#Suggestions for improving the editor:

1 messages · Page 1 of 1 (latest)

late cypress
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We can all agree, the editor is far from perfect.

While I understand there are limitations to what can be achieved through web based applications, the krunker editor could very easily be vastly improved by some very simple changes.

I’ll share some simple suggestions that would practically be quite easy to implement in my opinion. And some more ambitious ideas that could really bring the mapmaking scene to another level.

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Why should you care?

Mapmaking is an enormous part of the krunker community. From parkour to minigames, or simulators and much much more, if a player isn’t maining pubs or comp, custom maps is what a player is doing. And it accounts for a sizeable percentage of the playerbase.

The more tools and support at the mapmakers disposal, the better the game will be overall.

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SIMPLE SUGGESTIONS:

  1. Fix the rotation system:

The current system for rotation of objects is quite weird. Things get bumped to coordinates that they were not set to be at. And rotation is also bumped to weird angles instead of the set angles.

  1. Add the online functionality Krunker Editor+ has to the base editor:

Pretty self explanatory with this one.

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  1. Have light objects work correctly in the editor:

When using certain light objects, we can’t view what they will look like in the actual game. Having this built in will save time by not having to rehost each time to test.

  1. Save the asset ids entered into “Custom Asset” objects when saving and loading back into a map:

Now this one is a little complicated. If you save a custom asset to an account, then add the asset id to a “Custom Asset” object and save the map, upon reloading the asset ids will be gone from all “Custom Asset” objects if the asset was saved by the account that saved the map.

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  1. Allow for water objects in the form of planes instead of a single plane that can be added or removed in the Environment tab:

Another pretty self explanatory one.

BIGGER SUGGESTIONS

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These suggestions are what I would want in a perfect world.

  1. Have a standalone editor client that has the quality and features of a program like blender:

This would be the dream. A client (not an electron build of the web editor, but an actual software I could install) with more features, less lag due to web limitations, and so much more would be amazing.

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  1. Face, edge and vector editing of objects:

The possibilities for a better expression of a mapmakers creativity would skyrocket with this feature.

  1. Higher quality/size asset support:

While this may prove challenging it would be a net positive to the game.

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  1. A full rework of the guides to krunkscript and even video tutorials:

If you have no prior experience to coding, krunkscript is frankly nearly impossible to learn. You either need to find one of the few people in our community who actually know how to use ks to teach you. Or brute force your way into become proficient. A new and better guide to ks use would be great.

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  1. Playtest the editor more:

My idea is to have a team of experienced 3d modeling experts and krunker editor veterans use the editor, find and compile all the bugs they find, and fix them. There are so many nitpicks I have that are minor but over time build up. If all these could just be solved, it would be a massive improvement.

Finally if anyone else has something they want to add, please do. The more people asking for editor changes, the more likely we will actually see change.

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thanks for reading yap

quiet heath
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all great suggestions,
I would add this:
Allow to see animations while in the editor and allow animations to be activated (one whole animation or a amount of frames you can choose) with triggers.

late cypress
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great idea too

cosmic holly
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maybe make a seperate suggestion for this