#GSH Rework - H2 Balance & Mechanics
5344 messages · Page 6 of 6 (latest)
other than that its just nothing
sure there are fun builds out there but truth be told, even if they felt good its not practical to be clearing dgns with that kind of set up
Can I get your definitions of:
-Mid Anguish
-High Anguish
-Not practical
-Sufficient CR Rate
Again, not judging, just asking questions
mid: 20-35
high: 35+
not practical: a full hypa set up with chain chance build ( doesnt support the need to be able to spam hypa at a acceptable or balanced rate) which results to not being able to clear a dungeon or take much longer time to clear a dungeon. Examples that can be looked at can be found from @unique shuttle (sorry for the ping).
Sufficient cr rate: 60 or 65 this couldve achieved via amity, another accessory, buffs from soul mentioned by the player here (forgot his name) while increasing the cr rate for gsh horde capability it can't be denied that the raiding aspect of gsh will also get buffed due to this new cr rate.
Got it, thanks for the definitions
reason why chain chance isnt working + not much of a practical set up is because the low cr rate that why even in towers its not enough to be viable u lose ammunition so fast and its not even guranteed to hit 3 immediately
increasing cr rate might open some doors
and bringing back t. all +++ could just make it viable enough for dungeons to not lack any damage even if u hit 3 enemies or more, cus u are not worried much about the dmg split
dmg split is ass, and no sustainable ward turn means insta death
mel 30 run
got lucky with a lugus proc early on so i was able to breathe for a bit then around floor 17 i died cus bl2 is already failing and so is hydrus pact because it can't penetrate thorugh 2 or more opponent
if hypa could provide like 2 ward turns that way it is somehow sustainable so you wont feel naked, u can't use beastfelled shoes on this class so that option is useless
Ohhhhhhh youre unholy geo
Yeah good try, but you will have better luck doing dungeons with gsa
Gsa needs 50% autosummon chance, 15% double summon chance and mystical feather type of passive tied to your + souls % instead of 2nd chance
yep
yeah i gave bl2 a try again to see where itll take me, as much as possible i made the anguish paths bl2 focused
but i wont amount to this bad boy
but bl2 gsh is pretty nice at tor 22, not that bad but gsa is better in both dungeons and towers
even if it does, this problem or issue is a chokepoint within the class itself
eh you still hope for direct change
i tried doing a full hypa run not fun, i was getting molested and the ward turn is my problem
now our best bet is cr gear and other gear stuff for gsh
no point in hoping for direct changes
regardless even if its a bl2 or full hypa run at mel 30, its just impossible to finish a dgn for me
ofc it is because of split and cr
no t. all +++ too
to this class i think they should add a new summon with a lunarstrike skill and make sure it only has 2 skills so itll spam that a L O T😋
a solution for the ward turn upkeep would be whatever amount of enemies u hit with ur hypa u gain that much ward turn just like in beta before with the "bugged hypa"
that way you're not totally naked
only 1 woo and then sustain that ward turn via hypa, ive tried everything i can, dof is the most safest approach. Can't go oracle too much dmg but if u miss and not get an extra turn it's a gamble
A good solution to survivability for gsh would be replacing 2nd chance with Elysian Feather (souls +% = +dodge rate, at full souls stacks = up to 60% dodge rate).
ive been trying to suggest that too cus most of the time your summons are dead so the 2nd chance would barely proc
i think the way for us to get a better chance is that if we have an increased cr rate from 40% to something like 60 or 70% cus by then summons would just pop up with u needing to summon them
but that would make hypa continuous and almost a pure spam at 70% cr rate
we'd be on deity 2000s level typa shit
but this is only an option for keeping the 2nd chance, but if we're gonna replace it with something else dodge rate aint too bad because i doubt odie would raise it to 70%
Irk? That would pair pretty damn well with t.dex from hypa. But as odie said, there are no class balancing things foreseen for this year
and if possible perhaps an increase to the chances of the buffs proccing, def/res are not bad for me but sometimes i could really use the damage instead of t. def & t. res +++
as soon as u get 100% soul buff ofc
but a full hypa run would still not be good enough, but at least bl2 and qatvanga are gonna be much better on it
I think that already wanders into OP territory xD besides everyone hates gsa, if u suggest this its gonna get downvoted by the usual gs hating downvoters
and then there's deity doing everything
Reraise + 2nd chance on deity? Oh no thats not a problem. Purpleline + auto t.all and reraise and sharpen III oh no thats not problematic.
But hey, screw gsa and gsh🤣
imagine bargaining so hard for a lil bit of performance upgrade on gsh just lil bit so it could perform well on horde and then ull see deity pulling up with this shit
strong horde + raid?
gah lee
and pvp too lol conq so fun, multiple 2nd chances
and then there's gsh
Gsh isnt even that strong in raiding compared to other classes.
I think the only good realistic solution - Elysian Feather with 60% dodge.
Lmfao
yeah i mean so far its better than bp thats for sure, no massive al investmet just proper gears and u would be set. But beo stasis and 2000s from deity? yeah cooked
Cus gsh can equip thief equipment, and that would give gsh that thief flavor
true
like we're more similar to heretic c, that one has a dodge passive afaik
I guess we have to brainwash some ORN members into playing gs
thats probably the answer
Right?
kaine and john are retired
we would see them again eventually
we gotta keep coping cus its gonna happen eventually like 10 years from now
#💡│suggestions message
Upvote this, if u want ofc
But i can already see this suggestion with 2 upvotes (me and you) and 19 downvotes from all the gsa haters and obviously me haters
3
i always support dodge on gsh
(probably have been yapping about it from months)
gave it an upvote
u should probably post the suggestion too in aethric dc
i also want avidity but eh you all gonna say it's gsh not gsc
If u forgot, im banned there
so i will just mention it once
Hell no
dam i didnt know
then shut up

lmao
Avidity on gsh is just stupid
we got dex on our t. buffs anways so why not just put dodge on that btch and make it more sweeter and synergized
Ok guys make your bets on how many downvotes my suggestion is gonna get xD
I predict that at least 7 or 8
cus we can surely fix 2nd chance but that would mean buffing cr rate which is not gonna happen
15
and now the waiting game
because gs haters gonna rise very quickly
Meh, wouldn't pair at all, since they're separate things. Feather is just a flat dodge rate that overrides dex.
But yeah, agree that it'd be nice to have something like that, over SC
i thought that dodge is affected by dex!?
Yeah, dex helps dodge, but the feather passives don't have anything to do with dex, it's just a flat dodge rate
And once it's active it overrides dex
hmm i see
@rose path Why the cross, care about explaining to us how the feather passives work?
damn 12 down votes already
Told ya
yeah its never gonna thrive bro hahahaha
The usual downvoters be downvoting
Suggest a deity buff : ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅ ✅
Suggest gs buff: ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌
holy dih riding
hmm what if we get an adorn with some pact malus but cr rate bonus 👀
@rose path how about giving a input for why this statement is wrong or it's a bad idea?
Because i dont like this
What does pact have to do with crit rate?
i expected a good explanation for why it's bad but uh that's fine too
I'm talking about cr (Charon ritual)
aka auto summon
Oooh, yeah then yes. But again - any buff to summoners is not welcome on this server
it's not a buff but a trade
so we can use hypa more consistently without very high damage in raids
No its a buff. - pact % can be balanced out by mag
Besides t.mag+/++/+++ will remove all the -pact% by simply multiplying your mag
U wont even feel the negative pact thing
adorns wouldn't give mag and losing pact for cr looks like balanced trade for me
maybe that's True
i need more input
my fellow gsh haters and complainer please give me input
First of all i think lvling up to 250 will help and playing actual end game content will also 🙂
nah I'm not interested
Thats a friendly tip bro!
anything interesting for gsh 👀
Hopefully something for gsh in ornaversary
Not 2 ward turns but ward turns on hit and possibly additional per kill. Also 10% ward absorption
I dont think so >-> well have to wait till piñatas open up
Tbh hydrus passive should be true charge passive and be like maybe what like 300 summons sacrificed to maintain hydrus uptime for the next 72 hours. Meaning at the start of dungeons/raids and EVERY tower encounter ect. We maintain our actual base stats of our class.
This is a fair take both makes hypact a viable horde strat aswell as ect due to us not having to build stacks and make our gameplay loop stale.
Since the ghost summons are not going to be fixed can we just make them a feature?
Grand Summoner Hydrus: summoning is less effective summons are weaker but pacts are much much stronger. Can harness residual energy from fallen summons to channel pacts without them```
How this looks in practice. Wev sacrificed summons or summons die, when we summon or CR summons invisible summons the game stores them but they are not on the feald and do not count towards total summon count. But are stored as stacks similar to how apex & flasks function. Except while it has any charge its amount of charge = 1 summon "sacrificed"
5 nodes
Each "ghost summon" node being equivelant to 1 summon.
Meaning at full charges you can cast 2 hydrus pacts when no summons are cast.
1 at full power, and 1 at if you had sacrificed 2 summons.
With blood spells each node is treated as a medium HP summons(around 10-20khp per node) and the total bar drains aswell along with summons who's hp are being sacrificed.
With efficacy that it can be used to cast 2 BP III
3 BP II or 4 BP 1 respectively.
Essentially make the game recognize oh its set to true but not happening ok it didnt happen, and stores a charge instead up to the amount of summons that have died.
This will make it a true "player damage class" you can even remove the pact aspect and make it so all spells and skill drain the ghost node and deal additional damage as if it were a pact. But I feel like that route would be a slippery slope. Either way what do you guys think?
What do you mean here with ghost summon, the fact that we do sometimes have summons but we can't see them?
For them (i only use gsh for raids) after some thousands raids you get a feeling of when you do have them or not so you basically click when you do
delete gsh*
But you'll be left with nothing to HoC to
delete gsh and give gsc
grand summoner Covirus (combination of coolest classes mage, summoner and thief)
How about we just delete hoa and orna
the people (mostly this guy) told me to hop on this server and make my case, so here goes:
rework sh/gsh into a summon class
that is, a class that is a summon
attempting to summon something turns you into that monster for a set number of turns, with gsh having more turns than sh
while transformed, your base stats are increased by some portion of the monster's stats, and you also benefit from your own summon stat bonuses
the catch here is that you also lose control of your character for the full duration of the transformation, making you powerful but potentially unreliable if you became, i dunno, anubis or something
if my two cents are unwanted, i blame @austere sedge and @ruby raven

this guy 💔
don't worry I'm here to be blamed (I'm best at it)
increase damage but spell confused status if transformation is for too long
reason for confuse is because it will make spell selection random (hence kind of berserk state)
the idea is that it isn't just a stat buff; you swap out your entire moveset for the summon's
and transformation could have it's own hp (so if you die while transformed you return to original form with some lost hp and some debuff)
i mean, maybe?
I'm saying if transformation duration is extended then more damage and confusion
honestly, your idea might work, too
instead of hydrus pact, you get some other spell that undoes the transformation
intitial transform: stat buff based on monster, retain original moveset, can cancel transform if you have the spell equipped that does that, taking lethal damage forces an untransform and leaves you at 1hp
staying transformed too long: further stat boost, but you get a status effect that can't be blocked that has a high chance of making you pick the wrong skill/spell/etc
Transform into failed phoniex warrior, apply sigil, then transform into failed phoniex mage, phoniex ritual 
hear me out: we merge the two ideas so that clicking the attack command instead makes you use a random skill or spell the monster has
Guys I don't think there is any intention to rework the class given it is seeing decent usage and there are other priorities for other classes above us
We can at most hope for some little tinkering if we propose something easy to enact
nothing is going to be changed in gsh now
it's just general gsh thread now
all we can do is hope
and give our own suggestions
whether it's rework or adjustment
the current toolkit of gsh is certainly something
it's just a little unfortunate that it's kind of a crutch class
it gives summoner mains a powerful summon and the ability to cut down most raids without as much hassle as early to mid t10 gs/gsa
but then it's kinda just... left in the dust later on?
in high agony, you'd sooner be using gs blood pact
and obviously gsa is strong in endless
it can only do raids (that doesn't have aoe) and still struggles against some super raids that can one shot it
like king lyncus
Anyone here play mahjong?
i keep eating the tiles :(
The ones with the red dragons are delicious
Second chance for GSH is pretty bad. Sure you live but with no summons whats the point of being alive. You just die next turn.
Think it should just kill one summon instead, or two
too good to be True
another issue with it is that second chance scales with no. of summon on field and gsh hypa causes it to have less summon
hence second chance isn't consistent too
To be honest i view it as more of a raid spec since its much more useful there
It would be decent at pvp if second chance was better
It would be better than it is rn, but I don’t think it’ll ever be decent, since it’d just be a temu heretic
No SF, no fat blueline after a SC proc and the stats aren’t anything crazy, plus the AI is trash at using pacts and if it starts summoning you’re done for
Mostly talking def here, it’s already fairly good at the offense, despite being a big gamble
although offense is good it needs more turn than other classes
because it has to get ammo too
I’d be fairly happy just losing our SC at this point
The alternative would be any number of summons is still 50% chance or whatever the normal SC proc of other classes is
Or just swapping the SC to a PvP-Functioning Summon Block since your summon dying still powers you up a tiny bit
summon block sounds sweet
but i hope any survivability passive gsh has scales inversely with no. of summon on field
@dusky ginkgo btw what devs think about feedback on current second chance?
I am not one of the devs so I don't know haha. I think like Ancient said, largely focused on other things
So if we can get some general consensus on one or two tweaks to put forward, that's where I can present that consensus to ORN
i thought you'll have idea because you are a orn 🫣
but i understand
Sometimes we are privy to that stuff
The current focus, my understanding, is on event reworks and updates and new events more than class related stuff
But that isn't to say we can't get something suggested and/or do a poll or two here and see what the GS/H community players settle on
it would be really nice if community is alive and we could get new feedback (but considering how nothing has changed after so many complaints and suggestions it makes sense for why this thread is almost dead)
and it makes sense why it didn't get changes (either lack of support for particular suggestion and devs are working on events)
I don't have a strong opinion truely for GSH, if you compare it to other classes that opinion gets worse XD
Gsh is a solid early T10 raider, something that wasn't really agreed on, I think the majority asked for it to be good in horde content, which it's very mediocre/bad in due to how hypa works, temu hera with no. real ways to compare to one, you can't even debate the meat shields aspect cause they hardly block for you, If anything your more of a tank then your meatshields and would rather take the hit then lose a ammo slot 🤣 ( aoe disables your ability to do dmg just about )
T9 hydrus due to how it has the same passives as its T10 variant just about is a monster, and it's one of the best T9 classes just about, Aoe aspects are super amazing but no T9 classes have insane passives like T9 hydrus lmao
So there's the very underwhelming T10 gsh, and the very strong T9 hydrus but since it's T9 and many people don't explore GS celestial due to them being naturally worse GS for a very long time ( summoner auriga still being just worse then base, no passives to change that fact )
T10 gsh is still not a very popular choice outside of raiding, and before the rework GSH was better at dungeons then it is now ironically XD, alongside all these issues there's the underlying problem with GSH
Every class and celestial share aspects they value equally, gilga with collat, deity with apex, hera with mana flask, beo with follower stats/act,
GSH values nothing in tact to the GS lines, summon stats don't make much of a difference, pact% is only valued for GS/GSH but different usage on that note GSH needs specific gears which don't benefit any other GS line, final decree/kheper summons is a fine example, those summons and weapon are only good for GSH, base GS can't make any usage of that weapon to a viable degree due to valuing high HP summons, and GSH valuing horde summons hp doesn't matter for its dmg output, so new summoner event gear pieces now have to cater to either GS/GSA, or GSH, and not all 3 cause they no longer share a common trait at which they value
So summary gsh is too different from gs/gsa that it's not just a simple different way to play the classline, it just feels like playing a worse hera XD, but instead of a plethora of builds and different spells you can utilize, your stuck with 1 pact and very stagnant/clunky gameplay, and overall I feel like it would need to share a common stat that can be valued across all 3 class lines pretty equally at least so we aren't seeing different gears focused on one or the other 2
That's all my opinions and last thoughts on GSH as a whole^^^
I'm okay with the focus of event content as a whole and am fine with how GSH is atm, as I was before the rework, just going forward I do hope event gears don't just cater to one or the other 2 GS classes, and try to meet a middle ground of some sort, whether that slapping pact% and summon stats on an item, or making horde summons have more valuable aspects then being hypa fodder that can benefit 2 of the 3 classes, it can be pretty frustrating for both parties of GS
To me-
The biggest pain point is that the second chance is oof. Even when it does go off, I find myself often wishing it hadn't because unless I build to not pact, I'm left with few options.
Second paint point is of course AoE raids/enemies. Destructible ammo is a cool malus imo but I'd like a bit more to work with to get around it
Third pain point is the inability to proc status effects via pacts. I know there's a tradeoff with not being counter-attackable or refract/reflect-able but... gimme Bloodpacts that Stun, Freeze and Blind someone if I build for it 😁
Fourth pain point being the remaining issue with phantom/invisible summons
However, as this thread is quite old, do we have any issues with letting it die and moving the discussions to the summoner chat here or OL GS chat so we can get more people involved?
considering how there isn't much gsh crowd left if we let it die i don't think there will be any discussion left for gsh
i see issues in cr too because it's too inconsistent sometimes it feels like it's enough but if opponent has room to counter attack then I'm left with no summon to attack
and pact amity is underwhelming
hypa should be better in horde (since it's semi aoe)
rn gsh can only utilize single pact when it's supposed to be a pact class
it should be able to work with different pacts
(honestly i don't understand why hypa cost mana when you already sacrifice summon for it)
tho this part is bit of nonsense
The second chance is decent in raids and given raids are the only thing to do with gsh...
So we should leave it as is?
Or would pushing for any number of summons out is 40-50% SC chance (don’t quote me on that percent I don’t actually remember at the moment) similar to Deity or Heretic or any other non BeoH class with the effect?
Or would pushing for it to just be summons can block more often be better?
Or?
Just buff summob protection and thats fine
Theres way too much stuff to counter summon block atm so that being stronger would not be too powerfull
i got cool but unnecessary idea
since gsh is like a nekromancer it lacks one of core of nekromancy that is corpse explosion (no hypa doesn't work like corpse explosion)
so what if our summon exploded after dying (obviously not through pact), if opponent kill our summon then boom, if second chance proc then bigger boom. now since it's explosion it shouldn't be single target so i think it should deal damage to to opponent and chain chance should work on it
and summon block suits gsa more 👀
warrior-shield - block
if we get more summon protection when less or no summon and less protection when we have field full of summon I'm in support
Fair but counterpoint - all 3 beos can effectively utilize pet block
2 of 3 Summoners have Summon block but can't really use it and the 3rd that needs it the most doesn't 🥹
Of course apples to oranges as different classes
I feel like this statement as a blanket statement scares me for some guy who plays Beo with summoning pets and could stack 2 kinds of block 🫣
As much as I love cool new things, I think GSH is in a great place since the changes.
GSH is the king of mid-Ang raiding with very low ALs, and has the best turn 1 damage in PvP with low ALs
I’m AL15 GSH and raiding at ang15, and hitting for well over 300k (wo double cast) turn 1 even against opponents with over 100 AL advantage.
Stick to gs 
This is refining a pain point or two not taking anything away 😁
I agree with GSH being very fun
My fear would be asking for other stuff will lead to nerfs in other areas 😂
I wanna try to do GSH endless at some point tbh, I feel like it would perform almost as well as Dara with the same setup lol
I hit 600 pretty comfortably doing this
What gear?
Hence refining heh
Having a more functional Second Chance or Summon Block or whatever equivalent isn’t going to break anything
And while hitting for big numbers is great on GSH, against a well setup defense, the odds are not in your favor for big damage to be enough
(I.E stacking Parapet, Second Chance, Pet Block, Ward, etc)
I figure it’d work exactly the same as Dara farm gear, but maybe with dynasty shoes for dc
Full farm
How about instead of reviving you at 1 HP , you get a % of all the remaining summons' HP as ward?
As GSH your summons won't be as tanky, it incentivizes using higher tiered summons, encourages equipping ward related stuff, and synergizes with Hypact giving you ward turns?
Oh and yeah all the summons still die but you get a % of their remaining HP as ward
That seems like you could get a silly amount of ward
Or you’re limited to very specific builds
And Gilgas would throw a fit
You'd never use high HP summons due to the tendency of always needing a horde
You'd be always taking less ammo because of it
That too
Silly ward and no mag, unless you have ALs which can be shackled down for balance?
I don't mean to debunk your ideas though sorry XD
That can also be a balancing point
All good, part of brainstorming haha
Adding more of a mechanic than I think we would hit as well
I think the primary 2 things likely (albeit maybe not)
Would be:
-
Any number of summons is full Second Chance
-
Change second chance mechanic to summon block chance
Or if there was some world we could get Plague’s OG idea of something with dodge chance that is cool but I don’t see a good way to do it shy of maybe:
5 summons out of = 0% bonus dodge
0 summons out of= 50% dodge chance
Similar to a mystic feather ish
But if we look at the history of such changes, simpler is usually best to request and then if we get more than/or the actual specifics can be left up to the man himself
I support any kind summon prot buff
I have no strong opinions on GSH, I've said my piece XD
What do I feel like GSH needs? Another rework

Jkjk, though I would like GSH to be good with BP better then base GS, but it's auto summon is quite against that
So what would I propose and how balance would it be?
Auto summon should summon summons at base summon stats not half
Remove second chance passive, replace it with high summon protection chance ( 35-40% )
And finally I'd probably add ascended summons to it
How balanced would it be? Al 100+ not very balanced XD, below AL 100, it wouldn't get outclassed by base GS at least unless we talk 0 ang ultima set ups
Odie saying he wants to balance dmg vs survivability (or something along those lines, said sometime during CS nerf I think) made me think
GSH can go meta glass cannon route (which sacrifices SC for passive)
OR tanky route - equipping ward gear that usually competes with mag gear, reducing dmg for survivability, and being unable to wear warrior gear makes it more challenging. It can also synergize somewhat with HyPact giving ward turns
Just 2 cents
I'd probably argue that GSH is definitely the tankier GS line
GSA is the glass cannon line despite having access to warrior gear lmao
Base GS is glass cannon
So I wouldn't be against GSH being the tanky line, however that's what it was before it's rework and fell so behind in dmg and versatility that it became the most unused celestial XD, so there's a lot to factor 
No. of summons should also scale with second chance to proc, but shouldn't be 100%. Kinda like reraise being stuck at 80% chance
Summon block mechanic could probably be changed so instead of you dying, the highest HP summon insta dies. Or maybe to make it more balanced, whatever dmg you took, your summons take it in your place starting from highest HP to lowest, so if you ate a 100k hit from amammon, AD might take 37k, GP 35k, and you take the remaining 28k of dmg
Yeah.. tbuffs also help a lot with that
Then we are stuck with what we have if we are glued to number of summons and second chance
10% per summon up to 50% Second Chance is what we have
Issue is it leaves you unable to do anything so you might as well have died
10% to block per summon up to 50% total would only eat one summon so maybe you could actually do something - but you’d also need it to be like “if lethal damage would occur, may block” or it would just eat all of our ammo slowly
Or just any number of summons is 50% second chance* (oops)
What you suggest sounds interesting (though I don’t think I’d ever use it) but I think we are long since passed the point of a change to that degree
Hence trying to refine what is there
Because of being left with nothing is one of the reasons I’d personally be fine just losing the second chance entirely
Which is sad but it is what it is
Oh snap you're right on point 1. For some reason I thought a 100% SC on even 1 summon meant that as long as you had 1 summon out, you'd technically be immortal clarified ✅
Well yeah. Totally agree with you on the current state of SC of GSH which doesn't really add any counterplay potential.
If we're to refine the current iteration, where summons die and we survive with 1 HP, then some thoughts:
A. We lose all summons, SC with 1 HP (the same as is) BUT we get all the possible tbuffs we could using HyPact. The defensive buffs might be enough for us to 0 the turn, while the offensive buffs could be enough to finish the turn (if there's another floor, it might be enough to clear the SC one and then have RNG auto summon for the next floor) variant b would be to be healed to full HP (kinda like an auto Life Pact II)
B. As is, BUT Enemies get afflicted with t.att---/t.mag---/t.all--- giving GSH a counterplay of surviving providef we have enough def/res
In PvP, option A might be a little too OP, kinda like how a 2nd chance RS can hit harder being redlined while having more dodge whereas option B is avoidable by wearing arch gizmo or gadget or something
Just what we need, more damage 🤠
sweet
gsh is lot better than it was before in low anguish but it still has some flaws and we are just trying to cover these flaws so gsh doesn't end up to be just a low anguish raider
What do you consider low anguish? I’m doing ang15 super raids without too much trouble, at only AL15. That feels crazy strong imo lol
The AL to Ang on raids for GSH is better than any other class by far, except maybe beoA ASG at very low anguish
i believe low ang is till ang 8
maybe good in mid anguish raiding too
but i wish for gsh to be more than raiding class
It’s also good at endless 🤷
i honestly don't believe it
You can choose not to believe it but you can pretty casually hit 500-600 in full farming gear just pressing Hydrus Pact
Now is that GSA/GS full power levels? of course not
But is that Deity Ara levels? Yep, 100%
Speaking from experience having done it
More damage is definitely not what we need but even if the new adorns get turned down somehow, having the option of using a Chimera Staff or Arisen Imagination or even Beguiled Quarterstaff for extra Pact Damage sounds like some neat flexibility.
And of course the Final Decree becoming a true AoE raid option
Nothing wrong with running normal GS endless - sometimes it's nice to just do a quick and dirty HyPact spam though
Can you actually go all the way with just Hypa? I figured play it like Dara, seals build with Hypa in the pocket for spooky zerks
I spammed HyPact with Tidal Stormflare as a backup if I needed it 🤷♂️ But basically just clicked Hydrus Pact - got to like 550 or so last time I did it
That’s wild, I figured autosummon wouldn’t proc often enough and you’d just take an RS to the chin
Or accidentally bleed out to your own dots
Fun fact -
If your screen clears of summons, you start with your two autosummons next floor
So if you take Summon Khepirs and Summon Dead
Any time Summon Khepirs procs, you'll always have at least 2 summons at the start of next floor
Any time summon dead procs, you might start the next floor with only 1
Anytime you have 4 summons at the start of the next floor, Hydrus Pact will put you to 1 which means unless you get an auto summon, you'll only have 1 summon out for the next floor
But should we ever get a second always more than 1 summon summon (like summon khepirs) you'd be able to theoretically never have only 1 summon at the start of the next floor unless you miss and an enemy kills one putting you from 5 to 4
Hydrus Pact with 1, 2, 3 or 5 summons out means you should always have 2 or more summons for the next floor
That is a fun fact, and absolutely game changing lol
I might try to swap Dara for GSH on my endless runs
Are you doing dc or is hypa damage enough to sustain?
I didn’t try DC but no reason you can’t try and get it up with Gods of Aaru or something
That’s what I figured. Dynasty shoes and sequencer, but the low buff time on it maybe not worth the trouble esp if you have enough damage without
Actually, could you show me your GSH endless farming set? Wanna see what you’re rocking for adorns 😂
Orichalcum Mortars
Qstaffs better than terrors for some reason? And those mp regen adorns on the others?
How are you keeping your hp up with only two rubies?
it's more than enough (i use single ruby)
I’m running 4 of them and my hp is sitting at 1
just get lucky duh
Are you not doing all 3 zerk buffs?
there is no fun if you don't gamble your life
it doesn't matter
I mean fair
ruby no. doesn't increase syphon chance
it only increases heal
iirc
and hypa damage is good enough to keep you at full hp
I mean the zerk buffs that dot you
i was referencing jjk 😶🌫️
i already told you why more ruby is just more amount of heal not more chance to heal
.
so you usually don't need many ruby
You’ll never heal to full hp with the dots
Unless there’s some trick I’m missing
eh just get my point don't pin point 🫵
i donno exact chance
Will 1 ashen 1 regular ruby give more chance? 😂
yk there is a possibility that there is some bug that does increase the chance
and those old players are gatekeeping it
Lmao ima try it
Life siphon on weapon from anguish is definitely a separate chance though right?