#Any chance for tower speed adjustment in beta?

11 messages · Page 1 of 1 (latest)

polar obsidian
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Quite popular 150+ yes votes to speed up towers via size / movement changes, wondering if we can try it out in beta. Existing mechanisms exist for these changes because they were already used to adjust once before.

Votes here: #💡│suggestions message

ancient ocean
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Would love to see towers adjusted such that there are 30 floors as the max, with scaling adjusted so that the difficulty of the top floor remains unchanged, and a full clear is similarly rewarding.

high monolith
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while a good change and much desired, probably out of scope for this beta. it's already getting long in the tooth as-is.

polar obsidian
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Long shot but, throwing 150 votes around to see what that does in an absolute monarchy

pseudo flare
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I just want odie to remove those slow-ass movement speed, and make it go instantly to mobs after you pick your path after winning fighting with tower mobs. I dont mind fighting with tanky mobs but tower are just too much time consuming. I don't want to spend 2-3 hours on the road climbing up the towers with my shoody-ass build/classes.
Max i could go around 35 floors in 30 minutes, but after that, i'm just skip it until top floor.
I hate long-corridor map too. Too many empty room.

sage reef
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it's actually the best layout

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especially later on, pretty much a 1k shard per floor

ancient ocean
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some additional zoom / field of view options for the area would be helpful, too. needing to go into the phone's devmode options to change settings in order to better see everything on the map would make things a lot faster as well, less time needed to walk down hallways to see that nothing is there and so on.

cloud karma
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This is a nice thread and all, but this is a beta feedback grouping of posts, not a beta suggestions. If you want to discuss it in further detail, I'd recommend using the discussion threads.

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Wait. Why did I get a notification from a 7 day old thread.

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Sigh. Discord.