#Realmshifter changes

1 messages · Page 4 of 1

winter temple
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sure thing mate, deity have 100% uptime DC, 400% stat passive, steadfast 4 (100%) and second chance works every turn making us immortal

half saddle
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Yeah. 😕

hard sandal
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That's seems to be the case tbh

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We have 0 uptime DC, x2.1 stat passive, steadfast 0 and 0 second chanc

half saddle
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But we have up to 15% damage increase, we good

winter temple
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let's forget you didn't mentioned half of RS passives

hard sandal
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glad deities can understand jokes

stark hound
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Can we not turn this into a deity vs realm thread?

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Not productive for anyone

winter temple
gritty helm
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Deity > Realm

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Now what

half saddle
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Now we wait for the new skills to be released!

gritty helm
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Mmmh 👀

half saddle
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And start all over again

gritty helm
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Any idea about?

winter temple
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I think Odie said it'll be a longer beta than usual

hard sandal
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Yeah

wicked crater
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can we not turn this into an anyone vs anyone thread, really?

gritty helm
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Someone told me this place was a war between realm and deity

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So I'm here mimic

wicked crater
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take the class war elsewhere, cheers

half saddle
hard sandal
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+25% bonus luck

gritty helm
hard sandal
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Wait, we can't use the gear we mostly get with luck, since it's event locked smh

quick drift
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c'mon nicotres. don't add salt :c

hard sandal
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Alright alright, you have my list of things that are the problem to RS above

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sorry about that

winter temple
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there's a pokémon passive that make you copy the opponent passive, this is a really realmshifter thing

pale estuary
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Realm should not be the best Horde class anyway

gritty helm
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As always

hard sandal
pale estuary
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Just make us able to copy opponnents stats in endless mighty_mimic

wicked crater
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  1. yeah, psuedo AoE needs to be expanded for all levels of players of all class-types, but especially for Realm in a celestial context due to CS/AV2.

  2. yeah, sweep's mana cost is questionable. feels completely arbitrary to be that high. mana tradeoffs are theoretically interesting, but realistically it's an annoying constraint to play around and with how items are designed it's usually solved entirely through one item (see: ONC, FYC, Serpentslayer legs).

  3. I don't know about this one, it feels like a "grass is greener" train of thought. Deity is the only one with really "passive" gains, but that's just part of the class. The other class justifications seem forced and are also main concepts of the classes. One could argue for Realm being hit, losing health being "rewarded for playing" or, a stronger point, would be dodging (dorado/feather) being passive benefit. It's not a damage benefit, but it is benefit.

  4. bloodshift, yeah, it's always been questionable for recharge to exist. a class' gameplay loop clashing with itself plainly sucks, but recharge is sometimes desirable and that was chosen as the "primary" style, with no-recharge being "secondary", thus not default, thus requiring an action to turn off. it's not ideal, but it works. the actual issue within this point is turn economy, not bloodshift specifically. the following things would ideally be true:
    -- realm's risk//reward is worthwhile. atm it is not. status are too prevalent, too impactful and impacts realm much more than any other class.
    -- bloodshift's turn cost is worthwhile. atm it is, given resurgence's benefit. this is only in contention due to other turn economy issues (see above).

  5. statuses are way too lopsided, yes. steadfast turns the mechanic of debuffs off entirely and steadfast is too freely given out. both of these can be seen as problematic. realm and beo get dished a nice big serving of opportunity cost than no other classline needs to even think about.

  6. yes, variety is an issue, though i'd say it's less of a spell slot thing and more of a gearing thing, though spell slots makes it more approachable. you can sidestep spell slots by changing your loadout between encounters for that variety which is something non-gs classes don't really have to do, they can just equip it all at once. another thing re:variety... it just doesn't exist for realm. you just have to deal damage, and the ways to do that well are not varied (see: realmstrikes, with little else being worth considering). this is drasitcally improved for mage (chakram, av), beowulf (ish. it's no longer just cactus), gs (ish. ultima's mechanic nerfs lessen this, but theoretically new summons exist).

hard sandal
winter temple
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idk every spells of the game but aren't status under 10% chance for the most part ? Isn't some mini steadfast on gear enough to prevent some of them ?

wicked crater
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most things sit at 20%~, but many things exist that takes more than a little

wicked crater
winter temple
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20% steadfast is indeed a little too much to get from gear

wicked crater
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miasma I/II is 90/25% respectively

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omnimancy spells are 25%, single elements (eg. tremor) are 20% at the mid-high tiers

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so yeah, takes more than a little investment to help against those, but steadfast is given out ~freely and invalidates these most of the time. on the off chance the steadfast classes are affected, they don't die to it in a turn/are forced to cleanse it in a turn

winter temple
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ymir pendent + prometheus heart may be a good start.

wicked crater
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✨ opportunity cost ✨

hard sandal
wicked crater
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does realm "needing" to use those make up for the power other classes can get in that slot?

winter temple
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oh yes forgot people wants it for free with no counter part, mb

wicked crater
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no, that's not my point 🙂

winter temple
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just realized that 5 prom heart + steadfast 2 and you're completely immune to status

wicked crater
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jumping to a statement like that is nothing but hurtful, even ignoring the fact that it's misconstruing things. the point isn't "give realm shit for free", it's "does realm's risk//reward or specificity offer enough reward given other classes don't need to think about those tradeoffs?"

wicked crater
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if status protection could grant 100% immunity to statuses it'd be a popular route on Realm

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but it doesn't, and thus it is not

winter temple
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well, you could get nealry all immune from gear, people just choose not too because they chose more damage 100% of the time

fresh aurora
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We need a display for how many cross we hit I a row and how much damage increase for rs corv like how we can see how much ward absorb we got

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We dunno how much damage increase for every crit Inna row

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Could be 10

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Could be 100

wicked crater
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okay, my questions are:

  1. are you sure of this? how do you know that's what "people do", and
  2. that doesn't fairly represent the effort/cost of getting status immunities. it's a vague, blanket statement with little (much needed!) context
wicked crater
fresh aurora
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So only 10 times

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Doesn't reset?

wicked crater
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yes. only doubled damage.

winter temple
wicked crater
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it does on miss/missed crit, like the passive states

fresh aurora
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What abt with shadebladws

wicked crater
fresh aurora
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Shadeblades*

wicked crater
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this isn't beta related

fresh aurora
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Oh yea

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My fault

winter temple
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my point is, why would they need steadfast ? in what scenario is it necessary ?

hard sandal
fresh aurora
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Yea and we can't have immunity for most status like confused lacuna

hard sandal
wicked crater
fresh aurora
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One status effect and where dead

hard sandal
fresh aurora
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As simple as fire or posion

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We are dead

hard sandal
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And no, you can't panacea since it's confused's choice

fresh aurora
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Posion flame blight frozen petrified rot and where dead

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Stunned to

hard sandal
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Toxic also, curse

winter temple
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this is not really a RS talk then, it's a redline talk

wicked crater
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this feels like old-time discussions where the effect of steadfast is hilariously undervalued, and that realm's requirement to use immunity gear does not exist and the opportunity cost of using immunity gear does not exist.

is using lugus over annwn/briny not a thing? is using bulwark/hererobe not a thing? is resurgence's lowhp req and DoTs existence not a thing?

these combined with the slights at players for seemingly "choosing damage over immunity" i'm confused at how this is constructive conversation

wicked crater
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this is akin to saying to beowulf's talking about followers "this isn't beowulf talk, it's follower talk"

hard sandal
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Off-topic for a bit: where can I vote for Major to be president?

young scaffold
wicked crater
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perhaps i missed where you linked your points to the original discussion, but calling out players for things such as "prioritising damage" is not constructive. it's also counterintuitive to your point and strengthens the realmshifter discussion because other classes do not need to make that choice

fresh aurora
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We can use anwn and briny but that leaves o8t stunned petrified curse

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And I think I'm missing one

winter temple
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why reduce the status problem to a RS problem every time then ? everytime I see someone talking about status it all RS.

hard sandal
fresh aurora
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We can use those but we are still able to be killed by another status effect we have no immunity over

wicked crater
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someone else take over the reigns, I need breakfast 👋

stark hound
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I just don’t even see the point of arguing this, much less in this topic

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This point has been beaten to death a million times

young scaffold
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./!clear 50

hard sandal
wicked crater
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this point has been discussed to death three years ago, and back then it was also about scapegoating realm. it's tiring =/

hard sandal
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Yikes, that sucks

fresh aurora
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We are immune to dark but can be put to sleep

wicked crater
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celestials lose elemental res/immunities

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fyi

winter temple
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what would be a solution then ? because complaining about status is a thing, but I never seen any realistic suggestion.

wicked crater
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there are. pinned messages. offering solutions.

stark hound
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Having avidity have a higher proc chance when clearing a debuff, as major suggested

young scaffold
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likterally solutions are in pinned

wicked crater
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half of this thread was brainstorming solutions and suggestions

winter temple
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solutions for realmshifters

fresh aurora
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Why not just give dodo a second life

wicked crater
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it's a realmshifter thread

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feel free to make your own for other classes

kind raft
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in the thread called realmshifter changes....

wicked crater
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no one's stopping anyone from doing that

kind raft
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seems appropriate imo

young scaffold
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oh in the REALMSHIFTER thread there are solutions for realm?

winter temple
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if a problem is global among multiple classes, why should it be discussed in separate threads ?

kind raft
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start your own thread re: status then

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the problem is status is class specific

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because of how passives work

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and classes have different passives that fundamentally change how each class deals with status

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so yes status is global, but application is class specific

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there's no way to talk about status without making it class specific

fresh aurora
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Ngl I'd be happ_ if we just can be immune to all basic status effects

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And sleep

kind raft
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just like there's no way to talk about ultima without gear interactions

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the two topics are always and forever mixed together in the current game

pale estuary
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The only status that's rough is confused but other than that, panacea, cure bleeding, etc. let's just put that down until beta is finished please

hard sandal
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It was a wall to answer my wall, so it was really appreciated

pale estuary
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Base RS mostly struggles with Horde and Tower (for early t10 at least)

pulsar pasture
pale estuary
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They made towers a bit easier and now horde as well

pulsar pasture
pale estuary
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can't really have RS be #1 on everything or w/e

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yeah fair enough

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all in all people right now are getting greedy for the AOE and everything

pulsar pasture
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That's the issue, RS is #1 in nearly nothing

pale estuary
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Yeah but it doesnt fit the class to be on horde

kind raft
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then change so endgame isn't 90% horde

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if you're going to use "it doesn't fit the class to be on horde" don't make the content basically horde

pale estuary
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Im not making the content tho

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so that's not up to me

kind raft
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right i'm just saying that argument is flawed when you use typical class characteristics

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in a game where the gameplay is horde

fresh aurora
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I'd say adding event bosses to towers besides lile discourni would be nice

kind raft
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i guess the question is. why can't all classes do horde when endgame content is mostly horde

pale estuary
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Thats a fair change

fresh aurora
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2x speed and maybe a incentive for clearing towers fast would be really nice

winter temple
pale estuary
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The best change we need rn

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is fasterer faster animation

fresh aurora
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Bc we walk so slow in towers

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Just so boring

pale estuary
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Were not talking towers here

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were talking RS

fresh aurora
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Yes

pale estuary
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ok

pulsar pasture
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You keep talking about towers @fresh aurora

kind raft
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walk speed buff just for RS because we're thieves class according to traditional RPG amirite? mimic

pulsar pasture
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Nobody here is discussing towers, rather the discussion is horde content, which is basically the whole endgame

pale estuary
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Is that just snarky remarks or actual salt because our oppinions differs ?

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Hard to grasp when reading

kind raft
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holy shit, lol. towers would be interesting if odie is like....... no aoe for you but you can walk 2x faster

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so net tower time is the same

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that'd be hilarious

verbal frigate
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zoom

kind raft
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you gotta single target 6 griffons

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but hey zoom zoom

pulsar pasture
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Chained shield and Ara vesta technically aren't AoE

pale estuary
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Mostly Horde in towers as well

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Maybe it's easier just to block off tower access to RS class

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and call it a day

kind raft
winter temple
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ricochet

kind raft
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but yeah melee still needs a multi target

hard sandal
winter temple
pale estuary
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Undecided stance maybe

kind raft
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so maybe it's there

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said THIS WEEK

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it's friday

winter temple
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oooh you're right, forgot

kind raft
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only 2 days 😄

stark hound
kind raft
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only 2 days to flip table when it's not there 😄

pale estuary
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Only new skills on celestial no ?

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Or regular classes as well ?

kind raft
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yes but skills you can use

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when you unlock

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so it doesn't matter

pale estuary
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yeah

winter temple
pale estuary
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but then doesnt RS still doesnt get touched

kind raft
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what?

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you can unlock and use it as rs?

pale estuary
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yes

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but how do you clear tower as rs

stark hound
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AV2 and CS are also celestial skills

pale estuary
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without it

kind raft
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......? what?

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unlock. then use as rs.

stark hound
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How does gilga clear towers without CS?

pale estuary
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bro

kind raft
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they can add multi hit aoe to heretic ara

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i'd be happy

pulsar pasture
stark hound
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These skills are for optimizing, you can still clear towers without them lol

pulsar pasture
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1 by 1

stark hound
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Exactly my point

pale estuary
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So the guy that plays RS and starts doing towers

winter temple
pale estuary
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unlocks celestial skill

wicked crater
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even if all the skills aren't done, releasing them progressively would be nice

kind raft
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oh, single target

pale estuary
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from towers

pulsar pasture
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Issue with realm is its much less tanky than either deity or gilga

kind raft
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grind painfully for first 200k

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then freedom

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same as gilga, painful until cs

pale estuary
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to do towers as RS

kind raft
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same as heretic

stark hound
kind raft
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painful until av2

stark hound
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Or Cata spec

pulsar pasture
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So deity and gilga can afford to be hit 5 times each turn since they'll 0 but realm can't

stark hound
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I’ve literally never died in a tower

pulsar pasture
stark hound
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Realm Cata is more than competent enough to clear towers

kind raft
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^

pale estuary
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Again, Towers is not meant for early 225 dont get me wrong I know, but saying celestial will help that, when you need the tower farm to get it

winter temple
kind raft
pale estuary
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They can tank at least lol

stark hound
pale estuary
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and not have their dmg halved by beeing full hp

pulsar pasture
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For nidhoggs I switch to beo anyway

kind raft
stark hound
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Nidhog you can also use a dragon resist amity

pale estuary
weak flare
pulsar pasture
kind raft
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realm cata is plenty tanky....?

pulsar pasture
kind raft
#

yall really having problems with base realm to survive in towers??

pulsar pasture
pale estuary
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How far deep into lv 250 mentality are you lol

kind raft
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very deep

pulsar pasture
pale estuary
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yeah i see taht

kind raft
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not really, the issue at hand is speed, not survival

pulsar pasture
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Yeah 250 shouldn't be a baseline you know that, right?

kind raft
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why not for towers?

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what is the baseline in your opinion

pale estuary
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I agree 225 is not tower entry level

kind raft
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literally designed to be end game

pale estuary
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I disagree 250 has to be.

pulsar pasture
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Baseline would be decent+ ward gear

kind raft
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so where do you draw the line

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ok what level and what gear

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genuinely curious btw

pale estuary
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the issue is all classes are different

pulsar pasture
kind raft
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what does accessible mean

pulsar pasture
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Able to enter

winter temple
kind raft
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towers is accessible, you can enter it

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so yeah what's the problem lol

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it's accessible today

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let me ask the question a different way: what level / gear should be able to clear F50 tower in what time (for realm)

pulsar pasture
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Thats not a question you can answer without it being incorrect for someone

kind raft
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(btw i don't have the answer, just an opinion)

pulsar pasture
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Nor should you base it on that

stark hound
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Towers were literally created as a new endgame loop. Nevertheless, a level 230 realm isn’t any significantly less tanky than a 250 one, gear is much more a factor there

kind raft
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yeah i'm curious what everyone's opinion is

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there's no right answer, because we're all not the dev

pale estuary
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Yeah I cant rly answer that I feel like ill need to be 240

kind raft
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so this isn't shitting on opinions, just collecting opinions

pale estuary
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and even then im not sure if im unlucky on a.morri drop lol

kind raft
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i'll go first. i think 250 + 0 asc realm should be able to clear F50 in 60 minutes

wicked crater
pulsar pasture
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Fact of the matter is.
My Deity can comfortably do towers up to F35 comfortably and very likely past that too
My realm dies floor 2

stark hound
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I don’t personally think level 225s should be clearing lvl 50 towers unless they have awesome gear and know what they’re doing very well. Difficulty is appreciated in some content imo

pale estuary
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225 should not I agree, but because of class disrepency all the stuff you invested in the thief line

pulsar pasture
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Me neither, but level 235s and level 240s should, don't you think?

pale estuary
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goes down the drain if you want to access towers and try and farm for a cele class

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I personally don't mind it, but it's still an actual issue

stark hound
kind raft
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my own personal POV
225 realm, 0 asc: F20, cannot go past 20 without being lucky
240 realm, 10 asc: F40, 80-90 minutes, painful slog
250 realm, 10 asc: F50, 60-70 minutes, ok but sorta painful
250 realm, 30 asc: F50, 45 mins

NOT INCLUDING QUITTING AND RESTARTING LOL

pale estuary
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Do you include disconnecting from fight ?

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in those 45m+

kind raft
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what? lol

stark hound
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?

wicked crater
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what

pale estuary
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Some people quit

wicked crater
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save scumming?

kind raft
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yeah whatever

pale estuary
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before dying on the figh

kind raft
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just start to end

pale estuary
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if you include those

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youre wrong

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thats a game flaw lol

kind raft
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ok then let's not include it

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🙂

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again it's my opinion

stark hound
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That never even crossed my mind

kind raft
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just to give a sense of scale, people can all disagree

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same lol

pale estuary
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Quitting the fight to not die is a game flaw

kind raft
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hence why the 3 "whats"

pale estuary
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not a feature

stark hound
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Agreed

pale estuary
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so iwhen it gets fixed

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and you have 1 try per fight

stark hound
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But I’d assume it’s to save frustration to people who crash mid fight

pale estuary
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Sure, give them 2 leaves in a tower

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3rd leave is a shame but you lsot thats it

kind raft
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it's the same shit as gauntlet snapshotting lol

pale estuary
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Which they dont like as well

kind raft
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anyways

pale estuary
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if I remember properly

kind raft
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that's my opinion re: tower difficulty for realm

pulsar pasture
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At this point you not only need consider your t10 class but also the celestial ones.
You'll obviously get all of them eventually but it really matters what you pick before you're ready for that

kind raft
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folks can disagree

pale estuary
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No one can

kind raft
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sure they can, they can have a different opinion on difficulty

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someone could say no towers should be F50 doable for 225

pale estuary
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they shouldnt

stark hound
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Anyway, I don’t quit mid fight and I’d say signet’s proposal is fair. If people want to use those tactics I won’t judge them but they’ll have to eat the time loss

pale estuary
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I don;t quit either and people do what they want, the only one that can change it is the Dev itself.

kind raft
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yeah that's a different issue imo

pale estuary
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But I don't think we should base our opinions and calculation on scaming our way out

kind raft
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but setting that aside

pale estuary
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because a lot of people don't use the disc

kind raft
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do those times / levels make sense?

pale estuary
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and are not aware

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60m for a tower on a gps game is quite a lot

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whatever the level lol

kind raft
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it is what it is today

pale estuary
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yeah

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but I mean

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its a long grind for sure

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the time makes "sense" in the way that it is today

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But if they remove the leaving fight, not sure Ill have panacea on my RS for flor 25 lol

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Its either a hit or miss, especally when the boss fight choices is heavily against your class's odds

winter temple
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@kind raft where did you see additional spells were this week ? in game annoncement it's only later this beta.

kind raft
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oh that got changed then

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earlier in the week it said later in the week

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😄

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yeah sorry, that got changed

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aka more delay until i flip a table mimic

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although it makes sense, lots of changes already that prob came ahead of that tho

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like the avidity changes

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there's a big change for ultima as well

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bestial bonds

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idk how it all gets done so fast lolz

pale estuary
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They sure are keeping themselves busy lol

winter temple
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then it's probably better not talk RS horde speed before next week and potential melee AOE

kind raft
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no we keep talking about it in a civilized way

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the war is not won sir

pale estuary
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Yeah cus I think Sweep is fine on other classes no ?

kind raft
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not really

pale estuary
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Same deal just more mana then nvm

winter temple
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did you try a tower with sweep dorado avidity 3 ?

kind raft
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it's fine when you add in elemental boosters for full damage (which is also true for realm)

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but not for boosters in horde

winter temple
pale estuary
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Fair enough then

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I use it rn to do horde for the cerus essences (?) and sometimes the bosses but yeah 1 status effect and it start going downhill from there lol

latent cobalt
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I wish Omnistrike/Omnistrikes could hit all mobs 😢

pale estuary
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They could change multi hit skills to transfer to the other mobs, so ultima can horde lol

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Would give Hexacut a use :/

winter temple
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realmstrikes killing everything turn one

latent cobalt
pale estuary
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Lets change to non critting hit maybe

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so its not TOO op

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just op enough

winter temple
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ok, warrior's pavane killing everything turn one mimic

pale estuary
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Hexacut S class skill ??

glacial scroll
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That would be really cool

winter temple
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warrior's pavane is just hexacut on crack

pale estuary
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yeah but 6 hits mean more aoe

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and then 1 extra hit incase of miss

latent cobalt
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A passive that allows multi hit skills to transfer over damage if any number of hits would kill the mob. As in if the first hit kills mob A, the next hit goes over to mob B. Etc.

pale estuary
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Add it as passive : Thief's Swiftness : Allows muti-hit non crit to transfer

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and then on corvu

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Thief's Swiftness XX : All hits AOE as crit x 2.5 damage multiplier

noble shadow
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avidity could be made based on entropy where the starting value is random, but the added value scales off of dex, that would be pretty cool

hard sandal
pulsar pasture
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So if a 228 realm can't reach f50
But a 228 deity can
How is that not a class issue?

hard sandal
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It totally is, yeah, even though most players will say that "deity is very bad at low Al and low LV" just because it doesn't have crit bonus

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But it has a LOT of survivability though

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I have to say I changed to Arcanic at trolls in f30+ and to RS at Pegasus, anything else just Deity

elfin hound
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I think that NF was pretty clear that defensive builds were a must for towers as a design choice. Rs just struggles to have builds like that due to its stats. I think the whole identity/build ability is just very hard for rs. But that doesn’t make it unfair

pulsar pasture
#

So if a realm wants to do towers he can't
Unless he gets Dorado, but to get that he needs to do towers which he can't because realm can't

#

So he needs to switch to a different class for that type of content? Nice.

#

Same as GS needs to switch to something else to codex, where a skill that would tell the summons to not hit this target would help a ton and probably not just for codexing either.
Fights like the double meliodas are more dangerous because the summons will spread their damage across both resulting in a slower kill of a dangerous target, if you told your summons to not attack this one they'd focus on the remaining one killing it much faster

glacial scroll
#

im guessing thats cause realm has bad aoe?

#

i think its a bummer than towers are so aoe heavy tbh

elfin hound
#

Not what I was saying. Just that risk vs reward play-style is very dangerous in towers and that has been the trope this class has

pulsar pasture
elfin hound
glacial scroll
#

i threw this out there during towers beta, but i think tower encounters could be like mini dungeon with a couple of floors(like 1-3), so at first there are some weaker enemies and then you get thrown the aoe

#

so atleast you could setup

dark ridge
#

If monsters acted as fast as summons the lack of aoe wouldn't bug me lol

elfin hound
glacial scroll
#

like you go into a baldr encounter and at first its a couple of nothren then floor 2 is a couple of baldrs

#

no clue if that would trivialise it though

pulsar pasture
#

Base stats too different?

elfin hound
#

Abyss, not cool.

elfin hound
pulsar pasture
#

Most my DC procs come from Phoenix despite running deity

elfin hound
#

Like Baldur, fyc, onc, with an arisen shield as an off hand is amazing. Stacked with the ability to have a attack/magic weapon for WP or MD or other skills is just exactly what you need in towers

pulsar pasture
#

Fyc and onc are all classes tho

elfin hound
#

Sure but the use of defensive modifiers is higher, and other classes need more to do the same. Like heratics need more m2 so might bring robe. Gilgas need more ward modifiers so they might bring a higher ward % chest. Similarly with the hats

pulsar pasture
#

But higher ward % gear is what any class wants

elfin hound
#

Ideally you wouldn’t have to not wear the items mentioned. And I left out event items for simplicity. Like Ymir chest is better then the FYC. But just to keep things simple I wanted to focus on base items

elfin hound
elfin hound
#

But ultimately the devs will decide. They did note that realms have the least clear for towers

latent cobalt
#

Yikes I just got wrecked on flor 15 with 4 immortal lords. Best gear, Lv 250 6.5k def/att asc 25. Didn't even get a turn I had 1 turn.

That was my first tower, to be honest. But I had my best defensive gear on and my best weapon too.

#

So yeah I'm down for some changes

pulsar pasture
#

If you went deity, you'd have easily survived that encounter on a higher floor

latent cobalt
#

I'll admit, it was a challenge. I don't think I'll be doing more towers unless there's a way to clear the group faster, I would survive if 3/5 mobs died, but none did.

#

Also, on Avidity, I think it would only really be useful if I got another turn before all the mobs. Otherwise, the result would be the same.

pulsar pasture
#

Faster way would be GS

#

Chained shield/Ara vesta II deity/heretic

latent cobalt
#

I'm here more to point our some RS difficulties, rather than RS vs Other Classes

#

I don't have enough knowledge to do the latter

thick sand
#

I have about the same def as you lycus, what's your health and using a ward activation amity?

#

Actually I have 1k less

mild scroll
#

Hello, sorry to come out of nowhere with one heck of a chunky post but we've been working hard on this all day:

#

Edit: Odie responded a few messages below!

Preface:

This list has been put together by a group of endgame Realmshifter mains to try and help improve Realmshifter's viability in endgame content before it's put into the main game. We're aware large balance patches like this aren't done lightly by Northern Forge, so we'd like to help try and put Avidity and the class as a whole in a balanced, fair, and useful state prior to the launch of this balance patch. These are just suggestions and ideas, but they have all been discussed and tweaked prior to being presented to Northern Forge. We hope that Odie and the Northern Forge team read through and at least consider some of these.

Endgame Realm Balance Patch Suggestion List:

  1. Avidity should trigger on all enemies, whether they survive the attack of not. [Alternatively trigger independently of the number monsters on screen before or after.]
    Lugus gauntlets and other buff-applying effects trigger on dying enemies, and currently Avidity not doing so leaves it to not trigger all that much when trying to run horde content and leaving something like a single survivor, which is the exact time that a Realmshifter would like to see Avidity the most. An alternative to this would be changing avidity's proc to not be per-enemy and instead be per action of the Realmshifter (and likely giving Avidity a slightly higher proc chance), which would balance the ability out to not be as unbalanced in Horde as many other triggered buffs are.

  2. An increased Avidity trigger chance when using a debuff skill or clearing a debuff from yourself.
    This lets Realmshifter play into the class identity of a sneaky thief, while also helping with the issue of turn economy. Giving debuffs or debuff clearing skills a higher chance to proc avidity helps to solve the issue of debuffing or clearing a DoT off oneself often feeling like a wasted turn unless it's directly required for the encounter. Some of Realmshifter's largest turn economy issues come from debuffing enemies or trying to remove DoT effects from themselves.

  3. We'd like to see a multi-target skill for Realmshifters to use (like Chained Shield or Ara Vesta II)
    We're aware new skills are still coming, but we felt this was good to mention just in case as it is a major pain point. This is actually not as big of a buff in the endgame as it may initially seem, as Chained Shield works very well with Realmshifter Dorado for the purposes of clearing towers. However, while Chained Shield works it still doesn't quite fit well with with Realmshifter, even Realmshifter Dorado. With both Mage and Warriors getting a non-spec locked multi-target spell we would appreciate the Thief line getting one that thematically fits with it as well. This would also help non-endgame Realms in horde content as it's a nice middle ground between lower damage full AoE and high damage single target.

  4. Please clear up some of the murkiness on how the Dorado passive works.
    One major concern is how much of an investment Realmshifter Dorado requires to properly utilize it's passive. How 'online' the passive is isn't referenced in-game anywhere, and it makes it difficult to properly judge the class. Realmshifter Dorado has notably lower base dexterity than standard Realmshifter and many feel like this is a problem, however without knowing the values of or to what extent the Dorado passive is effective it becomes hard to make an assessment of how to build for the class. We'd like to ensure Realmshifter Dorado is in a good place after this patch, but giving proper feedback on the dex problem without knowledge of the passive is nearly impossible.

=====
Created and signed by:
@mild scroll
@wicked crater
@kind raft
@stark hound
@marsh belfry
And several other endgame Realmshifter mains.

Approved and discussed by the #811254753178550333 channel in Orna Legends before being presented.

mild scroll
latent cobalt
mild scroll
hard sandal
#

10/10 script adopting the changes of the beta.

I'd personally like to thank you for using the word "thematically" in the multi-target skill point. It's all I want with a skill that resembles that 💜

kind raft
#

Odie is gpt4 we are just prompt engineers 🙂

#

Drake meme no: give us Ara strikes 2

#

Drake meme yes: give us thematically appropriate multi target skill

timid plume
#
  1. bug - will fix
  2. will consider
  3. i think the way this is going is that avidity is good horde content helper. i don't see us sticking in new aoe skills right now
  4. 3000
latent cobalt
#

Had no other way to pass the floor. Cool

young scaffold
#

amity to start with ward

flint plume
kind raft
#

no per 3) above from odie

latent cobalt
young scaffold
#

shot down by the big man within an HOUR! not many suggestions get yeeted that fast.

latent cobalt
#

Maybe this isn't the place to post that, I apologize

dark ridge
#

If 3000 dex is the dorado cap I got it basically right on the money

cold vine
#

defense gear? 🤔 16k seems high for turn1.
floor26 w/o t.def^^ is also unfortunate.

dark ridge
#

And that cap is way too low

kind raft
#

the cap is low or the effect is low

dark ridge
#

Yes

kind raft
#

good

latent cobalt
kind raft
#

so tl/dr basically... make sweep work with avidity

#

is the answer for aoe for horde boss

dark ridge
#

The Dorado passive is my favorite one in the game now.

kind raft
#

and for towers, chained shield at full ward and go to town

dark ridge
#

How much damage are you people putting out with CS?

kind raft
#

60k

#

60-70k

#

with like.. 50 asc

dark ridge
#

So the same as AV2. For now.

kind raft
#

what

#

av2 is like 80-100k?

#

or am i wrong

dark ridge
#

As a Realm

dark ridge
#

My floor 1 damage is ~60k

kind raft
#

bold with odie tag on the reply but not the initial post knight

mild scroll
#

Fun fact, there's an option to turn off pings when you reply

kind raft
#

@dark ridge uhhh... av2 as realm?

mild scroll
#

Which I always do when replying to Odie lol

kind raft
#

welp, TIL

mild scroll
timid plume
dark ridge
#

You've seen this before anyways

kind raft
#

WTF RUDE

#

EVERYONE

#

i'm not john

#

ping john he likes it

cold vine
dark ridge
#

AV2 is bae and I will never have a good chained shield build with my 200k ward

mild scroll
#

Is that selene hands in a celestial bow?

#

Or prom hands?

kind raft
#

yeah show build plz lol

#

that looks super cursed

#

and i love it

dark ridge
#

Selene Hands are "ok",

mild scroll
#

Ah, Hybrid Amity, of course

dark ridge
#

But that's full prom

mild scroll
#

That Amity actually does have a use 😆

kind raft
#

favor is crit dmg?

dark ridge
#

The crit loss from the update is gonna hurt

#

Yeah

#

40%

latent cobalt
#

What's the 2nd amity?

kind raft
#

hybrid / crit 40

latent cobalt
#

Thanks

kind raft
#

@wicked crater congrats your suggestion is on the radar for consideration

mild scroll
#

Obviously this is a little derailed from Realmshifter changes, but I like that. Definitely out of the box thinking for a build

#

Thanks for sharing it

dark ridge
#

I've been running this for awhile and honestly I love it

#

Maybe if our base Mag was buffed from 35 to... like 300

kind raft
#

moving to rs chat coz uh.. off topic

#

even tho it's realm

dark ridge
#

Lol

#

Ya

hard sandal
#

So essentially the only true use of avidity all along was to help with horde, so RS doesn't get specifically a thematic AOE/multi-target? Alright

stark hound
#

Nowhere was that suggested. What Odie stated is that they believe avidity is enough to help with horde, not that it only is useful for horde

timid plume
#

i don't think that was suggested, no

kind raft
#

avidity = turn economy, horde has turn economy issue, but is a subset of turn economy

#

avidity solves for turn economy, and as such is believed to be sufficient for horde

#

odie, appreciate the responses to the 4 items ❤️

#

ok gang what's the next 4 questions, let's take this asynchronous Q&A for a ride huh?????

wicked crater
#

can the 3k dex cap be reached via resurgence, or is it an out of battle thing?

marsh belfry
#
  1. new adornments with dex + desirable stats?
  2. warrior gear with dex as an option for the future, or are they likely to stay seperate?
  3. can Dorado get bow and greatbow profiency?
  4. favorite type of pie
wicked crater
#

don't be absurd

#

it went from 34 to 35.

kind raft
#

^ op

marsh belfry
#

post the chart

#

For the luls

kind raft
#

realm changes:

  1. introduced avidity
  2. mana went from 34 to 35
#

SHIP IT

cold vine
# kind raft ok gang what's the next 4 questions, let's take this asynchronous Q&A for a ride...
  1. was fomorian event gear +dot meant to be a teaser? will thief classline lean into dots more or is that abandoned now
  2. will dorito (or any other celestials) start getting ele res/immunes back or are they all non-immune forever?
  3. is the raid speed (of corvus) considered in a good place, or too high or low?
  4. it claims to be a "realm" shifter -- when do we get parallel universes or are we already in one?
dark ridge
#

That +1 times your ascensions is really gonna add up. Throw in Jinns and Magic Boost and it may become 2 or even 3 magic.

marsh belfry
dark ridge
#

I want to live in the parallel universe where Realm is the best class and Heretics are sad (well for a good reason at least)

half saddle
#

Can we get Odie's response to the last pin, pinned as well?

half saddle
#

This one: #1097566876395118632 message

patent comet
#

Or a 30 min re-entry reduction

#

😅

mild scroll
#

For organization

kind raft
#

plz do

half saddle
#

Either way

kind raft
#

in line with color coding plz

half saddle
#

Great post btw, and happy we got a quick response

#

Really hoping for Avidity increase with buffs/cleanses. That to me is much better than extras added for attacks.

mild scroll
#

Ok, I will not be doing that

#

That's with just the link to Odie's response btw

half saddle
#

Lol

#

Plan B, moderator

dark ridge
#

Just paraphrase Odie in a way that'll most aggravate people once they learn what he actually said

hard sandal
# mild scroll 😐

You can do a thread, prepare the message and separate it, then out it at the same time

mild scroll
#

The thread won't be easily visible from the pin

#

And we're already in a thread, I don't think Discord allows threadception

fresh aurora
#

I tested sweep with rs corv and a cel scythe with mostly atk

mild scroll
#

I just added in a note to the message that Odie responded shortly below it

fresh aurora
#

It was I had gunner both ayk and all berserk it was good but only when I was lredline

#

I seen it

hard sandal
restive spoke
#

Well, this thread certainly has been busy 👀
Great job on the discussion and summations everyone 🤍

half saddle
#

#1097566876395118632 message

marble raft
#

I was catching up on the thread

#

saw a pinworthy message

#

"pinned it"

#

only to find out I actually had unpinned it

pulsar pasture
blissful thistle
#

Fallen Realmshifter has Avidity too? damn that sucks 🤣 on of my worst Horde Mode Mobs has the Ability to maybe do 2 turns in a row 🤣

limpid ruin
#

Thank you everyone for putting together that feedback set and presenting it to NF. Super constructive.

pulsar pasture
#

That sucks

#

Especially so for endless

#

Realm is the live version of
"Boss when you fight it"
Vs
"Boss when you unlock it as a playable character"

blissful thistle
#

@pulsar pasture ^^ would prove with a screenshot, unsure if its allowed to post em here.

calm quail
#

definitely allowed

limpid ruin
#

Ive been looking through the Pinned messages and have seen the proc rate for avidity is thought to be 15% to 25%.

Apologies if Ive missed it, but is that chance multiplied by the number of mobs in a horde battle?

hard sandal
#

Yes it is, not exactly multiplied, but yeah

dark jasper
#

How is a avidity going to help in towers, where we have to single target

blissful thistle
#

@pulsar pasture

limpid ruin
hard sandal
#

Against 5 monsters is 76% if I remember correctly

blissful thistle
hard sandal
#

With dorado

limpid ruin
#

I think Avidity will be helpful the same way that AV2 is helpful. It won't "hit two" every single time, but it'll give that chance.

dark jasper
#

Ok I'm not in beta sorry

limpid ruin
#

I think the proc rate may need tweaking but Im quite excited overall about it.

dark jasper
#

So I single target 1 of 5 enemies, I might get an extra turn after?

blissful thistle
#

same, could proc more often.

limpid ruin
#

Im not sure if you specifically need to target them or not, good question.

dark jasper
#

Uhh

#

I thought it steals turns from the enemy I hit?

#

Or does it give me Extra turn

limpid ruin
hard sandal
#

It gives you extra turns

#

So you don't cancel casts

#

like Ultima and such

limpid ruin
#

And is the proc rate dependent on mobs you actively target? Or just on the number of mobs in the battle?

wicked crater
limpid ruin
#

Thanks Major

wicked crater
#

it's the number of enemies you hit

hard sandal
#

Yeah

limpid ruin
#

Ah ok

wicked crater
#

however you hit them, it's that

limpid ruin
#

That kind of sucks from my point of view but Im sure Ill get used to it

hard sandal
#

We'll have to use sweep to use a nice avidity in horde

wicked crater
#

oh i see what you're asking. yeah, no free procs for just facing more enemies

#

you've got to hit them all

blissful thistle
#

sounds like avidity is made more for horde mode encounters. 🤔 and a maybe nice addition to normal fights if you are lucky.

wicked crater
#

yeah

hard sandal
#

In basic numbers, for Dorado it's up to a 20% DPS boost

#

In single target dmg

limpid ruin
#

So to leverage the proc rate in horde fights, you need to either be using Bric bow or cs - is that right?

hard sandal
#

Or zwei, yes

limpid ruin
#

Oh yea, zwei as well

#

From my my pov, this is great for horde dungeons but not huge for towers.

#

Although with some zwei builds in towers it may be workable

blissful thistle
#

same, but also zwei-fencer was imo enough for horde. ^^

hard sandal
#

For me personally, the part I don't like about avidity is Zwei

#

We get stuck without a thematic AOE/Multi-target skill

#

And for low Al people, zwei has a huge mana cost

blissful thistle
#

@hard sandal you mean cause you have to use zwei?

hard sandal
#

Essentially, even though it's not "needed"

blissful thistle
#

feeling the same, avidity seems to be a "have to go with zwei"

hard sandal
#

And it makes Dorado even better for horde, being already the "horde RS"

#

Base RS, specially low level, has to switch to deity to complete towers for RS dorado

#

And then just get a chance at beating them

blissful thistle
#

i rather would still use cata in towers for more safety, it feels even if im lucky enough to get another turn i still wont kill the extremely hard horde mobs in towers, like the mimics or dragons

hard sandal
#

Of course cata is still the right play, and we get "stuck" again with the single proc rate avidity in horde

#

Maybe for Dorado it changes, but for base RS it is

#

And I mean base RS because if you have Dorado why would you go back if not for maybe raids

blissful thistle
#

sometimes also it feels like if the drop qualtity would be better things would change. cause yeah a 200% ONC would be a game changer, but that drops are like to rarely, game rather gives you salas hood (or how its called) nr 120438921 xD

hard sandal
#

xDDD Totally agreed, I find Salas hood all the time

limpid ruin
#

On a side note, have you guys grabbed a good set of Serpentslayers Legwear? Those are meant to really help with the mana cost for sweep.

hard sandal
#

Haven't gotten luck yet

#

Just as Riftrogue boots

blissful thistle
#

yeah same problem, drops are totally random and rarely good. ^^ and as much as i love this game i dont like that hard of a grind a whole month to get something ornate

#

cause mostly even legendary t10s are not as good as the polly boots

limpid ruin
#

Yea Ive never been a fan or rng. But I think its a fact of Orna life. Id keep trying for those, they could make a world of diff.

Anyway I dont want to take us off on a tangent.

hard sandal
#

If only we got good non-event gear (not counting all-classes gear)

limpid ruin
#

Regarding Avidity, I would love it if the proc rate in towers approximated the rate that AV2 hits double targets. That has been great for me and I think that level would be really helpful for RS mains who havent gone the Dorado route

blissful thistle
#

would be a fan of that rng if mobs would stay in game. ^^ cause mostly events are 1 Month, 1 Month to be on sick leave and grind the hell out ouf it and after that maaaybe its coming back for a week in a year or months later, where it feels like i have to play everyday that week to be lucky

hard sandal
#

What's the rate of av2?

wicked crater
#

2/3

limpid ruin
#

Yea, to be honest anything north of 50% would work for me.

#

Heretic Ara had made towers so much more accessible for me. So something with a similar rate would be great.

#

Although, at least for me, I would still be in a position where I need to buff to be able to one shot most mobs. So even with a higher proc rate it wouldnt be quite as seemless as AV2.

#

All that being said, Ive very arbitrarily picked AV2 as a benchmark, lol

hard sandal
limpid ruin
#

Agreed definitely.

hard sandal
limpid ruin
#

It would still need to scale, but it would be nice if it could scale up to 50%+

limpid ruin
hard sandal
#

Yes

#

It's Akintude

#

Check Realmshifter chat in Orna Legends xD

#

RS Dorado Oracle Ara Vesta 2 user

limpid ruin
#

I think it's a sad state of affairs when RS is clearing towers better with magic than melee

hard sandal
#

It truly is

blissful thistle
#

also randomly guessing, if avidity stays as it is there will be a Month with gear drops, supporting the avidity skill... that are rare as heck to come by in a ornate quality 🤣

hard sandal
#

Yes, im 100% sure it will be an event

blissful thistle
#

guess builds also would profit in case of a bigger variety, from events beeing implementent in game, like the gear (last month 🤔 ?) supporting DOTs and supporting skills to hit more enemys. would be really cool 😄 that event was aweseome

hard sandal
#

Yeah, Fomonian was cool

#

Though I find ironic how RS is the "best class" for debuffs meanwhile it's the most affected by them

blissful thistle
#

yeah same but at least with avidity it gives me more the feeling of beeing a Thief, who is able to maybe hit twice in a row
another nice thing would be a ability/skill that actually has to do something with thievery, maybe more items that drop, mabye a steal skill, or whatever.

hard sandal
#

There wouldn't still be much of a use because most items or passives don't even combine well with RS

#

Also, the max luck is 400%, with some gear you can go near that no problem

pulsar pasture
#

Band of gods doesn't give luck

#

All you need for luck cap is a demonforged mighty/mightiest mimic head
Demonforged jolly stockings (any tier)
And dowsing rod

Or demonforged mighty/mightiest mimic head, masterforged jolly stockings, dowsing rod and the daily luck bonus

wicked crater
#

i kinda hope avidity gear doesn't become much of a thing, if at all

#

it'd be cool to leave it as an actual unique thing to the thief line. it's also a super potent effect so handing it out is.. questionable

limpid ruin
#

What about avidity gear locked to thief* classline?

pulsar pasture
#

Beowulf, deity

limpid ruin
#

Oh yea, ignore me

wicked crater
#

yes, that. there's also something special (imo) about having a properly unique mechanic to the class in the form of passives

#

it's not a thing to continuously build into. it's a class thing you get for playing the class, no other way

#

plenty of other stuff to throw on gear

desert relic
#

Does new passive work on turns (so can make ult strike 1 turn) or just moves?

pulsar pasture
#

Latter

wicked crater
#

Avidity is another turn in every sense of the word

pulsar pasture
#

Basically you get 2 turns in a row while the enemy sits and waits, meaning something like ultimastrikes can technically be 1 turn. technically by a long shot

wicked crater
#

standardising that terminology is going to make things very confusing, just a warning

#

there's no distinction between a "regular turn" and an "avidity turn"

pulsar pasture
#

I know

limpid ruin
#

Is it worth us defining some of these things and pinning them to a thread?

hard sandal
#

I meant bag of treats, said bag of gods, and the just changed it to band xD

hard sandal
pulsar pasture
#

A piece of gear that gives ward and immunity to burning, rot, paralyzed and frozen would very immediately turn bis for realm

hard sandal
#

Does beguiled Katar give ward? Either way Ymir is still best

limpid ruin
#

My bmk gives 84% ward, so its c. half of what ymir gives. I tend to keep ymir in my lineup for the def/res.

hard sandal
#

Ymir weapon has a lot of att + a shit ton of adorns, being why I praise it a lot, on top of the elemental bonus dmg

#

Katar being an option is still something, it's sad it's event-locked immunity gear

#

That's the "only part" that makes it usefull

If it didn't have that it would be almost not used at all

limpid ruin
#

You mean the status immunity is the only reason to use it?

hard sandal
#

It's not only that, since it can be used in other types of playstyles, but most of it's uses I think come from the status immunity

limpid ruin
#

Yea Id agree with that.

hard sandal
#

We have to give an off-hand slot to free up an accessory

limpid ruin
hard sandal
#

I'd say an off hand slot is more important than an accessory slot, since we get 2 of those, so I would see it in a bad way since we're using an even more important gear choice trying to cover for our weaknesses

pulsar pasture
#

It's bad that you need to lock either both of your accessory slots or an accessory slot and the off-hand (where you also lose the shield)

#

If you want full status effect immunity you need to also lock your weapon slot into arisen nagamaki for bleed immunity

hard sandal
#

And you are still weak to many status that way

pulsar pasture
#

Imo more weapons should give bleed immunity
Achyls razor for one

limpid ruin
#

I agree with all those sentiments definitely.

#

I think this in a way comes back to the question of what do players need to give up to get something else.

hard sandal
#

More and better (specially non-event) thief 1h weapons should get made considering to at least fight against Ymir or Arisen nagamaki, in end game, now with the nerf of celestial crit(won't touch the topic too much), it's still only better to use 2h in almost all scenarios

limpid ruin
#

Im really curious though about Gorgon eye to help with status resistence. Once ive got enough I'm planning to full scale swap out my fero eyes for gorgon eyes.

hard sandal
#

You get less mana, right?

#

From gorgon eyes

limpid ruin
#

I believe so. But I think Id prefer to take that hit and get a bit of help with status protection personally.

#

-30 mana standard rarity

hard sandal
#

And how much status %?

limpid ruin
#

3% status protection

hard sandal
#

So 10 base ones would give 40% crit chance +30% status protection -300 mana?

#

They are actually quite nice

limpid ruin
#

Yea I think it goes a long way to addressing turn economy for RS, especially when you're redlining.

#

I imagine "broken" or "poor" would have a smaller penalty but I havent found any yet.

hard sandal
#

I still haven't killed any Noble Perseus, I have 4 or 5 though

limpid ruin
#

I would be farming them pretty hard if I had enough scrolls

#

Hey question for anyone in beta - has anyone seen if they can design a workable build with Bric bow in towers? My feeling is that it would be hard just given the low damage it would do without buffs.

hard sandal
#

Celestial with prime shoulders/feet with bric in off-hand would work in a defensive build I think

Everything else can be ONC, FYC, Riftrogue boots, and adapt things as necessary

#

If you go with catha the ward regen should be very good

calm quail
hard sandal
#

Wasn't Dorado a Gilga subclass? (I'm joking)

#

One of the things I personally didn't like at all when I reached T9 was cathaphract. Now, not only it is needed to survive towers as an RS, it has its own celestial

calm quail
#

you pretty much need to start with ward turn whatever class you play for towers or you just die on the fast mobs

hard sandal
#

I disagree, I run my towers atm with 228 deity and I can complete most of the encounters, even the ones in high floors, with zwei or raider (even not using sweep)

limpid ruin
#

I dont think Ive ever cleared a tower of any height without Cata

#

Part of that Im sure is just me

hard sandal
#

For my first real attempt I did RS catha until I unlocked deity via the achievements, then switched to deity to complete around 32 floors and beating the titan by swapping into Raider + RS

#

After that I did my first f50 with deity catha, and now I just do a tower of any height with the spec that I have on atm

#

Even though if I switch to RS and try to do the same, I don't make it past the 20th floor even with luck by my side

calm quail
#

my here corv clears all

#

immo lords, succs, beos, whatever annoying matchups

hard sandal
#

Well, that's because I am 228 low Al imo, even with catha there are fights that I cannot do, while surprisingly they are the same

calm quail
#

cata doesn't matter though, i know some people run oracle with ward turn as one of the amity

#

i just prefer cata because it has stats

hard sandal
#

I find the ward regen to be the important part of cata tbh

calm quail
#

oracle doesn't

#

ward regen doesn't matter to me, i never reach 0 ward even without regen, usually everything is already dead before that

#

and you receive almost 0 dmg when dc is up that you don't need ward

#

it's just insurance on those cases where your dc isn't up yet

hard sandal
#

That's what I mean by the LV + al difference, once you get enough ward/defense mobs deal less DMG and therefore you don't need ward regen to increase the ammount of HP/ward you have, since it's already enough

kind raft
#

Avidity helps chained shield as well btw

#

You’d be able to cast consecutive chained shields if proc goes off

#

Also re: horde / single target it’s super helpful for single target… it’s basically a mini melee sequencer (with an extra tap) so think for long raids that speeds it up

pulsar pasture
#

So it does skip every enemy?

kind raft
#

Ultima strikes being 2 turn, also viable

#

Yes it’s YOU go AGAIN

pulsar pasture
#

Niche

kind raft
#

you cast, pet goes, if procs, you go again ahead of all enemies

#

It adds a turn for you to the turn order immediately

#

Ever play monopoly

covert turret
#

Its pretty sweet

kind raft
#

Get doubles

#

Get to roll again immediately

#

That’s avidity

pulsar pasture
#

You don't need to explain it in 5 different ways man

kind raft
#

Maybe not for you

#

But seems like people are still confused what it does

pulsar pasture
#

Pretty sure anyone would understand "if it procs it will skip all enemies"

covert turret
#

Did some horde runs with Dorado zwei and it procs enough that when you can't clear the whole floor in one sweep, often enough you get to sweep again immeaditely

blissful thistle
pulsar pasture
#

I just hope enemies don't start getting avidity immunity as a "balance measure"

kind raft
#

Also good for endless if you need another hit re: single target

covert turret
#

That would be very couterproductive

kind raft
#

So all round improvement in turn economy

pulsar pasture
kind raft
#

Speeds up buffing too because any action counts

#

You can attack potion and that could proc

#

The proposal on the table is to increase proc rates if the action is to remove status

covert turret
#

Need more dungeon access in beta to really test it more and I really wish they'd have left a tower always in sight like the last beta

kind raft
#

Add mirror of knight411

#

His party has 2-3

covert turret
#

Word

#

Thanks

#

🍻

kind raft
#

I think I’d actually run horde boss as base realm and snapshot zerk in to make the rest of the run brainless

#

Sweep dmg still a little lackluster to clear one shot threshold for boss even if we ignore deity / mammon

hard sandal
#

The FYC was Masterforged when I did it

#

Amity is 50% buff duration, I used it in the higher parts of the tower, +40% crit DMG was the one I used in lower parts

#

I have yet to find better boots, yes

blissful thistle
#

@hard sandal thx and what skills did you use? and pet? ^^

hard sandal
#

For pet I used Chimera in the lower floors, and Phoenix in the upper ones, for skills I used mainly Woo turn 1 and depending on the situation i'd go for buffs/hits or play extra defensive (even more against very high floors arisen gods) by using elemental facade or golem's. My main point of dmg was either Omnistrike III and Osmostrike III

Ward of light was also used to regain mana if I was running low and the trade was net possitive, otherwise I would seek alternatives such as trying to kill a monster or restart. (I did restart 2 times)

kind raft
#

Polite request to take build chatter to a diff channel 🙏

blissful thistle
#

@hard sandal k crazy ill give it a try

blissful thistle
kind raft
#

Moar beta tests plz

#

Specifically avidity for raids, ultima strikes etc if anyone has a mirror and time

hard sandal
#

I'll ask for a mirror on the beta to try and do towers with RS and see how it goes

kind raft
#

Also make sure you have items in hand for mirror

#

Not in keep

#

Keep items don’t move

hard sandal
#

I never use keep, don't worry

young scaffold
#

also whats in blacksmith doesn't move. had somethign cooking i wanted to test =x

hard sandal
#

Got nothing upgrading for now also 😂

keen obsidian
#

what happened to you guys, we got more comments in the beo channel now

#

nothing new happening?

latent cobalt
#

My biggest gripe, and one of the reasons I I get so extremely frustrated as Realm, is that there no way to clear the floors as fast as a Heretic/Deity who use three buffs and hit for large amounts on all mobs.

I'm still unsure Avidity makes up for the difference is dungeon horde clearing. Which puts us all behind in the end game aspects.

Why does NF believe that RS shouldn't have such skills? Instead of giving other classes a similar skill, they're adding all these mechanics that will simply create more uncertainty.

With all due respect, NF has done some great things, and the team are a bunch of stand up people, but why is this the route that's been chosen. We really need more skill versatility for the class. (<- Changes)

Im not here to attack anyone, simply provide feedback on the current changes.

#

Phew, sorry. Needed to get that out.

keen obsidian
#

aoe skills being limited is not a RS problem, most people revert back to t7 spec's. That being said, a ara vesta / chained shield like 2 target cleave on a RS celestial would be nice

blissful thistle
#

maybe it also would be nice if C-Classes would be that expensive, surely a Realm Dorado would be able to make good use of a Chained shield i guess.

keen obsidian
#

i still love the idea of THE "crit based single target assassin"-like class getting a skill that deals a single target hit and the overkill damage gets transferred and deals damage to that target

hard sandal
#

An overkill damage skill or passive might be nice in a focused single-target damage class like RS tbh, it's a good idea

barren geyser
#

Do people really have problems with RS horde? I didn't have a issue after hitting level 10 t10 gear

keen obsidian
#

the expectation for most horde dungeons these days is doing it in boost gear

#

i dont think people have problems doing em in their best gear

barren geyser
#

Oh so people complain not doing it in some shit gear 🤣

keen obsidian
#

the complaining i often heard is "look at heretic doing it in bad gear, i want that too"

barren geyser
#

If all classes can do everything then nothing is really unique

keen obsidian
#

i dont disagree

barren geyser
#

Like we have no problem doing horde mode. But its silly saying we can't do horde mode practically naked.

blissful thistle
#

yeah as asc lvl 20 realm with zwei-fencer its totally ok to do horde ^^

barren geyser
#

I've been a t10 for almost 25 days and not seeing much issue anywhere in game for RS. Maybe debuff stuff or seeing how a summoner can do single target content better than a RS but that speaks more on how broken the other class is with near zero investment

blissful thistle
#

true, we are not underpowered, others are more likely just overpowered ^^

dark ridge
#

My poor build. Used to be 71k with 5x prom

#

5x prom cut all the way to 33k

hard sandal
# latent cobalt My biggest gripe, and one of the reasons I I get so extremely frustrated as Real...

I'll share my view comparing it to yours:

  1. As I think about it, (Not trying to start a war between mage/melee), Mage supremacy rules, Deity + Heretic (and now GS is in the roster) have gotten massive ammounts of power through their high magic stats and easier to farm gear, on top of more diversity of skills and playstyle.

To back this up why were people saying then that Deity Ursa was so bad if it was only the melee counterpart of Deity Ara? Yes there were a few changes, but the worse part is that it was melee

  1. Yeah, I am still unsure if avidity will allow to RS actively and consistently overcome it's difficulties on Horde clearing, only time will tell

  2. I said the same, as I see it, there's no reason why RS shouldn't get a thematicall multi-target skill, after the atrocities they've done to Celestial Nyx and also RS, while making a change and still not fixing them the difficulties that RS already had

  3. Yes, NF is made out of a team of people that can have different opinions than mine and I respect it. They have done a lot of great things and are continuing to do so!

stark hound
#

About point 2, if you are unsure, feel free to test it in the beta, that’s what it is for after all

kind raft
# barren geyser If all classes can do everything then nothing is really unique

This is actually counter to the purpose of the balance patch which is every class should be able to do everything sufficiently with a certain margin… this isn’t an mmo in the traditional sense, your main class shouldn’t be gated out of different content just because it doesn’t fit the common rpg stereotype

kind raft
#

Lastly the issue with aoe is endgame content tends to be aoe oriented

#

Towers is aoe, horde mode is aoe

wicked crater
#

it's fine if things are better or worse than others. it's not fine if things are better or worse than others at core content at a factor of like.. 4x

kind raft
#

Also tbh, towers isn’t an issue for 250/30+ with chained shield

#

What a bunch of us are trying to do is to make that content’s gap with other classes way smaller (heretic av2 and gilga cs) for earlier t10 realms

marsh belfry
#

^ that

#

The issue in towers isn't realms at 250 with 40+ ascensions that can hit 250k ward

kind raft
#

The people who wrote that 4 points to odie actually all don’t benefit from a better aoe for towers because we’ve already figured it out via gear / ascensions / another class

marsh belfry
#

It's the fresh realms that are suffering the most with a lack of av2/cs equivalent

kind raft
#

So if 225-250 up to asc 30 realms are happy

#

No skin off my back tbh

#

Just know that you’re 40-50% slower than a comparable caster or gilga

#

And if you’re ok with “yeah realm just should be slower coz it’s meant to be single target” then cool 👌

#

20 years of rpg stereotypes are hard to break after all

kind raft
#

Especially if you have kingdom mates / friend who are also fresh t10 as casters

barren geyser
keen obsidian
keen obsidian
#

i think "players" in general are slow to adapt to the increase of horde fights ever since they've been introduced tbh

#

we don't have many aoe tools in general

#

look at debuffs, there is no aoe miasma adjacent skill

#

casters have been given the best tools, which is fine, "fire goes aoe boom" makes more sense than "dagger goes aoe boom"

kind raft
barren geyser
#

Or simply on a multi strike attack that hits for examples 4 times. If the 3rd hit kills the target 4th should just be applied to another mob. Or if it's the 1st that kills it the other 3 applies to other mobs could be a easier solution.

keen obsidian
#

but in a game state that needs all classes to be self sufficient in all content, we need every class have an option build into them

kind raft
#

There are so many mechanics

#

On crit kill chance splash

#

But odie said not now

#

Big Womp

keen obsidian
#

we already have ara vesta and chained shield

#

making ara chained dagger stab

#

is a possibility

kind raft
#

Super end game realms are doing towers with chained shield and av2

keen obsidian
#

or call it double strafe for a bow

wicked crater
#

the number of aoe skills should be expanded, i'm not sure why the restraint

kind raft
#

Just to give you an idea

#

How absurd the situation is

wicked crater
#

aoe is so necessary for so much of the game and it hasn't been any less prevalent, just more-so due to towers

keen obsidian
#

solutions to horde fights is still at release levels of "wow its a horde fight pog"

wicked crater
#

but the number of aoe skills has expanded by 2 over the past few.. months? with not many existing at all

barren geyser
keen obsidian
#

but now its just way more horde fights (which is fine, i think horde battles are more engaging)

#

just wait until we get a "patchwork" fight

wicked crater
kind raft
wicked crater
#

re:endless.. uncertain. i don't see corvus being any significant upgrade (if at all) over base there

kind raft
#

Potting is dangerous in endless

wicked crater
#

corvus loses passives. it's not a strict gain

latent cobalt
keen obsidian
#

what will you do when its a 4 target raid fight

wicked crater
#

switch class

kind raft
#

Lol look at realms vs the summoner raid

barren geyser
#

But we can go further in endless so it'll make for it. Also you have mana issues with Oracle with 2x5% max mana recovered?

kind raft
#

Would love a kill counter

latent cobalt
#

Realm isn't even the best single target raid anymore

kind raft
#

It’s accessory amity or stay home

wicked crater
#

there are many ways to ""fix"" realm that has an opportunity cost that no other classline has to suffer

barren geyser
#

If you want to play a caster go play it 🤣 otherwise the difference is what makes the class what it is. If all classes can do everything easy what's the point?

wicked crater
#

that's the crux of.. everything

kind raft
#

What’s the point of what?

#

That’d be great?

barren geyser
#

Point of even playing

kind raft
#

People can play the style they want and not be hindered?

keen obsidian
barren geyser
#

If it's so easy you fall asleep it has no point

kind raft
#

It’s not about easy

wicked crater
#

If all classes can do everything easy what's the point?
why is this continuously brought up? 😅

kind raft
#

It’s about being the same as another class

kind raft
#

If you wanna fight with one hand tied behind your back

marsh belfry
#

Classes doing everything easy isn't the point of the argument.

Running towers (that are already really long for a vast majority of the playerbase) shouldn't be artificially longer for realm because they lack a skill to compete with AV2 and CS

kind raft
#

By all means go for it

keen obsidian
wicked crater
#

are people saying that absolutely everything should be easy? i don't see that.

is that message meant to be a fair counterpoint to something that was said?

kind raft
#

The point was never easy

#

The point was make it balanced across classes

#

In fact game will get harder later

#

The mob buff got pushed

#

But will prob come

wicked crater
barren geyser
#

I don't get pass 150 in endless yet but can still make 15m orns in a hour with terrible farm gear and no accessories amity. I'm not sure what others are having issues with

wicked crater
#

hey fux, how much were you saying you made in an hour the other day?

kind raft
#

15 mil takes me 6 minutes

keen obsidian
#

the point is, if one class is the best at single target and one class is best at horde and one class is the best at staying alive, thats fine. If one class is the best at all of them, thats not fine.

kind raft
#

While watching tv

#

Doing a few hard boss or horde boss

wicked crater
#

realistically this discussion is a matter of standards. I believe as you progress through the tier and experience (for yourself, or via others) the differences in classlines, standards and expectations change. they also tend to change as ascensions and difficult content become more relevant, and that isn't the case to begin with

keen obsidian
#

in a game that does not rely on party play at all, locking a class out of some options is not cool thou

wicked crater
#

as an early T10 15mil/hour is certainly fine. fast forward a few dozen levels, and a few dozen ascensions, it's ~nothing

cold vine
kind raft
keen obsidian
#

easiest example is healing in mmo's. A priest is always better at it than a thief

#

thats fine, nobody expects the thief to be healing

#

but thats not how this game works. so balance needs to be closer for those things

cold vine
#

Orna is primarily a single player game, and always has been. Though it has multiplayer now, I wouldn't particularly expect NF to abandon their core game vision to make it all about parties (or, more about parties). 🤷‍♂️

latent cobalt
#

It's basically gatekeeping these classes from progressing as fast. That's what it is.

keen obsidian
#

a raid boss that needs a coordinated party would be lit thou, but i think that dream died with summoners requiring party slots

wicked crater
#

bit unfortunate that parties tends to blow sp out of the water for a lot of things, but yeah. ideally it's still a single player game

keen obsidian
#

a good question would be: should the speed clear horde meta be shifted more towards current RS level or should the current RS level be shifted more towards the top of the list

#

idk if "click sweep 22/25 times" is the ideal gameplay

#

but thats what we arrived at

wicked crater
#

we're long past the point where the top end can be reduced

keen obsidian
#

by bloating hp numbers, yes

#

but there are different ways

wicked crater
#

stop players from being able to one button every floor while gaining max rewards and tell me folks won't start a war

wicked crater
#

besides, that's the same thing with more effort

keen obsidian
#

make a floor full of mirrors, if you just sweep into it you fall over dead

#

thats like, a dumb idea

#

but mechanics can be implemented that makes it more than 25 sweeps

wicked crater
#

and apply that to what? does that suit the game? I get your point in that "there are ways to do it" but the end result is the same with varying amounts of effort

#

I don't see the general population being dandy with one button-ing a floor being gone

#

hell, folks aren't alright with utlima or prometheus hands being toned down

keen obsidian
#

its just a discussion of "is the fun in the reward screen" as in loot boxes, or is the fun "in the combat itself" as in dark souls

#

both can exist in the same game btw

kind raft
#

I have a lot of fun smashing 1 button over and over again

keen obsidian
#

you can have horde dungeons by 25 sweeps

#

and you can have challenging content

#

i am well aware of the "wow it takes 15 seconds longer to smash my piñata i hate you" problem

#

path of exile is working on fixing it but the players get mad every time

#

but that is not a topic for the RS beta changes i guess

wicked crater
#

nor the beta changes, arguably

keen obsidian
#

but yea, adding a aoe option for RS shouldnt be out of reach

#

even if its just 2 target cleave like Ara Vesta

elfin hound
# keen obsidian a good question would be: should the speed clear horde meta be shifted more towa...

Not to jump in here. But I want to add my two pieces. At the end of the day I am happy to have casters just be better at horde. Maybe they save a few minutes. Cool, not a problem for me. I simply want an option to compete with their income. Cause at the end of the day, that’s what we are talking about. Access to matterials and orns. In my opinion it is a huge outlier that casters just get more of that doing the same thing I do. Simply because they have access to a better skill and blue lining is just safer so completion rate is higher

#

Worth noting that with avidity not being bugged in horde and maybe seeing a boost there, I think the gap will be significantly closed

kind raft
#

I’m gonna math some stuff and post something monday for towers as realm specifically

keen obsidian
#

damn pulling out the math

wicked crater
#

you? math?

keen obsidian
#

Arithmetician class when

#

like in final fantasy tactics

kind raft
keen obsidian
#

the numbers dont lie and they spell disaster for ~~you ~~ Realmshifter at ~~sacrifice ~~ horde encounters

blissful thistle
#

maybe we shouldnt talk about how to make Realm better, we should talk about making every other class equivalent bad as realm now. 🤣

covert turret
#

I don't see why chained shield can't be adjusted to work at full capacity with both the bastille and dorado. This wouldn't give the other spiked shields to realm but would let dorado use it without penalty which wouldn't be adding another aoe skill since apparently that isn't the direction NF wants to go.

#

I think this would be a relatively fair compromise and it would work with avidity pretty well but not nearly as well as a full aoe

kind raft
#

Bastille starts off at lower ward so dmg is actually lower

covert turret
#

i don't know what the actual non-gilga penalty is on SS skills but it could be built into so it was comparable. Like maybe just reduce the penalty a bit for dorado so damage output is comparable

#

Gilga dps would still increase as ward went up but dorado could at least start swinging out the gate with reasonable dps

#

There's space to work with dorado and chained shield to create some synergy, so I don't see why it couldn't be explored a bit

wicked crater
#

penalty is 0.5x

kind raft