#Valhallan Changes
1 messages · Page 4 of 1
Stats, ofc
his lore is vision related
I feel that NF point of view is solely focused on bestial bonds at this point
I see your point about unique effects and their potential. I'm approaching it from a thematic/design care standpoint
That would be interesting ngl
This. Odie has redirected any proposal to "Why not Bonds?"
okay, but why does he deserve a bond and not everything else? would ever boss as a pet get an effect? ra's just a boss
"thematic reasons" is legit the reason for a seer Ra pet with high vision distance bonds
Theres no point in theorizing other options to be fair
that's not my point
Like a kill counter on pet in some way, showing how much is needed to evolve lel
Dude, lorewise all Beo's should be slinging power ballads a la Scanlan from Vox Machina.
well the reason is because its a game and it would be a snoozefest if everything is the same
like, you know, Verse4?
If this was added, i would have some reasons to use other pets
There could be a bond for that
Yeah, except make Verse good
A upgrade pet bond kinda type?
unique bonds could be just that, unique. you dont need a reason to make something unique in a video game
so with this reasoning everything should get that treatment, no? and that's exactly the issue. Odie said that was out of scope, but picking and choosing followers for unique effects isn't super justifiable
They want us to focus on bonds and there is no way out of that it seems
But we dont really know what their plan for bonds is
Or what are the limitations
We only know theres "potential"
i get your point but honestly, i dont jabe a objective argument to "counter" it, i just think unique bonds for unique pets are FUN. i dont need another reasoning. I like fun
I would like to know the future plan and limitations, then we could give more feedback about it and discuss
it's cool potential, but "family" is so arbitrary as a classification. Phoenix is absolutely not an animal in any remote way that a bear is one
180 unique bonds are not a possibility, that's fine , but a few of them IS a possibility
And so if thats the case, my hydrus looking infinitely more appealing than my auriga
Because now, we are just giving theories of what can happen to improve pets damage in general
BeoA+Tamer has Bound4 actually, so on 4th bound there can be something like universal passive to boost damage of all pets
I mean, if unique effects are out of the question just give us like 200% raid damage and call it square for now
it could be a bond
But what would it be? A skill?
it'll last a few months when player damage gets a few more modifiers, then beo falls behind again =/
Bond3: Unlocks bond 4
For that type of level is the only thing i can imagine, some unique skill
it can be inside BeoA as passive to all pets
Bond 2: Return of the Bond
beo's entire issue is that player scaling is continuously developed but followers (and summons) are rarely ever
And bonds wont solve that :/
see: any large amity effect, any large augment effect 😅
We need a pet balance patch probably
Just a cute addition
Then let pets scale with gear
Or an update that brings more things to do with pets
but then Beo loses its identity, right?
Yes
Id hate that
half of beo's schtick is different gearing, or so I thought. if it just gears like any other player damage class, but with different text relating the actions then what's the pt
shove a axe down the throat of my bird so it deals more dmage
・We need amities to affect pets.
・We need +x pet damage (not %, solid value) in grindable and upgradeables weapons.
・We need the pets to have increased Crit chan and Crit dmg
・We need to control where the pet lands attacks.
I dont wanna have to feed and pet and trim the pets fur every 5h to give him a boost
beo's gotta have something to do with the actual mechanics of Beo, so the AI is the first place to do that
Why? I might have writed wrong, like an update to stats of pets at least
If it was a mini game I'd do it in a heartbeat
No, fishing is enough pain
Brush the pets fur / whatever
🤣
If Odie wants to make all that a bond, fine by me, but thats what we need.
I don't want that either
Ahh
I remember when orna didn't do human pets
and also amity/gearing effects that can affect followers that isn't just +12% follower stats. not necessarily the same effects as player effects, but if it's going to be mutually exclusive as it is now, then give unique effects to followers
I would like more amities that affects pets
But then jotun pets happen ed
15%
13%, final offer
common man, dont talk us down
or what? you'll deal damage? haha okay
remember that equipping a 57% pet stat celestial lute is a 20% dmg increase
I think im gonna wait for NFs statement on these bestial bonds and what is truly the plan (if theres any)
hey now, i am using chained shield so be ready
yeah, having +60% pet stats in a celestial does neglectable changes in our dmg
But hey, give +10% crit chance and +10% crit damage to everyone else
Same
bonds are cool, improved AI interactions is good. they're unique effects to beo that keeps the spirit of the class. i think it's (somehow) not apparent just how behind pet/summon damage is behind player damage
And multipliers! Ahahaha
We get additives 👌
Yum
hey, we also got valhallan dissonance give us a stat boost when redlining
thats a good change
Remember that player faction align? Well, your pet doesnt give a care about it
And according to odie, beo is not that far behind class usage, i recall reading a comment
if summon/pet stats are to remain additive (which is theoretically ok -- same as att/mag), then other multiplicative effects need to exist in tandem like it does for player effects
With that would be a good dmg increasing
So im unsure if NF is aware
gilga and beo are the lowest usage t10 classes
but gilga is much more used for raiding
I know that
No, that wasn't the quote
But the point is.. does NF want to change that?
Beo's just not the least used class
the reason beo's not as underused as expected is probably because y'all are stubborn 😛
Beo doesnt have to shine at all game's content.
Well, where does it shine then? At level 225 where your pet stats are at max?
and I admire you for it. captain and ship vibes
We driving the numbers up 🤣
We should stop playing beo and just go deity meanwhile
Ahah
well let's not get into that
Nah
Beo is at its best between level 225 and 226
Peak beo
I'm ride or die until Odie himself tells me it'll never get better
Then we can wave bye bye to other classes as they grow stronger and stronger
i just dont like player damage classes in any game and beo was the only one when i reached t10 and i dont like summoner now
hopefully beo and summoner's builds that don't emulate player-damage classes become better and comparable soon
summoner rhada still absolutely blows, but it's not really being looked into because of the other stuff summoner's got going on
suffers in similar ways to non-h beo
bonds being a utility driven passive while the damage we lack is outsourced to gear and basic passive skills could be an angle to tackle this
so you pick pets for a utility bond
or pick the less utility heavy but dmg focused pet
fun fact: Beo/A's double-act can be thought of as a comparable thing to Realm/Heretic's increased crit multiplier
except one of those effects is a dedicated passive and the other is not
dbl act is a great multiplier
but, i said this before many times, we are gated behind more layers of RNG than other classes
we need a pet to rng target select and to rng select a move
just a reminder that you have a 75% chance to not get that Great multiplier. PER TURN.
one would hope smart AI helps with at least one, if not both of those areas
which then can rng crit (which we can not increase much) and then can dbl act rng
thats 4 layers of rng to hit a focus target for max damage
while other classes have 0-1 (crit)
you could argue sequencer quick cast beign another
Hello, question that is sort of related, but not entirely. Apologies. The Ashen Phoenix got a nerf on how often it uses DC, correct?
sometimes, yes
our benefit is that we can fully commit our time to defences will still dealing similar damage
I can see why he'd come to the pet class chat though
Wrong channel. We dont use that pet in here, aside from BeoH
I'm not sure how much randomness in damage variance is a factor for overarching balance decisions*
all of the rng layers i described could have (somewhat) easy fixes thou
I couldn't find another thread that would be any better and figured general isn't the place. As I said, apologies.
beo's got some variance, but one could argue that the AI's skill and target choice are "part of the experience" -- offloading that aspect of gameplay to an AI rather than self-selected
so i don't know if they're problems to be fixed
Not trying to be mean, at all. Its just that, we really wont have an answer here. Cheers
if you could perfectly choose your pets skill and target choice, is that not just doing those actions yourself? hence.. not beo.
move selection: more influence of smart AI on them
targeting: a skill which would mark an enemy either passive or actively
dbl act: increase chance, lower damage of second cast
crit: make items influence our pets more
yes, its part of the fun, until it wrecks your fights by not working out
i am not saying it should be removed completely, but giving us tools to handle it better would be a good choice
one would hope the reason for picking a pet class is having your pets Do The Stuff, rather than optimal play. maybe a separate topic though
That's a fair point, but when the tradeoff is suboptimal play and poor scaling you get what we've currently got
The problem is, its not Doing The Stuff
yeah, tuning preference is good. calls and smart AI should do good jobs of that. calls are arcane in wtaf they do (and why do they fail?), and smart ai could/should have more impact on better choices (damage output, res/imm/weak)
as i said, i dont mind rng, its just those fights where every opponent was at 10% hp while i was nearly falling over from tanking 3 anubises and a fallen heretic in a f47 tower
and fjalar kept evasive striking
oh yeah I agree completely. I'm just thinking of ways to keep the spirit of the class but without it being hot dog water strength
Can we all agree on waiting for Odie's reply on what are his plans after all the feedback for our Damage?
Outherwise, we will just keep going on and on over the same stuff
Without tackling the main issue
I think direction from the team would help us to structure feedback and discussions, ye
kinda just saying the things that's been said over the past year or two atm. at least i am
it's just not been said in specifically this (beta) context, but it has all been said
Dont worry, this year is our year
Everyone will drop their class and come join the Valhalla
we can do the thing that players in maplestory korea did and only spam ●▅▇█▇▆▆▅▄▇ (as in, lying down, not doing anything else) when they got upset with the direction of the game
which would not help at all
but i found it to be funny
the crazy days when people unironically swapped to beo for amorri because she was tough when first introduced
beo had that juicy dragon immunity
༼ つ ◕_◕ ༽つ GIVE FEEDBACK/ DIRECTION
you could build defences safely and still maintain damage, which is why it was good. dragon immunity was great too, but not the only reason
beo theoretically still does that, but "building defences" is completely irrelevant so rip beo
true words
BTW, Can we get purchasable pet skins in the store?
maybe the true beo buff is to make enemies strong again
They will be 20% stronger, but its because right now, even an AutoAttack from other classes uninstalls them from the database
i demanded a phoenix skin with a broken wing in a cast and some bandages
after it gets nerfed
Walking wounded phoenix?
i also demanded a giraffe pet and its still not on the beta client at this moment
it could be a bond
the phoenix gets back to healthy when you kill it, so just break its wings and beat it up
Geoffrey, the Toys-R-Us Refugee Giraffe.
https://youtu.be/KQLPL1qRhn8 just look at all that power
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Odie takes his Orna millions and resurrects Toys-R-Us
I think I made this joke b4 with you but still
how could a lame creature like a chimera compete
BeoH's Giraffe in a nutshell
This is what I said LMAO
When I first made the joke
BeoH sc ability funny to me
Just kill the pet lol
imagine a puny "god" getting neck punched by a giraffe
The visual is quite hilarious
you going into valley of the gods
with your trusted giraffe
sitting on your questing piano, playing some lit tunes while your giraffe helicopter necks the floor
Like something you'd see in a homebrew D&D campaign
Dude, I've always joked that Beo is just a delivery vehicle for their pet. Like you're towing a rickshaw with an angry cactus in the seat.
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Try and get that out of your head for the rest of the day
guys, you wanna new OP pet - "Giraffe" in game?
thats just objectively the correct choice
https://youtu.be/uIquHbS3wHg look at how majestic and strong they are
A part of a documentary i found on liveleak.
I do NOT own anything of this footage.
thats where the questing piano comes in
🙏 please orna gods free us beo pet users from tamer into more spec diversity, tamer locks us into one style of play and I cry bc I want to zerk or inq along side of pet dmg.
😔
This whole thing happened a couple patches back
Beo used to be even more reliant on tamer, so they patched it
You guys think it needs even more of a buff to base pet stats?
Or I do noodle dmg
idk if pets need more base stats for tamer-less beo
i think pets need 100% chance to do something each turn w/o it
I am pro pet stats cus pet beo, but it feels so band-aide
maybe not 100, but 80+
I love my assassin beo with yokai vs this dang diety who stonewalls
That build+ the dot increase shields really chunks health
Don't you also have hybrid monster to work from? You can go essentially whatever class you want and take matters into your own hands, and even more with celestials
I am no fellow Beo though, so I might be wrong
thats the thing, we dont want to do the hybrid style beo
we want to do pets
pet based builds nearly require tamer for act chance to be consistent, as well as it being the biggest damage upgrade outside o niche combinations like assassin + ymir
I'm told no spec diversity is just a orna thing
And I'll admit I only play beo so I didn't understand that
"Every class is locked into a spec or become usless"
Pet beos want to do pets* and yes this
yea, "we" as in those asking for non tamer alternatives
hybrid player damage focused builds have other options
Stuff like zerks and maji great meditation boost pet dmg too
Beo isn't exactly locked into tamer, it's just it's best option
Every class has one of those
yes damage boosts are available, but not having action rate to make your cactus fire of a skill every turn
is really hurting
I mean beo isn't nearly as bad now as it was a couple patches back but yeah I can see that
I don't spec variety is that big of an issue compared to other classes' spec variety though
So maybe lowering the DMG boost from beo's passive (and adding it to tamer) and adding pet rate to beo's passive (and reducing it from tamer) could be an idea?
Basically everyone is "locked" into a main one and has the other as niches
most classes just default to oracle once they have good amnities now
I mean yeah amities for GS and beo suck lol
That's not a spec issue though, more of an amity issue
This way Beo tamer would have the same strength while giving more options for other DMG for non-tamer beo
Yea as I only play beo I didn't actually understand that this is how orna is in general and a whole
Ngl
Beo colored glasses
What does a pet beo oracle use anyway? Pet stat+ or also positive status 100% last longer?
Vus I literally only ever tamer
I shoulda said "besides pet based beo andGS"
re: specs for follower-based builds, certainly oracle could do better if there were more relevant amities.
berserker/raider for zerk access is something (gaining M2 via zerk buffs, losing M1 via loss of +55% stat).
cataphract as a defensive option is something (albeit less important nowadays with an autoward amity/autoward augments).
It's not quite as bad as it used to be where BM/Tamer was a huge stat gain and everything else couldn't really compete at all.
I still don't know what m1 and m2 is and how to check its calculations
Something about dmg and pen?
in this case we're talking about attack stats (which penetrate higher defenses) versus zerk multipliers that multiply the damage (after defense has reduced it).
More M1, more defense penetration
More M2, more DMG (but scales less with the more defense the enemy has)
Oh I thought opposite
easy to spot with spells like frost and multi frost
multi frost gets 0'd fast
but when it doesnt, multi frost does more dmg per cast
very simplyfied
anyway the point being... you can outdo tamer with double zerks from the zerk spec in some cases. Lose +55% stats, gain 1.25x 1.5x damage from double zerk. though that being said, consumables exist 😅
chronomancer may yet be another defensive kind of spec though I haven't tested it with the new changes. turning off enemy turns is strong.
assassin was already called out for niche usage with ymir, but it similarly functions like a defensive spec.
I like chrono on my mage alt, and I sorta used it as beo for a bit. But the stats down hurt
assassin also has a niche in endless
if you want to beo endless for some reason
as sleep/stun sticks way better
yeah, assassin is a powerful (or, the most powerful) defensive spec for endless.
everyone that wants to go super deep in endless should use assassin for stun/sleep/freeze/forbid/blind/etc. lockdowns.
beo, heretic, realm, gs, etc.
I never got beo to work past f70 endless
its "spam sleep/stun dart and forbid" and hope you dont run into a berserk realm
Mainly bc there is no pet that does it all on pve enemy immunities
yea switching to nidhogg all the time is annoying
overall on the topic of specs -- I don't feel like we're that bad off for choice. tamer is strong but not so strong that the others can't be considered, and that's still talking about follower-focused.
obviously player damage beo can use all the player damage specs: swash, sequencer, oracle (with damage amities), zwei for aoe, bard/charmer for aoe.
Yep. They seem to ignore stun status.
thats were the assassin spec comes in
@summer gulch beo buff all up till 250 ward rounds. Then Berserk 3,2,1. Chuck potions. Cactus and nidhogg do the rest.
tamer is just very cookie cutter no brain
(assassin can reliably Forbid zerk realm, cutting its damage to 20%. then can stun it also. it's not too bad.)
Easy lvl 150 or higher
Stun status feels bad because it seems like it doesn't apply to players and NPCs the same. I'm sure I'm wrong and statistically it does. But it doesn't feel like it.
I add yeti facades to this too and cthulu prism wall
I forget bc its been a while if yeti facade is a temp thing or not
For berserk try fjalar and hope for a crit
But point
my biggest impotent came when i stopped being greedy on farm gear
and got +100 floors for it
This too ill usually switch farm to ward/stat gear at f40s
I abhor this method so much. Especially if you are trying to use DB2 and Deific Channel to buff. You calculate the health needed to survive 3 turns then get a random status effect and die.
i usually switch at 100+ when i am facing a realm or a a.gazer or something
okay i run a shield before that instead of dbl questing
Ye it's the immune to pet mobs that take me out from farm gear
Though I've been able to slot beaststrike 4 and when it crits, it crits
the new redline stat boost will be a great help for going deeper
Test it
i just stay with forbid/sleep/stun/exploit
Cus I'm live only atm
Not sure if you saw my thread, but it doesn't turn off enemy turns it just delays them
i am supposed to grind great souls for my 199% fey yeti thou :(
Image for reference
oh damn that looks sucky
So while it sounds cool, there is literally no point in doing it lol
so you delay the fallen RS
No pressure I get the farm in live
and he just combinates you
Been pushing asc best I can
This was the best example I guess
I am not going to lie
But then again, I could literally just cast lacuna and then do something else and it would have the literal exact same effect
Reference vs raids seems so boring to me, bc raids shouldn't, imo, be the deciding factor or whatever example of dmg.
Hoard guants are different and then theme guants and world. It's all different from just raid pve
(And was a reason gilga Got fat nerfs is a lot of comparison was done to it v raid)
But this is a strong opinion
I mean the skill is single target, raids seem like the best example
Although PvP will for sure be where this is strongest, getting multiple free pet casts usually will guarantee the win
I actually didn't see you were talking about lacuna at first, so my bad on that
if people want to theorycraft a potential non-tamer, follower-damage-focused offensive spec, I'm all ears.
Keep in mind that:
- it should be usable outside of beowulf in some capacity
- it should be an alternative to Tamer (and zerk/raid and oracle) as an offensive spec, not strictly better
I thought it was standard class vs raid dmf comparison post
Turn economy pog
there are already lots of good defensive specs 😛
but the turn economy !
I always felt beo was the king of turn econ
But now realm is
we are above average yea
other classes have a pet buff while they do dmg, we buff will pet does dmg
Ik also strongly opinionated that he with the better turn econ, wins
My example being chess, where white side has FTA
First turn advantage
I need cactus with ability: "more enemies he faces - more damage he'll deal"
It would be nice conterclass to summoners
î want arisen glashtyn to be good
Oh also on the subject of FTA, I'm not trying to say it's bad in orna, or in general but like it's been a heated topic in game theory forever and every dev ever always tries to combat it
What it do now?
he speads dark weakness on enemies
and he has a aoe spell that deals dmg based on debuffs on the enemies
I might have only picked up and put it in my castle
Oh wait
There is a recent pet that literally that
Oh no see
I though that pet was the serpent that gives questing wepons
Same ish name
it would help if his Dark Sigil was a aoe ability
he just spreads his sigils slowly.. 1 by 1..
then uses a aoe spell
Aoe sigil when
would be great if either players has a aoe sigil spell or he does it in aoe
i really enjoy the theme of that pet
dmg based on debuffs
but we dont have a aoe debuff skill
and as i said, his sigil spreading makes him unusable in horde fights
the "aoe debuff" skill atm is to use a damaging aoe skill with lots of proc% gear
yea.. or just kill them with said aoe hit
that's a different problem 😛
dark element also gets immune'd so frequently
If I could offer my two cents:
Please combine the Valhallan Protection passive with the Valhallan Training and Auriga passives.
Then, please give base Beo mana siphon or recharge, and Auriga steadfast 2 or a form of tenacity.
My reasoning being that our power is being addressed, but our survivability remains lacking. Base beo especially lacks sustainability.
Mana siphon in base beo would be cool
to quote odie when i said that: "that could be a neat bond"
But not so nessessery at all
At least i wouldn't need to change setup in dungeons
you still can use amity to regen mana
High tenacity bond fey chimera 
high tenacity would be kinda crazy but i dont think it fits beoA
But 1hp memes plus zerk
Just on BeoA it fits like no other
i dont question the power level
i question getting RS's core mechanic on a non RS class
very simple: it's no more RS mechanic :)
I just know it's a troll suggestion
i would take Iconoclast as well if thats how it works
Make beo the real diety diet
Siphon Ward instead of mana siphon thou
c'mon, just use Maji spec
🤔
not gonna lie. i love restarting the game twice for each a.gazer and a.mimic in endless
especially when i get them every second floor
Iconoclast affects all stats and is on hera and vd is redline to affect all stats on beo, diety has a passive that is basically blue line and redline
How does maji do blue line on all stats
and what you getting by restarting game? Oo
Really, idk
swap my pet to nidhogg
re-enter dungeon
kill gazer
restart
swap pet
re-enter dungeon
..but you can just leave and join dungeon without restart...
I remember when odie wanted to remove the ability to leave dungeons and reenter bc it seems exploiting
The backlash was huge
yea but i got 5 endless dungeons queued
not only
and i dont want to do them in the middle of the night
in rain
i want them on my couch
I have like 3 or 4 outposts together because of vd
I have.... like 6 is my local area and prolly 10+ outside my local limits
Always need to change pets at one point or another
After testing BeoHydrus, I think the Hydrus passive also needs to be reworked.
My suggestion: replace the current effect with your follower stats providing additional protection. Add follower atk/mag to player def/res respectively, at 3:1 or 2:1, whichever seems fairest.
My reasoning here is that our classline in general has no ward or defensive skills in our kits. I think this also fits thematically.
This may need to be balanced by taking away BeoH's shield proficiency, or capping our ward bonus at 100 or 200%.
This will limit the class's endless max floor potential, though, as I'm not sure defensive stats can scale as well as ward as of right now.
BeoH has stat up through Dragon Slayer, but i agree that he needs second lvl of this passive
Yeah, but dragon slayer doesn't improve survivability. Right now, to me, the class as-is feels like a glass cannon without the cannon. Like a glass machine gun, or something; it doesn't feel awful, but it also doesn't feel good.
dragon slayer doesn't improve survivability
it does. 1.2x def/res 🤷♂️
not like a huge amount, but it's not zero.
Fair point. I was using a tower without any ascension levels in the beta sandbox as a test, so this is a limited viewpoint.
Still, with this stat distribution (max dragon slayer), my beta sandbox character died to the first tower guardian fight.
It seemed like it should've been enough to survive more than a few turns, but without a 1 turn ward skill, it's not fun.
I have like 20 in total around the roads i go, can be more idk
Idk im only 13 ALs and im running towers with 8k + res/def. BeoH is definitely gear dependent, similar to diety but in a different way
Where its strength is in offense, im not sure how buffing its defense would balance things more.
You can still get plenty of res/def just have to build for it
I'm using the provided gear in the beta sandbox, so it must be the ALs? Not sure, but the gear did lack adorns
And the point would be to provide the class with enough survivability to not be so gear dependant.
In my opinion, being this dependant on gear isn't a good thing, especially when that gear is specific and rare.
Most gear sets are niche. You dont need a huge amount of ward or defenses in most content. Really just towers and amorri
That's part of my issue. A fresh celestial class, which requires tower advancement to obtain, can die regularly to the first floor guardian.
Was I able to make it past? Yes. But the point is, it shouldn't be this hard. The class shouldn't have to be made playable by getting best in slot or niche gear.
I went beoA and immediately when back to beoprime in towers lol
However as I got comfortable in lower floors beoA really speeds through
I haven't tested Auriga in towers yet, but I feel you. I tried some damage tests with it, and it's got some nice output potential now
BeoH seems god of beo vs tower bc the 3k hp and player dmg you get as a bonus
I tried, see above screenshot for stats. Granted it's haphazardously geared and I was using Medusa for fun. Still, the class feels squishy. Real squishy.
I feel now, Auriga will perform better due to redline stats
If I beoH I'd lay into hybrid celestial wepon/adorns
And set up wyrms and fjallalalalr Eva strike+ beo beast strike 4
Crit go brr
Yeah, I need better adorns for sure. But I did make a celestial lute, though I may have used the wrong adorns.
Like I said, it's doable but the difficulty feels higher than it should be.
Allow vd to give crit stat too 
It's also the nature of tower encounters; it's difficult to fully buff while staying alive, and sometimes the pet dies, leaving me at 75% capacity and 1 hp lol
Idk I woo first turn then set up dmg phase
Towers is p much woo or die with any class I hear
Haha, I mean I could be playing "wrong", that's always a possibility too
Oh, so it's supposed to be like this? I see. Then I guess it's working as intended
But yeah, sadly my beta character didn't come with woo
I had to settle for fort3 w/ divine bastion 2 lmao
Beta should have everything unlocked in terms of skills pets and gear
I heard
I also don't play beta bc I like my live version and the work I am putting in
Lacks woo, miasma, and other alchemist stuff
Or whatever the skill/spell building is called
Oh yea that's alchemist
For the new pet abilities with bestial bonds, can all pets that can summon something have the "more likely to succeed at summoning" passive?
Also since we are talking about passive changes, I just want to point out Valhallan classes all the way back to dragon knight (which isn't technically Valhallan) all have recharge and was part of my base play. I'm playing Hbeo so I don't think it will change but I have to say id miss it in normal beo.
Hydrus survives just fine in towers and can clear pretty fast too I'd say.
What you want for that is a solid crit rate, recharge is key here.
If anything I'd like to see a new hybrid skill or an adjustment for Verse IV. I mean its not bad dmg wise but the defense downs are doing nothing because it already has good pen
Also any reason why you use assassin for tower? 🤔
Nope
BeoH does just fine in towers on live. Run a source of passive ward turn at combat start (oracle with amnity, cata) and 1 shot something with verse4 or up to 2 targets with ara vesta. It really speeds through the first half of the tower just powered by a celestial lute. The second half needs better gear/AL to keep the speed of the first half otherwise you need to swap to some more defensive play in certain fights.
Also you forgot to use ashen phoenix which is like.. bonkers on beoH (and most other classes ofc, but Beo has innate pet act)
The problem with Assassin is that 90% of t9-10 monsters are immune to all
I don't even talk about Raids
Time Mage/Chronomancer can inflict Stasis which few monsters are immune ... like 0.01% of all monsters of the game
And that makes those spec the best debuffer spec and that's comical.
charmer is the move in tower imo, random aoe but good enough with high mag, WP can take out most mobs in 1 turn, you can lull, it give proficiency for the lute.
Beo Hydrus already have proficiency, but I use Cataphract in case of missing some people, I don't want some Arcana troll to one or two-shot me first turn for example
Beowulf has low dex
arcane trolls are the most threatening mob in tower, can't count how many runs they ended with their infinite penetration
Not for me, Fallen Beo killed me some times
Arcane trolls have their entire power nullified by going gilga/arcanic, their normal att dmg deals almost no dmg and you are immune to everything else
cool, but i'm not gilga then useless
Valhallan aren't Arcane immune/resistant
Towers is about preparing your fights, if you can't prepare accordingly, you might pay the consequences
Well a Fairy Ring gives a resistance, but heh, for one fight ?
i still remember fallen beo with 4 cacti :^
Band of gods also give you resistance, being a quest item
preparing your fight shouldn't include change class (outside of celestials). mainly because AL and all the investment you put in you character.
it works, until unstable omnimancy decide that it's time for you to die.
Then maybe the problem is of your certain power and not the power of the mob
You don't "need" to change class, you just have to defeat the enemy, everything surrounding that is either underpowered or skill issue
Again, not Valhallan related
until we get a bond for arcane immune
i've 6500 def/res before buffs
and they deal how much with that amount ?
5000 when equiping the res ring, the problem is that they're 4
at what floor?
do people really have troubles with the trolls?
20
never thought about that fight being hard
Easy, you can tank no problem
Not for me
I litterally tank 10-15k per hit
i don't have 50k hp
Use cataphract
I would if it had arcane and dragon wall
well you have a problem and about 20 possible solution
On top of passive regen, sure, why not?
pick one
i don't have a problem with trolls most of the time, just when my passive deside I'm weak
Then there's no problem with them(?)
Yes, being a totally RNG fight. you can enter the fight at leave it so you can reset the pets, gives you a chance of no pets in the fight.
I don't like the cheese result but it's one if there is no other option
if you have no problem most of the time and cant decide when, you have a problem in towers. you also have easy solutions, one of them being to just swap class which takes around 5 seconds
thats like saying "oh the pegasus fight kills me all the time" and refusing to swap to RS even if you have gear for it
That's the ultimate "prepare your fights accordingly", and the one that most people hate despite being the most effective
only work if you've gear for that class, and you lose all you AL.
does losing AL mean anything if you immune every attack?
Exactly, you don't even need gear if you are immune
gear - okay
that takes some preparation
but you should find some thief gear, upgrade it once to +10, slot normal quality adorns in
and you gucci
ONC and Fey Yeti are not class limited
You can go with a lv 0 sword and a high M1 skill if you're mage with no immunity melee gear, you only need more time
so half the gear is done
if switching class was a real solution, then every talk about balance would be unnecessary because if your class underperform, just switch class... like RS complain about horde, switch to heretic...
That would be the utopia of an orna player, sadly you would need exponentially more resources and time to get all the classes at the same point
big difference between 1 horde fight in a high floor tower
and general dungeon gameplay
dont you think
Also, it seems that, at least around here, you don't find switching class a real solution, even though we just said the incredible efficiency it has
people always switched classes for specific fights, AMorri used to be a Beo special
Oh how the turns have tabled
yea it used to be a bigger deal, back when monsters could actually fight back
Charmer brings you to what floor 10?
Its very slow and Not worth using afterwards.
BeoH/cataphract with ara vesta 2 is my take
or just verse4 if you dont have ara vesta
Why do y'all keep mentioning live? This is a beta discussion thread?
Also, assassin for pvp and defense break and debuff application. I also like apothecary
☝️
Beta changes nothing in that regard for Hydrus
??? Is this not a balance patch? Are we not trying to balance the classes? Hydrus feels bad to play without close to best in slot gear.
Which is saying the class is broken compared to other classes that don't need a heavy gear investment to function
If a class requires ascension or gear, it means that class is badly balanced. Beo and its celestials are, currently, badly balanced
well, if BeoO/BeoA have low requirements to gear - it's justified that BeoH has high requirements
What?
No, it isn't? How is that a justification? If anything that points out the inconsistency
Not to mention BeoA and BeoO still have fairly high/specific gear requirements, so your original statement isn't really true.
sorry. i'm bad in english :)
I mean that BeoO and BeoA don't need top gear to deal his damage, and that a good part of this classes
Instead of that BeoH needs top gear to be cool, and i think it balanced
Not agree, you just rising your vitality trough gear, not damage
Briny annwyn and whatever ward gear you find to deal okay dmg isn't really high gear requirements
Then we disagree. High gear investment is the goal of every end game class, forcing one to suck while doing what every other class does doesn't make sense.
And since we're forced to pick (ascension levels don't transfer) it's a reasonable request to want every T10 class to be balanced to a reasonable degree.
Tbh Hydrus arguably has less requirements to function cause it has naturally high base stats and innately has some crit and action rate
It also has really good turn one dmg, and excels in short fights
I tested in the beta server with a sandbox character. I recommend doing the same instead of theorycrafting using your existing, high level characters
And did you compare them to sandbox characters of other classes then? The sandbox gear is pretty bad, most notably cause of the lack of adornments
You posted a screen with 20k ward, I mean do you really expect to farm towers without ever farming gear before?
Not to mention that you need to farm shards before you even get a chance to do it as BeoH 🤔
Yeah, test in beta. Stop theorycrafting. BeoO in beta doesn't have recharge, and has no sustainability.
BeoO makes up for this with new redline stats. This makes towers easier for BeoO and BeoA in the beta
People, often, come to t10 already with Appolion's armor ready for the ward
Again, this is with the gear the beta sandbox provided. With this gear, a new T10 should be able to clear floor 1 guardians regularly
Sustainability it didn't really use anywhere except hard dungeons, cause healing hp is detrimental to redlining
They have no mana regain, so hard mode dungeons become rng
It also increases potion reliance in raids
Diffuse ward
That's fine, but not a classline skill
Because then you're saying "to play beo, you first need to buy a class with diffuse ward"
Only if you specifically want to grind hard dungeons, and is it bad to buy different classes?
Part of orna's charm is beign able to use skills from different classes
With ascension levels, yes
enough to buff pet, ward can stack through shield's bastion3, restored by amity(also mana can)
To effectively play any t10 you want/need to unlock other classes (for skills). Thats not a balance issue at all
If you die, your pet can't do anything.
Effectively? Or at all?
BeoO REQUIRES diffuse ward or another mana regen source
It also reduces bloodshift reliance in raids, so that's not a loss per se
to play any class(exept gilga) at t10 you need first to buy Divinine bastion :)
and to do your best - you need DB2, cause it ragains more ward(80%)
Still, the class feels lacking. No other classline feels like they lack a core aspect of their effectiveness until another classline is purchased
Diet Beo Classic could really use Mana Siphon.
That only delays you running out of mana, since he's talking hard dungeons that isn't really the solution he's hoping for I think
Everywhere else, chugging a pot is better sustain than recharge is anyway
..just look at beo as you already have all other classes(not celestials), because you'll buy them all in every way
And pvp, if you somehow find yourself out of mana in pvp as a t10/11 I want a video recording of that fight cause idk what the hell happened there

I have no video, but it's happened
That happens to me when i go against a T11 with like 50 ascs
Gilgas, Realms.
Because get 0 quickly and need to buff a lot
Yeah that sucks, the enemy t.all3 gets my cactus or fjalar do deal 0
Low penetration 🥲
Double edge to low hp, if you still deal 0 leave, you aren't winning that fight
noo, next step is DC
Hm, okay..
Then i would easily die lol
This isn't a pvp strat discussion thread, though I appreciate the enthusiasm.
The idea is the beo needs help right now, if you aren't already t11 and stacked.
we need our gear to rise up pet's base stats .-.
I usually get until they make my health low by attacking
Until there i usually have mimic and gunnr on, then put dc
And db
I'm just saying that in most normal circumstances you don't actually need recharge that much. I'll give hard dungeons but alternatives exist.
My bad
No no, I wasn't calling you out or anything sorry
Just wanted to reinforce my point before it got lost
Please, carry on
Yeah, i understood, anyways the pvp discussion isnt indicated to talk here 🙂
Fair enough, thanks lol. My bad still though, I worded that badly
No worries at all 😅
Oooh, new kingdom control options. Cool!
That features might be related with the kingdom overhaul? 🤔
Yeah, what a nice bonus. Wasn't expecting that until after the balance patch
They sure work hard
Just tried beoh cata endless. Died on 328 due to a mistake. But i guess its solid
Only problem is the high missrate due to a lack of dex
wall of text incoming
Shit character limit

I think that beo passive and base stat wise is in a pretty decent spot, other than maybe the difficulty of redlining without high tenacity.
I also think Hydrus does its niche fine. High base stat monster that can hp+ward tank with recharge, strong in short content, but loses out in dmg potential to other classes once they have their combat passive in play (redline, blueline, bastille, etc.)
Base beo and auriga both have kits that lean into their intended playstyles well.
Base sits between hydrus and auriga, and can play a follower style supplemented with some of his own dmg (or the other way around. Both at once is difficult cause it's hard to invest in both aspects).
Auriga leans more heavily into follower dmg, with a larger focus on buffing and defending.
The main problem I see with base and auriga isn't that they're ill suited for their intended playstyle, it's that that playstyle (followers as a way to deal dmg) is just not very good in the current state of the game.
This mainly boils down to a few issues:
1)Lack of scaling options for followers. This has gotten particularly worse over the last year, though slightly less with this beta thanks to some of the augment nerfs. But it still remains true that celestial weapons, amities, and a lot of recent unique gear have creeped player damage very hard.
Followers can't properly make use of a lot of amities (because most of them just straight up don't work, and the few that do don't play well with the follower playstyle) and do not benefit from most unique gear passives (think bulwark, achlys souls, some of the fallen sky stuff).
That is not to say we didn't get anything at all this last year, calls and follower intelligence have helped us a bit. More ways to sustain berserk while redlining are also nice (Zaltys, regen amities, candy cane).
We also got some okay follower stat gear. It just generally feels like we don't get enough out of it.
Maybe have follower stats scale with quality, but only up to ornate (so instead of 10% always, think 5% broken, 20% ornate). This way beo has just as much incentive to hunt for good quality items like other classes do. I don't think MF/DF/GF should have higher follower stats, cause then you could just GF a broken item.
2)Follower actions. Followers being independent is both a blessing (can clear entire dungeons while petrified) and a curse (fjalar keeps spamming evasive strikes cause your diceroll was unlucky).
And while we have gotten more unique followers and more ways to influence follower actions, we still default to the consistent followers. Cause we simply can't make the other ones work well, even with calls and follower intelligence.
Followers do not seem to factor in skill/spell strength or unique effects on damaging skills/spells at all. Maybe follower AI could try to take these into account. Like Fjalar having less priority on evasive strikes when temp crit is up, and more priority on evasive strikes when it isn't.
If a follower has a mixed movepool it is useless, as we can't make followers play around gaits, and giving up a x1.5 multiplier is harsh. Lindworm is the only exception cause of how well he plays around intelligence gear.
If a follower has temp buffs, heals, debuffs (unless they play into the play pattern of the follower, like lindworm/ymir) or ward skills it is largely useless, as we need our follower to attack, not to buff. Although Skadi exists, it often doesn't do enough. And a turn where a follower doesn't attack is not only a dead turn, but also an extremely risky one.
Calls should be more efficient in what they do, and perhaps more calls should exist to help the usage of mixed movepool followers. For example Call of Gunnr/Snotra, for prioritising physical and magical moves respectively.
As a side note I would greatly appreciate if Odie could share the math on how calls work.
The more I test, the more scaling seems to be the issue. The problem seems to lie in the fact that each piece of end game gear lowers difficulty too much.
Meaning right now, it's extremely difficult to break into post-towers equipment. But once you do, it's too easy and invalidates other forms of content.
I think there needs to be a pve content balance patch, which I hear is coming after this. Hopefully this raises difficulty for the people already geared, but lowers it somehow for those who haven't.
I think this means gear needs to be nerfed, or base classes brought up to where gear is now. I'm not sure.
Tbh, if 10 people tell you that beoH does just fine and you are the only one saying "everybody else is wrong"..
I'm not saying that? And like I said previously, my testing is limited
I think Call-spells can be usefull by Vallhallan's before BeoA, and only BeoA must have an option inside pet sheet to manually prioritize choice of pet skills
Just like number scale: Skill marked 1 would be used more often than skill 3-5(last one)
Beo can set this only before the battle
Do you know the saying " if every place you go smells like shit, check your shoes" ?
And for the record, everyone commenting that Hydrus is fine seems to already be geared for the content
You said beoH is bad it cant clear floor 1 guardians
No I did noy
Not
I said it was more difficult than it felt it should be. Considering mediocre gearing and no ascensions.
I've a few times failed calls 6 times or more in a row as a beo.
And I feel beos should barely or never fail a call cus why??
Idk, I've also had chain call fails
Rng be wack 💀
No joke lol
Towers should be a challenge. Them being a challenge in bad gear is intended
Calls should just be 100% chance on valhallans. The effect on them isn't strong enough to warrant them also being a coinflip
First tower guardian is too hard possibly. Because I made it to floor 7 with the same loadout
Yea def 100% on valhallan
At least level 2 calls should be yea
But again, my issue is that a celestial class was easily killed by the first floor guardian.
BeoH needs some sort of steadfast, it really annoying when i can't cast anything just second moove after i cast Ortanite in tower
Some sort of "unstoppable" stun is there, but BeoH must have more chance to act
It used to be not as bad fail on other classes too at that got.... crazy
Again, in beta, the sandbox character are not loaded with alchemist skills/spells
I cleared a 50 floor tower at lvl 232 on base beo in t9 apollyon gear
main problem for pet build is the same as non-crit builds. Pets don't do damage because they don't crit for the most part, and when they do they don't have amity + 5 prom hands. So pet builds will always be worse than player crit build.
That
Agree with pets and crit
Also I wish crit adorn affected pets that can crit 😭
Have my fjalalalalr doing 2m crit and then 90k Eva strikes 
even for pets that crit, you can't increase their chances outside of wyrm, meaning they don't have 100% anyway.
Lol that'd be nice
Wyrm's, evasive strikes, and lay spikes
dioscuri mead also if you want to be fancy
My best crit is in towers on the titan for 1.5m I gotta work to achieve
there really are beo's out there that play realmspikes ?
What's lay spike
no, but it's arguably the best weapon for TMM
Pets also don't trigger recharge, but that's fair I think. Still, if pet crits triggered recharge, it may be enough to keep beginner Hydruses from raging
"pet has 5% base crit on all abilities" as a bond. Boom. Crit pet class/family
ah yes, the famous "just use ultima lol" 
Lmao
Well TMM and player ultima is hard to compare
TMM has only crit spells, so 100% crit is pretty worth on it
pretty sure I've seen abyss do a near cap hit with it. The problem is tmm will not use it everytime
Tmm seems to favor the fey spells over Ultima like 2:1
Yeah if you use snotra, alignment, three zerks, redline, hit an elemental weak enemy with lugus tmag 3 and single mag up
at least fey spells aren't that bad
Yeah, they hit okayish
Hey you dont need lugus for t.mag3 if you are willing to waste consumables 
yes it's a screenshot build for the most part, but it exists and it's not like heretic could reach dmg cap without any buff
Anyways, i hope we get the next iteration of beta changes before the weekend kicks off
Most things about current changes have been said i feel like
Fingers crossed. Happy Friday y'all
Yeah I just meant what's possible and what's realistic aren't the same. You can't even stack all those effects without gear swapping in dungeons
let Odie have some sleep ! poor man is working hard while reading the ton of crap we can write on discord.
Besides maybe a list of "this good bond" and a list of "please no, 'tis no good"
They also cranked out kingdom improvements lmao I don't think they sleep
what happened?
Hm
Why there can't be Hybrid Defense?
I mean - your def will rise res, and res up's def...
bench
In the beta, new chat and kingdom now has benching. There's a thread on it in the beta discussions
Benching
Back to the pvp great souls mines with me
Pvp is despair
But the fey yeti coat needs its souls
Kill me now, I also need 500+ greater souls
I hate pvp but also it's the onlything left for me beside towers as a 250
Same
I needed like 1700
my personnal solution to your problem is to not have a fyc to upgrade.
Raiding is... So boring. Endless dungeon at least changes the mobs
Rofl. We're both blessed with no fyc this day
900 something left
Bruh
If you hate same mob stack you'll hate towers
Nothing but the same stacks forever
I've been testing. But with towers you engage by moving around. My issue with raiding is that, at 230 vs any arisen, it takes like an hour minimum.
Arisen raid* I've been using up my moondrops
I wanted more blood essences for April event to farm beo gems but then I got sick
So I don't have many scrolls from event now
Damn, I'm sorry to hear that. Wish I could give you mine lol, I've given up farming those gems
beta feedback related? 👀
one could think bonds never existed 🙂
Are they easy to obtain or is it a 50% chance at full raid cap like 3rd horse
pointing this out because it makes feedback much more difficult to engage with and take into consideration if there's lots of not beta chatter
just a thought
🤷♂️
Honestly the bond bonuses are hard to quantify. Because they're backend calculations, it's hard to see the effects
But yeah, bonds are nice. I like the added follower relevance.
it's also much more difficult for NF to read it, leading to them potentially missing the real feedback
I circumvented that problem by just finding a 197% ONC and a 199% FYC. It worked our pretty well 
Let's be honest what's said about beta has already been said and no need conversation has emerged
But yes we should keep non beta topics low, and it muddles the pool
Just nothing new feedback has came of the past day or so
then just let it sit, no need to just talk for the sake of talking (if that's what's happening. unsure if it is)
I said before: i would like our bonds be more utility focused while our damage problem is handled by gear and maybe a simple dmg passive (or increase of the current ones) or specific spells (like hunters mark from other games).
A passive giving pets skills a low base crit chance could be an example
But i dont want bonds just be "pet now does 30% more dmg" - that is nice, but also boring
Honestly I like the idea of bonds being something like (skadi 1 is always active) or something
Some active effect. But that's just me. I don't mind the stat bonuses
I'd much rather have a vision distance pet line (like birds) whos bond work around VD
That'd be cool. Or auto map markers with animal type followers?
I would use a bird pet if it had more vision distance but lower dmg
It's a band-aide approach
However I want petstats always
If my selection is between "pet a with a 30% dmg bond" and "pet b with a 20% damage bond" but its obvious i pet b deals more dmg
And forever
I would never use pet a
But if my selection is between "you get an additional material on kill" and "you have 15% view distance" and "you deal 30% more damage than the other pets"
I could see myself using all 3
Same for "your golem pet gives you an additional 10% ward recovery" and "your undeads reduce enemy def and buff your atk". As base beo i could see myself picking both since i want to play player driven damage
I don't mind the stats as they currently are, but I feel that level 3 bonds need a little boost. Level 3 bonds specifically, I feel, should be powerful and unique.
But I think the issue is that there are too many existing pets to recode individually, so I'm not sure what solution to offer
But I agree that more variability would also be nice, but a bonus at this point from my view
Jesus lmao. Get some sleep, even though we appreciate your good work
If i wouldnt be juicing on shrines the last few days i woulda buy another coffee
I hope you can turn shrines into coffee
Hahaha, fingers crossed for Odie's well being
Ptsd from removing realms vision distance for 30 minutes
we all make mistakes
I blame the entire RS community not you
Is there any chance we can get the smarter AI to interact with gunnr/snotra? Using gaits, on beo, often feels bad if the pets have any form of mixed damage skills (this doesnt really fit on a bond)
Hey, Fry eventually drank enough cups of coffee in that episode to basically transcend humanity
So maybe that's what Odie's going for
Lmao I need to rewatch Futurama
View distance adjustment on human type pets
Down to 5%
Common type pets give 3% att and mag to player and follower at bond 3 now
Dragons give att and mag to both, and Def and res to player
Undead Horde now 7% status protection at lvl 1
8% life siphon lvl 3
That's all I see right now
So Cactus, Ymir, and Lindwurm got buffs
Small ones
But buffs
Need someone who's good with game math
Cactus gets 8% stats, plus a 3% attack buff
Does that translate into 11% more damage?
follower stats are probably additive with other sources of follower stats?
What's that do for us damage wise? I'm not game math smart.
That's for smarter people like you and Fux.
for beoA tamer it'd be about 3% more dmg from the follower stats (assuming no sources of follower stats than tamer and dissonance) and 3% more dmg from the attack buff
OK, so functionally is a 6% damage boost with the cactus for BeoA.
You said "assuming no other sources of follower stats"
What if they had like 24% follower stats from doom adorns? Does the 8% get better or worse in that case?
worse, though not by that much
Virtually all of them will most likely change drastically - this is really an exercise in testing some of the things that are possible bonds. I wouldn't get too fixated on current values just yet
Hydrus is fine pre prom nerf. After we will See.
Beo hivemind
How close are we to getting pet equipment?
Prom nerf hits every crit class the same - crit was a viable way to play before the upcoming nerfs and will still be better than 3 months ago.
Nice! Good to see pet damage
The bond stat bumps aren't being reflected on the character stats screen. Are they working as intended?
Might be a battle only thing
Just odd because the hp bumps from bonds are reflected
Maybe that's so you go into battle at full hp?
Dunno
Oh interesting. Maybe it's indicative of how the BeoH passive world work with it in case a pet sacrifices itself for you?
Maybe it doesn't show so it doesn't activate hybrid monster?
why the view distance was nerfed to 5% at humanoids?
Ig not to compete with realmprimes 10% vd bonus
"Virtually all of them will most likely change drastically - this is really an exercise in testing some of the things that are possible bonds. I wouldn't get too fixated on current values just yet"
from the man himself
Okaay
I suggested it at like 1am so I'm not sure anyone saw it but I really hope we get a bond for all pets that have summon skills to "increase chance to summon successfully" so there isn't a dead skill slot
that aint wrong, but if the pet is a "summoner class", wouldnt that just make this a non issue
I mean they exist already (onryo, ophion of olympia that I know of) and summoners cant use them but they keep the chance of the class that is using them, so they just about never work.
With the removal of the passive recharge. Valhallan Dissonance should be 100% at full hp.
Honestly wish we weren't a redline class. Let me play music or something that builds the passive over turns, and every so often you need to refresh the duration with a skill or it resets the passive to zero.
Give us something new.
Does redlining make sense for a Bard?
somethig like "the less ward you have - more damage your pet deal"? :)
Nah, I wouldn't tie it to ward, hp, or mana.
Literally just thematically make it so you're reciting an epic poem or playing some power ballad to build your passive.
The cost could come from our turn economy
You'd have to choose between u using a skill to upkeep the passive versus maintaining temp buffs and doing damage
hm, you start singing, and it gives some stacks, while there are this stacks - your pet becomes OP(or while you in party - your allies)
Yup, something like that
"the less hp you have the more fierce your pet becomes in defending you"
does make sense
up to 50% :)
well thats the new version, only your pet getting a huge power boost is the old
hm, you start singing, and it gives some stacks, while there are this stacks - your pet becomes OP(or while you in party - your allies)
1 usage of "song skill_1" gives 1 stack, maximum 10 stacks, maximum bonus you can get at all 10 staks
there are, also, better skills 2 and 3, gives 2 & 3 staks at a time
aaaand while you using this skills - staks won't lose
Also there can be some new Spec's like "Singer/Vocalist" to maximize limit of staks or do autoregen of them
It's interesting to see how many visions people have of one class. And I'm glad to play a game where you can quite nicely play many of those visions thanks to classes being fluid
Serenade the pet to boost its power
Truly
The bard class we all want
Bard druid
Nothren Skald
It does, until you realize we spend 10 turns at the beginning of each fight stabbing ourselves down to our last hit points and the pet is just looking on like "this is fine".
Approved
My Cactus with my 20 ascension and my gear with +130% pet's stats
And the same, but without +130% gear.
I think that's normal
i think it's unfair, i expected +130%, kind of 20.000 at Cactus's Att
But i get almost nothing, 4.000. really? it even not 50%
yeah that's how it is, 130% stats additive with beo tamers 145% stats, for a total of 275% stats
There's a difference of 12k at least in arrowstorm
If it was multiplicative the change would be massive of course
second screen, 22k-34k arrowstorm without 130%
And i guess it must be smt like 45k-70k with them
But nope, there are 32k-51k.
Is it fair?
I think we're about to see massive improvements
As a realm main, I'm glad to see this class line getting some love. I think it's long overdue.
i think a future patch thats solely focused on changing summoner and pet scaling to multiplicative but balancing the sources of pet/summon stats to compensate would be good for the long term health and balance of the classes
cause it seems both beos and gs dont like additive stats, they kinda feel like you are getting scammed comparetively to other classes
The additive nature itself isn't as much the issue as the high base stat from class+spec, and the relatively low increase from equipment. Which does have its uses, like strong early power, and capacity to build defensive, or use orn gear without losing too much power. But when you actually want to gear for more damage, you hit a bottleneck. There simply isn't that much damage to push out of gear
This might be a crazy idea but since we are talking about new solutions for pets scaling, maybe Valhallan classes can give their pets their own weapon, so now if you want to build att and have a pet thats magic you can make that happen, also it allows for scaling into late game and has more options for interesting combinations.
Pet gear has been in the works for at least a year or so
I mean like you can give your pet one weapon that only effects the pet and has its own slot, so if you give your cactus a stone dagger it can proc petrified and gets some bonus attack
Fey cactus with old hallowed blade let's go
^thats the idea
Pet breeding when?
For what? 💀
To become a summoner
Monster Rancher style pet management, of course.
100 cactus 
Fey dragon with mammon acolyte please
Fey Dragommon
Pls god no. I don't want em to retire before I can even train them up to C Rank in Orna too 😭
being able to equip a spell to a pet would be kinda lit thou
Gotta be efficient if you want that primo monster drip.
To get perfect IVs and EVs on its Pokemon Follower
you can only breed Followers of the same Family !
Breed Ashen phoenix and Fey chimera until you get a chimera with deific channel or a phoenix with berserk

Nah, but breed Phoenix and Archimedes, and with the child breed it with Gullikambi
You'll get DC + Mag
+ Dex

Does the Bond also increase AI levels of followers?
Only if the specific bond would state that.
We getting a separate buff to smart ai
Would be cool if they could be both together maybe?
i mean we already got gear, auriga passive, innate AI improvements and augments
more sources of gear would be nice
a follower type that is "very smart" having a "this pet is very smart bond" could certainly be a thing
forgettable, like pretty much every other pet gear
I like some of it. Boots and torso are cool I think. The off hand too
I just learned the boots are immune to bleed and blight
And as a redline, nice
This is how it feels ngl
Same as it ever were with pet gear 🤷♂️
The boots are excellent, the rest was okay at best
The offhand is decent too, but not cause it's a follower stat item
attack/magic offhand with good ward, adorn slots and sleep immunity
Yep, it's cool. Wish I could have them ornate
Pet beos don't care about sleep though?
I'm not understanding
if fully skill buffed that is
The offhand is decent too, but not cause it's a follower stat item
it's a good item, just not for pet beo
Pretty good for beoH and deity
no I mean like, each bond also increases the AI by 1, all of them
That's why Valhallan has native pet IA
Prototype 1 :
- Healer (Followers using Pray, Cleanse/Dispel, Revive)
Bestial Bond Lv.1
HP +3%
Healing +20%
Status Protection +5%Bestial Bond Lv.2
HP +4%
Healing +30%
Status Protection +10%
- Passive : Hydrus (Player)
Bestial Bond Lv.3
HP +8%
Healing +50%
Status Protection +15%
- Ability : Cleansing Wish* (Follower)
* Cleansing wish : Cleanse every allies from negative statuses and heals 12% of their missing HP
Remember that everything is cumulative, numbers can be subject to modification.
Bc bonds stack would bond 3 beos have the cumulative
15%hp
100% healing
30% status protection?
Odie made bond lvls proc all stages at lvl 3
Less he lied, I'm misremembering, or misunderstood what he meant
its his idea of the passiv, with his idea of the mechanics being tweaked
Also
healing on a redline class, very beoH but not beoA 😦
I cringe at hp restore as a redline
it was only just for class of pet's "Healer"
its the bond for healing based pets
Oops
That would be cool if the player was just enjoying the carry
it just an example of "What could be"
maybe beo shouldn't be a redline and instead should start at 100% hp full power and lower as it goes lower.
Better give him more pet protection at low hp, but make pet independent of any lines
more rng and less synergy? I dont like that
I honestly can't wait for Monday
Or Tuesday
Gonna see what Odie's been cooking up for his favorite pet users
I've got a fever, and the only prescription is Beo Balance changes
im excited for that too
using a Healer pet for Redlining is cringe
My design of Healer Follower BB is to increase the healing power, reduce the chances to be affected by status and giving tools to keep allies in good shape
Healer pet are only useful in Party with difficult content.
But with this new BB, it can also be an interesting companion for PvP with the status reduction
- Warden (Use Ward of .../Divine Bastion, Rempart/Fortify, Mend Wall)
Bestial Bond Lv.1
Ward +2%
Ward regen +1%
Protect Chance +1%
T.Def(6%)
T.Res(6%)
Provoke(8%)
Bestial Bond Lv.2
Ward +3%
Ward regen +2%
Protect Chance +2%
T.Def(3%)
T.Res(3%)
Provoke(4%)
Bestial Bond Lv.3
Ward +5%
Ward regen +3%
Protect Chance +3%
- Ability : Sentry's Ward* (Follower)
* Sentry's Ward : Increases ward absorption at 50%, gives 3 ward turns and regenerate 5% ward, applied on all allies
Remember that everything is cumulative, numbers can be subject to modification.
can anybody check if we also got some changes just now like the RS's ❤️
thx, guess it was just some RS changes for that update
Hmmm
At the start of the beta didn't BeoA have a passive that granted 2 levels of pet ai?
Yes, they did have a passive specifically calling out 2 lvls of pet ai
But they were missing auriga
it mistakenly replaced the Auriga passive, which provides the same effect
OK, so the only thing that's changed is the passive list not the effects
aye
Cool.
Odie, you made plans for pet equipment at one point, how close is that to a reality?
definitely not a "soon" thing. they were originally what Amities became
OK. Was wondering since that would also be a source of pet strength if it was going to be considered during this balance pass.
But not if it's not a soon thing.
This week we gonna see more changes in Bonds?
Mmh, it will be hard to balance Bestial Bond and allow BeoA to do the same DpT
BeoH?
BeoH.
show me your setup, i wanna do the same >_>
Sure :
Thanks :)
Other Realms done.
Done in 1 hour, that's what I expect from a player with adapted stuff, optimised for damage.
Regular Beowulf doesn't have this chance to say the less
I did the limit on most raids in one go
which class ?
Gilgamesh
Hercules to be exact
I did my first or as beo+ymir
Ymir is less efficient on elemental resisting Raids
especially if its IA prioritize Blight over Elemental Resist/Immunity
Yeah that is true unfortunately
"Oh, the enemy has Blightning, let's spam Lightning spell on Immunity during 5+ turns !"
Have you tried Bulwark to gain +30% Dragon Damage?
That's why we need 2 followers on beo
I forgot each time that thing gives Dragon damage
Nope, forgot
I knew this since Ultima-abusers was crying over Ultima changes/nerfs
also Quetzalcoatl's hat for RS gives +20% crit dmg
Well, for the next time
Is your amity 30% dragon DMG
x1.4 crit dmg is more interesting
As a Gilgamesh i forget sometimes how powerful is crit amity
the best is to find both bonuses in one amity 
imagine with oracle, the multipliers !
Thy x20hp this OR :)
wdym ? There is no Quetz
4 levels of bond 
I would like but not everyone showed interest and Odie didn't say if it was feasible