#3.17 General
1 messages · Page 5 of 1
I need to re-mirror after i get 100al
do your memories they literally give infinte shrines
I think scale the mats and drops by moster hp scale will be good
nou, walking back n forth for hours is pain
Sorry what it means, you asking me right?
Should 135% bonus be 2.35x?
Some people like having fun dealing big DMG numbers
so deal big dmg numbers in anguish 0
I wish to try 45ang + so i will know the ang equipment boost boosting will be legal or not
there's like 25% chance of having a couchable hour
37 ang is unstable on my run
let me try again
I think 32 about will be my comfort zone
ye, those I'm doing fine, and also ones where I can just walk forward and do on the go
it's fun kinda like gambling you never know what you'll get
go find us the fabled crit40 accessories 25 dragon 30 
oh, yeah, good point
Even closer to cap outside the specific dungeons
2.35 x 1.5 = 3.525 - i'm nearly capped with just a rod
Well over in those types of dungeons
and very much capped with a shrine
But tbh that's kind of the issue, it's a little wasted
/suggest Lower anguish luck bonus?
right, which is why i'm suggesting it doesn't need to match anguish 1.0's
/suggest higher luck cap in anguish
like, i'm still ANG25, so i've earned the right to only need a shrine
but there is no need to match Ang 1.0's 200% luck bonus
what about raise the luck cap to 1000% but dont increase drops after 400%
and, add the beaver as an NPC to the fight screen, and you can click on it to find out your current luck stat
I think make the luck cap higher will be good too
So everyone will start buying shirne
I just feel like most of the rewards obtained in ang2.0 can be obtained without anguish at all. There's not much that is special to anguish rewards
Pinging since this is probably the biggest sticking point of the beta so far
What types of rewards are feasible/allowed?
I dont think the end goal is more ascension acceleration.
I put out suggestion for towers, and i know raids have the overflow luck suggestion thats reasonably popular.
Are you thinking powerful consumables like boosted EoD rewards?
Crest of felling?
Anguish shrines?
Anguish adornments?
It might help if we had a bit of direction
higher luck cap can means nearly all items drop 100% of the time, which is just not something i'm fond of in looters
personal opinion but once the allegiance tree is repeatable, i think that's a great reward structure
But it will be fun if someone wearing luck equipment and challenge ang50 (with 800%luckcap)
What about a different kind of luck overflow, like multiple of the same drop a la berserk
That's already been suggested for raids
multi rolls is neat
getting 10-20 "+7% fire resist" and alike in a row is enough to stop me from ever doing memories again, too much useless amities for content that I can't combine with everyday life (back n forth walking)
Allegiance guild being repeatable is new info (at least to me?)
So i guess we can focus there on what we'd like to see for those rewards
I know currently they feel sort of lackluster, but I'll go dump some feedback in that thread
literally the same thing
I can raid on second screen using scrcpy and some binds while working, I can't work while walking back n forth outside in -30 °C
but its mostly personal thing
its just in my location best option to stop amities spawning in inaccessible areas is pick a big part of city and start from centre, then to reroll - go in exact same spot again and do it all over
I agree, distances/interaction radius being both an order of magnitude too high.. anyway..
too high?! you mean we need to walk to exact place of memory hunt 
if they spawn within 60 meters and have a 20 meter interaction radius, yea, i could do that in the city
vs 600//200 now
or is 200m the diameter? anyway way off topic, its not changing
all I want, is that by playing non event anguish 2.0 T11 dungeons - I won't need to also play T8 dungeons with an alt to compensate keys
250m
that 250 feels like <100 near high risers, since gps never puts you in a proper position near beeg building 
General thoughts: I think its good that new anguish is way harder but think it could be calibrated down slightly. I thought the difficulty yesterday was good in context of my SS build but it doesn't seem like other builds are as successful and now ss is also weaker.
IMO the sweet spot is that horde mode is consistently approachable if you're geared somewhat good for the ang level and are playing well. Its very difficult and subject to luck at the high end even with current anguish bis gear. I say horde mode because its much more interesting than solo in terms of combat decision.
In the context of my beta testing, many of us are using God made bis gear that we've accumulated over many years, mostly at the top end of the AL shackle threshold. In actuality we will be assembling non-bis effective gear piecemeal as we go up. And new players will be entering specific levels at the bottom of the AL shackle. We will also be subject to looting and blacksmithing delays.
If content is on the bleeding edge of difficulty under beta conditions it will be nigh impossible under live conditions. Would suggest either a general decrease in stat scaling, expanding AL thresholds or both
Is there an anguish overall thread? I couldn't find one in a quick search
Its pretty much this one
I do have a few questions on the Anguish changes:
• What are the new rewards to compensate for the increased difficulty coming with Anguish 2.0? Currently it seems like the Anguish rewards will be about the same but a lot harder to be able to get those same rewards.
• How will there be a balance on ease of ascension for new players? New players coming into the game and working on getting to t10+ will now have a significantly harder time getting ascension levels compared to those that have had Anguish 1.0 over the last couple of years, creating a power gap larger than there already is.
• How are we supposed to keep track of multiple load outs for different Anguish scenarios? Having 100+ pieces of anguish gear to max out to be ready sounds like it will be pretty confusing if you're not spreadsheeting all of your gear. Will there be a "Suggested Gear" option added to pull gear that has appropriate stats for the current anguish stats?
-
that's kind of the point. Anguish 1.0 was too easy and presented a bad difficulty-to-reward ratio. Angiush 2.0 aims to make the ratio a little more appropriate (it also has Guild Allegiance, which are extra rewards over Ang 1.0)
-
the powergap stuff can generally be made for any new addition to the game, and is generally not something we can "solve". however, i'm not sure i agree that ascension is significantly harder for them here
-
why would you need 100+ pieces of gear at the ready?
"why would you need 100+ pieces of gear at the ready?"
To fill my ~40 equipment loadouts 
-
I understand that, I am just hoping for rewards that are not exclusive to anguish content, to be fair I haven't looked into the guild allegiances much yet and will do that now.
-
I disagree. Currently a new player is able to build up a few anguish levels with relative ease leading to better rewards with less need to build up of gear.
-
See image:
But the cost will stop lot of player to trying some new playstyle
I get some 199 equipment from Amori, but new ang with the cost stop me to test with hoc & heretic
To elaborate on 3. If there are going to be this many malice's, depending on the type of content you are doing, you're going to accrue a lot of gear to help counter all of them + normal boss skills. Just looking for a way to try to save time when building a load out looking through current and future anguish gear
If you want to completely change your play style and use new builds that is just the commitment that you have to commit to? Kinda like how it's always been with needing to farm decently high % gear and GF it, just now instead instead of high % gear it's high AngLevel gear. It's meant to harder, not the same
The cost of ang equipment level been a problem now
I also hope for anguish to give some unique rewards (not just the typical allegiance rewards)
Even if it's just stuff like luck overflow
To be fair, none of the polls are very useful
Less than 1% of the player base votes in them
Ang 50 is also not a fast grind like current
There're multiple ways to get anguished gear, for items with simple mats you can use DWTs or items with raid mats you can try and farm for the drop, and if you don't get it you'll get lots of mats to make it with DWTs.
The goal is not to reach your max anguish level within a week or so, afaik it's meant to be a grind similar and co-exsisting with your AL grind
Probably like 10% of people with ang 50 now would be able to reach ang50 in 2.0 I'd guess
most likely less than 10%
This is totally different with your AL
I dont think anybody will be doing ang 50
how much of the player base is AL80+?
You able to using hoc for mats returning
Not unless it gets super nerfed
So imagine new players trying to catch up. Massive burnout incoming
Because I got stuck at 38 already with my 81 ALs hahahah
But ang equipment nope
And if the equipment get nerf, you are unable to return any mats invest from the equipment.
Nobody's coming into the game trying to catch up to anguish 50 grinders
Whether ang 2.0 launches or not, new players aren't catching up to anybody that regularly plays unless the new player plays for 10 hours a day
I personally think this isn't ideal, but its a seperate issue from anguish. Even ang 1.0 isn't immediately accesible
Im 97al with 37-38ang, do we able to bypass?
Oh, no we are not but the system counts my ALs among all classes I think. It would have been more accurate to say that I have 81ALs on my main class, and some other ALs peppered across some others for a total of 99
apparently, yeah
Lol the shackles will cause more problem to those player invest 10al per class lol
to be fair - doing that has never ever been a good idea
Will the shackles calculate all class al
If yes they should limited it to current class al
The shackles just limit how many ALs you can utilize in your current class
The requirement for progression is not tied to the shackles
You could try 10 ALs in ang 38 if you have enough ALs in other classes
Ok that is good, so we will not saw some new player invest 10al per class get suffer
😂
Waiting for the gear reroll promo code 👀
For 2), how is it easier? Anguish 2.0 doesn't even have the boss requirement
For 3) You're only doing one level per content at a time - i suppose that is why i'm confused about needing so much gear at the ready. in my mind, your saved equipment sets are progressing with your through anguish
But the ang equipment should not be the biggest problem to limited our player experience more gameplay
Thats why i suggest make the ang equipment upgrade like godforged system
Only sticking point I see with regards to 3 is towers being cojoined with monuments. Monuments are a bit awkward in that they are similar to towers but not enough to really run the same sets
I agree otherwise
Oh wow I didn't actually think the reduced materials would be considered
Any code for reroll coming soon?
Let me check how much cost for masterforged and demonforged soon
Still waiting afaik
Quick, I think if we ask 5 times we might get it faster
Trueee
will there be a code for reroll?
tysm
I think he means like how we got aaru anvils and pathspurs to test
You'll have to ask Odie
Or just grind some towers/monuments
The world ang token grind is so hard now
Lmao i grind 1 hour yesterday and get 0 token
insert Pagliacci quote
code: ANGUISHED20 for 20% off your first year of NordVPN
bonuses*
Uhh wdym we have to play the game if we want to use the item
Oh whoops I have to put that code into NordVPN website
Odie lie
No phil https://nordvpn.com/orna/
If I wanted just 1 that would be ok 😄
- You're messing with me, right? In your first reply you stated that it was too easy, which directly correlates to ease of ascension.
We shouldn't ddos the page
What do scientists say? Correlation does not mean causation or some such
deep anguish content, yes. is that a requirement for ascension?
10/10 decision to convert the 2H malus into AoE malus
Love it
Something i need to feedback on ang 36-38 dungeon
Horde Boss Hard deep anguish dies with this....maybe not a bad thing
I found my equipment with current ang level, 190 quality+
I guess it's time for me to join Bwubble and grind for proofs of torment
I just realized hard deep anguish sounds like a Grindcore band
My m1 is unable to break berserk monster defense
Is it Anguished gear?
For anyone actively trying to ascend and catch up, yeah, anguish is a requirement
Anguished weapons have much higher attack/magic, therefore they can penetrate much easier
You also might want to use a different skill depending on what you're trying right now
Yes with highest ang level on my equipment
What skill are you useing?
Swansong
knew it
Ok that would be why lol
was going to call it
I didnt use aoe skill
For reference this is a 196 labrys
I use normal attack
Material cost is way down
But didnt break their defense yet
Like just a slash? Try using verse
I gonna check if the 2 hand power on roll, hope it will helping me
how about anguish content beyond lvl 5 for tier 9?
working as intended? sneak preview only?
I get kick out from dungeon before changing my skill to verse
Will try next time
Looking like around 25% of the usual cost
you can AL as tier 9 || but please don't||
not true, I am wrong
"catch up" is likely not something we'll ever solve with any addition to the game. Refinery change is probably a better example of this. i just can't engage in this debate as it's always a non-starter - we've got to press on
sure, content will be more difficult/engaging, but i'm confident new players checking out Anguish can adapt to it
More difficult but i want more rewards
Yup 25% of non-anguished cost
This is pretty great
I think it will alleviate the concerns about having to regrind gear
I do want the reward for my time to be commensurate but I know that has to be tested in live and adjusted to something appropriate
It is a good compare before update
150 x 50 level = 7500 mats
I remember it is 25000 before update
I hope you're right.
I want orna to launch a proof of stake virtual currency that pays off when I spend time in game
Proof of Frequent Visitation
Am I blind or is the crucible button not implemented yet for gear?
I was expecting it next to the godmaking and demon tools
oh, client update needed
Is there a max anguish level?
4,294,967,295
The real question is why would Orna be constrained to a 32 bit integer value
it wasn't serious
The dev Q&A where Odie mentioned the language Orna was written in is long archived, but I didn't think it was a language where that number mattered
but nerds would get it
I figured lol
I'm just glad it's a uint32. Negative anguish would be strange.
The numbers sound familiar but idk where it's from
Another suggestion, the gold boost for ang need to add back
it's 2^32
Is this serious orrr
.
Oh

The answer is no limit I believe
Oh good
If we can exchange proof from a path to another path will be good
I still grinding for my first proof of despair 😂
100:1, feels about right for Anguish 2.0
They're probably meant to stay separate for this reason exactly
To progress a type of content you should have to play that type of content
Now the problem of obtainability is a different one
Maybe they able to make exchange rate for each
Keep in mine proofs now come from normal monsters too, not just bosses
You can just spam killing T10 monsters
Let me try, i think ang 1-5 will be the hardest time lol
Im now taking bets on whether or not I can work through anguish 50 towers on beta
Winners get the privilege of saying they were right
I bet you could
id be more mad it didnt hit the only 2 useful items there lol
also no shield, even with boosted odds :(
rng is still rng in anguish 2.0? who'da thunk it
Oh no, I ascended too hard and my Anguish Levels turned into Glee Levels
Oh god, everything is so easy and I'm so happy all the time
Is anybody else unable to battle on the beta?
suddenly nothing loads for me yeah
Path of Satisfaction
Path of Elation
Path of Laughter
Path of Sactity
fixed in a min
9 ornates from 2 bosses crashed orna servers 🗿
what a bunch of potatoes
we can actually blame russia this time, woo!
isnt the max in js something like 2^53
Oi !
backend is python
People will hit a wall at some point probably, since difficulty looks like it scales faster than anguish gear and stats. So at some point no matter your build, even with tricked out anguish gear it won't be enough
if its python its unlimited 🗿
cort requirement for al 500 required for anguish 55
not gonna lie I always thought the backend was nodejs
doubt, too expensive, too slow
wym, its hella fast
ive seen a 4tb ram 256 cores server die to node.js 
Thanks, I thought so but that old dev Q&A is gone 😦
I assume it's archived somewhere in this Discord where we can't see it
at some point i just started compiling my C++/OpenGL/Vulkan project into webassembly with imgui :D
sadly...you cant run from JS while doing that...
I have so many jokes and war stories about Node.js
js should have never been a backend
But it pays the bills so I am ok
Damn that's a pretty good first roll 
holy sh**
I hope this kind of luck continues into live

Follower is scaling, crit is being rolled
That's pretty dang sexy
too bad I still can't test on my mirror, maybe tomorrow will be raids
Do you have your sheet of possible rolls by chance again?
Was going to ask if he has blown through those
Still have yet to get the % ranges put in
(if anyone notices I'm missing any please ping and lmk, but as far as I can tell this is all of them)
Wondering if there are some rarer ones we could be missing though rerolls, which is why I was hoping for like 1k to test
but all we got is 20% off of NordVPN :(
I can wait to put my anguished item in some walls.
Do we know if the ward turns are per battle or per wave?
Per battle
These are the anguish bonuses that scale, correct? For example, the ward recovery % rolled on a torso piece would be higher on anguish 15 gear relative to anguish 5 gear?
Was just curious ty
Another question, does def/res penetration rolled on a weapon apply to followers? I know +basic element damage on gear applies to followers; if penetration did it would likely help with some of the follower raiding concerns at the moment.
(setting aside the whole "you have to get it on the specific weapon you want" thing)
theres def/res pen on mori gear already, and i didnt see anyone talk about it working on followers
So If you have 9 ward turns and hit a button it goes down to 8, if the enemy doesn't die from that button push they take a turn and it comes back to you
You could technically say per round as both sides take a turn
Yeah that is what it reminded me of. I want to say it would make sense for the def/res pen to apply to followers... reason being, Fey Cactus gives +7% accuracy on its bestial bond 3 and in spamming ang 1.0 boss hordes with basically no extra dex it didn't feel like he was missing as much as expected.
obviously this is a gut feel thing, but +accuracy is just yet another passive on the gear. +Crit on gear doesn't apply to pets, but there is also a Bonded Crit bestial bond ability for that.
Is the anguish attribute supposed to level up with anguish like the other stats?
I did this at level 1 and that hasn't moved from 4%
The passives are static. They don't scale with level
Got ya ok
Buckled down and did another sandbox since we can't get a code for god tools, demon tools and crucibles 😄
oh hell they are random
It took me 62 of these to get 1% better Follower Act
What does the stat bonus on last martyr gear do
Does it just effect the items scaling or your total stats
It says "stat bonus +1%/anguish level"
So this is anguish 1
let me go make it 5 real quick
takes a bit since I am HoA player, we have to "travel" to our alchemy
anguish 5
So I think, maybe that might be additive per level?
but not culmalitive just 5% more now?
been said couple times already, those bonuses are +1% per anguish level
I wasn't the one that asked, I was responding but wasn't 100%
This is who was asking
So yeah Base stats, will get powerful when it gets up to +50%
but the mobs will be super powerful then too
I might be dumb, but how do you use the crucible?
Oh, client update was needed it seems
yeah there was an update for it being broken
not dumb 😄
Did anyone figure out mana recovery and why it's negative?
did you try it on class with recharge passive 🤔
what is the heck is goin on there
CHEESE AND CRACKERS that's a lotta health what in the...
☠️
what the hell is this
What? You don't have 40M+ HP? Weird
the passivea are static means what? the flavor text says it scales
but i didnt see my stats screen changing at all (bug report in)
(wouldn't the stats screen love be nice?)
What's really funny to me is that my ward is still only 40K with that much health and mana
can you try north star with that mana?
its a sandbox
you know, the one with mana to damage
damn, theres no northstar in sandbox
Anguish scales the item's stats, such as Attack/Magic/Defense/Resistance/Health/Mana
Anguish does not scale the item's passives, such as... well, everything in the [Sirith Checklist](#1369690605835387040 message). The bonuses that you can reroll with the Crucibles. Those don't scale.
It's additive to your anguish level, my guy with 54M is only Anguish 5 and It maybe the Anguished Spec testing that now
@serene bluff @edgy minnow I know nobody uses it for it, but I feel like I am legally obligated to tell you that Mana Burn is a regular ass skill available from Zweifencer
which spec? 👀
i can list so many things as of why i dont know about it, but still, now way its a skill 
Im under the impression that the problem comes with the anguished spec
heh
what is that hp/mana 
Slightly hilarious
The funny part to me is the Ward
Eh, the code anguishedcrucible is not real???
lol
We did it guys
We powercreeped ward
ara ara ara
lol
Weak 
WAIT
northstar for the win
i can role limit break on anguish items
its emotional damage

We broke the game 😄
can you try PLS
With Anguished One specialist
5 heart for limit break + north star

now, north star 
Winner Winner Chicken Dinner
I shot 2 kills
I don't have one on my beta account nooooo

I see y’all found the hp cheat code on gamefaqs
weak 🗿
why did I delete all hearts of Oceanus
Managed to reach 400mil HP 
That's awesome
guys, that goblin was too strong, had to use more power
its so sad that it doesnt convert to ward 
If you look at your stats I think that's why ward isn't stacking
you have like single number stats
It's interesting if you're not full HP/Mana before battle it doesn't give you the extra HP
yeah you have to do the fight and it resets
do you have festive scrolls?
They can only be used during the December event
I have 3, easy north star
bruh
Yeah otherwise people would be using them everyday heh
(sorry I keep accidentally leaving on ping 😅)
Hey, did someone do a post with the max% %/stats so far of anguished Passives? I know Sirith has his sheet but doesn't have the range yet
I could have swornd someone did but can't for life of me find that post
man a 5% Max HP, Mana, and Ward healing amity would go hard here.
Finally, a reason to use the rest function at the inn
hydrate!!
hp regen is wild
Bug description: Used the rest button at an inn while using The Anguished One spec and the inn got deleted immediately
Jajajajaja
what's interesting, status damage is still based of off normal hp
even with 250% damage malus
i thought I lost my raid
every turn you generate 1 AW raid 
This is funny to see
what the actual fuck am i looking at
what I found
- neutra manyalus (target: all) doesnt work with mana burn
- when you switch floors - mana snaps back to max
the bug is some where In fight init
it is not only huge, but infinite 
we found the cheatcode
#1369690605835387040 message
bruh
Odie just live fixed it 
literally 1984
atleast I have the 112mil manaburn damage screenshot
We had this issue with HP too, redline classes were on a struggle bus for awhile
World farming still on the struggle bus for hp resets
I will accept 51m health if I cannot redline, thank you 
Small health potion economy in shambles, big if true
Odie could've let it run overnight until his next workday lol
this was fixed
brave to assume the server isnt still in his basement (next to cheese wheels and frozen last year's blueberry preserves)
About anguish 2.0 in general.
What do you guys think of the fact that old gear cant be as usefull as new anguish drops?
I mean that the ornate anguish grind is going to be very rough and some gears cant even be anguished due tier locks.
Also what do you guys think of a anguish gear bonus "drop quality" ( same as sphinx stails) that could slightly make the grind less painfull for non raid content. You still need it to roll on the ang gear so its not very common. I wouldnt mind if ang lvl also increased drop quality a little in general.
What do you guys think? Do we realy want to go back to the constant raid grinding in hope we maybe roll ornate and decent anguish rolls?( also lets not forget how long ang raids can get) im not asking for huge drop buffs.
No mo beta mirrors?
I would say most relevant gear is from raids, so it doesnt matter that much to get an anguished tail
Bosses are quite good farmable
Regular gear scales with ang level but as a fraction? Or only the great anguish wrb gear?
Only anguished gear, which is dropped as anguish gear or made anguish with the hammer (demonworking tool or godmaking tool)
Any +mf gear can be set to anguish, but needs again to mf/df, but with good less amount of mats
I know, but if anguish lvl itself had somekind buff for drops like"drop quality+10%" at ang lvl 10 or smth
It could be added to path pf agony
Bc ang raids will be slow af so there should be something that rewards you for fighting 30mins on raid
It could be like 1% drop quality per agony lvl
x% drop quality per minute 🤣
It would follow the logic of typical hard content in most games "harder difficulty=better loot"
wait how is 135% luck bonus just a x1.35, i thought it meant x2.7? isnt 35% luck = 1.35x?
135% from the bonuses of his level of anguish
it was a mistake, read few messages below that
135% = 2.35x
yes sorry it was addressed later
had to catch up with chat a lot of messages 🙂
anyway is there a code for crucibles?
so what's the highest boss horde anguish level you guys are managing to tackle?
iOS beta version is 3.17.21, Android beta version is 3.17.23
Is iOS being bullied?😅
Yep
- It is my cap. It is not hard it is just slow.
tbh this doesnt feel as bad as when towers dropped. Im not sure why, maybe because the anguish gear is only better in anguished modes
You can also DT old gear if you want to use it in anguish
And then Acru it for additional stats or reroll
wait, I just realised, is AL requirements on new anguish is not "max on class" but rather "total sum for all classes"?!
I have only 26 max, but it says 48
yes :D
so 126 al required was actually about total al, so I can just have a bunch of al on other classes instead of spending tens of thousands of mats on one, and since shackles is a thing, its even better
The game will you let you try anguish higher than the recommended AL, yeah
thing is that old gear does not get extra effects
nvm i just noticed the new consumable
how does acru work ?
From an anguished equip, in the bottom menu
you need latest update for the button to appear, then the same as other tools, rerolls seem to be random, dont know about rarity yet
Just found a new anguish bonus I didn't know of, if anyone finds/gets any that are not on this list please ping me 
dexterity? im sure I rolled like 3-4 times on 1h sword, its not that rare 🤔
I don't think it's rare, just haven't noticed it/seen it before so either it's a new bonus or I'm extremely unlucky LOL
Man I just hope the grind for the crucibles isn't too terrible in the current ittertion
I have spent over 80 now just to try to see all the bonuses and to min/max them
Anyone get follower act above 5%?
Accuracy 9%
The mana recovery -99%
Dex 151
FS 91 I think
I got 100 something fs
I may actually have to make a few sandbox at this rate
I'd like to see at least one unique reward type for each Anguish path, something that isn't really seen elsewhere in Orna. Here's what I mean:
- Raids: raid luck bonuses allows for multiples of the same item dropping, possibly increased chances of ornate drops as well.
- Dungeons: bonuses to EOD drops - like increased quantities, increased rarities, and/or increased quality.
- Towers/Monuments: chance for multiple monumental proofs per enemy (increased baseline chance in towers), chance for random enemies to gain godforge aura (similar to random zerk malus)
- World farming: increased chance for quest enemies, event enemies, baseline arch-alchemy rate (can increase rate/quantity), increased monster spawn rate, chance for random monsters/bosses to have godforge aura, increased memory hunt interaction range, increased VD??
Summonstat
Fomor crown of mine also has summon stats
I am excited for a beta mirror 😃
Thats just base
Odin has an odd one with 2 summon stats and a crit 0
Oh you mean like the far right "accuracy?"
You and me both. We are the next two on the list lol
Yeah far right basically
Gotcha my b
It's ok we all learning
yeah that seems messed up somehow
may need more people to throw down on some weapons for testing
I got my fresh HOC ready on my live account and I am ready to test and stop talking. Feels like most convos are in circles and I am ready to get some data
all rune shop purchases are free on beta, including hoc
All the purchaseables are free yeah
But your ascensions cost different materials in beta compared to live
And that too
The way that works out, if you HOC after your mirror you very likely can't ascend another class very far
The ranges so far are purely based off all the items I have gotten in the beta so far (+ the 7% follower act Tyrm just sent
)
For the anguish bonuses which are not direct stats, do they get nerfed at lower anguish as well? Like if I had an anguished 30 helmet with 7% pet act, will the pet act be less at anguish 5 or 10?
I know that the stat boost will be less but was curious about the passive boosts
As of rn "Bonus Modifiers" from the crucibles are consistent across all anguish levels
Great
Life siphon can roll 1% too
Update your game
update game, buy crucible in guild for 1 proof
ward recovery tho
WHAT?!
its a bonus to existing ward regen?
so 1 prom part is mandatory
thats weird
Oh, so it makes things like ward of light and ward of ortanite more effective??
Yea the regen part on those
welp, we'll wait for it to change and until then - pet act
Or Gilga/Dorado/Cata passive ward regen
That applies to the base value?
Not sure how its calcd
Otherwise we'd be regenning 300k ward every turn (welp sign me the fck up ✍️ )
I realy wished for some pet stat/summon stat bonuses
Or protection from 2-7%
Like actually intresting passives
Now we have anguish maluses like -pet protection,act and summon protection
Imo only thing i would use is maybe hp bonus
And dmg cap one
Just more pet/summon stats would be more boring than ones like increase to ward recovery and spell casting damage reduction imo
Sorry to the Summoners and Beos, Realmshift just because a Realmshifter skill
(Yes I typed Gilgas the first time. I blame #1368613148227014667 )
I am excited, it's really unique and has good potential
Rip rhada gs btw
Summon build users taking another L
but cool for the realms I suppose
Yea even i used realmshift with eos
Is it rip when it was already dead
Good point
Kick the crying gs on the ground
Atleast bloodshift is still temp buff
Now rework bloodshift 
That would hurt gs more than me 
Bloodshift is now a permanent buff
To balance this, it is now also applied to all party members when used.
||||
Ok so I think Odie maybe forgot to put out #patch-notes
There were other changes too
I'll just rip this out of the ORN chat...
More things???
Plz no
Odie posted the entire Anguish changelog in the ORN chat so I had to trim it to the new things
### Addressing the Spiked Shield balance concerns
- [Shortened by Knight: Spiked shield tweaked again probably still not in the right place maybe]
### Improving Heretic and Realmshifter lategame identity
- Heretic's Manaflasks: replaced Banishment Flask with Aligned Sigilflask
- Heretic's Effacacious passive will now boost elemental weakness damage
- Reworked the Realmshift skills
- Celestial Arrow: removed Holy element, increased Starstruck rate to 100%
- The Delay Strike skills can now crit and have increased chance to alter an opponent's turn
- The Shadowed Nyx skills now use either magic or attack and ignore elemental immunities or weaknesses
- Realm Strikes II: increased minimum damage
### General Balance Adjustments
- Stasis is now a 10% chance to act instead of 0%
- Reduced the stat scaling that Towers of Olympia monsters receive per floor
### Fixed
- Better clarified the "Assassin" effect on items and passives in-game
Ohhhh, delay strikes may be useful now
Shadowed Strikes may be good for endless(brainless
)
Damn i like the shadowed strikes change!
Efficacious also getting that sweet boost :0
Dang, stasis nerfed
Stasis nefr!
more importantly, banishment is finally gone
no more wasted space
Can we gilgas get the unshortened version of SS tweak? 🥹
Realmshift finally feels like a thief skill. Thanks Odie, live the change!
And good riddance to stasis cheese
Nice i even thought it was gone already!
Shadowed strikes 👀
Wow Stasis nerf is huge
Imo stasis is still too strong but it's a good change to make it 90% instead
^ agree
I will go take my concerns to HoA since most don't relate to that
30% chance to act
This may be one of the most gamechanging updates
I gotta say summoners need some attention too after the ang 2.0 dust settles
The attention: GS has been removed from the game
NO I DONT MEAN IT LIKE THAT
saved
F
I am only intrested in delaystrikes
i am your past, present, and future
Celestial arrow no longer holy, hell yeah
I can make my corvus dreams come true finally. Lol
I might buy corvus for cele arrow now
New meta orna soloplay (no more mobs playing thats a thing of the past)
Is it fire only now? Was it ever fire?
it used to be only holy, now I'm guessing non-elemental
Holy was it's biggest pitfall in PvP
Oh sweet!
pvp and also often in pve (trying to raid with it (if players were bored of seeing Ultima))
thats what i like to see
Now Celestial Arrow is stronger than Ultima in PvP
do elemental sigils kill ultima?
They buff it
i do more dmg with unbuffed ultima then when full buffed and with sigil
And unbuffed
No alignment for comparison
I mean this one has more buffs and also more stats via mana
But
Try with notra aswell
there's too much difference still
Snotra is huge boost for magic dmg
But flask also could be bugged
Which it looks like
Definitely something wrong
Maybe theres a typo in sigls multipliers
Unless that is differend than the ones that anubis does
Sigls don't give an actual "Weakness" iirc (or something weird like that)
that's why everyone uses the dragonblights as they actually make the enemy "weak" to the element
Also, to add:
- Heretic Corvus: Removed Mystic Feather and added Efficacious II
Thank god!
but should that lower ultima dmg?
Waiittt... so now there's no survival tool at all for corvus?
It has bloodray
Konq asked for that change lol
Offence is the best defence 
I asked for Efficacious*, was told to pay a price 
I did not know of many Heretic Corvus players utilizing Mystic Feather
I can't put my input here since its not PvE 😆. Quite a few did like to mystic feather raids though
I can't disagree with that option, especially with anguish coming into PvE - however I did use Manaseep & Crit Poise in raids to great success
Can we get steadfast II back too then 😅 (yeah, yeah 10% isn't a lot I hear lol)
Not every class needs steadfast 2
I think you chose the right price to pay
defensive bonus stacking in raids AND anguish dungeons is the way to go
I'll be honest I was asking for Efficacious I and graciously got Efficacious II - but I think going down to Eff I in exchange for Steadfast II wouldn't be a hard ask

elemental weakness damage gets reduced to the ground
Well... wait for more input, not just mine please 😂. Efficacious II may be the better option
It is. In anguish doubly so
written as 0.125x as opposed to 1.125x is what I think is happening
My current dungeon build is using a scroll with -18% spellcasting damage, so with efficacious I now receive -58% damage while casting DB/DC. By then my Atlas has almost certainly buffed me
and from there you can use Inflect/Golems/Barrier
Literally 0 things out
It's all about surviving the setup. Efficacious helps a lot with that.
is this real?
Yup
wtf is realmshift 1 better than two
No
is Grand Elementalist part of this 3.17 patch?
also where is the map layers???
oh, it came back
Why is it that no matter where I am, I can only spawn these bosses? I just can't test the path because there are no T10 bosses.
Looks like wherever you are is classed as water
But also, T10 normal monsters work too
with the current state: not the badest idea
Bc of the -88%?
Maybe 0.12x
needs more additionals 🗣️
Whatever you do, do not mirror in arena
what have you found?
heh, I'm just staring at my clone with occasional repeat of win sound
Why dont just replace the stasis nerf by adding status protection for raid when choosing the path (battle modifiers)
So we dont need to publish stasis nerf and effect some newbies
That would affect all status effects
Stasis needed a nerf regardless of anguish raids, it’s insanely powerful
-Def is necessary for raids
i still think insanely powerful, 9 out of 10 turns you block raid acting...
Oh, I agree, it should definitely see more nerfs
Well most big raid are immunity to most status
Statuses except stasis 😅
I worry that change will make some trouble to new player that make 100 turn earn raid
But the ascensions level didnt apply on follower yet, maybe i can try to experiment as a newbie with newest stasis nerf.
Players that take 100 turns killing raids, and are using stasis, will now have to endure the fate of a raid doing something 10 times.
That's hardly a challenge still.
Well i think the stasis nerf because it will be powerful on ang2.0 raids
About the 10% act rate... It smell like ward fail to protect rate
Even it only 3%, it really trigger very offen
Thats a bad comparison
Orna is built around ward being the survival mechanic. If its fails, there isn't anything the player can/could have done to prevent the likely death
The game is not built around raids never acting.
Something like stun / rot in pvp
It is common 3-4 turn without acting with a rot debuff
With only 25%
Blight, not rot
I've come to learn in orna, if the chance is there, it's probably gonna happen exactly when you don't want it to 
Cognitive biases are a thing
Thanks for correction
The change will not effect me, just a point for those new players
Even at a 10% action rate, the go to for high level party anguish raiding is likely to always have a stasis spammer if it works against the raids
its just too good
other than sleep, the best status is what, 50%?
Thats why i suggesting add status protection on path
So player love challenging will doing it with harder way
Player love comfort zone they will stay away from it
The patch was about the power of stasis in the overall game compared to the second best option I think. The disparity in utility between stasis vs sleep/stunned is unquestionable and makes difficulty EVERYWHERE in the game redundant
This would just harm all the other statuses in the game though, which i really wouldn't want to see
For the first time in a long time the statuses have a place in content again. Its just stasis that is thos massive outlier
Stun / Sleep / Rot / Frozen / Paralysis will not working on most raids, so the point is meaningless
I think it will only effect those - def - res debuff.
What is going on? I didn’t know. I hate my job 😂
What about swapping Thief gear access to Warrior gear access and adding like 2 starting ward turns
or
Efficacious Corvus: helps temp buffs stay up while channeling multi-turn moves instead of/in lieu of one of the other effects?
or
Some other thief-flavored survival technique?
Does this exist?
Aww. I liked MF. I do think that it might need a defensive mechanic though…
Fair. MF is cool when it works
Well... nope.
We'd need like a mana-based mystic feather
add too little status protection - full autumna gear player with 2 finesse katanas doesnt even notice (the multiplier is x...wait...x4.2052)
add too much status protection, and now theres no way to use statuses against raids since you either go 1 specific set or none at all)
Mana rush. MF. Second chance. Or whatever. But a small lil thing?
Absolutely no to giving HCorvus the Dorado passive xD
🤔 can sacrifice a bloodflask to second chance once?
Wait. Why? 👀😂
Nah nah. Kiddiiiiiing
Sacrificing mostly/full bloodflask to second chance would be a pseudo BeoH defense
Kinda on theme
Instead of mana, it consumes a flask? Blood or mana? First one mandatory…so guaranteed SC one time only? That’s fire
I feel like per being HCorvus it should break a bloodflask
there's part of me that wants it to be able to do it for each flask and that gives Bloodflask Infusion a terror use
No double second chance. Just a single guaranteed one
As well as I want to see the Endless runs where people have broken all of their flasks and can't get em back xD
I think we will only use -def or -res for raid depends on your dmg type.
Right. If out of flasks, no second chance
lol Ward Flask Infusion -> Bloodflask Infusion
NOW I'M READY TO FIGHT
Oh I meant literally break em xD - like it removes the flask from your count for the fight
Emptying once would be neat too
Full autumna gear = How do you do damage
no like in a party play, a dedicated stasis spammer wouldnt even feel most of status protections
Ohhhh. Breaking. That sounds good. If it doesn’t affect endless. I’d take that in raids and dungeons
Anyways. Good stuff. Me likey. If we get a defensive passive. lol
That would be insane for endless considering you can have 5 bloodflasks up 😂
Yeah but it would just be a chance like anything else
And if it permanently removed the Flask from the run that would be quite the cost
Oh if it's a chance why the hell not
Well true. I’d be fine with it being once. The guarantee helps sooooo much
Yeah but by the very nature of becomes silly
Do like a 75%+ chance if the Flask is full or mostly full or something or again akin to whatever BeoH pet sacrifice is
My input. It's now basically the only class without any sort of survivability passive. Yes, Mystic Feather + blue-lining is not the most ideal combo, but it was something, and gave it the mage-thief Hybrid identity. Like ... what? This is a very bizarre change.
@solar talon what do you think of this? Not quite thief-y persay but also a bit sneaky/blood-magic-y?
I'm uncertain 🤔
Ward turns? 👀
There's nothing that would protect you from a two-shot if your AI/you doesn't/don't fill the flask right away.
True. Useless on defense
I don't know if it would be on the table but what if it was a bit more overhaul and went:
- Thief -> Warrior (especially as Wrecked pointed out in OL if SS is going to keep flat miss chance)
- Starting Ward Turns 2
- Can sacrifice a full/mostly full bloodflask for a chance to escape death
Or even just 2 and 3 if needed
Mana Feather would be a nice boon in lieu of any of that but I don't see that happening
It is an interesting idea!
@final nymph what would we need?
Efficacious is good for casting Divine Bastion in PvP, but I don't think it offsets the survivability loss.
Absolutely doesn't, heh - also clashes (currently) with Crit Poise which wants you critting left and right
However, while it wouldn't have maybe been my pick for an addition, I'd be a dirty liar if I said that I didn't miss it when playing Corvus on live
What exactly did you miss it for? I don't mean that to come across as a criticism, I'm just genuinely curious.
Nothing that I couldn't do better on the other 2 Heretics, but it was fun knowing I could pierce Gazers with Physical magic skills and such
Part of why I'd say an "Efficacious Corvus" with different flavors of abilities would be better IMO than just Efficacious
It’s still better than GS 
Ah, it was the immunity for you!
I'd be in favor with a Corvus efficacious. It could potentially be tweaked enough to not tip the scales when including Mystic Feather - considering the latter is hardly OP with Corvus's blue-lining.
🤔
"While channeling spells you have the following buffs
-30% increased dodge chance
-30% increased positive temp buff duration."
-15% Immunity Pierce
No elemental weakness bonus damage
Or something like that, maybe?
Dodge chance Instead of damage reduction sounds like a great way to invoke MF's spirit
Pair something akin to that with the bloodflask 2nd chance and what do we think??
Losing MF does mean second chance is on the table I guess
Idk gaining second chance and efficacious sounds same-y to the other heretics. On the other hand, MF without a supporting ability of some kind always felt wasted
It sounds like Odie doesn't give out free lunches, so I'm not sure where to go from here. To gain efficacious we had to lose MF, what do we sacricice to gain second chance or some real survivability?
A reminder that this is Corvus survivability
MF and efficacious are kind of on the same tier of niche survivability for h.corvus
Well the other options are Iconoclast, Flasks, or Critical Poise lol
I'd give up the flasks of corvus ability
30% charge is nice but not critical
I'd also argue that Corvus doesn't need to give up anything, but I assume Odie has guidelines for how many passives the hybrid celestials can have or something like that
MF does synergize with efficacious slightly, in that reduced damage is more likely to put us in MF range
If none of these, it would be pretty helpful to make Critical Poise not apply to negative status effects
If you really wanna talk shitty niche survivability 
at least beos have protect chance?
that won't happen anymore after this update don't worry
you'll only probably see V4 crit from now on :/
(not that I liked SS or don't think it should be heavily nerfed, just kinda wish BeoH had more options)
I'm not really talking about balance or if it's good or not, im talking about fun/cool features
I just want one of those cool new passives like Apex/Flasks/Avidity/CD to play around with 
It's fair that beoh survivability abilities are few
100%
Recharge p good with all that hp/ward though
Would give up Hydrus passive in a heartbeat for something else, or even if BBs/followers where given new passives/made usable
I'd take a lot of those bestial bond modifiers.. lol
what ones? there is like 5-6 that are useful 
Can someone with a decent AL mirror run some arena tests? I'm seeing the same thing gilgas were saying on the ss thread. Almost no damage difference with celestial arrow at 0 AL hits compared to 173 AL hits in the arena
Hera Herakles, mana shield: 50% of current mana may absorb damage before ward
also iconoclast & Efficacious 3 
Does 56 work?
I wouldn't say so. Steadfast is kinda typical and Spell Casting Damage is only when using a multi-round spell. Insanely squishy.
how about a high % chance per turn for a wisp or elemental minion to spawn on its own every time hera has a turn
Yeah, that should work
Let's keep it reasonable lol 😆
I would like to observe reverse occam's razor, let's make it as complicated as possible ^^
Oh god all of the level 250s are t1 classes I'll have to use the cactus
On the left is QC, right is oracle
Yeah this was my point
Corvus survivability is kinda nil
In reality it's just thief gear and a bit or extra hp/dex
Commonly usef with towerfall
Oh, my apologies - I misunderstood your implications!
Oracle has no 2nd amity?
Give Corvus Mystic Feather and Avidity
.../s (probably)
Oracle does have second slot
what if hera corvus just refuses to die, and after taking lethal damage, always gets 2 more turns
maybe if it kills something in that state it can keep living? idk
At least need 2 epee
Just like second wind in borderlandsss
didnt know you can roll def/res pen on a weapon 🤔
^^^
I switched to the build I used on oracle but I was still on sequencer lol
does HCorvus have to be good in PvP? Correct me if I'm wrong but the conversation about it having Mystic Feather seems to be centered around PvP viability
I never saw Def/Res pen at 10%
I don't care as much about the damage reduction from Efficacious (though I do like it! Makes it possible to setup DB in dungeons turn 1), but the increased elemental damage is really useful
so for PvE the current set of passives feels really good
I agree I would not mind sacrificing the increased flask charge rate though
Hcorvus is pretty diverse (or was) for pvp which made it a lot of fun. I don't think there was any reason for it to lose mystic feather to gain efficacious. Mystic actually had use paired with efficacious because it has a better chance of putting you into mystic feather range
Well that explains it, I only have anguish 23
A little counterintuitive to crit poise so pick your poison lol. Still manageable with it tho imo
So are we all in agreement to throw flasks of corvus under the bus 
I would much, much rather keep Crit Poise. Might not do much for PvP but it gives a lot of tools for PvE
If it buys us anything, yeah absolutely
Oh Im not saying to dump crit poise. It just makes you have to choose the path that is ideal to you - which is good imo
I don't want to be low HP carrying negative statuses ya know lol. Crit poise will want you out of mf range ideally
right, yeah that does happen
The celestial passives on corvus never felt in alignment with its identity ngl. First there was positive buff duration and then increased flask charge which is something that would make more sense on normal heretic imo
with the elemental sigil flask now on Base, I feel that Base Hera does have a more distinctive set of tools. I like this
I also think that HCorvus has the 'extremely good at setting up' identity. Obviously, that makes your start very risky and slow
and what I mean by it being good at setting up is that its ability to stack buffs cannot be matched by Base or Ara
for content where that matters (which thus far for me is just endless and anguish boss horde dungeons), the other subclasses cannot compete
Mystic feather also lent itself well on that front but for efficacious it was a pretty good tradeoff
(for PvE. Wrecked is right that now Corvus is the squishiest class t1, and that matters a lot in PvP)
but to Wrecked credit - you absolutely can build so that you don't die to most skills turn 1
all except Verse IV in my experience, with the appropriate build
(and with enough ALs lol)
Having to build around a single passive is kinda sucky though, instead the passive should reinforce the strengths of the class
if new passives are on the table (which I don't think they are) - would some base evasion that keys off of maximum mana be good enough to call it a survivability tool?
Mystic feather also gains a lot of value in pve
Which will be relevant for ang2.0. That context was missing from my previous evaluation of the ability
At least in pve you naturally make use of MF; in pvp efficacious does something with it
I've been testing anguish dungeons extensively. I've found efficacious to have a more reliable impact on ability to setup in the first floor
especially because offhands can now make efficacious better
Wdym
All hail the DB turtling
Oh sure yeah I do that too
there's an anguished gear passive that increases the amount of DR that you get when casting spells that take several rounds
Efficacious is sweet with db. Great for longer raids
I've been able to get to -58% damage. I haven't run the math but I think this is better on average (40% base might not be)
I think the simplest, most effective change to corvus in beta is -flasks of corvus, +mystic feather
If Odie's okay with that extra survivability that would be great
yes. If that is on the table that would be ideal
@ode pls
Please bring back my mf db cheese 😔
Turtling is a lot less effective in the settlement world with the spacing. I used to steamroll every territory in range without missing because no one hit back. Now people hit back so I had to build into survivability and damage which is a lot tougher to do and keeps me from steamrolling through everything around. It's not a bad thing, it has definitely given lower AL players a fighting chance. I die offensively. Not necessarily often, but way more than I used to
Not necessarily good, but it should have something. Pretty much every other class has some form of survivability passive. Second chance, dodginess, follower protection. Corvus would be the squishiest with nothing at all.
How about rather than axe Flasks of Corvus, which is pretty darn relevant in Endless, add on the 2nd chance at the cost of emptying a bloodflask
Could do:
-whenever Flask is full will break to 2nd chance
-depending on the fill of a Flask (above 50) can break with best chance at full
Or something of that nature
I don't feel like we should be asking for Mystic Feather back right after trading it for something that doesn't help Corvus as much as it could (not saying this is bad though)
Per that-
What about changing that damage resistance on Efficacious to flat dodge chance while channeling? Then you get a pseudo dodge while maintaining the immunities etc
That seemed to have some good traction amongst everyone yesterday
A consensus of sorts is going to be more relevant than bouncing ideas around so are the Heretics ready for a poll?
Also probably time for a mini HCorvus thread if we are going to keep hogging the general chat
I'm at 9% with anguish 1, level doesn't matter
I never got to 10%, only 9
Maybe you can get more % the more lvel of anguish the weapon has
nah, just unlucky
or
it got adjusted
10% of 0 is still 0 lel
it was just to prove a point that anguish level doesnt impact bonuses, guy (and me) was just unlucky

but 137 rerolls is pain
feels like I'm playing warframe again (2.5k rerolls on a riven 💀)
Summoner inaros is meta change my mind
Caliban summoner tho
The heck is sterance?
Warframe hype??

I really hope Odie will have mercy on us and doesn't make getting bonus a 1000 reroll journey
I googled it and apparently it is a unit of optical radiation?
I like that little sprite though :p
During the hype puzzle for Arisen Quetzcoatl, people were having trouble with the puzzle and Waifugeddon made a little guy out of the puzzle pieces
That is Sterance
You're the one vote making it not 50/50 
Ez fix
I did want the number to grow, hence message for 50/50, need more people
I got you
Sterance is, well, knight has explained it pretty well.
What I just realised, however, is that sterance is almost 3 years old!
What I am afraid I cannot find, is his origin post. Because it's in old Hype.
The tragedy of archived channels
Waves fist Daaamn yooou daaangyyy
what was it born from? the chimera or lyncus puzzle right?
where does the name come from though
right quetz
Its a Homestar Runner reference
Is @loud briar even around these days?
I've always been more partial to da huuuudddgeee
Ohai! In case you hadn't seen your creation come to life, now you know 🙂
Oh yeah I was aware of it
Which begs the really important question
This makes Sterance actually canon, and I'm all there for it
Can you now have two sterance?
Yes


