This post is ment to reflect on the entire patchnotes and the general changes they may bring to us. I would like ya'll to talk about the pros and cons, the shift in the tone of what game orna is and the possible consequences or benefits it may bring.
From my point its pretty clear: The balance patch itself is devestating. Whilst devestating is a severe understatement of what the true potential this has for the future of orna is. Since i dont want to write two and a half essays, i prefer to make it short:
- The new changes to adornments slow down our progress severely, straight up. High ascension players will not feel it much, but everyone lower will see a very severe impact on their speed of progress. Therefore the rich get richer easier and the low struggle to catch up.
- Nobody has 24 hours a day to play orna. Whilst high ascension players will still steamroll, lower players will progress severely slower. This will result in a lot of new prople not even trying to compete anymore and long players to be frustrated and quit.
- Possible ascension caps will ruin the competitive nature of the game and are a direct punch tho those who spent thousands of hours to grind, so they become what they are.
TLDR; Mid and Low Players will suffer from the changes, high players wont feel anything and destroying the endless power scaling not only removes a core identity of orna but is also not a solution since it caps the competitive nature of orna and destroys its spirit.

