thornius

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Just dont

formal dew
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Drop rate buffs feel really useless imo

vast oriole
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Agree

flint willow
# vast oriole Dont, thornius

is no one else allowed to talk in here? or is arguing with you that annoying that you have to tell others to not start it?

vast oriole
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Sorry if it came off like that

vast oriole
red dawn
red dawn
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For sure he knows, you need over +100 drop quality just to go from 0.5 to 1%

weary frost
frigid crystal
weary frost
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I think tails need a minimum of 15% quality boost

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And karmic should be between 25 and 50%

tender moth
clear rock
weary frost
clear rock
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We never knew we needed it until we got it 🤷‍♂️

weary frost
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I mean we didn't have any metrics to compare to prior

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Now that we've seen that it takes roughly 50% quality boost to remove an entire quality bracket that's a metric that made what we have now seem even more useless

olive trout
# formal dew Drop rate buffs feel really useless imo

TBF, 5% is a BIIIIIIIIG improvement to the cosmetic 1%. We are going into the right direction. I do hope that the 5% also get applied to the anguish buff, the astral tree, and the sphinx tail at least buffed to 3%.

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(or maybe it already did, i have not checked yet, cause i dont expect those things to be given to us like that)

red dawn
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The thing is ... It's all cosmetic.

You need +100 just to get to 1% (double the normal), and 1 in 100 odds for an ornate

You need +150 to get to 2% (4x normal) and 1 in 50 odds for an ornate

You need +175 to get to 4% (8x normal, and 1 in 25 odds of ornate

It's only when you get to +190 to +200 that you actually see large increases. For each +1

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I'm not saying we need the 2x 100% back as it was obviously broken. I do feel there should eventually be a cap on how high you can raise it and in in 100 is probably where I'd leave it but that would require a ton of buffs, gear, and anguish adjustment

olive trout
red dawn
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While I'm not against that you are still ending up with 0.55 (0.58 with 2x lover) which is still in the realm of cosmetic imho. It's a step in a more sanity inducing direction for sure.

weary frost
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I think minimum 15% tails, karmic being 25-50 and any other temp buffs (non equip able buffs fallow karmic being between 25-50%. I do like the way you showed the odds for each thing but my brain makes most sense when looking at what's available to drop left. Under 100% broken is lowest quality, 100% lowest is standard, 200% is famed lowest. Had they not have fucked this up for an entire weekend I don't think we'd understand that the buff technically works but we have such a useless amount of access to it that were better off just using another accessory and just getting the boosters for tower shards and proofs over karmic ornates

torpid gull
#

Considering how easy it is to maintain constant Karmic, I'm entirely against it being that high.

shrewd panther
weary frost
# torpid gull Considering how easy it is to maintain constant Karmic, I'm entirely against it ...

I mean sure it's easy to maintain but it's only capable of being up to 25% karmic + 15% tail +15% tail meaning 55% total all that does is remove broken which is about 5% of the drop table not to mention the buff doesn't stack with itself so it's not gonna give .ore than 25% at any given point. During heart menders we'd see up to about 105% total with both buffs up meaning standard quality or higher for a total of only 10% of the drop table being removed taking an ornate to about a 7 or 8% drop rate. It wouldn't really be that powerful given that there's only very few times of the year that you can achieve that entire buff

torpid gull
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Yeah, I'm against it being that high. I do not like the idea of having +100 total being available.

red dawn
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Mathematically, it's only a 1 % drop rate, which I am fine with but I do think there needs to be an upper limit / cap.

I think the bigger issue is knowing these buffs don't seem to do anything on raids and tower bosses

hearty tartan
red dawn
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Base is 1/200, a +1 from tail, goes to 1/199

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So 2x tail, karmic ornate, and drop quality+1 is 1/196

white vault
red dawn
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Add in 2x lover buffs and it's 1/186

red dawn
hearty tartan
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But we had 2x100 bonus, which would be 1/(200-200)=1/0. So at least 100% ornate drop rate...

red dawn
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Unfortunately I don't think the lovers buffs worked like that initially

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I think they took you to 1/100 with 1 and 1/50 with 2.

hearty tartan
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Odie said he accidentally wrote 1 when it should have been 0.01.

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1x 100% removed the lowest 2 quality levels, 2x 100% removed the lower 4 quality levels.

red dawn
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We clearly didn't have close to 100% ornate drop rate. It was high though

hearty tartan
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yeah, everything was famed+ (even if I didn't use it - I wanted to use it a few hours after it was corrected)

red dawn
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But as for the exact math....it's an Odie mystery

hearty tartan
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ok, then we probably have a similar very rough idea how it works, but it's not easy to understand what exactly is going on 🤷

red dawn
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I'm sure someone smarter can make it make sense, but I assume is just

if(math.random()>=0.995) ornate
Then just nested if then for legendary, famed, superior, nq, poor, and broken.

Math random can't equal 1 so you'll never get 100% drop rates.

So depending on how it's setup, I assume it's adding +x to your roll, so if you rolled a 0.01 (broken) and had +100% drop rate....your minimum roll is now +0.5/1 so now all rolls are 0.5-0.999

hearty tartan
# red dawn I'm sure someone smarter can make it make sense, but I assume is just if(math....

That's very similar what I thought. So a draw from a uniform distribution between 1-200, with specified quality intervals, where only 200 is ornate (so 1/200 chance).

So +100 either increasing your roll (so you have outcome +100 -> but this would result in too many ornates) or reducing the lower interval, so that you have a random draw from 101-200 (instead of 1-200), which would result in 1% ornate chance.

However, for 2x 100% both doesn't really work as this would result in 100% ornate chance. But maybe the second 100% bonus simply removes the "new" 50% lower numbers, so that you ahve a random draw between 150-200? But this would imply 2% ornates, which seems to be too low.

red dawn
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That's why I think it's math.random because it can never equal 1....so depending on how it's setup ...you can't reach 1/1 so you are capped at 1/2.....which is pretty close to the drop rate we saw.

rare elm
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(pseudocode, but demonstration of quality roll and bonus effect)

lower_bound = 1
lower_bound += drop_quality_bonus

roll = random.randint(lower_bound, upper_bound)

if roll == 200:
  # we got an ornate
if roll >= ...:
  # legendary, so on
proven ore
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How does this work though when drop_quality_bonus was two stacked instances of 100 and 100 though?

rare elm
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drop rate can definitely be 100%, as there is no need for math.random() to return a 1.0 in that code

proven ore
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iirc also, aren't qualities 101 through 109 impossible? (Or something like that, I remember there being a blank spot between normal and superior)

rare elm
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this isn't the rating roll

proven ore
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Oh I see, it's rolling quality, and then rating is rolled within the bounds of that quality?

rare elm
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yes

proven ore
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Cool, thank you

rare elm
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for the 100+100 thing, this code doesn't include any clamping or safeguards, which would be present in the production code

south ember
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seems like the roll follow a bell curve ya? 100 is the most common, while 1 and 200 is the rarest?

rare elm
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no, there is no bell curve here

proven ore
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The bell curve would come from how the if roll =... part is spaced

rare elm
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well, not intentionally/mathematically. you could look at as a sort of stepped bell thing

proven ore
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Thanks for the info, Odie. We always appreciate it

red dawn
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If that's the case why did 2x 100 bonus not make it so the lower bound was 200

red dawn
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Yeah that doesn't mean anything to me. I thought that was in reference to 100% ornate being possible

rare elm
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that's the direct answer for the 100+100/2x100 thing

proven ore
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What we saw last weekend was two instances of 100, but Odie has built-in safeguards incase anything goes horribly wrong to make sure that 100% ornate chance doesn't happen

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I can't imagine exactly what those might look like to produce the behavior we saw, but they do apparently work.

red dawn
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Ooo I see his example code didn't include the safeguards....gonna go drink my coffee

proven ore
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If it helps anyone who's researching this: it seems like one instance of 100% has pretty much identical behavior to having 1000 karma in the monument guild?

hearty tartan
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Maybe something like ornate chance clamped between 0 and 5%

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(in the production code)

proven ore
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"%" here not meaning "%" in the normal sense, as is tradition for Orna 🤣

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Well we know however the safeguard works, it does allow for some kind of scaling. If it was a hard cap I assume it would've stopped working after one instance of 100.

Unless the cap is somewhere between 100 and 200

primal garnet
#

The only way to figure this out in full is to give us a day of 3 stacked 100% bonuses. For science only, of course.

proven ore
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With enough Anguish levels, anything is possible

proven ore
rare elm
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still 0.13

proven ore
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I suspected as much, thanks ❤️

rare elm
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which will still have an effect. the pseudocode above would not make that obvious

proven ore
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I think we had asked at one point in the ORN chat or the old anguish thread and maybe worded the question poorly, since some people were thinking it was maybe 1.3 or 13

rare elm
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the % is really misleading

proven ore
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I'm used to it. Pet Act desensitized me to Orna's %s long ago

rare elm
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pet act isn't displayed with a %

proven ore
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Increases to it on items are

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Ie, windtamer boots "Follower Act: +8%"

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When that actually means adding the numeric value "8" to each of the follower's action types, which may or may not translate to the % of performing each action based on the skills/spells available to that follower. Before AI is taken into account. 😵‍💫

I don't play Beo.

rare elm
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oh, yeah, i should remove that then

hearty tartan
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You can see in the pet stats that this is percentage points, not percent

rare elm
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i tried to normalize the language to just "rate", not "chance"

proven ore
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I think there are other instances of misleading %s as well, but I can't remember off the top of my head. I'll try and collect them, since I guess possibly modifying/clarifying them would help with the new player experience.

torpid gull
rare elm
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yeah, it's same attribute so my fix will hit them both

frigid crystal
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Yes i agree

steep yoke
charred basin
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Conversely, what’s the « rate » or number on a pet screen that means it will do something every turn? I am trying to get my head around how much act rates I need in builds or which pet to use to be sure a buff is done or an actio. Happens every turn. Thanks 🙂

primal garnet
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If the follower's stated rates add up to 100 taking into account the skills they have, they will always act. That sounds really vague so I'll make an example with our well-known fey cactus.

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Let's say cactus has a 20% attack rate and a 20% spell rate; it will have a 60% chance to act because it can either attack, or use one of 2 arrowstorm spells. If it has 20% attack rate and 40% spell rate, it will always either attack or use one of its 2 spells.

primal garnet
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Np. This is a bit oversimplified but it's a good general explanation since cactus has 1 type of spell.

charred basin
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Yeah I understand

frigid crystal
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I think for aoe spells it rolls for each enemy 🤔

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Cuz my alt's cactus may not attack a lone foe, but it always attacks a room full of them

primal garnet
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yeah that is an aoe specific skill factor. It's why I said I was oversimplifying a lot.

tired ridge
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Is there a functional difference in fey cactus and Cupid?

red dawn
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Fey cactus is better . Does more DMG and acts more often. Cupid is less dmg but gives 2 turns of ward

fluid otter
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Cupid isnt very good imo. Could use a buff. Its not even close to the cactus in terms of act rate. Should be a little less act because you get ward turns but its not even close currently.

cinder musk
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Tbh the ward turns isn't even that useful imo, like you can just woo first turn and you're not using stuff like cactus or cupid in towers in the first place

red dawn
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O I know....I'm not the one who suggested they add ward turns to it lol

cinder musk
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If anything, just give it att and dex bond like cactus, and extra stuff to atleast make it decent.. It's depressing to see an event pet that's somewhat eh to grind being worse than a base game pet

red dawn
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I can see wanting it to be different. And not just completely replace fey cactus

It doesn't even need bonded attack, just make arrowstorm 3 not split.

You have a slightly weaker single target fey cactus, who does more ae DMG at the expense of not acting as often

cinder musk
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Or that yeah

signal hinge
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or you just buy it 'cause it's an event pet!

cinder musk
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The issue is it's kinda annoying to get

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I was holding off because its near enough the price of the hoc

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Then just bought it for collection at the last minute since it's once a year 😂

primal garnet
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That only applies if it has a reasonable cost; even the reduced price of 700 was too much for a functionally inferior cactus.

inner acorn
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"You can't expect a shit cake to taste like strawberries."

cinder musk
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Exactly

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Like yk what aoe let tastes like heaven and strawberries and everything nice, selene

signal hinge
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that sounds like a player problem, I spent 5000 hearts this morning on aspects after I had already purchased my initial HoC and cupid

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I do run a lot of dungeons though

cinder musk
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Im on hoa, so my opinion isn't really as strong since im capped,

white vault
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that's not a lot, that's a bit too much 😭

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gg though...

signal hinge
cinder musk
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But dungs were miserable

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I'd have to run full ruiarc just to see a few warriors

inner acorn
cinder musk
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Lmao

dense bronze
primal garnet
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I went from 10 to 30 on the badge, got a few Cupid accessories, and ended with 500 hearts. I probably ran 5 dungeons a day on average, but a chunk of those were darkrift dungeons... So I put in probably around 2k hearts.