#The Hallowed (2025)
1789 messages · Page 2 of 2 (latest)
What is the point of monument if not all monster spawned in monument 😐 behead no where to be found on the monument, or tower
Beheaded are locked to their exclusive dungeons
To my knowledge
I've tried that and it didn't do shit, show poof it works like that please
I must be doing something wrong
Ohhhh, it works now
I guess it was bugged the first day

I tried using it when I got it while it was maybe a few hours into it and it just used.... But did it do anything?
Hell no, wasted turns tho 
Lots of bugs to be worked out but it's really cool tech
Hmmmm.... I wonder....
:0
You can spread it with Yelmogus stuff
And rhada pact!
Although I noticed that I'd they get it after you do the spreading they might lose it
Not guaranteed tho, so that's nice
upgrade arrowstorm 1 to arrowstorm 2 on beheaded benefactors pumpkinhead pls. Arrowstorm 1 is so bad lol
What was the name of that item on this event that summons
I don't know if it was a weapon or an off-hand
There was an off hand summon spell right?
Am I tripping I can't find it
u trippin
If it's rhada pactable it means it falls off
So I don't know how useful it actually is for endless
Is the double up mechanic intended for the dullahen den. I feel like 50% or more of the encounters are 1 beheaded + 2x of the same mob. (2x mammom, 2x fomor warrior, 2x of the same beheaded, etc) . just feels very odd getting 2x identical mobs so often
the number of pumpkin pals in monuments is too low to be worth it for farming sadly
i get plenty of event mobs, just not a lot of pumpkin pals, so if you are trying to farm mats for scrolls, the best option is still just regular horde dungeons
The only summon that's from an off-hand ability I can think of is Beithir and that's from a weapon
That's not off-hand that's 2 handed lol
Off-hand is like the 3 doggos from ragnarok
Charons grimoire
2 handed is beithir/afar
Think that's it
Gotta say, the pumpkin really goes well with my sprite
Yes, I said that this was from a weapon
Ah yes this thing exists 
The beheaded mobs would be cool summons
Charons grimoire is still pretty good
Some decent summons you kinda pray you don't see the dragons though in it
Honestly I'd be okay If the benefact helm gave us a beheaded summon of some sort instead of arrowstorm lol
Gives summons new skill: summon Beithir 
Like which one
Meanwhile Beithir:
I'd see it like the Resolve Darkriftus
Chance for every fella (maybe except Benefactor since it literally would only mess you up)
Merchant kinda has a nutty single target
The zwei fencer probably one of the best
But I'd have to analyze them all again
Tbh I'd be okay with a random mass summon rng though
Those coins fucking hurt
No idea what these are made of, I want them
Beheaded merchant depending on stats would probably rival buggane lowkey on single target lol
Ngl the beheaded mobs seem pretty bad as summons. Zweifencer maybe but it's a T7 mob
But for the funnies
And honestly not a fan of Charon grimoire-esque summon rng. Nobody uses charons grimoire for that reason even tho it has pretty good summons (agg, slime)
You could have a swarm of minions that treat you like a peasant by tossing money at you.... Hard money... But money
I mean we have some summons from lower tiers that rival or are on par or better than our T10 summons
Beheaded mobs seem like they have decent HP pools
If it was a 2 turn mass summon guaranteed 5 random then it would be good for something, I'd probably find use for some of them in raids for sure
Beheaded merchant I feel could hit hard ngl
On anguish 8 that man(?) hit me with the coins for like 70k, no nothing or being zerked
Stargazer has comet? Idk how much that would hit but it's interesting
If anything a mass summon beheaded would help T9 a lot and T10 would find use somewhere
Comet is a weak move. Would personally prefer arrowstorm 2 over mass summon
Just ignoring Beheaded Swash with his crazy damage output, smh
Arrowstorm 2 doesn't solve arrowstorm 1 issues much
I'd rather have a different AOE move lmao
But it would be more fun having beheaded summons
the issue with summoner get a strong aoe is you have 5 pets that could aoe. which is most likely why its only arrow storm 1
Well atm our strongest AOE is mage dance panda
4 turn summon
Base it's about 8-15k per mob
5 animations vs 1
But trust me, gs is really far behind other classes in terms of aoe. Even arrowstorm 2 would be nothing compared to bl2 on other classes
Arrowstorm 2 would hardly be used even if we had it ngl
Jinn and panda would still outpace it
Phoniex pledge mage would also outpace it^
thing is, you can just use a yelmongus staff, aoe the trash yourself, then have 2 strong single target summons to clean up the rest and be fine. its how i was farming despair
No idea why you would gs for despair over something like heretic or beoh
Horrible mag stat
to spawn 5 mobs at a time....
And in dungeons gs bl2 is really bad because no pet buffs
I think so too tbh. It's just that idk what other aoe would be suitable. Bl2 and lunarstrikes too op. Envy and despair might be better than arrowstorm 2 but you'll have immunity problems more so than phys damage
Md maybe, but md is also kinda mid as an aoe
lunar has immunity issues too specially in tower. it would make more sense if it were one of the new ones, id like pumpkin gaze personally
Lacunus
🤣
just give SMN an goose pet with swansong 👍
Nah MD would probably be the most balanced tbh
But as you said it's a bit mid, but honestly? It's better than what we have rn
Pumkin gaze seems decent too ngl
the dots on it would top teir for pvpv
Pumpkin gaze is elementless or what element?
Actually I'd double down on that ngl, 1700 power AOE, seems like it's elementless?
elementalless
Pumpkin gaze is a skill or a spell? Or both?
spell
spell
boosted by snotra/mag+
Spell
Why Odie
, trickster was made for thiefs, it should be based on Att
Since it's a spell it would work with jinn and most of our AOE options too
It would actually fit in pretty good
Pumpkin Gaze is a non-splitting elementless spell, yes
Non splitting too niceee
Yeah so instead of arrowstorm we should have pumkin gaze frfr

It might be a bit on the OP side but Id have to try it to know
Is mage dance split? I didn't think so
Mage dance could potentially still hit harder than pumkin gaze
But pumkin gaze would have a more consistent approach
Well it would be limited yearly, and a good replacement for arrowstorm on benefactor helm, I'd be okay with it

not to mention you hae to full time that helmet for it to work, so seems fair
Is that really a good enough tradeoff?
Arrowstorm -> Pumpkin Gaze just seems like a strict improvement
Whats the cost?
i have burned a shameful amount of keys and still am missing 3 ornates from these beheaded ><
Mind you wearing that helm makes you pretty weak lol
Atm it's like, why wear it if the stats are bad AND the added skill makes most your summons worse than they are rn
But if we wanted to make the helm worse in stats? Ig remove the ward% on it?
Give it pumkin gaze instead of arrowstorm, but that would be really hard for T9 summoners to live with especially in towers lol
It shouldn't be eleless AoE or even 'better' than MD imo since that would pretty much sideline Panda.
I'm all in for variety, a physical AoE in addition to what we have is fine imo (or an arcane AoE, anything we don't have yet)
Arrowstorm 1 is just not it. It's a pretty weak move even for t9 standarts and muds the movepool of every summon up to the point where it's a hindrance in later tiers.
Md is on average 1250 power and M1=1. Pumpkin gaze is 1700 power consistently so probably M1=1.7 it would be quite a bit better than dance
doesnt sideline panda if panda is using it though? cause youd want 2x strong mage pets anyways
I wouldn't need Panda if i could have a MD using AD/Mammoth
Ah that is also true, I mean we are accounting that summons will have other moves and BELIEVE ME they aren't smart enough to spam the AOE in question
The summon could have 1 move and it STILL wouldn't spam the AOE that's added onto them
Here's some footage of arrowstorm 1 rn in a T10 perspective
If you kill everything stats(Def/Res) doesn't matter 
That's a high prayer lol
This is kinda tough tbh. If we give it arrowstorm 2 probably everyone will continue to use panda instead. If we give it stronger aoe everyone would use this beheaded item.
The only thing is that this forces you to commit your head slot to the item whereas panda doesnt
Exclusively I only see benefact helm good for dungeons
Towers I'm not sure if I'd sacrifice the survival for the RNG that the summon will be smort and not basic attack or defend 🤣 or use it's non AOE
I think it would be safe to add mage dance or pumkin gaze onto it
That or if magic is off the table
Maybe just give it raw summon stats and call it a day lol, cause most physical attacks will just contradict any magic AOE summon you use, and you're almost hard locked on physical immunity if you go all physical
Or make pumpkim gaze work with either att or mag(the higher stat is used) || not that this would also benefit Rs
||
@proper scroll what about mages pavane?
I feel that could kinda be balanced
A WIDE range it will either hit hard or not lmaoo
Look at mage's dance
It's worse mages dance but like it's better than arrowstorm 1 lmao
Yeah but smaller range
That's why I nominate mages pavane
It's not a copy (exactly mages dance)
It's not better mage dance
But it'll be better than arrowstorm
Just use windtamer shield
Or the new pumpkin gaze
Its pretty good
I'm talking about a replacement for arrowstorm on the benefact helm lol
For summons to use lol
arrowstorm is pretty underwhelming, pumpkin gaze would be more suitable ngl. Even with penguin that is fully buffed with t. all its only hitting 100k each on my al 90 gsa on mel 13 that's also have a relative level to it.
if i go unshackled using it's gonna be much worse
We need AOE that can deal with A.mammon at one point in time 💔🥀 that thing... it kills all and any summoners lmao
But nah pumkin gaze also fits the theme the most too, since it's on a pumkin helm
mel 13 mammon just completely destroyed all my panda in that specific floor and there was two of them man
it was inevitable
if I summon an AD with summon stat gear it has 932071 hp. That means it has 932071/51870*2530 = 45462 mag. That means it would do about 70-80k damage with pumpkin gaze with no buffs. 217k damage with mag1,2 and snotra.
about 870k with mag^^^ and dc^^^. That would be pretty nutty to have 5 summons doing 870k each lmao
it would be balanced ig but I hate the rng on that move
Problem lies with AD can basic attack, defend, dragon breath
Also 4 turn summon
And you'd need event gear to even buff it, from 2 separate events
Same but I'd take that over arrowstorm
seems balanced to me
its not like you get mag^^^ and dc every time
and would you actually use merlin potions every dgn run or switch spec classes and build to cast gm? that alone would cost a lot of time to the already time consuming G S of A dgn clear
217k each from ad seems pretty decent to me esp u have so much als and ang lvls too
yeah I agree, you wont have consistent T mag^3, and probably not even DC
just saying its a rather huge powerspike provided by 1 item
nah it'll be fine, other classes get to go wild and crazy on dungeon its not like a few damage increase on Ancient dragon or any other summons would break their pve gameplay and would feel miserable about it
it would probably singlehandedly skyrocket gs as one of the best mel classes
because summons have insanely high mag stat so they wont run into penetration issues
its not gonna affect them that much and itll just be decent on us and mind you als are a part of that + ang lvls so its not like every other player except for 100+ als get to produce 200k on each of their AD
if they have als for it probably, gsa is still squishy my al 90 gsa is like almost 70k ward on my yel build with leg ophion
i still get popped
A.mammon solos us
5 floors in votg and its doomed, not even a full squad of summon is on there yet
not even buffed
if i really want to try hard everything then i have to play and prep every dgn like i am doing gs endless
Yeah you also gotta take into account
3 floors is for summoning a full summon party
7+floors to buff said summons
Around floor 10-15 you're fully buffed and okay to go
During that phase you can get popped pretty easy
hell yeah
its not me that you have to convince, it's odie 
dw it's not gonna happen 
it's just copium atp
i just feel like it it's never gonna get change unless 👀
the grand suffering must ensue
I mean it's Halloween, having a exclusive Halloween move for summons makes sense tbh
Thematically would be cool, plus it's a yearly event too, so it won't be back till next year lol
@verbal vessel what do you think
but with that mentality we can never get a better aoe than panda mage's dance. I agree we shouldnt promote powercreep either tho
from my perspective gs is still far behind other classes in aoe, but the question is should it be GSA with e.g. this event gear that solves it or GSH (like we discussed in beta thread)(
By no means do I see pumkin gaze solving our AOE issues compared to other classes lol
why not?
Pumkin gaze isn't that crazy, and you have summon AI to deal with
And you need 2 events worth of gear to buff your summons ( two riftlocks if you ever plan on summoning 4 turn summons )
It's simply a nice AOE but not a garenteed one, and it's going to take at least 10-15 floors to set up
We'll still be doing dungeons slower much slower, if you don't get popped like a cherry or sniped by a mammon
yeah I dont know exactly how consistenyl summons will use it, but on paper the move is very strong. Almost on pair with despair offhand just without the arcane element liability
If you want to put it like this, i personally don't want a 'better' AoE than what we have. Like i said i would love to see variety be it in the AoE department or elsewhere.
Panda, Mammoth, Yel gear in the past months summoning summoners ate well and imo we don't need another bump in raw power atm.
1700 power elementless
Vs
3000 power arcane
I'd take despair too but then T9 would be eating VERY well and T10 it would be eh
Pumkin gaze wouldn't be too noticeable till you apply unreasonable AL and anguish gear behind it lol same as mage dance is currently
imo aoe is the single biggest gs weakness still. Events like wyrmhunt where you need high aoe damage are godawful to do as GS. Like on heretic I can just do 1.5M unsplit aoe. On GS its nowhere near that and just suffering all along
offhand despair is 2000 power
Ah I haven't ever used the off-hand lol
But yeah it would be similar but arcane attachment wouldn't be that much of a bother if you slap it on AD or something
It's not like it would lock them out of their movesets
Panda would have mage dance and despair lol
Jinn would have 4 elemental AOE and despair ect
Despair garenteed 2000 power would be ooga
T9 would eat for sure
T10 you'll face problems but like.... nah actually? Hmmm I don't think I'd delute Mage dance chances for it though ugh
Problem being summon AI lmao
But yeah idk
I'm down for anything but arrowstorm, pumkin gaze fits the Halloween theme the most and since it's a yearly event might as well make it a sought after piece for most summoners
( take into account this is also teaching followers this move too )
👍
If I'm being real, dullahan shouldn't have been an item at all and just chased you the entire month
That can be arranged
Me for the rest of October
I would trade all of mine to see a t7 dullahan
i would trade all of mine to just pop 93 singles
Just a casual 4 straight days of checking phone every couple minutes
for real, just let me run it 1x an hour and have 25-30 pop, and ill clear em all by the end of the month i promise 🙁
Farming for scroll mats, whats worth doing? Monuments(low spawn of ToT mobs)? Dungeons(low spawn rate of ToT mobs + limited)?Towers(idk yet)?Riftbreak(afaik not worth doing due to low spawn rate, even with dual wielding +100% More Monster Encounters)? What else should I farm?
Or did some of the things got shadow patched or something?
The best troubleshooting method? Take a break. Turns out everything was working perfectly — it was you who wasn’t!
Did 2 ToT Riftbreaks this morning when I went to my uni and in the noon. First ToT I got like >10~19 Spawns but those were from Darkrift Fragment, 2nd ToT, I got like very low spawns, only seen regular vampires, coffins, pharaohs, mammon acolyte, regular ghost, regular undead, etc... had some Darkrift Fragment spawns but on the low side. Seems like Monuments need to have all of the event monsters spawn.
even with almost max luck + endless treats, I noticed that scroll mats have a very low chance to duplicate (from 1 -> 2)
If I take a break, how will I get my Ornate A. Pumpkinless Gears?
In 5 years maybe
Tip for riftbreak: if event monster not spawn, try to exit the break and enter again, it will reset the spawn of the current break
Monument currently not the ideal place, as the event mob pool have so many clusters, as many mob doesnt holding the pumpkin
I have been doing that, I think the best efficient way is just quick kill the spawn to make it respawn faster. But for me, leaving and entering the Riftbreaks don't sometimes repplace the spawns inside.
Towers looks like the only best choice, but 23 Hours per day? No way, plus I have not built a 30+ Floored Towers.
I'm trying to implement arrowostom in may GSA setup, because the extra -1 turn is really nice to have to speed up the summoning process, but it feels more like a malus than a bonus when it is used. Anyone got it working with decent damage?
Anyone got it working with decent damage?
there was an entire discussion yesterday about this. Basically every GS main agreed arrowstorm 1 was bad and that we wanted it replaced with another aoe. Don't think it's really possible to get decent damage from it lol
Had the suspicion it was the skill. Even a permanent buff skill could be more useful
#1009229920087593000 message
pumpkin gaze 🗿
Or Berserk lol
but then its basically beastfelled garb except a headpiece
not that gsa can use beastfelled garb but you get the point 
I don't see the point lol.
That's exactly why I used Berserk in the example.
Beastfelled is class-gated, which limit's its use to the thief-related classes only for the +Berserk
In GS case, it is even gated behind the side which doesn't really need it on summons(GSH) while keeping the property open to be used with followers(which no GS can use after previous GSH rework being scrapped)
Looking at pumpkinhead instead, while not class-limited, its bonuses are spec-gated and on a spec that doesn't benefit any other class at all
Is the haunted calling bell a reward for completing the dullahan den?
I agree, but then it's basically 'beastfelled garb but for gs' and I think that's not a super interesting idea
Crafted in monumental guild with cursed metal
Which drops from mobs in that dungeon
Thank you!
Well, currently it doesn't spark any other interest except for benefactor users. It is still indirectly limited to them outside stasis immunity and some stats
The riftbreak change definitely feels better, I'm no longer hitting 1 witch/ghost and reseting.
The encounter space opened by the loss of headless mobs seems to have mostly been taken up by low level ghosts and skeletons; maybe that can be adjusted a bit but otherwise it's at least a bit more reasonable.
Yeah but beserk would be just as much as a hindrance cause now your summons could be spamming a non damaging spell instead of their AOE or attack lol
Pumkin gaze seems more fit for the Halloween theme, it's a better AOE for our current set ups than arrowstorm, and would be fun to use

Follower/summon ai should have the same buff check before casting the relevant skill(this is derived from Phaethon and TMM behavior with their relevant permanent buffs)
pumpkin gaze
I've used beastfelled garb and I've seen them try to cast beserk even though it was applied already, may have been fixed but it was an occurring issue lol
It should be fixed by now.
I get that dullahan is a boss and not a raid, but it would be swell if the View distance on the whip was ~15, check my math on it, but 15% would still leave it <= fey surtr right? 12 just seems oddly low even with the extra adornment slots
Imo could've stayed 20, a 2% upgrade over several year old gear while dual wielding would've been fine.
100% would have loved it, but i get why they did it
Agreed, didn’t really see it as being problematic, Helhest is old enough that giving it a slight upgrade would have been welcome
I don't understand why give use items that are slightly worse than current others
At least make them equal
Yelmongus has memory bonus and I don't think anyone would be using it instead of trialing
So that memory bonus feels like a random stat that could just be anything else
The new vision for distance weapon feels like it's s just like that
It's not a side grade when it's not on the side but a little step below to the side
Yelmogus is nice for fast memory hunting actually. It's only a little less rewards than trialing
I use yelmumgus nothing beats its speed for memory hunts.
Would I prefer it to have the higher memory bonus.... absolutely who wouldn't
Unless I'm hunting an ornate I don't care for speed
Are the dullahan dens supposed to be 15 floors?
It's just 10
Was it ever 15? I saw some earlier discussion about it
It was just a visual bug
For like the first 15 minutes it was 15 floors
I feel like 10 floors would be fine if 50-60% of floors werent doubled up with 2x identical trash mobs.
I'm Tier 5 and I don't think I've seen any pumpkin pail monsters yet at all. Is that surprising?
I've been getting the materials via in-world random item floaty things.
How exactly does the bell work?
Ok cool so it doesnt matter when we use it? (Like the start of the hour or anything)
Does it randomly spawn between the t10 and t7 or is it always just 1 of them depending on your tier
if you are T10+ - then only T10
Nope it's a 1 hour buff just like torch or dowsing rod. It's every 2 minutes. If it doesn't pop the you need to move around , kill monsters, or reload your kingdom
This dullahan gear just looks like random things throw together... I don't see anything being good. Bummer
I like the shield for my alt. So when I dou raids he can mega debuff
The gear adds a lot to my class especially if they don't have too many events under their belt
it's pretty good stats wise too
It fits rhada pact summoner quite a bit as before this gear we couldn't get T.buff2, now we can on top of that T.dex3
Arisen dull skull is generically not bad I think, it's high ward and has some dex in there
Curious to hear people's thoughts on the 'headless gear' and how the new specialization aspects feel.
Is it good? Usable? Bad? Too niche?
I've used the swash one a bit, mostly just for raiding pumpkinless with Ang. If it didn't have the confuse immunity I probably wouldn't but with it its a nice niche piece
I think its cool stuff as a starting point for new gear options but need much more of it. Otherwise feels too niche with just a few pieces. Also restricts customization to a single spec
I thought the Merchant's chest was good until I heard that it needs "Merchant" spec to have the passive working. Overall for me, the event is pretty much not that good.
the Duluhan boots don't make sense, it scales on magic but it gives t.att buff. Either make that boots scale on attack to match its t. att or simply make it t. mag so match the innate stats
If you don't pay attention to the tiny bit of magic the boots are great for melee classes.
Or the little bit of magic boosts BeoH's Hybrid Monster
I know you already know my opinion, but I'll say it again to balance some of the negativity.
Some of the gear is niche, but I think a lot of it is genuinely useful for builds in T11. Most of it (but not all) requires playing specs other than BoF or Oracle and I know that's hard for people.
I think if you look at the gear as a way to branch out before t10 its fantastic. It adds a lot of power and options to early builds. If you just consider the dullahan an event boss, his loot is actually really really really good compared to a lot of event bosses that dro just 1 -2 items.
a lot of the dullahan gear does have stat vomit and im not sure there is a coherent build for it yet, but i would argue its pretty similar to most boss/raids where 2-3 pieces are there for the set, but there is always 1 good item
"i know not using the best and most versatile specs is hard for people" how delightfully condescending
Sure if you want to look at it that way go for it. What I mean though is that right now like 95% of endgame builds use those specs, so it's easiest to look for ways for new gear to slot into builds with those specs.
My stuff is still cooking in the blacksmith and I still want a couple more items so I don't have specific builds/gameplay to show yet, but I think there's some cool and powerful stuff to be done with the headless gear.
And then like Trex said, Dullahan stuff just has some high stat spread so it can slot in a lot of places.
Creating gear for currently used specs isn't as interesting as creating gear for seldom used specs. Bit of a boxed in way to design
Loving the opportunity that the introduction of spec based gear offers us too, props to Odie for working out a way to make that happen 💪
I think it adds a lot to their perspective specializations and it's pretty cool
Only one I think kinda contradicts itself rn is the benefact helm, since it actually just makes your summons weaker by filling their skill pool with a non useful move
But other than that I think cleric is AMAZING for T9 raids especially as a healer with the new off-hand support
And the other spec gears are cool too
Even in T10 I think cleric can find a use as a great support honestly
Agree 100%, it's a great idea to try and spread out builds, but unfortunately if it doesn't perform at least as good as current builds it means most will never use it.
That said the framework is in place and it means we could get t10 gear in the future with additional spec based gear and that's exciting
it means most will never use it.
Through the lens of an established T10 player, sure
Remember a lot of this gear is not T10, and some folks are doing this event for the first time :)
The Hallowed has now become an event that is really well spread across tiers, as early as T3. I think that's a huge win for an event! Would love more of it
For sure. That's what I said in my last post. This gear wasn't made for t10. It's no different than any other event that has t10 mobs and sub t10 mobs. No one complains that the sub t10 mobs gear isn't good for t10
I think there is a little of that in here. It at bare minimum can influence the vibe of a gear piece when it doesn't land in the category of 'useful for me'. That is not unique to this event though, it's a staple for any event gear
I don't agree with the complaint being only "through the lens of an established t10 player" - this event is once a year and I'd imagine that:
- Many players are below t10 for less than 1y
- An individual low tier player will never make use of most if not all of the gear
- Players won't really farm Halloween until they are hier tier anyway
It's really, really niche gear in multiple ways. Designed for lower tiers AND specific specs AND can only be obtained once a year
Accessibility isn't the same thing as useful, of course. Those are different arguments, and not what I was getting at.
I understand the event isn't all year round for sure, and understand it might not hit for everyone definitely.
The response was about how the gear doesn't perform well, not about how accessible it was :)
Sure, but I think the performance also suffers from how specific it is
Low tier means most players won't be at that tier and be interested in using it, especially when it requires specific specializations that they can't exactly freely swap out
Spec swapping is prohibitive in earlier tiers and most players tend to stick with their main classline, not branch out into multiple classes with different specs. That's an endgame thing
I think the gear overall seems strong for its tier but I don't have many comments on that side - I just think that spec-locked stuff should likely be designed for endgame instead
I agree with both sides here. The concept is a fantastic start, love this idea for gear, especially for earlier tiers.
For a t10-11, its all much less useful unless the stats/bonuses actually outperform the meta specs (Oracle+ BoF, for example).
Looking forward to seeing similar gear get released in the future! Hoping later pieces are more usable for endgame too
T11 classes?
*wink wink*
specs
T11 Items?
*wink* *wink*
[Something controversial that has a near impossible chance of being added]
*wink wink*
Politics in my orna?
No thanks
POLITICS ON ORNA?!
@forest skiff any chance you could update this, and we could push it out via #915890058865815572 and #📚│guides-and-tools ?
(Mainly just removing Pumpkin Spider and fixing the checkboxes for the ghosts in monuments)
Also pumpkinhead follower is no longer highest block chance in the game
Oops guess that's not in the graphic
been farming a. dullahan for ornates for a while now (none yet), killed a fallen thor and immediately got one -_-
I wonder if the item RNG orna uses is the same for all boss encounters and whatever ornate was going to be rolled next was instead given to the thor
Where are the pumpkin pail mobs at? They barely come out and I have pretty much all the buffs . I’ve killed like 20 or so still waiting 🫤
One look and i knew u used affinity candle
Affinity candle mostly stop those pail mob from appearing since they are all low tier
Dont use them next time
Wait, weren’t the pumpkin mobs on the mimic pool? I was running affinity candle at the start of the event and they were spawning just fine, did that get changed?
Thanks. 🍻
I've used affinity and occult candle just fine while farming for pail monsters
What I'm noticing is a very high quantity of quest monsters
You've used a Seeker's candle
That'll attract quest mobs, so the hatis and scarecrows
Badoop because I forgot to reply
I only get the mummy and zombie spawning when I use affinity/seekers candle. The other pail monsters dont spawn. I assumed it was only those two that had the mimc thing
Mummy {Pumpkin} and Undead {Pumpkin} are Common Rarity, which are a major influencing factor for that too
So is Vampire though, and that is supposed to be the third world mob
hmm... maybe the spawning goes in codex order for picking them. Vampire is listed after Mummy and Undead. || /s? ||
I have noticed mummy and zombie be significantly more common
Did quite a bit of despair farming the past couple of days. Absolutely 0 spawns for the ghost, skeleton, and witch. Pretty sure I didnt see any vampires but not 100% on that
Ghost, Skeleton, and Witch are "Dungeon" terrain spawns
Well that makes sense
Consult the chart
Dungeons, especially with the Treats, also give so much realm ore and cursed ort
I still need the Swash chest in ornate but I've swapped to doing all my normal dungeons as horde normal instead of Dullahan because I want those mats
I find it a little odd that scrolls require more mats from the rare mobs and less of the mats from the common ones
It's 4 from dungeon mobs, 3 from world 🤷♂️
Yeah it's not a big deal in all reality, just kinda throws me off as I feel the other way around would make more sense, since world farming is free/always accessible, but technically dungeons are limited
The amount of times I've heard that people don't world farm and hate it is much higher than anyone ever claiming they hate dungeons
I get it
Farming rift breaks is also always going to result in more of the world farming mats since the ghost, witch, and skeleton can't spawn as extras from the rift fragments
Do you have any luck with the riftbreaks? The few times I tried farming them I got a handful of pail monsters.
True, I forget sometimes I'm in the minority with thinking World farming > Dungeons
Yes, you are lol
I enjoy taking 5-10 minutes to run all my dungeons every few hours more than 30-60 minutes of straight Riftbreaking
yeah I have the same issue lol. I have way more of the world mobs since they spawn as ads when you use darkrift fragment
I did 3 hours of riftbreaks with a rift fragment on, constantly resetting encounters and focusing on Ghost, Witches, and Skeletons, this is my before and after
Dang thats a lot for 3 hours.
I guess it's probably a difference of a play style, personally I can't really play on and off for a few minutes every few hours, it's easier for me to "condense" my play time to say 1-2 total sessions for the day
Which is also probably why I like towers so much lol
Being able to leave the riftbreak and instantly go back in to resets spawns really helps in focusing on certain mobs
Do you have full mob appearance gear equipped?
I had very similar results to the point where I have 1000+ world items, and 0 dungeons. So I'll be focusing on dungeons only until the final haunted house rift break
Nope, only thing I had on that affected any sort of spawns was 1 Concord for VD/Luck and then for effects I had Affinity Candle, Occult Candle, Torch, and Farsight potion, and Darkrift Fragment
Orna monster spawning also works differently than Aethric monster spawning so ymmv
In Orna VD plays a role
I see thanks
Which bits of this can I participate in at T7?
I think you can build the t8 scrolls but can't use them?
but even if you can't get to the scrolls the new gear from beheaded enemies can be ver good
Those are the event dungeon people?
ye
There are monsters from as low as T3, including all the questline monsters and the new event dungeon monsters!
The new Dullahan boss has a T7 variant also
Check out the graphics in #game-announcements for some guidance on where to start!
I apologise for this take cause the idea of the new gear is awesome 👌
But it kinda falls flat because of the meta of the game and the fact that alot of specs aren't worth using even with the added gear abilities
I think a major update to the game that rebalances all of the specs and makes all classes as powerful as each other may stop a meta from killing build diversity
And I can see you guys are indeed working on making classes relativity which is good
So maybe do the same for specs?
Maybe reduce the amount of specs and make each one more impactful
(Sorry for the novel lol)
Have you tried the new builds with the items and specs?
I feel like the new gear definitely made more specs at lower tiers more effective and more sought after than before
These items aren't meant to be T10 relative really but rather T9 and below, and adds a lot to those tiers, even a REALLY good cleric support for T9 raiding
I loved the approach and depending on tier this gear could make you really decent
The monster designs are cool, gear designs, new cosmetics ( definitely bought a few lmao )
Main complaint I had was the bene spec helm made a lot of summons worse than better tbh, even for T9, but honestly if it doesn't get fixed I'm alright with that, we got some really cool earlier tier gear for other specs and that's enough for new peeps to get excited about that's all that matters

This event is accessible for every one, so please don't expect it's BIS items
Yeah if it doesn't have drawback, therefore it will be BIS in some build
Eh if you removed the arrowstorm skill from it and gave it nothing it would be a budget riftlock slightly worse tbh, and you sacrifice a great deal of survival for it that's the main drawback
But it doesn't have to be BIS, if it stays as is, it is what it is, some might use it for funsies, and some probably avoid it like the plague, but it's cool we are seeing spec gear, and hopefully we see more in the coming events 
Alright fair
Im t10 lol so I guess this event not really meant for me
I definitely think they should play around with this idea some more
(Please add t10 specs too)
Even if one peice of gear is bad we still have dullahan gear, cleric piece that makes cleric definitely relevant, and a whole bunch of earlier tier players that have potential to play their favorite class and actually feel good lol
I wanna say everyone ate pretty good this event regardless if it's the new content or pumkinless old content, we all eat good
New adorn for 2handed, chain chance getting played with some
Treats consumable for more mats ( huge for AL grind ect )
Even if all the gear is bad for you there's some positive to this event for sure
But I feel like the T9 spec gear isn't the worst ever, it's a test and added a cool new idea that's never been explored before
I wish there was items for tamer/beasttamer
Arrow storm is there bc its not for summoner only.
If it was removed, then it would be summoner only bc no other class can benefit from the rest of the passivess
Its still a spec item afterall
Yeah but counter arguement then I'd expect a skill from tamer/beast tamer specs to effect summons
Or any spec to that degree
I feel some specs are a little specialized in certain classes you play
But ofc any and all specs are available to any class
There is no tamer item, but sure it can be skill "add this to summons and pets"
( that'd also open flood gates to "well any spec should appease to every class" but I don't wanna go there 🤣, typically vahallan and summoner gear just gets flopped together probably for convenience )
I mean any spec should be somewhat usable to all classes. Ofc there will always be the best/optimal ones for all
Small example, you can read description and everything, CLEARLY this is a summoner piece, BUT vahallan can where it so should it have something for them too? Who knows
Idc our gear is usually tied together, but I think we can tell when something is more meant for one class than the other 🤣
Granted specs CAN be used by everyone, that would be a heck of a mess to appease to every class per spec that's available to us
Like magus giving warroirs a magical cleave that uses atk instead of magic ect
Would be cool^ but I don't think thats intended per spec especially with what stats they boost ect
But difference is that this is meant to be summoner item and the pumpkin head is spec item
Which locks your Spec so you can use the passives
Benefactor spec is a summoner based spec though
It boosts summons, and doesn't help followers much if at all, it even gives you a summon, which most classes cannot use effectively lol
To say the spec isn't meant to be catered to summoners is like saying sequencer isn't meant to be catered to magic classes
They slapped follower/summons on the piece of gear cause all of our gear is shared regardless of the spec lmao
For me benefactor is SUMMON based spec.
Just like tamer>pet spec
If they would be pure summoner/ beo they would boost hybriddmg/pact dmg aswell
Like if you look at benefactor it just boosts summon based playstyle. Thats it
Tamer boost pet action and stats
For me. The specs are basicly tool for x playstyle
They are locked to differend playstyles
And ofc oracle is basicly jack of all trades
Difference being most classes cannot SUMMON effectively even with the spec
And summoner cannot do anything with a tamer spec since they have no pet
All specs can't appease all classes the same, and probably won't, so it's say to assume that the benefactor spec is meant for summoners purely, not many gilgas, hera's or realmshifter can even successfully summon 1 summon lol since most classes have that huge fail rate ( benefactor spec doesn't give you better odds to summon )
There's no world atm where every spec is catered to every playstyle rn, and even if you read descriptions you'd kinda get that benefactor spec is more fit and locked to summoner than anyone else tbh
Yes the drawback is fail rate, but thats why summoner pets exists
And since benefactor helm has -turns on summon, you can also kinda assume it's more meant for summons then pets
They just combine vahallan gear with summoner gear for convenience of coding which is understandable
Right but not everyone can effectively use summoner pets even, plus benefactor spell gives you a summon to use, which you'd have to tell me truthfully every class can use effectively lol, otherwise you'd be saying spec spells aren't meant to be used by everyone only the passives
Yes it has more use for summoner bc summons are its main mechanic, but for examble summon stat & summon/pet skill is shared. So only turn efficiency is summoner locked
I think player using summon spells is summoner territory. But pets with summons is our way to do summon playstyle
Mainly passives are what matters
You're only defending one side of the spectrum lol
Let's just agree to disagree, I'll easily say the benefactor spec is more meant for summoner only
As in turn a lot of skills and specs are more meant for certain classes ect
Everyone can use bard spec and cleric spec around the same, we have all rounder specs, BUT there are some classes that cannot use spec specific spells or make use of the spec passives, meaning all specs aren't created for all classes
I think you're just confused that vahallan gear and summoner gear is always tied together and whatever skills that pets get, summons will get, vice versa regardless of the spec tied to the piece of gear
Pets can summon yes, but summon turns don't effect that and you nor your pet can effectively use the spell the spec hands you, which in turn means the benefactor spec isn't an all rounder it's more meant for a summoner playstyle
Beo can kinda do all specs and classes depending on their pet and is an all rounder can do everything you can do with my pet as well lol
Other classes are far well not like that lol
Like i said earlier. Benefactor is optimal for summoner, but its not unusable to others. Bc it has "shared passive" which is summon stat.
Like with summoner pets you literally can go all in on summons on basicly any class.
And if they wanted the new item to be summoner only. They would lock it to summoner/valhalla. They did make it accessible for all classes.
For examble gilga can go just fomorian house gear and now you have full gear with summon stat. Is it optimal? Hell no. But its possible
Can gilga use summon jinn effectively though?
Can any class summon effectively on their own? Not really besides summoner lines
Pets can summon effectively, but even so, that doesn't mean benefactor spec is built for all classes that can use pets 🤣
And at the end of the say you only benefit from 1 passive in the whole spec, cannot effectively use the spell handed to you by it, or benefit from the -summon turns
Benefactor is definitely a class specific spec, and gear can always be misleading like the beastfelled gear lol, or ragnarok gear, thronemakers ect
But what I CAN say is specs are almost unusable by some classes or completely unusable for classes and that draws the line for class specific spec
If every spec was open ended and can be effectively used by everyone this debate would be a close lol
Oh god. Like i said benefactor does have things that are more for summoner. Like jinn/ -turn.
Its literally same thing as tamer
Shared passives with classes that have pets
bb1>pet action/stat
Beo locked> call
Right specs are more catered to a specific class than for other classes
Benefactor
Shared> summon stat/-turn(this does affect summonin turns but summon itself fails)
Locked to summoner> jinn
Specific playstyle
Next thing imma be told is maji can be used by gilgamesh/Realmshifter and it's effective because of a pet-
But I'll de-escalate from getting too off-topic and agree to disagree
We'll see where the new events go from here, it was interesting to see a lot of new gear for new players and spec gear that can make certain specs more viable then they once were
Dullahan has some interesting gear for sure, and as always pumkinless is a sought after raid we all love
A lot of cool stuff released in this event and I hope to see more in the upcoming events

Like
Bof> high att low def
Sequencer> dualwielding magic
Tamer> pet
Maji> shared blueline+ passives to support it
Benefactor> summons
Assassin> statuses
Relic>party support
Charmer>partysupport/aoe
Berserker> redline support+ access to zerk buffs
Etc
Literally all specs are tied to specific playstyles
Idk what your point is odin
Is the arrowstorm 1 actually useful for beo then?
Like you already have cactus with arrowstorm 2
For gs arrowstorm 1 is actually worse than it not having any skill
Arrowstorm is better for eos in towers
For examble
High summonstat + arrowstorm+ high single target spells is all eos actually needs in towers
Summons can clear mobs with arrowstorm+ eos can clear mobs and then finishes the tankier ones with tf
Removing the aoe skill just makes the item bad af for eos.
What solution would you suggest then
Removes the only thing why i would use the item
Keep it how it is?
Or if you want better aoe > arrowstorm 2
Thats worse for every gs main. And Im sure there are a lot more gs mains that would use this item if it didnt have arrowstorm 1 than there are people using eos in towers
Then we have a problem
Easy fix: delete eos and make the item better for GS 
I feel balance for a whole class should trump usefulness for 1 pet and I say that as someone who uses eos
But we are back to make it pumpkin gaze
I have nothing against at making it a differend aoe. Im against removing the skill/spell on the item
Like baldrice suggested
Magic aoe would be even better from eos's perspective so using gaits would not be problem
It would be great if it got a different AoE
But if that's not possible, removing the skill from the item would be the way to go, because right now it's just detrimental to use it
Removing it basicly kills the event for me
It's already killing it for GS players
So we come to this again
Or i would like to see a headless tamer with +skill to pets etc
Imo it's understandable to say that the gear should not balanced around a single very niche use case, though personally I feel removing the skill/spell all together would make the gear lose it's feeling of being any bit special.
Therefore that leads me to the question of, what other skills/spells would people like to see?
I mean now that spec gear is a thing, I wouldn't be surprised if we see that in the future
Pumpkin gaze ofc, but it would likely be a bit op 
Otherwise maybe mages dance. Just not a big fan of arrowstorm considering the split aoe nature and phys immune enemy struggles
I dont expect anything untill its confirmed
As someone who's done a lot of dungeons with Cactus I can 100% understand that, especially considering you don't really have the option to easily utilize affinities
I assume the issue is though, arrowstorm is also given to the panda giving the chance for the AI to use it
and if the panda summon is any bit like the follower, I know that mf will wanna use physical attack 
But for me the ai is smart enough not to use arrows if the mob is alone
I mean I have no real experience on how summon AI feels rn so Idk
Tbh I wondered if Arrowstorm being a mid skill was to balance how powerful -1 summon turn guaranteed was
Could be
I have wild suggestion.
Remove arrowstorm
Add +guidelight(benefactor)
Now its locked to benefactor > benefits other classess that use summons
benefits gs for not getting awfull skill for summons
Odin desperately wants this gear to do exactly what he wants
Thats the only way i would accept the removal of the skill
I support changing the item based on the needs of summoners more than the needs of Eos users, sorry
I mean gs does not need more aoe if we want to be smart here
Why does it not
They have one of the strongest aoe for their summon already
Panda mage dance is really not that strong
But tbh it feel stubid to start changing items that have some use for other players, while the suggested change would literally destroy the item for those other players. The only good change would be to change the item so that it keeps the same "theme" for examble gives aoe to summons/pets
Yes i dont mind differend aoe, but removal of the aoe is big NO
The issue is it's not 100% I tested on AD and you can get 2-4 turn summon
Benefactor also does not 100% the -1 turn.
Probably works like chain chance then, adds a chance to remove the extra turn
I think its like 50 chance but not entirely sure on that
Beo doesn't either 
Simply equip two pumpkinheads
Same, I just want it removed if the item won't be getting a different AoE
Because it still has the -1 turn summon and all
And i dont want it removed bc it gives benefit to eos and actually reason to go benefactor instead of oracle
You've made your opinion clear I think
the -1 turn is not guaranteed btw, it's the same as the benefactor or celestial augment
And it doesn't even stack the chances (so 2 50% chances of -1 turn doesn't turn into 75% chance; it's just 50% chance at -2 turns)
It's essentially a worse riftlock
It offers as much as one augment (of which we can already slot in five)
not to mention, with 4 instances of the chance is enough to instasummon any summon, and we get 1 from benefactor, so we only need 3 from a celestial augment - the other two are free to be whatever
It is, not only for players who might want to free an acc slot, but also for players who might not have riftlocks, celestial gear...
And it also kinda kills Jinns for players of other tiers
Which is a much more reliable AoE than Arrowstorm, or many other magic based summons
Because not everybody has the Panda or some other event locked spells/items
You should be using smn that would benefit from having it arrow storm, I've also seen photos of 5x smn doing 50k each once buffed
I mean, are we actually considering giving a pet mages dance when the class can already use BL2 and has a mage dance summon? Aren’t we just widening the gap even further vs melee classes?
Plus that’s against one target, against a few of them it also splits, making it even worse
Gs sucks at aoe
Bad stats and no pet
Im a GS main but I have to, with pain in my heart, agree
Now that I've had some time to play with it, I want to offer my thoughts on the Beheaded Trickster's Pumpkinhead and its Pumpkin Gaze (Trickster) spell.
Sadly, its a whole writeup, and doesn't fit in one message.... or two messages, for that matter.
TL;DR
The Beheaded Trickster's Pumpkinhead is great where it is stat wise and what it offers, without being "the only correct option"
The Pumpkin Gaze spell has solid tradeoffs for its damage, cost, and potential. Especially when considering that its an event equip.
If a text version of the writeup is wanted by the studio, shoot me a DM.
Oh god BoF even stronger
We had 1 slot in the free one last pass too. Nothing new.
It takes until event is half over to get it tho.
So buff Meele AoE.
Also hi. Been playing on and off. Really fun event, covers all content, its fun.
Am i the only one who finds it unreasonably difficult to get sugar?
I wish full AoE would stop getting buffed in general tbh.
Yes, I directly asked for Dragon-Tail Sweep, but that was just to bring melee anywhere near what mages were getting from Yel. The more powerful full AoE gets, the more there is never a reason not to use full AoE
but it can't use it, so it is not?
did it change?
No. He means that bof should not be buffed
I wouldn't say they suck. GS/oracle and just cleared a 50 floor tower in 20 minutes. Open with bl2 (90k once tmag++ and mag+) and all but nidhogg, deity, and arisen gods die, ancient dragon and w/e other pet you have kills the rest. It's not as strong as beoh but 40k AOE to start is enough for most trash encounters in tower.
And arrow storm 2 wouldn't make that better. I'd prefer my single DMG pets that do 50k+ to clean up
towers is best case scenario for gs because it's only turn 1 damage, and even then it's still below every other class except maybe gilga (idk). But in dungeons you don't have a pet, so you cant have 3x or 4x damage from a pet like other classes can do. Or course it's all relative, it doesnt mean you cant clear the content
Gs sucking at aoe is the most pronounced with wyrmhunt. Doing those dungeons and yel towers as gs was a slog from my experience
Of course it depends on your anguish level as well. At low anguish anything works
It was slow even as a beoh. Ymir having 1m+ hp was just painful
It's just my experience playing both gs and heretic that the gap in aoe capabilities between them is pretty big.
I lowered my torment to 1 for yelmongus tower
Same
I could still clear them on torment 6 as here pretty easily
Shackled?
Just cause I'm curious, what Torment level of standard towers are you completing with the exact same setup?
No lol
Currently at torment 10 bc I've been slowing down on my tower grind. I got to like torment 7 within a few weeks of ang2.0 launch
All shackled
All im saying is heretic did really well in that kind of content compared my gs. On gs I would have had no shot clearing torment 6 during wyrmhunt lol
Sure
Even ang 0 wyrmhunt dungeons are problematic as gs
Don't even bring that up
Anguish 6 was a pain in the ass with these over 1,5 million health zerked Ymirs
Let alone if there were multiple
I once had 2
Damn that shit was annoying
And then they start casing Ultima. ...
Base 2? smh
Do base 10
256 are rookie numbers. Gotta pump that up
Took me 600 ish to get 1 of each or ate
Hope it doesn’t take me that long
All the ornates I’ve gotten have been terrible quality (170-175)
I ran with 2x tails + karmic ornate ... So clearly rng is the only thing you need
Just got a 184 cloak, that’s an improvement
Fully buffed I was able to get 200k (not per target) from an arrowstorm
Gunnr+all 3 zerks+atk^ buffs, DC, ect....
With AD
phoniex pledge warrior did 300k arrowstorm ( not per target )
But I switch subclasses 3 times and snapshoted just to get that
Arrowstorm generally makes your magic AOE options much less powerful, and there's atm no summon that can arrowstorm better than you just spamming jinn and relying on it's AOE, which is considered one of our weakest AOE options as a summon
It's fair to say for summoners it's definitely a downgrade lol, even at base T9 summoner that cannot buff their summons
And sure you could summon 2 physical summons with arrowstorm and then take benefactor helm off and summon 3 magic AOE
But that's just a lot of work and not so available to people without riftlocks or other events under their table
It would be simpler to remove the spell, otherwise I'd be down for a spell change to mage dance, mages provane, or pumkin gaze honestly
Exactly
pumpkin gaze for summons would be dope and on theme
Already building my fomor set for later this month. Trickster head, dulla body feet shield whip. Slap some shrooms on it. Doubt it will be good for anything but fomor but why not. Let's see how much I get destroyed lol
Fomoria gear, bag of tricks onto the T5 OS
Will it be strong? Probably not
Will it be annoying? Very much
Are the pumpkin spider enemies showing up for anyone? I haven’t seen any in dungeons, monuments, towers, world, or riftbreaks.
They would normally show up only in monuments
Odie made changes to monument spawn mechanics and made a bunch of normal monument monsters no longer show up
You might be able to codex it next year, he did say he likely couldn't make the changes during this event cycle
Is Medea included in that? I’m not sure if it is just my horrible luck, but I haven’t seen her in weeks.
Not sure tbh
I think I've seen her but I also don't pay that much attention to Medea other than being a wall of HP
Ornate Swansong eludes me. Actually normal swansong eludes me too.
I see her in eos tower this week and all the time in dungeon
Probably 7 times so far today
Even running boss hordes I never see Medea in dungeons.
She's probably hiding so Justin beaker doesn't think she's a turkey 🦃
Even when I had two votg by me she only spawned sometimes.
I mean, she is fairly rare. But she definitely shows up plenty if you run a lot of dungeons
No need for boss horde. She can only show up on the last floor
Dang I run a ton of dungeons and just don’t see her much.
Is there a best way to find the birds? They spawn randomly in world, but are any of the dungeons/monuments better?
Amity + candle for quest mobs took me about 5 minutes
Ah smart
200% SKULL
gg
one down
now we ask a dev for the period of the RNG function so I know exactly when I'm guaranteed to get another 200% (it's in 18 billion years)
What are tails?
Tail of a Sphinx: Cut tail of a beast of Aaru. Surely he will grow another. When carrying this item, one's thirst for the …
Right. Thanks! Something I don’t have yet. 🤣
At 250 on 2 floors
and she was a menace in those darkrift dungeons ...
I didint run much bc the event didint give much
@smoky siren you are snoomed 
From where can you find normal (tier 7) Dullahan. The bell only brings me the Arisen ones
As a t10, you can't as of now
16/25 yea but still don't need boss horde for it
Can't at the moment
Thanks Trex713
No. Medea never shows up on floor 16
Not that I'm aware.
Being a questline boss (aka doesn't show up until you reach her quest) delegates her to final floor. Same applies to Sirus and Fallen Hero, Lover Lost
Or in Eos towers on floor 34 this week
I found her in monuments, mystic caves, and dungeons on last floor all morning . Gonna go with nothing wrong with her spawn
198% a. whip... I'm actually getting these rather fast, no?
It really seems like the dullahan dungeon is not scaled appropriately for lower tiers. At both T5 and T6 I've never gotten past the first room, even when I'm doing fine on monuments and in the world. Is there an appropriate place to give that feedback?
So as far as grinding the event world mobs (outside of a riftbreak) go, it’s really just the usual grind minus affinity candle? Feels like I’m missing something even if I’m not lol
No. Only half of them spawn in the world map. The other half are dungeon spawns
Oh yeah no I knew that it was more of a where in the world are the world only mobs it feels like I’m doing something wrong
So what exactly does endless treats do?
I used one yesterday but I don't think I noticed anything happen
No info on the internet either
Increased mat drop from monsters
Double mats from mobs
Stuff like stone, wood, elemental stones as in
Won't give double refined sugar or anything like that
Okay, thanks!

in OL gs channel we had a discussion about which aoe spell/skill should replace arrowstorm 1 on the bene headpiece. We think stonefire could be a good contender:
- it's relatively balanced power wise. Would be a bit stronger than sweep and mages dance on average damage wise but not as strong as pumpkin gaze, BL2, despair etc
- it's mag based unlike arrowstorm and sweep, so when using gaits it doesn't have anti-synergy with current aoe summons such as jinn and panda
- It's physical damage so you'd still want to have panda (or jinn) to deal with physical immune mobs such as MM, gazer and ghosts, making it not a straight replacement for those summons
Beat me to it
I'm at T6. Where do I actually find the people who drop sugar? Is it just the impossibly hard dungeon?
https://playorna.com/codex/monsters/witch/ it's these guys, you'll find them in regular dungeons (primarily) and monuments
There is a pinned chart from Konq in this thread with that info too, and a couple posts in #game-announcements give some pointers as well!
#game-announcements message
Exactly, i was just thinking "what if"
does anyone know if the wepon + off hand is on par with helhest on the view distance?
Not close. The offhand has a low adorn count and the weapon was unfortunately changed to 12%
They are worse than firepikes I believe
oh wow, that is sad
Yes, Firepikes are 23%
Yeah but the adorn slots matter
the monster encounter can potentially give it use as a world set for anguish profs
but i don't think anyone will bother with it hah
How's the chain damage chance work from arisen dullahan gears? i mean i get how crit chain work, but this chain damage chance is confusing
I’m still not seeing any pumpkin pail mobs in my riftbreak, (45 mins in I killed maybe 5 or so ..) I don’t know what the deal is , I have all the proper buffs going .. no affinity candle as someone mentioned earlier here, that it would draw stronger enemies in . In comparison to the hippogriff riftbreak there were dozens of event enemies which helped me build up my supplies for brich candles etc so on so forth.
It means aoe chance and dmg
Thanks 👌🏻 i found the thread explaining that it works with semi aoe like slice and give more chance to do damage to more target which pretty crap
Yea not full aoes
Im not sure but dullah gears dot dmg does not seem to work
225% vs 100% should be noticable
Wait.... how is dullah gear doing less dmg with dots
Tested both sets with rot status
Fomorian gear >907 dmg per tick
Dullah >877 dmg per tick
Ahhh nvm
My weapon has hp
But ignoring the fact that other setup has bit more hp. The dmg feels low... is it capped?
It only affects the dot cap for stuff like berserk, curse, doom I think
Doom and Starstruck are a little unique, but stuff like Burn Rot Poison Blight Bleed cap at 999 Damage
Effect Damage +50%, for example, is only good if the damage is already capped.
Burn is 5% Dmg per Turn, so a mob with 10k HP would take only take 500 Dmg from Burn.
At 20k HP; Burn does 999 Dmg
At 40k HP, it still only does 999 Dmg
With the +50% Effect Damage, it now does 1498 (or 1499) Dmg
It just seems very odd that I need +200% dot DMG to actually get the 2% listed DMG off poison, and even then it doesn't break the 2% cap.
On an arisen gaze with 54025 hp. Poison does 999 DMG (1.8%) but with +200% it now does 1080 (2%).
Don't use seekers, it works against use. Affinity/occult are okay
But why 🙁
That merchant knows how to pick good bodyguards
Arisen Mammon's services are not cheap 
Wtf did you do to anger the merchant's guild that much
I really needed that tunic
It's not even good for endless!!
If you have the 2 25% accessory boost amity that is
Not yet at least. Who knows what else Odie will come out with that could boost merchant
Cheap merchant didn't even pay for zerk guards 
I mean mammom IS greed. Makes sense he is with the merchant
Is there a good reason the dot damage cap can't be raised/removed? As long as we don't have 1 shot DOT builds?
DMG # goes up, not the %. I think the cap of 999 DMG per dot could go. And 50% effect DMG should apply to the %. If poison and blight are 200% effect DMG it should be 6% dot each, not just 2% max regardless of your max hp. Why do 100k mobs get to take less dot DMG than 50k mobs....and why should 3m hp berserk mobs take almost no dot DMG.
I wish odie did rework statuses so that we could use dots much more freely
Instead of every mob being immune to everything bc then dots could be op
it doesnt make sense from a pvp perspective either, why does a 25k summoner take the max 2 / 5/ 10% per dot, Up to 25% per turn, but a 100k hp diety will only take 4-5% a turn instead of 25% cause the dmg caps
Disregarding the fact deity has steadfast and summoners do not lol
For now they do ....but yes I meant from a strictly hp perspective
I made a suggestion idea of the status effect rework
I will open a thread about it aswell
combed through and searched this thread but didn't see a defnitive answer:
Will Haunted Calling Bells still be a usable after the event is over or are we wanting to use them this month?
They will not, per Dangy
Now...and every hour until the end of the month......bewahahahaha
Finished acquiring my ornates a couple days ago so I’m done, thankfully
I think I got fairly lucky
Will endless treats be usable after the event ends?
There's no reason to think they wouldn't be
in all fairness i dont see why bells arent usable after the event, so i think its a fair question
Bells summon an event boss with a unique mechanic, whereas treats are just a buff consumable like any other buff consumable from other events
and moon drops/star drops summon event bosses/raids
it could be nerfed to just poping 1 after halloween
then i could spam click all 200
Yeah I added the "with a unique mechanic" differenciator. Tbh I would've preferred they be usable post-event as well like other direct summoning items.
Make a duggestion
I'm... gonna leave that typo there and pretend it's a pun on Duh-llahan
IMO Dullahan is fine being limited to event (maybe plus a week). I see it sort of an extension of the event dungeon. Its a really easy item to craft and its a really lucrative boss.
Who else finds witches and ghosts to be way rarer than the rest?
Fine for me
I'm consistently running towers and not world farming
Even with dungeon runs mixed in, ghosts and witches seem to be rarer
I only run towers and horde dungeons now
I'm consistantly running dungeons and not world farming lol
I was up to 1500 rotten leaves
Feed me Cursed Ort and Realm Ore from the skeletons
None of us are world farming for mats, but in towers and monuments the witches and ghosts still seem rarer
Plenty of people world farm
Edit: Phil edited his post
Cause they never double up. You only get 2x mummy
Wasn't exactly what I meant, sorry
But yeah, that's why. Towers just don't have a perfect balance of mobs in their encounters
In a perfect world. Dark rift would cause witches and ghosts to spawn in horde during rift breaks
I'm just going to do all my world farming during House of Horrors and that's how many scrolls I'll end up with
I just want witches and ghosts to spawn more in dungeons idk, doesn't seem to be enough to tip the scales
It's RNG. I have more ghosts than anything else
But you're only running dungeons, right?
Yeah I don't think I've run more than 3 towers since August
I'll run one today for the daily quest lol
It's not just RNG if towers + dungeons continues to grow the other mats more
You'd expect to see an increase in the mats dropped by the dungeon mobs
Sorry it seemed like you were implying witches and ghosts were more rare in dungeons than skeletons
And I'm saying I don't think they are because I have more ghost drops than skeleton drops
But yeah, the event isn't balanced around just running towers with the material counts
That's fair but it seems like towers are very imbalanced if dungeons can't keep up their side
Towers have all the enemies, dungeons only have some - and yet both trex and I have abundance of world farm mats
I don't know if the monster rarity has anything to do with it, but ghost/witch/skeleton are all Rare and the others are Common
Would that rarity affect their spawn rate in dungeons? So you need a lot more dungeons to match tower rates?
Rarity might impact their spawn rate in dungeons, but it doesn't impact their spawn rate in towers
The main place it would be relevant is inside of Riftbreaks from my understanding of their mechanics
Then they're just generally rare in dungeons, and they require 4 mats from each instead of 3
My imbalance comes from this, even focus farming witches and ghost in riftbreaks causes you to get more world farming mats as the darkrift fragments can only spawn mummies, zombies, and vamps
Yup it's why I stopped rift breaks
I'll run dungeons and towers until I run out of world items
A little
Fortunately I have decent luck with riftbreaks
house of horros riftbreak is now up
Can confirm
Spare a riftbreak my good sir? Good lord lol
That's what my OT looks like as well
I wonder if the seed for it is based on some kinda building or raid count cause I always have 3-4 around during rift events
I've seen alot of the trick or treat ones, but wasn't able to find a single house of horror's on my 40min drive home today
Riftbreaks spawn more frequently near OTs
dont under estimate the amt of crafting material from inn
What does house of horrors do
It's just a rift break with 80-90% pumpkin pals
The house of horror buff tooltip says its a 12h buff when its 1h
The rift break buff?
Yes
All rift break buffs should be 1 hour.
Can the spawn rate of the hallowed rift breaks be increased? I've seen maybe 2 since the event started.
Go to any city
or just go here 
Please do, I need people to take my settlements so they can become High Contest
But nobody ever visits
Or maybe you too stronk for them to take any?
I'm Realmshifter Dorado/BoF, so I'm only strong until someone uses Spiked Shield or Magic Chakram
It's all about that t1 damage for taking down Doritos.... There are few people who can live through 250k t1. Second chance, parapet, and pet protection are vital
i suspect a massive rend Epee hit right after this second chance ? 👀
The my secret as Realmshifter Dorado:
I don't have second chance || 😢 ||
You would hope so. But pvp AI is like....I should use gait of gunnr
Is the hunted calling bell still usable after the event ?
No, sorry.
man the "House of Horrors" is suuuuccccchhhh a massive upgrade compared to "trick or treat" when it comes to farming scroll bits and pieces
Not one HoH spawned while I was commuting or jogging.
They felt exceedingly rare, I only found one that was accessible at a time I could go get it
ikr, idk why is that. should be accessible
wuoattgssmifhi
Hello, just a remark : inns are a very good introduction to farm for temporary ressources, good trade off between activity and time spent doing it