#Realmstrikes change
55 messages · Page 1 of 1 (latest)
Yeah, for a skill that easily zeroes out with Golems Fortitude nerfing it seems stupid.
RS 2 is also affected
I thought nobody consider realmstrikes as an OP skill. Don't know why it get nerfed 🤔
"one shot meta"
The one shot thing for realmstrikes is because of an OP augment which has nerfed
For PVP, even in a place where defense is lowered adding health to counteract and give more place to M2 skills, M1 skills still get on top simply because of consistency of dmg between the defenses deity and a Heretic.
In one hand, Heretic might have low defense (i'm only accounting for base stats, not gear), so a M2 skill would work on it. But also would an M1
On the other hand, Deity has a lot of defensive capabilities (again, only counting base stats, even if it can get all the other gear), so even with the defenses reduced % wise. M2 will deal significatly less dmg than an M1 skill would
If people make M1 skills one-shot (almost) everything (Ara Vesta, SS, BP, Sortie, ...), why even bother using M2 skills?
Either way, if this change makes it to life, we will just continue to use M1 skills to one-shot and continue with this meta 'till the end of it
It sucks, but whatever
Not sure what your saying so I'll try add up. You told to not use the almost only high damage skill for melee in the game and replace it by broken M1 magic skills?
I'm no RS, but I have never heard of people struggling against realmstrikes in pvp
The nerf to it was really surprising
I said that in PvP, in paper, M2 skills/spells should dominate, but they don't, so nerfing and M2 spell leaves the M1 spell meta to continue
Alright.
While I don't think this nerf is that bad to Realmstrikes (it's only a nerf to M2, not M1, so it works out to be less than a 20% damage reduction) I also don't really see a reason for Realmstrikes to be nerfed when other 1-shot mage spells exist and are being left untouched.
Edit: it is an M1 nerf, Odie's terminology confused me
Realmstrikes's meager M1 of only 0.75 leaves it faltering pretty quickly against anyone with decent defense.
i agree.. it is more a raid nerf as strikes is way too unreliable in pvp
Its only a PvP nerf, PvE Realmstrikes's M1 is staying the same
Maybe if more insight was given at the moment of changing something we would know what made them think that that change would be needed
Yeah, a bit odd. I don't mind it since I only used realmstrikes in PVP if I knew the person was relatively new to t10. Once they're geared and have some ascensions it's not worth it unless you proc a defense debuff.
It’s still a challenging skill cause with all the debuf immunity items that are needed in PvP it is a challenge to slot RR gear to prevent the 1/5 downside of strikes
There's also a 15% chance to miss.
This can make me miss for 6 times in a row.
still can't get into my head that the two things are unrelated now 😅
been there
English is not my first language so maybe I don't understand it well. But penetration is what we call M1 right?
Yes
Sortie in only midrange M1 these days lol
Compared to skills being released across deity, Gilga, Beo, heretic celestials
If data shows that realm strikes is used a lot in PvP, it could be because a lot of players don't intuitively understand the penetration issue, and expect it to always be the best performing skill like in pve
Sooo let's do extra hidden nerf for pvp YES
Is the description updated? "May not work so well against players"
This means M1 is nerfed not M2 right?
Oh, I mixed up what Odie said because M2 is sometimes called the multiplier
Alright yeah then this change is kinda bad and will kill Realmstrikes for PvP 😬
I mean, it was already an M2 skill, so it was seeing less play in later stages of T10/T11
Then we agree on that haha
Maybe Lord @trim rune has something to add here. It would hurt his favourite spec Swash really hard 😅
It's possible the goal was to kill Realmstrikes for PvP, which I guess could be understandable if one of the goals of this patch was to also make Ultima not nearly as good for PvP?
I didn't say it was unusable, I said it received less play as defense stats tend to vary a lot between players
Ara Vesta still can deal lots of DMG in PVP, and as far as we've seen, also BP or other M1 skills
In my experience, I've seen more sortie in RS PvP than Realmstrikes
I have a Swash setup with over 11k attack, and with that Realmstrikes has still been very effective for territory claiming. If second chance kicks in it is next to useless though, so yeah I'll usually swap to either Sortie II or Guarding Strikes III
Realmstrikes really shines against people who build more toward ward than defense.
If this M1 nerf goes through I don't see it even being particularly useful at that
Well, it makes sense since M2 skills benefit more from high att than M1 skills, so it makes sense that with Swash it would have been effective at using Realmstrikes
Being a swash nerf is the only reasoning I can think of for this change
But as a swash, I gave up on realmstrikes a long time ago for pvp
Build full crit and use the highest m1 skill you have
Even that will zero on the most defensive players after second chance/dc
But just move on to the next fight