#Realmshifter changes
1 messages · Page 4 of 1
Yeah. 😕
That's seems to be the case tbh
We have 0 uptime DC, x2.1 stat passive, steadfast 0 and 0 second chanc
But we have up to 15% damage increase, we good
let's forget you didn't mentioned half of RS passives
glad deities can understand jokes
don't start a joke with "tbh" then
Now we wait for the new skills to be released!
Mmmh 👀
And start all over again
Any idea about?
I think Odie said it'll be a longer beta than usual
Yeah
can we not turn this into an anyone vs anyone thread, really?
take the class war elsewhere, cheers
I mean, we're thieves. Don't we want people's stuff? (hoping for "pickpocket skill" skill)
+25% bonus luck
Looks so useless
Wait, we can't use the gear we mostly get with luck, since it's event locked smh
c'mon nicotres. don't add salt :c
Alright alright, you have my list of things that are the problem to RS above
sorry about that
there's a pokémon passive that make you copy the opponent passive, this is a really realmshifter thing
Realm should not be the best Horde class anyway
As always
I like that
Yeah, sadly not many can be put in favor of RS, and many enemies don't have passives, or such.
Cool idea though
Just make us able to copy opponnents stats in endless 
-
yeah, psuedo AoE needs to be expanded for all levels of players of all class-types, but especially for Realm in a celestial context due to CS/AV2.
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yeah, sweep's mana cost is questionable. feels completely arbitrary to be that high. mana tradeoffs are theoretically interesting, but realistically it's an annoying constraint to play around and with how items are designed it's usually solved entirely through one item (see: ONC, FYC, Serpentslayer legs).
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I don't know about this one, it feels like a "grass is greener" train of thought. Deity is the only one with really "passive" gains, but that's just part of the class. The other class justifications seem forced and are also main concepts of the classes. One could argue for Realm being hit, losing health being "rewarded for playing" or, a stronger point, would be dodging (dorado/feather) being passive benefit. It's not a damage benefit, but it is benefit.
-
bloodshift, yeah, it's always been questionable for recharge to exist. a class' gameplay loop clashing with itself plainly sucks, but recharge is sometimes desirable and that was chosen as the "primary" style, with no-recharge being "secondary", thus not default, thus requiring an action to turn off. it's not ideal, but it works. the actual issue within this point is turn economy, not bloodshift specifically. the following things would ideally be true:
-- realm's risk//reward is worthwhile. atm it is not. status are too prevalent, too impactful and impacts realm much more than any other class.
-- bloodshift's turn cost is worthwhile. atm it is, given resurgence's benefit. this is only in contention due to other turn economy issues (see above). -
statuses are way too lopsided, yes. steadfast turns the mechanic of debuffs off entirely and steadfast is too freely given out. both of these can be seen as problematic. realm and beo get dished a nice big serving of opportunity cost than no other classline needs to even think about.
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yes, variety is an issue, though i'd say it's less of a spell slot thing and more of a gearing thing, though spell slots makes it more approachable. you can sidestep spell slots by changing your loadout between encounters for that variety which is something non-gs classes don't really have to do, they can just equip it all at once. another thing re:variety... it just doesn't exist for realm. you just have to deal damage, and the ways to do that well are not varied (see: realmstrikes, with little else being worth considering). this is drasitcally improved for mage (chakram, av), beowulf (ish. it's no longer just cactus), gs (ish. ultima's mechanic nerfs lessen this, but theoretically new summons exist).
My third point fuses with your 4.1 "realm risk//reward is worthwhile. Atm it is not."
As you said, losing life can be counted as being rewarded because you get more DMG, meanwhile we get more dodge chance because of mystic feather.
Sadly, there are many things that can turn off mystic feather
I feel like we agree in many of the other points
idk every spells of the game but aren't status under 10% chance for the most part ? Isn't some mini steadfast on gear enough to prevent some of them ?
no. one easy example is the different tiers of blightstrike, they sit at 50%
most things sit at 20%~, but many things exist that takes more than a little
oh, i lied. it's actually 90%
20% steadfast is indeed a little too much to get from gear
miasma I/II is 90/25% respectively
omnimancy spells are 25%, single elements (eg. tremor) are 20% at the mid-high tiers
so yeah, takes more than a little investment to help against those, but steadfast is given out ~freely and invalidates these most of the time. on the off chance the steadfast classes are affected, they don't die to it in a turn/are forced to cleanse it in a turn
ymir pendent + prometheus heart may be a good start.
✨ opportunity cost ✨
It's like the Gilga Hercules problem, they are so used to steadfast that a lot of them prefer going normal gilga over Hercules
does realm "needing" to use those make up for the power other classes can get in that slot?
oh yes forgot people wants it for free with no counter part, mb
no, that's not my point 🙂
just realized that 5 prom heart + steadfast 2 and you're completely immune to status
jumping to a statement like that is nothing but hurtful, even ignoring the fact that it's misconstruing things. the point isn't "give realm shit for free", it's "does realm's risk//reward or specificity offer enough reward given other classes don't need to think about those tradeoffs?"
also no, statuses have a minimum chance, and multiplicative status chance (eg. assassin) counter steadfast effects very well
if status protection could grant 100% immunity to statuses it'd be a popular route on Realm
but it doesn't, and thus it is not
well, you could get nealry all immune from gear, people just choose not too because they chose more damage 100% of the time
We need a display for how many cross we hit I a row and how much damage increase for rs corv like how we can see how much ward absorb we got
We dunno how much damage increase for every crit Inna row
Could be 10
Could be 100
okay, my questions are:
- are you sure of this? how do you know that's what "people do", and
- that doesn't fairly represent the effort/cost of getting status immunities. it's a vague, blanket statement with little (much needed!) context
10% per crit, up to 100%
yes. only doubled damage.
if they were doing it, they wouldn't be complaining about not having steadfast every day
it does on miss/missed crit, like the passive states
What abt with shadebladws
again, not necessarily true and also sidesteps the entire point of the discussion up till now. i'm not sure what your point is here 😅
Shadeblades*
-> #🌳│tier-10-help for these, please
this isn't beta related
my point is, why would they need steadfast ? in what scenario is it necessary ?
Point 5 and 6 of my list, we do use immunity gear almost all the time, it's just a very burned out topic imo
Yea and we can't have immunity for most status like confused lacuna
At least I'm not asking for steadfast, im asking for something to help us deal with that mechanic that we are so weak against
- who asked for steadfast?
- define ""necessary""
- it's relevant in any scenario where there are statuses -- every scenario in the game
One status effect and where dead
Confused can actually kill you with double edge!
And no, you can't panacea since it's confused's choice
Toxic also, curse
this is not really a RS talk then, it's a redline talk
this feels like old-time discussions where the effect of steadfast is hilariously undervalued, and that realm's requirement to use immunity gear does not exist and the opportunity cost of using immunity gear does not exist.
is using lugus over annwn/briny not a thing? is using bulwark/hererobe not a thing? is resurgence's lowhp req and DoTs existence not a thing?
these combined with the slights at players for seemingly "choosing damage over immunity" i'm confused at how this is constructive conversation
coincidentally, realmshifter includes a redlining passive, so realmshifter talk does consist of redlining talk
this is akin to saying to beowulf's talking about followers "this isn't beowulf talk, it's follower talk"
Off-topic for a bit: where can I vote for Major to be president?
well for that he needs a campaign, and for that he needs funds , so just venmo all your money to 555-.....
perhaps i missed where you linked your points to the original discussion, but calling out players for things such as "prioritising damage" is not constructive. it's also counterintuitive to your point and strengthens the realmshifter discussion because other classes do not need to make that choice
We can use anwn and briny but that leaves o8t stunned petrified curse
And I think I'm missing one
why reduce the status problem to a RS problem every time then ? everytime I see someone talking about status it all RS.
Drakeblight!
We can use those but we are still able to be killed by another status effect we have no immunity over
someone else take over the reigns, I need breakfast 👋
I just don’t even see the point of arguing this, much less in this topic
This point has been beaten to death a million times
./!clear 50
Yet some people still believe it's non existent!
this point has been discussed to death three years ago, and back then it was also about scapegoating realm. it's tiring =/
Yikes, that sucks
We are immune to dark but can be put to sleep
what would be a solution then ? because complaining about status is a thing, but I never seen any realistic suggestion.
there are. pinned messages. offering solutions.
Having avidity have a higher proc chance when clearing a debuff, as major suggested
likterally solutions are in pinned
solutions for realmshifters
Why not just give dodo a second life
in the thread called realmshifter changes....
no one's stopping anyone from doing that
seems appropriate imo
oh in the REALMSHIFTER thread there are solutions for realm?
if a problem is global among multiple classes, why should it be discussed in separate threads ?
start your own thread re: status then
the problem is status is class specific
because of how passives work
and classes have different passives that fundamentally change how each class deals with status
so yes status is global, but application is class specific
there's no way to talk about status without making it class specific
just like there's no way to talk about ultima without gear interactions
the two topics are always and forever mixed together in the current game
The only status that's rough is confused but other than that, panacea, cure bleeding, etc. let's just put that down until beta is finished please
More major walls I see
It was a wall to answer my wall, so it was really appreciated
Base RS mostly struggles with Horde and Tower (for early t10 at least)
I'd be happy if realm was immune to everything in the game while also getting a damage boost 
They made towers a bit easier and now horde as well
Pretty sure it's for late t10 too
can't really have RS be #1 on everything or w/e
yeah fair enough
all in all people right now are getting greedy for the AOE and everything
That's the issue, RS is #1 in nearly nothing
Yeah but it doesnt fit the class to be on horde
then change so endgame isn't 90% horde
if you're going to use "it doesn't fit the class to be on horde" don't make the content basically horde
right i'm just saying that argument is flawed when you use typical class characteristics
in a game where the gameplay is horde
I'd say adding event bosses to towers besides lile discourni would be nice
i guess the question is. why can't all classes do horde when endgame content is mostly horde
Thats a fair change
2x speed and maybe a incentive for clearing towers fast would be really nice
you can by deity ursa which is only usable in horde, perfect combo with RS 
Yes
ok
You keep talking about towers @fresh aurora
walk speed buff just for RS because we're thieves class according to traditional RPG amirite? 
Nobody here is discussing towers, rather the discussion is horde content, which is basically the whole endgame
Is that just snarky remarks or actual salt because our oppinions differs ?
Hard to grasp when reading
holy shit, lol. towers would be interesting if odie is like....... no aoe for you but you can walk 2x faster
so net tower time is the same
that'd be hilarious
zoom
Chained shield and Ara vesta technically aren't AoE
Mostly Horde in towers as well
Maybe it's easier just to block off tower access to RS class
and call it a day
good point, i call those multi-target 🙂
ricochet
but yeah melee still needs a multi target
I call those Pseudo-aoe, but yeah, multi target also works
been asked so much I don't understand why Odie still hasn't talked about it (be it yes or no)
Undecided stance maybe
celestial skills yet to come
so maybe it's there
said THIS WEEK
it's friday
oooh you're right, forgot
only 2 days 😄
It now says this patch I think 😅
only 2 days to flip table when it's not there 😄
yeah
you don't let him sleep, now you want odie to work during the week-end ?
but then doesnt RS still doesnt get touched
AV2 and CS are also celestial skills
without it
How does gilga clear towers without CS?
bro
Same as deity
These skills are for optimizing, you can still clear towers without them lol
1 by 1
Exactly my point
So the guy that plays RS and starts doing towers
with pain and time I guess
unlocks celestial skill
even if all the skills aren't done, releasing them progressively would be nice
oh, single target
from towers
Issue with realm is its much less tanky than either deity or gilga
to do towers as RS
same as heretic
Allow me to introduce you to our lord and saviour dorado
painful until av2
Or Cata spec
So deity and gilga can afford to be hit 5 times each turn since they'll 0 but realm can't
that
I’ve literally never died in a tower
Yeah after Dorado it's somewhat fine
Realm Cata is more than competent enough to clear towers
^
Again, Towers is not meant for early 225 dont get me wrong I know, but saying celestial will help that, when you need the tower farm to get it
depends, on high levels you really pray for DC to come or else, big trouble
yes but this is the same for heretic and gilga tho?
They can tank at least lol
You don’t need the celestials to clear the towers though, they just make it faster
and not have their dmg halved by beeing full hp
Only fight I'd avoid is beo and nidhoggs
For nidhoggs I switch to beo anyway
heretic dmg is halved at full mana?
Nidhog you can also use a dragon resist amity
You dont tank with mana
Earth strike III
They can get to low MP without dying tho 
realm cata is plenty tanky....?
Because nidhoggs hit hard, damage isn't an issue
yall really having problems with base realm to survive in towers??
Wouldn't know myself
How far deep into lv 250 mentality are you lol
very deep
Thought that was the issue at hand for everyone?
yeah i see taht
not really, the issue at hand is speed, not survival
Yeah 250 shouldn't be a baseline you know that, right?
I agree 225 is not tower entry level
literally designed to be end game
I disagree 250 has to be.
Baseline would be decent+ ward gear
the issue is all classes are different
Then make it accessible only for t11 and not t9 and t10? But that isn't the case therefore the baseline isn't 250
what does accessible mean
Able to enter
that may only be true for Lv50 towers
towers is accessible, you can enter it
so yeah what's the problem lol
it's accessible today
let me ask the question a different way: what level / gear should be able to clear F50 tower in what time (for realm)
Thats not a question you can answer without it being incorrect for someone
(btw i don't have the answer, just an opinion)
Nor should you base it on that
Towers were literally created as a new endgame loop. Nevertheless, a level 230 realm isn’t any significantly less tanky than a 250 one, gear is much more a factor there
yeah i'm curious what everyone's opinion is
there's no right answer, because we're all not the dev
Yeah I cant rly answer that I feel like ill need to be 240
so this isn't shitting on opinions, just collecting opinions
and even then im not sure if im unlucky on a.morri drop lol
i'll go first. i think 250 + 0 asc realm should be able to clear F50 in 60 minutes
the studio should have an idea of this, to design the content around. we don't know if it's meeting their standards or not though. an interesting thing is seeing how their goal lines up with player expectations, so the question is cool
Fact of the matter is.
My Deity can comfortably do towers up to F35 comfortably and very likely past that too
My realm dies floor 2
I don’t personally think level 225s should be clearing lvl 50 towers unless they have awesome gear and know what they’re doing very well. Difficulty is appreciated in some content imo
225 should not I agree, but because of class disrepency all the stuff you invested in the thief line
Me neither, but level 235s and level 240s should, don't you think?
goes down the drain if you want to access towers and try and farm for a cele class
I personally don't mind it, but it's still an actual issue
If your realm dies floor 2 you’re doing something wrong. Floor 2 isn’t upscaled versus regular mobs
my own personal POV
225 realm, 0 asc: F20, cannot go past 20 without being lucky
240 realm, 10 asc: F40, 80-90 minutes, painful slog
250 realm, 10 asc: F50, 60-70 minutes, ok but sorta painful
250 realm, 30 asc: F50, 45 mins
NOT INCLUDING QUITTING AND RESTARTING LOL
what? lol
?
what
Some people quit
save scumming?
yeah whatever
before dying on the figh
just start to end
That never even crossed my mind
Quitting the fight to not die is a game flaw
hence why the 3 "whats"
not a feature
Agreed
But I’d assume it’s to save frustration to people who crash mid fight
it's the same shit as gauntlet snapshotting lol
Which they dont like as well
anyways
if I remember properly
that's my opinion re: tower difficulty for realm
At this point you not only need consider your t10 class but also the celestial ones.
You'll obviously get all of them eventually but it really matters what you pick before you're ready for that
folks can disagree
No one can
sure they can, they can have a different opinion on difficulty
someone could say no towers should be F50 doable for 225
they shouldnt
Anyway, I don’t quit mid fight and I’d say signet’s proposal is fair. If people want to use those tactics I won’t judge them but they’ll have to eat the time loss
I don;t quit either and people do what they want, the only one that can change it is the Dev itself.
yeah that's a different issue imo
But I don't think we should base our opinions and calculation on scaming our way out
but setting that aside
because a lot of people don't use the disc
do those times / levels make sense?
and are not aware
60m for a tower on a gps game is quite a lot
whatever the level lol
it is what it is today
yeah
but I mean
its a long grind for sure
the time makes "sense" in the way that it is today
But if they remove the leaving fight, not sure Ill have panacea on my RS for flor 25 lol
Its either a hit or miss, especally when the boss fight choices is heavily against your class's odds
@kind raft where did you see additional spells were this week ? in game annoncement it's only later this beta.
oh that got changed then
earlier in the week it said later in the week
😄
yeah sorry, that got changed
aka more delay until i flip a table 
although it makes sense, lots of changes already that prob came ahead of that tho
like the avidity changes
there's a big change for ultima as well
bestial bonds
idk how it all gets done so fast lolz
They sure are keeping themselves busy lol
then it's probably better not talk RS horde speed before next week and potential melee AOE
Yeah cus I think Sweep is fine on other classes no ?
not really
Same deal just more mana then nvm
did you try a tower with sweep dorado avidity 3 ?
it's fine when you add in elemental boosters for full damage (which is also true for realm)
but not for boosters in horde
I think only other class to use it is deity, and no sweep is not good there (at least not as good as bard/charmer)
Fair enough then
I use it rn to do horde for the cerus essences (?) and sometimes the bosses but yeah 1 status effect and it start going downhill from there lol
I wish Omnistrike/Omnistrikes could hit all mobs 😢
They could change multi hit skills to transfer to the other mobs, so ultima can horde lol
Would give Hexacut a use :/
realmstrikes killing everything turn one
I'm in. Let's do it.
ok, warrior's pavane killing everything turn one 
Hexacut S class skill ??
That would be really cool
warrior's pavane is just hexacut on crack
A passive that allows multi hit skills to transfer over damage if any number of hits would kill the mob. As in if the first hit kills mob A, the next hit goes over to mob B. Etc.
Add it as passive : Thief's Swiftness : Allows muti-hit non crit to transfer
and then on corvu
Thief's Swiftness XX : All hits AOE as crit x 2.5 damage multiplier
avidity could be made based on entropy where the starting value is random, but the added value scales off of dex, that would be pretty cool
as a 228 realm, the first one is really true
Made f50 with 228 deity though luckily for me
So if a 228 realm can't reach f50
But a 228 deity can
How is that not a class issue?
It totally is, yeah, even though most players will say that "deity is very bad at low Al and low LV" just because it doesn't have crit bonus
But it has a LOT of survivability though
I have to say I changed to Arcanic at trolls in f30+ and to RS at Pegasus, anything else just Deity
I think that NF was pretty clear that defensive builds were a must for towers as a design choice. Rs just struggles to have builds like that due to its stats. I think the whole identity/build ability is just very hard for rs. But that doesn’t make it unfair
So if a realm wants to do towers he can't
Unless he gets Dorado, but to get that he needs to do towers which he can't because realm can't
So he needs to switch to a different class for that type of content? Nice.
Same as GS needs to switch to something else to codex, where a skill that would tell the summons to not hit this target would help a ton and probably not just for codexing either.
Fights like the double meliodas are more dangerous because the summons will spread their damage across both resulting in a slower kill of a dangerous target, if you told your summons to not attack this one they'd focus on the remaining one killing it much faster
im guessing thats cause realm has bad aoe?
i think its a bummer than towers are so aoe heavy tbh
Not what I was saying. Just that risk vs reward play-style is very dangerous in towers and that has been the trope this class has
Has the same AoE as any other melee class
Chained shield helps dorado
Soo..it IS a class issue..
IMO the challenge with towers is not the stats, but trying to deal with AOE with limited AOE
i threw this out there during towers beta, but i think tower encounters could be like mini dungeon with a couple of floors(like 1-3), so at first there are some weaker enemies and then you get thrown the aoe
so atleast you could setup
If monsters acted as fast as summons the lack of aoe wouldn't bug me lol
I’m happy to talk about solutions to the issue you are talking about. I was just trying to identify the problem 😃
like you go into a baldr encounter and at first its a couple of nothren then floor 2 is a couple of baldrs
no clue if that would trivialise it though
A fix would be better gear options for realm maybe?
I really don't understand why realm is so squishy in the same gear as deity is
Base stats too different?
Abyss, not cool.
I think it is due to the dc proc and the ability to wear the most defensive gear without giving up on status immunities
Most my DC procs come from Phoenix despite running deity
Like Baldur, fyc, onc, with an arisen shield as an off hand is amazing. Stacked with the ability to have a attack/magic weapon for WP or MD or other skills is just exactly what you need in towers
Fyc and onc are all classes tho
Sure but the use of defensive modifiers is higher, and other classes need more to do the same. Like heratics need more m2 so might bring robe. Gilgas need more ward modifiers so they might bring a higher ward % chest. Similarly with the hats
But higher ward % gear is what any class wants
Ideally you wouldn’t have to not wear the items mentioned. And I left out event items for simplicity. Like Ymir chest is better then the FYC. But just to keep things simple I wanted to focus on base items
Sure if that is what you are going for. Stats are typically much better for towers due to the damage mitigation and not having to press Ward of Ortanite 50+ times.
The worry I have with more better gear is that is just the definition of power creep. I’m not sure that more creep is better just to do towers (intended to be hard)
But ultimately the devs will decide. They did note that realms have the least clear for towers
Yikes I just got wrecked on flor 15 with 4 immortal lords. Best gear, Lv 250 6.5k def/att asc 25. Didn't even get a turn I had 1 turn.
That was my first tower, to be honest. But I had my best defensive gear on and my best weapon too.
So yeah I'm down for some changes
If you went deity, you'd have easily survived that encounter on a higher floor
I'll admit, it was a challenge. I don't think I'll be doing more towers unless there's a way to clear the group faster, I would survive if 3/5 mobs died, but none did.
Also, on Avidity, I think it would only really be useful if I got another turn before all the mobs. Otherwise, the result would be the same.
I'm here more to point our some RS difficulties, rather than RS vs Other Classes
I don't have enough knowledge to do the latter
I have about the same def as you lycus, what's your health and using a ward activation amity?
Actually I have 1k less
Hello, sorry to come out of nowhere with one heck of a chunky post but we've been working hard on this all day:
Edit: Odie responded a few messages below!
Preface:
This list has been put together by a group of endgame Realmshifter mains to try and help improve Realmshifter's viability in endgame content before it's put into the main game. We're aware large balance patches like this aren't done lightly by Northern Forge, so we'd like to help try and put Avidity and the class as a whole in a balanced, fair, and useful state prior to the launch of this balance patch. These are just suggestions and ideas, but they have all been discussed and tweaked prior to being presented to Northern Forge. We hope that Odie and the Northern Forge team read through and at least consider some of these.
Endgame Realm Balance Patch Suggestion List:
-
Avidity should trigger on all enemies, whether they survive the attack of not. [Alternatively trigger independently of the number monsters on screen before or after.]
Lugus gauntlets and other buff-applying effects trigger on dying enemies, and currently Avidity not doing so leaves it to not trigger all that much when trying to run horde content and leaving something like a single survivor, which is the exact time that a Realmshifter would like to see Avidity the most. An alternative to this would be changing avidity's proc to not be per-enemy and instead be per action of the Realmshifter (and likely giving Avidity a slightly higher proc chance), which would balance the ability out to not be as unbalanced in Horde as many other triggered buffs are. -
An increased Avidity trigger chance when using a debuff skill or clearing a debuff from yourself.
This lets Realmshifter play into the class identity of a sneaky thief, while also helping with the issue of turn economy. Giving debuffs or debuff clearing skills a higher chance to proc avidity helps to solve the issue of debuffing or clearing a DoT off oneself often feeling like a wasted turn unless it's directly required for the encounter. Some of Realmshifter's largest turn economy issues come from debuffing enemies or trying to remove DoT effects from themselves. -
We'd like to see a multi-target skill for Realmshifters to use (like Chained Shield or Ara Vesta II)
We're aware new skills are still coming, but we felt this was good to mention just in case as it is a major pain point. This is actually not as big of a buff in the endgame as it may initially seem, as Chained Shield works very well with Realmshifter Dorado for the purposes of clearing towers. However, while Chained Shield works it still doesn't quite fit well with with Realmshifter, even Realmshifter Dorado. With both Mage and Warriors getting a non-spec locked multi-target spell we would appreciate the Thief line getting one that thematically fits with it as well. This would also help non-endgame Realms in horde content as it's a nice middle ground between lower damage full AoE and high damage single target. -
Please clear up some of the murkiness on how the Dorado passive works.
One major concern is how much of an investment Realmshifter Dorado requires to properly utilize it's passive. How 'online' the passive is isn't referenced in-game anywhere, and it makes it difficult to properly judge the class. Realmshifter Dorado has notably lower base dexterity than standard Realmshifter and many feel like this is a problem, however without knowing the values of or to what extent the Dorado passive is effective it becomes hard to make an assessment of how to build for the class. We'd like to ensure Realmshifter Dorado is in a good place after this patch, but giving proper feedback on the dex problem without knowledge of the passive is nearly impossible.
=====
Created and signed by:
@mild scroll
@wicked crater
@kind raft
@stark hound
@marsh belfry
And several other endgame Realmshifter mains.
Approved and discussed by the #811254753178550333 channel in Orna Legends before being presented.
Apologies for the ping, but @marble raft (or another mod), any way that this could be pinned?
HP is around 13k (55k ward), not using ward amity. Using crit amity and putting up WoO turn 1.
no
Ok 😔 ||
||
10/10 script adopting the changes of the beta.
I'd personally like to thank you for using the word "thematically" in the multi-target skill point. It's all I want with a skill that resembles that 💜
Odie is gpt4 we are just prompt engineers 🙂
Drake meme no: give us Ara strikes 2
Drake meme yes: give us thematically appropriate multi target skill
- bug - will fix
- will consider
- i think the way this is going is that avidity is good horde content helper. i don't see us sticking in new aoe skills right now
- 3000
amity to start with ward
whoa did somebody say realmy to get a possible thematic aoe skill?
we all know that would be a critical chance in that
no per 3) above from odie
That shouldn't be the only option. In my opinion.
shot down by the big man within an HOUR! not many suggestions get yeeted that fast.
Maybe this isn't the place to post that, I apologize
If 3000 dex is the dorado cap I got it basically right on the money
defense gear? 🤔 16k seems high for turn1.
floor26 w/o t.def^^ is also unfortunate.
And that cap is way too low
the cap is low or the effect is low
Yes
good
Swapped some things out, but just shy of 6k def/res.
so tl/dr basically... make sweep work with avidity
is the answer for aoe for horde boss
The Dorado passive is my favorite one in the game now.
and for towers, chained shield at full ward and go to town
How much damage are you people putting out with CS?
So the same as AV2. For now.
As a Realm
Thank you 🙂
My floor 1 damage is ~60k
bold with odie tag on the reply but not the initial post knight
Fun fact, there's an option to turn off pings when you reply
@dark ridge uhhh... av2 as realm?
Which I always do when replying to Odie lol
welp, TIL
See, no ping
oic
and then ping, see
Yes.
You've seen this before anyways
ok
AV2 is bae and I will never have a good chained shield build with my 200k ward
Ah, Hybrid Amity, of course
But that's full prom
That Amity actually does have a use 😆
favor is crit dmg?
What's the 2nd amity?
hybrid / crit 40
Thanks
@wicked crater congrats your suggestion is on the radar for consideration
Obviously this is a little derailed from Realmshifter changes, but I like that. Definitely out of the box thinking for a build
Thanks for sharing it
I've been running this for awhile and honestly I love it
Maybe if our base Mag was buffed from 35 to... like 300
So essentially the only true use of avidity all along was to help with horde, so RS doesn't get specifically a thematic AOE/multi-target? Alright
Nowhere was that suggested. What Odie stated is that they believe avidity is enough to help with horde, not that it only is useful for horde
i don't think that was suggested, no
avidity = turn economy, horde has turn economy issue, but is a subset of turn economy
avidity solves for turn economy, and as such is believed to be sufficient for horde
odie, appreciate the responses to the 4 items ❤️
ok gang what's the next 4 questions, let's take this asynchronous Q&A for a ride huh?????
can the 3k dex cap be reached via resurgence, or is it an out of battle thing?
- new adornments with dex + desirable stats?
- warrior gear with dex as an option for the future, or are they likely to stay seperate?
- can Dorado get bow and greatbow profiency?
- favorite type of pie
hey, hey slow down. realm's base magic got buffed this patch already
don't be absurd
it went from 34 to 35.
^ op
- was fomorian event gear +dot meant to be a teaser? will thief classline lean into dots more or is that abandoned now
- will dorito (or any other celestials) start getting ele res/immunes back or are they all non-immune forever?
- is the raid speed (of corvus) considered in a good place, or too high or low?
- it claims to be a "realm" shifter -- when do we get parallel universes or are we already in one?
That +1 times your ascensions is really gonna add up. Throw in Jinns and Magic Boost and it may become 2 or even 3 magic.
This is a good question though, tagging for more visibility
I want to live in the parallel universe where Realm is the best class and Heretics are sad (well for a good reason at least)
Can we get Odie's response to the last pin, pinned as well?
@marble raft
This one: #1097566876395118632 message
- RS should have access to exclusive OR events 🤫
Or a 30 min re-entry reduction
😅
Alternatively I can add Odie's response to the main post
For organization
plz do
Either way
in line with color coding plz
Great post btw, and happy we got a quick response
Really hoping for Avidity increase with buffs/cleanses. That to me is much better than extras added for attacks.
Just paraphrase Odie in a way that'll most aggravate people once they learn what he actually said
You can do a thread, prepare the message and separate it, then out it at the same time
The thread won't be easily visible from the pin
And we're already in a thread, I don't think Discord allows threadception
I tested sweep with rs corv and a cel scythe with mostly atk
I just added in a note to the message that Odie responded shortly below it
It was I had gunner both ayk and all berserk it was good but only when I was lredline
I seen it
Oh, I didn't mean that kind of thread, I meant a thread-message, like the one's on Twitter
Well, this thread certainly has been busy 👀
Great job on the discussion and summations everyone 🤍
Are you able to pin Odie's response to the last pin?
#1097566876395118632 message
I was catching up on the thread
saw a pinworthy message
"pinned it"
only to find out I actually had unpinned it

Time will tell, but I doubt it.
It'll help, but it won't enable realm to do horde nowhere near as well as it's mage counterpart
Fallen Realmshifter has Avidity too? damn that sucks 🤣 on of my worst Horde Mode Mobs has the Ability to maybe do 2 turns in a row 🤣
Thank you everyone for putting together that feedback set and presenting it to NF. Super constructive.
Really?
That sucks
Especially so for endless
Realm is the live version of
"Boss when you fight it"
Vs
"Boss when you unlock it as a playable character"
@pulsar pasture ^^ would prove with a screenshot, unsure if its allowed to post em here.
definitely allowed
Ive been looking through the Pinned messages and have seen the proc rate for avidity is thought to be 15% to 25%.
Apologies if Ive missed it, but is that chance multiplied by the number of mobs in a horde battle?
Yes it is, not exactly multiplied, but yeah
How is a avidity going to help in towers, where we have to single target
@pulsar pasture
Cool, thank you.
So against Hati in towers that means we are nearly guaranteed an extra turn off the bat?
Against 5 monsters is 76% if I remember correctly
would say it helps in some kind of way, to get lucky a second turn after attacking. surely not gonna change the single targeting mobs in a horde encounter.
With dorado
I think Avidity will be helpful the same way that AV2 is helpful. It won't "hit two" every single time, but it'll give that chance.
Ok I'm not in beta sorry
I think the proc rate may need tweaking but Im quite excited overall about it.
So I single target 1 of 5 enemies, I might get an extra turn after?
same, could proc more often.
Im not sure if you specifically need to target them or not, good question.
Actually, from looking back at the pinned messages I think youre right about this
And is the proc rate dependent on mobs you actively target? Or just on the number of mobs in the battle?
atm if you kill them then no, but that's a bug to be fixed
Thanks Major
it's the number of enemies you hit
Yeah
Ah ok
however you hit them, it's that
That kind of sucks from my point of view but Im sure Ill get used to it
We'll have to use sweep to use a nice avidity in horde
oh i see what you're asking. yeah, no free procs for just facing more enemies
you've got to hit them all
sounds like avidity is made more for horde mode encounters. 🤔 and a maybe nice addition to normal fights if you are lucky.
yeah
So to leverage the proc rate in horde fights, you need to either be using Bric bow or cs - is that right?
Or zwei, yes
Oh yea, zwei as well
From my my pov, this is great for horde dungeons but not huge for towers.
Although with some zwei builds in towers it may be workable
same, but also zwei-fencer was imo enough for horde. ^^
For me personally, the part I don't like about avidity is Zwei
We get stuck without a thematic AOE/Multi-target skill
And for low Al people, zwei has a huge mana cost
@hard sandal you mean cause you have to use zwei?
Essentially, even though it's not "needed"
feeling the same, avidity seems to be a "have to go with zwei"
And it makes Dorado even better for horde, being already the "horde RS"
Base RS, specially low level, has to switch to deity to complete towers for RS dorado
And then just get a chance at beating them
i rather would still use cata in towers for more safety, it feels even if im lucky enough to get another turn i still wont kill the extremely hard horde mobs in towers, like the mimics or dragons
Of course cata is still the right play, and we get "stuck" again with the single proc rate avidity in horde
Maybe for Dorado it changes, but for base RS it is
And I mean base RS because if you have Dorado why would you go back if not for maybe raids
sometimes also it feels like if the drop qualtity would be better things would change. cause yeah a 200% ONC would be a game changer, but that drops are like to rarely, game rather gives you salas hood (or how its called) nr 120438921 xD
xDDD Totally agreed, I find Salas hood all the time
On a side note, have you guys grabbed a good set of Serpentslayers Legwear? Those are meant to really help with the mana cost for sweep.
yeah same problem, drops are totally random and rarely good. ^^ and as much as i love this game i dont like that hard of a grind a whole month to get something ornate
cause mostly even legendary t10s are not as good as the polly boots
Yea Ive never been a fan or rng. But I think its a fact of Orna life. Id keep trying for those, they could make a world of diff.
Anyway I dont want to take us off on a tangent.
If only we got good non-event gear (not counting all-classes gear)
Regarding Avidity, I would love it if the proc rate in towers approximated the rate that AV2 hits double targets. That has been great for me and I think that level would be really helpful for RS mains who havent gone the Dorado route
would be a fan of that rng if mobs would stay in game. ^^ cause mostly events are 1 Month, 1 Month to be on sick leave and grind the hell out ouf it and after that maaaybe its coming back for a week in a year or months later, where it feels like i have to play everyday that week to be lucky
What's the rate of av2?
2/3
Yea, to be honest anything north of 50% would work for me.
Heretic Ara had made towers so much more accessible for me. So something with a similar rate would be great.
Although, at least for me, I would still be in a position where I need to buff to be able to one shot most mobs. So even with a higher proc rate it wouldnt be quite as seemless as AV2.
All that being said, Ive very arbitrarily picked AV2 as a benchmark, lol
If that was base and wasn't scaled, might be a problem against single target DMG
Agreed definitely.
I mean, we have an RS that uses Ara vesta 2 in towers
It would still need to scale, but it would be nice if it could scale up to 50%+
Really? Ive not seen that. Are they rolling with Crowsong?
Yes
It's Akintude
Check Realmshifter chat in Orna Legends xD
RS Dorado Oracle Ara Vesta 2 user
I think it's a sad state of affairs when RS is clearing towers better with magic than melee
It truly is
also randomly guessing, if avidity stays as it is there will be a Month with gear drops, supporting the avidity skill... that are rare as heck to come by in a ornate quality 🤣
Yes, im 100% sure it will be an event
guess builds also would profit in case of a bigger variety, from events beeing implementent in game, like the gear (last month 🤔 ?) supporting DOTs and supporting skills to hit more enemys. would be really cool 😄 that event was aweseome
Yeah, Fomonian was cool
Though I find ironic how RS is the "best class" for debuffs meanwhile it's the most affected by them
yeah same but at least with avidity it gives me more the feeling of beeing a Thief, who is able to maybe hit twice in a row
another nice thing would be a ability/skill that actually has to do something with thievery, maybe more items that drop, mabye a steal skill, or whatever.
There wouldn't still be much of a use because most items or passives don't even combine well with RS
Also, the max luck is 400%, with some gear you can go near that no problem
Band of gods doesn't give luck
All you need for luck cap is a demonforged mighty/mightiest mimic head
Demonforged jolly stockings (any tier)
And dowsing rod
Or demonforged mighty/mightiest mimic head, masterforged jolly stockings, dowsing rod and the daily luck bonus
i kinda hope avidity gear doesn't become much of a thing, if at all
it'd be cool to leave it as an actual unique thing to the thief line. it's also a super potent effect so handing it out is.. questionable
What about avidity gear locked to thief* classline?
Beowulf, deity
Oh yea, ignore me
yes, that. there's also something special (imo) about having a properly unique mechanic to the class in the form of passives
it's not a thing to continuously build into. it's a class thing you get for playing the class, no other way
plenty of other stuff to throw on gear
Does new passive work on turns (so can make ult strike 1 turn) or just moves?
Latter
you can gain a turn and cast US before the enemy moves
Avidity is another turn in every sense of the word
Basically you get 2 turns in a row while the enemy sits and waits, meaning something like ultimastrikes can technically be 1 turn. technically by a long shot
standardising that terminology is going to make things very confusing, just a warning
there's no distinction between a "regular turn" and an "avidity turn"
I know
Is it worth us defining some of these things and pinning them to a thread?
Whoops, my bad, fixed it
I meant bag of treats, said bag of gods, and the just changed it to band xD
Like immunity gear
A piece of gear that gives ward and immunity to burning, rot, paralyzed and frozen would very immediately turn bis for realm
Does beguiled Katar give ward? Either way Ymir is still best
My bmk gives 84% ward, so its c. half of what ymir gives. I tend to keep ymir in my lineup for the def/res.
Ymir weapon has a lot of att + a shit ton of adorns, being why I praise it a lot, on top of the elemental bonus dmg
Katar being an option is still something, it's sad it's event-locked immunity gear
That's the "only part" that makes it usefull
If it didn't have that it would be almost not used at all
You mean the status immunity is the only reason to use it?
It's not only that, since it can be used in other types of playstyles, but most of it's uses I think come from the status immunity
Yea Id agree with that.
We have to give an off-hand slot to free up an accessory
I was basically typing the same thing, lol. So you view it as a bad thing that the off hand is being sacrificed, or do you view it as a good thing that players have the flexibility to choose which one they give up? Or do you have a different take all together?
I'd say an off hand slot is more important than an accessory slot, since we get 2 of those, so I would see it in a bad way since we're using an even more important gear choice trying to cover for our weaknesses
It's bad that you need to lock either both of your accessory slots or an accessory slot and the off-hand (where you also lose the shield)
If you want full status effect immunity you need to also lock your weapon slot into arisen nagamaki for bleed immunity
And you are still weak to many status that way
Imo more weapons should give bleed immunity
Achyls razor for one
I agree with all those sentiments definitely.
I think this in a way comes back to the question of what do players need to give up to get something else.
More and better (specially non-event) thief 1h weapons should get made considering to at least fight against Ymir or Arisen nagamaki, in end game, now with the nerf of celestial crit(won't touch the topic too much), it's still only better to use 2h in almost all scenarios
Im really curious though about Gorgon eye to help with status resistence. Once ive got enough I'm planning to full scale swap out my fero eyes for gorgon eyes.
I believe so. But I think Id prefer to take that hit and get a bit of help with status protection personally.
-30 mana standard rarity
And how much status %?
So 10 base ones would give 40% crit chance +30% status protection -300 mana?
They are actually quite nice
Yea I think it goes a long way to addressing turn economy for RS, especially when you're redlining.
I imagine "broken" or "poor" would have a smaller penalty but I havent found any yet.
I still haven't killed any Noble Perseus, I have 4 or 5 though
I would be farming them pretty hard if I had enough scrolls
Hey question for anyone in beta - has anyone seen if they can design a workable build with Bric bow in towers? My feeling is that it would be hard just given the low damage it would do without buffs.
Celestial with prime shoulders/feet with bric in off-hand would work in a defensive build I think
Everything else can be ONC, FYC, Riftrogue boots, and adapt things as necessary
If you go with catha the ward regen should be very good
more like, RS clears towers better by pretending to be a gilga or here than playing as actual rs
Wasn't Dorado a Gilga subclass? (I'm joking)
One of the things I personally didn't like at all when I reached T9 was cathaphract. Now, not only it is needed to survive towers as an RS, it has its own celestial
it's not exclusive to rs, i tower as here corv with cata for ward turn start because ward turn is just a must
you pretty much need to start with ward turn whatever class you play for towers or you just die on the fast mobs
I disagree, I run my towers atm with 228 deity and I can complete most of the encounters, even the ones in high floors, with zwei or raider (even not using sweep)
I dont think Ive ever cleared a tower of any height without Cata
Part of that Im sure is just me
For my first real attempt I did RS catha until I unlocked deity via the achievements, then switched to deity to complete around 32 floors and beating the titan by swapping into Raider + RS
After that I did my first f50 with deity catha, and now I just do a tower of any height with the spec that I have on atm
Even though if I switch to RS and try to do the same, I don't make it past the 20th floor even with luck by my side
well that's the issue, you said most and not all
my here corv clears all
immo lords, succs, beos, whatever annoying matchups
Well, that's because I am 228 low Al imo, even with catha there are fights that I cannot do, while surprisingly they are the same
cata doesn't matter though, i know some people run oracle with ward turn as one of the amity
i just prefer cata because it has stats
I find the ward regen to be the important part of cata tbh
oracle doesn't
ward regen doesn't matter to me, i never reach 0 ward even without regen, usually everything is already dead before that
and you receive almost 0 dmg when dc is up that you don't need ward
it's just insurance on those cases where your dc isn't up yet
That's what I mean by the LV + al difference, once you get enough ward/defense mobs deal less DMG and therefore you don't need ward regen to increase the ammount of HP/ward you have, since it's already enough
Avidity helps chained shield as well btw
You’d be able to cast consecutive chained shields if proc goes off
Also re: horde / single target it’s super helpful for single target… it’s basically a mini melee sequencer (with an extra tap) so think for long raids that speeds it up
So it does skip every enemy?
Niche
you cast, pet goes, if procs, you go again ahead of all enemies
It adds a turn for you to the turn order immediately
Ever play monopoly
Its pretty sweet
You don't need to explain it in 5 different ways man
Pretty sure anyone would understand "if it procs it will skip all enemies"
Did some horde runs with Dorado zwei and it procs enough that when you can't clear the whole floor in one sweep, often enough you get to sweep again immeaditely
i guess with the Deity 0 Asc Lvls? what was your Equipment, could you share? 😄
I just hope enemies don't start getting avidity immunity as a "balance measure"
Also good for endless if you need another hit re: single target
That would be very couterproductive
So all round improvement in turn economy
That's why I'm saying i hope it doesn't happen
Speeds up buffing too because any action counts
You can attack potion and that could proc
The proposal on the table is to increase proc rates if the action is to remove status
Need more dungeon access in beta to really test it more and I really wish they'd have left a tower always in sight like the last beta
I think I’d actually run horde boss as base realm and snapshot zerk in to make the rest of the run brainless
Sweep dmg still a little lackluster to clear one shot threshold for boss even if we ignore deity / mammon
Yes, of course
The FYC was Masterforged when I did it
Amity is 50% buff duration, I used it in the higher parts of the tower, +40% crit DMG was the one I used in lower parts
I have yet to find better boots, yes
@hard sandal thx and what skills did you use? and pet? ^^
For pet I used Chimera in the lower floors, and Phoenix in the upper ones, for skills I used mainly Woo turn 1 and depending on the situation i'd go for buffs/hits or play extra defensive (even more against very high floors arisen gods) by using elemental facade or golem's. My main point of dmg was either Omnistrike III and Osmostrike III
Ward of light was also used to regain mana if I was running low and the trade was net possitive, otherwise I would seek alternatives such as trying to kill a monster or restart. (I did restart 2 times)
Polite request to take build chatter to a diff channel 🙏
@hard sandal k crazy ill give it a try
yeah sorry ^^
Moar beta tests plz
Specifically avidity for raids, ultima strikes etc if anyone has a mirror and time
I'll ask for a mirror on the beta to try and do towers with RS and see how it goes
I never use keep, don't worry
also whats in blacksmith doesn't move. had somethign cooking i wanted to test =x
Got nothing upgrading for now also 😂
what happened to you guys, we got more comments in the beo channel now
nothing new happening?
My biggest gripe, and one of the reasons I I get so extremely frustrated as Realm, is that there no way to clear the floors as fast as a Heretic/Deity who use three buffs and hit for large amounts on all mobs.
I'm still unsure Avidity makes up for the difference is dungeon horde clearing. Which puts us all behind in the end game aspects.
Why does NF believe that RS shouldn't have such skills? Instead of giving other classes a similar skill, they're adding all these mechanics that will simply create more uncertainty.
With all due respect, NF has done some great things, and the team are a bunch of stand up people, but why is this the route that's been chosen. We really need more skill versatility for the class. (<- Changes)
Im not here to attack anyone, simply provide feedback on the current changes.
Phew, sorry. Needed to get that out.
aoe skills being limited is not a RS problem, most people revert back to t7 spec's. That being said, a ara vesta / chained shield like 2 target cleave on a RS celestial would be nice
maybe it also would be nice if C-Classes would be that expensive, surely a Realm Dorado would be able to make good use of a Chained shield i guess.
i still love the idea of THE "crit based single target assassin"-like class getting a skill that deals a single target hit and the overkill damage gets transferred and deals damage to that target
An overkill damage skill or passive might be nice in a focused single-target damage class like RS tbh, it's a good idea
Do people really have problems with RS horde? I didn't have a issue after hitting level 10 t10 gear
the expectation for most horde dungeons these days is doing it in boost gear
i dont think people have problems doing em in their best gear
Oh so people complain not doing it in some shit gear 🤣
the complaining i often heard is "look at heretic doing it in bad gear, i want that too"
If all classes can do everything then nothing is really unique
i dont disagree
Like we have no problem doing horde mode. But its silly saying we can't do horde mode practically naked.
yeah as asc lvl 20 realm with zwei-fencer its totally ok to do horde ^^
I've been a t10 for almost 25 days and not seeing much issue anywhere in game for RS. Maybe debuff stuff or seeing how a summoner can do single target content better than a RS but that speaks more on how broken the other class is with near zero investment
true, we are not underpowered, others are more likely just overpowered ^^
I'll share my view comparing it to yours:
- As I think about it, (Not trying to start a war between mage/melee), Mage supremacy rules, Deity + Heretic (and now GS is in the roster) have gotten massive ammounts of power through their high magic stats and easier to farm gear, on top of more diversity of skills and playstyle.
To back this up why were people saying then that Deity Ursa was so bad if it was only the melee counterpart of Deity Ara? Yes there were a few changes, but the worse part is that it was melee
-
Yeah, I am still unsure if avidity will allow to RS actively and consistently overcome it's difficulties on Horde clearing, only time will tell
-
I said the same, as I see it, there's no reason why RS shouldn't get a thematicall multi-target skill, after the atrocities they've done to Celestial Nyx and also RS, while making a change and still not fixing them the difficulties that RS already had
-
Yes, NF is made out of a team of people that can have different opinions than mine and I respect it. They have done a lot of great things and are continuing to do so!
About point 2, if you are unsure, feel free to test it in the beta, that’s what it is for after all
This is actually counter to the purpose of the balance patch which is every class should be able to do everything sufficiently with a certain margin… this isn’t an mmo in the traditional sense, your main class shouldn’t be gated out of different content just because it doesn’t fit the common rpg stereotype
It’s not silly if you’re running thousands of dungeons to farm, and another class is doing it easier. At 10/11 no one’s doing dungeons in dps gear… what’s the point? So “shit” gear is in fact standard gear.
Lastly the issue with aoe is endgame content tends to be aoe oriented
Towers is aoe, horde mode is aoe
it's fine if things are better or worse than others. it's not fine if things are better or worse than others at core content at a factor of like.. 4x
Also tbh, towers isn’t an issue for 250/30+ with chained shield
What a bunch of us are trying to do is to make that content’s gap with other classes way smaller (heretic av2 and gilga cs) for earlier t10 realms
^ that
The issue in towers isn't realms at 250 with 40+ ascensions that can hit 250k ward
The people who wrote that 4 points to odie actually all don’t benefit from a better aoe for towers because we’ve already figured it out via gear / ascensions / another class
It's the fresh realms that are suffering the most with a lack of av2/cs equivalent
So if 225-250 up to asc 30 realms are happy
No skin off my back tbh
Just know that you’re 40-50% slower than a comparable caster or gilga
And if you’re ok with “yeah realm just should be slower coz it’s meant to be single target” then cool 👌
20 years of rpg stereotypes are hard to break after all
I’d be willing to bet your perspective will change with another 25 days in the class
Especially if you have kingdom mates / friend who are also fresh t10 as casters
Because this is the reality today:
Not really as I'll have my celestial weapon and probably working on my 1h version after that. Got a bric offhand for aoe as well so this avidity is only going to make it feel better
Happy for you tbh
this has also been fixed in many games that require the "single target rogue" class to be self sufficient. Overkill spreads to other enemies is one way, WoW does Strikes up to 5 nearby targets for Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
I’d love splash
i think "players" in general are slow to adapt to the increase of horde fights ever since they've been introduced tbh
we don't have many aoe tools in general
look at debuffs, there is no aoe miasma adjacent skill
casters have been given the best tools, which is fine, "fire goes aoe boom" makes more sense than "dagger goes aoe boom"
Everything you’ve talked about here has to do with dps gear btw which matters for raids… when you need to farm a billion orns, that’s when farm gear kicks in
Or simply on a multi strike attack that hits for examples 4 times. If the 3rd hit kills the target 4th should just be applied to another mob. Or if it's the 1st that kills it the other 3 applies to other mobs could be a easier solution.
but in a game state that needs all classes to be self sufficient in all content, we need every class have an option build into them
There are so many mechanics
On crit kill chance splash
But odie said not now
Big Womp
we already have ara vesta and chained shield
making ara chained dagger stab
is a possibility
Super end game realms are doing towers with chained shield and av2
or call it double strafe for a bow
the number of aoe skills should be expanded, i'm not sure why the restraint
aoe is so necessary for so much of the game and it hasn't been any less prevalent, just more-so due to towers
solutions to horde fights is still at release levels of "wow its a horde fight pog"
but the number of aoe skills has expanded by 2 over the past few.. months? with not many existing at all
Also isn't chain crit extended in endless dungeons our farm upgrade?
but now its just way more horde fights (which is fine, i think horde battles are more engaging)
just wait until we get a "patchwork" fight
no. mana issues, no aoe skills can crit
Yeah so mages can farm orns 3 mins at a time and realms have to sit there for 30 mins to do endless 🙂
re:endless.. uncertain. i don't see corvus being any significant upgrade (if at all) over base there
Potting is dangerous in endless
corvus loses passives. it's not a strict gain
This is my point, yes. Thank you
what will you do when its a 4 target raid fight
switch class
Lol look at realms vs the summoner raid
But we can go further in endless so it'll make for it. Also you have mana issues with Oracle with 2x5% max mana recovered?
Would love a kill counter
Realm isn't even the best single target raid anymore
Dude no one uses mana amity man
It’s accessory amity or stay home
there are many ways to ""fix"" realm that has an opportunity cost that no other classline has to suffer
If you want to play a caster go play it 🤣 otherwise the difference is what makes the class what it is. If all classes can do everything easy what's the point?
that's the crux of.. everything
Point of even playing
People can play the style they want and not be hindered?
as a beo only player, let me tell you about the suffering of killing a specific enemy in a horde battle
If it's so easy you fall asleep it has no point
It’s not about easy
If all classes can do everything easy what's the point?
why is this continuously brought up? 😅
It’s about being the same as another class
it's an easy, low-tier cope
If you wanna fight with one hand tied behind your back
Classes doing everything easy isn't the point of the argument.
Running towers (that are already really long for a vast majority of the playerbase) shouldn't be artificially longer for realm because they lack a skill to compete with AV2 and CS
By all means go for it
its a fair point tbh. some classes should be better at something than others, but no classes should be locked out of content
are people saying that absolutely everything should be easy? i don't see that.
is that message meant to be a fair counterpoint to something that was said?
The point was never easy
The point was make it balanced across classes
In fact game will get harder later
The mob buff got pushed
But will prob come
what's the point being made? "something that wasn't said should be the case shouldn't be the case?" 😬
I don't get pass 150 in endless yet but can still make 15m orns in a hour with terrible farm gear and no accessories amity. I'm not sure what others are having issues with
hey fux, how much were you saying you made in an hour the other day?
Respectfully, 15 mil is absolutely a rounding error
15 mil takes me 6 minutes
the point is, if one class is the best at single target and one class is best at horde and one class is the best at staying alive, thats fine. If one class is the best at all of them, thats not fine.
realistically this discussion is a matter of standards. I believe as you progress through the tier and experience (for yourself, or via others) the differences in classlines, standards and expectations change. they also tend to change as ascensions and difficult content become more relevant, and that isn't the case to begin with
in a game that does not rely on party play at all, locking a class out of some options is not cool thou
as an early T10 15mil/hour is certainly fine. fast forward a few dozen levels, and a few dozen ascensions, it's ~nothing
caveat: best should be a small multiplier, e.g. 1.5x.
not 5x or 10x.
^
Once again I’d like to see how you feel in 25 days 🙂
yea no doubt. In a game that is multiplayer focused, i would not have a problem with a class being 5x better than others
easiest example is healing in mmo's. A priest is always better at it than a thief
thats fine, nobody expects the thief to be healing
but thats not how this game works. so balance needs to be closer for those things
Orna is primarily a single player game, and always has been. Though it has multiplayer now, I wouldn't particularly expect NF to abandon their core game vision to make it all about parties (or, more about parties). 🤷♂️
It's basically gatekeeping these classes from progressing as fast. That's what it is.
a raid boss that needs a coordinated party would be lit thou, but i think that dream died with summoners requiring party slots
bit unfortunate that parties tends to blow sp out of the water for a lot of things, but yeah. ideally it's still a single player game
a good question would be: should the speed clear horde meta be shifted more towards current RS level or should the current RS level be shifted more towards the top of the list
idk if "click sweep 22/25 times" is the ideal gameplay
but thats what we arrived at
we're long past the point where the top end can be reduced
stop players from being able to one button every floor while gaining max rewards and tell me folks won't start a war
uh, still probably not lol
besides, that's the same thing with more effort
make a floor full of mirrors, if you just sweep into it you fall over dead
thats like, a dumb idea
but mechanics can be implemented that makes it more than 25 sweeps
and apply that to what? does that suit the game? I get your point in that "there are ways to do it" but the end result is the same with varying amounts of effort
I don't see the general population being dandy with one button-ing a floor being gone
hell, folks aren't alright with utlima or prometheus hands being toned down
its just a discussion of "is the fun in the reward screen" as in loot boxes, or is the fun "in the combat itself" as in dark souls
both can exist in the same game btw
I have a lot of fun smashing 1 button over and over again
you can have horde dungeons by 25 sweeps
and you can have challenging content
i am well aware of the "wow it takes 15 seconds longer to smash my piñata i hate you" problem
path of exile is working on fixing it but the players get mad every time
but that is not a topic for the RS beta changes i guess
nor the beta changes, arguably
but yea, adding a aoe option for RS shouldnt be out of reach
even if its just 2 target cleave like Ara Vesta
Not to jump in here. But I want to add my two pieces. At the end of the day I am happy to have casters just be better at horde. Maybe they save a few minutes. Cool, not a problem for me. I simply want an option to compete with their income. Cause at the end of the day, that’s what we are talking about. Access to matterials and orns. In my opinion it is a huge outlier that casters just get more of that doing the same thing I do. Simply because they have access to a better skill and blue lining is just safer so completion rate is higher
Worth noting that with avidity not being bugged in horde and maybe seeing a boost there, I think the gap will be significantly closed
I’m gonna math some stuff and post something monday for towers as realm specifically
damn pulling out the math
you? math?
🤡
Here is a little math lesson for everyone as taught by Professor Steiner.
We are not the original creator of this video, so credit to AJ Minotti who is responsible for this gem.
the numbers dont lie and they spell disaster for ~~you ~~ Realmshifter at ~~sacrifice ~~ horde encounters
maybe we shouldnt talk about how to make Realm better, we should talk about making every other class equivalent bad as realm now. 🤣
I don't see why chained shield can't be adjusted to work at full capacity with both the bastille and dorado. This wouldn't give the other spiked shields to realm but would let dorado use it without penalty which wouldn't be adding another aoe skill since apparently that isn't the direction NF wants to go.
I think this would be a relatively fair compromise and it would work with avidity pretty well but not nearly as well as a full aoe
Bastille starts off at lower ward so dmg is actually lower
i don't know what the actual non-gilga penalty is on SS skills but it could be built into so it was comparable. Like maybe just reduce the penalty a bit for dorado so damage output is comparable
Gilga dps would still increase as ward went up but dorado could at least start swinging out the gate with reasonable dps
There's space to work with dorado and chained shield to create some synergy, so I don't see why it couldn't be explored a bit
penalty is 0.5x
@stark hound has the math behind chained shield / bastille etc