hi there, just a quick QoL/Difficulty adjustment suggestion.
Make it so that we can set the target options for specific character/weapon/skill so that the difficulty is more depending on player skill/managment.
For example targeting modes could include the following:
fastest (movespeed), nearest (distance to the party), largest (most max hp in range, not current hp), special (poison bomb, buffers etc), armored, deadliest, ranged
If you don't want us to choose ourselves, make it visible how a weapon or skill chooses its target!