#GSH Rework - H2 Balance & Mechanics

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crystal gulch
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But again, would that Exodus actually hurt the game for long? I can't say losing the salty "Balance is everything" crew would be a huge bummer.

austere sedge
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my bad

earnest mulch
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There we go

tardy trail
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Ik, but it's what it is

austere sedge
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disappointing

earnest mulch
austere sedge
tardy trail
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Nah, there's no casted twice in there

earnest mulch
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2H celestial staff

austere sedge
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oo

tardy trail
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Limit break

dusky ginkgo
calm wyvern
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Get it quick! Events about to end

calm wyvern
earnest mulch
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It's not terrible, if I get the 40% helmet I'll put a cap remover on the staff

calm wyvern
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Yeah 100%

earnest mulch
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My aethric one has the pact helm at least.

tardy trail
earnest mulch
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Ill go grind the kingdom raids

tardy trail
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Still, I plan to swap the amity for 50% positive status effects when I get one, since I somehow don't have any rn

void scaffold
tardy trail
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Staff

earnest mulch
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Oh right! Amities have cap removal now. I have 15% one

tardy trail
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Still need to swap the adorns

void scaffold
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I see, Ang bonus

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Didn't even consider those in the whole discussion yet lol

tardy trail
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AncientL uses the same

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For his BP

void scaffold
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Cause it makes sense

tardy trail
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Yeah, it's the best one you can have

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No need to lose cele adorns or anything

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Plus all the other ones are meh for BP and HyPa

earnest mulch
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Celestial can't get anguish i suppose

crystal gulch
tardy trail
crystal gulch
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Can't go wrong with that.
Ward? WHAT IS WARD?

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Hydrus will destroy the summon price economy ☠️

earnest mulch
crystal gulch
tardy trail
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For BP it's arguably better, at least at lower anguish

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Since it has a bit more summon stats, although it still has less mag

earnest mulch
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I was looking at it counting as a staff since the Aries(goat staff) is a instrument

tardy trail
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Well, also more ward

earnest mulch
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Might try that

tardy trail
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At higher anguish there's a point where those 19% summon stats don't matter anymore, compared to the higher mag of the nekro, and the fact that you get a ton of summon stats from both, because of the ang scaling

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Plus that mana is juicy, ngl

earnest mulch
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Sequencer needs two staves for double casting doesn't it?

tardy trail
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Yeah

earnest mulch
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Whatever has more slots then, I have an ornate nekro so that wins

calm wyvern
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And I didn't think about amity

void scaffold
tardy trail
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Thanks for the summary

snow swift
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I’m glad GSH seems to be well received and fun to play for GS players, but did the game really need another crazy turn 1 PvP move? 😅

sinful bridge
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Does the second chance sacrifice all your summons? Or just 1

earnest mulch
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Sometimes 1 turn, bigger players with better gear endure it pretty well

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Then you get 1 shot, lol

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It chews up turtles pretty good tho I will say

fathom kettle
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I mean i like it there but its not even close to meta

snow swift
spark swift
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On attack, yes..
If they survive, GSH die..

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GSH don't have battalions or pet..
Second chance trigger wipe out summons..
Results, die again..

snow swift
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That’s a big if considering the damage we’re talking about 😅 It’s the bloodray problem all over, you either get a SC or you die, and there’s not much you can do against that. Frustrating for both the attacker and defender, and no way to plan around it

spark swift
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Different, bloodray can't be blocked or miss..
Similar case with it, SS3..

snow swift
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You aren’t hitting for 750k with SS3 at AL50, even before the beta nerfs. Don’t get me wrong, it also needs changes, but I don’t really like the direction we seem to be going in of just giving everyone a major turn 1 nuke, it’s not healthy for the game

spark swift
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Even on defense, summoner a.i. is suck to even consider using that spells..

fathom kettle
snow swift
earnest mulch
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How's the AI feel to fight against?

fathom kettle
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I heard its usually gsh summoning

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Rarely using hypa

earnest mulch
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Its a jerk(at least mine is)

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At least I know itll be a pain in the butt

livid matrix
earnest mulch
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Ow(I lost)

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At least it's a better defender than GSA

tardy trail
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Ngl, you got really lucky with your AI there

earnest mulch
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Managed to win once, but with tidal instead of hypa

tardy trail
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On all my tries it always summoned

earnest mulch
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I don't think ive seen it summon manually yet, cockatrice was definitely a good choice to tech in. I hate it

tardy trail
earnest mulch
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I went 12 turns without an autosummon. Thats a new record

tardy trail
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Like, it if it uses HyPa it’s definitely better than GSA, but the AI is very inconsistent

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And GSA has a better access to parapet, which is a big plus

earnest mulch
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My GSA isn't too bad, 1-2 turn dragons pretty often. I just feel like this is less predictable

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What is a better parapet, the 95% one or the 100% one?

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Cuz the one I got is to block 100% damage

tardy trail
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Amities have 20%, Ymir and Yel have 25%

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But they are warrior locked

earnest mulch
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Yeah but I mean, does the block 95% damage one mean 95% and above?

tardy trail
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Yeah, seems like it's better

earnest mulch
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Alright, cuz things are often worded oddly in orna

tardy trail
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Ymir and yel are still better, though

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They are 100%, but they also are 25% instead of 20%

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So higher proc rates

earnest mulch
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It adds a proc chance tho?

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Cuz i can't see it adding to be 45%, but a 20% and a 25% chance separately.

tardy trail
tardy trail
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But separately the cuirasses win

earnest mulch
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It's not a terrible gamble given how many classes can just mollywhop you

tardy trail
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Yeah

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I'll also have to test how well it fares against oneshots

earnest mulch
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Since summon protection only exists on the absolute worst gear ever

tardy trail
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Since we do have the SC but it kills the summons

tardy trail
earnest mulch
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It doesn't even need to be anymore? Since someone can just collateral you from space, or a common sweep skill.

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Im assuming it was so traumatic when it first came out that everyone has ptsd over it

austere sedge
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what's the point of second chance when you will die in next turn

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you have to be very lucky and not get hit after second chance

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summon protection doesn't synergize with hypa too

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ppl here are against the idea of dodge rate on gsh (even tho there are no cons)

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is there any any passive that synergize and ppl here aren't against it

sinful bridge
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Yesterday you suggested a fixed 75% dodge rate... your suggestions haven't seemed to be reasonable tbh

austere sedge
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max dodge rate on thief is probably 60%

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we are never getting anything close to that

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I'm not asking for this much too

sinful bridge
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Idk I've also seen stuff like "auto t.all+++" suggested as if it was reasonable 😂

final wagon
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what are the base def/res of gsh compared to other classes? do we have the updated snapshot with all classes stats?

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we have that already, summon protect on augments and gear exists

final wagon
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remember that even without batallion the raid can target a summon and that's a hit you are missing to being with protect aside

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now 2nd chance is worthless in dungeons, yes

final wagon
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so the problem here we have uberlow def, and normal res

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so maybe having def/res like RS corvus (why not?) would be a reasonable request

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the old idea is "gs had redicolously lower stats because summons do the things instead"

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gsh is "summons are tools i kill to do stuff" so it should have normie stats. Mag got normalized but we should get normal stats in def/res as well

void scaffold
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That's all i have.
Yes it has the lowest def compared to other classes.
Here Ara has +25

snow swift
tardy trail
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It's true that against high AL players it's an incredible tool to have, since the damage is definitely an overkill

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But I personally wouldn't use it in wars, unless it's an extreme situation where you definitely need the firepower

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Testing it in arena and in a few other places, it works extremely well, but it can definitely be a gamble, as it leaves you completely sold when you don't kill T1

snow swift
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Still, if the damage is definitely an overkill, then maybe it needs a slight adjustment for PvP?

tardy trail
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No summons for SC, no second Hydrus pact and no anything the moment you miss, parapet procs, or they get SC or pet protect

tardy trail
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And it remains a bit better than BP2, M1 and damage wise, given it's a lot riskier to use

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#1449114805368786956 message

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Tbh I was already ok with it when it dealt the same damage as BP2

fierce crag
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But it is also true that it is extremely rare that you fight against summoners which are good in defense. I usually don't even change to my offense profile if I notice that my fight is against a summoner (a few days ago I met the first summoner which could tank 170k+). Good for attack, bad for defense - so I would say: still a strong tradeoff.

brave shard
snow swift
# brave shard Is that new though? Lets be honest pvp with ALs was dead years ago. I think we s...

That’s not really the case in my experience. The new matchmaking for wars also matches you with people on the same AL bracket, so you don’t have AL100s curb stomping people with 0 AL anymore.

There’s not really another case besides bloodray where you can hit for 700k+ turn one at a deficit of more than 100ALs. Even spiked shield, for all its flaws, can’t do that. This kind of damage completely negates any ability to build around it

brave shard
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Anyone can deal enough damage at equal AL to one shot others with so many options these days

snow swift
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That’s kinda the difference. This isn’t in an equal AL scenario. It negates motivation to grind ALs when you know they won’t help you defend either way. And, whether we like it or not, the community has been very clear on their stance on ALs and that endless grind ultimately promotes player retention

brave shard
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Lets definitely not get into an AL debate

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But wars been dead long ago even at equal AL matchmaking

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So lets just let this one go. Its a complete glass build that gives up its second chance when cast

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Thats my take. GrandSummoner

dusky ginkgo
# snow swift That’s not really the case in my experience. The new matchmaking for wars also m...

Isn’t that how mage and thief players have been playing PvP this whole time? No amount of defense negates their opponents’ damage while the opponent stands behind gigantic shields

Why do mage abilities that can compete with ward builds need instant nerfs?

That isn’t to say they don’t need nerfs but I don’t understand how that doesn’t just reset to ward build wins meta (which I don’t actually see changing since mages can’t defend with these setups)

My take is the same here as those asking for buffs- I’d let Hydrus pact cook for a bit

Bloodray? No, something to the accuracy and/or block or something needs to occur for PvP

snow swift
brave shard
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We are a part of that scene and we have the opposite take so agree to disagree glad youre enjoying high ALs

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Back to GS convo

snow swift
brave shard
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We should take the pvp balance chat to a different discussion thread

earnest mulch
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*it's been alright in raids, dealt with lyncus and sphinx pretty good, surprisingly.
Could do with more spell slots but I'm making the best of it.

ruby raven
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Not really it would be a hindrance too XD

I don't need more then 1 AD for my penguin raid set up

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Also the weaker summons would hurt

earnest mulch
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My record for unsummoned autosummons with an empty field is now 15 turns. Thank goodness this thing can survive decently

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I like that it's been pretty flexible with different gear and summons, played a little with Beithir on less pact % and it still managed alright.

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Didn't look to see if Beithir counted to the autosummon pool or not, but likely doesn't.. unless.

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*the answer is no, it does not pull from skill summons

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Tho blood pact 2 was pretty solid at about 500k-600k minimal buffs, and less juggling. I can see a value to it

earnest mulch
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A simple sweeping move checks it for skeletons and ghosts. Found that ancient jinn easily checks it if it's just weaker monsters.

austere sedge
sinful bridge
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I don't really think it's reasonable from an outsider perspective, but good luck figuring it out

austere sedge
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when it was in beta everyone liked it and nobody said it's unreasonable

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gsh in live has 1/3 damage potential, less ward turn (from hypa), t. all +++ removed etc

earnest mulch
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If it's rarely happening based off chance then it'd be whatever.

void scaffold
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Well we have ppl cracking cap with pretty tanky builds already so i don't know if t.all+++ in necessary.

sinful light
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T. All3 should stay out of "free buffs" imo. Make gear like dynasty stuff and quick cast celestials stay relevant

austere sedge
earnest mulch
void scaffold
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Well atleast Baldr is smth universally preferred by GS/GSA too and we noticed that those don't necessarily wan't auto summons.

oak moss
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My two cents: currently gsh is absolutely insane for raids, asking for buffs in the raid department is kinda wack

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I reached higher DPS than my deity apex build with good rng at times, and I don't feel that squishy either, although it is a bit rng but it's not that bad

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Dungeons however for some reason my hypa deals soo little damage when it's split on 3 enemies and I don't know if that's intended

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Also reading this whole chat back, plague you need to read the room bruh the class is not that bad rn

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Oh and also, the one ward turn per hypa feels really irrelevant

sinful bridge
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From what I saw the ward turn from hypa gives no ward absorb either, that should probably be changed to 25%

oak moss
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could be, what I do is almost always pop woo turn one but yeah I still can't keep ward up without using it mid-raid

austere sedge
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if you check all suggestions most of them are for utility

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that can make gsh a lot smoother to use

oak moss
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your definition of utility is getting higher damage my guy

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With the t.all 3 suggestion and the bringing back multihit for higher dmg cap

austere sedge
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I'm willing to change them

austere sedge
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and t. all+++ from summon sacrificed will just replace god of aaru

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so that's not damage buff too

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i also think proc rate should be low to balance it

thin gulch
austere sedge
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the only reason I'm asking for it is to make builds more flexible

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since gsh is dependent on god of aaru

oak moss
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ok so the game is turn based, if we make it so you skip the turns you buff you increase your effective damage

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Also removing the need to gear to fill specific niches

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Like for example using limit break

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Or aaru helmet

austere sedge
oak moss
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So those are all in my eyes direct buffs, not qol

oak moss
austere sedge
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it shouldn't happen

thin gulch
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gsh is in a great spot, i just wish we were still able to proc new summons after you sacrifice 3 from a full board

oak moss
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You can wdym

austere sedge
oak moss
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more helpful when you already reach dmg cap?

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Why

thin gulch
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lots of classe scan reach damage cap at 0 al

austere sedge
thin gulch
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i'm prtty sure i could do it as realmshifter when i was a fresh t10 🤔

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not sure anymore though 😄

oak moss
thin gulch
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oh.... yeah that might be it!

oak moss
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I think we talked about it but haven't checked if someone made a bug report

austere sedge
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in beta per summon sacrifice cap was 10 million but now no matter how many summon i sacrifice the cap is 10 million

thin gulch
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i see the animation of summoning, but ometimes dont see anything appear 😄

oak moss
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Ye

austere sedge
austere sedge
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that's why i want damage cap to increase a bit

oak moss
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Also in beta, we couldn't summon multiple summons at a time with Charon ritual

austere sedge
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it was overpowered in raid

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but not in horde content

oak moss
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Yeah well they should tweak te horde numbers maybe, but my guy you are not hitting dmg cap in dungeons

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So I've been hearing you from the raiding pov, sounding like you want to buff it when dmg already is the strong part of gsh raiding

austere sedge
thin gulch
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blood pact amities arent realy great 🙁 i hope they get looked at at some point...

austere sedge
oak moss
thin gulch
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why use a pact set in dungeons?

austere sedge
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now pact cap is 10 million

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no matter how many summon you sac

oak moss
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I didn't in beta either

austere sedge
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so your damage gets divided in horde

oak moss
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Why would you want to hit more than 10mil in horde dungeons bro

thin gulch
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Bl2 ftw

austere sedge
oak moss
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In dungeons?

austere sedge
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yup

oak moss
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Thats not necessary levels of damage lol

thin gulch
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Just use a magic set and aoe damage 🙂 use hypa II as a buff 🙂

austere sedge
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if you sacrificed 3 summon you could deal 10 million to every enemy(3)

austere sedge
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so that's why i think damage cap should be 15 million to 20 million

oak moss
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But when would you ever need to deal 30mil to horde enemies

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10mil kills literally everything man

thin gulch
austere sedge
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ik but it's a nerf

oak moss
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But it's irrelevant, no?

austere sedge
thin gulch
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What other stat would you want on it anyways?

oak moss
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when bosses have like 500k hp max who cares if you're hitting 10 or 30mil

austere sedge
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aside from that which other suggestion even affects damage

thin gulch
ruby raven
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Dmg isn't that much an issue

Survival is for GSH

I find survival subpar with it

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And second chance being nearly useless lol

austere sedge
austere sedge
thin gulch
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yeah second chance is prtty weird if you sacrifice your summons xD

austere sedge
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I'm fine with any passive that synergize with gsh and hypa

austere sedge
oak moss
austere sedge
oak moss
thin gulch
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dwplague, in dungeons hitting 500k aoe's is more than enough 😉

austere sedge
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most of my suggestion are for second chance replacement

ruby raven
oak moss
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Definitely way better now that if you get lucky you can basically get a full board of meatshiwlds after you sc

austere sedge
oak moss
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That would feel thematic

austere sedge
thin gulch
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i wish we got 1 turn of ward per summon that dies

oak moss
austere sedge
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i also suggested cr rate dependent on no. of summons

thin gulch
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getting one turn for saccing 3 is not really great

ruby raven
oak moss
austere sedge
oak moss
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Yeah that's what the tooltip says, maybe bugged

thin gulch
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if gh needs changes, it's def survivability 🙂

austere sedge
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but got removed in live

thin gulch
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oh

austere sedge
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live gsh is a weaker version of beta gsh

oak moss
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Feels way nicer though

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With the fixed hypa procs

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And the multiple summons

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I think it's in a really good spot, beta gsh definitely wasn't balanced

austere sedge
oak moss
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Only thing is the whole rework imo buffs raiding more than it does dungeoning

austere sedge
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i like previous one

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new one is better than pre rework but it's not preferred for dgn and other content for me

thin gulch
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yes

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i dont like doing dungeons as gsh, i miss a pet to summon me 🙂

austere sedge
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i don't think any deity, beo and here players will choose gsh over their class in almost any situation

tardy trail
austere sedge
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i could be wrong

thin gulch
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i swapped from diety 🙂

austere sedge
oak moss
austere sedge
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it obviously is

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reason beta gsh was overpowered(in raids)

thin gulch
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i do miss my apex build though 😄

oak moss
tardy trail
thin gulch
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i'm not 🤔

austere sedge
thin gulch
ruby raven
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Yeah dungeons as GSH feels bad to me imo

Mainly survival, raids is okay but tbh I don't find the mechanics fun personally

oak moss
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I'm doing anguish 5 and shackled, apex build used to get around 600k DPS average, now I kill raids with around 800k dps

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While being more defensive also, cause summons tank hits

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But I wasn't fully minmaxed with godforged bidents

thin gulch
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the defensive prt is true 🙂

austere sedge
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hypa not being full aoe still hurts me (idc if most class don't have full aoe spell)

thin gulch
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mrplague, you're just lacking an aoe weapon

austere sedge
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I'm willing to sac 5 summon for full aoe

thin gulch
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every class uses weapons to do full aoe

oak moss
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Yeah most classes just spam BL2, gsh can also do it not half bad

austere sedge
oak moss
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ok man...

thin gulch
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gsh has better base mag than Dara 🙂

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would it be too OP if the dmg wasnt split if attacking more than 1 enemy?

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fighting summoner raids is kinda painful

austere sedge
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even if gsh doesn't get a single buff rn i wish it gets buff when i falls behind and doesn't get ignored like summoner class

thin gulch
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i think GSA needs more love than gsh right now :p

tardy trail
austere sedge
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damage with all buffs is pretty decent

oak moss
thin gulch
tardy trail
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#1449114805368786956 message

thin gulch
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oh lots of our discussion point shave already been raised 🙂

tardy trail
tardy trail
thin gulch
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i'm not good at navigating discord 🙂 thanks for sharing the threads 😉 that will be a fun read

fathom kettle
void scaffold
# thin gulch i'm not good at navigating discord 🙂 thanks for sharing the threads 😉 that wil...

Yea always check the pins, i keep those frequently updated😉
#1449114805368786956 message

All in all we're in good shape imo.
Offensive for the class itself, besides fixes (i'd call the HyPa split calc a fix) there ain't much more to add.
Defensive, HyPa adding more ward turns (per summon), tweaking 2nd chance and adding a little more def makes sense to me.
I'd wish for some gear too to be able to shape GSH to everyones individual liking.

fathom kettle
void scaffold
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It is on multiple targets but the calc seems off.

fathom kettle
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Yea, i tought so, dmg was a bit whack even buffed

void scaffold
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On one target with 3 summons sacced you reach 500k and on 3 targets 50k each so 150k in sum?

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#1449114805368786956 message

fathom kettle
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Also, idk about yall but i feel tmag and all doesn't proc alot

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It takes me couple hypas to even get any tmag or tall, i think it should have a bit more increased chance of getting than defensive, will make it better for dgs

thin gulch
oak moss
fathom kettle
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I can perform mel 16 shackled with gsa and torment 17 without problems

fathom kettle
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Gsh is bare minimum for horde content

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That's my and few ppl opinion however i won't argue about it anymore

thin gulch
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gona look into gsa hordes 🙂

spark swift
fathom kettle
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You need to summon your own summons to get tbuffs, nor is dmg super high as bp duo

void scaffold
void scaffold
spark swift
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Outside event follower, Eos..

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Other than that is event related..

fathom kettle
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Would't gear with auto summon make hera be able to use hypa too?

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With eos/autosummon gear

void scaffold
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Maybe, however if it's comparable to existing strats efficiency wise and doesn't blow up the charts why not.

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They won't get any buffs from it

fathom kettle
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Yea, i don't think hypa can be abused by other classes like bp duo

thin gulch
fathom kettle
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Yup ik, tested it with every class like beoH and hera

void scaffold
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It's propably the interaction between the class and the spell making it work, which is good imo.
We wanted GSH to have his own shtick👍

dusky ginkgo
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I tested it solo on Deity and could still hit the damage cap but it takes so much work to either charge apex, deal with summon dead failing or wait for a pet

So doable but not reliable

final wagon
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not being able to understand when i can skip a summon dead because i don't know how many summons i have is a problem i guess

spark swift
final wagon
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so yes i think GoA + pos is better (build here doesn't have orichalcum in nekro so should get a bit better), i think lugus are good even if they overlap with tmag+++ from the sacrifice (tmag+++ is always nice to get), maybe we can do without snotra but not fast raiding i think? and ofc i still have to try dulla build

spark swift
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I guess against raids that doesn't have AoE spells/skills and only using HyPa..
Summon dead and Summon VSS is the best ammunitions..
When charon ritual trigger, Summon Dead will give 3 - 4 skelly and VSS 2 - 3..

final wagon
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gsh is bad also vs summoning raids because damage is split

earnest mulch
final wagon
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you only cast summon dead no reason to summon anything else imo, you want more summons to go summon/hypa/summon/hypa every turn after minimal setup

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it also lags a lot (but maybe that's hoa)

void scaffold
earnest mulch
final wagon
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vs riftlock raid it takes ages as you always split damage basically

void scaffold
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I mean this
#1449114805368786956 message

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550k at 3 summons vs 1 target, 160k in sum vs 3 targets

earnest mulch
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I tend to use hypa for the buff then blood pact for single damage, that's worked nicely for how i'm playing. Im also not just only running weasel monsters.

final wagon
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man we are talking most efficient raiding

earnest mulch
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The yelmogus staff gives me my priority sweep attack

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Oh well in that case

final wagon
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yes we are talking how fast to deal 60 or 80 or 100m

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vs bp3 at high agony / high al

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at low agony/al everything can work but still faster woul dbe better

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with that i mean saving 5 seconds is huge and relevant, think doing thousands of raids

earnest mulch
#

Im not a glutton for suffering, my raid agony sits around 5. 😭

final wagon
#

ok at that stage anything works

#

but again even there doing something in 40 seconds is worse than 25 and better than 1min

#

even semi-defensive build you die anyway (yes adorns aren't perfect)

#

losing ahsen ruby hurts so 2h might not be viable

void scaffold
#

There's no other way to leech HP?
Ye, afraid that'd hold it back.

final wagon
#

but maybe with anguished helm things are a bit better (also i didn't fortitude int he video)

#

dulla on paper seems make for us , gsh "def/res" build

#

basically the idea being that unless we stack def res a bit all those buffs are useless, while if we do they become relevant

void scaffold
#

How important are FSS?

final wagon
#

but with no hp regen it's going to be bad anyway i guess

#

i don't have an anguished high def/res piece with highrolled +2h damage passive though

#

I suppose I could crucible this

#

lol

#

one crucible

void scaffold
#

Stylish for sure🤣

final wagon
#

any augment? mayne we can give up 20% pact buff

void scaffold
#

Only Themis for HP/MP reg from ward dmg.
Amity only has crit reg iirc?

rapid panther
#

since autosummon is tied to GSH only (not like avidity or collateral which are class passives) why don't we tie it with summon turn reduction? if you think about it they have the same relevance, GSH wants as much autosummon as GSA wants to summon fast, also makes riftlock still the BiS gs item for GSH as well

fathom kettle
final wagon
#

it's a waste to do solo in general, not being able to carry for me = not being able to do dungeons at all

brave shard
#

This class is crazy having a blast playing it

#

Now just need Odie to let me RoR raid exp so i can fully enjoy 😄

crystal gulch
crystal gulch
dusky ginkgo
oak moss
#

But that's because hypa damage splitting is bugged so it doesn't feel that nice in dungeons

crystal gulch
oak moss
#

I mean when hypa gets fixed raids will still be better than they were pre-rework

#

That's because everything will be better

#

But dungeons will probably feel just as nice as raids do

#

Also I don't think it didn't need it, it absolutely did

#

Regular GS was a better raider

#

Gsh didn't perform in anything

spark swift
oak moss
#

yeah a non celestial pact weapon/adorns would be nice

void scaffold
kind summit
#

i really like gsh so far, i even hoc-ed to it... i only wish for the return of more ward turns when using hydrus pact

spark swift
void scaffold
#

Me too, but i can see the benefits of additional t.def/res++ and possible Lugus proccs via Pegasus, plus the occasional revive

earnest mulch
#

Did GSH autosummon get nerfed cuz holy smokes i am seeing things summon way less

tawdry basin
#

They are invisible half of the time but they are here !

earnest mulch
#

Its like come on lil buddies, we have an agreement now.

tawdry basin
#

Well if your 5 slots are used by invisible ones there are no rooms for another one

earnest mulch
#

Can those invisible ones count towards hypa then?

tawdry basin
#

Yes, I think

earnest mulch
#

Don't make me manual summon like some normie

oak moss
#

It's bugged and sometimes invisible, but if you try to hypa it will work

#

And if you try to summon it just won't work because there technically are summons you just can't see them

#

Hope it gets fixed soon

dusky ginkgo
#

A prime example here was ghost getting hit in the log but no ghosts on screen

#

This class is too much fun so far

#

Though towers and dungeons are a little rough but I just haven’t figured out the GS way to do them yet

dusky ginkgo
#

Not really 😅 GS and GSA don’t really interest me at the moment outside of Ultima on GS 😂

But I’ll read the guide on it when I’m ready to give them a shot

austere sedge
#

the behir staff should get pact bonus because it could be a great staff for hypa 👀

tardy trail
#

How would it be great for HyPa?

#

Can’t autosummon beithir, and it would probably have a lot less pact bonus than a cele 2H, if it got any

#

And since summon hp doesn’t matter in HyPa beithir is kinda irrelevant, when we already have summon dead, ghosts, scarecrow and so

austere sedge
#

i thought that if t10 behir get summoned it will be tanky(doesn't die to enemies fast) and horde so it could be useful before ppl get pact staff

earnest mulch
#

Its more of a raid weapon, honestly

tardy trail
earnest mulch
#

Hypa to set up buff, blood pact the main damager, very consistent. You can even life pact them back up if youre a nice guy.

#

20 pact on the staff would be pretty generous, as a believer in beithir i'd be thankful.

fathom kettle
#

If beithir staff got pact stat, i think bp would be very nice on it

earnest mulch
#

I was getting a few 3-5mil blood pacts with it with conservative buffs

tardy trail
#

Like, you're killing your summons with HyPa, which reduces your BP damage, and you're risking that for some temps that might fade as you charge the BP, plus you might not even get the temp mag

earnest mulch
#

Hypa is expensive, and for whatever reason the autosummons are not summoning enough to feed me as ammo. I'll take the huge hp of the beithir and fire off blood pacts. Hypa just can't sustain.

#

Hypa let's me charge the hydrus boost but the longest ive gone without an autosummon in testing is 24 turns. Normally 10 turns and nothing is bad enough

#

If it were an uncommon thing I'd chalk it up to bad luck, but there's a lot of times that 40% feels more like 20%

#

Just now it took a skeleton 9 turns to summon on gsh, lol

#

Thats so nasty

#

To my surprise, hypa is not a very good sweep attack. It being a multi-target attack seems to actually just hurt it. It's a good charging skill tho, and CAN be clutch, but I'd rather just use any other AoE skill off the 2H weapons even if it means 100-120 less pact damage.

#

Yelmogus Staff is my current choice in mobbing

rapid panther
#

Also beithir replicate himself, even if you kill it there is an high chance to refill the board fast

earnest mulch
#

Beithir replication seems to have been toned down, I remember it used to be a lot more common.

#

Dang things used to try to spawn when there was already 5 out all the time

tardy trail
#

#1449756538565824605 message

earnest mulch
#

Plus they are cute

#

My babies

#

Then hydrus pact only doing like 900k, its wonderfully silly

#

Beautiful

floral jewel
#

Starting to come around on Hydrus pact raiding

#

Would be great if they fix the invisible summons though

spark swift
earnest mulch
earnest mulch
spark swift
earnest mulch
#

Thats IF the ability triggers, it's just not triggering. I run a. dragon, cockatrice, and skeleton for the bulk summon for pvp.

#

I get that you don't want them to always spawn for some fairness as you very quickly ramp up if you have consistent ammo. The luck can be really nasty.

wind void
#

Idk about you guys but it is rough trying to get summons out in horde and more specifically tower content, even decent hp summons can get erased before I can get any hypa's off

ruby raven
#

Yeah gsh isn't meant for towers lol

night gale
#

GSH upgrade went well. Low AL players now taking my territories like piece of cake. 👍

I can only imagine it looks like this:

dusky ginkgo
# night gale GSH upgrade went well. Low AL players now taking my territories like piece of ca...

Low AL Players already had Bloodray which hits that hard without a doublecast, can’t miss, and can’t be blocked

I’ve found people able to resist even my all in magic build of Hydrus Pact and it can miss or be dodged or blocked by a pet and splits its damage if there are multiple targets to get. I actually don’t think Hydrus Pact is an issue whereas I think Bloodray is

However, since ward scales so obscenely well with ALs and mages have largely been left out of PvP spent much of the last several years at a severe disadvantage in PvP (and can’t defend their territories with these moves) these things are needed if PvP isn’t going to only be tailored to the top 1% of players

slate wharf
#

If anyone could give help or advice, I'm struggling in towers using hydrus pact and not having summons respawn quick enough. Here is my current gear set..

#

I plan to go to quarterstaff once I get the adorns for it, still leveling

fathom kettle
slate wharf
#

Is any other multi hit possible? Like AV2?

fathom kettle
#

If you want tower build, go gsa with yel armor, apol 2 quarterstaffs/cele axe with summon stats and shield

#

Or

#

Gs mixed bp

#

With ad and ghydra/mammoth

slate wharf
#

I have a perfect GSA tower build, its just slow

fathom kettle
#

Then its not Perfect

slate wharf
#

Lemme post it

fathom kettle
#

Yea i can see it

slate wharf
#

Really?

fathom kettle
#

Not enough summon stats

#

Heres mine for yel towers

#

For normal towers i can do double quarterstaff or cele axe mnem tshard adorns and shield

slate wharf
#

I don't have any yel stuff unfortunately

fathom kettle
#

If you don't got quarterstaff, cele axe with eos augments that give summon stats work

#

You should try getting it slowly, even standard ones work

slate wharf
#

Gotcha

fathom kettle
#

For summons, i use ad and mammoth for yel

#

For normal its panda and jinn

#

Gsa and maybe gsh bl2 are two main tower classes for summoner

slate wharf
#

Where is yelbeghan? Dungeons or dens?

fathom kettle
slate wharf
#

OK yep, just saw

#

Gotta get ginding for that

spark swift
# slate wharf If anyone could give help or advice, I'm struggling in towers using hydrus pact ...

Hydrus pact only care about magic, pact power, and summons on field..
5 arms of eos and rift summoner helmet already overkill..
Consistent ammo need summon dead and summon VSS in your loadout spells..
If you bring other summoning spells that only spawn 1 summon, it can ruin it and still has some issue with multiple enemies..
Since it's very luck based, need to pair it with disciple of finesse spec..

void scaffold
#

I like Ghost too since they also summon multiple but are immune to physical thus may survive an occasional attack

dusky ginkgo
#

I will say with Hydrus having comparable magic to HCorvus, you can just BL2 through towers with it. It has the same issues as Heretic plus summons minus the ability to AV when you need to clear a dangerous floor

earnest mulch
fathom kettle
#

Since there's no talk here, ima say something

#

How about making yel quarterstaff have no bl2, but autosummon, +targets from pact and pact %?

#

Making yel summoner staff actually be summoner releted not worse version of greatstaff

sinful light
#

Auto summon +20 in exchange for a celestial staff with 5x pact effectiveness and nekro staff?

More consistent auto summons at the cost of lower DMG output

fathom kettle
#

Auto summon, pact % and maybe +target from hypa, making it hypa actually be nice for horde content

#

It would be worse than current hypa builds for raids so it that content would't be affected

dusky ginkgo
#

I'd rather have a new item than do that to the Yel Quarterstaff, myself. I say that because BL2 plus buff dispersion isn't useless to me 😄 but I'm the weirdo using GSH in towers 😅

#

I'd also say let's wait and see what January brings with the theoretical morri remake! 😄

void scaffold
#

First and foremost we need to wait for the fixes to happen concerning

  • split dmg calc
  • chain chance
  • invisible summons
    Since those directly influence our gameplay.
floral jewel
kind summit
void scaffold
# floral jewel Since you're the main voice behind this rework. What was the main idea behind it...

I'm the one who summariezes the thousands of messages concerning GS matters over the course of literal years.
The voices are you, the community🙂

Yes the main idea was to make it outstanding in fast paced horde within its classline.
Competing with others has been taken into account power wise but was not the main focus.
Like i said kinks have to be sorted out to get a propper picture before making any adjustments in terms of raw power since like you mentioned a neat sideffect was GSHs improved raid capabilities.

void scaffold
floral jewel
floral jewel
void scaffold
floral jewel
#

So the rework took a year? Released as a buggy mess and is still weak. Lol

dusky ginkgo
#

And as has been the case with most classes I end up enjoying, I try out the things where people say the class is weak so I’ll be working my way up in Agony and Melancholy on Anguish so I can try and theorycraft/provide better input that helps the high AL players

That said, I’m not sure I think the class is weak myself

floral jewel
#

I feel like the community is happy about a small improvement even though it's still not enough to make the class good

#

Or maybe my expectation was higher because we've been waiting for so long

fathom kettle
#

Guidelight passive should be built in summoner class not as passive, its kinda expected from it.

void scaffold
#

And 'weak' doesn't do the class justice imo.

floral jewel
#

Fine it's not weak

#

But it's not great

#

It's the bare minimum to get by and doesn't even meet that on higher anguish

#

Especially since it was advertised as being great in horde

#

Don't know why we lost T.All^^^ from list of buffs from hypa

#

Don't know why proc chance of t.mag^^ and t.mag^^^ is so low

#

Both of t.all and t.mag can be gotten from a pet for other classes

#

Overall damage of hypa was decreased by a third from beta

#

That's from raid comparison at least

tardy trail
#

It’s true that now it’s more difficult to hit for the same amount as in the beta, at least with no damage limit break

#

But the overall damage hasn’t really changed, unless you’re stacked

#

Difference is that now it’s one big hit instead of 3, but the damage is arguably the same

#

As long as you’re using damage limit break, as I mentioned before

spark swift
floral jewel
#

And fraudulent testing you have more buffs lol

earnest mulch
ruby raven
#

My main problem is definitely the charon passive, doesn't feel like it procs enough to call consistent

Summons die very easy at locked 80% summon stats, basically anything can 1 tap them like nothing the further anguish you go

And AOE staying our true counter regardless of the celestial class change, is just evil 🤣💀

That's imo

void scaffold
void scaffold
# floral jewel But it's not great

All concerns i hear atm are number concerns

  • no t.all+++
  • t.mag++/+++ procc too low
  • CR rate too low
  • no multi hit (hitting cap)

Those are concerns that may or may be not tackled in the future when we have the data and experience with the new class to support those eventual changes.
They're not concept related.

Again, we've to wait until everything runs smooth and then go on about what needs to be changed .

spark swift
tardy trail
floral jewel
#

I blame the autism 🙃

tardy trail
#

Still, it’s true that it was better in the beta in that sense

#

Since now you’d need to give up some things for the damage limit break

#

But yeah, the overall damage hasn’t really changed

floral jewel
void scaffold
#

Chance for Charon Ritual to procc

floral jewel
#

Oh

#

Yeah.

#

I would've preferred for that to be the baseline and adjust from there instead of having to work back to that

#

Now we won't see another balance change for another year

spark swift
floral jewel
#

Cade deleting all summons every turn is suffering

#

Same with fjorm spamming chain lightning

ruby raven
#

Scrugg is evil too

A.mammon turned into krampus

void scaffold
#

Tried it too with usual HyPa strats, doesn't work. Fell back to stronger summons and it wa okayish. Base GS even better. Having weaknesses is to be expected.
HyPa is one part of the arsenal.

Also i personally dislike the 'in beta it was stronger' chatter.
Beta is a testing ground.
There's been times where GSH was way weaker or stronger during testing and exploration.
Referring to beta values and being stubborn about them just leads to cautious developing in an environment where we all benefit from transparent exploration.
We're live now with live values and a kit we were confident with to publish, that needs to be tested and verified, so let's focus on what we have instead of what once was during a testing period.

kind summit
void scaffold
#

Dude i just gave a 'let's move on from beta' speechmimic

austere sedge
#

i want beta gsh too🫣

earnest mulch
austere sedge
#

and just in case your cr rate helps any aoe or horde enemy Will be enough lol

earnest mulch
#

Does crit rate impact blood/hydrus pact?

austere sedge
#

probably no since both can't crit

earnest mulch
#

That's what I thought too

austere sedge
#

that is why nobody requested crit poise on gsh

#

Well you can't add crit on quad scale spell

#

and a spell that is created to avoid ppl from using quad scale spell

earnest mulch
#

It honestly hits hard enough as it is without crit if you spec it right, it's the misses that get me, haha

floral jewel
#

Beta Vs live in general is a weird progression in orna not just for GSH.
We test things, we say "oh that's nice I like it, it's strong but fun" and Odie goes "well we can't be having that" and gives less

#

This happens almost every time lol

fathom kettle
#

Ngl, rework of yel quarterstaff to make it actually summoner weapon and hypa bug fixes would make gsh decent at horde maybe

#

Or new summoner mainly items that would give hypa buffs

#

For eg staff that lets hypa target more enemies with 2 summons

tardy trail
void scaffold
fathom kettle
#

Greatstaff is better option for gsh horde content

tardy trail
fathom kettle
#

Alr, but for gsa it's not usable too

#

Only endless, but again, that's 1 content where it alr excels at

fathom kettle
#

Ophion banner or summon stats are simply superior options for gsa

#

So ima still say yel quarterstaff is very mid for summoner

#

And that greatstaff is better

rapid panther
#

You can use it with base GS for an hybrid player + summon dmg

earnest mulch
earnest mulch
ruby raven
fathom kettle
fathom kettle
floral jewel
#

Just checking in. Chain damage and chance of hypa still not fixed? Same with invisible summons?

void scaffold
#

Not to my knowledge no

bronze relic
#

so any updates from players who still testing gsh?

#

any testing in party play?

#

i kept suggesting even back in the day that gsh should be able to hit 3 enemies with hypa while having 2 summons. Especially for party play, you can only get 2 summons for the party of 4 and u can't reliably clean up well on higher floors. Cus split damage and having 2 summons isnt enough.

#

with no ward upkeep it's easy to get taken out if u miss and don't proc parting remark. We don't have summon prot so it's expected to get hit a lil more compared to other gs classlines with summon prot.

Hypa not giving u 3 ward turns even doe u hit 3 enemies make it really difficult to sustain that. And it's not efficient to just sit for 20 secs spamming woo, and even if u chink the horde down to 1 that would still hit u with a decent damage, enough to chunk that ward down. Making the ward practically useless since u have no more ward left.

#

and this is also the reason why damage split isnt as good especially for party play. If u can't kill with hypa, there'll be a lot of hiccups and no kill = no parting remark proc so meaning more hiccups in the dungeon run.

#

I wish t. mags would have a little higher proc chance like 35% compared to other which only have 25%

#

Gsh could be further improved, but for now I don't think this is the class built to excel at hordes. Right now it excels at raids which is a good bonus ofc but horde content could use some improvement

#

u can't do towers with hypa, as opposed to heretic's vestaga skill line up. It be a lot fun and would actually offer more build paths if there are items to support and synergize with gsh's passive. Cus right it's most just 2h for aoe, and then celestial weap for a pact spam in dungeon that could be 2h or dualwield its up to u. And that's pretty much it, pact dungeons is alright but not practical imo. I could do envy gsh but that would not mean it's practical, it'll work but realistically that's not how you want your dungeons to look like every run.

Less time = more efficiency

#

I'll just drop my 2 cents here, honestly i just gave up on making gsh work on mid-high mel. It doesn't feel like a great horde class that we talked about and tested during the beta access and beta discussions. Right now gsh feels like it's only halfway there, im not saying there's not any improvements, there's a lot actually. But let's not settle and get carried away by hype cus gsh was literally unplayable to barely playable.

#

by barely playable im talking about doing the bare minimum

oak moss
#

Overall agree, gsh became way better at raids than it did on horde proportionally

#

Still waiting for the split damage fix to roll out maybe that will help but yeah dungeons feel really rng

void scaffold
#

Luckily we've most points noted👍
https://discord.com/channels/448527960056791051/1449756538565824605
including

  • chain chance
  • lower split dmg
  • ward turns

I'd wait for chain chance to work on HyPa before adjusting how many opponents are hit.
Tower capabilities is an interesting one, having Hydrus staying charged during tower was one suggestion but i don't know how that'd work.
Maybe making it not a battle but an overall chargeable passive like Crest of Lyonesse?

Anyway i don't expect any changes until 2026.

earnest mulch
#

Chain chance sounds nice, those other things are pretty nice as well.

  • maybe a weak spam summon mob that is immune to magic damage?(like how ghost is immune to physical damage)
final wagon
#

so for raids I tried a bit of things in some hundred raids at a variety of agony levels (mostly shackled so ppl can test themselves and we rule out high al as the reason the build works) and here are my takeaway for gsh:

#
  1. have to be sequencer. there mostly aren't broken amities for us to raid even if you have a 50 pos double liner that isn't broken. occasional double cast is good enough with the added mag from seq, and it allows to play 2 turn DC which sinergizes with buff duration which we play for "obvious reasons". also we desperately need ashen ruby so can't be celestial+ shield, nor 2h build. also we need dam cap break on anguish passive on a weapon (unless pos+dam break amity)
#

tried various chests, it basically has to be Dulla. balanced and decent Des/res and tmag++ is kinda broken in our style. same reason why it has to be 2x lugus accessory unless you are dealing with a bunch of the same raid and need a specific immunity

#

Hera robe is less damage than tmag++ up (although higher cap as we can get tmag++ anyway ourselves occasionally) , dynasty is better in legs regardless if that's what we want to use. so only flex spot is legs where it's FSS vs dynasty vs last martyr Legwraps. the latter if we have everything rolled high enough that with ornate rhadas or jocs everywhere we start to tank for real

#

head is necessarily arisen rift summ, can't do better than the x1.4 guaranteed.

#

adorns in nekro 3 orichalcum + ashen ruby. starting summons I am still uncertain even after hundreds of raids, lately I am doing vss/dead only seems to work but who knows.

#

we suck vs aoe raids (scrug unplayable, snake almost unplayable and so on), summoning raids we are slow because damage splits

sinful light
#

Sphinx kit could be good too for RNG cleanse

earnest mulch
austere sedge
#

uh any update on bug fixes or buffs?

#

this thread is dying (it's actually already dead)

void scaffold
#

Not yet, i'll continue digging once we're one week into the event.

kind summit
#

After more than three weeks since the GSH rework, I would like to share my honest opinion and feedback on the class overhaul. (The Necromancer-style gameplay is a brilliant idea.)
First, I will explain the passive abilities, then the skill Hydrus Pact, and finally give an assessment and share experiences from the different game modes, based on time spent in the beta and later in the live game.

Passive Abilities

Paired Essence IV
[Quick Summons: 2] means Turn 1 ammunition with solid damage in PvP.

Charon Ritual II
[40% Auto Summon Chance] feels good overall. In some situations you wish it would trigger more often; in others, the field is already full anyway (e.g. when casting buffs). For me, this feels well balanced, especially since you should still rely on summoning spells (I mean you are a summoner after all...).
Because summons now serve as “ammunition” for Hydrus Pact, this passive is also absolutely essential.

Regarding [Second Chance (10% per Summon on the field)], I hear a lot of negative feedback from the community. First, the chance is quite low unless you have five summons on the field—which is rarely the case after using Hydrus Pact. In practice, this means a maximum of 20% activation chance after attacking.
Additionally, when it does trigger, you are left without any summons because they are all sacrificed. When Hydrus Pact still granted three Ward turns, this felt fairly balanced. In its current state, it feels more like a minor annoyance and somewhat out of place. That said, since I usually don’t have a full field anyway, I don’t notice it that often.

Grand Summoner of Hydrus
[80% Summon Stats, 60% Summon Pacts] fits perfectly, as the focus is clearly on pacts. This is an absolute identity-defining passive.

#

Hydrus
[10% Souls Collected] up to 100% is a nice stat boost that charges extremely well through Hydrus Pact, especially in raids.
The [Sacrifice Effect: 10%] temporary buffs are particularly well designed. This is a completely new way of buffing and gives GSH a strong and unique identity. With 50% buff duration (Amity) and Orichalcum Mortars (5% each), these buffs are good to maintain.
The removal of all^^^ is an obvious nerf compared to the beta—offensively, probably the strongest one. I would personally love to see it return, but that is purely my own opinion.

Spell
Hydrus Pact

An absolutely fantastic spell that does not scale with summoning stats. Very high damage is possible (100–120% Pact Celestial Staff + 40% Pact Helmet are essentially mandatory).
I really miss the possible three Ward turns (one per sacrifice) from the beta—this is honestly the change that hurts me the most. Sacrificing summons and then having to cast an almost mandatory summoning spell afterward created some sort of a loop and 3 ward turns was a good way to avoid being completely defenseless.
I strongly hope the three possible Ward turns make it back into the live game. For me, this would be the solution to compensate for the previously mentioned Second Chance drawbacks.

Game Modes

Raids
I think Blood Pact builds have higher damage potential, but I personally enjoy the GSH playstyle with Hydrus Pact much more. There is room for improvement in Ward turn management. Otherwise, it’s a lot of fun. Build variety is somewhat limited, as much of the gear feels almost mandatory (Pact gear + buff duration).

PvP
Very strong Turn 1 damage potential. After that (if you miss or the opponent survives), the class becomes extremely vulnerable and usually loses, since there are no summons left.

#

Dungeons & Tower
BL2 is the best option against more than three enemies. Against single surviving targets, Hydrus Pact is useful. In principle, everything is doable, but the class does not particularly stand out.

I hope for some adjustments in the near future...

sinful light
#

Btw Hydrus passive doesn't boost any healing pacts like life pact

austere sedge
#

is it just me or ward doesn't help when you use hypa in coa dgn

#

if enemy attack after hypa

void scaffold
#

Are you frogged?

austere sedge
#

maybe that's why

pastel mica
#

class stat passives (Like resurgence, bastille, and hydrus' souls) actually increase your stats, rather than being buff multipliers - so it adding to your mag stat isn't increasing healing pact effectiveness

earnest mulch
tardy trail
#

Nah, the hydrus passive isn’t doing anything there

#

It’s just the mag buffs

sinful light
void scaffold
#

GSH does heal more due to its bigger HP pool and inate pact multiplier. That's why you could consider switching before using LP.

earnest mulch
crystal girder
#

@void scaffold what changes or fixes do you think is the best atm for GSH? Is it at a good state? or still bad? What's your opinion on the current GSH vs GS/GSA scaling problem? I would like to hear your thoughts about this. cheers.

austere sedge
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before buff we need to get split damage bug (if it exists)

crystal girder
#

Also are HyPa I/II chain skills? Do they benefit from Chain damage buffs?

void scaffold
# crystal girder <@964835400080318474> what changes or fixes do you think is the best atm for GSH...

HyPa is sort of a split dmg AoE with a weird dmg calc on multiple targets.
As MrPlague said we need to sort this odd behaviour between single and multi target dmg out.
Also it's currently unaffected by chain chance so hitting e.g. 3 targets with 2 summons sacced is currently impossible.

It's overall in a much much better state than pre rework. The best state it's ever been. Currently i prefer it in raids and horde content due to its comparably to its peers massive stats plus the t.buff multipliers and the safety that comes from them.
A. Morri at Ang 5 doesn't even scratch me.

I don't see a scaling problem since due to its buffs on buffs on buffs nature it scales just fine imo.

Things that need to be adressed

  • dmg calc against multiple opponents
  • chain chance
  • invisible summons

Stuff that could be added

  • HyPa ward turns per sacced summons
  • some more def
  • more gear that fits its style to shape it
bronze relic
#

good in raids but not really exceptional in hordes

bronze relic
rapid panther
austere sedge
void scaffold
crystal girder
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900 K damage pact should be divided evenly at 300K each, but idk why mine did 90K on each (T.all+ and T.mag+++ excluded).

also the graphical bug on summons not showing when CR II peocs.

and ward turns

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@void scaffold is the 40% and CR II and second chance in a good spot as per your opinion?

sinful light
#

Imo second chance should also pop out all your buffs so you actually have a chance because most other 2nd chance classes become deadlier if they survive. Recliners deal more DMG, have higher dodge, more stats, somewhat similar for blue lining hera.

Second chance GSH is naked without summons and without HP, best they can do is pop a panacea and hope the next hit isn't another OHKO, or cast summon dead and pray the cannon fodder gets hit, and then hit them with a hypact

crystal girder
void scaffold
#

I actually like the idea of 2nd chance proccing Hydrus' t.buff chance

crystal girder
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Like all the T.Buffs in one?

void scaffold
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No just the usual 10% per sacced summon

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On the other hand i think every pact like e.g. Sacrifice Pact should trigger those t.buffs too

fierce crag
#

Sounds interesting for me. For dungeons: if t.mag procs, you could use an attacking spell, whereas with t.def/res, you can think about casting new summons.

fathom kettle
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Maybe 20%

void scaffold
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It technically is bigger than usual since you can sacc up to 5 summons this way instead of the usual 3

fathom kettle
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Depends, often you get hit after using hypa so you got 2 summons, unless charon procs and you can have 3 to 5

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I personally don't like the 2nd chance killing every summon but it is what it is, so atleast give us smth in return

austere sedge
crystal girder
#

imo, GSH's Second-chance needs to satisfy 2 requirements while the other's only have 1 requirement.

GSH's Second-Chance:

  • Chance for it to proc
  • Needs an active/alive summon in field

Other Class's Second-Chance:

  • Chance for proc (BeoH is the same, but the pet will fall instead of you)

I don't mind the uniqueness of it, it's just the extra requirement for it to proc.

austere sedge
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hear me out but if gsh can get recharge like passive but that fills mana but instead of crit there is x% chance of recharge (let's make my rng class more rng XD)

austere sedge
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ik this is a bad suggestion

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but maybe

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maybeee

earnest mulch
#

Every single time i've had second chance go off i'm basically dead the next turn with nothing to do to protect myself anyway.
All 5 summons are gone, and you're like a fish scooped out of the water waiting to be put out of your misery

fathom kettle
fierce crag
# fathom kettle Smh, few of us wanted it but deities won't like it

Ooh, staying power would synergize so great with hydrus passive! If I remember correctly, many deities were more concerned about keeping steadfast than staying power?

But w/o staying power, maybe it even makes sense to switch some gorgon/cerus adorns to orichalcum mortar (and some pinions)? (in contrast, the 40% crit amities are probably too valuable for chaning to +50% pos status effects) 🤔

fathom kettle
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Probably way up in thread tho

fierce crag
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ah, ok. too long thread... 😅

crystal girder
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others might hate it for GSH having Staying Power, HyPa already doable by Deity. They might say, "Why not play Deity - Dark Riftus HyPa", "why make more OP, more OP".

#

Maybe add a "Spell is better when used by Summoner Class" into Pacts or something.

fierce crag
fathom kettle
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I don't think deity using hypa is that bad no?

crystal girder
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But I do agree with Charon Ritual II's Second-Chance being not synergyzing with GSH's kit.

crystal girder
fathom kettle
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It def won't come close to gsh, i don't see it as bad thing. Beo with eos can use hypa aswell, maybe if deities could use it for free tbuffs but tbuff proc isn't huge and they got alot better options

crystal girder
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Is it the same with the Spike Shield/Chained Shield issue? Where any class can use it?

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I feel like it's the same, but I only played SS on RSDora and GSA.

crystal girder
fathom kettle
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Autosummons too

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Not like its usable outside of raids(pretty sure) since your spending turn and apex on summoning

crystal girder
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100% from Celes Aug + 20% Nekro + 40% on Rift Summ Head. So about 160% Pact dmg for Deities.

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  • they need to charge Apex to Summon Dark Riftus right?
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I really don't see the problem that they are fighting.

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Passive - When a pact deals damage you restore .5% HP, Mana and Ward for the total damage done by the pact.

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too OP?

austere sedge
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i actually want ward regen passive with gsh

austere sedge
crystal girder
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We could play around summon slots/field itself, make it become a resource too. 5-4 Summons alive, GSH gains 60% Magic. 3-2 summons, GSH gains 35% def+res/ 35% Magic. 0-1 summon alive, GSH gets 80% Def/Res (or something defensive like evasion).

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Only one out of the three is active depending if the requirements are met for each one.

austere sedge
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and inconsistent because or charon ritual

crystal girder
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A bit complex, i agree haha. But the idea is if the at the end of buffing stage when field is full, you have increased mag because 5-4 pacts are alive, you HyPa, sacc 3, 2 left you are in 2nd stance where dmg and defensive stats are turned on. If summons die, leaving you at 0-1, you become tanky. If CR procs and field gets filled, then you get 60% mag bonus and HyPa

austere sedge
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it will become difficult to utilize it

earnest mulch
austere sedge
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buff duration would be nice

fierce crag
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Yeah, so gods would have "steadfast 2" (which includes 40% buff duration and 40% debuff fade), and GSH "steadfast 1" (30% buff duration) 😁

oak moss
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I don't think buff duration is needed ngl, gsh is pretty good as it is, we just need the bugs fixed and we can brainstorm after that

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Currently dungeons feel off because of hypa acting weird

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And CR spawns invisible summons during raids which makes it really awkward

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Ward turns on hypa definitely need to be increased though

austere sedge
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having suggestion isn't bad

austere sedge
oak moss
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No dw man

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But I don't think buff duration is needed on a passive

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We have 50% duration amith

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And mortars

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Thats like more than enough duration ngl

austere sedge
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it's not a priority

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just random suggestion that could be good

oak moss
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sure I guess

fierce crag
# oak moss We have 50% duration amith

But for Dungeons, we need 2x 40% crit amities, no? Crit+duration amity would be peak 😁 but yes, orichalkum is an option (I guess I need at least 2 full BL2 sets 😅)

bronze relic
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im lazy to type so I'll just reply to my take hehehe

fathom kettle
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But i agree, if those bugs are fixed, maybe dgs will be possible

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Without 40 crit 50 pos amity tho, you can't use bl2 which is best dg option with thinblade but that's not gsh thing

rapid panther
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Once hypa gets fixed it's possible storming tempest with chain dmg might be best option, or another non crit option

signal oasis
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I could be wrong. But from what im seeing you get quite a bit of milage from going hybrid

signal oasis
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Took forever because i kept playing like a bozo but hybrid actually works decently. Only using like 1 pact on my Lute if it was full of pacts could be much stronger

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I kinda like how it its its versatile and tanky with almost any build you throw onto it.

signal oasis
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Maybe a niche home for cringe brews. 🤣😂😅

fathom kettle
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Anything can work at low ang

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  • from what im seeing your runs are slow
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I agree with waiting for fixes for hypa to decide, but it def isn't gonna be comperable to other mag using classes in horde content

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Gsa does dg/tower faster and safer, especially at higher ang

austere sedge
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his damage is lacking too

signal oasis
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XD i don't have good gear yet

fathom kettle
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Also, it doesn't matter much, my friend still does gsa dgs better than his gsh bl2

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With perfect ornate greatstaff

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And near perfect ornate set

rapid panther
signal oasis
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Probably huh 😮 ill try that next

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That might be what I was looking for

signal oasis
#

Quest*

thin gulch
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i would suggest using gsa for dungeons..

the jinn and beaver work great

bronze relic
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jinn + panda is enough

austere sedge
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is beaver aoe?

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no ig

thin gulch
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oh i meant panda yeah

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summon a few of them in your best summon gear

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then swap to buffing gear and finish the dungeon

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if you like swapping you could swap sets after buffing to either full horde dungeon bonus or orn boosting gear

fathom kettle
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You don't even need panda, aoe like jin and mammoth work great too

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You kinds need mammoths if you pushed mel without higher mel

spark swift
signal oasis
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Nah

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Sontra hits less with hybrid because at 10 stacks it has enough attack for hybrid to actually matter.

#

Hybrid + pact bonus actually fucking slaps.

spark swift
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All of those are spells..

signal oasis
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So hilder for atk + magic.

spark swift
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It's not work like that..

signal oasis
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Vs snotra which massively reduces attack and fks up the hybrid Damage.

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I understand hybrid ideally they are the exact same. But it hits harder

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Iv been using it all week

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Its a visible difference

spark swift
rapid panther
signal oasis
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At x10 buff its attack balances out alot more than you think.

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Atleast if feels like it.

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Like im guaranteeing someone with actual good gear & hybrid run hybrid and they'll deal more damage filling Lute with pact hands & hybrid amity that max mage.

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Like shit dont make sense but it just works.

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Especially when you go from pact to non pact moves your damage is exponentially greator

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Probably like 5% better than pact w.o hybrid. And 50% better than max mage qatvaga

signal oasis
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Yall were right. However theres definitely a place for HYBRID even with max mage gear.

bronze relic
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idk bout that

signal oasis
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I dont get it or why it works but it does.

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You'd think making spells hybrid would LOWER overall dps but it just doesn't.

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They stay the same and sometimes are even better than just mage investment.

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Im wondering how much attack the passive gives

austere sedge
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guys hear me out

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if you tried gsh with dof/bof you'll realize that extra turn is very very useful

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remove second chance give lil avidity and lil dodge chance

tardy trail
austere sedge
# tardy trail You know avidity is a shadowmancy only thing, right?

you know that gsh is also a thief right?
even if you don't consider it it's not a problem all i want a some passive that give extra turn sometimes (if it doesn't happen it's fine too) but
dodge chance on gsh (dependent on no. of summon on field) is necessary and is way better than current second chance

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it even synergize with current second chance

signal oasis
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Current second chance has never proced for me.

austere sedge
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that's why it never proc for you

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it rarely does if you are using hypa

signal oasis
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Almost all of my deaths recently iv had 5 on the feald.

austere sedge
signal oasis
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Amori likes to attack only me multiple turns in a row xP

austere sedge
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same

austere sedge
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both are important for their classes

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and both fill fast and are good skills

austere sedge
#

another thing i would like to see is instead of hypa cap (10 million) it should be summon sacrificed cap (10 million) only in horde dgns. it makes sense that they nerfed it because it was good in raids but this affected horde too

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but this can by discussed after split damage bug fixes

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if there is any content where i don't have complains from gsh it's pvp and raids

austere sedge
tardy trail
austere sedge
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i mentioned it previously too

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lemme repeat

tardy trail
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It’s just crazy that you even seriously considered getting avidity when it’s shadowmancy only

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Doesn’t matter if we can equip thief equipment

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That doesn’t have anything to do with it

austere sedge
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i wasn't able to express myself clearly

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'avidity like passive' should be inversely proportional to no of summon on field so if you have no summon you may get a extra turn
it still would be low so it's just helpful and not exploitable

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tho I'm not big fan of it and want dodge instead

unique shuttle
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Imo remove useless second chance and give summon protection back

austere sedge
unique shuttle
fathom kettle
unique shuttle
austere sedge
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that's why i want dodge

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inverse proportional to no. of summon on field

unique shuttle
austere sedge
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since security increase with summon

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and gsh sacrifice summon

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gsh should have survivability when it's summon less or has less summon

rapid panther
austere sedge
signal oasis
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Still the fact that hybrid works attall on a essentially mage class blows my mind

austere sedge
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maybe hybrid would've work when we had t. atk instead of t. dex

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but because how less t. mag was procing ppl complained and it was replaced with t. dex

oak moss
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Man I'm just waiting on the fixes rolling out lol

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Also about hybrid, odie proposed it with giving t.att to the buff pool

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But we thought it was a bit useless, given how you'd get attack buffs even on non-hybrid builds

austere sedge
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most ppl didn't like that they were getting t. atk instead of t. mag

austere sedge
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it will be a month since gsh Was reworked in 2 days

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but still no updates

fathom kettle
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"they don't really care about us"

austere sedge
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😔

bronze relic
# oak moss Man I'm just waiting on the fixes rolling out lol

me too lol just waiting for some changes

chain chance proccing is an alright feature i guess, but its not really that interesting. You can't sustain hypa anyways so in towers that would only slow u down. Especially in horde dungeons, if only riftlock get can some 2nd passive that would be able to cater only to gsh like auto summon. If riftlocks where to have 15-20% auto summon chance, then if u equip both you can just do hypa on dungeons reliably. And towers could be much more interesting too since 70% of the time you have an ammo to use.

(why i said 70 is because if we settle for 15% and then equip both riftlocks and then add gsh auto summon % we would get that.)

At least to some extent gsh would be able to carry out dungeon run with chain chance gear + a sustainable hypa

fathom kettle
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Omega riftlock having 2nd passive called "15% auto summon(gsh only)" maybe? Something like new gear but instead only pve, only gsh

bronze relic
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its more like a boost

bronze relic
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so it shouldnt give the ability to auto summon for other classes

rapid panther
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just put quick/auto summon: 15%

fathom kettle
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Isn't quick summon 25?

bronze relic
rapid panther
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is it? don't remember, i never use it

bronze relic
rapid panther
fathom kettle
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And 25 for auto summon would probably be too op

rapid panther
bronze relic
austere sedge
#

and who'll use arm of eos instead of feet

rapid panther
bronze relic
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why give up the current quick summon passive?

when we can just add a new passive line that will only cater to gsh anyway?

austere sedge
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yeah

rapid panther
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you are adding a passive for only 1 class

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it's as if you add critical poise to armor

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only one class ca use it

bronze relic
austere sedge
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but things have to start somewhere

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classes like heretic have manaflask boost and deity has apex boost

rapid panther
bronze relic
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either we add a new line or just create a new accessory when new rift event comes out, anyways thats just an idea to make hypa sustainable. It shouldnt be necessarily on riftlocks anyway, if its possible to create a new accessory for it then much better.

austere sedge
rapid panther
#

and full class tree

austere sedge
rapid panther
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auto summon is only sh and gsh

austere sedge
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since some of us keep requesting for cr buff

austere sedge
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some things have to start somewhere XD

rapid panther
fathom kettle
bronze relic
rapid panther
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ayo, hypa gives again as many ward turn as summons you sacrifice

void scaffold
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No, it gives as many ward turns as you hit opponents with it

fathom kettle
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Not sacrificed but enemies hit, unless they adding smth new. That what description of spell says

rapid panther
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Ohhh didn't read the description I was just using it, tbf I'm ok with it

fierce crag
floral jewel
#

A month later and we still have invisible summons in raids?

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I try to look at the action queue but that's hit and miss too

rapid panther
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It's probably game latency, darkrift dungeon had the same problem where you could kill acolytes before they showed up

oak moss
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yeah but it really does make playing hydrus really annoying in raids

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hopefully its on the roadmap for fixing

oak moss
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its undoubtedly a buff to raiding, but even In dungeons i have had situations where my aoe leaves 1 strong zerk alive

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and then i of course hypa it, only to get a single ward turn back and then need to WoO again

void scaffold
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As being great in raids was somewhat of a byproduct i guess it was a way to soley buff dungeons

oak moss
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yeah i guess, but we still dont have the split damage fix i think?

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maybe it wont be as bad when that rolls out and we can focus more on building solely for hypa in dungeons

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but even then more issues arise with CR being too rng to properly be able to dungeon with it only

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but thats doomposting i guess

austere sedge
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without any bug fix or info. on split damage we can't even say anything on horde 👀

austere sedge
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i prefer robe or boot

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tho nekromancer staff like weapon with some pact bonus and cr rate boost could be good too

oak moss
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yeah it would be much appreciated for helping out horde

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dont get me wrong im not having a bad time with just using BL2 though

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i still occasionally die which is a bit insane coming from deity where i could 1button everything, but everything has its strenghts and weaknesses its just that hypa deals sooo little damage in dungeons and really insane dmg in raids

austere sedge
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what's the point of hypa if you just use bl2👀

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hypa cr rate needs to be buff considering how it consume ammo

oak moss
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maybe thats because bl2 is crit-based and hypa cant crit, but idk let me know if you guys found a horde build thats decent on hydrus

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despair might be better since you can just go raw magic maybe then hypa will be able to kill

austere sedge
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it'll stay same in raids

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but will have more damage potential in horde

oak moss
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not gonna lie man i dont understand what youre trying to say

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what 10mil damage im talking about dungeons

bronze relic
austere sedge
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in beta you can hit 30 million damage if you sacrifice 3 summon and in live hypa max damage is 10 million

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and it splits in horde

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but if hypa does 10 million max damage on any enemy hit regardless of summon sacrificed

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for example your max damage on horde will be 10 million to all enemies

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and in raids only raid boss will be hit with 10 million