Endless gamemode has to end. However, currently, with Medic/Engineer/Huntress and enough survival perks + CD reduction, it becomes possible to last forever has the bosses are managed by decoy, regular zombies don't hit high enough to one-shot and we have enough life-steal to max HP within 4 seconds.
- Warping zombies currently makes it so that only 1 build is viable to reach 40+ min
- Maxing damage removes the option for new interesting mechanic, like % damage reduction instead of flat armor, and more HP per level gained (i.e +5HP/lvl)
- Limiting speed would also make it less frustrating to see zombies warping halfway through the Engineer's shield before the game tick registers the zombie position, or being unable to react to their pathing
- It would allow more build diversity
I reached minute 56 with the Medic/Engi/Huntress build, with the 2000% damage capped reach and could have survived indefinitely had I not missed a boss that one-shot me, to put in perspective where I come from with this suggestion. The hotfix damage scaling reduction felt good too, it made it possible to build survivability while still being challenging