#Anguish Live Feedback

1 messages · Page 7 of 1

nocturne night
#

That's just general class balance though?
A "bad class" is going to be worse than a "good class" when shackled - but it's also worse if they're both at AL200?
I don't see how this relates to shackles at all

timber furnace
#

Na, you still could get more M1(Att/Mag)

finite flint
sinful vapor
nocturne night
#

Quadratic scaling is a mistake, and will be fixed eventually.

finite flint
#

but with enough AL "or doesn't matter" so all classes are playable so you don't care too much about balance

nocturne night
#

Spiked shield happened, blood pact will happen

finite flint
#

with enough AL summons hitting twice becomes relevant

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with Al 10 or 30 lol

#

there are thresholds

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which AL allows you to reach

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like I play gsh/titan felled spec in torment anguish 4

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because with Al I oneshot the guys with qatvanga

timber furnace
finite flint
#

so I can use that class locked into that spec and GSA for dungeons

#

just to brainstorm it but if shackles were mandatory from anguish 1

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it will be deity/beo/heretic only for everyone after they understand how things work

#

everything else is too slow compared

sinful vapor
#

That can be changed

finite flint
#

well change it first

nocturne night
#

Or maybe people play their favourite class, because god forbid people don't chase the meta

finite flint
#

yes after one month

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they realize with the same time invested

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other people are insanely far away

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and they get angry

languid adder
#

what if. Fun.

finite flint
#

people will do something they prefer if outcomes are close

timber furnace
#

Yes, but following your example, the only bad thing about forcing shackles from lvel 1, is that people will use the Best class

finite flint
#

people don't super-optimize

languid adder
#

What if not squeezing every once of optimization for your free carpal tunnel is an option too

sinful vapor
#

I don't dara endless even though it's better than heretic. I did for a while I guess

finite flint
#

but when classes are so far away in outcome at low al

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it's not about "meta"

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rather not feeling scammed

sturdy stump
#

Class balance is messed up in general now, but it's a different issue

timber furnace
finite flint
#

have you tried all classes in raids?

nocturne night
#

Personally speaking, I HoC'd to every class to try them out, and to have fun in their shoes for a while. And in the end I came back to GS, and I don't regret my decision. It's my favourite class. I like it.

finite flint
nocturne night
#

And I don't even raid. So I'm not here for the quadBP

sinful vapor
finite flint
#

I have like 10 Al in all classes

timber furnace
finite flint
sinful vapor
#

Fresh players = 0 AL

finite flint
#

I am talking endgamers

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anguish is an endgamers thing

sinful vapor
#

Not rly

finite flint
#

btw I was Al 15 at level 245

sinful vapor
#

Everyone tries anguish

timber furnace
#

Thats not "fresh"

finite flint
#

that was a week after hitting t10

sturdy stump
#

But I still dont understand how you think it relates to al. You mentioned thresholds, but the mob stats increase faster than your al so how would the thresholds improve with al?

Only exception is quadratic BP which will be nerfed at some point probably

languid adder
finite flint
#

because it caps at anguish 4 pie

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you aren't supposed to farm over that anyway for efficiency

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you aren't getting more stuff per hour with the best class at anguish 10

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than with 200 al in any class at anguish 4

timber furnace
languid adder
sturdy stump
timber furnace
finite flint
#

deity is broken but beo/heretic are contenders

timber furnace
#

Or something like that?

languid adder
#

people are just "its not deity so buff it" at this point
If deity had 1 HP and 1 ATT and MAG, ppl would still say "its not deity so buff it"

finite flint
#

RS gilga and gs are a joke compared

timber furnace
#

Not really

finite flint
#

to the other 3

languid adder
sinful vapor
#

We on the nerf heretic train already? Lol

timber furnace
finite flint
#

beoH swangsong is nuts in a lot of content

nocturne night
#

So just to be clear ancient, hypothetically speaking, you'd be okay with shackles starting from anguish 1 if the classes were all balanced?

sinful vapor
#

Beo and deity are nuts

finite flint
#

beoa towerfelled still broken in raid

finite flint
#

I wouldn't love it anyway

timber furnace
#

But it makes sense

finite flint
#

keep in mind I don't believe it's possible to balance classes at all

sinful vapor
#

If shackles were always on, the guild would be different

finite flint
#

it's impossible to actually balance if there are differences

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something will always be better

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because content is static

sinful vapor
#

Idk why shackles aren't always on tbh

finite flint
#

so for specific content something will always be better

nocturne night
#

Anguish isn't meant to be the efficiency guild, it's meant to be the challenge guild.
Classes are always going to be better than each other at some sort of content, and since the classes are fundamentally different, they'll never be the same in power level

sinful vapor
#

To appease the playerbase I assumd

finite flint
#

some combo of mechanics and gear and passives will be quicker

nocturne night
#

But outliers exist and they can/should be adjusted

timber furnace
sinful vapor
#

When

languid adder
finite flint
#

so John shackles from anguish 1 mandatory

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would just mean AL in multiple classes

sinful vapor
#

Shackles have always been this way afaik

finite flint
#

raiding with the best ones dungeon with the best one, tower with the best one

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after all with 200 al to hoc

nocturne night
sinful vapor
#

But when

finite flint
#

you can get 3 to high enough in the time you need to get anguish 20x3 paths

sinful vapor
#

Have shackles ever been mandatory?

finite flint
#

no

timber furnace
#

No

nocturne night
#

I mean that people don't like the idea

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It's never been implemented

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...because people don't like the idea

finite flint
#

dursa yolo

sinful vapor
#

So saying "people dont wanna lose their ALs" isn't relevant

finite flint
#

can raid fairly well with perfect gear

#

at low al

sinful vapor
#

To the question of why shackles are this way

finite flint
#

heretic can as well

languid adder
# sinful vapor Shackles have always been this way afaik

exactly, just wish they would be at least resembling what was proposed to us^^"
Or, if thats not the case, at least give us SOMETHING for forfeiting them. That we dont get anything in return is the one decision that i dont think i disagree with, but is an active middle finger to the people who play your game the most.

sinful vapor
#

Shackles have always been this way

timber furnace
pearl mango
#

Why did i send that

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Bruh

sinful vapor
sinful vapor
#

What I'm trying to say is, who gave the feedback that made shackles be optional

finite flint
#

wanted to allow Al but with far lower returns

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so he always had the shackles on/off from the first iteration

languid adder
timber furnace
#

And people didn't like the lower returns

pearl mango
#

I am ok with shackles being on since ang1 even as a gilga

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Thats how it should be

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Its fun also

finite flint
#

details though about how much you could do for full rewards unshackled changed a bit

pearl mango
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It makes focusing on gear more optimal than als

sinful vapor
#

The guild is sending mixed messages atm

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If it's the difficulty guild, don't allow lack of dofficulty

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It just is difficult, no point in doing something else

languid adder
# finite flint wanted to allow Al but with far lower returns

"Ascension Shackles are optional, and when enabled, will limit your Ascension Level in battle to a level appropriate for the current Anguish Level. When Shackles are not enabled, your reward bonuses are diminished by a value appropriate for the difference in Ascension Level and difficulty of the current Anguish Level."

That is what was said, and that is not what is presented

finite flint
#

they are optional

languid adder
pearl mango
#

Also i love anguished gear

languid adder
pearl mango
#

Its so beautiful

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Look at this masterpieces

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Odies smartest idea so far

languid adder
pearl mango
#

Even anguished passives

languid adder
#

But his smartest idea was probably Orna

pearl mango
#

Gives a gambling effect

languid adder
timber furnace
languid adder
#

that is not the case. X3

timber furnace
#

"Your reward bonuses are diminished by a value appropriate for the difference in Ascension Lvel and difficulty of the current anguish lvel"

languid adder
#

the reduction is far greater, to the point were unshackled is unrealistic

pearl mango
#

Wait

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Why you wanna do unshackled anyways

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Weirdo

timber furnace
languid adder
timber furnace
#

Thats the reddit post?

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Is self explanatory

pearl mango
#

Currently

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That seems fair

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Honestly shackles might be the only thing i dont mind about this guild

languid adder
# pearl mango At anguish 15 you have access to 66als

im glad you slowly get them back, but that still does not mean i get anything for the ALs i forfeit while i forfeit them. They just get deleted, there is absolutely nothing i get in return, i get the exact same things as a person who is at that AL without having more then me, and therefore, any hours i put into the game more then that, just get deleted for the time beeing, without me seeing anything for it.
Its a threat of punishment, there is no incentivise, and punishment should never be an incentivise in a video game, im here for fun, not for my 8 hour shift at the factory

#

i dont wanna play unshackled, but give me ANYTHING for forfeiting progression to appease to the difficulty curve.

pearl mango
#

You want it to be more rewarding when shackled?

languid adder
timber furnace
sinful vapor
#

Every AL lost while shackled is 1 proof earned when completing an activity

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😂

languid adder
#

Basically something to not just devaluate your veterans, cause you dont like they love your game this much.

timber furnace
languid adder
pearl mango
#

Ok i see now

timber furnace
#

X2

pearl mango
#

You just want free cosmetics

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Bastard

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🦛

timber furnace
#

Not something bad tbh

languid adder
timber furnace
#

I thought he wanted more rewards

sinful vapor
pearl mango
languid adder
# pearl mango Bastard

can you pls stop insulting me, it may was funny the first or second time, but its starting to get toxic.

languid adder
languid adder
sinful vapor
#

Missed that

timber furnace
nocturne night
#

How do... cosmetic rewards work for a.. temporary thing?

languid adder
#

its endgame, so how about not devaluating your endgame progression for a couple hundred hours cause of "lol"

sinful vapor
#

Cosmetic currency

nocturne night
#

Like, you turn the shackles on, you get a cosmetic... and then what? You just unshackle?
And now we're back to square one where shackling gives you nothing

timber furnace
languid adder
sinful vapor
#

Sacrificng als gives you proofs of ascensions

sinful vapor
#

Cosmetic proofs

languid adder
pearl mango
#

Hes not joking nvm

timber furnace
#

In the way you were talking, I thought you just wanted more bonuses

pearl mango
#

For proofs of shackling?

languid adder
# pearl mango Maybe hes joking?

i dont understand why you react this way. Someone is talking about not wanting to feel partly devaluated as a veteran by a unwise designed mechanic that basically just exists to punish people who earned more power then odie found fitting. Dont really see a reason to be sarcastic or toxic about it?

pearl mango
#

As an example

languid adder
pearl mango
timber furnace
#

I thought the same and im not joking, you should say that from the start

languid adder
languid adder
pearl mango
#

So how will cosmetics help the issue if you dont mind me asking

finite flint
#

how about an AL guild

pearl mango
#

Maybe YOU will be happy with that

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How about all the other veterans

finite flint
#

like you reach AL 100 in a class you get something and so on

pearl mango
#

Its not a realistic solution

finite flint
#

if AL Is worthless in actual content

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reward it inherently

timber furnace
#

Proofs of shackles for cosmetics sounds great tbh

languid adder
# pearl mango How about all the other veterans

thats why im not the only person who has this concern, most people just got satisfied or gave up by the +2 ALs per level.
And its also just how i think, and i think getting ANYTHING rn is better then getting nothing. If we create a currency for that stuff rn, we can always add rewards for it later.

languid adder
sinful vapor
#

The issue is, would players with less ALs than the shackles gain proofs of shackling

pearl mango
# languid adder could you please elaborate?

Giving you cosmetics for something you achieved over the years or asking for it cuz you gave up on anything better is not a realistic solution its a matter of time before. You start thinking that its not fair to trade years of progress for mere skins

pearl mango
#

And then were back to point.

#

0

nocturne night
languid adder
sinful vapor
languid adder
#

but i get your point

pearl mango
languid adder
#

i know odie does not like the idea, so im already going in with extremely low expectations

pearl mango
#

100% boost on shards

sinful vapor
#

If I voluntarily make the game harder on myself - I get a cool cosmetic

pearl mango
#

Memory hunt

languid adder
nocturne night
finite flint
#

it's coming

pearl mango
#

Also new specs

timber furnace
finite flint
sinful vapor
#

Time to pitch my brand new idea: Ascension Dungeons. Endless deep dungeons where more ALs = more floors, and enemies have taken your ALs and you need to get them back

languid adder
exotic jasper
languid adder
sinful vapor
finite flint
languid adder
paper void
#

The “years of progression” are still useable on high anguish levels as of the last patch. Folks that are highly ascended also don’t need to worry about the ascension requirement per level - they’ve already hit them all

We’ve got to stop with this whole “all my progression is gone / odie thought we were too powerful” rhetoric - it’s clearly not gone and the rhetoric is just not going to push the feature forward

finite flint
#

wait odie we were discussing the proposal of mandating shackles from anguish1

timber furnace
#

That was my point, with less words mimic

languid adder
sinful vapor
#

I just really disagree with the idea that hitting the AL requirement is something people "worry" about. If you're not strong enough to unlock the content, you're not concerned about making the content even harder

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That requirement is basically pointless

finite flint
#

also the AL requirement can be hit AL ing other classes cheaply so

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it's a non existent threshold basically

timber furnace
paper void
sinful vapor
#

If someone doesn't have the ALs to unlock a new ang level, they're not grinding ALs to unlock it; they're grinding ALs to make the content easier

paper void
languid adder
#

Yeah you hit the requirements much easier, but you will also have a slightly harder time progressing through it. Its a choice, and both are equally viable.

sinful vapor
#

Reason to ascend = succeeding in Anguish

nocturne night
#

Fwiw, we were discussing the possibility of shackles from level 1 onward, due to the fact that currently sitting at anguish 4 and spamming raids in ~15 second fights is giving disproportionately high rewards, from some's point of view

languid adder
sinful vapor
#

We don't need an artificial requirement, ALs are inherently required

paper void
pearl mango
#

Guys let me cook
Anguished gear gives 3% stats per level right

Make it that for every 50als you have you get an additional 1% ontop

nocturne night
#

Cooking license revoked

languid adder
pearl mango
finite flint
#

create a tax of one dollar per AL

pearl mango
#

I tried my best

paper void
nocturne night
#

Your coming here is still appreciated

timber furnace
sinful vapor
sinful vapor
#

Don't leaf us

languid adder
nocturne night
#

The main two factors of being against Ang1 shackles are the previously mentioned "devaluing of ascensions" and some fear that class imbalance will just force people to play other classes, since they can't overpower class imbalance with ascensions anymore.

trail radish
#

Enjoy your weekend Odie 👋 We'll try to clean up in here while you're off doing Weekend Odie Things™

languid adder
#

So either its on purpose or im terrible in english

nocturne night
#

Not just a weekend.
It's a Weekend and Vacation

languid adder
next flame
#

I thought the intention of AL was to ascend all the classes, and not to just full send into 1 class?

timber furnace
#

Thats true

nocturne night
# languid adder how long :o

Supposedly he's been on it for a while now.
Unfortunately, odie is really bad at not working during his vacation

pearl mango
languid adder
languid adder
#

i mean cant dislike a man for loving his trade

timber furnace
#

Can someone ping the reason of why anguish shackles should start at lvel 1??

languid adder
#

Gonna try to keep me from writing, i can say "ill take a break" as often as i want im still gonna make notes and link articles into the meganet i create

nocturne night
paper void
sinful vapor
#

Should anguish just be mandatory shackles? Why/not?

nocturne night
#

Which is currently what is happening at Anguish 4 in all paths, but especially Agony currently

paper void
#

Ang 1-4 is the t8/t9 accessible space

timber furnace
#

T8 and t9 don't have als tbh

nocturne night
#

Hence remaining t8 and 9 accessible

pearl mango
sinful vapor
#

Wait why would it be awkward to have shackles only in t10

paper void
nocturne night
sinful vapor
#

How can t8/9 have ALs

nocturne night
#

I wonder if people might be biased one way or another

timber furnace
#

I'm pretty sure they're alts

sinful vapor
#

Is altar not t10 only

pearl mango
nocturne night
#

I think odie meant Anguish Levels, not Ascension Levels

timber furnace
#

Oh

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No it's not

#

I was talking about als

pearl mango
#

Agony is more rewarding the higher anguish you are and if yiu invest in anguish gear you can kinda solve efficiency problem

timber furnace
#

Oh, is a"nguish"lvels

paper void
pearl mango
#

Theres no need to stay lvl4

languid adder
pearl mango
#

I doubt many do that

nocturne night
nocturne night
#

There's hardly any winning here - no one choice will make everyone happy

languid adder
nocturne night
#

Something something dev's job disappoint everyone equally something something

paper void
nocturne night
timber furnace
# paper void It is, I just think folk will hate that so much more

Sorry for the ping, but the reason why the discussion started(again) is because goudine gave reason why anguish 2.0(Agony) can be exploited/abused, and many people though that the problem is that people can keep at anguish 4 and farm a lot of proofs more than people with shackles, or something like that.

languid adder
paper void
#

Is there an exploit, or is it just the most popular path?

pearl mango
#

As someone who played the game for almost 2 years i personally think anguish in terms of difficulty=reward is perfect currently some stuff needs tweaking like gear passives not working and alk but beside that im really happy with what we have rn

languid adder
languid adder
nocturne night
timber furnace
nocturne night
#

The issue is obviously exacerbated the more ascensions one has in the pocket

pearl mango
#

Not t10

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The t8 ones are the issue

nocturne night
#

I didn't specify the tier, but yes. The t8 one is very cheap.

paper void
#

So the solution is less proofs for off-tier raids?

pearl mango
nocturne night
pearl mango
#

Their the only cheese right now

nocturne night
#

Hitting a high tier raid means you get good drops from the rewards, but harder proofs

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Hitting a low tier raid means you get easier proofs, but worse loot

languid adder
pearl mango
#

I find the best sulotion is to make t8 jorms more expensive

languid adder
#

because at higher anguish, the tier difference will be much less present

paper void
timber furnace
nocturne night
pearl mango
timber furnace
nocturne night
#

T8 jorms cost 1 of each rune, and raids drop on average 6 or 13, depending on if World or Kingdom

pearl mango
#

I personally dont see it being Op

languid adder
pearl mango
#

Just an easier way to progress

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But some ppl say its a huge issue

languid adder
#

dont see the issue personally...

nocturne night
#

There isn't exactly an easy solution here 😅

pearl mango
#

Which i dont believe its true

languid adder
#

everything has easier ways, cant balance everything.

nocturne night
#

If there were, we would likely have conjured something up from the ORN perspective

timber furnace
#

And planned on farming way more with T8 Jom

languid adder
pearl mango
paper void
timber furnace
#

Proofs don't decrease in party, and don't make then decrease even if is a solution

pearl mango
nocturne night
#

If it's none of them, it's just alt farming UWs

pearl mango
nocturne night
#

Moondrops also have tiny health pools. You can one or two turn them at unshackled ANG4

raven bane
#

I think its okay for events to be a good source for a particular content, if anything t8 jorms are more time consuming. Than things like moon drops

pearl mango
timber furnace
#

The problem is people playing with 200 als against raids at anguish 4 being able to win more proofs because is not "difficult", imo

nocturne night
pearl mango
#

Moondrops allways been that way they just happened to interact well in terms of rewarding and efficiency with anguish

#

No need to change it when its not rly OP

timber furnace
#

Then the problem aren't the moondrops

harsh geyser
#

I think there's a solid argument for decreasing T8/T9 (from a T10 perspective) raid rewards, just as the other paths reduce (to zero) the rewards of lower-tier content.

And of course, forced shackling would be great but I don't know if that's on the table at all. The rewards would make a lot more sense if the fights took more than like 2-3 turns.

languid adder
#

also speaking of high AL doing raids at 4 - why not higher at unshackled. Rewards dont drop lower then 4 anymore

pearl mango
#

Problem still not solved

nocturne night
pearl mango
#

Which i dont think is even a problem

timber furnace
raven bane
#

Just remove events

pearl mango
languid adder
nocturne night
#

Because then raids take minutes rather than seconds

pearl mango
#

They dont lol

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And they give more proofs

languid adder
pearl mango
#

Raids=proofs ratio higher anguish raids allways better

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Why do 5raids at anguish 4 when you can do 1 raid at anguish 30

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And get same proofs

somber nymph
#

A huge benefit of Anguish 2.0 is giving value to lower tier raids, and encouraging normal summoning scroll spawns for players that are already highly invested. Removing or heavily nerfing proofs from off-tier raids would damage this

nocturne night
languid adder
timber furnace
pearl mango
somber nymph
nocturne night
#

Huh neat

languid adder
somber nymph
pearl mango
#

Any class can do that

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Just invest in a good build

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Easy solve

timber furnace
#

Realmstrikes is my build

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Crit receives a huge nerf with anguish maluses(in higher lvels of course)

somber nymph
#

I have from Abyss that he was getting an average of 18 proofs per raid at anguish 20

pearl mango
#

Spiked shield allways been and would be the most gear requiring build for raiding so thats why we who invested alot in it arent facing as many issues as a heretic who rocks a quickcast squishy build

languid adder
somber nymph
#

After

languid adder
#

:o

timber furnace
#

And the average 20?

somber nymph
#

I couldn't tell you lol. I just have the number he told me to prove there was a "big" nerf 😆

languid adder
#

im gonna try the ang 4 thing now and see if its really "that" good. I dont think it will

pearl mango
#

Its rly not

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I woudlve done it

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If it was

timber furnace
#

It is with alts

somber nymph
#

The anguish 4 thing only makes sense if you have thousands of scrolls you farm with alt/alt kingdoms regularly

pearl mango
#

Completely different story

#

Also wait

timber furnace
#

That can be avoided with shackles

pearl mango
#

Doesnt proofs gets spread

timber furnace
#

No

pearl mango
#

Across how many ppl doign the raid

nocturne night
#

They do. But the alts don't have to join the raid

#

Just get the alts to 4 and then they can stop joining

timber furnace
#

Eh? They do?

pearl mango
#

Thats just a bug then

nocturne night
#

huh?

timber furnace
#

No no, they dont get proofs without joining the raid

pearl mango
# nocturne night huh?

Alts getting the proofs they should get by soloing a raid despite not joining it just because they summoneed the raid?

sinful vapor
#

What?

nocturne night
pearl mango
#

Thats what john said just now no?

somber nymph
#

You don't care about the proofs on the alt. You get the alt to Agony level 4 and you stop using it for anything other than summoning raids and farming more scrolls

pearl mango
timber furnace
#

I thought the proofs didn't spread, without info, I feel dirty mimic

sinful vapor
#

Hey. What if content was less rewarding for players joining someone else's activity

#

Kill someone else's raid? Less rewarding

timber furnace
#

Alts are different than party play

sinful vapor
#

Join someone else in a party dungeon? Less rewarding

pearl mango
#

That doesnt sound good discourage party play if not destroy it

somber nymph
timber furnace
#

That would also affect party play

sinful vapor
#

Yeah... I wouldn't say kill it

pearl mango
#

At that point just make the game solo

sinful vapor
#

But hurts it for sure

somber nymph
#

Party play is already inconvenient, making it have decreased rewards would certainly kill it

pearl mango
#

Its the alt play thats rewarding

#

Party play never been the issue

sinful vapor
#

Just brainstorming ways to dscourage the alt play

pearl mango
#

Make emulators and cloning apps against tos

nocturne night
#

Plenty of alt players have multiple phones lol

sinful vapor
#

Not every idea's gonna hit but also, there's some merit to the idea that if you're pulling the dungeon, you should get more rewards than others

nocturne night
#

Emulators are already against tos, too

pearl mango
#

Mb

timber furnace
nocturne night
#

There's also people who just so happen to already have a second phone lying around because they upgraded their old phone into a new phone, and just... didn't get rid of their old phone?

somber nymph
#

The problem always is that the game doesn't have any way of knowing the difference between a group of players and a group of one player and their alts

nocturne night
#

You don't need a SIM card to play orna after all

pearl mango
#

What im seeing from this the issue can never be solved

pearl mango
#

Alt users will allways burst through content

#

And theres no guranteed way to stop them

timber furnace
#

Umm

somber nymph
#

I would rather let some alt abuse happen and let real players enjoy the content than nerf the content for everyone so that real players suffer

harsh geyser
pearl mango
#

Either a solution to only punish alt play

#

Or dont do it at all

somber nymph
#

My issue with Goudine's suggestion is that it primarily harms real players in a quest to stop the alt players

timber furnace
#

Yes

#

So shackles from lvel 1 dont reduce the "speed" of that abuse?

harsh geyser
# somber nymph I would rather let *some* alt abuse happen and let real players enjoy the conten...

Agreed.

Require unique hw info (can be spoofed, can purchase a second device) and require unique e-mail logins (requires more effort setting up a second login) for each character in a party together. And lastly, the studio should come out and say "we don't appreciate multiboxing".

That leaves the possibility for people to still abuse it without really affecting anyone else; and would cut alt abuse cases by a large margin.

somber nymph
#

Ie, nerfing low tier raids because people with alt kingdoms can abuse T8 Jorm sounds crazy to me.

sinful vapor
#

Oh hold up. What if...

Rewards from party play were based on uh... how much solo play you did?... hmm

#

Basically a way to see an alt being solely a party play mule

sinful vapor
harsh geyser
sinful vapor
#

For raids it'd be weird idk

nocturne night
# timber furnace So shackles from lvel 1 dont reduce the "speed" of that abuse?

Level 1 shackles means people can't raid with their ascensions, and the difficulty is always there.
If high anguish raiding is profitable all the same, that means that having a bajillion scrolls isn't nearly as useful anymore, as the main limiter is kill speed.
And if the main limiter is kill speed, then the later shackles start being more beneficial as well.

sinful vapor
#

They are easier

#

It doesn't have to be a ton less proofs, but less proofs

pearl mango
#

Balin as an example

#

Trev

timber furnace
#

Umm, no

#

Balin is easy

somber nymph
#

Trev is easy if you don't just AFK it 😆

harsh geyser
nocturne night
#

Eh, Immortal Lord is harder than arisen hydra, yet imm lord gives 0 proofs

pearl mango
somber nymph
#

Is that from parry?

timber furnace
pearl mango
#

🦛

timber furnace
#

Jajaja

sinful vapor
#

Specific discrepancies will always exist, that shouldn't change the default

nocturne night
#

Arisen Carman is harder than Fallen Nekromancer

nocturne night
#

Clearly you haven't been Despaired

pearl mango
#

Lol

somber nymph
sinful vapor
#

Why are we debating which t9 monsters are harder than t10, pls

pearl mango
sinful vapor
#

I know

pearl mango
#

Is whats making me giggle

sinful vapor
#

It's pointless

nocturne night
timber furnace
#

Nono

#

He's right, read again

pearl mango
#

Very bad comparison sir

nocturne night
#

Ah that's what you mean

sinful vapor
#

Anyway - I think a small decrease in proofs based on raid tier is a very fair, common-sense approach

nocturne night
#

I'm tired 😅

somber nymph
#

Yeah, a decrease, not total removal, of proofs for lower tier raids would make sense

pearl mango
#

When i use 200normal scrolls

sinful vapor
#

Idk I'm not the dev

#

I don't have data

pearl mango
#

I get 30-40 t10 raids

#

Look how much im loosing

sinful vapor
#

Not our job to demand any specific amount

nocturne night
#

Can always shift the proofs

#

Grab the ones from low tiers

#

Put them in tier 10s

sinful vapor
#

Slightly higher at t10? Yea

nocturne night
#

Slightly exacerbates how good moondrops are

sinful vapor
#

I think that would also be fair but idk what the rates currently are

#

If the rates are already fair for t10, just lower t9/8

timber furnace
sinful vapor
pearl mango
timber furnace
pearl mango
#

Proof amount is completely balanced

#

With lower tier raids giving the same

#

It takes 150-200raids from ang15to level up once rn

#

🦛

sinful vapor
#

And why does that matter

pearl mango
#

Thats why it matters

tacit ridge
#

There are so many raids under t10 that are so much stronger than many t10 ones. Making those useless again just makes the whole path feel crappy again, and throws people back into the mindnumbingness of dungeon spam

sinful vapor
#

Why does the number of raids it takes to get to a specific level matter

tacit ridge
#

Normal scrolls are finally exciting again

languid adder
nocturne night
#

I'll have to agree with Bordoadas on this one. The Agony path freshened out a lot of content that was simply not attractive to engage with for a long time

somber nymph
#

Anguish 2.0 intentionally achieves quite a few goals that make some players very upset that it achieved including

#
  • Makes difficult content
  • Makes normal scrolls interesting again
timber furnace
#

Dont reduce the proofs even if its "logical", make shackles start at lvel 1, reduce the speed

sinful vapor
#

I'm all for scrolls mattering, I think a small rebalancing based on raid tier is just correct

languid adder
#

Im still confused why any of those two could be a problem

somber nymph
timber furnace
#

Anguish 4 does that mimic

somber nymph
#

I mean beyond 4

timber furnace
#

Nvm is the opposite

timber furnace
languid adder
#

Shackles are a great concept!
Just not the iteration

somber nymph
sinful vapor
#

The only argument I've heard for not making proof gain match tier is "well it feels nice to have lower tier raids matter"

#

Which is fair but they'll still matter

somber nymph
#

There exists a level for each path where you start having to ask "is this even possible?" and the puzzle is figuring out the answer to that question.

languid adder
timber furnace
pearl mango
somber nymph
#

I liked shackles better on release but I'm in the minority

pearl mango
#

Theres no reason to make lower tier raids give less

#

You just want it to

languid adder
pearl mango
#

At the end im just speaking for the ppl who will have to grind double the raids i did if what you guys suggesting ever happens

somber nymph
pearl mango
#

Im already high enough in agony

#

Couldn't care less

languid adder
languid adder
timber furnace
#

Thats also a good point

sinful vapor
#

There is no reason for them to give the same proofs as t10 raids

somber nymph
sinful vapor
#

You just want them to

pearl mango
#

So were just going in circles

timber furnace
pearl mango
#

Youre not making a point where lower trier raids are a big enough issue to where balancing them is mandatory

languid adder
#

And just made the middle finger to veterans bigger

#

Its now small enough so most people overlook it or dont care

pearl mango
#

Wow i take 20%less time doing a t9 raid

#

How op

sinful vapor
#

20% less proofs

somber nymph
sinful vapor
#

How horrendous of a nerf

pearl mango
sinful vapor
#

You're the one bringing time spent into it lol

languid adder
somber nymph
#

Instead we have 4 anguish levels where you get your full ALs, and then a sudden brick wall where you don't

pearl mango
#

Isnt that um

#

Way higher than some t10raids

languid adder
pearl mango
#

Easier=less time spent

sinful vapor
languid adder
sinful vapor
#

We can't quantify and stratify rewards for each individual raid based on time spent. We CAN based on tier

timber furnace
timber furnace
somber nymph
timber furnace
#

Imagine Odie jajaja

languid adder
somber nymph
#

Anguish 2.0 is not making me have less fun, I'm having great fun playing Anguish 2.0

#

It's the discussions Tired

nocturne night
pearl mango
#

have yall considered that doing most t10+ raids like super raids ammori etc isnt even possible for most ppl at a certain anguish level

timber furnace
#

Honestly I dont like at all that shackles dont start at anguish 1, that some people dont like it because it ignores their previous effort, and that now some people dont like the cheese(which makes sense), and want to reduce the proofs of lower tier raids(doesnt make sense)

languid adder
#

just feel i gotten done dirty as a veteran thats all. hope it will get addressed.

pearl mango
#

T9 raid btw chat

#

So easyy

#

This should give less proofs fr

timber furnace
somber nymph
languid adder
#

there

pearl mango
#

I choose baguette

languid adder
#

thats fair, it is the decadent eggplant after all

sinful vapor
timber furnace
pearl mango
#

Most t10raids have same/less hp

sinful vapor
#

👍

#

At ang 0...

pearl mango
#

Starting from balin

#

Finesse

#

At ang15

languid adder
#

god the banana at 2am hits so hard

pearl mango
#

They have same hp

#

If not lower

timber furnace
sinful vapor
#

Let's give proofs based on hp then

languid adder
#

That seems more reasonable but still like a lot of work for a very minor issue

sinful vapor
#

Congrats problem solved, now I'd like to get off this hill

pearl mango
languid adder
#

BUt its much more fesable

pearl mango
#

Nerf t10 raids too easy

sinful vapor
#

Now do Amorri

timber furnace
pearl mango
trail radish
#

Lover, I would appreciate it if you stopped with the heavy-handed sarcasm.

pearl mango
#

Not t0

sinful vapor
#

Let's do proofs based on level then

#

How many more arguments are you gonna make

timber furnace
#

Lets stop, everyone has made their point

nocturne night
pearl mango
nocturne night
#

Opinions aren't going to change, we're just going in circles

timber furnace
#

Yep

nocturne night
#

People have said their piece, and that's.. kind of that

sinful vapor
#

I think the only reasonable differentiation is tier but it doesn't matter that much

#

I gave my opinion, that's that

languid adder
#

X3

#

and im still laughing

sinful vapor
#

Breaking up seriousness is often the best course of action

pearl mango
#

🦛 can we all just post memes and lock this channel until tommorow

timber furnace
languid adder
nocturne night
pearl mango
#

Make anguish 3.0 already so ppl can argue in different threads

nocturne night
#

Congrats on this god awful achievement though

timber furnace
#

Jajajaja

nocturne night
#

Really represents the feeling of being in here

timber furnace
#

Did we beat the gilgamesh balance thread?

nocturne night
#

Uh yeah, by like, more than triple?

languid adder
nocturne night
#

Uh I'm ORN

languid adder
#

i know but youre orn and mod

#

thats why i mentioned it extra

#

one for the ORN duty, one for mod ^^

nocturne night
#

Being a mod doesn't change anything in this specific circumstance though

#

unmention it.

#

Or else banhammer

languid adder
#

I mean, thats fair.

#

okay fine xD

pearl mango
#

Youd never beaat it

languid adder
nocturne night
languid adder
wanton raft
#

I don't want to tag Odie so I will just link to the comment.

#1377194080718553150 message

Part of the problem is feeling like we have to re-earn the AL's that were already extremely time consuming to get in the first place. So time consuming that most players don't even want to try. But making the players who did put in the effort, have to earn the privilege of getting access to them again is extremely frustrating and drains so much fun from playing Orna.

languid adder
wanton raft
#

I saw it : )

languid adder
#

#1377194080718553150 message

I scrolled all the way up there, on phone and without search function so im gonna post it anyway. mimic

wanton raft
#

I have 150 AL's. Which is roughly enough to be AL 100 in 3 classes. I would happily accept an AL cap of 100 because I understand the infinite nature of AL's is an issue.

But I cannot stress enough that I completely despise shackles. I want my character to be my character and not be worrying about when my progress is turned off or on. (I accept PVP is different and needs its own rules.)

languid adder
wanton raft
# languid adder Shackles were designed so we cant just cheese difficulty with power - but they d...

For me personally I dislike the entire concept. For me my AL's are the same as being level 250. I started playing after AL's were created. I have never known Orna without it. I don't want to have to do content as a tier 5 character either.

But I would find the system reasonable if there was at least a way for me to increase the difficulty and be rewarded for the increase in difficulty. Something like 1% proof drop rate per level and I would be happy so shackles can exist for the players who like it. I should want a progression path for high ascended players where the effort feels like its still there.

languid adder
wanton raft
languid adder
wanton raft
#

np man

languid adder
#

Also yeah, towers are extremely fun beeing slightly more difficult per level, its a nice and fun increase, until the shackles hit and it just goes downhill instantly

wanton raft
#

I am a grinder at heart

languid adder
#

Just at 4, its a severe downgrade. You either lose an insane amount of power for a minimal increase in rewards, or you get a so minimal increase that it doesnt even outweight the increase in power the enemys get.
Shackles are just broken.
And since its just us veterans who are affected, there is not enough voice of reason...

Its a very difficult situation.

#

Same as you, i would love a greater challenge, if the challenge rewards me for taking it. The more you grinded before this content released, the more you get punished and the more you lose for a so minimal payment (beeing not having to care about ascension requirements) that i cant see a sense behind it.

#

I am basically just grinding at 4 until i hit a level where i can use so much ALs that the reward nerfs are reasonable. Right now, the cap of them is WAY too aggressive.

wanton raft
#

pushing the edge of maxing anguish for tower runs was my favorite thing in the game.

I have a feeling I would be totally fine with this current anguish once i get my Anguish level high enough but its just not a journey thats feeling fun atm.

raven bane
#

I think the current shackles scaling is pretty pallateable despite not liking shackles as a concept. But I think the reason it rubs very high ascended players wrong is because there is a point where shackles are less bad. If you are AL 75 you never see the full shack reduction, if you're AL 200 you have the full reduction for more than 20 levels.

wanton raft
#

yeah part of the frustration is certainly that I consolidated my AL's when anguish 2.0 was announced and wanted to focus one class so I could try to engage with the hardest possible content.

But whats actually happening is that the additional work spent grinding AL's and money spent on HoC actually hurts me and slows my ability to get the a level where i get full access to rewards.

languid adder
#

You both hit the nail on the coffin, yes.

Reduction cap is too aggressive

#

What is it right now, 95%?

paper void
languid adder
#

(fixed wording, should learn english more)

paper void
wanton raft
#

I am all for catch up mechanics for the new people. I am not complaining at all that new people don't have to do the BoF grind for the specs. I hated doing that.

But I also think the game is super fun as an early tier 10 tier 11. There is so much to do.

I am all for doing things to assist the next wave of gamers. I am cool with raising the shackled rewards for those that do it. I am for capping AL's. I just want to play with the benefits of the effort i put in. And feel like i get a benefit for increasing the difficulty. The current system genuinely makes me want to not play and that sucks. I don't want to be that guy. For the most part Orna is a love letter that I would read over and over. This anguish system is just a really hard pill to swallow and I don't know what to do.

languid adder
languid adder
wanton raft
#

I get you dude : )

paper void
#

That’s all fair and valid, as we’ve discussed.

I don’t think we’ve seen a suggestion that really accommodates the high AL respect piece while also accomplishing the full goal of shackles for a healthy future, but I’m sure it’ll come

paper void
#

It’s not regarding effort that wasn’t made, it’s about acknowledging when the reward loop can’t be attained

languid adder
languid adder
wanton raft
# paper void That’s all fair and valid, as we’ve discussed. I don’t think we’ve seen a sugge...

I know its starting the weekend and I appreciate your engagement on this. I know you genuinely care about the community and I know you will do whats best for your game. I respect that. I selfishly hope thats a future that includes me playing because I love your vision.

This is just such an awful feeling right now. And I don't want to be dramatic but I feel making sure the degree is expressed...I have never felt this disrespected by any game I have ever played. I hate saying it because I like you more than any developer I have talked to. So I just hope a good compromise/solution is found in the near future because I hate feeling this way about Orna.

And I hope even though I had harsh things to say that it comes in the context of just wanting a fantastic future Orna.

Enjoy your weekend Odie and thanks again for your time.

paper void
languid adder
# paper void No, I wouldn’t be happy if there was parity. I would rather shackles not exist i...

But that is considering the average player - what about the players that play the most, that put in their soul into the game?
Why should they suffer a much harsher drawback?

The issue im and most veterans are facing is an issue that just we will face, and none of the newer players who progress freshly from basically AL 0 with anguish 2.0 will ever face.

As omnus said perfectly, i hate saying all this. I hate arguing about this with you, because i direly respect you, and i would not have this much respect for any other developer. Because you are by far the best one i have ever seen, and there is nothing but respect in my heart for you. But this decision just infuriates me, because it is punishing the part of the community who love your creation the most, and put a vastly disproportionate amount of time in it, for loving it, in the fear of beeing unfair towards the people that will never face those issues.

#

And i... just cannot understand why we have to suffer for the balance, just because we are the minority.

wanton raft
#

I think saying we love it the most probably isn't fair. Lots of lower AL players love the game a lot. But i get your frustration.

paper void
vital swift
#

Not really feedback, but how many raids would level 26 be?

#

Because 80-100 gets you to level 3-4, more or less

#

And the requirements only go up, although you also earn more proofs as you level up the path, but yeah

paper void
#

a lot

vital swift
#

Just curious

languid adder
#

Because what would be the content if we oneshot it anyway, no difficulty in the difficulty guild.

paper void
mystic rose
#

Well over 1k? I can't say I've been keeping track though

vital swift
#

I see

short osprey
#

From watching (and slightly participating in) this thread since it started, I feel that Ang2.0 is an amazing system from the ground up, but the biggest issue and people's (including my own) is when you jump into it as an already hyper end game player with ALs in the 90+ range, granted there is not a massive number of us but there is enough to notice and cause slight concern I feel

I feel a cap to how much you can lose per Ang level would help a lot and really help crazy high AL players reach where they're supposed to be at a better rate. I understand it'll get better as I get closer but that's a longggg road when you're AL90+

For example right now for melancholy 4 -> 5, shackled I gain 1.5% proof, unshackled I gain 0.08%, that's a 95% loss, if there was a cap of 30/40/50% etc on the loss it would feel significantly better

fierce cedar
#

do you want an apology?

#

your AL still are there on your account too, you can go as fast as you always could. just increasing AL will require a diff strategy

languid adder
# paper void Yes, essentially. So, imo, there is no “punishment” for high AL. You have the c...

Okay, that i understand. I also like the idea itself, and i get why its there.

The part that is making me unhappy about it is that shackling away power is forfeiting investment into the game, and you dont get anything for that sacrifice, essentially getting the exact same reward as someone who never invested this time for the first place.
And you are not just doing that for a couple of hours, you are doing it longer the longer you invested time before anguish 2.0 - in my case with ascension 100, multiple hundreds of hours. Something that you earned fair and square gets locked out when you play the guild as intended, without getting anything in return for it.

I dont see why we should not be rewarded for it - why we should take so unbelievably long to reach the content level designed for us.

If someone does progress WITH the guild, they wont ever have or feel this issue, but people who are stronger then intended now will have to work the same time, while part of their rewards get stripped of them for a very long time, for no payback. (Not caring about needing ascension levels to progress is extremely minimal, i dont count it for that).

And what i am seeing is that veterans will therefore have a more unfun experience, because they will get reduced down to the level of the content, without seeing any compensation for their previous investment, in PvE content, that always respected ascensions fully before Anguish 2.0 released.

languid adder
fierce cedar
#

since we're arguing whether or not Orna needs to obey capitalism market economy of efforts (alto imo Odie definitely a proof of stake stan), can we add trading post too?

#

didnt we reconcile this exact sentiment in this thread?

#

srsly, de ja vu

#

ill see myself out

bronze oar
#

How much of a discount does anguish gear get when master/demon forging compared to non anguished gear?

languid adder
plush nimbus
short osprey
plush nimbus
#

I also think if you don't want to invest into some content then you don't have to except ⬆️⬆️⬆️ rewards from it. We re talking about like 1.7k dungeon to reach anguish 20, wich mean already nearly same proof/dungeons as anguish 50 on ang 1 (may be slightly wrong I don't have access to my guild currently)

#

But it's just my opinion, for this particular path

pearl mango
#

Melanchy is a heavy grind tbh

#

1.7k dgs for ang20 might not sound like alot for some but some ppl have 5k dgs done since they started playing

#

Its cool tho i aint complaining just saying

plush nimbus
#

Then they most likely don't need to run those 2k to reach a point they will get decent rewards

#

Or they just like more other paths maybe

pearl mango
#

I personally do dgs exclusively during event times i enjoy other paths more

plush nimbus
#

Or they AL more than what may be with grind

#

Yes, that's fine, then you ll get most of your progress from other path

sinful vapor
plush nimbus
#

If you don't plan on doing more dungeon you can't expect much rewards from it, I think it's quite fair but idk

pearl mango
#

That just shows how busted old ang was tbh

#

You could get ang50and run it on any content

#

High benefits for way less effort

plush nimbus
#

Well not completely true

#

But on dungeons at some point, with most classes, yes it was not that challenging

#

And I m fine seing more challenge on this path

#

It's new and fun for now

pearl mango
#

Yea its more fun now

#

I like we have different paths

paper void
languid adder
sinful vapor
#

What are your thoughts on that?

#

Does it seem feasible?

#

Not technically, but will it have the desired outcome

languid adder
#

I deleted a message cause i thought i replied to the wrong person but the message was 20 mins old
Brain Turns off, its 4:35AM x.x

paper void
#

Feasible, sure. Annoying to implement: yes

Minmaxer haven

pearl mango
#

So if im lower als than the requirement i get more rewards

#

Yay

plush nimbus
sinful vapor
#

Which could change and would be higher than the requirement of ALs

pearl mango
sinful vapor
#

And those numbers would have to be figured out

pearl mango
#

Honestly i like that

plush nimbus
#

Let's all HoC to find the best class to do some contents with the lower AL possible then

pearl mango
#

Less reason to al more reason to get better gear = me happy

languid adder
pearl mango
#

Im staying gilga

sinful vapor
#

It's inevitable that gamers will minmax anything

plush nimbus
pearl mango
#

Anyways odie if you wanna implement goodyphil suggestion

#

Can you nerf deity before that

#

Lol

sinful vapor
#

It's been suggested before by others and myself

#

Idk if I can claim it as mine

pearl mango
#

Ahh i c its just that i only saw you saying it

plush nimbus
sinful vapor
#

#1377194080718553150 message was an early one

sinful vapor
pearl mango
#

Yea so if you go over the shackles base limit you gradually get less rewards

If you go exactly the limit you get full rewards

If you go under the limit you get more

#

That seems pretty fair for everyone

#

🦛

sinful vapor
#

It's definitely fair, the question Odie poses is if it'll wind up making it easy for everyone to just afk farm at their desired level

pearl mango
#

Goodluck odie

#

After vacation its not gonna be fun for you coding

#

🦛

harsh geyser
#

If you go under the limit you get more
This sounds like a recipe for disaster/tons of free resources 😅 The numbers might be done right, but off the hop I'd guess it'd just turn into a bunch of free stuff with no other gameplay change.

plush nimbus
sinful vapor
#

Well I think effort/reward ratios matter for that

#

If there are cheesy ways to put in less effort, yeah that's big cheese

plush nimbus
#

Yes

sinful vapor
#

But picking and choosing exactly the best scenario for yourself is not inherently cheese

#

It's part of the joy of gaming

pearl mango
sinful vapor
sinful vapor
#

I think you'd need to give up a decent amount of ALs to make it kick in

#

Idk what the numbers would be

pearl mango
#

10als for 2% orn is not decent?

sinful vapor
#

Idk

pearl mango
#

🦛hm?

#

I was gonna say thats bad but damn

languid adder
sinful vapor
#

Those were fairly random numbers I threw out; 10 ALs is not that much all things considered, but 2% orns is a pittance

timber furnace
#

0.2% sounds fair

sinful vapor
#

Whatever the numbers are... sacrifice below the AL requirement maybe, then extra rewards kicks in

#

So there's be a range for the baseline rewards

pearl mango
#

I personally think LET ME COOK

General rewards orn/gold/luck
1% per 1 als decrease

When you go over the limit
3% per 1al increase

#

3% decrease

sinful vapor
#

1% per al is nutty good

pearl mango
#

Other stuff like proof drops and anguished gear drop rate

sinful vapor
#

We'd also need caps of course

pearl mango
#

Idk

pearl mango
#

Aa for proof drop and anguished gear drop rate

#

Let me cook

#

0.3% per 1 al decrease

#

When you go over the limit 1%off per 1 als

#

(:

languid adder
#

That just means you will always stay ang 4

sinful vapor
#

You'd need caps. Can't nuke rewards completely for full unshackled, can't boost rewards like crazy for low AL

mystic rose
#

Despair path has been much improved by that buff from what I've done so far. Imo, it's about in line with the other paths now, I've been enjoying it

storm wadi
umbral blaze
sinful vapor
#

Oh proofs of shackling leveling up faster sounds neat

valid mesa
#

People that have high agony anguish level, do you feel that your ornate raid drops have increased ? I'm at level 4 but the difficulty increased make me die much more and raids take far more time than before, so I'm debating either keep pushing anguish levels or poping scroll at level 0

languid adder
mystic rose
valid mesa
#

Ok I see, I feel like I need to stay at level 0 or 1 for now, taking x3 time for a raid is not worth it I feel, thanks !

turbid sedge
#

Finally mel20 (HoA), odie, do you want the farm kill me? 😂😂

#

I have three children, pitier for them, increases the rate of proofs 🥲🙄

languid adder
#

But theres only one decision thats right, dont make your children ornphans.

tacit ridge
#

Looks like melancholy is pretty fast to farm as well after all

pearl mango
#

Lol

grave fulcrum
pearl mango
#

Then he will say im harassing him or wtv

#

Someone else do it (:

languid adder
#

If melancholy is fast i must do something awfully wrong x3

grave fulcrum
#

Rhayvhenn ping goudine

languid adder
#

@Goudane THERE. I pinged his brother.

#

Hes from denmark, and he likes gouda.

grave fulcrum
#

Lmfao

#

Fine I'll ping

languid adder
#

ditches

tacit ridge
turbid sedge
#

a lot of duo

#

And I'm aethric

paper void
#

Please savor the journey

plush nimbus
#

Ping me whenever my friends ! And we ll meet again in what, 2 years maybe, in a balance thread wondering why this issue hasn't been fixed before 🙏🏻💜

turbid sedge
tacit ridge
plush nimbus
#

Not that much yes, with in the end 10 proof/dungeons (on a game with less penalties opponents stat boosts btw).

tacit ridge
#

Now imagine if Medusa and spelunking were available as well

plush nimbus
#

Have fun against boss horde in high anguish, especially with medusa

tacit ridge
#

Have fun against AMorri in high anguish

plush nimbus
#

It's not anguish 1

turbid sedge
#

I don't like boss horde 🥲

plush nimbus
#

Thing is, if I want to collect melancholy proof, I can't just choose tier 8 dungeons

turbid sedge
#

The rs scare me

plush nimbus
#

Agony ? 🤷🏻‍♂️

tacit ridge
#

Agony respects your scrolls, otherwise 2/3 of them would be outright wasted

grave fulcrum
plush nimbus
#

It's not like raids were not already quite regarding for the time spend

grave fulcrum
#

Bg gives more rewards per run then a single raid does at ang 4

plush nimbus
languid adder
tacit ridge
plush nimbus
languid adder
plush nimbus
languid adder
#

Thats not helping the convo x3

tacit ridge
grave fulcrum
plush nimbus
grave fulcrum
#

Deity is very strong raiding

plush nimbus
#

And some just hope for some fair balance between contents

grave fulcrum
#

It's beat in a few places

tacit ridge
grave fulcrum
#

Depending on what you're doing/fighting

turbid sedge
#

I'm al 106 deity, I tested hera al 80 there's clearly a gap

#

Gilga>deity for raid

plush nimbus
grave fulcrum
#

Deity is better than gilga raiding

turbid sedge
plush nimbus
#

I mean

#

Well

tacit ridge
#

This is just a dishonest argument now. Bye guys

plush nimbus
#

Let's maybe not shift the talk again here

turbid sedge
#

I've been playing Deity for over 2 years, you can't tell me that Gilga is less strong for Raid

grave fulcrum
#

Deity is is better than heretic for QC Ultima when you compare similar passive buffs

plush nimbus
#

I don't care about this topic, the random mats on top of mats you can target were already really strong

grave fulcrum
#

I can tell you that because I stopped using gilga because deity is simply better

turbid sedge
plush nimbus
#

Switch back as Gilga ss3 is just ⬆️⬆️⬆️ now

grave fulcrum
#

I have swapped

tacit ridge
grave fulcrum
#

And my d.ursa does more damage

plush nimbus
#

But let's just not talk about it as it's not related so much to the thread topic

turbid sedge
grave fulcrum
#

Specifically due to gear options being better for deity than gilga.

plush nimbus
languid adder
# plush nimbus I don't care about this topic, the random mats on top of mats you can target wer...

Not too strong tho - they are not dropped on quantitys that matter for anybody that is not optimizing the fun out of the game.
Also adding raids are even less engaging then tower fights... I dont see anybody raiding outside of farming basically mandatory ornates without the random mats and proofs anymore. Barely anybody enjoyed it before, everybody had huge raid piles and not enough skooma to brute force them.

turbid sedge
#

I've seen gilga with 50 al do more damage than I do

grave fulcrum
tacit ridge
turbid sedge
#

Yes I'm talking about perfect gear

languid adder
plush nimbus
grave fulcrum
#

Your argument about a gilga being better is like goudine argument that because abyss can kill Ang 17? Raids in 30 seconds that the path is to fast

plush nimbus
#

But we ll do, to have something fair

tacit ridge
#

You’ll see it, don’t worry

plush nimbus
#

As it's part of the point : to compare path

tacit ridge
#

I’ll probably even HoC to deity to make it even easier

turbid sedge
languid adder
turbid sedge
grave fulcrum
turbid sedge
plush nimbus
# languid adder And? :o

And when you ll see dudes earning 40 cort / min spamming shitty raids maybe it will be time to consider there s an issue somewhere 😅

turbid sedge
#

I want hoc, I hesitate between gilga and heretic

grave fulcrum
# turbid sedge Nop deity atm

You gotta be doing something wrong or gearing improperly because deity is more att more ward and ursa gets temp stats+ redline