#GUN SPINS Again... More simplified i hope
1 messages · Page 1 of 1 (latest)
it's basically classes on a wheel based on your most used gun to simply least used gun...
most used being the top rarity.... least being the common .. or uncommon
once you spin this (free gun Spin) (which is 1once a week)
you get a gun... which.. lets just say semi auto... YOU didn't use it much so you had a better chance getting this gun...
you GET first place with this GUN
15 extra kr if you get 1st place
even if you don
tt
you still get more kr than if you were manually getting a semi auto
Okay, so here's the problem with this. I can imagine someone farming an account where sniper, AK, and FAMS are the least used guns and charge rifle is the most used, which would skew spins in favor of more expensive guns. It seems like an okay idea on the surface, but is extremely prone to abuse.
but still... i doubt many people would use it
why would they want a gun that they never used
but the people who are willing to farm kr
would use it
see it as a potential to grow more kr
for that one game
Considering that snipers are like multiple times more expensive than most other skins when trading, basically every trader would do this to get an edge while spinning.
and they can just get back to their own style
wait? what?
i didn't get that
this isn't about skins
so im a bit confused
Are we spinning skins with this "gun spin" feature?
As in, classes that you play?
its like a random gun spin
yes
people who are getting ..
ugh lets say
your bad at playing the game
aim wise
i guess
if you just spin you kinda dont know what your getting but initially your going to get a gun that you probably didn't use before
why do this
because you still get more kr
and the more you are up the rank in the leader board
the more kr you get
its a bit more simple than that but eyah
So what you're saying is you have a spin wheel with each class on it. Each class is weighted based on how little class XP you have in it, so less used classes are more likely to be spun. The class that gets spun is the class that you play for 1 entire game, and you get KR in addition to the spin requiring you to play the class. Is my understanding correct?
most of it right but explain the last part again
oh yeh
but people are simply going to be bad at first
and simply kinda quit
but people who understand that this would improve me
are just going to keep doing it
well i hope so
More than likely, everyone is going to hate it because it'll degrade to playing charge rifle and runner for KR
... not a good way of saying it but kinda i guess
And that's gonna be painful for most people
... not everyones gonna be doing it
Getting KR should be fun, not torturous like this
many people might not like the idea and drop it
and when you use runner that you have never used
it becomes more used
which makes your chance of getting runner...
less
i mean scaling every player like this ... is a bit too much
Yeah this sort of has the same effect as the sharpshooter gamemode but with KR involved, and there's already a huge KR inflation issue
hmmm
Like, if I want to play a random class, I just roll a 12-sided die
i got this idea off this
i wanted to choose a random class but realized there was no such option
i was like just add that to the game... which led me to another idea which was this
It's not that the idea isn't interesting, but there are more worthwhile ways of expending dev time to improve the game, especially if the vast majority of players are going to hate the feature
yeah i understand
... the spin could be ... customizable
to a point where people like it
but not too much where its their top 5 most used guns ...
could work... but eh
but yeah the inflation ..
should i just delete this?
Probably, no offense.