#Valhallan Changes
15641 messages Β· Page 16 of 16 (latest)
i am still voting for the "give every pet a flat 10% bonded atk+mag" and then lower the bonded atk/mag accordingly
Not really
I'm still trying to find an adjective to describe my frustration from earlier
Let's go with "flummoxed"
funnily enough, the grand rally bond lost the grand rally skill
That's apt
so they are entirely dead
I think a class passive that has bonded attack and magic on the Beos would be fine/good
what happened?
easily the 2 worst bond skills
Just logging in for the update and seeing the crit bond changes
Lmao even major is saying these changes are overly cautious
i honestly dont understand why bonded atk/mag is exclusive to some pets, that is the main selling point of the mechanic: your gear boosts your pets damage
*more than before
I had a real "where'd the soda go" moment
what's that supposed to mean π
π€
no, really, what is it
Atlas is broken on BeoA .-.
Even under Skadi II - 5 times a row casting Titan's Lesser Wall
i dont have a anubis on live (lol) to test if it still uses wildfire 99% of turns
did my suggestion of the reworked follower menu i came up with yesterday, glad the other suggestions are still overwhelmingly positive
what are y'all using for towers now
I'm trying Fjalar in one with crit gear
Positive results so far
I'm not sure I like it more than Fenrir.
I was doing well with Medusa pre-patch for guardians/strays (shit for raid/titan), but that's obviously no longer an option now
I tried it. it's just a lower damage and less reliable cactus
except requires more investment lol
Eww
fenrir was my go to pre patch
have you tried the new lizard? I'm thinking of giving that a go
now, idk i likely would go with cactus or just a chimera
cactus' damage is so bad for this
and i was a big advocate of not using cactus for towers
doing 2k a turn isn't something to write home about π
I will say it's really good at one thing
it does a fantastic job of knocking fallen Gaia and leviathan into mystic feather range
well it helps that i do (or did prepatch) 30k chained shield hits
it's super consistent with that
yea but my friendship with fenrir ended
after recommending it to so many people for months
it should have gotten better physical moves and the attack/accuracy bond that cactus has
don't know why it was basically reworked, nothing else was
beaststrikes is fine, its still the second best dmg move on a crit, after a bonded strike crit
it would help if its mag wouldnt be 2k of course
but neither crit nor a dragon skill makes thematic sense on what Fenrir used to be
sure, it's tolerable, but it's far from the right call
hes a beast, so beaststrikes is thematic isnt it
that flies for anything, doesn't it?
it is, more importantly, a dragon and hybrid skill. both of those are incredibly out of place
i like the idea of a non physical move on it
why? there's multiple other pets that do exactly that
I don't see how that improves fenrir
that's literally what chimera does =/
i mean, viperstrike is also not a thematic fit for deity, deity is not a viper
this is weak reasoning, I'm not sure why it's so important here
might just be me being branded from using beo in endless
screw it, nobody cares about our opinion
where every phys immune enemymeans restarting the game twicew
Fenrir had a niche it occupied well, it didn't need its niche to be changed
for me its niche wasnt physical moves, it was self healing
which is why i would like viperstrike on it
that makes even less sense
selfheals, can crit (i think only lvl3)
i dont think names of moves should be the indicator here
yup, and it isn't for me
smart ai will make great use of a coverage move, as it prefers doing the weakness move and avoids getting immuned
that would, as an example, allow you to run your faction affinity
idk, I just don't see why there was any need to rework a pet. it was completely random -- this patch didn't modify other pets at a base level
and have the dragon move as coverage
if there was a desire to improve existing pets while adding bonds, then actually make those changes. just one follower seems arbitrarily targetted
tbh, its moves are the least of my worries with it
it was a bandaid fix to "this is a crit pet but it doesnt have a crit move in its skillset" and we all know that
yeah, it was
and the solution wasn't to give it more crit moves, it was to change its bonds
it's an out of place decision to cover for an out of place decision
which is okay, dont get me wrong, i dont mind a pet becoming a crit pet for a balance change, but i agree with its overlap to chimera
which is weird, because chimera didnt become a crit pet
it's fine to change pets to better suit their niche, and to ensure they work alongside bonds. that's not the problem
the problem is that that wasn't done. just Fenrir was randomly changed
i am still somewhat salty that gullinkambi's bond never got implemented to more pets
what's the bond
that pet by itself is god awful, a bond isn't enough to fix it
i advocated many times that it would be a great fit to more pets
my suggestion was to change delay strike to guardian strike
and remove inquest/rebuke
that's a weird list of effects for one single pet
seems super scattered/unfocused
there's cool aspects in there but all at once is weird
i was loving the idea of a ward+def+res+atk bonded stat pet
with something like guardian strikes
I said that yesterday and got ignored so rip
for things like mighty slime and arisen cernunnos and shade of achlys and living arch armor and maybe the pegasus pets
good lord the new lizard sucks
i just wanted a usable pet with def+res+atk bonds and a fitting and hard hitting skill
the new lizard was fine until it randomly lost its atk bond
Right now I am having most fun with ashen phoenix, hits like a truck and other pets seem weak compared to it.
quadcut is okay, it's not good
to give some lore on the lizard
yeah, higher tier source for bonded strikes
that got implemented when bonds were still tied to pet families
I guess it used to be reptile strikes
either way, it's not a good pet
it also has sharpen, a temp buff that runs out every second turn
I don't know why moves this bad are still being thrown on T10 pets
I guess I'll try chimera lol
The lizard? Oh yeah he's not good at all
so it will spend frequent turns rebuffing sharpen
this has not been a pleasant towers experience
I think it is great
https://www.youtube.com/watch?v=7pP7SiOrrBM the lizard was good for like a day before the bonded atk got nerfed
i felt like a heretic for a few hours
what ascension was that?
(and no that wasnt the short time our pets had like 200k atk)
20ish
and level 246
my mirror is a bit outdated
because that looks good, but my lizard is not doing anything even remotely close to that lol
yea your lizard no longer has any form of bonded atk
There's better choices than the lizard for sure
and that video was a state of bonded atk that was deemed too good
so much caution for a class that was behind by such a margin
the conversion rate got nerfed since then
what was the change?
Fjalar gets 0d vs tanky Bois now which is lame
Save this video with lots of love, it's what we could have been π₯²
it transfered more atk than it did later on
yeah, what %
we dont know, at least i dont remember
Did a lot of testing for changes and stuff and it getting changed on release makes me feel like I wasted a lot of testing time lol
yeah, I get that
Could be worse, but yeah
many of us feel that way i think
we still got much nice stuff
like redline scaling stats
the ai stuff is nice
I like my pets doing damage don't get me wrong, we did come a long way
I'm definitely feeling this.
I also get the inability to be public about every single change, and that would work if every change didn't have to be public. these changes don't seem to have been what the community pushed for, though, so the combo of that + no feedback period is questionable
The ai doesn't work on auriga it's spamming dragon moves vs beos
Which worked in beta fine
being able to influence that pets dont use atk or mag moves is also great
which move?
afaik AoE and bond moves don't use the AI res/imm bonus
I.. don't know why they don't
Ah that's why
but they don't
aoe are confirmed
Well, it makes them undesirable
i didnt hear about bonded skills ignoring it
it makes the elemental aoe moves really atrocious
Wyrmseal isn't aoe but yeah Ymir spamming wyrmseal on a beo is annoying
there's no reason for my pet to be sitting there against two enemies using immuned skills
Bashe too
dejct can you test anubis in a horde dungeon for me to check if it still uses wildfire 99% of turns
i dont have anubis unlocked and not in a bestiary atm
Anubis does 0 I don't wanna test that guy again, I voiced my opinion too much
He's just unusable
Ymir getting a new spell is a giant nerf. the selling point of that pet is the huge 3x multiplier with its elemental spells
i am just interested in his move selections, i am aware his dmg is shit
(he doesnt have bonded magic lmao)
I made this clear too but I probably said something too negative and got ignored
Just don't use Anubis at all
Even stonefire sucks now
doesn't feel like there are many options
doesn't feel like follower usage has changed.. at all?
it did change, i feel like i lost some options
It might have before some last minute changes
okay lmao, fair π
But now my fav pets, the dragons are stupid
i dont see a reason to use a pet w/o bonded atk over a pet that has it
I voiced my opinion on the dragons so much but it never amounted to anything
Medusa would have been a good alternative to cactus, but now she's too weak
So yeah overall nothing new to use really
medusa was overtuned for sure, but that was such a huge last minute change that never got to see a feedback period
it needed tuning, but now it's just irrelevant
funny what the difference between split and unsplit aoe is. I wonder what else that impacts π€
So it's not used anyway and the change could have not been done
but yeah I'm just doing to not bother with Beo for towers/raiding/horde gaunts now. I was before, but these changes have not been productive
be sure to upvote the suggestions if you like them
i think player stats redline starting from 100%hp + stable for all player-to-pet Att+Mag ~20% bond was enauf for us in this patch...
and smt good for BeoH
it's much more effort for less results
I really tried lol
I tried a good few pets for this tower run, but they all feel bad
Cactus (surprise surprise) felt the best
i still think ymir should have a unique bond
at least the one good thing hasn't been ruined
Ymir's situation is sad at the moment, the pet has lost all its identity. And I'm really feeling like my options have been narrowed down.
yeah but you need Beo or tamer to access those, and at that point just use cataphract or the amity
I tried to suggest the draconian era followers have different bonds, but I said it too much it was getting annoying
Now they're just total shit
ymir getting prismblight+ that applies in aoe and then its level 3 bond being "elemental skills his all blighted enemies"
with some slight mag bond
done
fixed
great pet
Yeah man I liked him before
He functioned okay
Took long enough to blight as it is, now he blights, then uses wyrmseal or buffs instead
He's completely useless
The most impressive thing is that this has been said over and over again.
Yeah I said it sooooo many times
sidenote: I'm also confused by the def/res/ward bonds. how much am I getting from those? π
Not a lot lol
I mean, I know that
def/res is pretty nice
π€£
but I still would like to know the number
I was just joking, yeah yala suggested it shows the amount in the follower menu
Beo is now over complicated you think? Imagine being fresh
maybe Beo/H + the golem is a worthwhile consideration
It's hard to follow
but uh, ashen still exists so π€·
Bonds lv 3 should be Beo's differential (and this has been suggested several times), but most of the problems are precisely in this bonds
This is what I'm using now
The ward turns let me use a different amity
yeah, there's zero reason for lv3 bonds to have anything that doesn't benefit specifically base Beowulf and Beo/A
And I like the defensive buffs
yup, I'll give it a try
I just wanted to try a follower build for the first time in a while
So major, my opinion of the bond skills from the start has always been please remove these none add any benefit
but I'll not anymore, just back to Beo/H -- the reason I invested in Beo prior to this patch
#1097570738086621295 message really brings me back to when i wrote that
RS is fn scary now lmao π€£ maybe a heart of change is on the horizon
yea i thought about just being a gilga
I don't want any bond skills at all, none are strong or anything I'd want
so i can unga bunga 1 button and be fine
They make the good pets worse
bond skills are cool opportunities for interesting effects. they've just not been used for that.
wyvern speed 3 has been long requested for player access. the solution isn't to throw it on bestial bonds. (as one bond skill example)
Agreed
the one good use of it has been stonefire and (maybe) boulder toss
i said it a million times, bonded skills NEEEEEEED to be by far the best move
Not sure about boulder toss
but then stonefire got its damaged cut by 80% overnight
boulder toss seemed interesting. maybe not strong/meta, but it has/had potential
otherwise you will go "this could have been an aerial barrage" every time the bonded ability comes up
most of those skills are so conservative
why not spiked shield instead of boulder toss
Nah I just don't want any of the current bonded skills they're all weak imo
They're all undesirable
They have ruined my fav pets, and the ai hasn't helped
I'm just gonna use chimera and call it a day
Chim/cactus
Done
I don't wanna spend more time testing shit this beta was soooo long!!
the AI changes are good, but the exclusions should not be exclusions
that and it should actually work
there should also have been an AI bonus for preferring the higher damaging move, not just move types based on current buffs
there are plenty of documented cases of the ai not working
yeah, skadi is breaking some followers, especially ones with bond skills
I'm just repeating stuff I've said so many times
anubis using wildfire 99% of turns
it's clear that calls do not function in the way anyone thought they do
If I use skadi with a titan for example it spams titans ward
and there wasn't any way for us to know that
It doesn't use any attacks
we got no idea what calls do
were you inferno, perchance?
The ai thing is a shambles
and I have some knowledge of this game π
Too many things
that seems completely wrong
it was supposed to be working as intended according to odie
Too many factors conflicting
Skadi supposed to boost offensive skills makes some pets use ward skills,
there's probably a few different things I. the AI being considered, and something is weighted improperly
Low HP makes them spam prism ward even with it up
but we'd never know that, obviously
Buffs influence it now too
I just want my titan to use towerfall, so I use skadi 2
which is what Odie would have confirmed
Nah it'll spam ward for like 30 turns when I have full ward
yeah the titan followers are completely unusable
Or stuff like this
Towerfall is an okay skill, but they spam lesser wall, even under Skadi
same shit
Achlys is completely braindead too
I think a few of the changes have been good successes, but a lot of the conflicts haven't been properly ironed out
Overall the ai is worse than before it got added
Hey dejct did you tested Lindworm on live?
and the bond placements are... confusing
in some cases. in other cases it's definitely better
The increase on damage is very big
Honestly there's no way to be satisfied with what's happening, it's a mess
eg. single target skill choice when using certain buffs
last i checked pets properly use att/mag skills based on eg. gunnr/snotra. seen most obviously with dpeg
but it's dpeg
so
@misty acorn
get some AI bonuses and use gunnr/snotra, it'll prefer those damage moves much more than non-matching
Just wanted to know how was to you since you have a lot of ascensions π
lindworm is by far the best raiding pet in the game atm
It's doing bonkers damage
it utterly destroys anything else
I would like if you can
yea lindworm is great
Ill use auriga and let you know
I used to think Ymir was better, today it's just good memories
Just curious to how much dmg you would get
brynhild and even more AI bonuses are key
with full fallen sky it'll just loop mark/execute
Okay lemme see
Without much ai gear still deals a lot of executions
Don't know if it's because of AI now
It feels cheap using this thing
affinity is also nice for lindworm
yeah, it's just that AI gear improves the consistency of it
if the boss isnt resisting
oh yeah, and lindworm now gets your faction bonus
Yeah gives a lot of dmg
so a free 1.25x a lot of the time
unless you're inferno π₯°
in which case fuck you π
Hmm
Did you get to see the new pet?
which, the new T10 lizard?
there is also a great questing beast
but that looks dead on arrival
given its skills
That one
oh that
Yep, already born dead
that looks much better than most other pets. what's wrong with it..?
Did you want me to try certain buffs
strike/seal3s are much stronger than the skills you would see on pets usually
yes, but it messes with redlining
yeah, but bloodshift exists for that. it's not ideal, but I don't know that I'd say "dead on arrival"
and strike is unusable due to being the only atk move
Wait, does the pet have two wyvernspeed III?
player action -> bloodshift falls off -> pet heals you to full
don't know why bloodshift isn't permanent, honestly, but it's accepted because it's far better than not having it at all
Okay yeah lol π
that's generally how changes are recieved. "better than nothing, sounds good to me" π
it doesnt even get extended by buff duration
yeah lindworm is very obviously the best raiding pet
yup, bloodshift is neutral. it can't be extended or shortened with those effects (amities, Dorado/Auriga passives)
which is a weird decision, but also not a huge deal
The 2nd best raid pet still being the fjalar?
Or the other dragons win now?
Like ymir
this mechanic has so much potential but i question if we should have said "stop this sunken cost fallacy" thing and go back to the empty canvas after we got the first draft of family aligned bonds
No, Ymir is broken
ymir got much worse
Rip my fav boi
the best descision for beo raiding is still the change class button and hit heretic
raids are the one place where setting blights was reliably useful
But the zerk is hard to handle
Very sad situation, isn't it?
well you would hope the raid is dead before that becomes relevant
Bleh
nah, the zerks are okay to deal with. unpleasant, but not impossible
These are the options we have now, and I'm not even going to talk about what needs to be changed, everything is within these almost 15,000 messages
Just infinite pot
ngl, the heart of change to gilga looks very good right now
the chimeras have such good damage (relative to not linda) that it's worth dealing with the DoT
pretty sure that's the issue. 15k is a lot to parse
fey chim is better damage for eg. raiding
Ok
Noticed now i didn't bought normal chimera yet lol
you really don't need to if you have fey chim
I see these 15k messages as everyone's effort
regular chim has a niche over fey, but it's very rarely relevant
For endless maybe
i think my line of play for now is playing diablo4 while at home and then sit on a cactus and and click bastion 50 times for dungeons while outside
wow that's exactly what i'll do too
π«
Let's stick with what still works, sometimes simple is better
i would sum up this mechanic as limitless potential but the ground thats build upon is very flawed
I'm so down for limitless potential, but balance patches are so, so, so few and far between that I'm not confident it'll be capitalized on
Working around pets has always been an issue for beo but it feels worse now in lots of ways
once it's released that's usually just how it'll be for a year+
So many variables
If it goes on like this for a year, there will be almost no one left.
I mean, that's what was said about Beo for years but you stubborn people are still here (meant lovingly)
i will advocate for this one last time:
give BB a baseline atk/mag bond of 10% for every pet and decrease the current atk/mag bonds according. Pets without atk/mag bond just FEEL BAD compared to those having it.
Make the added skill at BB3 by far the best skill of the pet.
Make important/special pets feel special by getting them fun and unique stuff.
Please give us another aoe option
-suggest release hoc esrlier to end the suffering faster 
free of charge HoC for Beo mains that fully restore resources as a bandaid
very very fair
i could have been a gilga all this time
My Gilga is 26 asc and will stay like this
yea grass is always greener on the other side
I don't think so, I always played Beo but it got to a point where it was ridiculous. So I leveled up my Gilga
Beo is my favorite class and I was strongly inclined to go back
yea i love the idea behind beos playstyle
But I don't want anymore
which is why i chased that instead of meta picks or player power
Yep I had the same thought, but as I evolved I saw that it was just an illusion
bestial bonds needed another 3 months of development time (which is 100% unreasonable) to get to the finetuned stage it could archive
it feels unfinished
at this point just wait for the ORN and hope that fixes stuff
cus the patch is now out
still make and vote on suggestions, but the next "big" change (I'm guessing) will be from the ORN
i was looking forward to this going live for quite a while, i see my suggestions reflected in some of the mechanics which is a great feeling, but now i am just back to playing dota
Same feeling, after today I'm taking a month off
It'll depend on who gets to be the voice of beo if I continue playing lol
beo related suggestions at 150β to 17β
we should suggest this
i dont know what that means but if it makes you happy, go for it
okay in english i can actually read it!
while i think the points are valid for suggestions, it should be reformatted
and split into multiples
if anybody wants to yoink my points and format then and give them a reasoning, feel free to do so
I was in another conversation and ended up mixing things up, sorry 
no worries mate
I'll grab some time soon to run some more stuff by the beo community in beta end of week/early next week.
as promised, still committed to getting Bestial Bonds in a great place - some of this extends beyond what the Balance Patch aims to do. remember, all suggestions made are considered. we're a studio that listens to everything, but unfortunately, i don't have the capacity to respond to everything in a day. beta changes or lack thereof generally mean they did not work out
some things to help make this a better process, please avoid the gloomposting - i'm trying to make it ridiculously clear the Beo is a priority. If you'd like to ignore that sentiment or vent, do it elsewhere please. additionally, let's not suggest the ORN is the solution - that's mixing intentions up
alternatively, if i need to grab a group of beos and do it out of this forum instead, please let me know π
Cheers
Thanks!
it there a possibility of getting a #π‘βsuggestions like system for beta only content in the future
that feels like a much better system than an open discussion thread with 15k replies
that would allow discussions to be more focused about each suggestion instead of a free flowing thread that may have 3 sets of people talking at the same time
pinned posts are a band-aid fix but feel unsuited for a topic this big
tbf compiled, representative posts do work
they do, sure
it just can't be individualistic
but often times suggestions get spammed away by ongoing conversations
grab a few people, hash things out, try to consider everything and present it
egh, imo, that seems overkill. we're all free to make additional threads for more focused topics. if i scroll back in here, i'd suggest a lot of the 15k messages didn't need to be here
yeah, which is why it can't be a one and done thing, and it can't be per person
"grabbing a few people and making a condensed post" is kinda hard for most people
slowmode maybe? that experiment worked well for hoc
many non native english speakers have a hard time doing those posts
slowmode was on for the early HoC post
and it was just despair trying to hold a conversation with 2+ people
with 1 post every X minutes
slowmode is not good for collaboration, but it allowed people to present their thoughts
probably not the goal for this one, unless the thought is an entire separate thread for summaries, and keep another/this one for conversation
slowmode is nice for people making the condensed posts, but makes a conversation or back and fourth about an idea near impossible
unless its like 30sec slowmode
probably not something we'll solve today. just going to pin my post and say good night, all
have a good one
My concern is that with all the new content coming out this balance stuff is going to get pushed to the side for another year or so
timeline is in pin
THANK YOU
I agree with 99% about what Major said
I wasn't available since the first patch release, and what I see is DOOM π
Well, like I said, only Bestial Bond might be disapointing (and some IA interaction for some followers)
I do agree with the disapointment of many : You paint in a blank canva and you get ignored ... I mean, even a "no" with an extra explanation is pleasant at this state.
We don't know what is the point of view of the game designer
We don't know if we go in the right direction with our suggestions
And that's just mentally exhausting, because we dedicate hours to produce detailled answers to correct some problems, and then the result is different or litterally the inverse of what the community expected ...
So when Odie writes "if i need to grab a group of beos and do it out of this forum instead" that seems like a pre-ORN Beowulf for me, and might be the best choice to the actual situation.
But we need to know who is selected, so we can exchange with them and have a better understanding of the situation.
We can form a beo Union and vote our delegates 
Beowulf has by far the most active fan base of any classes, so yeah, organizing our communication may help a lot

Did you ever check https://discord.com/channels/748188991852904621/1009229920087593000 they are the most active
Well, I checked the activity on this server, I don't read often Orna Legends
I really think that taking some beos elsewhere and let that group by focused on suggestions and feedback with community is an essential step. Your proposal to do it it's very welcome and, Imo, the key to go further
My only issues are: Fenrir shouldn't have beaststrikes. Cthulu octa should crit and have crit bonds. Ashen Phoenix and other pets should have both magic and attack bonds. Medusa aoe could be better.
Ashen Phoenix is perfect like it is, is not a DMG pet
Maybe crit bond could be marginally better
Since has 4% crit and 14% crit dmg
Which is two things Hydrus needs post nerf
Yeah my vote would be to grab major and deject and a couple other of the most active posters here. I'm not as invested in base and beo A as much as other people, I just want hydrus to get some love
Don't know if it would be by vote, since that would make things be much like ORN. I'm fine with Odie picking up who he wants to, since he has read all that stuff
I'm fine with votes too, as long as it provide a focused and constructive workforce for Beo
But I would vote for people based on their capacity to work fine between them and with the studios rather that their personnal opinions. Imo selected people will have a mission to carry on general thoughts on the class, not just theirs
oh no no no not like that, because it's highly likely that it will be just all mods/scholars/insider people
Among scholars there are a couple of people I trust to be good beo advocates
The only person I would add would be Inarin for their achievements with beo endless
Anyway only 87 ppl wrote at least once in this channel, I was expecting it to be much more

i don't want it to be 99% insiders
what exactly do you mean by insiders
Then Yalalala, Forgeus (even tho I don't agree on almost any of their suggestions on BBs) and Kazar are my other votes 
Then obv Fuximus and Major, but I consider them insider
Scholars/mod
well he already said mods and scholars, then added insiders as a separate category so I got confused 
Fyi, mods and scholars are completely unafilliated with NF. They're just players that got recognized for one thing or another.
They're less insiders and more like. Well-known community members to some degree I guess?
We're not privy to any special information, nor is our voice any louder than anyone else's in terms of balance or feedback.
We're just people.
Hey ! You didn't say anything before !
Am I too intimidating ?
Anyway, told me what you don't like so I can see what I can improve
They looked overall overtuned
Well, the release already did that now 
I don't want beo to get hated as summoner is
Understandable
Well, I don't know what are the right numbers actually, so tuning doesn't bother me much
I wanted to propose an alternative to existing BBs
Bonded offense are good and finally answer the problem of follower's power not scaling with equipments and their quality
bonded def/res is actually kinda interesting too
Oh ?
TMM will be great for beo endless
well, in itself it's not that interesting, but the gained def/res is notable
I feel conflicted with those other Bonded stats
my f1000 strat got a lot more doable with it
Better to use +X% def/res for the same result, instead to make fancy words and mechanisms for the same result
Bonded Mana ? +X% Mana, +Y% Mana Regen
You can apply this logic to every other defensive stats
Unless ...
If I'm not wrong stats of followers inherit from their monster counterpart right ?
sometimes, not always
Meaning that with Valhallan main passive, they have increased stats that often surpass those of regular players
Kinda like how Summons are sack of stats, barely killable with enough Summon stats
I might have a crazy idea to make Def/Res interesting for Follower
Protect doesn't block the attack, but the Def/Res of the Follower are used in the calculation
So even if you are protected from an attack, you can still receive damage from high piercing ability
But that means if you stack more Protect Chance, it doesn't become automatically broken
Also, other Class trying using Protect chance will be far less effective than Valhallan, since they don't have much access to Follower Stats boost
Little random idea that came to me to justify Bonded Def/Res
Please no more crit bonds on pets that shouldn't crit. That was the mistake for Fenrir. Ashen Phoenix is hybrid it should get hybrid bond. Fenrir is attack non crit it should get attack bond.
Simple as that.
Making everything out of identity just to crit is strange.
Meanwhile pets that should crit like Cthulu and should be damaged focus instead of multi stat.
The bonds should be not be just to make their damage better but rather be consistent with what they already do.
Medusa is the only pet that I could see changed skill wise and stat wise in order to fit a role of hybrid aoe better. But others should be kept their roles and identities.
Me with Archimed pet
Just imagine tha same on BaseBeo that also Dealing Damage with Ultima, for example...
Pet+BaseBeo are better than Hydrus now.
470 000 with all the boost you have isn't that much '^^ I don't see the advantages of this pet, even with the great meditation
with those buffs up I can still hit 3m dmg on verse 4 on hydrus
(it's an honest question here, I'm not turbo skilled in meta beo)
Meta beo is Lindworm literally
my BeoH under all zerks now can deal only 500-600 each turn if he crits .-.
With what kind of gear and ascension level? I can hit that much without gaits or zerks
At al53, I feel like my Hydrus should hit for more damage than it currently does :/ I do not want a super OP class that one shots everything but I really do think hydrus should get a bit of a dmg pump
Celestial lute full of prometeus gems, all other on ward and immuns
Al 27
The pros of Hydrus atm (lack of need to line, turn1 damage etc) are not equal to its cons (bad damage ceiling overall, compared to other classes)
Higher crit dmg than base beo would be enough
I agree 100%. It is a crit class so it should have a crit dmg passive
I would trade the current underwhelmig Hydrus passive for a crit damage boost obe
We also have to consider that maybe, the extra damage of the other classes are an issue and will be nerfed
I will make a suggestion.
Those classes outdamage beo since t10 came out
Even disregarding prometheus and celestials
I'm not on Orna since long enough to have seen T10 arrival. And I do think Hydrus could be boosted. I juste tend to misregard "other classes" as reference point
What other references do we have?
Im just asking so we can draw a fair comparison
As i am sure beo hydrus underperforms after 1 turn has passed
I would like to ask if there is any time window we could expect some "balancing of the balancing patch" or if that is not on NF priority list atm (which is fair, considering the balancing dropped 24h ago)
I would say we have to see what the goal of one class/variant is, and compare with the actual implementation of that goal. Try to... list all the flaws preventing BeoH to feel like a functional engine.
Not comparing with other classes, but with what one class could be ?
timeline in pins
(as far as beo goes)
I will summarize my thoughts on the Hydrus class and what I think it would be some fair tweaks to it (as usual, only my opinion so feel free to join in on the discussion!)
1- I see Hydrus as a Valhallan compromise of forfeiting pet damage for player damage while
retaining some Valhallan identity.
In this regard, I think it is well achieved through the Valhallan Strength passive.
2 - The class identity is hybrid and crit-based and its gameplay revolves around these two characteristics
This is well noted through the increased crit chance passive and the Hybrid Monster one. It is here, on this point, that I think some tweaks are needed to make Beo Hydrus fulfill its identity.
Imo, this could be achieved by either:
- increase crit damage as a passive (as seen on Heretic, for example)
- increase damage with hybrid skills (seems interesting as it would channel Hydrus' gameplay around Hybrid and also reinforce its identity, making it stand out from realmshifter-like builds and heretic-like builds)
3 - Dragonslayer Passive.
I like the comfiness of this passive but I feel it gets underwhelming fast. I have seen many arguments regarding the turn 1 potential of Hydrus vs. other classes' potential.
I believe the tweks proposed above in conjuction of this passive could make Hydrus feel a lot better.
4 - Hydrus Passive
As the passive with the name of the class, I feel it is a bit underwheling. I confess I do enjoy having it for the rare timea it procs but I have seen the argument of this passive being used against potential Hydrus tweaks. Personally, I would prefer to forfeit this passive for the ones mentioned on point 2. Ideally, we could maintain it and still have the tweaks. π
5 - Raiding perspective.
Hydrus is very comfortable to raid with. Hydrus can perrform well on reaching Kingdom's raid caps. But very similar to other t10 classes at the moment so the turn 1 argument is not enough on this point.
I am running out of characters for this post right now!
Conclusion: I believe the tweaks proposed could improve Hydrus gameplay and reinforce its identity while not ruining the "meta". β₯οΈ
Totaly agree with the boost on hybrid damage skills. Imo the Hydrus passive is weak enough to be as it is today + include that boost mentionned higher
I'll gladly swap second chance for even more DMG prowess
Disclaimer: I did not come up with the tweaks proposed, rather, I read those ideas around this channel!
Since most of the times it procs I wish I died
Absolutely agree on that part
I think it would be fine the way it is but with a bit more damaging capabilities
And it would be very interesting if the damage increase was hybrid based (it would need to be significant enough tho)
Another thing I can think of is reverse bonds
Like beoh being a 'stat vampire" against his pet
I have to disagree 200% on that one. Let auriga have the complex weird mechanic and keep hydrus simple and straightforward

If the valhallan identity is meant to be build in the class passive I'd wish for some follower interaction. The current second chance light can go imo and be replaced with something like "every time your follower acts increases the bonds (lol) between it and its master --> increases hybrid dmg by x%, stackable up to x%"
Otherwise beo requirements would turn to: lvl225 + chess grandmaster ranking π€£
I'm taking a backseat until I get my phone replaced lol
Another issue I want to point out is that the dc bird is way less consistent now and I have to use a call that more often than not fails 3 times in a row to force him to use it. And I know it was a "bug" and most other classes are feeling the pain too but raiding feels so much worse than it did a couple days ago. I would love to see call skills have a higher rate of success, maybe even to the point that other classes can use them. Less effectively of course
Calls having 100% success rate on beo makes sense to me
Yeah that's plain frustrating
Auriga is 100%
You mean call 2 or auriga using them?
Ohh 100% calls on hydrus would be fair as well π
auriga will have 100% chance with calls
I think Hydrus should have their own tread as it gets messy to read what is going on with everything else and the many conversations on followers/bonds etc. Would be nice to have Hydrus separated imo.
I agree
Im 100% on board with that
Maybe a thread for bonds and one for hydrus
(oh my god this thread has 15k messages)