#Armor feels pointless.

1 messages · Page 1 of 1 (latest)

glass dagger
#

The armor is certainly in a weird spot in the game. You have a 'tank' character who simply adds more HP than the rest of the characters, but has no damage reduction capabilities. I find that if I can get the +10 luck card from the yellow chest (on top of my luck base stats from upgrades in the main menu) I get enough armor drops to have consistent 1000+ armor during endless mode which makes me VERY tanky, without the tank. The armor isn't pointless, it just wasn't ingested into the game correctly. They just need cards for damage reduction. Right now everything just heals or makes you do more damage. There is the +10 armor card, but I don't know the math on how much 1 point of armor negates to be honest, I just know my current strat blows it out of the water

steady lantern
#

I figure that it was just a flat reduction in damage that you would recieve, say a zombie does 100 and you have 10 armor then you'd end up only taking 90 damage which adds up but at the same time I feel the health is too low for it generally

glass dagger
#

It doesn't appear to be. I am playing endless right now. Picked up 1000 armor drop, total of 1025, ran into a horde and poison cloud, took no damage

#

Until the armor timer ran out

steady lantern
#

If the armor is above what damage you'd take, I just assume it does no damage

#

No way to know for sure without explicitly testing as of currently, might try to figure out later