#When HP is Full, Have "Heart Heal" Pickup Give a Brief Passive Bonus of some kind?

1 messages · Page 1 of 1 (latest)

woeful coyote
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It seems like I find way more Heart Heal HP pickup items in the first few minutes of a run when my character(s) is/are almost always at full health, so picking up the Heart is a waste.

Perhaps tweak it so that if you're at 100% health, the Heart Heal pickup gives you a brief bonus of some sort for a short period of time.

Maybe like 10-seconds faster-firing, or 10 seconds of faster reloading, something. 🙂 Otherwise, in the first few minutes the Heart Heals rarely serve any purpose, and there's no 'carrot' to go after them on the level.

quick mesa
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Would be better if they don't let u grab it if u are max hp imo haha

terse linden
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what if the hearts will boost your HP for a period, like give you 100HP more on top of your current HP and then decrease every second by 2 HP?