#Anguish Live Feedback
1 messages · Page 7 of 1
Na, you still could get more M1(Att/Mag)
aside from the fact that no, with quadratic Bp, GS becomes good again at high al
But enemies would have more res/def
Quadratic scaling is a mistake, and will be fixed eventually.
but with enough AL "or doesn't matter" so all classes are playable so you don't care too much about balance
Spiked shield happened, blood pact will happen
with enough AL summons hitting twice becomes relevant
with Al 10 or 30 lol
there are thresholds
which AL allows you to reach
like I play gsh/titan felled spec in torment anguish 4
because with Al I oneshot the guys with qatvanga
The formula for Dmg gives an advantage for Att/Mag, Def is % by 2
so I can use that class locked into that spec and GSA for dungeons
just to brainstorm it but if shackles were mandatory from anguish 1
it will be deity/beo/heretic only for everyone after they understand how things work
everything else is too slow compared
That can be changed
well change it first
Or maybe people play their favourite class, because god forbid people don't chase the meta
yes after one month
they realize with the same time invested
other people are insanely far away
and they get angry
what if. Fun.
people will do something they prefer if outcomes are close
Yes, but following your example, the only bad thing about forcing shackles from lvel 1, is that people will use the Best class
people don't super-optimize
What if not squeezing every once of optimization for your free carpal tunnel is an option too
I don't dara endless even though it's better than heretic. I did for a while I guess
but when classes are so far away in outcome at low al
it's not about "meta"
rather not feeling scammed
Class balance is messed up in general now, but it's a different issue
I thought about that, maybe there needs to be a Unique Malus per class for anguish, making things more fair
have you tried all classes in raids?
Personally speaking, I HoC'd to every class to try them out, and to have fun in their shoes for a while. And in the end I came back to GS, and I don't regret my decision. It's my favourite class. I like it.
no because shackles mandatory from ang1 would make that much more prominent
And I don't even raid. So I'm not here for the quadBP
You realize you're claiming fresh players would do this currently
I have like 10 Al in all classes
So it gets solved faster? Maybe?
fresh players will try stuff
Fresh players = 0 AL
Not rly
btw I was Al 15 at level 245
Everyone tries anguish
Thats not "fresh"
that was a week after hitting t10
But I still dont understand how you think it relates to al. You mentioned thresholds, but the mob stats increase faster than your al so how would the thresholds improve with al?
Only exception is quadratic BP which will be nerfed at some point probably
Same for me! I play deity cause i want to be good at attack and magic, i enjoy not dealing with dots, and its super fun. I dont care that RS gets 5 turns in a row or gilga just doesnt die, nor that summoner can just cheese any amount of DEF and RES... deity just does what i want it to, and i played it even before all classes got their cool skills
because it caps at anguish 4 pie
you aren't supposed to farm over that anyway for efficiency
you aren't getting more stuff per hour with the best class at anguish 10
than with 200 al in any class at anguish 4
Well Rs dies after those 5 turns in a row 
i played RS for a while, its vastly overplayed X3
Deity is like the most broken class now loo. You make it sound weak
With overplayed you mean strong??
deity is broken but beo/heretic are contenders
Or something like that?
people are just "its not deity so buff it" at this point
If deity had 1 HP and 1 ATT and MAG, ppl would still say "its not deity so buff it"
RS gilga and gs are a joke compared
Not really
to the other 3
i always hear beos complain the most about beeing to weak
We on the nerf heretic train already? Lol
And they're lying 
lol?
beoH swangsong is nuts in a lot of content
So just to be clear ancient, hypothetically speaking, you'd be okay with shackles starting from anguish 1 if the classes were all balanced?
Beo and deity are nuts
beoa towerfelled still broken in raid
it would be less disastrous but
I wouldn't love it anyway
But it makes sense
keep in mind I don't believe it's possible to balance classes at all
If shackles were always on, the guild would be different
it's impossible to actually balance if there are differences
something will always be better
because content is static
Idk why shackles aren't always on tbh
so for specific content something will always be better
Anguish isn't meant to be the efficiency guild, it's meant to be the challenge guild.
Classes are always going to be better than each other at some sort of content, and since the classes are fundamentally different, they'll never be the same in power level
To appease the playerbase I assumd
some combo of mechanics and gear and passives will be quicker
But outliers exist and they can/should be adjusted
People didn't want to lose their Als
to be frank about this, i think its a pretend. We are so demoralized and disincentivised from playing unshackled already that its merely a cosmetic option^^"
Shackles have always been this way afaik
raiding with the best ones dungeon with the best one, tower with the best one
after all with 200 al to hoc
Decent amount of people. Non-insignificant.
Most from HoA, but not all
But when
you can get 3 to high enough in the time you need to get anguish 20x3 paths
Have shackles ever been mandatory?
no
No
Vaguely gestures to the 6000 messages
I mean that people don't like the idea
It's never been implemented
...because people don't like the idea
dursa yolo
So saying "people dont wanna lose their ALs" isn't relevant
To the question of why shackles are this way
heretic can as well
exactly, just wish they would be at least resembling what was proposed to us^^"
Or, if thats not the case, at least give us SOMETHING for forfeiting them. That we dont get anything in return is the one decision that i dont think i disagree with, but is an active middle finger to the people who play your game the most.
Shackles have always been this way
No, it is relevant, that's the reason why anguish 1 to 4 don't have shackles
Says who? Theyve always been that way
It should be on
Either way
What I'm trying to say is, who gave the feedback that made shackles be optional
odie
wanted to allow Al but with far lower returns
so he always had the shackles on/off from the first iteration
thats not what the reddit post said
And people didn't like the lower returns
I am ok with shackles being on since ang1 even as a gilga
Thats how it should be
Its fun also
details though about how much you could do for full rewards unshackled changed a bit
It makes focusing on gear more optimal than als
The guild is sending mixed messages atm
If it's the difficulty guild, don't allow lack of dofficulty
It just is difficult, no point in doing something else
"Ascension Shackles are optional, and when enabled, will limit your Ascension Level in battle to a level appropriate for the current Anguish Level. When Shackles are not enabled, your reward bonuses are diminished by a value appropriate for the difference in Ascension Level and difficulty of the current Anguish Level."
That is what was said, and that is not what is presented
they are optional
make it difficult, but dont devaluate progression without any form of return for it.
Also i love anguished gear
so 10% of it is true, nice. ^^
i agree if you refer to the glow
But his smartest idea was probably Orna
Gives a gambling effect
those are great, agree
Umm, it is exactly what's presented now, but instead of giving more rewards the more Als you lose, it's giving less rewards the more Als extra you have, that's exactly what it says
"diminished by a value APPROPRIATE"
that is not the case. X3
"Your reward bonuses are diminished by a value appropriate for the difference in Ascension Lvel and difficulty of the current anguish lvel"
the reduction is far greater, to the point were unshackled is unrealistic
I mean, the more als you have the more the reduction is, it's exactly what it says
i dont, but, i dont get anything in return for my forfeited grind. So i dont see a reason in just forfeiting what i earned, for no return
At anguish 15 you have access to 66als
Currently
That seems fair
Honestly shackles might be the only thing i dont mind about this guild
im glad you slowly get them back, but that still does not mean i get anything for the ALs i forfeit while i forfeit them. They just get deleted, there is absolutely nothing i get in return, i get the exact same things as a person who is at that AL without having more then me, and therefore, any hours i put into the game more then that, just get deleted for the time beeing, without me seeing anything for it.
Its a threat of punishment, there is no incentivise, and punishment should never be an incentivise in a video game, im here for fun, not for my 8 hour shift at the factory
i dont wanna play unshackled, but give me ANYTHING for forfeiting progression to appease to the difficulty curve.
You want it to be more rewarding when shackled?
i want to have anything in return for forfeiting progress yes, i dont dont ask for mats, or stuff i can use to get stronger - i ask for cosmetics, or guild items (like the monaspects) that arent directly used to become stronger.
Anything,.
Well, anguish was supposed to be "equal" for all players, the only real bonus you have is that you can get to higher anguish lvels(more rewards) faster than people that don't have enough Als
Basically something to not just devaluate your veterans, cause you dont like they love your game this much.
Oh, I thought you wanted more rewards or power
that would be the opposite of what ang 2,0 tries to do^^"
Ok i see now
X2
Not something bad tbh
nono, just... i grinded for this. I put effort into this, day after day, for 5 years. I dont wanna get demoted, and spit on, so i can MAYBE start using what is mine in a few months again. What kind of slavery mindset is this.
I thought he wanted more rewards
I thought this was your suggestion
Bro said give me free cosmetics
can you pls stop insulting me, it may was funny the first or second time, but its starting to get toxic.
Oh mb
no thats not at all what i wrote
thank you
@sinful vapor
Missed that
So it was sarcasm or you really want cosmetics for forfeiting your Als, instead of power of mats?
How do... cosmetic rewards work for a.. temporary thing?
its endgame, so how about not devaluating your endgame progression for a couple hundred hours cause of "lol"
Cosmetic currency
Like, you turn the shackles on, you get a cosmetic... and then what? You just unshackle?
And now we're back to square one where shackling gives you nothing
Yes thats another problem
i want anything for my sacrifice if that makes sense
Sacrificng als gives you proofs of ascensions
Maybe hes joking?
Cosmetic proofs
proofs of shackling could be a solution - make the skin packs available with them, or smaller things that you dont really would go out of your way for.
Hes not joking nvm
Faction reset?
In the way you were talking, I thought you just wanted more bonuses
For proofs of shackling?
i dont understand why you react this way. Someone is talking about not wanting to feel partly devaluated as a veteran by a unwise designed mechanic that basically just exists to punish people who earned more power then odie found fitting. Dont really see a reason to be sarcastic or toxic about it?
As an example
i mean, could be on the list of things
I mean when someone says they grindef for 5 years and they want COSMETICS instead of better rewards when shackled i cant see how i would think youre being 100% serious
I thought the same and im not joking, you should say that from the start
because giving me real rewards would make me have an advantage over the people who just reached the power to tackle the content and people neiter want that or does Odie ever want that, cause it kinda defeats the fairness he tries to create
okay fair point then. Sorry.
Im trying to say that, i dont want my progress to be devaluated without return, even if the return is not progression related, but fun - monaspects, maybe skins, etc... and once ppl get stronger, they can go back to lower levels to farm them too, its not a system that will only benefit strong players
So how will cosmetics help the issue if you dont mind me asking
how about an AL guild
like you reach AL 100 in a class you get something and so on
Its not a realistic solution
Proofs of shackles for cosmetics sounds great tbh
thats why im not the only person who has this concern, most people just got satisfied or gave up by the +2 ALs per level.
And its also just how i think, and i think getting ANYTHING rn is better then getting nothing. If we create a currency for that stuff rn, we can always add rewards for it later.
could you please elaborate?
The issue is, would players with less ALs than the shackles gain proofs of shackling
Giving you cosmetics for something you achieved over the years or asking for it cuz you gave up on anything better is not a realistic solution its a matter of time before. You start thinking that its not fair to trade years of progress for mere skins
You can go back to lvel 5
ALs are still not worthless in Area Control, Kingdom Wars, and all Non-Anguished PvE content (which is still Actual Content, considering that Anguished Gear does nothing for you outside of Anguish)
so allegiance rewards are not a good thing in your opinion either, because thats what they are
Nah this isn't a good take. You're not literally giving up ALs, it's a voluntary and temporary suppression
its fairer then to trade years of progression for nothing
but i get your point
They give actual good stuff tho
i know odie does not like the idea, so im already going in with extremely low expectations
100% boost on shards
If I voluntarily make the game harder on myself - I get a cool cosmetic
Memory hunt
i always forget that, i mostly just see the skins
You pinged him with your brain
it's coming
Also new specs
Jajaja
Time to pitch my brand new idea: Ascension Dungeons. Endless deep dungeons where more ALs = more floors, and enemies have taken your ALs and you need to get them back
i mean, shackles are designed in a way that unshackled currently is not fullfilling the "appropriate" part of diminshing returns IMO
||discord light mode?||
dint i just talk about that 2 weeks ago? 
Yeah we worked on it together
yes I am a boomer
i swear odie has a pinger that plays the "open_keep" sound every time someone mentions his name 
Odie can you confirm this?
The “years of progression” are still useable on high anguish levels as of the last patch. Folks that are highly ascended also don’t need to worry about the ascension requirement per level - they’ve already hit them all
We’ve got to stop with this whole “all my progression is gone / odie thought we were too powerful” rhetoric - it’s clearly not gone and the rhetoric is just not going to push the feature forward
wait odie we were discussing the proposal of mandating shackles from anguish1
That was my point, with less words 
okay. I fully understand what you mean.
But then, do you see it realistically, to give us ANYTHING for the disabled ALs in shackeling, especially if its not progression related. Something small, something fun?
I just really disagree with the idea that hitting the AL requirement is something people "worry" about. If you're not strong enough to unlock the content, you're not concerned about making the content even harder
That requirement is basically pointless
also the AL requirement can be hit AL ing other classes cheaply so
it's a non existent threshold basically
Noo, because the next lvel has more bonus, but also more maluses so you May be right
It can, but you are making things harder for yourself
Which I’m honestly okay with
If someone doesn't have the ALs to unlock a new ang level, they're not grinding ALs to unlock it; they're grinding ALs to make the content easier
Egh, I think the synergy is important. We’ve wanted a reason to ascend for so long - some counterbalance
Yeah you hit the requirements much easier, but you will also have a slightly harder time progressing through it. Its a choice, and both are equally viable.
Reason to ascend = succeeding in Anguish
Fwiw, we were discussing the possibility of shackles from level 1 onward, due to the fact that currently sitting at anguish 4 and spamming raids in ~15 second fights is giving disproportionately high rewards, from some's point of view
Or at least bring Shackles to a state that shackled and unshackled will be about the same rewards, as stated in the reddit post? (If i didnt misinterpret the word appropriately in there)
We don't need an artificial requirement, ALs are inherently required
Sure, I’ll give you all the rewards you’re smashing out with little effort in non-anguish content 😎
Guys let me cook
Anguished gear gives 3% stats per level right
Make it that for every 50als you have you get an additional 1% ontop
Cooking license revoked
That does not answer my question^^"
Maaaan
create a tax of one dollar per AL
I tried my best
Maybe I should have caught up first
Away I go now
Like a leaf in the wind 🍃
Your coming here is still appreciated
Yes, because its true that with alts and try hard players(or addicts at that point) they could get a lot of rewards with low effort at anguish 4
They mean a small (cosmetic?) reward for shackling, not unshackling
Cya odie
Don't leaf us
i think he understood it. It is not the first time i get a vague non-answer to asking a question.
The main two factors of being against Ang1 shackles are the previously mentioned "devaluing of ascensions" and some fear that class imbalance will just force people to play other classes, since they can't overpower class imbalance with ascensions anymore.
Enjoy your weekend Odie 👋 We'll try to clean up in here while you're off doing Weekend Odie Things™
So either its on purpose or im terrible in english
Not just a weekend.
It's a Weekend and Vacation
how long :o
I thought the intention of AL was to ascend all the classes, and not to just full send into 1 class?
Thats true
Supposedly he's been on it for a while now.
Unfortunately, odie is really bad at not working during his vacation
I meaaaaaaaaaan i can see every class working for high anguish content sure some interact better with new anguish but its not like its impossible to olay high ang with any class
it was, but it released without a cap so what it is right now was inevitable
oh i didnt knew that
i mean cant dislike a man for loving his trade
Can someone ping the reason of why anguish shackles should start at lvel 1??
Gonna try to keep me from writing, i can say "ill take a break" as often as i want im still gonna make notes and link articles into the meganet i create
Shackling starting at level one would disallow people bypassing difficulty with ascensions, effectively gaining free rewards for no effort.
We just need a sandbox for t8/t9 to make sure there is tier progression / some kind of entry point
imo, shackles coming to existence just when I hit t10 is awkward
Should anguish just be mandatory shackles? Why/not?
Which is currently what is happening at Anguish 4 in all paths, but especially Agony currently
Ang 1-4 is the t8/t9 accessible space
T8 and t9 don't have als tbh
Is a shackle of Ascension 0 / 0 / 0 / 0 / 16 / 23 / (...) not possible?
Hence remaining t8 and 9 accessible
Most ppl high level in agony including myself just play shackled
Wait why would it be awkward to have shackles only in t10
That’s what we thought, and is why anguish 2.0 was announced to be t10 only
Play data did not support this assumption
Funny you say that, I hear the exact opposite from the other camp, that the majority play unshackled
How can t8/9 have ALs
I wonder if people might be biased one way or another
I'm pretty sure they're alts
Is altar not t10 only
Yeah its this
I think odie meant Anguish Levels, not Ascension Levels
Agony is more rewarding the higher anguish you are and if yiu invest in anguish gear you can kinda solve efficiency problem
Oh, is a"nguish"lvels
It is, I just think folk will hate that so much more
Theres no need to stay lvl4
EXP-Less i love you xD
I doubt many do that
Completely fair assessment, considering how angry some parties already are at shackles.
There's hardly any winning here - no one choice will make everyone happy
Would you say the majority is unhappy about shackles as a concept, that shackled takes the power with no return, or that unshackled reduces rewards too much? (Or something entirely else)
Something something dev's job disappoint everyone equally something something
No one ever wins in gamedev
Unfortunate consequence of both being ALs lol
Sorry for the ping, but the reason why the discussion started(again) is because goudine gave reason why anguish 2.0(Agony) can be exploited/abused, and many people though that the problem is that people can keep at anguish 4 and farm a lot of proofs more than people with shackles, or something like that.
hey, a honest question unrelated to anguish... how do you even survive all our negativity sometimes?^^" I for sure know i could not.
Is there an exploit, or is it just the most popular path?
As someone who played the game for almost 2 years i personally think anguish in terms of difficulty=reward is perfect currently some stuff needs tweaking like gear passives not working and alk but beside that im really happy with what we have rn
goudine said people alt cheese at anguish 4 and farm a lot of proofs at full power cause the rewards are "way too good"
skooma
yeah that would also be my choice, fair. ^^"
TL;DR
(some) People can kill ANG4 raids in ~15 seconds with ascensions for ~7 proofs per kill.
This is the fastest method among all paths.
The cost exists, but is negligible due to accessibility of raids (Moondrops, ScrollAltFarming, T8 Jormungandr Scrolls being cheap, etc...)
Eh, both, but you can farm a lot of raids with alts and do then at anguish 4 with ease + alts
T8 jormungandr
The issue is obviously exacerbated the more ascensions one has in the pocket
I didn't specify the tier, but yes. The t8 one is very cheap.
So the solution is less proofs for off-tier raids?
I dont want odie making t10 even more expensive if you dont elaborate
That is definitely a proposed solution
Just make t8 jorms more expensive
Their the only cheese right now
But it is also a bit of a sad solution, because it takes away a fun dichtomy that scrolls currently have
Hitting a high tier raid means you get good drops from the rewards, but harder proofs
Hitting a low tier raid means you get easier proofs, but worse loot
less rewards for the first 4 levels but same rewards for shackled levels could as be an option
I find the best sulotion is to make t8 jorms more expensive
because at higher anguish, the tier difference will be much less present
More expensive? How are folk crafting them right now?
No please, they become difficult after some anguish lvels, although not as difficult as the strongest raids of course
They aren't, but part of the fear is that they will en masse
People are preparing to craft thousands of t8jorms to cheese levels
The problem is anguish, not the scrolls
T8 jorms cost 1 of each rune, and raids drop on average 6 or 13, depending on if World or Kingdom
I personally dont see it being Op
when did people stop having fun?
dont see the issue personally...
There isn't exactly an easy solution here 😅
Which i dont believe its true
everything has easier ways, cant balance everything.
If there were, we would likely have conjured something up from the ORN perspective
There was a person here that farmed a lot of proofs with raids staying at lvel 4
And planned on farming way more with T8 Jom
do we really need one is the question, if there is maybe not even a problem
Whats the point tho overall hes getting way less proofs/raids ratio
Oh, I see. This does just defer the problem to the next cheap <T10 raid
He's not getting less proofs, he's getting more
Proofs don't decrease in party, and don't make then decrease even if is a solution
In general i dont see it being a huge issue or worry just easier way to hit up anguish just stating what some people talked about and made it seem like a huge issue
If it's not Jorms, it's Moondrops. If it's not moondrops, it's the christmas scrolls.
If it's none of them, it's just alt farming UWs
Moondrops have 3t10 raids and 3t9
Moondrops also have tiny health pools. You can one or two turn them at unshackled ANG4
I think its okay for events to be a good source for a particular content, if anything t8 jorms are more time consuming. Than things like moon drops
I mean does that rly need fixing tho
The problem is people playing with 200 als against raids at anguish 4 being able to win more proofs because is not "difficult", imo
That is what is being discussed
Moondrops allways been that way they just happened to interact well in terms of rewarding and efficiency with anguish
No need to change it when its not rly OP
Then the problem aren't the moondrops
I think there's a solid argument for decreasing T8/T9 (from a T10 perspective) raid rewards, just as the other paths reduce (to zero) the rewards of lower-tier content.
And of course, forced shackling would be great but I don't know if that's on the table at all. The rewards would make a lot more sense if the fights took more than like 2-3 turns.
also speaking of high AL doing raids at 4 - why not higher at unshackled. Rewards dont drop lower then 4 anymore
Moondrops are t10 for half the raids
Problem still not solved
Why go to ANG5 for 0.1% more proofs and 20% more raid health?
Which i dont think is even a problem
Let's revert that change
, solved
Just remove events
Why go anguish 4 when you can go 10 and 15 and 20
that would make the issue presented even more present tho X3
Because then raids take minutes rather than seconds
that just nets back for shackles capping at too much reduction X3
Raids=proofs ratio higher anguish raids allways better
Why do 5raids at anguish 4 when you can do 1 raid at anguish 30
And get same proofs
A huge benefit of Anguish 2.0 is giving value to lower tier raids, and encouraging normal summoning scroll spawns for players that are already highly invested. Removing or heavily nerfing proofs from off-tier raids would damage this
Does an anguish 30 raid drop 28 proofs on average?
and also honestly if you care this much to have 50 characters to cheese it and want to forfeit your entire life for it, then just do it. As long as alting isnt combatted, i disagree with balancing around it
They do, you do then in 60 seconds or what? And if you use spiked shield, we just need to nerf that thing 
Anguish 15raid for me drops from 12-17 on average
I think it might actually be somewhere in that ballpark
Huh neat
nah, not with current reward scaling X3
Oh, you have numbers?
Not 60secs for sure more also
Any class can do that
Just invest in a good build
Easy solve
Realmstrikes is my build

Crit receives a huge nerf with anguish maluses(in higher lvels of course)
I have from Abyss that he was getting an average of 18 proofs per raid at anguish 20
Spiked shield allways been and would be the most gear requiring build for raiding so thats why we who invested alot in it arent facing as many issues as a heretic who rocks a quickcast squishy build
before or after reward nerf
After
:o
Wasn't the max 26?
And the average 20?
I couldn't tell you lol. I just have the number he told me to prove there was a "big" nerf 😆
im gonna try the ang 4 thing now and see if its really "that" good. I dont think it will
It is with alts
The anguish 4 thing only makes sense if you have thousands of scrolls you farm with alt/alt kingdoms regularly
Then thats an alt abusers issue
Completely different story
Also wait
That can be avoided with shackles
Doesnt proofs gets spread
No
Across how many ppl doign the raid
They do. But the alts don't have to join the raid
Just get the alts to 4 and then they can stop joining
Eh? They do?
Thats just a bug then
huh?
No no, they dont get proofs without joining the raid
Alts getting the proofs they should get by soloing a raid despite not joining it just because they summoneed the raid?
What?
No, the alts get no proofs. They don't need proofs. your main needs proofs
Thats what john said just now no?
You don't care about the proofs on the alt. You get the alt to Agony level 4 and you stop using it for anything other than summoning raids and farming more scrolls
Oh you meant farming scrolls with alts and summoning them anguished for main
I thought the proofs didn't spread, without info, I feel dirty 
yes.
Hey. What if content was less rewarding for players joining someone else's activity
Kill someone else's raid? Less rewarding
Alts are different than party play
Join someone else in a party dungeon? Less rewarding
That doesnt sound good discourage party play if not destroy it
This kills trading and party play
That would also affect party play
Yeah... I wouldn't say kill it
At that point just make the game solo
But hurts it for sure
Party play is already inconvenient, making it have decreased rewards would certainly kill it
Just brainstorming ways to dscourage the alt play
Make emulators and cloning apps against tos
Plenty of alt players have multiple phones lol
Not every idea's gonna hit but also, there's some merit to the idea that if you're pulling the dungeon, you should get more rewards than others
Emulators are already against tos, too
Oh wait i forgot this is orna cord
Mb
Theres people tryhard enough(and not poor enough
)to buy a second phone
There's also people who just so happen to already have a second phone lying around because they upgraded their old phone into a new phone, and just... didn't get rid of their old phone?
The problem always is that the game doesn't have any way of knowing the difference between a group of players and a group of one player and their alts
You don't need a SIM card to play orna after all
What im seeing from this the issue can never be solved
Oh, the "poor enough" is me 
Alt users will allways burst through content
And theres no guranteed way to stop them
Umm
I would rather let some alt abuse happen and let real players enjoy the content than nerf the content for everyone so that real players suffer
There's already a fairly recent discussion thread on this 🤷♂️ if y'all want to focus on the topic beyond how people use alts for free resources on the main.
https://discordapp.com/channels/448527960056791051/1368128638939303957
I agree with this
Either a solution to only punish alt play
Or dont do it at all
My issue with Goudine's suggestion is that it primarily harms real players in a quest to stop the alt players
Agreed.
Require unique hw info (can be spoofed, can purchase a second device) and require unique e-mail logins (requires more effort setting up a second login) for each character in a party together. And lastly, the studio should come out and say "we don't appreciate multiboxing".
That leaves the possibility for people to still abuse it without really affecting anyone else; and would cut alt abuse cases by a large margin.
Ie, nerfing low tier raids because people with alt kingdoms can abuse T8 Jorm sounds crazy to me.
Oh hold up. What if...
Rewards from party play were based on uh... how much solo play you did?... hmm
Basically a way to see an alt being solely a party play mule
The main gets everything
Yeah I mean decrease rewards from the whole dungeon
T8/9 raids should be nerfed because they're not as difficult as T10 raids.
And if that's not true for raids, why is that the case for mobs/bosses in the other three paths? 😅
That's the strongest argument for lowering off-tier rewards. That it also helps (somewhat) address the easy agony doom scenario is a bonus.
For raids it'd be weird idk
Level 1 shackles means people can't raid with their ascensions, and the difficulty is always there.
If high anguish raiding is profitable all the same, that means that having a bajillion scrolls isn't nearly as useful anymore, as the main limiter is kill speed.
And if the main limiter is kill speed, then the later shackles start being more beneficial as well.
Agree with this - I think it makes perfect sense for lower tier raids to give less proofs
They are easier
It doesn't have to be a ton less proofs, but less proofs
Some t9 raids are harder than t10
Balin as an example
Trev
Trev is easy if you don't just AFK it 😆
Some T9 bosses (immortal lord) are harder than T10 bosses (anubis) 🤷♂️
Eh, Immortal Lord is harder than arisen hydra, yet imm lord gives 0 proofs
Anguish 15balin hitting me for 130k
Is that from parry?
Dodge
|| or use forbid ||
You have 1 example we have multiple
🦛
Jajaja
Specific discrepancies will always exist, that shouldn't change the default
Arisen Carman is harder than Fallen Nekromancer
???
Clearly you haven't been Despaired
Lol
In general I can agree they should give some amount fewer proofs while still granting proofs.
My argument about the insanity was saying it was because you can craft T8 Jorm scrolls
Why are we debating which t9 monsters are harder than t10, pls
Their comparing raids to mobs
I know
Is whats making me giggle
It's pointless
Since when is carman a raid lmfao
Your comparing mobs not giving proofs cuz their t9 when you onetap most of them when raids take hella time and even more at high anguish
Very bad comparison sir
Ah that's what you mean
Anyway - I think a small decrease in proofs based on raid tier is a very fair, common-sense approach
I'm tired 😅
Now youre wrong 
Yeah, a decrease, not total removal, of proofs for lower tier raids would make sense
How much of a decrease tho
When i use 200normal scrolls
Not our job to demand any specific amount
Slightly higher at t10? Yea
Slightly exacerbates how good moondrops are
I think that would also be fair but idk what the rates currently are
If the rates are already fair for t10, just lower t9/8
Alt abusers still can clear those raids(with less rewards of course) in seconds if they stay at anguish 4, they still get a lot of proofs
It'd still be better. We can't fix everything at once
At anguish 15 i get 12-16proofs on average i do get 7/6 proofs every now and then and sometimes i get 25
My idea was both
, shackles should start at lvel 1
Proof amount is completely balanced
With lower tier raids giving the same
It takes 150-200raids from ang15to level up once rn
🦛
And why does that matter
Why is he suggesting lower tier raids getting nerfed again
Thats why it matters
There are so many raids under t10 that are so much stronger than many t10 ones. Making those useless again just makes the whole path feel crappy again, and throws people back into the mindnumbingness of dungeon spam
Why does the number of raids it takes to get to a specific level matter
Normal scrolls are finally exciting again
Exactly!!! You cant fix the problem, but you can vastly reduce it.
If even the studio comes forward saying "no, we dont like this" more openly, and the majority of the playerbase doesnt like it, its cool you have everything in 200% and youre AL500 in every class, have hit anguish 300 and own 50k territorys, still, we wont respect that, not will we celebrate that.
I'll have to agree with Bordoadas on this one. The Agony path freshened out a lot of content that was simply not attractive to engage with for a long time
Anguish 2.0 intentionally achieves quite a few goals that make some players very upset that it achieved including
- Makes difficult content
- Makes normal scrolls interesting again
Dont reduce the proofs even if its "logical", make shackles start at lvel 1, reduce the speed
I'm all for scrolls mattering, I think a small rebalancing based on raid tier is just correct
Im still confused why any of those two could be a problem
Well another goal was:
- creates PvE content that can't just be overcome with Ascension brute force
lol
Anguish 4 does that 
I mean beyond 4
Nvm is the opposite
Yes
I mean... can it really be overcome?
Shackles are a great concept!
Just not the iteration
That's the challenge isn't it? If that wasn't a question then I personally would consider Anguish 2.0 failed
The only argument I've heard for not making proof gain match tier is "well it feels nice to have lower tier raids matter"
Which is fair but they'll still matter
There exists a level for each path where you start having to ask "is this even possible?" and the puzzle is figuring out the answer to that question.
Yeah its nice having content that is not relevant for you anymore and that clumps up your scrolls and basically thirds your outcome now beeing relevant again
Thats probably the biggest win anguish 2.0 gave us
Youre ignoring the fact that 200 Als players can still kill raids with ease and get rewards(Anguish 4), I dont think the problem are the lower tier raids
Thats like saying
Lets just make shackles like they were on release cuz why not
I liked shackles better on release but I'm in the minority
Does that mean the part that unshackled 5 gave less rewards then unshackled 4 or do you mean something else?
At the end im just speaking for the ppl who will have to grind double the raids i did if what you guys suggesting ever happens
The part where shackles were brutal and limited you to only 60something AL at anguish 25
Especially since at higher levels they will become difficult enough
Would not be a Problem if you got anything for shackling / forfeited ALs which, as said early, is clearly not in interest
Thats also a good point
They are on average easier
There is no reason for them to give the same proofs as t10 raids
Which is also why I was initially in favor of shackles starting at Anguish 1
You just want them to
So were just going in circles
They become difficult at a certain point tbh
Youre not making a point where lower trier raids are a big enough issue to where balancing them is mandatory
Which wouldnt have fixed the issue at all
And just made the middle finger to veterans bigger
Its now small enough so most people overlook it or dont care
20% less proofs
It would've created a very clear dividing line between "This is anguish, where AL matters less" and "this is the rest of the game, where AL still matters"
How horrendous of a nerf
Ok i take 5mins doing an ang15 morri give me 500proofs
You're the one bringing time spent into it lol
Arisen trevelyan joined the conversation
Have fun spending 50% of raid to eat spoiled grandma confections and lose all your temp buffs 
Instead we have 4 anguish levels where you get your full ALs, and then a sudden brick wall where you don't
Trev have 9million base hp
Isnt that um
Way higher than some t10raids
And devaluating the effort of higher players without return even harder, stating an even bigger middle finger to the veteran community
That is the subject thp
Easier=less time spent
I'm not ignoring it, I'm not saying this is a fix for everything. It's just something that makes sense to me
Yes and the debuff Spam is also insane
We can't quantify and stratify rewards for each individual raid based on time spent. We CAN based on tier
The return as odie stated, is that you can advance in anguish more faster(you already have the als)
It doesnt fix anything tbh, while affecting normal players that use shackles
Anguish 2.0 did not delete the rest of the game.
But I'm not arguing about this again, I despise this thread and being here genuinely makes me have less fun playing Orna.
Imagine Odie jajaja
Also correct, but is endgame content, and should factor endgame investments more respectfully.
And yes, i understand that, anguish 2.0 is also making me having less fun playing orna in its current iteration, so both kinda have a similar issue, just on the other ends of the spectrum^^
Anguish 2.0 is not making me have less fun, I'm having great fun playing Anguish 2.0
It's the discussions 
Shhh it's okay. You can leave now.
have yall considered that doing most t10+ raids like super raids ammori etc isnt even possible for most ppl at a certain anguish level
Honestly I dont like at all that shackles dont start at anguish 1, that some people dont like it because it ignores their previous effort, and that now some people dont like the cheese(which makes sense), and want to reduce the proofs of lower tier raids(doesnt make sense)
i know. 🫂 And i dont blame you at all
just feel i gotten done dirty as a veteran thats all. hope it will get addressed.
The Real anguish is in the thread rather that in the game 
Always has been since Patreon beta started
petition to rename this thread "path of discord"
there
I choose baguette
thats fair, it is the decadent eggplant after all
Less proofs than the t10 raids that have twice that much hp at ang0? Yes
That can be added between ()
Nope
Most t10raids have same/less hp
god the banana at 2am hits so hard
Go to sleep
Let's give proofs based on hp then
That seems more reasonable but still like a lot of work for a very minor issue
Congrats problem solved, now I'd like to get off this hill
BUt its much more fesable
Nerf t10 raids too easy
Now do Amorri
HP is not the same as difficulty(not a valid argument imo), but I still dont like the idea of less proofs for lower tier raids
Level 300
Lover, I would appreciate it if you stopped with the heavy-handed sarcasm.
Not t0
Lets stop, everyone has made their point
Aight aight
This tbh.
People aren't going to be convincing each other of anything
Isnt that just based on tier
Opinions aren't going to change, we're just going in circles
of anguish
Yep
People have said their piece, and that's.. kind of that
I think the only reasonable differentiation is tier but it doesn't matter that much
I gave my opinion, that's that
i feel terrible for ruining the seriousness but also it was too free to pass
X3
and im still laughing
Breaking up seriousness is often the best course of action
🦛 can we all just post memes and lock this channel until tommorow
Na, the thread is better with things like that
thats why my humor has no limits.
Just respect the person you talk to
🚨 Warning: Tomorrow has been postponed until 2028! 🚨
oh god
Make anguish 3.0 already so ppl can argue in different threads
Congrats on this god awful achievement though
Jajajaja
Really represents the feeling of being in here
Did we beat the gilgamesh balance thread?
Uh yeah, by like, more than triple?
at least noone will ever say that the ORN doesnt do enough after this
Uh I'm ORN
i know but youre orn and mod
thats why i mentioned it extra
one for the ORN duty, one for mod ^^
Being a mod doesn't change anything in this specific circumstance though
unmention it.
Or else 
If i yapped in that thread
Youd never beaat it
is any mod not ORN?
Because then i get what you ment
Waifu Stack and Hood
Thank you ^^ I think i understand
I don't want to tag Odie so I will just link to the comment.
#1377194080718553150 message
Part of the problem is feeling like we have to re-earn the AL's that were already extremely time consuming to get in the first place. So time consuming that most players don't even want to try. But making the players who did put in the effort, have to earn the privilege of getting access to them again is extremely frustrating and drains so much fun from playing Orna.
I was talking earlier about getting anything in return for forfeiting AL directly. I'll link you that point
I saw it : )
#1377194080718553150 message
I scrolled all the way up there, on phone and without search function so im gonna post it anyway. 
I have 150 AL's. Which is roughly enough to be AL 100 in 3 classes. I would happily accept an AL cap of 100 because I understand the infinite nature of AL's is an issue.
But I cannot stress enough that I completely despise shackles. I want my character to be my character and not be worrying about when my progress is turned off or on. (I accept PVP is different and needs its own rules.)
Shackles were designed so we cant just cheese difficulty with power - but they dont respect or make up for the loss in power.
Also unshackled rewards are so bad that turning them off is basically a cosmetic option.
Do you dislike the fact you lose power, or do you dislike the fact you dont get rewarded for taking the nerf?
For me personally I dislike the entire concept. For me my AL's are the same as being level 250. I started playing after AL's were created. I have never known Orna without it. I don't want to have to do content as a tier 5 character either.
But I would find the system reasonable if there was at least a way for me to increase the difficulty and be rewarded for the increase in difficulty. Something like 1% proof drop rate per level and I would be happy so shackles can exist for the players who like it. I should want a progression path for high ascended players where the effort feels like its still there.
I enjoy the idea.
Reddit post originally stated unshackled should reduce the rewards appropriately, which isnt the case right now.
Would you be happier if you would take the same time leveling up anguish unshackled as shackled?
For me its less about the time to progress and more about wanting to be rewarded for increasing the challenge. Feeling like its optimal to do stuff at Anguish 4 just isn't particularly fun. Towers are definitely my favorite content if that helps.
So we are exactly having the same pain point, thats what i wanted to find out. Thank you!
np man
Also yeah, towers are extremely fun beeing slightly more difficult per level, its a nice and fun increase, until the shackles hit and it just goes downhill instantly
I am a grinder at heart
Just at 4, its a severe downgrade. You either lose an insane amount of power for a minimal increase in rewards, or you get a so minimal increase that it doesnt even outweight the increase in power the enemys get.
Shackles are just broken.
And since its just us veterans who are affected, there is not enough voice of reason...
Its a very difficult situation.
Same as you, i would love a greater challenge, if the challenge rewards me for taking it. The more you grinded before this content released, the more you get punished and the more you lose for a so minimal payment (beeing not having to care about ascension requirements) that i cant see a sense behind it.
I am basically just grinding at 4 until i hit a level where i can use so much ALs that the reward nerfs are reasonable. Right now, the cap of them is WAY too aggressive.
pushing the edge of maxing anguish for tower runs was my favorite thing in the game.
I have a feeling I would be totally fine with this current anguish once i get my Anguish level high enough but its just not a journey thats feeling fun atm.
I think the current shackles scaling is pretty pallateable despite not liking shackles as a concept. But I think the reason it rubs very high ascended players wrong is because there is a point where shackles are less bad. If you are AL 75 you never see the full shack reduction, if you're AL 200 you have the full reduction for more than 20 levels.
yeah part of the frustration is certainly that I consolidated my AL's when anguish 2.0 was announced and wanted to focus one class so I could try to engage with the hardest possible content.
But whats actually happening is that the additional work spent grinding AL's and money spent on HoC actually hurts me and slows my ability to get the a level where i get full access to rewards.
You both hit the nail on the coffin, yes.
Reduction cap is too aggressive
What is it right now, 95%?
The issue with inverting the shackle to a bonus for shackling is that it punishes low AL folk (given they don’t have the opportunity to even shackle). It means high AL get an additional reward loop that new players coming into Anguish will never have access to - rich get richer, etc
But also, what is worse?
Punishing low AL player for a grind they didnt do, or punishing high AL players for a grind they did do?
(fixed wording, should learn english more)
The former would be a balance issue by nature, while the latter wouldn’t (as everyone has equal opportunity per Ang level)
So I would assert the former to be more fair to the playerbase at large
I am all for catch up mechanics for the new people. I am not complaining at all that new people don't have to do the BoF grind for the specs. I hated doing that.
But I also think the game is super fun as an early tier 10 tier 11. There is so much to do.
I am all for doing things to assist the next wave of gamers. I am cool with raising the shackled rewards for those that do it. I am for capping AL's. I just want to play with the benefits of the effort i put in. And feel like i get a benefit for increasing the difficulty. The current system genuinely makes me want to not play and that sucks. I don't want to be that guy. For the most part Orna is a love letter that I would read over and over. This anguish system is just a really hard pill to swallow and I don't know what to do.
I do see it the exact opposite way.
There is no punishment for not rewarding effort that was'nt made.
I only see a punishment in the current iteration.
Someone who spent 10 times the amount of times should not get reduced down to the person that only spend a tenth of the time he did, that is not fair.
I... i dont know what to say. Just thank you x.x
I get you dude : )
That’s all fair and valid, as we’ve discussed.
I don’t think we’ve seen a suggestion that really accommodates the high AL respect piece while also accomplishing the full goal of shackles for a healthy future, but I’m sure it’ll come
I’m not sure you followed what my comments were about - they’re strictly about inverting shackles from malus to bonus
It’s not regarding effort that wasn’t made, it’s about acknowledging when the reward loop can’t be attained
With effort that wasnt made, i tried to refer that you cannot punish people for taking away/ not rewarding them extra for something they never had in the first place.
So would you be happy if shackles reached a state where shackled and unshackled will net a very similar ratio of reward, aka a less brutal reduction of unshackled that is making unshackled play on pair.
Example, i will take 10 hours shackled or unshackled, to up my anguish from level X to Y?
I know its starting the weekend and I appreciate your engagement on this. I know you genuinely care about the community and I know you will do whats best for your game. I respect that. I selfishly hope thats a future that includes me playing because I love your vision.
This is just such an awful feeling right now. And I don't want to be dramatic but I feel making sure the degree is expressed...I have never felt this disrespected by any game I have ever played. I hate saying it because I like you more than any developer I have talked to. So I just hope a good compromise/solution is found in the near future because I hate feeling this way about Orna.
And I hope even though I had harsh things to say that it comes in the context of just wanting a fantastic future Orna.
Enjoy your weekend Odie and thanks again for your time.
No, I wouldn’t be happy if there was parity. I would rather shackles not exist if they were just going to be similar rewards.
I don’t really consider the penalty brutal as-is. Knowing the average AL of the players entering Anguish 2.0 is 40 AL, the highest shackle penalty the average player will see is 30% (then lessened each Ang level)
But that is considering the average player - what about the players that play the most, that put in their soul into the game?
Why should they suffer a much harsher drawback?
The issue im and most veterans are facing is an issue that just we will face, and none of the newer players who progress freshly from basically AL 0 with anguish 2.0 will ever face.
As omnus said perfectly, i hate saying all this. I hate arguing about this with you, because i direly respect you, and i would not have this much respect for any other developer. Because you are by far the best one i have ever seen, and there is nothing but respect in my heart for you. But this decision just infuriates me, because it is punishing the part of the community who love your creation the most, and put a vastly disproportionate amount of time in it, for loving it, in the fear of beeing unfair towards the people that will never face those issues.
And i... just cannot understand why we have to suffer for the balance, just because we are the minority.
I think saying we love it the most probably isn't fair. Lots of lower AL players love the game a lot. But i get your frustration.
Just to ensure you’ve read past discussion: what is your understanding behind the need for shackles?
Not really feedback, but how many raids would level 26 be?
Because 80-100 gets you to level 3-4, more or less
And the requirements only go up, although you also earn more proofs as you level up the path, but yeah
a lot
It was a lot
Mind giving an approximation, if you happen to know it?
Just curious
The need for shackles, according to my knowledge, is to make it so the concent can be balanced - that we all fight at the same power, so we dont cheese the difficulty and its added for nothing, aka we cannot outdifficulty the difficulty with invested time.
Because what would be the content if we oneshot it anyway, no difficulty in the difficulty guild.
Yes, essentially.
So, imo, there is no “punishment” for high AL. You have the choice to complete content at the intended reward-for-difficulty ratio, or skew it to be easier, to which you should be rewarded appropriately for less effort
Well over 1k? I can't say I've been keeping track though
I see
From watching (and slightly participating in) this thread since it started, I feel that Ang2.0 is an amazing system from the ground up, but the biggest issue and people's (including my own) is when you jump into it as an already hyper end game player with ALs in the 90+ range, granted there is not a massive number of us but there is enough to notice and cause slight concern I feel
I feel a cap to how much you can lose per Ang level would help a lot and really help crazy high AL players reach where they're supposed to be at a better rate. I understand it'll get better as I get closer but that's a longggg road when you're AL90+
For example right now for melancholy 4 -> 5, shackled I gain 1.5% proof, unshackled I gain 0.08%, that's a 95% loss, if there was a cap of 30/40/50% etc on the loss it would feel significantly better
wow
do you want an apology?
your AL still are there on your account too, you can go as fast as you always could. just increasing AL will require a diff strategy
Okay, that i understand. I also like the idea itself, and i get why its there.
The part that is making me unhappy about it is that shackling away power is forfeiting investment into the game, and you dont get anything for that sacrifice, essentially getting the exact same reward as someone who never invested this time for the first place.
And you are not just doing that for a couple of hours, you are doing it longer the longer you invested time before anguish 2.0 - in my case with ascension 100, multiple hundreds of hours. Something that you earned fair and square gets locked out when you play the guild as intended, without getting anything in return for it.
I dont see why we should not be rewarded for it - why we should take so unbelievably long to reach the content level designed for us.
If someone does progress WITH the guild, they wont ever have or feel this issue, but people who are stronger then intended now will have to work the same time, while part of their rewards get stripped of them for a very long time, for no payback. (Not caring about needing ascension levels to progress is extremely minimal, i dont count it for that).
And what i am seeing is that veterans will therefore have a more unfun experience, because they will get reduced down to the level of the content, without seeing any compensation for their previous investment, in PvE content, that always respected ascensions fully before Anguish 2.0 released.
That was not my concern, and is unrelated to what i said in general. And it completely overlooks the issue i was talking about, talking about something else.
since we're arguing whether or not Orna needs to obey capitalism market economy of efforts (alto imo Odie definitely a proof of stake stan), can we add trading post too?
didnt we reconcile this exact sentiment in this thread?
srsly, de ja vu
ill see myself out
How much of a discount does anguish gear get when master/demon forging compared to non anguished gear?
I dont understand at all where you are coming from. That not at all sounds like an argument to what i said.
75%
If you jump into dungoens path, you won't need that much time to reach the point you ll play with your current AL, imho
As someone who does not just spam tons of dungeons, it's a lot imo, but I understand some people go crazy with dungeons so my view for melancholy might be a little swayed
I also think if you don't want to invest into some content then you don't have to except ⬆️⬆️⬆️ rewards from it. We re talking about like 1.7k dungeon to reach anguish 20, wich mean already nearly same proof/dungeons as anguish 50 on ang 1 (may be slightly wrong I don't have access to my guild currently)
But it's just my opinion, for this particular path
Melanchy is a heavy grind tbh
1.7k dgs for ang20 might not sound like alot for some but some ppl have 5k dgs done since they started playing
Its cool tho i aint complaining just saying
Then they most likely don't need to run those 2k to reach a point they will get decent rewards
Or they just like more other paths maybe
I personally do dgs exclusively during event times i enjoy other paths more
Or they AL more than what may be with grind
Yes, that's fine, then you ll get most of your progress from other path
If rewards were based around a set AL instead of the player's AL, you could both reward difficulty and not punish anyone disproportionately. This could be accomplished via an AL slider bar. If you are low AL, you'd be receiving more rewards than someone at the "default" AL; or you could lessen shackles to get less rewards and more ALs
If you don't plan on doing more dungeon you can't expect much rewards from it, I think it's quite fair but idk
That just shows how busted old ang was tbh
You could get ang50and run it on any content
High benefits for way less effort
Well not completely true
But on dungeons at some point, with most classes, yes it was not that challenging
And I m fine seing more challenge on this path
It's new and fun for now
Yes, slider is likely currently the most common suggestion
Its not a reward issue for me, its a compensation one. My grind gets temporarely deleted, but there is no trade, just sacrifice. Thats no fun
What are your thoughts on that?
Does it seem feasible?
Not technically, but will it have the desired outcome
I deleted a message cause i thought i replied to the wrong person but the message was 20 mins old
Brain Turns off, its 4:35AM x.x
Damn i kinda like this
Feasible, sure. Annoying to implement: yes
Minmaxer haven
If you grinded a lot of dungeons to be at your point, it won't hurt as much to reach a point where you ll have again decent rewards, that's what I feel for now tbh
Not the requirement, but the "baseline shackle"
Which could change and would be higher than the requirement of ALs
Well yeah so if i can use 66als at ang15 and i only have 40 i get more rewards is what youre saying right?
And those numbers would have to be figured out
Honestly i like that
Let's all HoC to find the best class to do some contents with the lower AL possible then
Less reason to al more reason to get better gear = me happy
I also fully agree - if the issue with the forfeit power for no compensation was'nt a factor in it.
Im down getting less for a while, to get more in the end. Really.
Im not down forfeiting progression for a plot and no return while i forfeit it.
I will take MONTHS of active play to reach back to that point, and rewards could change any moment.
That would be kinda your choice if you wanna do so
Im staying gilga
Is the minmaxing aspect something that the studio is against for anguish? It seems that it's inevitable, what can be done to prevent it? Just minimize it?
It's inevitable that gamers will minmax anything
Was just kidding
Anyways odie if you wanna implement goodyphil suggestion
Can you nerf deity before that
Lol
Ahh i c its just that i only saw you saying it
I think it's one of the intend of anguish 2.0, and it would be quite weird to intentionnaly let the cheese they can fix
#1377194080718553150 message was an early one
I wouldn't call minmaxing "de gros cheeser"
Yea so if you go over the shackles base limit you gradually get less rewards
If you go exactly the limit you get full rewards
If you go under the limit you get more
That seems pretty fair for everyone
🦛
It's definitely fair, the question Odie poses is if it'll wind up making it easy for everyone to just afk farm at their desired level
If you go under the limit you get more
This sounds like a recipe for disaster/tons of free resources 😅 The numbers might be done right, but off the hop I'd guess it'd just turn into a bunch of free stuff with no other gameplay change.
Call it as you want, I don't think it's fun and healthy for the game to keep some way to earn more rewards with way less grind, on a grinding game
Well I think effort/reward ratios matter for that
If there are cheesy ways to put in less effort, yeah that's big cheese
Yes
But picking and choosing exactly the best scenario for yourself is not inherently cheese
It's part of the joy of gaming
I mean its gonna take more time cuz less als
It's not what I m hoping for
So I think to avoid this, it'd have to be a substantial decrease in ALs. Not like "oh I'll only run 20 ALs instead of 30 and get 2% more orns"
Hm?
I think you'd need to give up a decent amount of ALs to make it kick in
Idk what the numbers would be
10als for 2% orn is not decent?
Idk
Sacrifice for payoff sounds really nice
Those were fairly random numbers I threw out; 10 ALs is not that much all things considered, but 2% orns is a pittance
Whatever the numbers are... sacrifice below the AL requirement maybe, then extra rewards kicks in
So there's be a range for the baseline rewards
I personally think LET ME COOK
General rewards orn/gold/luck
1% per 1 als decrease
When you go over the limit
3% per 1al increase
3% decrease
1% per al is nutty good
Other stuff like proof drops and anguished gear drop rate
We'd also need caps of course
Idk
Thats decent :o
Aa for proof drop and anguished gear drop rate
Let me cook
0.3% per 1 al decrease
When you go over the limit 1%off per 1 als
(:
That just means you will always stay ang 4
You'd need caps. Can't nuke rewards completely for full unshackled, can't boost rewards like crazy for low AL
Despair path has been much improved by that buff from what I've done so far. Imo, it's about in line with the other paths now, I've been enjoying it
I agree. Been farming eyestone and the passive proofs have been great
My suggestion is to make a proof of shackling that you earn when shackled that can be used as anguish proofs with a much worse value in the shop and also be used to level up the anguish levels at a much faster rate
Oh proofs of shackling leveling up faster sounds neat
People that have high agony anguish level, do you feel that your ornate raid drops have increased ? I'm at level 4 but the difficulty increased make me die much more and raids take far more time than before, so I'm debating either keep pushing anguish levels or poping scroll at level 0
I slain a hundred on 8 so far, same if not worse :(
It's not a huge increase, more of a little extra bonus. Have a 0.27% drop quality bonus at agony 26
Ok I see, I feel like I need to stay at level 0 or 1 for now, taking x3 time for a raid is not worth it I feel, thanks !
Finally mel20 (HoA), odie, do you want the farm kill me? 😂😂
I have three children, pitier for them, increases the rate of proofs 🥲🙄
You cant have a life and grind Orna this hard at the same time, sorry 
But theres only one decision thats right, dont make your children ornphans.

Looks like melancholy is pretty fast to farm as well after all
We should ping goudine
Lol
Do it
Nuh uh
Then he will say im harassing him or wtv
Someone else do it (:
If melancholy is fast i must do something awfully wrong x3
Rhayvhenn ping goudine
I dont wanna have an even more explosive debater then me beeing angry at me D:
@Goudane THERE. I pinged his brother.
Hes from denmark, and he likes gouda.
ditches
@plush nimbus
It isn’t, just like agony isn’t fast just because a couple of people have spent the last few weeks no lifing raids. Outliers always exist in every kind of content
1800 Dungeons to get there
a lot of duo
And I'm aethric
Please savor the journey
Ping me whenever my friends ! And we ll meet again in what, 2 years maybe, in a balance thread wondering why this issue hasn't been fixed before 🙏🏻💜
35º at Home, I Stay Hiding
That’s 100 runs over my dungeon spot. Really not that much when you can realistically run it 10x a day if you have a job that lets you be on the phone regularly
Not that much yes, with in the end 10 proof/dungeons (on a game with less penalties opponents stat boosts btw).
Now imagine if Medusa and spelunking were available as well
Lol
Have fun against boss horde in high anguish, especially with medusa
Have fun against AMorri in high anguish
It's not anguish 1
I don't like boss horde 🥲
Thing is, if I want to collect melancholy proof, I can't just choose tier 8 dungeons
The rs scare me
Agony ? 🤷🏻♂️
You wouldn’t anyway, because they have less floors
Agony respects your scrolls, otherwise 2/3 of them would be outright wasted
No but you can run bg on repeat
It's not like raids were not already quite regarding for the time spend
Bg gives more rewards per run then a single raid does at ang 4
Yes, the so easy BG spam on repeat on high anguish. Really as easy as agony path. But let's not talk about it anymore, see you in July I guess
I will vessel your way
Were they? I hadn’t touched raids in ages, just dungeons and towers because they were that much more worth it
Well, 30 minutes of raids = 5k random mats on my last testing, on a class not seen as good on raids
Please explain this. I always found raiding hell and i dreaded doing it for the ornates, it took forever and i barely got anything for it
Scroll up, someone explained it yesterday again
I wont search a thousand messages.
Thats not helping the convo x3
Don’t you play deity? Please tell me you’re not saying deity isn’t good at raiding 😅
I'm just stating that bgs for players with decent gear are extremely easy. When you pair that with a 1-2 min run for anguish 1 giving more proofs than an anguish 4 raid. I have stated that there will be a few raids that are problematic because they're simply easier to grind. But you'll end up with some similar things in different content groups as well
Deity is not so good at raiding
Please tell me deity is the best raiding class - talking outside ang2 - and well
Some people don't enjoy raiding others don't enjoy dungeons others don't enjoy towers
Deity is very strong raiding
And some just hope for some fair balance between contents
It's beat in a few places
Not being the best doesn’t mean being bad. DUrsa is a crazy strong raider lol
Depending on what you're doing/fighting
I said not good, doesn't mean it's bad. No class is "bad" at raiding, but some are quicker, and deity isn't part of the top here
You must be using perfect mage gear
Deity is better than gilga raiding
Nah
This is just a dishonest argument now. Bye guys
Let's maybe not shift the talk again here
I've been playing Deity for over 2 years, you can't tell me that Gilga is less strong for Raid
Deity is is better than heretic for QC Ultima when you compare similar passive buffs
I don't care about this topic, the random mats on top of mats you can target were already really strong
I can tell you that because I stopped using gilga because deity is simply better
I don't agree, we're not going to debate here, that's not the point, but I don't agree with that
Switch back as Gilga ss3 is just ⬆️⬆️⬆️ now
I have swapped
You do know that dungeons also give you random mats on completion right? And that you can use arch alchemy to get even more of them?
And my d.ursa does more damage
But let's just not talk about it as it's not related so much to the thread topic
You must have missed something with Gilga then
Specifically due to gear options being better for deity than gilga.
Absolutely. And I m still waiting for July to have a talk with some more numbers to share
Not too strong tho - they are not dropped on quantitys that matter for anybody that is not optimizing the fun out of the game.
Also adding raids are even less engaging then tower fights... I dont see anybody raiding outside of farming basically mandatory ornates without the random mats and proofs anymore. Barely anybody enjoyed it before, everybody had huge raid piles and not enough skooma to brute force them.
I've seen gilga with 50 al do more damage than I do
You mean someone who probably has perfect gear
I hope you’ll be comparing July to a similar event like Medusa, and not with event-less dungeons
Yes I'm talking about perfect gear
Gilga indeed is still very strong but dont tell anybody they want the buffs 
We re talking of now all those can give you cort
Your argument about a gilga being better is like goudine argument that because abyss can kill Ang 17? Raids in 30 seconds that the path is to fast
Lol, I m waiting for your Médusa spam on anguish
But we ll do, to have something fair
You’ll see it, don’t worry
As it's part of the point : to compare path
I’ll probably even HoC to deity to make it even easier
I hesitate to do a HoC on gilga, I would make an objective return
Good luck
And? :o
What are you playing?
So your gilga now?
Nop deity atm
And when you ll see dudes earning 40 cort / min spamming shitty raids maybe it will be time to consider there s an issue somewhere 😅
I want hoc, I hesitate between gilga and heretic
You gotta be doing something wrong or gearing improperly because deity is more att more ward and ursa gets temp stats+ redline