#(Balance) Change contact damage or "Give enemies a reason to deal us damage"

1 messages · Page 1 of 1 (latest)

pure shore
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Hey there, just a quick suggestion for the immersion of the game

Currently the contact damage from some if not most of the enemies feels awkward if not sometimes unfair.
Maybe these could be some ideas to make it feel more smooth~

  • make it so that enemies have to go through an attack animation instead
    ( if that is too much work, maybe split damage up in contact damage|aura damage|timed damage(for weak mobs you get a short period of time before getting hurt)
  • not all enemies deal contact damage, just some (bosses, fattys and such)
  • counter damage you get by throwing a grenade underneath depending on class hurt (stun, blind, damage, shrapnel, smoke(slow))
  • make it possible for the team to "shove" the smallest ones away
pure shore
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Suggestion: Change contact damage or "Give enemies a reason to deal us damage"

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I noticed they do an attack animation already, but it is unnaturally homing/getting faster if you cycle around them to dodge, felt like they did contact damage.