#Circle of Anguish General Discussion

1258 messages · Page 2 of 2 (latest)

swift musk
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I believe you missed my point😅

naive nova
swift musk
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Not everything new should fit one playstyle.

brazen quail
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Would the studio consider including normal scrolls to the anguish shop?

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To the same point I feel like a shrine of luck is probably better suited to be in the anguish guild shop as well

desert trench
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It's safe to say that all guild shops will have their inventory change over time, involving what makes most sense to the players using that guild

brazen quail
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Thanks Odie!

naive nova
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And other two are dungeons and pvp

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PvP is not affected by this

swift musk
naive nova
mystic harbor
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We can talk about feedback being speculative, but if the system goes live as it is now, I already know how I'm going to interact with it. I'll set it and forget and anguish 3 or 4, buy materials when they pop up, and that's it.

There won't be "engagement" because the system has been designed to intentionally limit it.

swift musk
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some would do 10, some 50, some none, and it would be absolutely fine! Like a great majority of players do not use endless or area exploration.

naive nova
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It will take time for people to get used to it.

naive nova
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Anguish levels?

swift musk
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I remember the lost 1 floor of Towers.... The game didn't die because of that. People got used to it.

naive nova
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Do you really think that?

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At anguish 10 the stats of mobs and bosses will be 5 times.

swift musk
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It doesn't bother people in endless 400 that mobs are stronger.

naive nova
swift musk
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So, if players can choose to play horizontal endless endless, why deny them that?

naive nova
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Endless is about orns

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The people who get 1000 do it with their raid gear

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And most beefy gear

swift musk
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You do miss my point)))

naive nova
swift musk
naive nova
naive nova
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Mobs getting stronger doesn't affect endless?

swift musk
naive nova
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?

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Can someone please explain his words to me?

wicked relic
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It depends on the goal of the beta. For the balance patch update, the goal of the beta was to test balance. For this beta though, I'm fairly certain the main goal is to test if everything is functioning as it should (Proofs dropping, Step tracking functioning, Any bugs/exploits), less so than balancing it.
Since it is an entirely new thing, it's hard to get functional feedback on balancing it - it's never been in live, after all. Balancing classes that have already existed can be done in beta, since there's a reference point.

Similarly to when Towers was in beta, the point wasn't so much to figure out if towers were balanced or not, but if they were playable. After their release, patches have been slowly given out to Towers to make them more in line with other sources of feedback - smaller floors, faster movement, bonking some stronk augments, better twohandeds, etc...

swift musk
naive nova
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I don't think we have ever had a conversation before.

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So sorry I don't remember you.

wicked relic
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Let's try to keep this productive and off of each other's necks please 😅

As it stands, the most important part about anguish testing is if it works, and how it feels in terms of UI.
You can leave balancing for later.

plain trellis
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then the only complain is i have that we need to be at OT to change anguish levels, outside that i think is perfect

swift musk
naive nova
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We are just trying to get some things fast. As impatient as we are.

brazen quail
plain trellis
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( and that i would like to change the % of stats to enemies but it seems that that feedback is more to when is live xD)

vocal gust
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I personally don't mind that we're not getting rewarded more in terms of orns/xp/luck etc. However it does bother me that I basically have to adjust anguish levels based on content (endless, towers etc), which I can currently only do if I'm in my OT and I have to pay proofs every time to do it. I really hope one time level unlock purchases will become a thing and it would be nice if the menu is accessible everywhere as well

swift musk
spare hatch
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I think the point of anguish is to add challenge for players that want more challenge. It is not about increasing orn/xp/gold, that's just a small bonus and not the focus of the feature. So in saying you don't see the point in increasing the difficulty because the rewards don't scale to be worth it is basically saying this feature isn't for you. The farmable rewards from anguish will be the mat packs. And that's the set it and forget it part. Play normal with low anguish, stack proofs, buy mats when you are blocked.

swift musk
plain trellis
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i would say that is more important the anguish scrolls than the mats

wicked relic
# brazen quail Thanks for the write up, it did provide understanding. But it would be nice if t...

I understand what you mean. I don't speak for NF, but they are probably collectively busy doing a bajillion things at once. They could possibly give that information out, but that would also mean people would put less testing focus on some things, which could result in less bugs being found and what not.
If you're not happy testing things that might not get changed, you don't have to test them.
Plus, nothing is 100% set in stone. Even things the studio are happy about. If there is enough pushback. So they probably don't ever want to say "this is set in stone"

naive nova
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All those who have tested the anguish guild. What do you think is the rate of drop for the proofs for different levels?

gilded portal
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It turns out the true challenge of anguish was how inconvenient it is to use it mighty_mimic

wicked relic
naive nova
gilded portal
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At anguish 50 I have yet to slay a t10 boss that didn't give me a proof

naive nova
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How much time did it take?

swift musk
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It is named anguish, so... suffer

mystic harbor
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For scope, in case people havent tried it on beta, accessing anguish 50 cost 1225 proofs every time. 🙃

gilded portal
plain trellis
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how many anguish proofs you get? 1?

gilded portal
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1

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1 per boss

plain trellis
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raids?

gilded portal
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I haven't been able to kill one

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Well, at least one with the higher def/atk stats

naive nova
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Lol

spare hatch
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I'm not crazy about changing anguish levels to mess around with high challenge being its own proof sink everytime you want to adjust. This would probably keep me from using it very often.

gilded portal
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Idk if that bug is fixed yet

plain trellis
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so, if your 4% is accurate, anguish 25 is enought to guaranteed proof

naive nova
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Doing zero attack even with def/res --

gilded portal
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Derp. I mathed bad

wicked relic
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So from what I gather of people's opinions:

Some people would really appreciate the ability to add Anguish Levels to separate pieces of content, rather than a blanket to everything. So Anguish 2 on Gauntlets, Anguish 0 on Towers, Anguish 1 on Raids, etc...

Some people would really appreciate the ability to change anguish levels from anywhere, not just at the OT.

Some people would really appreciate it if Unlocking a new Anguish Level was a one time purchase, and from there on out going up or down a level would be free.

gilded portal
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2%

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Not 4

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Jfc

naive nova
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Bring cockatrice

wicked relic
hexed escarp
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2 and 3 would be really nice

wicked relic
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I'll give that a pin

naive nova
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1 and 3 for me

gilded portal
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Absolutely 2 and 3

plain trellis
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for me all 3

gilded portal
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If 2 and 3 happened then it's just a couple extra steps to get 1 achieved

spare hatch
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Yeah, good feedback summary

hexed escarp
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I think if we can swap everywhere there isn't a need to have separate scaling for different stuff

swift musk
hexed escarp
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Yeah exactly

naive nova
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The issue is for people who wish to try lvl 20 anguish

mystic harbor
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It could also not be a purchase at all, and instead be based on total proofs collected or guild level so it still has to be earned, but doesn't get in the way of the rewards

wicked relic
naive nova
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Now for them to do normal stuff again they will need to go to 2-5 again

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So that's a loss of quite a number of anguish

desert trench
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Hey folks - just to address some of the topics in here.

  1. Re: cost to re-increase Anguish Levels - let's let this topic rest. It's really hard as a studio to comb through feedback when we're so cyclic on one idea. It's well documented, the studio gets it, let's move on.

  2. For those looking for guild content to actively engage with, this definitely won't be the guild for you. Anguish will most likely be the most passive guild, and that's okay! plenty more active guilds are coming for you

  3. Nature of betas: we're a small team with big ambitions and tight timelines, so having a more formal process won't be something we can offer now. our betas will be active, with plenty of changes when needed, and little instuction more then: "Go nuts"

naive nova
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And for them to try level 20 they would need to spend those proofs again

desert trench
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Comments per the difficulty/reward curve (or non-existance of) I can agree with. that is something we can expect to see soon

brazen quail
brazen quail
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Sorry Odie just read your message. I will stop messaging about the direction. I want to expand that I dont need a final revision. But Dangy’s note above would be helpful for me at launch to set expectations.

brazen quail
wicked relic
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It's already been pinned ya goofball

gilded portal
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Pin it twice Hellmo

brazen quail
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Lol my b

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Cheers all! I always look forward to these days on boards like this

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It can get hot. But its tight to see everyone so excited about a game that is also my favorite game!

gilded portal
red forum
hexed escarp
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Grim doesn't have low Al's though, and this seems like a mirror

red forum
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Only class you can actually get away with the dex difference because you have 5 mobs that can overcome a 40% miss chance

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And soak 150k+ hits

red forum
red forum
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The Dex scaling is wild

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Bet those mobs have 10k+ dex

wicked relic
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13.5x stats on ANG50

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so anything with remotely close to 1k dex will have 10k+ dex

red forum
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Exactly

teal dust
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But that wasn't ang50 right?

wicked relic
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That was ang50

teal dust
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Wow

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Dealing damage in ang50 is hard haha

gilded portal
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Lmao

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Al0 though. I can try other classes if people want

spark skiff
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i see a lot of usage for assassin spec and VSS

gilded portal
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Yuuuup

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Realmshifter Chrono w/ nag belts

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Biggest thing I'm running into w/ beta character is lack of HP

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I almost feel like setting up a heart of themis + riftguard setup for the +hp/mana upon ward damage is one of the few ways to survive turn 1 with WoO

spark skiff
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that would probably be a good idea

vocal gust
vocal gust
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I still want to see how anguish lvl 50 mobs would be on floor 1000+ in endless mimic

gilded portal
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Return of the heretic CS build

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With no HP increases, make the mobs oneshot themselves

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Wait a minute...

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Doesn't pve also have that draw thing?

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Where if your cs kills you keep going?

vapid nacelle
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Sweats in RS

gilded portal
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Second chance proced though

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Nah needs second chance.

vapid nacelle
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If new-ish t10 classes can do Anguish 50 content, which was determined to take a long time (1) several months (2) to achieve, immediately, it might need to be looked at again.

References

#1121075515235774538 message
2.
#1121075515235774538 message

Posting references so I'm not speaking out of context.

gilded portal
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No CS cheese xD

royal timber
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Or downlevel and lose doesn't want to do basic math proofs

mystic harbor
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Anybody tested if luck equipment increases the chance of proofs dropping?

red forum
daring merlin
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are we supposed to get soenm "exp" towards the "circle of anguish - guild hall"? when I have anquish to lvl1, I can see the number in world, in gauntlet.. but I gain nothing out of it - is this bug, or do I just need to kill hundrets of bosses to increase the "exp" by 1?

swift musk
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Bosses your tier should have an extra line "guild exp" in their reward screen

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Exp itself in the guild can be checked in the guild hall at your ot atm

shy burrow
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they are dropping proofs

daring merlin
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or maybe - I am T11 - bosswes are T10 - is this the issue?

shy burrow
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Did wonder that, but they're dropping the proofs just fine

swift musk
daring merlin
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ok, so no proofs, no exp - nothing 😦

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world, monster remains, gauntlets - nothing

swift musk
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No!

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Sec, loading screenshots

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no proof, but 5 guild exp (personal gauntlet)

daring merlin
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yeah, I see no such thing

shy burrow
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is it random whether you get guild XP then?

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and lower chance than proofs

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since I'm still on 0 GXP

swift musk
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in Russian, but you can guess the item: same 5 guild exp and a proof (personal gauntlet)

daring merlin
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2x T10 gauntlet, about 50 remains - and nothing.-..

swift musk
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Idk if remains your tier give proofs or exp

shy burrow
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so... not T11 then

daring merlin
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? so when I am T11, I gain no exp and no proof?

swift musk
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Either there's a bug, or need closer check

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That was a 245 char by me

daring merlin
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btw - the walking guild also doesnt work for me since day 2...

swift musk
daring merlin
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friend of mine has the same issues - "walking" does nothing, this anguish also does nothing - so I thought that mayber it is connected

shy burrow
swift musk
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Could be, could be not.

shy burrow
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which like I said, is dropping proofs but not getting GXP

swift musk
daring merlin
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only he has higher anguish lvl - because he made the char now, while I made it during last update..

wicked relic
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Do we know what anguish guild experience would even do though?

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Just out of curiosity. Since I'm not sure what Angler guild exp does either

shy burrow
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not I

swift musk
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It might be yet to be added

shy burrow
unreal wren
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With Circle of Anguish giving increased difficulty and rewards, can we make monsters level normal in Towers ?
Instead of t11 range which doesn't give more reward

shy burrow
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Anguish levels also now seem to permanently unlock, no prompt to pay when changing down then back up

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That said, it's also not actually removing the proofs when you unlock a new level. Is that a beta-testing thing or bug?

swift musk
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Could be

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Or testing in progress

shy burrow
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yeah that was more a question for Odie/NF

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wondered if it might be a threshold thing where just holding the required proofs is enough, but I was able to keep going past 11 with 10 proofs on hand

desert trench
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Beta update is available now. This one introduces a curve to difficulty/bonuses, per feed Anguish Guild feedback

red forum
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Looks a lot more reasonable. Definitely like the ability to change anguish between unlocked levels freely

mystic harbor
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excellent

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Doesn't look like the cost for materials or anything changed with the difficulty curve being reduced, are the prices there to stay or should we expect a cost rebalance as well?

visual grove
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Thanks for the feedback-driven changes, they are very much appreciated

mystic harbor
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(I'd probably argue for a cost increase fwiw, since anguish 20 now seems very reasonable and bundles of mats currently only cost like ~ 10 proofs)

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I'll gladly take the ability to purchase an entire ascension level worth of mats at once, not sure it is the intent though 😛

cunning yew
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is it intended to not consume proofs to raise difficulties?

wicked relic
cunning yew
wicked relic
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ah.

desert trench
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Proofs are only spent the first time the level is unlocked

cunning yew
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but not even the first time has been spent on it

amber flare
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Nice, think a lot of people will appreciate that.

glad panther
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Nice, i like changes.

half quartz
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Anguish boss should scale to your teir

cunning yew
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where is the end

wicked relic
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Seems 200ish

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maybe 250

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Would love to know what the guild level does though ahah

hexed escarp
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Flex

spark skiff
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It will never end, anguish is eternal

harsh edge
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Travelers and heroes just flavor text for all players?

wicked relic
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Players are referred to as Travellers in Orna, and as Heroes in HoA.
Don't think Circle of Anguish is going to get buffed from both game's deaths though, so probably just flavour

swift musk
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Passersby in both

viral ocean
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It'd be cool if they all tallied up together - we are all part of the Ornaverse.

gilded portal
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Testing out the anguish changes. Much better imo, and really nice how quickly you can change the levels

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My only confusion is what is the purpose of the guild levels?

viral ocean
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To show off your level of self imposed pain?

vocal spire
viral ocean
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^ fancy hats

vocal spire
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guild level leaderboard 💪

gilded portal
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So basically whomever is the best GS, got it. mighty_mimic

outer dirge
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'felled bosses' still gets me xD

wicked relic
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Oh, did that get changed..?

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Could've sworn it was 25% difficulty per level and 2% bonuses per level

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so 100% bonuses at max level, and 1250% difficulty at max level

mystic harbor
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Yeah, it is on a curve now so the early levels scale less than later levels

wicked relic
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Gotcha, thanks

plain trellis
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first levels are 7% and 1%

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but proofs rates are the same as before

royal timber
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I'm the only one triggered by those 199% not being 200%? Same fir that 1003% and that 163% mightiest_mimic

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Also anguish applies to every raid, but only drops proofs from the ones of the same tier as you right?

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Feels like wrong, like you might lower anguish drops from low tiers but like reducing the rate

royal timber
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My humble suggestion is to change the numbers a bit:

  • difficulty: +10% for fist 5, +15% for next 10, 20% next 15, 25% last 20 = 1000%
  • bonus: 2%, 3%, 4%, 5% = 200%
  • shards: 1%, 2%, 3%, 4% = 150% (or use the same formula as other bonus, if you do AL 50 towers you deserve that bonus)

Also in this way the curve is a bit more gentle, tomorrow I will print the graph I didn't want to turn on the PC mighty_mimic

tepid nimbus
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Does anguish % bonus work on raids?
Since would be weird to overbuff the bosses but don't get the advantages🤔

royal timber
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It does, but the only advantage seems the chance of dropping proofs and only for raids of your tier

tepid nimbus
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I see thanks
Wouldn't luck be good to have higher chances of fame/Legendary items dropping then?
You would get garanteed famed items etc compared to fixed % tied to damage