#Grand Summoner Hydrus Rework
5333 messages Ā· Page 6 of 6 (latest)
you're totally not SSHed into odies computer
You're using funny words mathmagician
You too big man
truly
GSH getting frenzy!?! /s 
no
...t yet
Those who know about the gitlab incident
i am missing the first iteration of buffs that you can get whenever u use hypa
I call it "Where Patchy?"
(enjoy with sound)
How do we feel about the lack of perma buffs given by this iteration of the passive?
Ik my first reaction was that they're mostly convenience but playing around with it a bit i feel like they were a part of the excitment with the former iteration of the passive.
Shortening the setup in any content and contributing to a fluent playstyle unlike what we've seen from any summoner subclass before.
Yea i think that was the catch for me, GSH being fluent.
It was also how versatile it was, in the sense of you being able to get any status effect as long as it was in your loadout
That way you could also do some creative stuff with specs that arenāt used often
Personally I would have only changed being able to use items to become immune to some of the negative status effects, and limiting some of the spells we can get buffs from, such as the apex ones and so
Yea but then there's
#1410277906935975976 message and i really can't argue against it.
Excluding some and including other buffs would most likely result in
š
Agree, itās just a sad because we were talking about that iteration being almost shippable just a few days ago, and now weāre back here
True, we gotta make the best outa it and imo one part was it creating perm buffs too, so you could just go in guns blazingš«
With perm buffs and CR working between floors (which looked to be working on Odie's end already) I think we'd likely be close to a final product
But obviously gotta test first
It should at least be faster than GSA at dungeons, and it currently is not
I also feel like with increased rates of the good temp. Buffs and increased CR rate, this version could work similarly to how other classes do
I still think that CR should have 100% chance to summon back something from loadout if a summon died from a pact + an additional base % that can trigger any turn regardless.
I keep trying to make both BP and HyPa work as main skills, but it looks like it is not feasible in terms of time to setup vs actual clear efficiency.
Currently it feels like Despair or BL2 are required to use the class or just makes the whole experience far better than just using the base GSH kit
Then something strange happened while testing, but I'm unable to replicate it for some unknown reason:
-Early floors boss horde dungeon
-Ang 11, asc 1, definitely some extra damage taken from ang maluses, Maji spec
- 3-4 summons out, no buff sharing gear, minimal gear to survive some hits, double +%pact "staves" and riftlocks + benefact amity
- Cockatrice uses tricut -> i trigger one second chance instance but all summons dies as if being hit by that tricut (with skill visual effect on them)
Is this intended?
If you'd die by a hit and 2nd chance is triggered all your summons popp and you get 5% HP per popped summon.
But isn't this the case for any other class? That gear X is needed to enhance the gameplay?
I mean you could use Bard GSH too to some success.
Like kaine said, no other class can AoE without spec and without a 2h weapon
Only pseudo aoe
Exception being followers and summons, though you kinda need Tamer and Benefactor, respectively, for making the AoE good enough
first iteration was great, 2nd one is nice since u can get t. buffs but if we can only have the 1st iteration plus t. buffs and a hypa that can hit 3 enemies while having 2 summons, and also a higher cr GSH is already shippable tbh.
the first iteration really made gsh look strong and fast. If we can only get positive buffs only from the skills that'll be super nice. And getting t. buffs on top of that would be nice too. I don't wanna settle for gsh to be like this, it kinda feels underwhelming.
the 1st iteration is almost there it almost felt nearly complete with a few minor adjustments from here and there.
Currently it feels like Despair or BL2 are required to use the class or just makes the whole experience far better than just using the base GSH kit
this makes sense to me since a 2H weapon offhand spell should provide a useful benefit vs not having that gear restriction. I just hope there'll be some gear down the line that fits the gsh identity better (full aoe pact offhand spell?), because currently all 4 mage classes spam BL2 which is rather boring in terms of class variety
and its not like BL2 nerf would improve it much. Lets say BL2 becomes unusable and we all have to use despair. Then all 4 mage classes will just switch to despair, so then you still dont have variety
If everyone switches to despair then suddenly heretic best class lol
in a numbers game like this, everyone will just use the best option. The only way you can create variety I think is if you introduce weapons that synergize with specific classes. But even then the gameplay is kinda the same lol. Like instead of spell A you would use spell B and the gameplay is still spamming that one spell
well I guess at least there could be some difference in builds. E.g. if gsh gets pact aoe move, then you would gear differently than if you used bl2
exactly
if all i wanna do is do envy and bl2 spam I'd just go for heretic or deity for that
because i can utilize bl2 more on those classes
Could you please elaborate?
Why do you think its this way?
Problem is that this will limit builds.... meme builds like beo-summoner will disappear
if we can have a full pact aoe then at least you can build it differently and do something different with it while synergizing it with the gsh's passive
Fwiw it's not unfeasible to simply add the hypothetical full aoe pact to yelbeghen quarterstaff
Since it already has BL2, making it a clone of yelbeghen staff
Could add variety there
Also, full aoe pact on 2h weapon could be used by base GS as well for people eho hasn't unlocked GSH yet
and it'd be nice to get a cr bonus for an item that will let us do full aoe pact cus obviously I don't think we're gonna get 100% cr
yeah but with the lack of cr it won't be very good
and giving cr bonus should only apply to gsh only so that base gs can't use it
i don't think beo players use beo-summoner build that much am i wrong?
Yes but the idea to use extremely creative builds will disappear if "class" bound will appear everywhere
I mean in every aspect of the game
Like they already tried it out with this weird low tier gear which works to full extent with the correct subclass equipped.
Its interesting but as we see - nobody uses it
By introducing mass-specLIMITED gear will reduce the diversity of already monotone builds out there even more
i mean thats true but the only ways to make GSH comparable without making gear unique to it, is to make the passives insanely op compared to other classes, since we dont have pets
cause pets are a big part of builds
and the current temp buff passive is just a weaker version of other classes' temp.buff passives
while not having a pet to give buffs aswell
i really think its a numbers game, if we get bigger chances of CR, bigger chances of buffs, we can compare
There is one spell, but need to unlock Heretic Ara..
Ara vestaga
That one requires sigils though iirc
Hits everyone with sigils on right?
It basically hitting all target..
But not high damage without sigil..
Still can work around it with crit build..
Meaning you need to either spend multiple turns casting the sigils, making it a multi-turn spell; or you need to use a flask, which is similar to using Apex (which has built in AoE)
Hypa 3 full aoe if you have 5 summons?
i think hypa 3 which just hits 5 times will just be a raiding tool if it gets added
But it's only 1 hit so it can't be better then HyPa 2 for raids?
Fwiw if you're saccing 5 summons the spell better be real good because you're going to need 2 turns to refuel
That's essentially a 3 turn spell
if its the power of the deity aoe spells but non elemental
(That can't be quickcast)
i think thats fair?
this is unsustainable
but yeah CR rates are cooked
if we get a full aoe pact it should be locked to a weapon and only sac 2 summons imo
Would be like an apex, one every 3-4 turns
ye but the apex spells arent sustainable too
Except deity uses BL to charge apex
And we wouldn't have BL cuz that pact is on our 2h weapon
well I wouldnt use it much if I need full 5 summons to use it. Its not the same as vestaga on heretic, because at least flask charge carries over between towers encounters. You're never going to take a ton of turns for summoning
The hypa3 i meant was in base kit not weapon locked
Also apex is charged every 2 or 3 spells, and at the current rate it's a 35% to charge 1 summon of which you need 5
Ah okay
But for dungeons it would be nice
It's a faster set up then hypa2
what if you used BL2, and every 3 turns you got to hit a hypa3 to kill the floor and charge 50% of your passive
ofc we would need better CR rates for this to feel nice
why? Just because you sac more summons in 1 go?
and then hopefully using it and killing 5 of your summons would consistantly give you good temp.buffs
Yep, it's 50% in one floor
something like bare minimum killing 5 summons would give you temp. magic 1 and 2, most times temp magic 3, and sometimes deific
Two floors for full passive
thats OK I guess, but imo it wouldnt change the gameplay that dramatically
you cant change the gameplay dramatically lol its orna this game is literally the same on every class with just different names for things
(i still love it though)
only way to dramatically change is add a class unique system like flasks/frenzy or smth like that
but that wouldnt make that much sense either since its only a rework of a single celestial class, not a classline
Maybe you could add that using hypa3 boosts CR rate for some turns, making it recharge faster
i kinda love that
for real
the gameplay is spam 1-2 buttons
ritual
that increases summon rate, possibly even making it summon 2 sometimes would be so peak
But if used on one enemy it's still only a single hit
yeah raids might be crazy if that wasnt the case
Ye, but like this you could add it to your raid routine to have better sustain on hypa2
Hypa act like ara vesta or CS..
But then I remember it's hard to get parting remark, life siphon, or mana regen because hypa doesn't count as summoner act 
Odie showed that he has the fix for that
That's way too harsh for a second chance tbh. Even without battalion, summons can soak some random hits and GSH still doesn't have much stats without trading +%pact for extra defenses/ward.
It follows up directly on what I said about Despair/BL2 too.
I wasn't referring to the AOE aspect specifically, but the usability of HyPa and BL depends on having you summons out vs other spells that just need mana to be used.
If you proc 2ndC, and no summons are left behind, GSH kit becomes unusable.
From here the choices are even fewer than other classes imo:
-Fall back to another spell, but that's kind of off-putting as it is no different than normal mage play( and yes, in this case having despair, BL2 or similar skill would be BiS in horde content at least)
-Recover and probably get bashed again, so this becomes more like hoping to survive and do something.
Other classes face a similar choice on a 2ndC, but they still have access to their kit to try and push through the situation
We don't have a 2nd chance on live and while everything you stated might be true, you only have those options because you have any form of 2nd chance in the first place.
Your only option atm w/o a 2nd chance is
being dead.
Thus i welcome any form of a 2nd chance as a way to possibly compensate any oopsy i make rather than
being dead.
We've had this discussion already and concluded that any 2nd chance is better than none.
Plus CR still has a 35% chance to procc so in 35% of all cases 2nd chance proccs you still have a summon left.
how about a 100% cr rate after a second chance?
or one summon is guaranteed to survive after second chance
I really think we should explore some ways of increasing Charon ritual rate fr
I liked yesterday's idea when we talked about how hypa3 could work, that when sacrificing, you could get a CR
buff that increases your proc chance
Maybe that could also proc after second chance, so you get summons out afterwards guaranteed?
Now that CR going through floors seems to be working it definitely feels a lot more fluid
It's not perfect, but it's getting there
On the flipside I could also improve this build
If I slotted in some oricalcum mortars for buff duration, maybe went down some crit chance and used wyrm song instead, then I could use crit amities (...)
looks alright
can you try fully buffing, with wyrm and wyvern speed + zerk shroom 1
Wyrm is uneeded because I already have 102% crit chance
But why do you want to see with those buffs? They're a 25% damage increase each, you can just do the math on them ;p
i see, welp disregard that suggestion. It still looks better than live gsh
I don't like math 
I also find zerk shrooming for dungeons a bit disingenuous because it's not an everyday buff
But here, you can have with wyvern speed
idk if u guys have it in orna as well but we have a dungeon in hoa called valley of the gods. Tough dungeon cus full of mammons and zerk arisens. And that's pretty much the place where i only go all out in terms of buffing, the rest of my dgns is pretty much like this.
||See guys, some second chance is better than no second chance||
We have VotG too
But personally I don't usually run it because I don't want anything from it. Plus it's super key expensive
looks pretty simillar for me, although im using despair cause i dont have the staff on beta
i think the temp.buffs are kind of lacking though
What about the t.buffs would you change?
id probably trade the defensive buffs for higher chances for the offensive ones
and if it was up to me id remove the attack and increase the magic further, but odie said attack doesnt hurt so it is what it is
Yes, Hybrid all the way
So it's a numbers game?
The principle is fine tho?
I did often find the buffs not proccing to begin with sometimes, so maybe a bump in their proc rate would be nice. Getting them to stick can be itemised for so that's probably fine
yeah this current iteration i really feel is a numbers game at this point
my 2 requests are higher CR proc chance and higher proc rate of the buffs
and i would be fine if it shipped like that
idk if you saw the discussion kaine but we also talked about hypa 3, imo that would be absolute peak and i would love it so id like to hear you and other people's thoughts
the gist of it is that it kills 5 of your summons and deals damage to everyone, but its the same amount of damage to all enemies, and it doesnt split
so you cant use it to nuke raids
and that way, if we have a higher CR rate, it could be kind of like deity's aoe apex spells, killing all your summons and the floor in dungeons, and giving you 5 chances to proc the buffs
Yes saw it an brought it up in the ORN chat already.
Will add it to a propper summary later.
were u using a buff duration for this one? or full crit adorns
Didn't have time to readorn
So still full crit
If we do end up resorting to Despair in case of BL2 nerf, we can ditch all crit for status duration, and dump HyPa on arcane immune enemies
You still had to rely on BL2 to push through.
That's not good imo, GSH kit should still be usable after a 2nd chance.
John, in your opinion, what would you have done in that same situation with only base classes's skills + GSH unlocked?
Not sure why you'd specifically want me to not use all the tools at my disposal
But probably Summon Dead for 3 spawns on the field real quick, or Panacea if I felt comfortable taking a hit
John what would you've done without your 2nd chance?

Because those tools aren't always available and not all players have them
Kaine I'm not against having a second chance passive. I'm just trying to highlight the fact that it may non fit a lower end kit and just feel as a RIP+1 turn
if full aoe hypa is still up on the table, can we instead just put it on beithir staff? and then come up with a new passive for it or something that way base gs or even gsa can't use a full aoe hypa. But then you'd gain the summon spell summon beithir, that way u can hypa while having beithir on your skill slot.
that way if gsa or base gs would use beithir staff they can only use the summon spell summon beithir
beithir staff got decent magic and ward
other than duo bp it really isnt being used that much, and there's barely any people who do bp duo when they have towerfall + stasis
I don't think we will get a beithir summon (tho i wish we get summon beithir spell) but putting a full aoe hypa in a weapon or introducing a new weapon for full aoe hypa is a good idea.
Sorry, i felt funny for a momentš
I get you, really.
It's just that we had multiple discussions about it, got a +5% HP per dead summon from 2nd chance adjustment and a statement from Odie
#1410277906935975976 message
prefering how it works atm.
I just think the topic is done for this beta.
any updates on where we are heading? I like the changes but atleast comparatively gsh still underperforms against all mage classes
Currently that is
It does also underperform compared to GSA fwiw
Is this due to the class or its gear?
After all Yel gear pretty much made Ang possible for GSA.
Class
The temp buff passive was needed to compensate for the lack of pets. Gsh still doesnt really have anything on top of that, like other classes have crit poise, staying power, hm3 etc. Or do you disagree?
Hard question to answer. GSA was pretty bad at efficient horde clearing before the benefits to spreading with Yelb gear, but that's something we always knew about right? We always knew we wanted better buff spreads. And when we got it, it felt nice.
GSH like pie said, kinda has the bare minimum to be compared with other classes. That could be compensated with gear, but I'm not sure what you'd need on the gear to make it comparable yknow?
So we know we need summon upkeep, t.buff upkeep and one more HyPa target.
If we get that it feels nice?
Smth like positive status duration +10% per Hydrus stack?
An accessory that automatically spawns a skeleton every turn?
For all classes ofc.
Summoner only gear with Chaine chance.
I'm sure there's plenty of answers that would be good enough to be honest
||FknChaine||
I'll leave it like that cause it's funny
Positive status duration would be good, increased proc chance would be good, hitting more targets would be good, more autosummons would be good
We can kinda already gear for the former which is nice
Though one can make the argument that if that has to come from gear, then we're just a worse deity ara per example.
They have the t.mags, and they have a pet for block chance, DC and/or ward upkeep
We have the t.mags and DC
Their t.mags proc on all AoE hits (ie brilliant lights)
Our t.mags proc exclusively on Blood Pact, which does not always hit all targets
They have innate buff duration
We'd have to gear for our own
The rest is fairly comparable.
Apex charge passive is similar to the souls passive, both have second chance, and steadfast is getting removed from dara anyway
I agree that it still needs smth.
I just don't exactly know what the class should bring by itself and what should be aquired by gear.
hydrus pact to hit 3 enemies even at 2 summons and increased cr. After that we can try and solve the remaining issue or shortcomings with items.
leaving it as is wouldn't really help gsh that much, it'll underperform still. Im pretty sure getting some items and reworking some items would be nice to synergize it to gsh's play style. Giving it more performance boost and not suck a lot in supposed contents where it should shine.
I've said it before and I'll say it again, i just don't want it to be another bl2 spam class. Bl2 is a fantastic aoe clear dont get me wrong, but if i wanted to do is just bl2 spam all day i'd actually just play heretic or deity for it. I wanted to play around more on hypa and if possible to get a full hypa aoe through items like 2h weapon for gsh hypa.
anyways i agree with what john and others said in this thread about gsh
Nah method man I don't think the BL2 arguement is valid
Literally all classes use it, just because it's the best
That's how orna is
I don't think it would be fair to make a class exclusive aoe option comparable to the overall best one that everyone uses
In my opinion, things that need to be changed in order for gsh to be shipped are
- Hydrus pact 3, saccing 5 summons to hit 5 targets( nerfed in raids)
- would make dungeons more fluid
- similar to deity apex, buffing us and clearing the floor
- Increased CR proc chance
- Currently CR feels way too slow for dungeons, it should either be a proc that's per enemy hit like buffs are(possibility to proc multiple times in a turn) or should have wayyy increased chance, I'm talking atleast 100%(ofc this can be nerfed in PvP)
- Another option suggested here which I love is a CR
buff, this can be just another buff from the passive buff pool that makes CR guaranteed, basically what I advocated for in the last point, but not that out of the box if that feels too strong (I don't think it would be too strong, in fact maybe you can have both)
- Improved PvP AI that doesn't spam summons, I know this might not be that important for the rework, but one of the reasons I swapped to deity from GSH was because both PvP defense and dungeon content was just underpowered, and no matter how much we change the class, if it stays afk in PvP it's never going to have a chance, just a simple ai change of maybe using hypa when you have 2 summons would be good enough maybe
Hear me out, what if:
- GSH has a passive where whenever it sacrifices 2 Summons, they get stored as another 1 summon where it gets re-summoned if there are slots available in the field or the field has 0 summons left. We could get like 10-15 max souls stored to be used.
*can synergize with HyPa I/II, Hydrus passive, we can get a constant generation of summons instead of relying solely on Auto-summons. *
I agree with this. But even then Im not sure if it would be enough to compete with other classes. We'd have to see
What do you think in which direction GSH is going/should be going (for me it is not entirely clear yet):
- HyPa instead of BL2: Hydrus pact is sustainable and you wipe most floors with it - which probably needs (much) more CR.
- Apex-Style HyPa: HyPa is used to charge GSH passive (like apex) and once charged, you mostly spam BL2 - and HyPa rather on specific hard floors (given it is stronger than BL2) or because of fading t.mag buffs.
(My general impression is that many ideas have rather 1) in mind, whereas the current implementation is more towards 2). )
2 for sure, way more realistic
I feel like this is too complicated of a system to implement where just increasing CR has the same result
I don't think 1 is feasible, tbh
We would need way too much CR to be able to use it fluently in every floor
yeah im probably just fatigued with bl2 and that's just probably me. Anyways I'll take anything atm as long as gsh is good and will not underperform. I just want it to perform as good as we want to and not be disappointed on how underwhelming it might be.
In my my mind, it's either this or 55% Auto-Summon with a failsafe of 80% if there are no summons left on the field.
HyPa II is capped at 3 targets right?
If HyPa III is introduced with 5 targets, then the problem would be: What if it some evaded, some survived due to 2nd Chance, and have it enough summons to match.
Max I faced in a horde dungeon I think is 4, idk if you guys fought 5 or 6.
If we agree that HyPa is rather Apex-Style with BL2: Wouldn't you rather use BL2 (or another spell) instead of HyPa if you don't have enough summons on the floor (= your apex isn't fully charged)?
ye ofc
Current gsh with even 100% CR would underperform ngl
It should not be like apex-style right? I think it's better to have it have it's own identity.
It's just for the sake of comparison, ofc it has it's own identity, I'm referencing apex just because that's a powerful skill that charges up between floors
So HyPa III (if given) is way stronger than Yel AoE, but has requirements?
yel aoe meaning BL2?
BL2 and Drag Sweep
Higher damage (and prob pen) but it consumes summons
So it canāt be sustained properly
We're talking about a potential hypa 3
Ah, then yeah
This could provide the fuel.
But yes it would be stronger than BL2, but not spammable like it is
CR just being 100% chance or maybe proccing per enemy hit would be a way easier way to do the exact same I don't get why we need to add a new system
Wait, it should not be spammable?
I mean it doesn't exist so that depends on what type of spell we are talking about, I was more under the impression that we can't have hypas be spammable(or atleast hypa3)
That's why I was comparing it to apex spells
I would like it to be spammable, sounds good if it's spammable.
Since it requires mana and summons
then we are talking about a whole other iteration of the idea
Yeah, rn itās supposed to be a mix
@long glacier what do you think? should it be spammable like BL2 or other AoE?
I think it shouldn't be spamable much like other class specific full AoEs (Manyalus, Vestaga)
and need prep turns like them.
A HyPa 3 (hit all opponents at 5 summons sacced) is in line with those.
Depending CR rate i think i lean more towards supplementary gear or summons (auto summon gear, splitting summons, summons leaving behind smth after defeat etc.)
For the record Id also like more tools for gsh over the things I suggested
More niche summons that are base-game could be added to gsh' spells
but I don't know about the gear tbh
There're countless possibilities
Nekro Staff passive
- chance per kill to spawn a skeleton
Thematic, but if you put it on a weapon we can't use 2H AoE
..... that being said, if the chance is high enough, and we dual wield nekro staves, and we go DoF for extra turns, one could probably sustain HyPaing down a dungeon
If hypa can trigger Parting Remark..
Why would it not?
That was also my thought regarding ideas like hypa 3 as offhand skill. In the current state, it would not help so much because you mainly want to charge gsh passive for stronger BL2 (like for dara/apex)
My guess would be because Hypa doesn't count as summoner act..
It's like you giving buff to let's say Deity or Realmshifter and then avidity or auto deific trigger..
It's even can't get the effect of life siphon..
I mean it was supposedly summoner who get their hp recover, but it goes to summon..
I already upload the video of it in this thread..
Yep just tried, no parting remark procc in whole dungeon
You may hint me a link pls
I just made new one since it's pain to scrolling up..
Imo, it needs to be fixed first because it's important or maybe the most important part of gsh rework..
For sure
So, where are we rn?
Getting November ready right now, then Iāll be coming back to this patch
Perfect, thanks a lot
We're here
Summary
27.10.25
About the new Hydrus passive
- ppl favoured previous iteration cause of it opening up new creative mechanics
#1410277906935975976 message
#1410277906935975976 message
#1410277906935975976 message increase procc ratesdone... more?
#1410277906935975976 message
#1410277906935975976 message- perma buffs to the pool for fluent gameplay
#1410277906935975976 message
What else?
CR rate increase
#1410277906935975976 message
-
guaranteed CR procc after 2nd chance
#1410277906935975976 message -
less summons on the field means higher CR rate
#1410277906935975976 message -
CR procc chance per opponent hit/ defeated
#1410277906935975976 message -
HyPa 3, sacc 5 summons, hit all opponents
#1410277906935975976 message
#1410277906935975976 message -
adjust gear to complement GSH
#1410277906935975976 message
Uh, Oh Problems?
no CR after floor whipefixed
#1410277906935975976 message- HyPa on hit effects working for summons not the player (e.g. Life Siphon, Parting Remark)
#1410277906935975976 message
@lyric fjord š
the BP in pvp scaling also needs to get looked at. the damage is very, very sad for BP unless you go full swash, which even then doesn't compare to a turn 1 300k spiked shield or ara vesta that kills a summon + you.
Tbh HyPa is pretty strong in PvP, and kinda acts like CD, so itās pretty good against SC and so
Only con is it kills your summons, really
But now weāll have BP as a safer yet very strong pvp tool and then HyPa as the all in nuke option
So it should be good
not so much in early T10. even with an arisen riftsummoner hat, my GSH is better of putting on benefactor and having fat draggo smack them than using blood pact.
It's also a bit weird in that it plays exactly like base GS with pact build, from gearing to skills. Would be nice if GSH could leverage the thief gearing thing with something like highest of attack or magic used to calc pact damage, or allowing pacts to crit so that the playstyle and gearing is distinctly different from base GS.
Thatās because your build is bad, ngl
If your GSH with Bene deals more damage than your pacts
in pvp
Yeah
My GSH with no AL is hitting for 140-150k first turn in pvp
And in the beta we actually have better stats
as I said, early T10, level 226-240ish,
In live*
I'm sure it gets better once you hit 250, but before then it gets rough
You can have the same build as me with no AL and without being 250
Thatās why I tested it with no ascensions
So its not really an issue with the skill itself
But with your build
And Iām pretty sure an early T10 gilga, deity and so arenāt hitting for 300k first turn either
And why did you mention āfull swashā there, you meant high attack or being fragile with full mag gear and sequencer?
full mag gear, with crappy defences.
Maybe a screenshot would help
How's this coming along.. hmm..
Odie paused a lil to put out the november update
As per this
Alright, crossing my fingers it doesn't getting totally scrapped like the last time
Nah don't think so.
This time around the community feedback is much, much more focused.
š
summon hype?
So if we call for patchy loud caps enough, it will come?
probably š
PATCHY (no pressure Odie ofc)
After working through the thread and separating suggestions from general chatter
PATCHYš£ļø
PATCHYš£ļø
PATCHYš£ļø
PATCHYš£ļø
Maybe this will help:
Wait gsh rework gets shipped in monday?
God i hope its class sprites (packs)
hmm??
I think he meant a new beta gsh iteration kind of patch
š
Still waiting for patch š
I heard patch monday so i was like i hope whatever is patched in includes the new class sprites and their respective packs UwU
i don't think that will happen š
Yeah odie come on, it's already barely past waking up time, just press the big release button you clearly have by your bedside table
it's about to be Tuesday here š
Yes but Odie is from Canada haha. It is roughly 5:25am for him
Shouldn't have lived in the wrong side of the world
my bad
Thatās how I feel with Typhoon number 4 (3?) headed right at me now š
Grand Summoner is summoning⦠Grand Summoner uses Taylor Swift FAN Club
Did that work?
Wait wrong side of the world - Grand Summoner uses K-Pop Demon Hunters FAN Club
Ah yes that's more like it