#Usability of new time magic skills

150 messages · Page 1 of 1 (latest)

coral wyvern
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Imo the new turn manipulating moves offer nothing new, did anyone find a reason to use them yet?

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They aren't usable in 1v1 scenarios, so party play is basically the only thing left

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But in party play, if the whole point of chrono is to speed your team up, you acting before your carry to cast the spells slows you down

open flower
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I haven't had time to test this, what's the change they've done?

coral wyvern
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Spells that allow you to manipulate turn order, which sounds cool in theory

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But I can't think of a reason to actually use them lol

open flower
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Yeah, they seem overall bad if they are only party-based

coral wyvern
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Maybe, if after casting these you got to act again or something, because currently casting them slows you down more than it speeds you up

open flower
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Yeah, in party play you usually have enough foresight to go before your enemies, maybe that could be boosted with Haste+ to apply it to your party teammates and you can in theory make the last enemy not hit if you're the last one on the turn queue(?)

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I personally wouldn't go with this, since it's simply not needed, just like other specs like High Cleric, or Cleric

coral wyvern
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Well, seeing as nf want to make it more useful I guess we can suggest ways they can take the spec so people actually use it

coral wyvern
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Alright I have no clue if the devs are even goign to see this but i propose the new time magic skills to be reworked into working jut like how new realm passive does

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make the skills take multiple turns to cast, so you dont just make an infinite loop, and make metronomus grant a player of your choosing an extra turn, and pendulus skips one turn for the enemy

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You could make a full quickcast build with celestial adorns and im not sure how high that will put the %quickcast chance at, but if its too broken maybe the spells can even take 3 turns to cast given the powerful effect

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This would be cool for multiplayer(which is what im assuming is the point of the spec), but it will actualyl be useful

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sacrifing your own turn so another player of your choosing can act twice

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This would give Chrono a really cool identity, but knowing that players only care about speed in party play, maybe giving chrono a passive aura buff that is basically a free avidity for everyone in the party would be really nice, and people would actually use chronos in party play

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im just throwing suggestions in the air right now, but im pretty sure we can all agree that in its current state chrono will continue to underperform

ebon shadow
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As much as I love the concept, I will agree that it will still not see play.
I can see it open up possibilities in the future, but it wouldn't do anything right now

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As an added suggestion, perhaps Chronomancer could have a new buff, which can be given to allies
[Time Skip] Your next multi-turn spell/skill is cast one turn faster

And/or

[Déjà Vu] Your next spell/skill is cast twice

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It wouldn't be all too useful in (current) horde, but it could see play in a supporting role in party raids

coral wyvern
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I think these current skills need to be changed for sure, i doubt they are going to be used anywhere

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but on top of that, if you want chrono to be used in party play there is no way it acts first, since that just slows down clears

split pagoda
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How about

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Just like oracle adds a special slot for amity

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Let Chronomancer have a special skill slot

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Spell put in that slot is automatically cast at the beginning of the battle

ebon shadow
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Once, or per floor?

split pagoda
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Every floor is a new battle

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So yea, per floor

ebon shadow
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Hmmmm

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Intriguing. You could potentially get some automatic clears with a party of chronomancers

split pagoda
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Yeah, if everyone put lacunus in said slot

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It may be restricted to non damaging spells tho

ebon shadow
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Then you're limited to (de)buffs and ward

split pagoda
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And new chrono spells

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The ones which speed up the whole party for example

ebon shadow
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Which is still interesting, but I don't think think people would use them, strictly because it'd slow down combat

split pagoda
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Well it wouldn't. In my mind, said spells are not cast as regular ones, taking a whole turn

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They are cast automatically before anyone acts

coral wyvern
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Maybe instead of at the start of the combat guaranteed, cause honestly that would be too good

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Well now that I think about it will only be too good in pvp

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But maybe it can be disabled there

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Dude the more I think about possible buffs/changes to chrono the more I think of avidity

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Realm got the chronomancer mechanic lol

ebon shadow
ebon shadow
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So you just load into a battle with the spell's effects already in place?

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I mean, that's a pretty neat idea

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Dunno how feasible it is, but it is neat.

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equips summon spell

split pagoda
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Yes, thats exactly what i meant

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Chrono is a time tinkerer after all 😄

coral wyvern
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A "your first equipped spell is automatically cast at the start of battle" just like summoner's passive would be really cool

rapid phoenix
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How would that play with multi-turn spells?
Or are people just going to [Turn 0 - Ultima 2]?

coral wyvern
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Well I think it can get disabled for PvP for balance reasons

junior niche
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The simple change that would get me to take chronomancer in a heartbeat: bring Lacunus 1/2 damage in line with mage's dance/pavane. That is, no damage splitting when there are more targets.

Right now, T7 bard is a better spec than even T9 chronomancer. Maji is a better T9 spec. Amadan's wand does everything I would want from time mage.

split pagoda
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This

rapid phoenix
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ahh, perfect!

ebon shadow
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Floors weren't meant to be onetapped anyhow :p

dawn vessel
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Could make the 2 turn steal work in 1v1 but have a fail chance

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Or maybe make it even more a party play class have a mimic passive that sometimes does the last move made by a party member twice

coral wyvern
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But you already know that lol

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Prom hands made everyone mad and those were in the game only for a little bit

ebon shadow
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Hot take. sufficiently ascended people can do horde content with split AoE just fine

vital olive
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Honestly the turn stealing sounds like a solid idea for follower/summon focus builds

coral wyvern
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That could be true, but you oneshot stuff with 0 al heretic with dance rn, and people got used to that

vital olive
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You steal the turns and everything else follows up

coral wyvern
vital olive
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The problem is I have no idea how to fit it into current rotations

coral wyvern
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Not sure if chrono is on the radar rn though

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I'm also not sure if I understand these new skills it got

vital olive
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I can kind of get it to work with Beo Auriga

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But I don't have that loadout on my mirror

coral wyvern
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I literally cannot see a single situation I would use these things in

vital olive
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Imo the play I could see is:
Beo focusing on follower damage. Run Lugus for the t. mag/atk 3 and either chimera weapon or imagination for the berserk stuff. Beo buffs up, then spams turn negates

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Target loses turns while Follower reaps the benefits

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However I think the turn negate is not working correctly as I actually haven't seen the follower act when the target loses a turn

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I also have no way to check logs due to no message

coral wyvern
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It doesn't work in 1v1

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Since every turn everyone needs to act currently

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So if you move the enemy back in turn 1, it doesn't matter since you already acted in turn 1, so the only one that needs to act so the turn is over is the enemy

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Or that's atleast how I think it works

vital olive
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Let me try with summoner

coral wyvern
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I tried it at the start of the beta on the training cactus and it didn't work, maybe it was bugged

vital olive
coral wyvern
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Except the lag on pendulus 1 ,pendulus 2 went off and it did nothing

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I think that's intentional, would be cool if odie confirmed but idk maybe it's bugged

vital olive
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I'm assuming bugged

ebon shadow
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Congrats, you broke Time, tober.

vital olive
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It was just a jump to the left

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Clearly that should be my custom title if I ever land one

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"The One Who Broke Time."

coral wyvern
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If it's not a bug it would be insanely broken, you could spam it and the enemy will never get to sct

vital olive
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Yeah but the downside is if you are alone/weak follower, what good does it do you?

amber turtle
coral wyvern
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okay i tested it further, and it seems it works in 1v1 scenarios, unlike at the start of beta

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pendulus 1 delays the enemy's turn so it doesnt act now, but acts twice next time

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and i dont know if im just unlucky, but pendulus 2 doesnt seem to work, unless i have cast pendulus one before it

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cast it like 20 times, did nothing

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then cast pendulus one-> pendulus 2 and it worked the first time

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delaying the enemy one more turn but making it act three times

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the only usability i can see with this is for summon/pet builds

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might be cool, more testing needed

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Alright this is pretty cool as a concept, that's like 3 free turns of pet/summon acts if the time freeze goes off so you can ignore the enemy

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On summoner, this could be a cheese option against hard bosses that are petrify immune I guess

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On every other class except beo I'm guessing this will be fully useless

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Since yes you act three times then the enemy acts three times, but two of your actions are casting pendulum 1 and 2, so it's basically like you are acting once and then the enemy acts 3 times

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But yeah, lacuna stasising might not be that reliable

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How high can we get the lacuna proc chance with Gorgon head and nag belts?

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And metronomus is just weird, no clue when you'd use ite

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I guess it gives you a guaranteed cast of a spell that requires 2 turns

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But you get hit once after casting metronomus anyway, so that doesn't help

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And then the enemy goes twice for some reason

ebon shadow
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And the fomorian gear

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Pretty sure you can get it to 100%

coral wyvern
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wait woudnt that be game breaking

ebon shadow
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Considering lacunus is already over 50% chance

ebon shadow
coral wyvern
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i guess so

ebon shadow
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It'll make for the slowest raid of your life

coral wyvern
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yeah, i guess so

ebon shadow
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Doesn't work 100% of the time in pvp due to steadfast

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Nor in endless due to miss chance

coral wyvern
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yeah, well i think the biggest issue with these new spells and in general orna right now is speed/safety

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literally everone goes for speed only and thats kinda understandable

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and while chrono is cool and i love it from a design standpoint idk if ill use it

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ill definetly try it out but will probaly get bored since its gonna take like 30 minutes per raid

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aaand also i could just go with a defensive build and just not care about the boss hitting me, why would i bother delaying its turns xd

wary sorrel
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Yeah, tried the Summoner with time magic, and I don't see a significant altering on turns

coral wyvern
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try it with other classes, looks to be specifically broken on summoner

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with beo it looked like it worked intentionally,

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beo and summoner look like they are going to be the only classes that could theoretically use new chrono

rapid phoenix
vital olive
wary sorrel
amber turtle
paper vector
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Party raids at t9/low t10 can see some usage, one takes chrono and just doesn't let the raid move while the others bonk him with everything they have

ebon shadow