#Valhallan Changes

1 messages · Page 4 of 1

umbral glade
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he is the seer

elfin rampart
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Stats, ofc

umbral glade
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his lore is vision related

manic nimbus
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I feel that NF point of view is solely focused on bestial bonds at this point

ivory birch
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I see your point about unique effects and their potential. I'm approaching it from a thematic/design care standpoint

polar locust
elfin rampart
ivory birch
# umbral glade he is the seer

okay, but why does he deserve a bond and not everything else? would ever boss as a pet get an effect? ra's just a boss

umbral glade
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"thematic reasons" is legit the reason for a seer Ra pet with high vision distance bonds

manic nimbus
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Theres no point in theorizing other options to be fair

ivory birch
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that's not my point

polar locust
stoic epoch
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Dude, lorewise all Beo's should be slinging power ballads a la Scanlan from Vox Machina.

umbral glade
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well the reason is because its a game and it would be a snoozefest if everything is the same

polar locust
manic nimbus
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There could be a bond for that

stoic epoch
polar locust
umbral glade
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unique bonds could be just that, unique. you dont need a reason to make something unique in a video game

manic nimbus
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I was joking

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🤣

ivory birch
polar locust
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Yeah i know mimic

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It's too unrealistic

manic nimbus
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They want us to focus on bonds and there is no way out of that it seems

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But we dont really know what their plan for bonds is

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Or what are the limitations

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We only know theres "potential"

umbral glade
polar locust
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I would like to know the future plan and limitations, then we could give more feedback about it and discuss

ivory birch
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it's cool potential, but "family" is so arbitrary as a classification. Phoenix is absolutely not an animal in any remote way that a bear is one

umbral glade
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180 unique bonds are not a possibility, that's fine , but a few of them IS a possibility

manic nimbus
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And so if thats the case, my hydrus looking infinitely more appealing than my auriga

polar locust
last bane
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BeoA+Tamer has Bound4 actually, so on 4th bound there can be something like universal passive to boost damage of all pets

umbral glade
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bond4 does not exist

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tamer and class does not stack

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it takes the highest level

stoic epoch
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I mean, if unique effects are out of the question just give us like 200% raid damage and call it square for now

elfin rampart
polar locust
ivory birch
elfin rampart
polar locust
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For that type of level is the only thing i can imagine, some unique skill

last bane
stoic epoch
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Bond 2: Return of the Bond

ivory birch
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beo's entire issue is that player scaling is continuously developed but followers (and summons) are rarely ever

ivory birch
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see: any large amity effect, any large augment effect 😅

polar locust
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We need a pet balance patch probably

manic nimbus
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Just a cute addition

stoic epoch
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Then let pets scale with gear

polar locust
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Or an update that brings more things to do with pets

ivory birch
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but then Beo loses its identity, right?

stoic epoch
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Yes

manic nimbus
stoic epoch
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I don't know man

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Fux and Inarin are my idea people

ivory birch
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half of beo's schtick is different gearing, or so I thought. if it just gears like any other player damage class, but with different text relating the actions then what's the pt

umbral glade
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shove a axe down the throat of my bird so it deals more dmage

elfin rampart
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・We need amities to affect pets.
・We need +x pet damage (not %, solid value) in grindable and upgradeables weapons.
・We need the pets to have increased Crit chan and Crit dmg
・We need to control where the pet lands attacks.

manic nimbus
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I dont wanna have to feed and pet and trim the pets fur every 5h to give him a boost

ivory birch
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beo's gotta have something to do with the actual mechanics of Beo, so the AI is the first place to do that

polar locust
stoic epoch
manic nimbus
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No, fishing is enough pain

stoic epoch
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Brush the pets fur / whatever

manic nimbus
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🤣

elfin rampart
manic nimbus
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Ahh

summer gulch
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I remember when orna didn't do human pets

ivory birch
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and also amity/gearing effects that can affect followers that isn't just +12% follower stats. not necessarily the same effects as player effects, but if it's going to be mutually exclusive as it is now, then give unique effects to followers

polar locust
summer gulch
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But then jotun pets happen ed

ivory birch
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13%, final offer

umbral glade
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common man, dont talk us down

ivory birch
umbral glade
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remember that equipping a 57% pet stat celestial lute is a 20% dmg increase

manic nimbus
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I think im gonna wait for NFs statement on these bestial bonds and what is truly the plan (if theres any)

umbral glade
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hey now, i am using chained shield so be ready

elfin rampart
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yeah, having +60% pet stats in a celestial does neglectable changes in our dmg

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But hey, give +10% crit chance and +10% crit damage to everyone else

ivory birch
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bonds are cool, improved AI interactions is good. they're unique effects to beo that keeps the spirit of the class. i think it's (somehow) not apparent just how behind pet/summon damage is behind player damage

manic nimbus
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We get additives 👌

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Yum

umbral glade
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hey, we also got valhallan dissonance give us a stat boost when redlining

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thats a good change

elfin rampart
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Remember that player faction align? Well, your pet doesnt give a care about it

manic nimbus
ivory birch
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if summon/pet stats are to remain additive (which is theoretically ok -- same as att/mag), then other multiplicative effects need to exist in tandem like it does for player effects

polar locust
manic nimbus
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So im unsure if NF is aware

umbral glade
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gilga and beo are the lowest usage t10 classes

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but gilga is much more used for raiding

manic nimbus
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I know that

manic nimbus
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But the point is.. does NF want to change that?

stoic epoch
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Beo's just not the least used class

ivory birch
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the reason beo's not as underused as expected is probably because y'all are stubborn 😛

elfin rampart
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Beo doesnt have to shine at all game's content.
Well, where does it shine then? At level 225 where your pet stats are at max?

ivory birch
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and I admire you for it. captain and ship vibes

manic nimbus
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We should stop playing beo and just go deity meanwhile

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Ahah

ivory birch
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well let's not get into that

stoic epoch
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Nah

manic nimbus
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Peak beo

stoic epoch
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I'm ride or die until Odie himself tells me it'll never get better

manic nimbus
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Then we can wave bye bye to other classes as they grow stronger and stronger

umbral glade
ivory birch
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hopefully beo and summoner's builds that don't emulate player-damage classes become better and comparable soon

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summoner rhada still absolutely blows, but it's not really being looked into because of the other stuff summoner's got going on

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suffers in similar ways to non-h beo

umbral glade
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bonds being a utility driven passive while the damage we lack is outsourced to gear and basic passive skills could be an angle to tackle this

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so you pick pets for a utility bond

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or pick the less utility heavy but dmg focused pet

ivory birch
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fun fact: Beo/A's double-act can be thought of as a comparable thing to Realm/Heretic's increased crit multiplier

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except one of those effects is a dedicated passive and the other is not

umbral glade
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dbl act is a great multiplier

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but, i said this before many times, we are gated behind more layers of RNG than other classes

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we need a pet to rng target select and to rng select a move

elfin rampart
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just a reminder that you have a 75% chance to not get that Great multiplier. PER TURN.

ivory birch
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one would hope smart AI helps with at least one, if not both of those areas

umbral glade
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which then can rng crit (which we can not increase much) and then can dbl act rng

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thats 4 layers of rng to hit a focus target for max damage

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while other classes have 0-1 (crit)

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you could argue sequencer quick cast beign another

ivory birch
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well, that's not necessarily true 😅

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sequencer effects and (now) avidity exist

cursive onyx
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Hello, question that is sort of related, but not entirely. Apologies. The Ashen Phoenix got a nerf on how often it uses DC, correct?

umbral glade
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our benefit is that we can fully commit our time to defences will still dealing similar damage

stoic epoch
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I can see why he'd come to the pet class chat though

elfin rampart
ivory birch
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I'm not sure how much randomness in damage variance is a factor for overarching balance decisions*

umbral glade
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all of the rng layers i described could have (somewhat) easy fixes thou

cursive onyx
ivory birch
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beo's got some variance, but one could argue that the AI's skill and target choice are "part of the experience" -- offloading that aspect of gameplay to an AI rather than self-selected

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so i don't know if they're problems to be fixed

elfin rampart
ivory birch
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if you could perfectly choose your pets skill and target choice, is that not just doing those actions yourself? hence.. not beo.

umbral glade
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move selection: more influence of smart AI on them
targeting: a skill which would mark an enemy either passive or actively
dbl act: increase chance, lower damage of second cast

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crit: make items influence our pets more

umbral glade
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i am not saying it should be removed completely, but giving us tools to handle it better would be a good choice

ivory birch
stoic epoch
elfin rampart
ivory birch
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yeah, tuning preference is good. calls and smart AI should do good jobs of that. calls are arcane in wtaf they do (and why do they fail?), and smart ai could/should have more impact on better choices (damage output, res/imm/weak)

umbral glade
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as i said, i dont mind rng, its just those fights where every opponent was at 10% hp while i was nearly falling over from tanking 3 anubises and a fallen heretic in a f47 tower

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and fjalar kept evasive striking

ivory birch
elfin rampart
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Can we all agree on waiting for Odie's reply on what are his plans after all the feedback for our Damage?

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Outherwise, we will just keep going on and on over the same stuff

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Without tackling the main issue

ivory birch
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I think direction from the team would help us to structure feedback and discussions, ye

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kinda just saying the things that's been said over the past year or two atm. at least i am

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it's just not been said in specifically this (beta) context, but it has all been said

elfin rampart
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Dont worry, this year is our year

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Everyone will drop their class and come join the Valhalla

umbral glade
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we can do the thing that players in maplestory korea did and only spam ●▅▇█▇▆▆▅▄▇ (as in, lying down, not doing anything else) when they got upset with the direction of the game

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which would not help at all

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but i found it to be funny

ivory birch
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the crazy days when people unironically swapped to beo for amorri because she was tough when first introduced

umbral glade
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beo had that juicy dragon immunity

elfin rampart
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༼ つ ◕_◕ ༽つ GIVE FEEDBACK/ DIRECTION

ivory birch
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you could build defences safely and still maintain damage, which is why it was good. dragon immunity was great too, but not the only reason

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beo theoretically still does that, but "building defences" is completely irrelevant so rip beo

umbral glade
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true words

elfin rampart
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BTW, Can we get purchasable pet skins in the store?

umbral glade
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maybe the true beo buff is to make enemies strong again

elfin rampart
umbral glade
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i demanded a phoenix skin with a broken wing in a cast and some bandages

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after it gets nerfed

stoic epoch
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Walking wounded phoenix?

umbral glade
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i also demanded a giraffe pet and its still not on the beta client at this moment

umbral glade
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the phoenix gets back to healthy when you kill it, so just break its wings and beat it up

stoic epoch
umbral glade
stoic epoch
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Odie takes his Orna millions and resurrects Toys-R-Us

summer gulch
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I think I made this joke b4 with you but still

umbral glade
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how could a lame creature like a chimera compete

elfin rampart
summer gulch
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When I first made the joke

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BeoH sc ability funny to me

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Just kill the pet lol

umbral glade
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imagine a puny "god" getting neck punched by a giraffe

stoic epoch
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The visual is quite hilarious

umbral glade
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you going into valley of the gods

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with your trusted giraffe

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sitting on your questing piano, playing some lit tunes while your giraffe helicopter necks the floor

stoic epoch
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Like something you'd see in a homebrew D&D campaign

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Dude, I've always joked that Beo is just a delivery vehicle for their pet. Like you're towing a rickshaw with an angry cactus in the seat.

umbral glade
# stoic epoch Dude, I've always joked that Beo is just a delivery vehicle for their pet. Lik...

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stoic epoch
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With Istanbul (Not Constantinople) playing in the background

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Try and get that out of your head for the rest of the day

last bane
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guys, you wanna new OP pet - "Giraffe" in game?

umbral glade
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thats just objectively the correct choice

stoic epoch
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They don't sound majestic

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They sound awful

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Sounds like they're being strangled

umbral glade
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thats where the questing piano comes in

summer gulch
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Questing accordian

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Questing flute

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Ultima zitar

manic nimbus
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I want this

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😛 would make beo raiding faster, no doubt

umbral glade
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not enough action rate

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copy paste aerial barrage

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and make it aerial barrage 2

summer gulch
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🙏 please orna gods free us beo pet users from tamer into more spec diversity, tamer locks us into one style of play and I cry bc I want to zerk or inq along side of pet dmg.

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😔

noble stag
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This whole thing happened a couple patches back

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Beo used to be even more reliant on tamer, so they patched it

summer gulch
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Yea ik

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But I still feel I need tamer as a pet beo in pvp

noble stag
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You guys think it needs even more of a buff to base pet stats?

summer gulch
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Or I do noodle dmg

umbral glade
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idk if pets need more base stats for tamer-less beo

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i think pets need 100% chance to do something each turn w/o it

summer gulch
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I am pro pet stats cus pet beo, but it feels so band-aide

umbral glade
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maybe not 100, but 80+

summer gulch
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And that not really bad

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Just it's all we pet beos get

umbral glade
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assassin can work

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but way more niche than tamer

summer gulch
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I love my assassin beo with yokai vs this dang diety who stonewalls

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That build+ the dot increase shields really chunks health

quick briar
umbral glade
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thats the thing, we dont want to do the hybrid style beo

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we want to do pets

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pet based builds nearly require tamer for act chance to be consistent, as well as it being the biggest damage upgrade outside o niche combinations like assassin + ymir

summer gulch
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I'm told no spec diversity is just a orna thing

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And I'll admit I only play beo so I didn't understand that

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"Every class is locked into a spec or become usless"

summer gulch
umbral glade
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yea, "we" as in those asking for non tamer alternatives

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hybrid player damage focused builds have other options

noble stag
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Stuff like zerks and maji great meditation boost pet dmg too

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Beo isn't exactly locked into tamer, it's just it's best option

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Every class has one of those

umbral glade
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yes damage boosts are available, but not having action rate to make your cactus fire of a skill every turn

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is really hurting

noble stag
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I mean beo isn't nearly as bad now as it was a couple patches back but yeah I can see that

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I don't spec variety is that big of an issue compared to other classes' spec variety though

quick briar
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So maybe lowering the DMG boost from beo's passive (and adding it to tamer) and adding pet rate to beo's passive (and reducing it from tamer) could be an idea?

noble stag
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Basically everyone is "locked" into a main one and has the other as niches

umbral glade
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most classes just default to oracle once they have good amnities now

noble stag
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I mean yeah amities for GS and beo suck lol

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That's not a spec issue though, more of an amity issue

quick briar
summer gulch
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Ngl

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Beo colored glasses

umbral glade
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besides GS all classes have the oracle option

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and at least 1 good non oracle spec

summer gulch
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What does a pet beo oracle use anyway? Pet stat+ or also positive status 100% last longer?

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Vus I literally only ever tamer

umbral glade
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I shoulda said "besides pet based beo andGS"

round shore
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re: specs for follower-based builds, certainly oracle could do better if there were more relevant amities.
berserker/raider for zerk access is something (gaining M2 via zerk buffs, losing M1 via loss of +55% stat).
cataphract as a defensive option is something (albeit less important nowadays with an autoward amity/autoward augments).

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It's not quite as bad as it used to be where BM/Tamer was a huge stat gain and everything else couldn't really compete at all.

summer gulch
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I still don't know what m1 and m2 is and how to check its calculations

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Something about dmg and pen?

round shore
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in this case we're talking about attack stats (which penetrate higher defenses) versus zerk multipliers that multiply the damage (after defense has reduced it).

quick briar
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More M1, more defense penetration

More M2, more DMG (but scales less with the more defense the enemy has)

summer gulch
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Oh I thought opposite

umbral glade
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easy to spot with spells like frost and multi frost

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multi frost gets 0'd fast

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but when it doesnt, multi frost does more dmg per cast

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very simplyfied

round shore
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anyway the point being... you can outdo tamer with double zerks from the zerk spec in some cases. Lose +55% stats, gain 1.25x 1.5x damage from double zerk. though that being said, consumables exist 😅

summer gulch
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The z3 consumable is a event though

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Right?

round shore
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chronomancer may yet be another defensive kind of spec though I haven't tested it with the new changes. turning off enemy turns is strong.
assassin was already called out for niche usage with ymir, but it similarly functions like a defensive spec.

summer gulch
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I like chrono on my mage alt, and I sorta used it as beo for a bit. But the stats down hurt

umbral glade
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assassin also has a niche in endless

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if you want to beo endless for some reason

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as sleep/stun sticks way better

round shore
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yeah, assassin is a powerful (or, the most powerful) defensive spec for endless.

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everyone that wants to go super deep in endless should use assassin for stun/sleep/freeze/forbid/blind/etc. lockdowns.

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beo, heretic, realm, gs, etc.

summer gulch
umbral glade
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its "spam sleep/stun dart and forbid" and hope you dont run into a berserk realm

summer gulch
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Mainly bc there is no pet that does it all on pve enemy immunities

umbral glade
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yea switching to nidhogg all the time is annoying

round shore
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overall on the topic of specs -- I don't feel like we're that bad off for choice. tamer is strong but not so strong that the others can't be considered, and that's still talking about follower-focused.

obviously player damage beo can use all the player damage specs: swash, sequencer, oracle (with damage amities), zwei for aoe, bard/charmer for aoe.

gentle pier
umbral glade
hushed helm
umbral glade
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tamer is just very cookie cutter no brain

round shore
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(assassin can reliably Forbid zerk realm, cutting its damage to 20%. then can stun it also. it's not too bad.)

hushed helm
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Easy lvl 150 or higher

gentle pier
summer gulch
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I forget bc its been a while if yeti facade is a temp thing or not

hushed helm
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For berserk try fjalar and hope for a crit

summer gulch
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But point

umbral glade
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my biggest impotent came when i stopped being greedy on farm gear

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and got +100 floors for it

summer gulch
gentle pier
umbral glade
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i usually switch at 100+ when i am facing a realm or a a.gazer or something

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okay i run a shield before that instead of dbl questing

summer gulch
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Ye it's the immune to pet mobs that take me out from farm gear

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Though I've been able to slot beaststrike 4 and when it crits, it crits

umbral glade
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the new redline stat boost will be a great help for going deeper

summer gulch
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Test it

umbral glade
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i just stay with forbid/sleep/stun/exploit

summer gulch
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Cus I'm live only atm

noble stag
umbral glade
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i am supposed to grind great souls for my 199% fey yeti thou :(

noble stag
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Image for reference

umbral glade
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oh damn that looks sucky

noble stag
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So while it sounds cool, there is literally no point in doing it lol

umbral glade
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so you delay the fallen RS

summer gulch
umbral glade
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and he just combinates you

summer gulch
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Been pushing asc best I can

noble stag
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This was the best example I guess

summer gulch
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I am not going to lie

noble stag
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But then again, I could literally just cast lacuna and then do something else and it would have the literal exact same effect

summer gulch
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Reference vs raids seems so boring to me, bc raids shouldn't, imo, be the deciding factor or whatever example of dmg.

Hoard guants are different and then theme guants and world. It's all different from just raid pve

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(And was a reason gilga Got fat nerfs is a lot of comparison was done to it v raid)

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But this is a strong opinion

noble stag
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I mean the skill is single target, raids seem like the best example

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Although PvP will for sure be where this is strongest, getting multiple free pet casts usually will guarantee the win

summer gulch
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I actually didn't see you were talking about lacuna at first, so my bad on that

round shore
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if people want to theorycraft a potential non-tamer, follower-damage-focused offensive spec, I'm all ears.

Keep in mind that:

  • it should be usable outside of beowulf in some capacity
  • it should be an alternative to Tamer (and zerk/raid and oracle) as an offensive spec, not strictly better
summer gulch
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I thought it was standard class vs raid dmf comparison post

umbral glade
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dbl improved ward absorbation amnity oracle so we can save 2 turns on DB

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ha!

noble stag
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Turn economy pog

round shore
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there are already lots of good defensive specs 😛

umbral glade
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but the turn economy !

summer gulch
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But now realm is

umbral glade
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we are above average yea

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other classes have a pet buff while they do dmg, we buff will pet does dmg

summer gulch
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Ik also strongly opinionated that he with the better turn econ, wins

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My example being chess, where white side has FTA

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First turn advantage

last bane
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I need cactus with ability: "more enemies he faces - more damage he'll deal"
It would be nice conterclass to summoners

umbral glade
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î want arisen glashtyn to be good

summer gulch
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Oh also on the subject of FTA, I'm not trying to say it's bad in orna, or in general but like it's been a heated topic in game theory forever and every dev ever always tries to combat it

summer gulch
umbral glade
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he speads dark weakness on enemies

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and he has a aoe spell that deals dmg based on debuffs on the enemies

summer gulch
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I might have only picked up and put it in my castle

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Oh wait

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There is a recent pet that literally that

umbral glade
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yea.. thats the pet i am talking about

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i want it to be good

summer gulch
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Oh no see

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I though that pet was the serpent that gives questing wepons

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Same ish name

umbral glade
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it would help if his Dark Sigil was a aoe ability

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he just spreads his sigils slowly.. 1 by 1..

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then uses a aoe spell

summer gulch
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Aoe sigil when

umbral glade
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would be great if either players has a aoe sigil spell or he does it in aoe

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i really enjoy the theme of that pet

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dmg based on debuffs

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but we dont have a aoe debuff skill

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and as i said, his sigil spreading makes him unusable in horde fights

round shore
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the "aoe debuff" skill atm is to use a damaging aoe skill with lots of proc% gear

umbral glade
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yea.. or just kill them with said aoe hit

round shore
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that's a different problem 😛

umbral glade
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dark element also gets immune'd so frequently

split heart
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If I could offer my two cents:

Please combine the Valhallan Protection passive with the Valhallan Training and Auriga passives.

Then, please give base Beo mana siphon or recharge, and Auriga steadfast 2 or a form of tenacity.

My reasoning being that our power is being addressed, but our survivability remains lacking. Base beo especially lacks sustainability.

polar locust
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Mana siphon in base beo would be cool

umbral glade
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to quote odie when i said that: "that could be a neat bond"

last bane
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But not so nessessery at all

polar locust
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At least i wouldn't need to change setup in dungeons

last bane
#

you still can use amity to regen mana

summer gulch
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High tenacity bond fey chimera mighty_mimic

umbral glade
#

high tenacity would be kinda crazy but i dont think it fits beoA

summer gulch
#

But 1hp memes plus zerk

last bane
umbral glade
#

i dont question the power level

#

i question getting RS's core mechanic on a non RS class

summer gulch
#

Oh yea that's why I mimic

#

However I can also dream

last bane
summer gulch
#

I just know it's a troll suggestion

umbral glade
#

i would take Iconoclast as well if thats how it works

summer gulch
#

Make beo the real diety diet

umbral glade
#

Siphon Ward instead of mana siphon thou

last bane
summer gulch
#

🤔

umbral glade
#

not gonna lie. i love restarting the game twice for each a.gazer and a.mimic in endless

#

especially when i get them every second floor

summer gulch
#

Iconoclast affects all stats and is on hera and vd is redline to affect all stats on beo, diety has a passive that is basically blue line and redline

#

How does maji do blue line on all stats

last bane
umbral glade
#

swap my pet to nidhogg

#

re-enter dungeon

#

kill gazer

#

restart

#

swap pet

#

re-enter dungeon

last bane
#

..but you can just leave and join dungeon without restart...

summer gulch
#

I remember when odie wanted to remove the ability to leave dungeons and reenter bc it seems exploiting

umbral glade
#

that means i would need to get on my bike

#

drive 3km

#

re enter the dungeon

summer gulch
#

The backlash was huge

umbral glade
#

drive back home

#

swap pets, get back on the couch

summer gulch
#

Am I also the only person that builds outpost everywhere

#

When I need them

umbral glade
#

yea but i got 5 endless dungeons queued

umbral glade
#

and i dont want to do them in the middle of the night

#

in rain

#

i want them on my couch

summer gulch
#

Fair

#

Rain sounds put me to sleep

polar locust
summer gulch
#

I have.... like 6 is my local area and prolly 10+ outside my local limits

#

Always need to change pets at one point or another

split heart
# split heart If I could offer my two cents: Please combine the Valhallan Protection passive ...

After testing BeoHydrus, I think the Hydrus passive also needs to be reworked.

My suggestion: replace the current effect with your follower stats providing additional protection. Add follower atk/mag to player def/res respectively, at 3:1 or 2:1, whichever seems fairest.

My reasoning here is that our classline in general has no ward or defensive skills in our kits. I think this also fits thematically.

This may need to be balanced by taking away BeoH's shield proficiency, or capping our ward bonus at 100 or 200%.

#

This will limit the class's endless max floor potential, though, as I'm not sure defensive stats can scale as well as ward as of right now.

last bane
#

BeoH has stat up through Dragon Slayer, but i agree that he needs second lvl of this passive

split heart
#

Yeah, but dragon slayer doesn't improve survivability. Right now, to me, the class as-is feels like a glass cannon without the cannon. Like a glass machine gun, or something; it doesn't feel awful, but it also doesn't feel good.

round shore
#

dragon slayer doesn't improve survivability
it does. 1.2x def/res 🤷‍♂️

#

not like a huge amount, but it's not zero.

split heart
#

Fair point. I was using a tower without any ascension levels in the beta sandbox as a test, so this is a limited viewpoint.

#

Still, with this stat distribution (max dragon slayer), my beta sandbox character died to the first tower guardian fight.

#

It seemed like it should've been enough to survive more than a few turns, but without a 1 turn ward skill, it's not fun.

polar locust
arctic marlin
#

Where its strength is in offense, im not sure how buffing its defense would balance things more.

#

You can still get plenty of res/def just have to build for it

split heart
#

I'm using the provided gear in the beta sandbox, so it must be the ALs? Not sure, but the gear did lack adorns

#

And the point would be to provide the class with enough survivability to not be so gear dependant.

In my opinion, being this dependant on gear isn't a good thing, especially when that gear is specific and rare.

arctic marlin
#

Most gear sets are niche. You dont need a huge amount of ward or defenses in most content. Really just towers and amorri

split heart
#

That's part of my issue. A fresh celestial class, which requires tower advancement to obtain, can die regularly to the first floor guardian.

Was I able to make it past? Yes. But the point is, it shouldn't be this hard. The class shouldn't have to be made playable by getting best in slot or niche gear.

summer gulch
#

I went beoA and immediately when back to beoprime in towers lol

#

However as I got comfortable in lower floors beoA really speeds through

split heart
#

I haven't tested Auriga in towers yet, but I feel you. I tried some damage tests with it, and it's got some nice output potential now

summer gulch
#

BeoH seems god of beo vs tower bc the 3k hp and player dmg you get as a bonus

split heart
#

I tried, see above screenshot for stats. Granted it's haphazardously geared and I was using Medusa for fun. Still, the class feels squishy. Real squishy.

#

I feel now, Auriga will perform better due to redline stats

summer gulch
#

If I beoH I'd lay into hybrid celestial wepon/adorns

And set up wyrms and fjallalalalr Eva strike+ beo beast strike 4

#

Crit go brr

split heart
#

Yeah, I need better adorns for sure. But I did make a celestial lute, though I may have used the wrong adorns.

Like I said, it's doable but the difficulty feels higher than it should be.

summer gulch
#

Allow vd to give crit stat too mighty_mimic

split heart
#

It's also the nature of tower encounters; it's difficult to fully buff while staying alive, and sometimes the pet dies, leaving me at 75% capacity and 1 hp lol

summer gulch
#

Idk I woo first turn then set up dmg phase

#

Towers is p much woo or die with any class I hear

split heart
#

Haha, I mean I could be playing "wrong", that's always a possibility too

#

Oh, so it's supposed to be like this? I see. Then I guess it's working as intended

#

But yeah, sadly my beta character didn't come with woo

#

I had to settle for fort3 w/ divine bastion 2 lmao

summer gulch
#

Beta should have everything unlocked in terms of skills pets and gear

#

I heard

#

I also don't play beta bc I like my live version and the work I am putting in

split heart
#

Lacks woo, miasma, and other alchemist stuff

#

Or whatever the skill/spell building is called

summer gulch
#

Oh yea that's alchemist

tribal coral
#

For the new pet abilities with bestial bonds, can all pets that can summon something have the "more likely to succeed at summoning" passive?

tribal coral
#

Also since we are talking about passive changes, I just want to point out Valhallan classes all the way back to dragon knight (which isn't technically Valhallan) all have recharge and was part of my base play. I'm playing Hbeo so I don't think it will change but I have to say id miss it in normal beo.

last totem
#

Also any reason why you use assassin for tower? 🤔

tulip tundra
#

Nope

umbral glade
#

BeoH does just fine in towers on live. Run a source of passive ward turn at combat start (oracle with amnity, cata) and 1 shot something with verse4 or up to 2 targets with ara vesta. It really speeds through the first half of the tower just powered by a celestial lute. The second half needs better gear/AL to keep the speed of the first half otherwise you need to swap to some more defensive play in certain fights.

Also you forgot to use ashen phoenix which is like.. bonkers on beoH (and most other classes ofc, but Beo has innate pet act)

sick tinsel
#

The problem with Assassin is that 90% of t9-10 monsters are immune to all

#

I don't even talk about Raids

#

Time Mage/Chronomancer can inflict Stasis which few monsters are immune ... like 0.01% of all monsters of the game

#

And that makes those spec the best debuffer spec and that's comical.

blazing hull
#

charmer is the move in tower imo, random aoe but good enough with high mag, WP can take out most mobs in 1 turn, you can lull, it give proficiency for the lute.

sick tinsel
#

Beo Hydrus already have proficiency, but I use Cataphract in case of missing some people, I don't want some Arcana troll to one or two-shot me first turn for example

#

Beowulf has low dex

blazing hull
#

arcane trolls are the most threatening mob in tower, can't count how many runs they ended with their infinite penetration

sick tinsel
#

Not for me, Fallen Beo killed me some times

quick briar
blazing hull
#

cool, but i'm not gilga then useless

sick tinsel
#

Valhallan aren't Arcane immune/resistant

quick briar
#

Towers is about preparing your fights, if you can't prepare accordingly, you might pay the consequences

sick tinsel
#

Well a Fairy Ring gives a resistance, but heh, for one fight ?

umbral glade
#

i still remember fallen beo with 4 cacti :^

quick briar
blazing hull
#

preparing your fight shouldn't include change class (outside of celestials). mainly because AL and all the investment you put in you character.

blazing hull
quick briar
sick tinsel
blazing hull
#

until we get a bond for arcane immune

sick tinsel
#

Just stack Def and Res and you will have no problem

#

2x 0 stills 0

blazing hull
#

i've 6500 def/res before buffs

sick tinsel
#

and they deal how much with that amount ?

blazing hull
#

5000 when equiping the res ring, the problem is that they're 4

quick briar
#

at what floor?

umbral glade
#

do people really have troubles with the trolls?

blazing hull
#

20

umbral glade
#

never thought about that fight being hard

sick tinsel
quick briar
sick tinsel
#

I litterally tank 10-15k per hit

blazing hull
#

i don't have 50k hp

sick tinsel
#

Use cataphract

blazing hull
#

I would if it had arcane and dragon wall

umbral glade
#

well you have a problem and about 20 possible solution

quick briar
umbral glade
#

pick one

blazing hull
#

i don't have a problem with trolls most of the time, just when my passive deside I'm weak

quick briar
#

Then there's no problem with them(?)

sick tinsel
#

I have only one problem in Tower

#

Meliodas Twins.

quick briar
#

Yes, being a totally RNG fight. you can enter the fight at leave it so you can reset the pets, gives you a chance of no pets in the fight.

I don't like the cheese result but it's one if there is no other option

umbral glade
#

if you have no problem most of the time and cant decide when, you have a problem in towers. you also have easy solutions, one of them being to just swap class which takes around 5 seconds

#

thats like saying "oh the pegasus fight kills me all the time" and refusing to swap to RS even if you have gear for it

quick briar
#

That's the ultimate "prepare your fights accordingly", and the one that most people hate despite being the most effective

blazing hull
#

only work if you've gear for that class, and you lose all you AL.

umbral glade
#

does losing AL mean anything if you immune every attack?

quick briar
#

Exactly, you don't even need gear if you are immune

umbral glade
#

gear - okay

#

that takes some preparation

#

but you should find some thief gear, upgrade it once to +10, slot normal quality adorns in

#

and you gucci

#

ONC and Fey Yeti are not class limited

quick briar
#

You can go with a lv 0 sword and a high M1 skill if you're mage with no immunity melee gear, you only need more time

umbral glade
#

so half the gear is done

blazing hull
#

if switching class was a real solution, then every talk about balance would be unnecessary because if your class underperform, just switch class... like RS complain about horde, switch to heretic...

quick briar
#

That would be the utopia of an orna player, sadly you would need exponentially more resources and time to get all the classes at the same point

umbral glade
#

big difference between 1 horde fight in a high floor tower

#

and general dungeon gameplay

#

dont you think

quick briar
#

Also, it seems that, at least around here, you don't find switching class a real solution, even though we just said the incredible efficiency it has

umbral glade
#

people always switched classes for specific fights, AMorri used to be a Beo special

warm finch
#

Oh how the turns have tabled

umbral glade
#

yea it used to be a bigger deal, back when monsters could actually fight back

last totem
umbral glade
#

or just verse4 if you dont have ara vesta

split heart
#

Why do y'all keep mentioning live? This is a beta discussion thread?

#

Also, assassin for pvp and defense break and debuff application. I also like apothecary

last totem
split heart
#

??? Is this not a balance patch? Are we not trying to balance the classes? Hydrus feels bad to play without close to best in slot gear.

Which is saying the class is broken compared to other classes that don't need a heavy gear investment to function

#

If a class requires ascension or gear, it means that class is badly balanced. Beo and its celestials are, currently, badly balanced

last bane
split heart
#

What?

#

No, it isn't? How is that a justification? If anything that points out the inconsistency

#

Not to mention BeoA and BeoO still have fairly high/specific gear requirements, so your original statement isn't really true.

last bane
#

sorry. i'm bad in english :)
I mean that BeoO and BeoA don't need top gear to deal his damage, and that a good part of this classes
Instead of that BeoH needs top gear to be cool, and i think it balanced

last bane
wicked sandal
split heart
#

Then we disagree. High gear investment is the goal of every end game class, forcing one to suck while doing what every other class does doesn't make sense.

#

And since we're forced to pick (ascension levels don't transfer) it's a reasonable request to want every T10 class to be balanced to a reasonable degree.

wicked sandal
#

Tbh Hydrus arguably has less requirements to function cause it has naturally high base stats and innately has some crit and action rate

#

It also has really good turn one dmg, and excels in short fights

split heart
#

I tested in the beta server with a sandbox character. I recommend doing the same instead of theorycrafting using your existing, high level characters

wicked sandal
#

And did you compare them to sandbox characters of other classes then? The sandbox gear is pretty bad, most notably cause of the lack of adornments

last totem
split heart
#

Yeah, test in beta. Stop theorycrafting. BeoO in beta doesn't have recharge, and has no sustainability.

BeoO makes up for this with new redline stats. This makes towers easier for BeoO and BeoA in the beta

last bane
#

People, often, come to t10 already with Appolion's armor ready for the ward

split heart
#

Again, this is with the gear the beta sandbox provided. With this gear, a new T10 should be able to clear floor 1 guardians regularly

wicked sandal
split heart
#

They have no mana regain, so hard mode dungeons become rng

#

It also increases potion reliance in raids

wicked sandal
#

Diffuse ward

split heart
#

That's fine, but not a classline skill

#

Because then you're saying "to play beo, you first need to buy a class with diffuse ward"

wicked sandal
#

Only if you specifically want to grind hard dungeons, and is it bad to buy different classes?

#

Part of orna's charm is beign able to use skills from different classes

split heart
#

With ascension levels, yes

last bane
last totem
split heart
#

If you die, your pet can't do anything.

#

Effectively? Or at all?

#

BeoO REQUIRES diffuse ward or another mana regen source

wicked sandal
last bane
split heart
#

Divine bastion is t9

#

Well so is diffuse ward. Fair

last bane
split heart
#

Still, the class feels lacking. No other classline feels like they lack a core aspect of their effectiveness until another classline is purchased

stoic epoch
#

Diet Beo Classic could really use Mana Siphon.

wicked sandal
#

Everywhere else, chugging a pot is better sustain than recharge is anyway

last bane
#

..just look at beo as you already have all other classes(not celestials), because you'll buy them all in every way

wicked sandal
#

And pvp, if you somehow find yourself out of mana in pvp as a t10/11 I want a video recording of that fight cause idk what the hell happened there

split heart
#

I have no video, but it's happened

polar locust
split heart
#

Gilgas, Realms.

polar locust
#

Because get 0 quickly and need to buff a lot

split heart
#

Yeah, and if they have APhoenix

#

With DC up they 0 out sometimes

polar locust
#

Yeah that sucks, the enemy t.all3 gets my cactus or fjalar do deal 0

#

Low penetration 🥲

wicked sandal
#

Double edge to low hp, if you still deal 0 leave, you aren't winning that fight

wicked sandal
#

DC doesn't actually increase your penetration

#

you will still deal 0 dmg

last bane
#

Hm, okay..

polar locust
split heart
#

This isn't a pvp strat discussion thread, though I appreciate the enthusiasm.

The idea is the beo needs help right now, if you aren't already t11 and stacked.

last bane
#

we need our gear to rise up pet's base stats .-.

polar locust
#

I usually get until they make my health low by attacking

#

Until there i usually have mimic and gunnr on, then put dc

#

And db

wicked sandal
#

I'm just saying that in most normal circumstances you don't actually need recharge that much. I'll give hard dungeons but alternatives exist.

split heart
#

No no, I wasn't calling you out or anything sorry

#

Just wanted to reinforce my point before it got lost

#

Please, carry on

summer gulch
#

BeoH for hybrid monster (def/res version)

#

Yes ik vd

#

But hybrid monster too

polar locust
split heart
#

Fair enough, thanks lol. My bad still though, I worded that badly

polar locust
stoic epoch
#

For anyone that hasn't seen it

#

Cool changes

polar locust
#

Thanks, saw now

#

Didn't know they added that

split heart
#

Oooh, new kingdom control options. Cool!

polar locust
#

That features might be related with the kingdom overhaul? 🤔

split heart
#

Yeah, what a nice bonus. Wasn't expecting that until after the balance patch

#

They sure work hard

hushed helm
#

Just tried beoh cata endless. Died on 328 due to a mistake. But i guess its solid

#

Only problem is the high missrate due to a lack of dex

wicked sandal
#

wall of text incoming

#

Shit character limit

#

I think that beo passive and base stat wise is in a pretty decent spot, other than maybe the difficulty of redlining without high tenacity.
I also think Hydrus does its niche fine. High base stat monster that can hp+ward tank with recharge, strong in short content, but loses out in dmg potential to other classes once they have their combat passive in play (redline, blueline, bastille, etc.)
Base beo and auriga both have kits that lean into their intended playstyles well.
Base sits between hydrus and auriga, and can play a follower style supplemented with some of his own dmg (or the other way around. Both at once is difficult cause it's hard to invest in both aspects).
Auriga leans more heavily into follower dmg, with a larger focus on buffing and defending.

#

The main problem I see with base and auriga isn't that they're ill suited for their intended playstyle, it's that that playstyle (followers as a way to deal dmg) is just not very good in the current state of the game.
This mainly boils down to a few issues:

1)Lack of scaling options for followers. This has gotten particularly worse over the last year, though slightly less with this beta thanks to some of the augment nerfs. But it still remains true that celestial weapons, amities, and a lot of recent unique gear have creeped player damage very hard.
Followers can't properly make use of a lot of amities (because most of them just straight up don't work, and the few that do don't play well with the follower playstyle) and do not benefit from most unique gear passives (think bulwark, achlys souls, some of the fallen sky stuff).
That is not to say we didn't get anything at all this last year, calls and follower intelligence have helped us a bit. More ways to sustain berserk while redlining are also nice (Zaltys, regen amities, candy cane).
We also got some okay follower stat gear. It just generally feels like we don't get enough out of it.
Maybe have follower stats scale with quality, but only up to ornate (so instead of 10% always, think 5% broken, 20% ornate). This way beo has just as much incentive to hunt for good quality items like other classes do. I don't think MF/DF/GF should have higher follower stats, cause then you could just GF a broken item.

#

2)Follower actions. Followers being independent is both a blessing (can clear entire dungeons while petrified) and a curse (fjalar keeps spamming evasive strikes cause your diceroll was unlucky).
And while we have gotten more unique followers and more ways to influence follower actions, we still default to the consistent followers. Cause we simply can't make the other ones work well, even with calls and follower intelligence.
Followers do not seem to factor in skill/spell strength or unique effects on damaging skills/spells at all. Maybe follower AI could try to take these into account. Like Fjalar having less priority on evasive strikes when temp crit is up, and more priority on evasive strikes when it isn't.
If a follower has a mixed movepool it is useless, as we can't make followers play around gaits, and giving up a x1.5 multiplier is harsh. Lindworm is the only exception cause of how well he plays around intelligence gear.
If a follower has temp buffs, heals, debuffs (unless they play into the play pattern of the follower, like lindworm/ymir) or ward skills it is largely useless, as we need our follower to attack, not to buff. Although Skadi exists, it often doesn't do enough. And a turn where a follower doesn't attack is not only a dead turn, but also an extremely risky one.
Calls should be more efficient in what they do, and perhaps more calls should exist to help the usage of mixed movepool followers. For example Call of Gunnr/Snotra, for prioritising physical and magical moves respectively.
As a side note I would greatly appreciate if Odie could share the math on how calls work.

split heart
#

The more I test, the more scaling seems to be the issue. The problem seems to lie in the fact that each piece of end game gear lowers difficulty too much.

Meaning right now, it's extremely difficult to break into post-towers equipment. But once you do, it's too easy and invalidates other forms of content.

#

I think there needs to be a pve content balance patch, which I hear is coming after this. Hopefully this raises difficulty for the people already geared, but lowers it somehow for those who haven't.

#

I think this means gear needs to be nerfed, or base classes brought up to where gear is now. I'm not sure.

umbral glade
#

Tbh, if 10 people tell you that beoH does just fine and you are the only one saying "everybody else is wrong"..

split heart
#

I'm not saying that? And like I said previously, my testing is limited

last bane
#

I think Call-spells can be usefull by Vallhallan's before BeoA, and only BeoA must have an option inside pet sheet to manually prioritize choice of pet skills
Just like number scale: Skill marked 1 would be used more often than skill 3-5(last one)
Beo can set this only before the battle

umbral glade
#

Do you know the saying " if every place you go smells like shit, check your shoes" ?

split heart
#

And for the record, everyone commenting that Hydrus is fine seems to already be geared for the content

umbral glade
#

You said beoH is bad it cant clear floor 1 guardians

split heart
#

No I did noy

#

Not

#

I said it was more difficult than it felt it should be. Considering mediocre gearing and no ascensions.

summer gulch
#

I've a few times failed calls 6 times or more in a row as a beo.

And I feel beos should barely or never fail a call cus why??

split heart
#

Idk, I've also had chain call fails

summer gulch
#

Rng be wack 💀

split heart
#

No joke lol

umbral glade
#

Towers should be a challenge. Them being a challenge in bad gear is intended

wicked sandal
#

Calls should just be 100% chance on valhallans. The effect on them isn't strong enough to warrant them also being a coinflip

split heart
#

First tower guardian is too hard possibly. Because I made it to floor 7 with the same loadout

summer gulch
#

Yea def 100% on valhallan

umbral glade
split heart
#

But again, my issue is that a celestial class was easily killed by the first floor guardian.

last bane
summer gulch
#

It used to be not as bad fail on other classes too at that got.... crazy

split heart
#

Again, in beta, the sandbox character are not loaded with alchemist skills/spells

umbral glade
#

I cleared a 50 floor tower at lvl 232 on base beo in t9 apollyon gear

blazing hull
#

main problem for pet build is the same as non-crit builds. Pets don't do damage because they don't crit for the most part, and when they do they don't have amity + 5 prom hands. So pet builds will always be worse than player crit build.

summer gulch
#

That

split heart
#

Agree with pets and crit

summer gulch
#

Also I wish crit adorn affected pets that can crit 😭

#

Have my fjalalalalr doing 2m crit and then 90k Eva strikes mighty_mimic

blazing hull
#

even for pets that crit, you can't increase their chances outside of wyrm, meaning they don't have 100% anyway.

split heart
#

Lol that'd be nice

wicked sandal
#

dioscuri mead also if you want to be fancy

summer gulch
#

My best crit is in towers on the titan for 1.5m I gotta work to achieve

blazing hull
#

there really are beo's out there that play realmspikes ?

summer gulch
wicked sandal
#

no, but it's arguably the best weapon for TMM

split heart
#

Pets also don't trigger recharge, but that's fair I think. Still, if pet crits triggered recharge, it may be enough to keep beginner Hydruses from raging

umbral glade
#

"pet has 5% base crit on all abilities" as a bond. Boom. Crit pet class/family

split heart
#

I use realmspikes for pvp

#

It's tough though

blazing hull
split heart
#

Lmao

umbral glade
#

Well TMM and player ultima is hard to compare

wicked sandal
#

TMM has only crit spells, so 100% crit is pretty worth on it

blazing hull
split heart
#

Tmm seems to favor the fey spells over Ultima like 2:1

wicked sandal
blazing hull
#

at least fey spells aren't that bad

split heart
#

Yeah, they hit okayish

umbral glade
#

Hey you dont need lugus for t.mag3 if you are willing to waste consumables mighty_mimic

split heart
#

No! I'm SAVING THEM

#

/s fyi

blazing hull
umbral glade
#

Anyways, i hope we get the next iteration of beta changes before the weekend kicks off

#

Most things about current changes have been said i feel like

split heart
#

Fingers crossed. Happy Friday y'all

wicked sandal
blazing hull
umbral glade
#

Besides maybe a list of "this good bond" and a list of "please no, 'tis no good"

split heart
#

They also cranked out kingdom improvements lmao I don't think they sleep

last bane
#

Hm
Why there can't be Hybrid Defense?
I mean - your def will rise res, and res up's def...

blazing hull
split heart
#

In the beta, new chat and kingdom now has benching. There's a thread on it in the beta discussions

summer gulch
ivory birch
#

ty for the explanations

#

🙏

#

time to check it out

umbral glade
#

Back to the pvp great souls mines with me

#

Pvp is despair

#

But the fey yeti coat needs its souls

split heart
#

Kill me now, I also need 500+ greater souls

summer gulch
#

I hate pvp but also it's the onlything left for me beside towers as a 250

split heart
#

The grind burns

#

I've purposefully stalled at 230 on live to take it slow

summer gulch
#

I hate raiding more

#

Raiding puts me to sleep

split heart
#

Same

umbral glade
#

I needed like 1700

blazing hull
split heart
#

Raiding is... So boring. Endless dungeon at least changes the mobs

#

Rofl. We're both blessed with no fyc this day

umbral glade
#

900 something left

split heart
#

Bruh

summer gulch
split heart
#

I've been testing. But with towers you engage by moving around. My issue with raiding is that, at 230 vs any arisen, it takes like an hour minimum.

#

Arisen raid* I've been using up my moondrops

summer gulch
#

I wanted more blood essences for April event to farm beo gems but then I got sick

#

So I don't have many scrolls from event now

split heart
#

Damn, I'm sorry to hear that. Wish I could give you mine lol, I've given up farming those gems

ivory birch
#

beta feedback related? 👀

blazing hull
summer gulch
ivory birch
#

pointing this out because it makes feedback much more difficult to engage with and take into consideration if there's lots of not beta chatter

#

just a thought

summer gulch
#

🤷‍♂️

split heart
#

Honestly the bond bonuses are hard to quantify. Because they're backend calculations, it's hard to see the effects

#

But yeah, bonds are nice. I like the added follower relevance.

blazing hull
#

it's also much more difficult for NF to read it, leading to them potentially missing the real feedback

umbral glade
summer gulch
#

Let's be honest what's said about beta has already been said and no need conversation has emerged

But yes we should keep non beta topics low, and it muddles the pool

#

Just nothing new feedback has came of the past day or so

ivory birch
#

then just let it sit, no need to just talk for the sake of talking (if that's what's happening. unsure if it is)

umbral glade
#

I said before: i would like our bonds be more utility focused while our damage problem is handled by gear and maybe a simple dmg passive (or increase of the current ones) or specific spells (like hunters mark from other games).

#

A passive giving pets skills a low base crit chance could be an example

#

But i dont want bonds just be "pet now does 30% more dmg" - that is nice, but also boring

split heart
#

Honestly I like the idea of bonds being something like (skadi 1 is always active) or something

#

Some active effect. But that's just me. I don't mind the stat bonuses

umbral glade
#

I'd much rather have a vision distance pet line (like birds) whos bond work around VD

split heart
#

That'd be cool. Or auto map markers with animal type followers?

umbral glade
#

I would use a bird pet if it had more vision distance but lower dmg

summer gulch
#

However I want petstats always

umbral glade
#

If my selection is between "pet a with a 30% dmg bond" and "pet b with a 20% damage bond" but its obvious i pet b deals more dmg

summer gulch
#

And forever

umbral glade
#

I would never use pet a

#

But if my selection is between "you get an additional material on kill" and "you have 15% view distance" and "you deal 30% more damage than the other pets"

#

I could see myself using all 3

#

Same for "your golem pet gives you an additional 10% ward recovery" and "your undeads reduce enemy def and buff your atk". As base beo i could see myself picking both since i want to play player driven damage

split heart
#

I don't mind the stats as they currently are, but I feel that level 3 bonds need a little boost. Level 3 bonds specifically, I feel, should be powerful and unique.

But I think the issue is that there are too many existing pets to recode individually, so I'm not sure what solution to offer

split heart
split heart
#

Jesus lmao. Get some sleep, even though we appreciate your good work

umbral glade
#

If i wouldnt be juicing on shrines the last few days i woulda buy another coffee

#

I hope you can turn shrines into coffee

split heart
#

Hahaha, fingers crossed for Odie's well being

umbral glade
#

Ptsd from removing realms vision distance for 30 minutes

hasty knoll
#

we all make mistakes

umbral glade
#

I blame the entire RS community not youmighty_mimic

#

Is there any chance we can get the smarter AI to interact with gunnr/snotra? Using gaits, on beo, often feels bad if the pets have any form of mixed damage skills (this doesnt really fit on a bond)

stoic epoch
#

So maybe that's what Odie's going for

split heart
#

Lmao I need to rewatch Futurama

stoic epoch
#

View distance adjustment on human type pets

#

Down to 5%

#

Common type pets give 3% att and mag to player and follower at bond 3 now

#

Dragons give att and mag to both, and Def and res to player

#

Undead Horde now 7% status protection at lvl 1

#

8% life siphon lvl 3

#

That's all I see right now

#

So Cactus, Ymir, and Lindwurm got buffs

#

Small ones

#

But buffs

#

Need someone who's good with game math

#

Cactus gets 8% stats, plus a 3% attack buff

#

Does that translate into 11% more damage?

wicked sandal
#

follower stats are probably additive with other sources of follower stats?

stoic epoch
#

What's that do for us damage wise? I'm not game math smart.

#

That's for smarter people like you and Fux.

wicked sandal
#

for beoA tamer it'd be about 3% more dmg from the follower stats (assuming no sources of follower stats than tamer and dissonance) and 3% more dmg from the attack buff

stoic epoch
#

OK, so functionally is a 6% damage boost with the cactus for BeoA.

umbral glade
#

Which is pretty.. mild

#

A small step in the right direction

stoic epoch
#

I like the direction we're heading

#

Needs more oomph

stoic epoch
#

What if they had like 24% follower stats from doom adorns? Does the 8% get better or worse in that case?

wicked sandal
#

worse, though not by that much

hasty knoll
#

Virtually all of them will most likely change drastically - this is really an exercise in testing some of the things that are possible bonds. I wouldn't get too fixated on current values just yet

umbral glade
#

Good stuff

#

Anything we can brainstorm for you

hushed helm
umbral glade
#

Beo hivemind

stoic epoch
#

How close are we to getting pet equipment?

umbral glade
#

Prom nerf hits every crit class the same - crit was a viable way to play before the upcoming nerfs and will still be better than 3 months ago.

stoic epoch
#

The bond stat bumps aren't being reflected on the character stats screen. Are they working as intended?

heavy bane
#

Might be a battle only thing

stoic epoch
#

Just odd because the hp bumps from bonds are reflected

#

Maybe that's so you go into battle at full hp?

#

Dunno

heavy bane
#

Oh interesting. Maybe it's indicative of how the BeoH passive world work with it in case a pet sacrifices itself for you?

stoic epoch
#

Maybe it doesn't show so it doesn't activate hybrid monster?

last bane
#

why the view distance was nerfed to 5% at humanoids?

summer gulch
#

Ig not to compete with realmprimes 10% vd bonus

umbral glade
#

from the man himself

last bane
#

Okaay

tribal coral
#

I suggested it at like 1am so I'm not sure anyone saw it but I really hope we get a bond for all pets that have summon skills to "increase chance to summon successfully" so there isn't a dead skill slot

umbral glade
#

that aint wrong, but if the pet is a "summoner class", wouldnt that just make this a non issue

tribal coral
#

I mean they exist already (onryo, ophion of olympia that I know of) and summoners cant use them but they keep the chance of the class that is using them, so they just about never work.

rough lotus
#

With the removal of the passive recharge. Valhallan Dissonance should be 100% at full hp.

stoic epoch
#

Honestly wish we weren't a redline class. Let me play music or something that builds the passive over turns, and every so often you need to refresh the duration with a skill or it resets the passive to zero.

#

Give us something new.

#

Does redlining make sense for a Bard?

last bane
#

somethig like "the less ward you have - more damage your pet deal"? :)

stoic epoch
#

Nah, I wouldn't tie it to ward, hp, or mana.

#

Literally just thematically make it so you're reciting an epic poem or playing some power ballad to build your passive.

#

The cost could come from our turn economy

#

You'd have to choose between u using a skill to upkeep the passive versus maintaining temp buffs and doing damage

last bane
#

hm, you start singing, and it gives some stacks, while there are this stacks - your pet becomes OP(or while you in party - your allies)

stoic epoch
#

Yup, something like that

umbral glade
#

"the less hp you have the more fierce your pet becomes in defending you"

#

does make sense

umbral glade
#

well thats the new version, only your pet getting a huge power boost is the old

last bane
# last bane hm, you start singing, and it gives some stacks, while there are this stacks - y...

hm, you start singing, and it gives some stacks, while there are this stacks - your pet becomes OP(or while you in party - your allies)
1 usage of "song skill_1" gives 1 stack, maximum 10 stacks, maximum bonus you can get at all 10 staks
there are, also, better skills 2 and 3, gives 2 & 3 staks at a time
aaaand while you using this skills - staks won't lose
Also there can be some new Spec's like "Singer/Vocalist" to maximize limit of staks or do autoregen of them

umbral glade
#

soo.. monster hunter hunting horn

#

hunting horn would be great

rugged glade
#

It's interesting to see how many visions people have of one class. And I'm glad to play a game where you can quite nicely play many of those visions thanks to classes being fluid

summer gulch
#

Serenade the pet to boost its power

#

Truly

#

The bard class we all want

#

Bard druid

stoic epoch
#

Nothren Skald

stoic epoch
# umbral glade does make sense

It does, until you realize we spend 10 turns at the beginning of each fight stabbing ourselves down to our last hit points and the pet is just looking on like "this is fine".

last bane
#

My Cactus with my 20 ascension and my gear with +130% pet's stats

#

And the same, but without +130% gear.

polar locust
#

I think that's normal

last bane
wicked sandal
#

yeah that's how it is, 130% stats additive with beo tamers 145% stats, for a total of 275% stats

polar locust
#

If it was multiplicative the change would be massive of course

last bane
#

second screen, 22k-34k arrowstorm without 130%
And i guess it must be smt like 45k-70k with them
But nope, there are 32k-51k.
Is it fair?

stoic epoch
hearty crystal
#

As a realm main, I'm glad to see this class line getting some love. I think it's long overdue.

noble stag
#

i think a future patch thats solely focused on changing summoner and pet scaling to multiplicative but balancing the sources of pet/summon stats to compensate would be good for the long term health and balance of the classes

#

cause it seems both beos and gs dont like additive stats, they kinda feel like you are getting scammed comparetively to other classes

wicked sandal
#

The additive nature itself isn't as much the issue as the high base stat from class+spec, and the relatively low increase from equipment. Which does have its uses, like strong early power, and capacity to build defensive, or use orn gear without losing too much power. But when you actually want to gear for more damage, you hit a bottleneck. There simply isn't that much damage to push out of gear

tribal coral
#

This might be a crazy idea but since we are talking about new solutions for pets scaling, maybe Valhallan classes can give their pets their own weapon, so now if you want to build att and have a pet thats magic you can make that happen, also it allows for scaling into late game and has more options for interesting combinations.

stoic epoch
tribal coral
#

I mean like you can give your pet one weapon that only effects the pet and has its own slot, so if you give your cactus a stone dagger it can proc petrified and gets some bonus attack

magic quest
#

Fey cactus with old hallowed blade let's go

tribal coral
#

^thats the idea

stoic epoch
#

Pet breeding when?

polar locust
last bane
stoic epoch
#

Monster Rancher style pet management, of course.

magic quest
#

100 cactus mimic

summer gulch
#

Ymir cactus mighty_mimic

#

Fey chimcactus

umbral glade
#

Fey dragon with mammon acolyte please

stoic epoch
#

Fey Dragommon

merry crow
umbral glade
#

being able to equip a spell to a pet would be kinda lit thou

stoic epoch
sick tinsel
sick tinsel
wicked sandal
sick tinsel
#

You'll get DC + Magdusu + Dexdusu

rough lotus
#

Does the Bond also increase AI levels of followers?

umbral glade
rough lotus
#

Would be cool if they could be both together maybe?

umbral glade
#

i mean we already got gear, auriga passive, innate AI improvements and augments

#

more sources of gear would be nice

#

a follower type that is "very smart" having a "this pet is very smart bond" could certainly be a thing

summer gulch
#

How was the fomorian event for pet gear?

#

Was not easy farming that event

umbral glade
#

forgettable, like pretty much every other pet gear

rugged glade
summer gulch
#

I just learned the boots are immune to bleed and blight

And as a redline, nice

summer gulch
#

Same as it ever were with pet gear 🤷‍♂️

wicked sandal
#

The boots are excellent, the rest was okay at best

#

The offhand is decent too, but not cause it's a follower stat item

#

attack/magic offhand with good ward, adorn slots and sleep immunity

rugged glade
#

Yep, it's cool. Wish I could have them ornate

summer gulch
#

Pet beos don't care about sleep though?

#

I'm not understanding

#

if fully skill buffed that is

wicked sandal
#

it's a good item, just not for pet beo

#

Pretty good for beoH and deity

rough lotus
sick tinsel
#

That's why Valhallan has native pet IA

sick tinsel
#

Prototype 1 :

  • Healer (Followers using Pray, Cleanse/Dispel, Revive)

Bestial Bond Lv.1
HP +3%
Healing +20%
Status Protection +5%

Bestial Bond Lv.2
HP +4%
Healing +30%
Status Protection +10%

  • Passive : Hydrus (Player)

Bestial Bond Lv.3
HP +8%
Healing +50%
Status Protection +15%

  • Ability : Cleansing Wish* (Follower)
    * Cleansing wish : Cleanse every allies from negative statuses and heals 12% of their missing HP

Remember that everything is cumulative, numbers can be subject to modification.

summer gulch
#

Odie made bond lvls proc all stages at lvl 3

#

Less he lied, I'm misremembering, or misunderstood what he meant

umbral glade
#

its his idea of the passiv, with his idea of the mechanics being tweaked

summer gulch
#

Also

#

healing on a redline class, very beoH but not beoA 😦

#

I cringe at hp restore as a redline

last bane
umbral glade
#

its the bond for healing based pets

summer gulch
#

Oops

polar locust
last bane
#

it just an example of "What could be"

rough lotus
last bane
#

Better give him more pet protection at low hp, but make pet independent of any lines

rough lotus
stoic epoch
#

I honestly can't wait for Monday

#

Or Tuesday

#

Gonna see what Odie's been cooking up for his favorite pet users

#

I've got a fever, and the only prescription is Beo Balance changes

split heart
#

I'm excited as well

polar locust
sick tinsel
#

My design of Healer Follower BB is to increase the healing power, reduce the chances to be affected by status and giving tools to keep allies in good shape

#

Healer pet are only useful in Party with difficult content.
But with this new BB, it can also be an interesting companion for PvP with the status reduction

sick tinsel
#
  • Warden (Use Ward of .../Divine Bastion, Rempart/Fortify, Mend Wall)

Bestial Bond Lv.1
Ward +2%
Ward regen +1%
Protect Chance +1%
T.Defsu (6%)
T.Ressu (6%)
Provokesu (8%)

Bestial Bond Lv.2
Ward +3%
Ward regen +2%
Protect Chance +2%
T.Defdu (3%)
T.Resdu (3%)
Provokedu (4%)

Bestial Bond Lv.3
Ward +5%
Ward regen +3%
Protect Chance +3%

  • Ability : Sentry's Ward* (Follower)
    * Sentry's Ward : Increases ward absorption at 50%, gives 3 ward turns and regenerate 5% ward, applied on all allies

Remember that everything is cumulative, numbers can be subject to modification.

umbral glade
#

can anybody check if we also got some changes just now like the RS's ❤️

stoic epoch
#

I'm not seeing any BB changes yet

#

Checked through all pet subtypes

umbral glade
#

thx, guess it was just some RS changes for that update

stoic epoch
#

Hmmm

#

At the start of the beta didn't BeoA have a passive that granted 2 levels of pet ai?

#

Yes, they did have a passive specifically calling out 2 lvls of pet ai

#

But they were missing auriga

hasty knoll
#

it mistakenly replaced the Auriga passive, which provides the same effect

stoic epoch
#

OK, so the only thing that's changed is the passive list not the effects

hasty knoll
#

aye

stoic epoch
#

Cool.

#

Odie, you made plans for pet equipment at one point, how close is that to a reality?

hasty knoll
#

definitely not a "soon" thing. they were originally what Amities became

stoic epoch
#

OK. Was wondering since that would also be a source of pet strength if it was going to be considered during this balance pass.

#

But not if it's not a soon thing.

polar locust
#

This week we gonna see more changes in Bonds?

stoic epoch
#

I'd assume.

#

He's tweaked 'em every couple days so far.

sick tinsel
sick tinsel
last bane
sick tinsel
last bane
sick tinsel
#

Other Realms done.

#

Done in 1 hour, that's what I expect from a player with adapted stuff, optimised for damage.

#

Regular Beowulf doesn't have this chance to say the less

magic quest
#

I did the limit on most raids in one go

sick tinsel
magic quest
#

Hercules to be exact

#

I did my first or as beo+ymir

sick tinsel
#

Ymir is less efficient on elemental resisting Raids

#

especially if its IA prioritize Blight over Elemental Resist/Immunity

magic quest
#

Yeah that is true unfortunately

sick tinsel
#

"Oh, the enemy has Blightning, let's spam Lightning spell on Immunity during 5+ turns !"

last bane
magic quest
#

That's why we need 2 followers on beo

sick tinsel
#

Nope, forgot

#

I knew this since Ultima-abusers was crying over Ultima changes/nerfs

last bane
#

also Quetzalcoatl's hat for RS gives +20% crit dmg

sick tinsel
#

Well, for the next time

magic quest
#

Is your amity 30% dragon DMG

sick tinsel
#

x1.4 crit dmg is more interesting

magic quest
#

As a Gilgamesh i forget sometimes how powerful is crit amity

sick tinsel
#

the best is to find both bonuses in one amity mimic

#

imagine with oracle, the multipliers !

last bane
sick tinsel
summer gulch
#

4 levels of bond mighty_mimic

sick tinsel
#

I would like but not everyone showed interest and Odie didn't say if it was feasible