#2025 H2 General Discussion

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viscid pawn
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Chakrams does not

mortal pawn
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Dex is not a boogeyman

viscid pawn
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Ursa also yea always hits but doesnt crit right?

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I mean it is if ya play beo

mortal pawn
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We have to stop being afraid of dex builds

viscid pawn
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Beo has no dex XX

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XD

viscid pawn
mortal pawn
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I main beoH and have no problem hitting realmDs with dex

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Without flat miss

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Dex is not a boogeyman

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Ss3 flat miss is lazy

viscid pawn
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You will have 40% miss chance unless you put a lot into accuracy dex or a lot of ALs above tjem

clever kindle
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Didn’t say it’s the boogeyman, just stating that ss3 having a fixed miss chance was nice for it

viscid pawn
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Gilgy also has same issue

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Cant use anything but ss3 in pvp or just... miss all the time XD

clever kindle
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Also I’m comically unlucky with hitting rsds

mortal pawn
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Gilg would get accuracy compensation in place of the flat miss removal somehow if this goes through

viscid pawn
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Yea which would be nice since other attacks on gilgy arent good. Except as gursa

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Gursa can use rs2 to insane effect

clever kindle
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Or anything that dodges a lot tbh

viscid pawn
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Gursa does have decent dex tho too

mortal pawn
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Every time we discuss flat miss removal people are always quick to rush to the 'dex problem' (that doesnt exist). Only lack of dex options for gilga is the real problem. Nobody else has a real issue

viscid pawn
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I mean it does for certain classes

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Like gilg mainly. Beo second

mortal pawn
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Yeah gilga thats it

viscid pawn
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Beo has options tho

mortal pawn
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Beo can wear any gear in the game

viscid pawn
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Gilgy doesnt

mortal pawn
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Cool so we agree šŸ¤

viscid pawn
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Oh yea definitely haha

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Just saying if they do add dex to it give that homing shield to gilgy XD

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And it is nice that there is an option available to beo to ignore dex without using accuracy gear / ranger spec or just out leveling people. Was the thing I disliked playing heretic too. Needed to stack so much dex on pvp build before. Now just run ranger on my heretic and no problems

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Ranger spec change really fixed most of the issues with accuracy

plush badger
mortal pawn
viscid pawn
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Tho I will say it is a bit dumb that it ignores dorito class ability to boost dodge

viscid pawn
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Even if that passive is crazy strong

mortal pawn
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Exactly

viscid pawn
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Yea. Mystic feather rarely sees use in pvp so 2 rs classes not using it... and dorito one that works all the time is negated :/

tepid halo
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ironically on that topic I'm generally more concerned about mystic feather in PvE

viscid pawn
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While it is my saving grace vs dorito players... I do think it is dumb haha

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Mystic feather in pve is fine tho really. It is nice but 60% chance isnt that insane. It is really good though

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Most enemies that are dangerous use an ele and heretic gets 50% chance to negate while at full hp

tepid halo
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berserk fallen realmshifter

viscid pawn
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🤣🤣

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Ah you mean enemies

tepid halo
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yeah

viscid pawn
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Thought ya meant rs class was too strong in pve hha

tepid halo
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oh you thought I was referring to the player having it nah

viscid pawn
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Uea berserk rs with anguish 2nd chance malus šŸ’€

tepid halo
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exactly

viscid pawn
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When playing deity that is time for apex spell XD

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Never miss and crazy high m1 haha

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But yea perfect shot or bolt 4 have too low m1 to kill them

tepid halo
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I'm just sitting here like fuck I have to snapshot onto my ss3 specifically for this stupid guy

viscid pawn
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Mana-ray/blood ray fix it for heretic tho if ya don't instantly die

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Ss3 does not ignore mystic feather

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Collateral does tho XD

tepid halo
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oh well I'm just stupid apparently

viscid pawn
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Hit a diff enemy :p

tepid halo
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that's not news though

stiff hollow
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i don't want to start a flame war but i don't understand why the class that is already by far the best at all content (beo) got buffed while the only close rival (deity) was demolished by stead fast removal

viscid pawn
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Collateral chance 100% hit another enemy. Collateral generally hits weakest (lowest hp) enemy

stiff hollow
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i speak as someone who will hoc to whatever is best regardless so i am not like "omg my class got nerfed"

viscid pawn
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Yea deity isnt even op anymore

tepid halo
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this might be a mega hot take but beoh is only strong because it uses ss3 as a crutch

viscid pawn
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They do not need a nerf anymore

tepid halo
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in my opinion

stiff hollow
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beoh is dramatically better than anyone else shackled in tower

viscid pawn
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Eh beo A also very strong. Block beo ftw X

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XD

stiff hollow
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like not even comparable to anyone else

viscid pawn
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Esp with new yel helmet lol

stiff hollow
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and tower is by far the most important content to clear fast, like immensely more important than everything else

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also beoa is infinitely better than anyone else at raiding like dramatically , insanely better

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like solo agony 50

viscid pawn
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Well yea block beo I made an example of just steam rolling towers in a status immunity build a while back

stiff hollow
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because stasis

viscid pawn
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Anguish 1.0

tepid halo
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yeah but judging a class's strength on one form of content seems kind of incomplete

viscid pawn
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Correct

stiff hollow
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sure raiding beo is 10x better the second best

tepid halo
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I don't play auriga so I'll defer judgement

stiff hollow
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tower beoh is a lot better than anyone else

viscid pawn
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Gilgy raiding is easy. Heretic too

stiff hollow
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dungeons beoh is very close to best up until mel 20-25

viscid pawn
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Rs very easy

stiff hollow
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what else?

stiff hollow
viscid pawn
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Beo is good too but it has competition

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Frenzy :p

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Deity can still 0 raids out at anguish 50 shackles js

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Abyss made a demo of that XD

stiff hollow
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do yuo do torment 30 towers with any other class other than beoh one click clearing the floor shackled?

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ss3

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is being nerfed for all classes

viscid pawn
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Well classes are better at diff things

stiff hollow
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  • steadfast loss
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i said deity pre this patch is close to beo

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this patch is "let's make beo the infinitely better class at everything"

viscid pawn
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I havent raised my shackles high on tower but I could wipe towers quick and easy as dursa or dara

stiff hollow
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i mean no prob i will hoc to beo but is it intended?

viscid pawn
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Heretic ara makes towers a joke

viscid pawn
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Heretic AL 18 beat deity 50 AL in tower clearing

stiff hollow
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i am not sure we are talking the same game

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at low anguish every class does everything

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i am talking high anguish

viscid pawn
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Which is why I said I havent raised anguish too high but ik deity players who clear anguish 30+ towers easy with yel staff. Heretic too

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Heretic ara sigil flask and vestaga entire floor also

tepid halo
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did the dev team put out performance metrics this time around?

viscid pawn
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Dof spec for extra turns from dead ones if ya miss one

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But yea deity shouldnt be nerfed

tepid halo
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anecdotal evidence is not a strong form of evidence

stiff hollow
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evidence of "which class to the top people on leaderboard hoc to" should be relevant

viscid pawn
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And not saying beo is weak in towers or not even not the best

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Just the others still do quite well

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And quickly

stiff hollow
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if we are starting with beo at least in the podium of classes if not already the best

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how can it get a significant BUFF lol

tepid halo
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I mean I'll grant that additive bonds ought to have numbers adjustments

stiff hollow
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almost everyone in the top 30 in HoA hocced to beo

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in the last few months

clever kindle
viscid pawn
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Is beo getting buffed?

tepid halo
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mainly through the bb change

stiff hollow
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yes bb buffs are getting better

stiff hollow
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and pet AI getting better

viscid pawn
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Ah

stiff hollow
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which means the class that ALREADY was BY FAR the best at high agony raiding, by an insane margin

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got better

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lol

tepid halo
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but I also maintain that the old formula for calculating +bb effects was nonsensical

clever kindle
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He’s still got perfect gear man

viscid pawn
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Well tbh the spells on bb3 just ruined beo A A lot of the time

viscid pawn
stiff hollow
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not the amities

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but it doesn't matter

viscid pawn
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I have perfect gear on my deity. My gilgy gear is less tho

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Amities effect m2

stiff hollow
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AL 130-140 beo

viscid pawn
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Nit m1

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And are offense for abyss

clever kindle
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Anyways, I, for one, shall be embracing our new gilg and beo overlords šŸ˜‚šŸ˜œ

stiff hollow
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in duo can kill agony 45 great anguish raid

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in 30-40 sec

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i am not sure you guys know that

viscid pawn
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Was talking about 0ing them out haha

tepid halo
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I can't say I'm overly familiar with AL130+ gameplay but isn't that a vanishingly small portion of players?

viscid pawn
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Anguish bonuses for damage are boosting m2

clever kindle
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What even is the shackle level at Al 50v there’s a chance that his shackle level is over his al

stiff hollow
tepid halo
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I mean in my opinion the ss3 scaling change last time was flawed but the horses are out of the barn on that front

stiff hollow
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because of time and very easy mat access (and infinite orns if you hoc to gs)

clever kindle
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?

stiff hollow
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agony is infinite proofs basically

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like 4k+ per hour

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(for beo)

clever kindle
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But what is the shackle level for agony 50

stiff hollow
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i think around 160, why?

clever kindle
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Abyss may be below that so it doesn’t matter if he’s shackled or not

stiff hollow
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yes and?

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abyss doesn't kill super quick

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towerfall can deal 100m+ damage

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in duo with lotan it's easier than you think

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you can start 1hp already fully redlined

clever kindle
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Also I know towerfall hits like a truck, that’s why I’m embracing the new beo/gilg overlords

past cobalt
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I do think Beo is overbuffed atm

viscid pawn
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But when it comes to nerfing ALs im always against that

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People earned those

past cobalt
viscid pawn
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Half the fun in pvp is fighting high AL enemies

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Mingus and heatnick are the only ones who potentially survive a hit XD

stiff hollow
viscid pawn
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But yea the removal of bb3 spells that basically nerfed beo is the biggest thing that is nice but beo didnt really need other buffs.

stiff hollow
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in which case the gs comparison is mandatory and... it is quite insane i admit

viscid pawn
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Mammon acolyte was terrible when it was spamming bolt volley in anguish

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Esp since Ai int makes them use it more :/ at least when I tested it a while back idk if that changed

tepid halo
fallow sphinx
past cobalt
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Honestly, no clue

clever kindle
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Making the pets affected by anguish could be something

stiff hollow
clever kindle
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Idk how effective that would be, although personally I’m against harsh nerfs like that, I’d prefer to buff

past cobalt
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Sure yeah. More gear consideration for anguish

stiff hollow
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maluses should apply to the pet in raids

clever kindle
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Once again not really a beo specific thing, but asg should be more expensive for how stronk it is

stiff hollow
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no one is using it anymore in the endgame

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it's all about towerfall

mortal pawn
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Curious to see screenshots or something

fallow sphinx
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The problem with towerfall is stasis

stiff hollow
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@fallow sphinx if your AL 0 mag is 6000 and att is 6000, you shoul dgain 40% of 6000 at ANY AL

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like lines, they don't scale with AL

past cobalt
fallow sphinx
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Otherwise you're super squishy

stiff hollow
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hybrid scaling with al is just broken

past cobalt
viscid pawn
fallow sphinx
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I mean that would destroy the class imo. Insta hoc from me

viscid pawn
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Ill leave that to the people who play with bb bonuses more

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Since while I used to play beo a lot, I havent since bond boosts became more common

stiff hollow
viscid pawn
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And beo H all the way since :p

stiff hollow
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i am doing stuff better at al 40 in beo than 197 in gs

fallow sphinx
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Not really

stiff hollow
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really

fallow sphinx
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oh well thats' gs

stiff hollow
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like dramatically overpowered

fallow sphinx
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just delete that class lol

stiff hollow
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like deity pre nerfs

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especially with shackles it's not even funny

viscid pawn
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Ik old beo I had fun with cleaning anguish 50 1.0 with AL 20 beo

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In orn gear

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🤣🤣

fallow sphinx
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gs is not a class, outside of like endless and bloodpact

mortal pawn
stiff hollow
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sure but al 40 RS or hera is so much worse than beoh

past cobalt
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Oh WHOOPS

stiff hollow
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at dungeon torment monument

past cobalt
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Lmao sorry

stiff hollow
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like not even comparable

viscid pawn
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Some nice def there

stiff hollow
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maybe dungeons doing right path RS can play

viscid pawn
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Using morri gear or something?

stiff hollow
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but tower is the most important content by far

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and beoh is just utterly broken there at same AL shackled

fallow sphinx
icy cloak
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Beyond seeing big number stats, where exactly is Beo broken?

Or is there a general feeling because of high AL stats? (Which is an AL problem not a class)

Or are we targeting specifically BeoH?

viscid pawn
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Or is thay a bond bonus thing?

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If so that is crazy haha

tepid halo
past cobalt
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Sirith with 10 less ALs and slightly worse gear, but with new bb changes
#1437494599718404197 message

mortal pawn
mortal pawn
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Thanks for the evidence on that

clever kindle
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I will say beo h gets some ridiculous offense

stiff hollow
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but other than that getting free line from pet is broken

tepid halo
past cobalt
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And bestial bond % scale with gear quality and anguish, if I'm.not mistaken

fallow sphinx
stiff hollow
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rs can't even play the same game because bl2 >> everything else

viscid pawn
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Biggest noticeable thing i did with it was the crit chance boost for fjalar using fey gerd gear

stiff hollow
clever kindle
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Deity may be getting its legs chopped out this patch by losing steadfast on its celestials

stiff hollow
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deity and beo shoul dhave significantly lower mag than hera

viscid pawn
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Getting 100% crit but took a lot of investment

stiff hollow
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and lower att than rs/gilga

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all gear = it shoul dcost a lot elsewhere

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they are inherently broken until that happes

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beo had a dex problem at least

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but 7 accuracy on helm with anguish is broken for beo and fixes that

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also for some reason beoh second chance resurrects the pet in dungeons in the next floor

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which makes it identical to second chance

clever kindle
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Wait seriously?

stiff hollow
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yep

clever kindle
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That’s cool, learn something new everyday

stiff hollow
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i mean to be clear i will just play whatever is best

tepid halo
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it's not identical to second chance in that it still can't trigger twice on one floor

viscid pawn
stiff hollow
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but the fact beoh is so much better than alternatives

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is a bit insane

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given this patch... buffs it lol

fallow sphinx
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I forget we have psudo second chance most of the time

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How?

stiff hollow
stiff hollow
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then you kill it

viscid pawn
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If all summons die

tepid halo
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berserk fallen realmshifter

viscid pawn
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Even if you are dead in party mode XD

fallow sphinx
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Base and BeoA are getting buffed, BeoH is staying the same?

tepid halo
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beoh will still benefit from additive bonds

viscid pawn
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Well bond bonus for beo H

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Is huge

fallow sphinx
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Nah

stiff hollow
viscid pawn
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Run anguish pet

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🤣🤣🤣

fallow sphinx
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We don't care about the stat bonds at all. If you're using gerds on beoH you're doing something wrong

stiff hollow
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anyway beo class isn't "only" beoh

viscid pawn
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Hm?

stiff hollow
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beoA as well utterly broken (you say because stasis, might be)

viscid pawn
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Not really. Beo H with Gerd is great if this bond boost is gonna do that much

stiff hollow
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still beoa getting buffed lol

viscid pawn
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High ward def and res

fallow sphinx
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Where are you gonna use gerds on beoh?

tepid halo
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it's numbers dependent

viscid pawn
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With a huge buff to pet? 🤣🤣

viscid pawn
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Have you looked at bond on some of the pets?

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Thinking Gerd gear is pretty awesome

tepid halo
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as implemented right now the stat gain from additive bonds is... significant

viscid pawn
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Esp with bond boost a while back on it

stiff hollow
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even if beoh isn't getting buffed as much as beoa

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the classline is getting buffed objectively

fallow sphinx
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What content are you gonna use gerds as beoH?

stiff hollow
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and it was already the best classline for all content except endless orns

viscid pawn
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Still think about the damage on ss3 hybrid amity

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Pvp with Gerd

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Using hybrid bonus of anguish pet

past cobalt
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Bonds now scale with gear quality and they are calculated differently, where they are way strongef

viscid pawn
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🤣🤣

stiff hollow
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ss3 getting nerfed for all classes except gilga

viscid pawn
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And attack mag boost

tepid halo
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my first instinct was ward stacking

stiff hollow
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pre this patch we had beo>deity >>>>>>>>>>>>>>>>>>> everything else basically for all content except endless orns

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like 90%+ of top 40 HoA leaderboard hocced to that (those that didn't quit the game lol, except me)

viscid pawn
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Dont discount hp bonds

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🤣🤣

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For tank

stiff hollow
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this patch nerfs deity significantly

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and buffs beo lol

viscid pawn
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Yup

stiff hollow
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i don't understand that

tepid halo
past cobalt
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I think the beo changes are intended to be qol/identity based with bonds and calls and such, but it's implemented in a way that is a significant buff with no tradeoff

stiff hollow
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also the "if you snotra you towerfall more often" alone is MASSIVE

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like really massive

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like alone game changing buff

near kindle
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stats are likely too high, yeah. the AI chances should give a good QoL improvements to turn economy issues/wasted turns

mortal pawn
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^ 100% agree

near kindle
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  • bestial bond gear should be exciting
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but we don't need runaway values

mortal pawn
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Yeah they are currently runaway it seems

past cobalt
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Thoughts on anguish gear bonuses for beo?

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They seem to scale very high with little malus impact

stiff hollow
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thought on applying maluses to the pet casting?

near kindle
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malus adjustment gets a little nuts because it'll affect everyone's current anguish choices

stiff hollow
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but if all classes get them except BeoA pets, you are just giving high agony to Beo as a gift

past cobalt
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Are followers affected by anguish elemental damage malus?

fallow sphinx
near kindle
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like, you need to replace a current malus with the follower debuff. adding to the pool means everything will be deterministically reset

stiff hollow
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no i mean just apply character debuffs to pet actions

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and give free pathspurs for agony to everyone with the patch

near kindle
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which ones specically? many currently should apply to follower already

past cobalt
clever kindle
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Permanent unlock would be pretty cool

past cobalt
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That refresh could address other complaints from all classes

stiff hollow
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i might be wrong but the -dragon - holy -dark - dragon maluses don't apply to pet towerfall?

clever kindle
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I don’t think they do

near kindle
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sidenote: why do these threads light up at 11pm? you had me all day when actually at work

stiff hollow
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almost 5am here

past cobalt
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We are out of work too I guess šŸ˜‚ or maybe it's just new timezones popping in

clever kindle
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Everyone’s procrastinating going to sleep

fallow sphinx
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Towerfall will be fine if we just properly nerf stasis. You are the definiton of a glass cannon

near kindle
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just play Orna at work, geeze

past cobalt
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I already do and it's bad

near kindle
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me too

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studio should probably stop playing our own games

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like everyone says we don't

stiff hollow
near kindle
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šŸ™‚

past cobalt
stiff hollow
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especially with this patch

near kindle
stiff hollow
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well if they do i am mistaken then

past cobalt
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We need a beo main to spill the beans

near kindle
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i'm afk, so can't verify via the code

past cobalt
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@young cobalt does elemental malus in anguish affect towerfall

granite robin
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It should

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I cant test it effectively tho bc ive been avoidin those mightiest_mimic

near kindle
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lol

young cobalt
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Actually I can say with confidence they do cause I have alot more of the elemental maluses in my torment choices than my agony choices and my Towerfall at the same level with the same build does like 6mil less Dmg

granite robin
#

Yea

viscid pawn
past cobalt
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Or maybe you tested against event tower floor 1

viscid pawn
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Those have been fun to hit

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Forgot how squishy old titans were before the scaling boost

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And the hp bonus from 50 floors XD

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One shot titans has been amusing

past cobalt
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Follower stat scaling in anguish is a bit crazy I think

viscid pawn
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Uea I eas meaning to ask about that change

past cobalt
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Basically every gear gets the base stat boost and an additional 3% per anguish level of the gear

viscid pawn
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Was off for a bit and noticed it shows up twice now

past cobalt
#

That's multiplicative per piece of gear

viscid pawn
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Does it actually boost from both? Or just the higher so that you don't lose stats for first few

past cobalt
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Both

viscid pawn
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Yea it gets crazy high at 50

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Oh wow that is insane

past cobalt
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So that's basically five 3% boosts to follower stats per anguish level

river moss
#

each piece of gear that gets +follow stats gets an additional +3% follow boost per level

viscid pawn
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Which is why Gerd gear is awesome tho that you get bond and crazy high bonus šŸ˜„

viscid pawn
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So was wondering about that

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šŸ˜„

river moss
#

I believe as of this beta patch, it's additive though (vs multiplicative)

viscid pawn
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My purly less favorite staff ascends to greater heights!!

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Which is great because that is still amazing. Multiplicative is just insane

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Thought it was additive before since beo mains always told me it was and I never really went back and checked the math XD

past cobalt
viscid pawn
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Well i mean some stuff gets left out by accident and they edit it back in, could be one of those?

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But idk

river moss
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They might've been in the alpha patch notes but not in beta, dunno if it's part of this or not

viscid pawn
#

Ah so maybe in the future might not be this set of changes

river moss
#

Some changes that are part of this beta weren't included in the patch notes, so that might be part of that crowd

drowsy flax
#

Northern Forge, pls dont implement an appraising currency, just let us batch appraise in the appraiser building for gold or orns.

But cmon, dont force us to long click through hundreds if not thousands of items.

P.S: I have no idea if this is really going somewhere or if "its just a beta thing" but pls, dont address the appraise system problem like that, anything mass and fast so people can finally cleanup our inventories so both individual players and the servers as a whole lag less

grave siren
# stiff hollow also the "if you snotra you towerfall more often" alone is MASSIVE

Mmm it's not like towerfall pets only have towerfall as their only mag based skill though, they also have rune of titans, Oceanus has frost skills, eos has Titan seals, and prom seems to like Titan strikes as well

So mag based skills are still somewhat balanced by bloat spells. Just had one run with snotra jinn golem fort buffs but my prom spammed rune of titans and Titan strike 9x before doing a towerfall

winged wraith
#

Is there any rs thread? 🄹

We kinda feel left out…

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😢

royal jacinth
winged wraith
royal jacinth
#

Arguably you're a little less left out than deity who only got nerfed

winged wraith
clever kindle
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Deserved yes, but I also think the removal of steadfast after 6 years of having it is brutal

near kindle
#

It’s a different game than 6 years ago

plush badger
granite robin
past cobalt
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Yes, and it is already crazy

granite robin
#

Ehh no

past cobalt
#

15% follower stats per anguish level is pretty crazy yeah

granite robin
#

3

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15% is base of the gear

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Its not 15+15+ x%per lvl

past cobalt
#

Or probably more like 15.9% since it's multiplicative. Five pieces with follower stats, 3% per, 1.03^5

granite robin
#

Anguished does not scale with als

past cobalt
#

Who said anything about ALs

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ALs make it worse though

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Just from five gear pieces you get 15.9% follower stats per anguish level

granite robin
azure python
#

Just going to slow mode this channel as it is already at 1500 comments in less than a day, makes it hard on any analysis tools we might want to run through it.
Best to try keep the messages to one longer message, rather than hit enter on each line if that's ok folks! <3

granite robin
#

Its literally just 5x 3% per lvl (if fully geared)

past cobalt
#

That does math to 15%, yeah. If you read what I wrote I also explained why I said it would be 15.9%, but I don't know that for absolutely sure

granite robin
#

ā‰ļø pet beo is currently struggling in anguished content. Why do you think its crazy

past cobalt
#

What anguished content is pet beo struggling in? From what I hear it's one of the best choices in high anguish raiding for example

faint estuary
#

Are there any plans to bring this beta to iOS? I can only get away with playing on my wife’s phone for so long mimic

proper owl
crisp oxide
#

Can we get mammoth in beta somehow?

crisp oxide
#

Towers seem inaccessible for some reason

rare mason
#

With how much damage SS does on gilga now i dont think sacrificing stats for dex is'nt a big issue.
Or missing.

#

It probably is time for the removal of class restricted gear?
Or at least turning it into meele/magical & valsummonan

azure python
#

I'm not inserting an opinion there, just giving history :)
Was there something you were after from me?

mortal pawn
#

Ss3 flat miss poll currently at 91-19. Make sure to vote!

rare mason
# azure python I'm not inserting an opinion there, just giving history :) Was there something ...

I just expanded on that idea! Nothing wrong with it. Im thinking about how class restricted gear is influencing the game and the fact that most gear has specific stats like CD or Avidity that only works with full potential on the respective classes anyway, and that that a huge complain point that never gets mentioned for some reason when it comes to deity is Wear-Everything - that it might me time to remove class restrictions in gear.

azure python
#

Understood - the ping told me you needed me, hence asking

dusty grail
#

I'd an issue that is strictly beta related and does not concern the new content (built a tower and it says built by an ally)
Does it still go to beta bugs ?

azure python
mortal pawn
magic vapor
#

./suggest Remove Celestial class's ability to wear other class's gear

This is a joke but this is genuinely what I'd prefer more than allowing everyone to wear everything

mortal pawn
#

^ agree would prefer this over making everyone deity

#

I like where we are at though. One celestial is able to wear one classes other gear per restricted class basically

radiant stratus
#

Lol. The people voting to keep as is are insane. Incomprehensible to me

icy cloak
mortal pawn
#

Theres probably a reason for it like its super easy for PVE and they dont care about PVP. Or maybe missing context like something will 100% replace the accuracy for gilga if its removed

radiant stratus
#

That would be interesting. But it would just make deity and beo much stronger.

radiant stratus
mortal pawn
#

In this meta that sounds crazy but maybe correct šŸ˜…

dusty grail
#

weren't accuracy sources added last beta specifically to alleviate for gilga poor aiming ? No one is using those ?

near kindle
#

Homing Shield? no, it never made it to launch

dusty grail
#

I was thinking about ranger, but homing shield works too yes.
I feel like too many specs are disregarded and no one wants to put power on them because it would prevent them from using one of the few very strong options.

mortal pawn
#

Nothing beats oracle & BoF damage. Nobody wants to sacrifice speed or minmaxed damage for arguably necessary utility

dusty grail
#

yes, that's what I'm saying and IMO it's much more a balance issue than dursa having SF1 but somehow everyone wants to turn a blind eye on the state of specs.

mortal pawn
#

The state of specs is for sure a noted problem by NF, as evidenced by the new gear from last month.

The Dursa SF1 removal is a separate discussion. I am collecting ideas over in that thread if youd like to suggest some

rare mason
# mortal pawn That's a pretty big change you're proposing. If everyone can wear everything, w...

Base stats - special and unique passives like CD, avidity, Apex, Beast bonds, Mystic Feather, initial crit mults etc - class specific changed abilitys, like SS having more pen on gilga - Ascension beeing more cumbersome. Thats all i can brainstorm rn.

Classes evolved so much that locked equipment is hurting everything thats not deity or beo, and feels very much outdated, as most pieces of Equipment can only be utilized fully by some classes regardless of lock.

plush badger
mortal pawn
plush badger
#

I'm a something head

azure python
#

A good chunk of mirrors done, will return to more tomorrow all

Good night ā¤ļø

thin hearth
#

Nightā¤ļø

river moss
#
poll_question_text

Should we remove the fixed miss chance on Spiked Shield (III)?

victor_answer_votes

69

total_votes

113

victor_answer_id

1

victor_answer_text

Yes, miss me with that!

faint estuary
#

Seems pretty conclusive. Can we beta test this now? And can we poll doing the same to other skills? (With blood ray being the most problematic)

past cobalt
#

Why would we jump from target nerfing ss3 to removing all fixed miss/guaranteed hit from skills šŸ˜‚

faint estuary
#

1- Blood ray is as problematic as SS. Similar turn 1 damage, never misses and bypasses pet protect. It’s a completely unbalanced skill

2- Chakram and RS2 are both physical skills when it comes to resistances. That means they are much more punishing for classes that run BoF, so realm will still be useless if we only change SS

clever kindle
#

Bloodray just needs damage reduction in PvP similar to apex

faint estuary
#

If that’s the route we want to take sure, but it needs to be a massive reduction, the damage output is insanely high

past cobalt
thin hearth
#

Has anybody tested SS damage on Deity/BeoH yet? Wanna know how much they got nerfed

plush badger
thin hearth
# jagged delta

So 25% reduced for every class other than Gilgamesh?
-# might be getting it wrong sorry

jagged delta
#

Yes, that's how I understand it

thin hearth
#

Okay thanks

jagged delta
#

In fact even more than 25%, as your opponent has def

#

In terms of total damage

thin hearth
#

Well I did encounter this at some point

#

Only al16 so it's probably not the best person to test with

simple kraken
thin hearth
simple kraken
#

DREAD we were 160/170 live / 145 beta when we tested yesterday with very similar builds. BeoH for reference

past cobalt
radiant stratus
#

Massive hit point pool is the best defense in the game. And it’s not weak stats either

radiant stratus
faint estuary
crisp oxide
#

I think anything that fixed miss accomplishes is better done by varying accuracy bonuses on skills

faint estuary
#

Dorado can go tank but then it lacks the tools to kill anything. And going tank only handles Chakram and RS2, blood ray pretty much ignores resistance

radiant stratus
#

Yeah. I know it’s strong. Just not at serious offense yet. Heretic never had any high power damage on first turn. And drawbacks are good enough. And realm is bypassing pet protect with 2-4 turns per turn. In the end, I think it’s actually quite even with swash

#

Also no second chance and will have vulnerability to status effects. So let it play out

faint estuary
radiant stratus
#

Why he geared for resistance? lol. Shouldn’t he be Max hp?

faint estuary
#

If I gear towards defense, no one can hit me for 400k turn one with SS3. I don’t have the option to build against that here

faint estuary
#

It’s just a proof of concept to show you can’t build resistances against it

past cobalt
#

As we've already mentioned, this is a damage issue, not a guaranteed hit issue

kindred yoke
faint estuary
#

And note that it’s on a 80AL disadvantage. On equal footing there’s no way to counterplay this

past cobalt
#

Your video is just damage

faint estuary
#

I get that heretics finally got a cool tool to play with, but there’s no world where I’ll agree this isn’t absurdly overtuned

past cobalt
#

Literally nobody is saying it's not overtuned, you're arguing against nobody

radiant stratus
#

Overtuned, prolly. Absurdly? Not even close.

faint estuary
crisp oxide
#

I think the games in a better place when you have to squeeze dex in your build vs certain targets. Not needing to diversify is part of what gets us to an always full damage juice meta.

faint estuary
#

If patch notes came out saying ā€œGilga can’t miss with SS3 and will bypass pet blockā€ this discord would go up in flames

radiant stratus
#

Just sneeze on that heretic. In your video, the Gilga ursa survived the hit. That was gg.

kindred yoke
radiant stratus
#

Yeah. Basically how I deal with everything. Problem is, we have to be careful reducing the damage. There are no other options for heretics. Haven’t been any for years now.

And…it’s good for endless and deep anguish. I don’t even PvP anymore

faint estuary
#

Chakram has been dominant for a long time. Scythe is pretty viable as well. Qc ultima is still good, especially since very few people still run resist amities

#

There’s a world where it can be adjusted for PvP only if it changes endless dramatically

radiant stratus
#

Chakram is just good against BoF. QC Ultima is a joke man.

#

But…tbh it is really important in endless. That’s why I didn’t want mana ray gone. I use them both in endless

faint estuary
#

A possible solution I suggested was making flasks unusable in the first 2 turns of pvp combat (akin to frenzy). That would mean the heretic would have access to it if it was able to survive long enough, but remove the turn 1 instant win condition

radiant stratus
#

Heretic? Survive? Nah.

thin hearth
mortal pawn
#

7.5k defense BeoH 45 AL

faint estuary
#

I’m not a major fan of that screenshot tbh. It’s a super optimized setup and using dragon damage, which can be resisted with gear and by class abilities. Not saying the skill isn’t still overtuned on non gilga classes, have only been testing gilga for now, but that screenshot is probably not accurate to the reduction most players will see

past cobalt
#

Bordoadas, I understand you don't like fixed miss skills, but pointing to a flask designed to never miss and not be blocked by pets and complaining that it doesn't miss or get blocked is disingenuous

thin hearth
faint estuary
prime vale
#

At least it's corvus only which doesn't have SC, so it's a glass cannon suicide build that can't defend

mortal pawn
faint estuary
past cobalt
mortal pawn
#

I want to kill player A - he has 120k hp/ward turn 1 and no drag immune. i need the element damage to kill him. Bam flat miss 145k give me element damage all day

simple kraken
faint estuary
mortal pawn
past cobalt
simple kraken
#

AL45 BeoH
144k live
116k beta (cant swap pets yet kek)
For reference, same build ish as S2's

prime vale
#

I'm ok with fixed hitrate only if they come with a downside such as chakrams or RS having an extremely low M1 value. Unlike SS3 that has the full package

faint estuary
faint estuary
crisp oxide
#

I think anytime a move is very high damage its problematic when it has FMC. I mean no one's complaining about perfect shot. Would mages really be happy if it was lowered enough that it wasn't consistently a 1hit or would they prefer something that was a consistent 1 hit but hit 80% of the time instead of 100? People are trying to jump through hoops to say why their FMC 1shot is different than SS, but I'm sure they all feel the same to a RS.

faint estuary
prime vale
# faint estuary Have you tested the new SS3? The M1 was fairly lowered

Unfortunately haven't yet, still RS2 and chakrams have M1 1 so it's not really going to match the situation. Before May patch when they swapped M1 between ss1 and SS3 (someone said SS3 m1 went even higher) I could definitely mitigate a lot even SS3 and zero chakrams from people in my Al range

clever kindle
grave siren
#

How about nerfing starting flasks for pvp?

faint estuary
past cobalt
simple kraken
past cobalt
faint estuary
simple kraken
#

It's the best I had to get a good comparison DREAD

faint estuary
past cobalt
#

Not against parapet but sure

faint estuary
#

And you still get to parapet them back, and get the added benefit of being able to pet block

crisp oxide
#

You may be surprised to learn many gilga run full bof to one shot nowadays which makes them easily one shottable even with larger ward pool

past cobalt
#

If we wanna argue about how to change this Heretic flask I welcome you to discuss it in the Heretic thread

faint estuary
#

We’re discussing fixed miss/guaranteed hit as a whole, this all came to when discussing removing fixed miss from SS

past cobalt
#

I understand how it started, my statement still stands

faint estuary
#

Heretic thread is discussing other changes important for the class, I’m not going to separate the conversation and derail the general topic but splitting it over 2 threads. A few solutions have been proposed for blood ray and SS, I think that’s what we should be discussing now, since everyone seems to agree they’re both problematic

prime vale
#

So what do you think if that flask receive the same "treatment" of the ara flask. It's high penetration, no miss and whatever only when full, otherwise you're substantially nerfed

past cobalt
#

Solutions to bloodray have already been discussed. In the heretic thread.

faint estuary
#

In that case I’m sure you’re able to share them here so people not looking to derail another class’ thread can continue this discussion

past cobalt
#

I'm not sure how talking about heretic changes in the heretic thread would be derailing the heretic thread. I also am under no obligation to bring the discussion from that thread here

#

If anything, I think the bloodray discussion has derailed this thread

faint estuary
#

The only proposed solution I can find in that thread is lowering the pvp m1. Nothing that hasn’t been mentioned here, but this thread has provided other alternative solutions as well, so it seems to have been at least more productive on the topic

past cobalt
#

I wouldn't call the other solutions proposed here productive

faint estuary
#

Off the top of my head, the proposed possible solutions for blood ray:

  • significantly lower its damage in pvp
  • remove guaranteed hit/pet block bypass
  • make flasks unusable on turn 1, like other class specific abilities
past cobalt
#

Yeah those two other solutions are not reasonable

faint estuary
#

How so? The miss chance is literally what the community has been requesting for SS for ages

crisp oxide
#

IMO a big miss if SS loses fixed miss chance but nothing else does. One would enable dex builds for everyone while one just targets one problematic move.

I think along with this would make sense to look at how dex differential determines miss chance. Having it be a small flat value is problematic when AL scales small differentials. Would make sense to be more % based.

faint estuary
#

ā€œFixed miss is bad, but only if it’s not my skillā€?

past cobalt
#

You realize Heretic has another flask that also can't miss or be blocked, right? Actually probably not since you don't play the class

crisp oxide
#

Its a bit silly that we have gilga players arguing for removal of fixed miss when they're arguable hurt more than classes that have more dex/dex access

past cobalt
#

The only difference between them is damage. Which is what we will nerf

faint estuary
faint estuary
crisp oxide
#

This is a similar issue to last patch spiked shield, I could do a million before it wasn't a nerf when they got it down to 800k, they had to knock it down to 200kish range

minor urchin
past cobalt
faint estuary
#

Just to make sure people don’t think I’m pulling numbers out of thin air, I’m not the one stating the 800k number

past cobalt
#

Yup, hence why I want to nerf the damage...

faint estuary
#

Halving 800k to 400k is still a one shot in 95% of scenarios

#

And nerfing the damage only works until another piece of gear that further boosts flask damage comes out

#

That’s literally the story of SS3’s life

crisp oxide
#

I've heard rumors of the 1.2m Ray that someone at my al would be capable of

past cobalt
#

You don't know the nuances of the skill or the class; it's just not that simple. This is a full glass cannon build that also has a m2 variance between 0.4 and 0.7

#

So you're looking at the top end of the range that can be almost halved already

#

This is also already extremely packed full of flask power

faint estuary
#

Ive extensively tested the skill with heretic players to make sure I know what I’m talking about. So keep comments about my knowledge to a minimum and let’s discuss solutions instead

#

You’ve proposed one and been adamantly against any other possibility. So I’m not sure progressing this conversation between us would be fruitful, unless you have any alternative solutions to present

past cobalt
#

I don't really feel like discussing solutions that involve redesigning the skill when it fulfills important purposes for the class outside of pvp

#

Or involve changing how all flasks work

#

There's reasons we settled on a pvp damage nerf in the Heretic thread

past cobalt
faint estuary
#

I don’t think the thread really ā€œsettledā€ on that. 2 or 3 people talked about it, but the thread was mostly focused on the other changes made to heretic (yes, I did read the entire thread). This thread has been much more extensive and had more community input on the topic

past cobalt
#

Well we don't have that many Heretics playing in general mimic

prime vale
#

Guess heretics may benefit from the point of view of the victims of their perks as they're not many people then

past cobalt
#

Of course, but I don't see many proposed reasons why a damage nerf would not be sufficient (other than a dislike for fixed miss)

prime vale
#

So let's make it identical to manaflask

clever kindle
#

Might be in the minority here, but outside of PvP, I don’t really care what the other classes do

radiant stratus
prime vale
#

The only benefit is that you have 2 flasks for the purpose so you can alternate

past cobalt
prime vale
#

So if you mentioned it hitting 800k turn 1, how significant should it be to be balanced?

past cobalt
# prime vale So let's make it identical to manaflask

I assume you mean Manaray flask? Bloodray is Corvus's signature flask essentially, it is a "better" manaray. We were actually talking about swapping manaray out for anything else but haven't settled on anything

past cobalt
prime vale
#

There's also a side of bloodray flask that hasn't been considered, it comes with innate 25% crit chance like Ultima. Maybe decreasing that could do something in terms of build?

past cobalt
#

I don't think you need 5 pieces of gear dedicated to boosting strikes of ursa though

prime vale
past cobalt
#

I doubt any skill with 25k attack will be awful šŸ˜‚

plush badger
#

25k attack Q.Q

prime vale
plush badger
#

In my most recent Ursa testing it works out to about the same DPT as a GS4 build in raiding, I keep trying to shoehorn it into PVP builds, maybe a 2 hand quickcast build pr something

prime vale
fallow sphinx
#

Just jumping in to say that if fixed miss gets removed from all skills then doritos passive needs a rework because it's going to be cancer in pvp

prime vale
mortal pawn
#

Just gonna call it as it is

faint estuary
#

Dex gearing has come such a long way, people just don’t build into it since it’s useless in a fixed miss chance world

fallow sphinx
mortal pawn
#

Fixed miss is completely unstoppable.

Dex difference is

faint estuary
simple kraken
faint estuary
fallow sphinx
faint estuary
fallow sphinx
faint estuary
stable harness
fallow sphinx
#

If fixed hit gets removed I'm abusing realm until it gets nerfed for pvp because it's going to be incredibly unfun to fight

past cobalt
# faint estuary Dex gearing has come such a long way, people just don’t build into it since it’s...

Here's my question to all RS mains about this. I understand the class is in a rough spot with the current meta in more ways than one; but if there was no fixed miss or guaranteed hit skills, what would stop you from maximizing dex with the easily accessible gear and out-dexing others essentially by default?

If the answer is basically "accuracy augments/effects", then not that much really changes except more people will slot in +accuracy effects, no? How does that help the RS class

prime vale
#

Cause you can't max in a meta where people recognise the impact of maluses and we're forced into immunity builds

#

Still without being able to fully cover all of them while maintaining a significant damage

fallow sphinx
#

Not to mention you are giving up a whole bunch of damage to get accuracy stuff, so all of a sudden you're risking not killing in one hit which is almost always a loss

static wedge
#

I don't understand the dex endgame too deeply, but I've been trying to run V4 in PvP because I was tired of SS3. BeoH trying to do that are more or less restricted to arisen rift gear and tons of turul feathers, would that not be how essentially everyone would be restricted without flat miss skills?

prime vale
#

Aaru sands can't miss, it's guaranteed shot, blind insanely reduces Dex and increase your survivability as an Rs could miss, so we'd be forced into always carrying fey eye or Hel gear ( non optimal for 2h bof damage)

#

So it's a problem if you can't Min max your gear for damage cause you've to bring accuracy, but it's fine to tell an rs that we can use immunity gear without considering the loss of efficiency

fallow sphinx
#

So you have to waste a turn to maybe blind them, if they don't have immunity. Which has multiple good ways to gear for. Not a great strategy

crisp oxide
#

I think removal of fixed miss chance would necessarily introduce skills with accuracy bonuses, including those losing fmc. They just don't need to be 100/95/90% when someone is out dexing you

fallow sphinx
#

Realm is already one of the best offensive pvp classes with extra turn stuff

prime vale
#

30% avidity comes with either 20 bristles, or 10 monocerus essences, bristles reduce attack monocerus don't add anything useful, still it's either 20 slots for a 30% chance

fallow sphinx
#

Yep that's a lot for how powerful it is

prime vale
#

And yet your complaint is about not being able to maximise damage cause of accuracy gear (riftrogue has insane stats overall but ok)

fallow sphinx
#

You have to maximize damage at my al because HP and defenses start to out scale damage.

past cobalt
prime vale
fallow sphinx
#

HP gear like pumpkinless scales very well in pvp.

past cobalt
#

The idea that fixed miss/accuracy stuff invalidates RS, therefore we must remove it means deleting a huge amount of items at this point

prime vale
faint estuary
#

I’d love another NF blog post analyzing class performance. I people really don’t understand just how dire the PvP scene is for realm. Realm having a 20% chance to act again is so outpaced by over half the classes having a 50% chance to survive a kill shot. Avidity is much more of a PvE thing than a PvP one. 30% cap is just too unreliable

past cobalt
fallow sphinx
#

I wouldn't use chakram if it wasn't for realm existing

#

I'm fine with ss losing it

faint estuary
past cobalt
#

I am very hopeful that ss losing fixed miss means RS isn't pigeonholed into bof

faint estuary
#

The fact that Chakram deal physical damage is also an issue, since it further punishes BoF users. In a vacuum, that makes perfect sense against the BoF meta. But for realm specifically, it just furthers the issue

faint estuary
#

Oracle doesn’t cut it

static wedge
# faint estuary I’d love another NF blog post analyzing class performance. I people really don’t...

Back in the day when I was grinding BoF in the dumpster tier t10 bracket, a realm that had any idea of what they were doing instantly erased me if they hit avidity at first chance. I don't know what it looks like now but I can see plainly that it's going to be hard for some people to see past performance vs current conditions because it was an intensely negative experience when you lost to avidity.

past cobalt
#

The one shot meta is primarily perpetuated by ss3 though

faint estuary
#

And by any other fixed miss/guaranteed hit skill that one shots

#

Just changing SS just moves the problem to another skill

fallow sphinx
#

Vs a well geared realmy who has parapet and and stone dog I should win around 70% of the time on offense, and they should win 70% on offense. Feels fair to me

past cobalt
#

Bloodray is the only one comparable, and that should be dealt with this patch. Other skills, the answer is don't go bof since it's not really as vicious of a oneshot meta

faint estuary
#

I’m down to changing both SS and blood ray and seeing how the meta shakes up

fallow sphinx
#

Actually with extra turn shenanigans a good realmy is probably winning 90% on offense vs me

past cobalt
#

I think that's the best course of action here - take it one step at a time. Nerf the outliers and see what happens

near kindle
fallow sphinx
#

Well well well

radiant stratus
faint estuary
plush badger
radiant stratus
#

As usual….i think one thing at a time. Too many changes will be very unstable.

past cobalt
#

Is that just kingdom wars?

faint estuary
#

Is performance similar at all AL brackets?

near kindle
#

War defense it is #3

#

Settlement defense #4

radiant stratus
#

That’s good info

plush badger
#

I always felt like Dorado was the Realm version to give the class pvp validity outside offense

past cobalt
#

We can also keep in mind that bloodray's power isn't exactly well-known or widespread yet

radiant stratus
#

Can we see other examples? Just so people have a perspective. I know I need one for other classes

faint estuary
faint estuary
# near kindle Settlement defense #4

Appreciate the additional info. My experience is that more knowledgeable/experienced players (who should trend towards higher AL) will know to use fixed miss chance skills against Dorado, but that’s purely anecdotal

near kindle
#

iirc Dorado doesn’t have a big low-AL scene

past cobalt
#

Yeah I wouldn't want bloodray to become a widespread problem. But I also don't want to gut its potential completely

near kindle
#

oh, against, nm

past cobalt
#

I think bloodray can serve a glass cannon nuke purpose

faint estuary
#

Realms glass cannon skill does less damage and misses 10% of the time. I’m not against heretic having a nuke, but the numbers are clearly off right now, and it’s compounded by it being undodgeable

mortal pawn
past cobalt
#

Our gear is also dedicated to boosting the nuke's damage with no real flexibility

radiant stratus
mortal pawn
radiant stratus
faint estuary
mortal pawn
radiant stratus
faint estuary
#

And it deals with a miserable M1, while blood ray has one the highest in the game

past cobalt
radiant stratus
#

I don’t think it’s possible to get 800k. I’m maxing out at 400k against AL0. And get as low as 240ish

faint estuary
past cobalt
#

Right, so after a pvp damage adjustment, it will be a lot more in line

faint estuary
mortal pawn
#

Does anyone know the exact M1 and M2 of Bloodray ? (Odie cough)
If it's glaringly obvious how much higher than alternatives it is then there really isnt an argument to be had.
Numbers never lie

past cobalt
#

6, 0.4-0.7

radiant stratus
#

Again…that’s just a heretic deals more damage. I know m1 is low, but attack is ridiculously high. And in a true glass cannon build, it will be comparable.

People are talking about a 40% damage reduction is not enough. How is that fair when heretic is the ā€œother offensive classā€? I get an adjustment, all I’m saying is that we’re gonna go overboard again, and it’ll be an issue. Sacrifices are exactly the same, but we’re trading m1 and the extra accuracy for not being able to use it on defense and only having one cartridge. Seems to me it only needs small adjustments.

I’d love to see it in beta

plush badger
#

m1 is a low 6?

radiant stratus
#

Both in a heavy glass cannon build, with no second chance and no SF

radiant stratus
# plush badger m1 is a low 6?

I’ve heard there are defenses that work. BUT the guy that told me is not available. I really want that info. Just prolly not on turn 1 (I’d assume)

faint estuary
#

RS2 has to deal with miss chance, pet protect and a M1 of 1. These 2 things are not the same, not matter how much people try to paint it like that

radiant stratus
#

Ok. Fair. Still I think it’s close enough to be comparable. Not a huge gap. Yes. Currently blood ray is better. I’m just saying they’re in the same neighborhood on true glass cannon builds

#

Unlike ss3 that had the same firepower, but on a 150k hp build with 400k ward

past cobalt
#

Ran some arena, this is about my top end with a pretty maximized build. I've gone over 800k before but maybe not with comparable AL? Not sure. Maybe using Darkrift Robe

faint estuary
#

They’re not even in the same state. RS2 is very very easy to zero out/significantly lower, even against glass cannon builds

acoustic river
#

How is an m1 of 6 and an m1 of 1 comparable at all?

radiant stratus
past cobalt
#

Bloodray has innate 25% crit chance (so 75% in stats)

radiant stratus
#

ā˜ ļøand look at me setting my builds to 95. Whoops?

past cobalt
#

And btw not that this helps the RS side, but this is gonna happen pretty frequently against classes with second chance

radiant stratus
#

I stand by what I say. Gotta be careful with this one. On this crazy meta, it is the only thing that has worked.

And yeah. SC is 50% on turn 1 (correct me if I’m wrong)? It’s a one shot meta. Only realm has the issue of an auto loss. But so does heretic against almost all realms

faint estuary
#

Don’t forget that any ward skill using class also won’t be able to clap back since they’ll be left at 0 ward if they proc SC

past cobalt
#

I still think gilga should rely on more than just ss3, and maybe they will have to without fixed miss. Give gilga 2.5x crit multiplier

faint estuary
mortal pawn
# past cobalt 6, 0.4-0.7

This is bonkers for anything usable turn 1 flat miss for sure. Without flat miss id argue thats not much different than rend/epee, which is usable on every turn (but spec restricted)

radiant stratus
#

Gear too.

past cobalt
#

Keep in mind - that's a full flask. The m1 is at 50% with 50% charge turn 1 I believe

mortal pawn
#

Right. I wouldnt even mind 'increased accuracy' similar to what we are trying to get to sub ss3 flat miss for gilga. But flat miss on that is absurd

past cobalt
#

So now we're talking about m1 of 3 turn 1, which I propose be halved in pvp

mortal pawn
#

Without flat miss its just a rend epee usable once

plush badger
#

I know the SS trauma runs deep atm, but there's no problem with Gilga being good and effective with SS imo. The biggest problem has been that everyone and their brother has been good with it and everyone who hasn't has been left off the train. The haves and the have nots.

faint estuary
past cobalt
#

And requires 5 pieces of gear etc

mortal pawn
past cobalt
#

In that screenshot I'm running a 7.6x multiplier on bloodray's m1, plus at least a 2.74x crit multiplier (not counting heretic's naturally increased crit boost)

#

Literally every piece of gear is to boost bloodray (accessories are arisen rings)

faint estuary
#

Thing is, you can lower the damage output and still oneshot 99% of players

#

So any damage reduction would have to be significant to justify keeping the guaranteed hit portion of the skill

past cobalt
#

My defense stat is 67

faint estuary
#

What amity are you running?

past cobalt
#

Just 2x crit damage. I could be running crit/parapet but it has a malus I'd have to work around more, or crit +max hp or something

mortal pawn
#

Yeah its really just all the flask boosting stuff that makes bloodray so much higher

faint estuary
#

So a crit + manaflask amity would boost that even further. At the same time, you could run crit + parapet or pet block and significantly boost survivability in case of SC proccing

past cobalt
#

Yup that's all true. But anyone can do that

faint estuary
mortal pawn
#

My question is - who cares if it can one shot 500% of your hp pool if you have to dedicate your entire build to it - only for them to use it once and miss. Because we all know building all the multipliers sacrifices a ton of dex.

This is assuming we remove flat miss from blood ray

faint estuary
#

Coral + pet protect would immediately get you an extra 19%

mortal pawn
#

Because there are plenty of other skills that can one shot you for 100% of your hp pool

past cobalt
#

Bloodray should not lose its guaranteed hit, it's kind of the point of the skill

faint estuary
mortal pawn
#

Resulting in a difficult balancing game with all the multipliers available

past cobalt
#

M2 already has that inconsistency built in, and there's parapet/second chance/high res/hp

faint estuary
#

As soon as a public server finds a crit + manaflask amity the numbers immediately jump another level. That’s the issue with just adjusting damage, it’s subject to power creep from new gear, events etc

kindred yoke
#

leaving a turn 1 unmissable nuke skill's fate to a coin flip isn't overly appealing imo

past cobalt
#

I get that. I don't have a great answer considering that this is the largest issue with ss3, but in contrast bloodray has strict build requirements and leaves you fragile

#

Reducing the m1 makes stacking res more viable as well

icy cloak
prime vale
past cobalt
#

For the record, it can use the flask on defense - but it won't unless it's fully charged

kindred yoke
# faint estuary I’d love another NF blog post analyzing class performance. I people really don’t...

deviating a bit from the current topic to follow up on this, and maybe more towards Odie:

not sure if still doable for the current H2 iteration, but would it be possible to do something like it was done ages ago with the stats/graphs to showcase the popularity and performance outliers among pve/pvp (or even add anguish guilds/settlements to the mix)?

I believe it could be a lot of work and could mess with schedules and priorities over the roadmap - but just in case it was possible. I think the 2023 iteration was a pretty solid blog post that allowed to form opinions on a lot of things (this being the blog post), and with all the new content and adjustments since then it could bring a new perspective of how things evolved

stable harness
#

Relevant to the above, I'd also be curious for things like the polls and everything else... What % of people are using what class? Gilga's have traditionally not been very vocal, is some of that based on the players? or is there a factor of not many around?

It's fine for people to state their opinion, but when the same opinion is reiterated roughly 5 times an hour, it may bury any thoughts from others. In my opinion the whole topic of "Flat miss Chance" should be an entirely separate thread, cause frankly anything else stated here is just buried with endless back and forth on that one topic.

stiff hollow
#

sorry guys gotta write this because i think the last 12+ hours of discussions are just absurd. It's incredible to focus this much on PvP in the balance patch as you are doing here. Far less than 1% of the player base has PvP V PvE in the way they spend time in the game, and the vasy majority AT MOST has PvP as a tiny marginal detail extra, which if fully removed wouldn't change their gameplay much. I literally never had anyone in my kingdom , nor ever talked with anyone, who was in the game mainly for PvP (HoA, but the patch is the same for both games so). Even people who care fairly a lot about conqueror build dedicate far less than 50% of their total gametime play to it. So this is all to say that obsessing exclusively over PvP effects of changes is wrong, except if it's PvP-explicit changes (like Gursa not countering anymore which i think was absolutely necessary). SS being nerfed for all classes OBVIOUSLY is more relevant for high agony raiding than for PvP! high agony bottlenecks builds a lot, SS3 dodges most / all maluses, so it's viability is VERY RELEVANT and losing it matters. Might have been necessary (or not) but that should be discussed a lot more than PvP! Same for literally all other changes imho

mortal pawn
#

The problem with this data ( as a data nerd myself and would love to see more of it) is that people will latch onto anything to fit their narrative. A lot of the data doesnt have enough context for it to be fair to share.
For example - a large portion of the RealmDs are high AL, and using SS3, which could account for their high performance currently.

mortal pawn
crisp oxide
#

I do think the separate thread is a good idea

mortal pawn
#

We can do that in the future

stiff hollow
# mortal pawn The problem with this data ( as a data nerd myself and would love to see more of...

class performance data as published in the past is useless because the by far most important stat was never published. Which is time efficiency GIVEN AL (and now given AL / anguish level / shackles). That's literally what defines balance, above everything else. To do X (and so to collect Y resources) how much time does it need? the lower, the stronger. Nothing else matters (for balance), literally, definitionally. But that data can't be get server side. Because you never know who is hard trying or not. You don't know where non-hard trying people gravitate to. You would need people hard trying their class / AL / build as much as possible and then compare. That's what balance is about. And that's why NF side data is mostly useless to judge that

near kindle
stiff hollow
stiff hollow
near kindle
plush badger
#

I remember how difficult GS was to deal with before the battalions nerf (and other nerfs). It was craaaazy upon launch

stiff hollow
#

it's absurd to spend 80%+++ of the general patch discussion on PvP (imho). I just said that because it went on for like a day in the general thread. Others mentioned doing a PvP general discussion for the beta which sounds reasonable, not my call though

near kindle
#

It’s really not absurd. We’re literally taking over the world here, settlement by settlement

plush badger
#

Speaking of which, I really miss the old summary screen that showed how many local 'terriories' newar you were unclaimed and how many local dukes etc 🄲

prime vale
#

We have T9 people in the top 10 conqueror guild, so I'd say PvP is relevant in Orna

mortal pawn
crisp oxide
#

PvP is great because you can crush your enemies and hear the lamentations of their women

stiff hollow
prime vale
sterile topaz
stiff hollow
sterile topaz
near kindle
#

It really might be more productive to let the Orna folks speak about PvP in Orna, my friend

prime vale
stiff hollow
prime vale
#

If I change spec, pet and whatever I can have different results for sure. Unfortunately or luckily there's not such a thing as the definitive build that anyone can't beat, but you can create different working strategies that allows you to hold your territories or increase the chances of losing a lower amount of them as it's people travelling on the highway maybe so they can't take too long for a single fight or if you know the player against you then you can have specific builds for that class/build and AL

sterile topaz
plush badger
#

I think the whole build changing thing is part of the beauty. You get to choose. Do you want to farm PVE? Well alright but the trad eoff is you might not be at your optimal for defending your settlements while you do that.

stiff hollow
stiff hollow
sterile topaz
plush badger
#

Well, you are perfectly free to disagree, but having your cake and eating it too are not premises I agree with when it comes to Orna.

stiff hollow
#

i think for any game, it's inherently bad to discourage playing more, strictly. If there is something you achieve better by not playing the game, then that's something that has to be fixed

#

"i won't farm mnemonics this hour because Max is taking my territories" is simply not a strategy that should ever benefit you

plush badger
#

Personally, I think it's far better to encourage a healthy level of play and player choice having meaning.

#

I don't mean to devalue you your own opinion. Just stating that I do not share it

stiff hollow
#

you will have much much much wider choices if you were allowed to build defense: including putting ALs specifically only to a classline for PvP defense

#

also spending a pet there (which is how OS work)

prime vale
#

I can do PvP, raids, towers , dungeons without bothering about changing class or spec. It seems more like your problem

#

If I want to go for an endless run to farm orn I'm changing class and spec, but tbh I couldn't care about losing in PvP while focused on that šŸ˜‚

plush badger
near kindle
#

The biggest difference between the two games is the landscape of opponents

Your Aethric opponents are typically optimized for turnover, as Aethric has limited settlements

Orna optimizes for defense tenfold

#

Players in Aethric arent waking up in the middle of the night to stop a drive by on their highway domes

stiff hollow
#

more reasons to make defense something you can fix like an OS

#

because even is ashketa wrote that, i literally don't believe he raids with the same spec and pet and does pvp and dungeons with. And it's not a "me problem". it's just you either play super suboptimally one content, or the other, or just don't play a content at all to allow for defese, or disregard defense. Which is a tradeoff that implies you can often be better off not playing, and i don't understand how that is healthy at all

mortal pawn
#

Complains whole thread is about PvP

Gets into heated discussion about PvP

šŸ’…

stiff hollow
#

because the defense setting thing as being a major thing for 2+ years and this is a balance patch so after the creator of the game tells me PvP is actually super important, i bring up the only change i think is needed in that content

near kindle
#

In this example, they’re changing their build to counter their opponent, likely recognizing the sprite

You don’t want fixed defense here, you want a build that you can change as fast as possible

prime vale
#

Ang 24 dungeons, ang 16 for towers and raids

stiff hollow
#

sorry odie but i don't understand . Fixed defense would still be changeable quickly if you are in the game. Point is you can't keep defense "good" if you are doing other stuff in many/most cases

#

people should just have the ability to fix defense PvP like they set OS, but also class / spec , and that stays until they change it regardless of which content they actively are playing ; with sets to quickly change to completly different builds

plush badger
#

Any type of game where I can be in the optimal build for whatever I want to do while ignoring any other sort of thing that may be going on is not something I am interested in. If I care enough about settlements to try and defend, I should prioritize that, not jacking up my ascension levels.

prime vale
#

Before the 2hands weapon aoe patch I even used the same build for everything, just avidity/Bof passive for hordes with my 2h cele bow

near kindle
stiff hollow
#

just think memory hunting, everytime you do that with the pet and everything, your defense is handicapped. Especially if you swap to beo to do that

#

or i mean all the guild specs, like monumental , great oracle and so on. Why should using them weaken your defense

plush badger
#

Because your choices should have impact. If I am choosing to do memories, am I in a raiding build, should I be as strong at raiding? Of course that sounds ludicrous on the surface because you don't raid and do memories at the same time. Well I hold the same view as to pvp. you should be able to do pvp and memories at the same time as effectively as you could do onw or the other.

prime vale
#

In Italy we say that if you can't handle wine then just eat the grapes. If you can't tolerate losing territories while enjoying other content, then just don't take part in PvP or accept you'll do the other content not at the optimal condition for it.

crisp oxide
#

Orna PVP is not about guaranteeing 100% winrate IMO, its about optimizing your 'outs' to either get high a winrate as possible or to slowdown your opponents

stiff hollow
#

i am italian and i never heard that saying. I am saying that creating an artificial tradeoff between playing actively and optimizing defense is a mistake as a game should never punish activity

mortal pawn
#

Except when that activity influences ascension levels that somehow impact PvP

prime vale
#

If we want to make PvP defense better I'd like to have the possibility to decide the abilities I want for the first 2 turns( if I get to a second turn)

#

Sometimes even with just one skill equipped I hit with the normal attack while defending which is annoying

stiff hollow
#

yes defense AI could gain from more options the player can set, as well as having log replays accessible would allow people to strategize better

#

still being able to set a defense build come first and above that

soft oxide
#

Log replays would not be possible in game I think, its already slow with enough things in your inventory mimic

granite robin
icy cloak
#

Unless you gave someone enough turns to buff up and get iconoclast online and have a fully charged Bloodray (your fault), there is no way an AL0 Bloodray is hitting for 1.2m

Bloodray is an issue because of flask power scaling shoving what was a finisher tool in PvP into a one shot tool not because it is some broken ability on its own or at 0AL

0AL without flask power can maybe crack 120-150k on turn 2 with a full flask Bloodray

0AL with flask power gets that up to around 230k depending on the opponent and assuming they are also AL0 which is around the same amount of damage a full hybrid SS3 or HS3 will hit them back for

granite robin
past cobalt
#

Bof flask skip is a whole different beast than bloodray t1 nonlive pvp

granite robin
#

But i did see one guy doing 1m dmg with bloodray in bof..

#

Idk how he did that. But i know what i saw.

#

Maybe my nerfed defence helps thst on my ss 3 build, but still its quite high dmg in live pvp

granite robin
past cobalt
#

It's a different problem. And the only way I could think of to charge and use a flask before the enemy even gets a turn is like... Delay strike from sphinx follower on turn 1

granite robin
#

And this comes from beoA perspective. I do not have any way to beat corvus in bof.

granite robin
past cobalt
#

Flasks don't give extra turns if they're not full

#

You'd also need to take 4 extra turns to break the rules if your opponents took 0 turns

granite robin
#

Idk what he did. But every heretic in bof seems to oneshot me before my first turn

past cobalt
#

As I said, pretty sure the only way to get 0 turns against heretic is through sphinx kit follower rng lol

granite robin
#

Sometimes with paraphet i get a second chance but bc thats my 1 turn i cant kill my opponent

past cobalt
#

You're just forgetting you get 1 turn every time I guess

#

None of this matters to this thread so I'm gonna stop here

granite robin
#

@vocal thicket

vocal thicket
#

Hi

granite robin
#

How does heretics turn 1 work in bof ( in scenario where opponent does not get turns)

#

I know you have been testing stuff

vocal thicket
#

With hera at most the enemy would have 1 turn just after the charge up on t1, to allow a full flask for the added turn

#

With stormflask you get the combo built in, corvus (i haven’t tested newer charge rates) i would push the next enemy turn back 1 to allow the ā€œsame comboā€

icy cloak
#

Yeah the only way to change the opponent getting a turn is to have a Sphinx Kit delay strike

The opponent always gets one turn otherwise. I have found people throw out a counterattack to stop me when they’re paying attention and not just clicking the same button over and over

vocal thicket
#

Also side note, enemy can still 1 tap you after passing the total turn count 4, turn 5 is always restriction free regardless of order

icy cloak
#

Though also this isn’t relevant to current beta šŸ˜… and BoF has its own set of issues and top tier builds. I’d rank HAra turn skip #3 - maybe #2

vocal thicket
#

Its still 1 single hit

past cobalt
#

Base hera can do it with aligned sigilflask too, but not the ara nuke

granite robin
#

I mean ca was hard nerfed in pvp so currently it acts as second chance with more rng

vocal thicket
#

CA used to be a hard counter for my metronomus strategy too, but now it doesn’t phase me much

granite robin
#

Yea i used to counter metro with ca

#

Now i only use ca to meme in pve with summon block

icy cloak
#

Anyone rocking chronomancer in BoF deserves to win šŸ˜† it is the coolest spec in the game and I am still frustrated stasis got nerfed in PvP due to PvE cheese

Buuuut hey beta patch?

vocal thicket
#

Dursa can also 2 tap people if they go second now with apex power existing, lots of new stuff happening

granite robin
#

But i belive the bloodray needs dmg/pen nerf in pvp

#

600k dmg without als is kinda crazy without buffs

vocal thicket
#

Finally got my Dursa off bof and onto a viable build for chrono, ive been happy

icy cloak
#

Bloodray needs a nerf in PvP, no arguments there.

600k is not with no ALs

I am of the mind that making it require a full flask would be the best solution to not shaft its use by low ALs/no flask power

Though I would also be fine with reducing Flask Power effectiveness for PvP. It was a concern I brought up as soon as we saw it on gear šŸ˜…

vocal thicket
#

If the flasks themselves were slightly nerfed in pvp would that solve the issue in a roundabout way? Like apex being reduced
Im sure its been mentioned before

granite robin
#

Yes imo

icy cloak
vocal thicket
#

My pov just doesnt know the math behind the m1/m2 values there, i barely know my own skills i use daily

past cobalt
granite robin
#

Maybe he had mimic to buff him

icy cloak
vocal thicket
#

Gimme apex start to 100% and ill look the other way

past cobalt
#

What could possibly go wrong

granite robin
icy cloak
#

You usually don’t get a second turn. The only way this changes is if they have a Sphinx Kit DS3

granite robin
#

Yup

vocal thicket
#

BeoA is the only ā€œcounterā€ from that classline in my eyes

granite robin
#

I mean beo A has no real dmg or protection vs bloodray build

icy cloak
#

And Heretic has no real protection šŸ˜…

granite robin
#

But you have the dmg

vocal thicket
#

Ive seen my low AL heretics in my kingdom struggle to gain ANY defensive power tbh

granite robin
#

Imo bloodray hard counters beoA

#

Atleast my ss3 version

vocal thicket
#

Am i wrong for mentioning how horrendous Dara is for pvp? Ive actually been struggling to put together something worthwhile

radiant stratus
#

I mean…Jord builds were real cancer…

granite robin
#

Not anymore

#

You have bloodray to hard kill jords

icy cloak
#

Yeah so… what else did your Jord SS3 lose to other than second chance and parapet and another Jord build?

#

Maybe defensive builds shouldn’t catch everything with full effectiveness šŸ˜… which is part of why status builds should also exist in PvP

radiant stratus
granite robin
charred swift
sterile topaz
# icy cloak 0ALs turn 1 damage

How does it vary that much with AL? Because Phil with 68 was dealing x2-3 times those amounts, while my BP for example only goes from 130-140k with no AL to 210k tops with 52

icy cloak
sterile topaz
#

Nah, but like it has the same M1 as BP2 in pvp, at least when you use it T1

#

That’s why I’m surprised

past cobalt
sterile topaz
grave siren
#

@past cobalt hmm what about reducing gear effectiveness in PvP? Yel gear adds what, 15% or something flask power right? What if there's a hard cap on gear bonus (could also include the gear % limit to apex gear, avidity gear, collat gear etc for balance issues) so that "one hit" wonders can only be achieved via high AL or near perfect gear via att/mag stats (and maybe penetration)

past cobalt
#

Godforged yel gear gives 72.5% bonus for each piece. A cap for pvp could be introduced but I know NF prefers not to make weird distinctions like that

grave siren
#

Theoretically, would a hard 25% total (so you can have GF chest and MF legs for example) bonus cap be enough - and by enough I'm thinking enough dmg..

Well you know what, amities also contribute to these "big numbers" so idk if we should include that in our "balancing" aspect. Like, if someone with GF'ed standard quality gear managed to find a 40% crit amity, should they be able to deal more damage compared to someone with 195% GFed gear but garbage amity?

past cobalt
#

So that's not quite how it works. Godforging any quality piece gives it a 72.5% boost, so a 25% cap is way overshot by one piece

grave siren
#

Yeah fair enough. Perhaps quality should somewhat affect gear % boosts then. I just find it hilarious if GFed broken gear gave nearly the same power boost as 200% GFed gear

#

But yeah, perhaps a PvP hard cap on gear bonus multipliers (ward power, 2h power, flask power, apex power, summon/follower stat etc) might be helpful.

Encourages players to build up mag/att stats via quality gear and ALs instead of getting power creeping gear.

icy cloak
#

Per Heretic, I still believe the least low AL/general use screwing is to just make Bloodray only useable with a full charge. That also gives more reason to want FoC on HCorvus while not affecting PvE (much) or wrecking Flask Gear, or doing PvP vs PvE specific stuff

I understand it can affect Endless and Raids but I can’t imagine it will be nearly as much as people think - for me in Endless if Bloodray isn’t full, I can’t do enough damage with it when I need it anyway

It also assuages the complaint of Heretic doing too much damage t1 in PvP with a can’t miss skill

And I don’t believe the damage is as big of an issue when Ara’s Edge (Deity and Beo) and SS3 (Deity, Beo, and Gilga) still exist

sterile topaz
#

Those have a lot less M1, can be blocked by pets and can also be missed, though

#

Considering SS will soon lose its FMC*

icy cloak
#

M1 doesn’t matter as much on ascended Deity and Beo due to hybrid options. Heretic actually can’t use Ara’s Edge super effectively without some ALs and even then can be zero’d

SS3 has high m1 (especially if hybridized) - for comparison, there is no way you can survive it no matter what you’re wearing on a Heretic

Heretic Corvus is the only one with Bloodray and dies to someone farting in his general direction whereas a Gilga, Beo or Deity can sit behind walls of ward and mammoths, spamming SS3, and have second chances, and can use it on AI Defense.

I understand the concerns about Bloodray’s damage and can’t miss. But comparing the the settlement ramifications of ā€I can usually take territory if my opponent doesn’t Parapet or Second Chanceā€ (Heretic Corvus) with ā€œI can almost always take and hold territoryā€ (SS3) is not the same. Heretic can’t defend territory pretty much at all regardless of which but also struggles to take them (without Bloodray) especially from ward giants

And despite that, I am still of the opinion that the best option is to take away the option of t1 Bloodray from PvP.

Removing flat miss removes one of the reasons Corvus has the ability (a can’t miss finisher).

Removing damage or penetration hurts the new Heretic or low AL more than anyone else

Scaling back Flask Power (or just making it apply to Manaflasks) is another option that also sours PvE for new builds people are finding but is the second best solution (IMO) since it was what broke the ability in the first place

opal shard
#

Since its a class that doesnt have dex It would be a good idea add accuracy based ward, no?

sterile topaz
#

And BP2 is considered strong on the offense

icy cloak
#

Per Bloodpact - okay, you’re on Summoner. You also have (at least) 2 extra bodies now that can also block (non Bloodray). You also go 2-3x deeper in Endless šŸ˜… and are getting a cool PvP-flair GSH rework - which would survive a Bloodray with its new summon sac to survive second chance

And if you survive you could use literally anything to kill the HCorvus

Which again, per my suggestion, wouldn’t be able to Bloodray because they would be dead before the flask was charged šŸ¤·šŸ½ā€ā™‚ļø

faint estuary
#

So, pretty much everyone seems to agree bloodray is problematic in PvP. Should one of the mods get a poll going with all the proposed solutions?

plush badger
icy cloak
plush badger
#

Alright, just making sure you knew that it took a not insignificant M1 hit

sterile topaz
#

Not to mention Heretic is better than GS at dungeons, towers and PvP

#

As if endless was a big part of the game, or sum, something you run once a month

icy cloak
#

So we both agree Bloodray is a problem in PvP but you disagree with my solutions?

sterile topaz
#

I don’t disagree with any solutions, I was just comparing the damage and usefulness of both in pvp offense, and you started bringing endless up for some reason

#

Not being able to use it first turn might solve the issue, don’t know. But the amount of damage it deals and the fact that it can’t miss or be blocked will definitely still be a big problem

icy cloak
#

No, it really won’t - if you let a Heretic charge a flask when they have no way to survive, that is on you

#

In other games if you let a mage cast a spell that requires time, it’s kind of your fault

chilly peak
past cobalt
#

Removing the turn 1 aspect would definitely fix most of the concerns people have with bloodray, because it immediately creates infinite ways to counterplay it

sterile topaz
last jungle
mortal pawn
#

Poll it

viscid pawn
# icy cloak M1 doesn’t matter as much on ascended Deity and Beo due to hybrid options. Heret...

Yea i agree it really isnt op. You sacrifice so much for it and have to play a class that cant win defense battles. Not to mention AI wont use it. Parapet stacking and second chance can give a pretty good chance to live from it. Also is the only thing that the boost really works for. PvE flask power is irrelevant. Maybe nice if it does boost m1 for endless? But still. Maybe make it an m2 buff if it is an m1 boost ig since m1 is already very high. But I dont really think it is a large issue. Biggest thing I use it for is anguish berserk farming open world :p

viscid pawn
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Ranger bp combo already pretty much always hits too and has very high damage. Terrible for defense but it was amazing for offense

viscid pawn
viscid pawn
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But my hit counters 2nd chance since collateral šŸ˜„ but yea 800k is a lot lol.

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Another thing could be just not making all the gear multiplicative and make the bonus additive. Will still be plenty strong

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Oh and that is as a class with 2nd chance and is far tankier

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I play a lot of heretic too but I am not really impressed with full yel gear blood ray for pvp. It works worse than gilgy ss3

icy cloak
viscid pawn
# icy cloak That hurts the Bloodray and Omniflask PvE builds people are working with right n...

Yea im not a fan of not being able to use it. I dont really see much wrong with blood ray being strong atm... you sacrifice a lot to play corvus so I have found it underwhelming in pvp even on offense and just useless for defense since AI wont use it until it is full... good luck living that long. I havent messed with omniflask since the buff so idk how strong it is with that gear

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Blood-ray already has extremely high m1 though so limiting it to m2 instead of m1 wouldnt destroy it but it would allow res to at least do something. That is if it actually boosts m1 atm, idk though if it does like they are saying so 🤷 just if it does swap it... if not then meh.

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But could even just slightly reduce it then in pvp like ultima has been and such so it doesnt effect pve as well if it actually is a problem at higher levels.

viscid pawn
granite robin
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My problem with that is mostly bof guild related

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The whole kit around blooray feels unfair in pvp content where you are restricted via rules that other can bypass by using charge + delay mechanic

viscid pawn
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Still think collateral/delay strike/ avidity / sigil flask are way stronger in bof

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Stack blue flask first turn as heretic ara, sigil flask and kill 100% hp on your second turn. Extra turn bypasses the 50% hp limit

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Delay strike, then collateral can work to guarantee death on your second turn before enemy has 1

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Or just high damage high fs delay strike as rs and kill them whenever it does proc.

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Gilgy just needs to live 1 turn when 50% hp limit is around and turn 2 collateral works to kill enemy right away, even if they had second chance. Deal 50% first turn then the other 50% and their second chance next turn. While being tanky

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The nerf that blocked collateral and avidity turn 1 though way back did fix the most obnoxious parts of it though

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Getting the damage needed to kill someone is easy in BoF, it is turn economy that is the limiting factor which is why the 50% limit is there. So even beo is way stronger when they get pet with high enough damage and act rate to hit half and they hit half and kill turn 1

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If it happens to counter 1 build somehow more than those... that is normal in this game. I use ss3 and ward a lot, base rs can 0 my ward easy with ward damage boost and their high damage if they hit me. Especially with gilgy low starting ward. Everything has a counter really

granite robin
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Currently everything else is basicly nerfed in bof, but heretics thing.

BeoA pet cant double act on turn 1
Rs cant proc avidity turn 1
Gilga cd cant proc turn 1
Gs summons are reduced to 1 etc

icy cloak
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Heretic isn’t top dog in BoF. If it were, you’d better believe I’d be calling foul on it like I am on Bloodray

granite robin
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To me heretic feels like its one of the top dogs

icy cloak
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One of for sure. I mentioned yesterday I’d put Sigilflask turn abuse in the top 3 or 4 builds but it isn’t #1 because it’s on Heretic and the builds that beat it tend to not give an opponent a turn rather than giving them 1 - which even if it gets 1 it can’t do anything until #2

however, BoF rule seasons could also shake things up and make it fun in BoF šŸ˜„

granite robin
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Yea changing rules each season would be nice

icy cloak
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And props to you for trying weird janky builds. That is what Orna should be! Jank until something sticks

mortal pawn
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#1437527716634296400 message

Vote!

viscid pawn
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And they were only nerfed after people demonstrated ways to steamroll by getting high fs and not allowing people to even take a turn.

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Also just going to say... getting enough damage to take half of someone's hp in a turn in bof is easy so... high damage attacks arent really op in BoF. Turn economy is.

past cobalt
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Bloodray is very relevant for pve btw - it's one of my main raiding methods for anguish. It does need some help/specific builds though

past cobalt
past cobalt
sterile topaz
sterile topaz
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So yeah, definitely a lot less damage than Bloodray and SS and against people with similar AL it doesn’t work clearing SC procs, while also being awful defensively

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And it doesn’t matter if it’s re-usable if you’re dead next turn, and only really need to deal 1 hp to kill them, where you
can just use sands of Aaru, for example

radiant stratus
# icy cloak M1 doesn’t matter as much on ascended Deity and Beo due to hybrid options. Heret...

For those reasons I honestly believe that even taking the turn 1 option out is a mistake. It is nothing new. And there’s a lot of classes that can do the same. How have people been defending against ss3? Parapet and block. How about a beo? Same. The problem isn’t blood ray. It’s PvP in general. The thing is heretic doesn’t get ANYTHING else. And all of this is with no defense, ever. And without access to it in defense. Be real. This is just about settlements. Which is still meant to be high turnover. Ain’t nobody losing to a heretic when the heretic is defending.

The longer this debate goes, the more I think that blood ray is needed just to compete in any content. Not just PvP. If everyone was playing by the same rules, it wouldn’t be an issue. The reason it was added was because of dex issues. People say it’s addressed. But it’s really not because investing in dex doesn’t allow me to hit hard at all. While my opponent can have both high defenses and dex.

In the end everyone is comparing blood ray to other skills and saying we all need a pet to stop all of them. Is that a blood ray problem?

radiant stratus
# mortal pawn https://discord.com/channels/448527960056791051/1437527716634296400/143840996176...

I’d love the option of no changes. I refuse to agree to nerf the only viable thing I’ve had in heretic against this ridiculous meta. Heretic spent 2 years in the PvP dumpster. It’s been good on offense for 2 months. That’s crazy. They need to deal with other stuff first, stuff that’s never dealt with. I refuse to have the class be useless again. In orn gear at f250+ I start needing blood ray to deal with any berserk. Any nerfs to it will put us back in the dark ages. Any hit will end the run. And for PvP simply it’s the only option. Nothing else works to deal as much damage to the kind of builds that are out there. The class is designed to be a one shot class. So we’re gonna give up the one skill that is a one shot in a one shot meta with no way to survive past turn 1. Nah.

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Excuse the typos. Can’t double check the spelling

opal shard
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I would nerf ara sigils for pvp since It can deal milions of damage and you cant defend it in any way

icy cloak
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My local Gilga opponents would like a word with you. Their 1.2m ward Bone Mammoths tank my AV3 Sigilstorm even while they have Gunnr and I have iconoclast